2 * IDirect3DVertexDeclaration9 implementation
4 * Copyright 2002-2003 Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 typedef struct _D3DDECLTYPE_INFO {
29 enum wined3d_format_id format;
34 static D3DDECLTYPE_INFO const d3d_dtype_lookup[D3DDECLTYPE_UNUSED] = {
35 {D3DDECLTYPE_FLOAT1, WINED3DFMT_R32_FLOAT, 1, sizeof(float)},
36 {D3DDECLTYPE_FLOAT2, WINED3DFMT_R32G32_FLOAT, 2, sizeof(float)},
37 {D3DDECLTYPE_FLOAT3, WINED3DFMT_R32G32B32_FLOAT, 3, sizeof(float)},
38 {D3DDECLTYPE_FLOAT4, WINED3DFMT_R32G32B32A32_FLOAT, 4, sizeof(float)},
39 {D3DDECLTYPE_D3DCOLOR, WINED3DFMT_B8G8R8A8_UNORM, 4, sizeof(BYTE)},
40 {D3DDECLTYPE_UBYTE4, WINED3DFMT_R8G8B8A8_UINT, 4, sizeof(BYTE)},
41 {D3DDECLTYPE_SHORT2, WINED3DFMT_R16G16_SINT, 2, sizeof(short int)},
42 {D3DDECLTYPE_SHORT4, WINED3DFMT_R16G16B16A16_SINT, 4, sizeof(short int)},
43 {D3DDECLTYPE_UBYTE4N, WINED3DFMT_R8G8B8A8_UNORM, 4, sizeof(BYTE)},
44 {D3DDECLTYPE_SHORT2N, WINED3DFMT_R16G16_SNORM, 2, sizeof(short int)},
45 {D3DDECLTYPE_SHORT4N, WINED3DFMT_R16G16B16A16_SNORM, 4, sizeof(short int)},
46 {D3DDECLTYPE_USHORT2N, WINED3DFMT_R16G16_UNORM, 2, sizeof(short int)},
47 {D3DDECLTYPE_USHORT4N, WINED3DFMT_R16G16B16A16_UNORM, 4, sizeof(short int)},
48 {D3DDECLTYPE_UDEC3, WINED3DFMT_R10G10B10A2_UINT, 3, sizeof(short int)},
49 {D3DDECLTYPE_DEC3N, WINED3DFMT_R10G10B10A2_SNORM, 3, sizeof(short int)},
50 {D3DDECLTYPE_FLOAT16_2, WINED3DFMT_R16G16_FLOAT, 2, sizeof(short int)},
51 {D3DDECLTYPE_FLOAT16_4, WINED3DFMT_R16G16B16A16_FLOAT, 4, sizeof(short int)}};
53 #define D3D_DECL_SIZE(type) d3d_dtype_lookup[type].size
54 #define D3D_DECL_TYPESIZE(type) d3d_dtype_lookup[type].typesize
56 HRESULT vdecl_convert_fvf(
58 D3DVERTEXELEMENT9** ppVertexElements) {
60 unsigned int idx, idx2;
62 BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0;
63 BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW;
64 BOOL has_blend_idx = has_blend &&
65 (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) ||
66 (fvf & D3DFVF_LASTBETA_D3DCOLOR) ||
67 (fvf & D3DFVF_LASTBETA_UBYTE4));
68 BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0;
69 BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0;
71 BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0;
72 BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0;
74 DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
75 DWORD texcoords = (fvf & 0xFFFF0000) >> 16;
77 D3DVERTEXELEMENT9 end_element = D3DDECL_END();
78 D3DVERTEXELEMENT9 *elements = NULL;
81 DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
82 if (has_blend_idx) num_blends--;
84 /* Compute declaration size */
85 size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
86 has_psize + has_diffuse + has_specular + num_textures + 1;
88 /* convert the declaration */
89 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
90 if (!elements) return D3DERR_OUTOFVIDEOMEMORY;
92 elements[size-1] = end_element;
95 if (!has_blend && (fvf & D3DFVF_XYZRHW)) {
96 elements[idx].Type = D3DDECLTYPE_FLOAT4;
97 elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
99 else if (!has_blend && (fvf & D3DFVF_XYZW) == D3DFVF_XYZW) {
100 elements[idx].Type = D3DDECLTYPE_FLOAT4;
101 elements[idx].Usage = D3DDECLUSAGE_POSITION;
104 elements[idx].Type = D3DDECLTYPE_FLOAT3;
105 elements[idx].Usage = D3DDECLUSAGE_POSITION;
107 elements[idx].UsageIndex = 0;
110 if (has_blend && (num_blends > 0)) {
111 if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))
112 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
115 case 1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break;
116 case 2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break;
117 case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break;
118 case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break;
120 ERR("Unexpected amount of blend values: %u\n", num_blends);
123 elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT;
124 elements[idx].UsageIndex = 0;
128 if (fvf & D3DFVF_LASTBETA_UBYTE4 ||
129 (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)))
130 elements[idx].Type = D3DDECLTYPE_UBYTE4;
131 else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
132 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
134 elements[idx].Type = D3DDECLTYPE_FLOAT1;
135 elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES;
136 elements[idx].UsageIndex = 0;
140 elements[idx].Type = D3DDECLTYPE_FLOAT3;
141 elements[idx].Usage = D3DDECLUSAGE_NORMAL;
142 elements[idx].UsageIndex = 0;
146 elements[idx].Type = D3DDECLTYPE_FLOAT1;
147 elements[idx].Usage = D3DDECLUSAGE_PSIZE;
148 elements[idx].UsageIndex = 0;
152 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
153 elements[idx].Usage = D3DDECLUSAGE_COLOR;
154 elements[idx].UsageIndex = 0;
158 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
159 elements[idx].Usage = D3DDECLUSAGE_COLOR;
160 elements[idx].UsageIndex = 1;
163 for (idx2 = 0; idx2 < num_textures; idx2++) {
164 unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03;
166 case D3DFVF_TEXTUREFORMAT1:
167 elements[idx].Type = D3DDECLTYPE_FLOAT1;
169 case D3DFVF_TEXTUREFORMAT2:
170 elements[idx].Type = D3DDECLTYPE_FLOAT2;
172 case D3DFVF_TEXTUREFORMAT3:
173 elements[idx].Type = D3DDECLTYPE_FLOAT3;
175 case D3DFVF_TEXTUREFORMAT4:
176 elements[idx].Type = D3DDECLTYPE_FLOAT4;
179 elements[idx].Usage = D3DDECLUSAGE_TEXCOORD;
180 elements[idx].UsageIndex = idx2;
184 /* Now compute offsets, and initialize the rest of the fields */
185 for (idx = 0, offset = 0; idx < size-1; idx++) {
186 elements[idx].Stream = 0;
187 elements[idx].Method = D3DDECLMETHOD_DEFAULT;
188 elements[idx].Offset = offset;
189 offset += D3D_DECL_SIZE(elements[idx].Type) * D3D_DECL_TYPESIZE(elements[idx].Type);
192 *ppVertexElements = elements;
196 /* IDirect3DVertexDeclaration9 IUnknown parts follow: */
197 static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID riid, LPVOID* ppobj) {
198 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
200 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
202 if (IsEqualGUID(riid, &IID_IUnknown)
203 || IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)) {
204 IDirect3DVertexDeclaration9_AddRef(iface);
209 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
211 return E_NOINTERFACE;
214 static ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface) {
215 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
216 ULONG ref = InterlockedIncrement(&This->ref);
218 TRACE("%p increasing refcount to %u.\n", iface, ref);
221 IDirect3DDevice9Ex_AddRef(This->parentDevice);
224 wined3d_mutex_lock();
225 IWineD3DVertexDeclaration_AddRef(This->wineD3DVertexDeclaration);
226 wined3d_mutex_unlock();
233 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) {
234 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
237 /* Should not happen unless wine has a bug or the application releases references it does not own */
238 ERR("Destroying vdecl with ref != 0\n");
241 wined3d_mutex_lock();
242 IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
243 wined3d_mutex_unlock();
246 static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface) {
247 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
248 ULONG ref = InterlockedDecrement(&This->ref);
250 TRACE("%p decreasing refcount to %u.\n", iface, ref);
253 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
256 IDirect3DVertexDeclaration9Impl_Destroy(iface);
259 /* Release the device last, as it may cause the device to be destroyed. */
260 IDirect3DDevice9Ex_Release(parentDevice);
265 /* IDirect3DVertexDeclaration9 Interface follow: */
266 static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(IDirect3DVertexDeclaration9 *iface,
267 IDirect3DDevice9 **device)
269 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
271 TRACE("iface %p, device %p.\n", iface, device);
273 *device = (IDirect3DDevice9 *)This->parentDevice;
274 IDirect3DDevice9_AddRef(*device);
276 TRACE("Returning device %p.\n", *device);
281 static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements) {
282 IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
284 TRACE("iface %p, elements %p, element_count %p.\n", iface, pDecl, pNumElements);
286 *pNumElements = This->element_count;
288 /* Passing a NULL pDecl is used to just retrieve the number of elements */
290 TRACE("NULL pDecl passed. Returning D3D_OK.\n");
294 TRACE("Copying %p to %p\n", This->elements, pDecl);
295 CopyMemory(pDecl, This->elements, This->element_count * sizeof(D3DVERTEXELEMENT9));
300 static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl =
303 IDirect3DVertexDeclaration9Impl_QueryInterface,
304 IDirect3DVertexDeclaration9Impl_AddRef,
305 IDirect3DVertexDeclaration9Impl_Release,
306 /* IDirect3DVertexDeclaration9 */
307 IDirect3DVertexDeclaration9Impl_GetDevice,
308 IDirect3DVertexDeclaration9Impl_GetDeclaration
311 static void STDMETHODCALLTYPE d3d9_vertexdeclaration_wined3d_object_destroyed(void *parent)
313 IDirect3DVertexDeclaration9Impl *declaration = parent;
314 HeapFree(GetProcessHeap(), 0, declaration->elements);
315 HeapFree(GetProcessHeap(), 0, declaration);
318 static const struct wined3d_parent_ops d3d9_vertexdeclaration_wined3d_parent_ops =
320 d3d9_vertexdeclaration_wined3d_object_destroyed,
323 static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elements,
324 WINED3DVERTEXELEMENT **wined3d_elements, UINT *element_count)
326 const D3DVERTEXELEMENT9* element;
330 TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements);
332 element = d3d9_elements;
333 while (element++->Stream != 0xff && count++ < 128);
335 if (count == 128) return E_FAIL;
337 /* Skip the END element */
340 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(WINED3DVERTEXELEMENT));
341 if (!*wined3d_elements) {
342 FIXME("Memory allocation failed\n");
343 return D3DERR_OUTOFVIDEOMEMORY;
346 for (i = 0; i < count; ++i)
348 if (d3d9_elements[i].Type >= (sizeof(d3d_dtype_lookup) / sizeof(*d3d_dtype_lookup)))
350 WARN("Invalid element type %#x.\n", d3d9_elements[i].Type);
351 HeapFree(GetProcessHeap(), 0, *wined3d_elements);
354 (*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format;
355 (*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream;
356 (*wined3d_elements)[i].offset = d3d9_elements[i].Offset;
357 (*wined3d_elements)[i].output_slot = ~0U;
358 (*wined3d_elements)[i].method = d3d9_elements[i].Method;
359 (*wined3d_elements)[i].usage = d3d9_elements[i].Usage;
360 (*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex;
363 *element_count = count;
368 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
369 IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements)
371 WINED3DVERTEXELEMENT *wined3d_elements;
372 UINT wined3d_element_count;
376 hr = convert_to_wined3d_declaration(elements, &wined3d_elements, &wined3d_element_count);
379 WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
383 declaration->lpVtbl = &Direct3DVertexDeclaration9_Vtbl;
384 declaration->ref = 1;
386 element_count = wined3d_element_count + 1;
387 declaration->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*declaration->elements));
388 if (!declaration->elements)
390 HeapFree(GetProcessHeap(), 0, wined3d_elements);
391 ERR("Failed to allocate vertex declaration elements memory.\n");
392 return D3DERR_OUTOFVIDEOMEMORY;
394 memcpy(declaration->elements, elements, element_count * sizeof(*elements));
395 declaration->element_count = element_count;
397 wined3d_mutex_lock();
398 hr = IWineD3DDevice_CreateVertexDeclaration(device->WineD3DDevice, wined3d_elements, wined3d_element_count,
399 declaration, &d3d9_vertexdeclaration_wined3d_parent_ops, &declaration->wineD3DVertexDeclaration);
400 wined3d_mutex_unlock();
401 HeapFree(GetProcessHeap(), 0, wined3d_elements);
404 HeapFree(GetProcessHeap(), 0, declaration->elements);
405 WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
409 declaration->parentDevice = (IDirect3DDevice9Ex *)device;
410 IDirect3DDevice9Ex_AddRef(declaration->parentDevice);