ddraw: COM cleanup for the IDirectDraw iface.
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
27
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
39
40 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
41
42 /*****************************************************************************
43  * IParent - a helper interface
44  *****************************************************************************/
45 DEFINE_GUID(IID_IParent, 0xc20e4c88, 0x74e7, 0x4940, 0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81);
46 typedef struct IParent *LPPARENT, *PPARENT;
47
48 #define INTERFACE IParent
49 DECLARE_INTERFACE_(IParent,IUnknown)
50 {
51     /*** IUnknown methods ***/
52     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
53     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
54     STDMETHOD_(ULONG,Release)(THIS) PURE;
55 };
56 #undef INTERFACE
57
58 #if !defined(__cplusplus) || defined(CINTERFACE)
59 /*** IUnknown methods ***/
60 #define IParent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
61 #define IParent_AddRef(p)             (p)->lpVtbl->AddRef(p)
62 #define IParent_Release(p)            (p)->lpVtbl->Release(p)
63 #endif
64
65
66 /* Typdef the interfaces */
67 typedef struct IDirectDrawImpl            IDirectDrawImpl;
68 typedef struct IDirectDrawSurfaceImpl     IDirectDrawSurfaceImpl;
69 typedef struct IDirectDrawClipperImpl     IDirectDrawClipperImpl;
70 typedef struct IDirectDrawPaletteImpl     IDirectDrawPaletteImpl;
71 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
72 typedef struct IDirect3DLightImpl         IDirect3DLightImpl;
73 typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
74 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
75 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
76 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
77 typedef struct IParentImpl                IParentImpl;
78
79 /* Callbacks for implicit object destruction */
80 extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN;
81
82 /* Global critical section */
83 extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
84
85 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
86
87 /*****************************************************************************
88  * IDirectDraw implementation structure
89  *****************************************************************************/
90 struct FvfToDecl
91 {
92     DWORD fvf;
93     IWineD3DVertexDeclaration *decl;
94 };
95
96 struct IDirectDrawImpl
97 {
98     /* IUnknown fields */
99     const IDirectDraw7Vtbl *lpVtbl;
100     const IDirectDraw4Vtbl *IDirectDraw4_vtbl;
101     const IDirectDraw3Vtbl *IDirectDraw3_vtbl;
102     const IDirectDraw2Vtbl *IDirectDraw2_vtbl;
103     IDirectDraw IDirectDraw_iface;
104     IDirect3D7 IDirect3D7_iface;
105     IDirect3D3 IDirect3D3_iface;
106     IDirect3D2 IDirect3D2_iface;
107     IDirect3D IDirect3D_iface;
108     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
109
110     /* See comment in IDirectDraw::AddRef */
111     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
112
113     /* WineD3D linkage */
114     IWineD3D                *wineD3D;
115     IWineD3DDevice          *wineD3DDevice;
116     BOOL                    d3d_initialized;
117
118     /* Misc ddraw fields */
119     UINT                    total_vidmem;
120     DWORD                   cur_scanline;
121     BOOL                    fake_vblank;
122     BOOL                    initialized;
123
124     /* DirectDraw things, which are not handled by WineD3D */
125     DWORD                   cooperative_level;
126
127     DWORD                   orig_width, orig_height;
128     DWORD                   orig_bpp;
129
130     /* D3D things */
131     IDirectDrawSurfaceImpl  *d3d_target;
132     HWND                    d3d_window;
133     IDirect3DDeviceImpl     *d3ddevice;
134     int                     d3dversion;
135
136     /* Various HWNDs */
137     HWND                    focuswindow;
138     HWND                    devicewindow;
139     HWND                    dest_window;
140
141     /* The surface type to request */
142     WINED3DSURFTYPE         ImplType;
143
144     /* Helpers for surface creation */
145     IDirectDrawSurfaceImpl *tex_root;
146     BOOL                    depthstencil;
147
148     /* For the dll unload cleanup code */
149     struct list ddraw_list_entry;
150     /* The surface list - can't relay this to WineD3D
151      * because of IParent
152      */
153     struct list surface_list;
154     LONG surfaces;
155
156     /* FVF management */
157     struct FvfToDecl       *decls;
158     UINT                    numConvertedDecls, declArraySize;
159 };
160
161 #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
162
163 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
164
165 /* Helper structures */
166 typedef struct EnumDisplayModesCBS
167 {
168     void *context;
169     LPDDENUMMODESCALLBACK2 callback;
170 } EnumDisplayModesCBS;
171
172 typedef struct EnumSurfacesCBS
173 {
174     void *context;
175     LPDDENUMSURFACESCALLBACK7 callback;
176     LPDDSURFACEDESC2 pDDSD;
177     DWORD Flags;
178 } EnumSurfacesCBS;
179
180 /* Utility functions */
181 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
182 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
183 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf,
184         DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN;
185 IWineD3DVertexDeclaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
186
187 /* The default surface type */
188 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
189
190 extern typeof(WineDirect3DCreateClipper) *pWineDirect3DCreateClipper DECLSPEC_HIDDEN;
191 extern typeof(WineDirect3DCreate) *pWineDirect3DCreate DECLSPEC_HIDDEN;
192
193
194 /*****************************************************************************
195  * IDirectDrawSurface implementation structure
196  *****************************************************************************/
197
198 struct IDirectDrawSurfaceImpl
199 {
200     /* IUnknown fields */
201     const IDirectDrawSurface7Vtbl *lpVtbl;
202     const IDirectDrawSurface3Vtbl *IDirectDrawSurface3_vtbl;
203     const IDirectDrawGammaControlVtbl *IDirectDrawGammaControl_vtbl;
204     const IDirect3DTexture2Vtbl *IDirect3DTexture2_vtbl;
205     const IDirect3DTextureVtbl *IDirect3DTexture_vtbl;
206
207     LONG                     ref;
208     IUnknown                *ifaceToRelease;
209
210     int                     version;
211
212     /* Connections to other Objects */
213     IDirectDrawImpl         *ddraw;
214     IWineD3DSurface         *WineD3DSurface;
215     IWineD3DBaseTexture     *wineD3DTexture;
216     IWineD3DSwapChain       *wineD3DSwapChain;
217
218     /* This implementation handles attaching surfaces to other surfaces */
219     IDirectDrawSurfaceImpl  *next_attached;
220     IDirectDrawSurfaceImpl  *first_attached;
221
222     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
223      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
224      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
225      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
226      */
227 #define MAX_COMPLEX_ATTACHED 6
228     IDirectDrawSurfaceImpl  *complex_array[MAX_COMPLEX_ATTACHED];
229     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
230      * but no pointer to prevent temptations to traverse it in the wrong direction.
231      */
232     BOOL                    is_complex_root;
233
234     /* Surface description, for GetAttachedSurface */
235     DDSURFACEDESC2          surface_desc;
236
237     /* Misc things */
238     DWORD                   uniqueness_value;
239     UINT                    mipmap_level;
240     WINED3DSURFTYPE         ImplType;
241
242     /* For D3DDevice creation */
243     BOOL                    isRenderTarget;
244
245     /* Clipper objects */
246     IDirectDrawClipperImpl  *clipper;
247
248     /* For the ddraw surface list */
249     struct list             surface_list_entry;
250
251     DWORD                   Handle;
252 };
253
254 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
255 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
256         DDSURFACEDESC2 *desc, UINT mip_level, WINED3DSURFTYPE surface_type) DECLSPEC_HIDDEN;
257
258 static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
259 {
260     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture_vtbl));
261 }
262
263 static inline IDirectDrawSurfaceImpl *surface_from_texture2(IDirect3DTexture2 *iface)
264 {
265     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture2_vtbl));
266 }
267
268 static inline IDirectDrawSurfaceImpl *surface_from_surface3(IDirectDrawSurface3 *iface)
269 {
270     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirectDrawSurface3_vtbl));
271 }
272
273 /* Get the number of bytes per pixel for a given surface */
274 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
275 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
276
277 /*****************************************************************************
278  * IParent Implementation
279  *****************************************************************************/
280 struct IParentImpl
281 {
282     /* IUnknown fields */
283     const IParentVtbl *lpVtbl;
284     LONG                    ref;
285
286     /* IParentImpl fields */
287     IUnknown      *child;
288
289 };
290
291 void ddraw_parent_init(IParentImpl *parent) DECLSPEC_HIDDEN;
292
293 /*****************************************************************************
294  * IDirect3DDevice implementation
295  *****************************************************************************/
296
297 #define DDRAW_INVALID_HANDLE ~0U
298
299 enum ddraw_handle_type
300 {
301     DDRAW_HANDLE_FREE,
302     DDRAW_HANDLE_MATERIAL,
303     DDRAW_HANDLE_MATRIX,
304     DDRAW_HANDLE_STATEBLOCK,
305     DDRAW_HANDLE_SURFACE,
306 };
307
308 struct ddraw_handle_entry
309 {
310     void *object;
311     enum ddraw_handle_type type;
312 };
313
314 struct ddraw_handle_table
315 {
316     struct ddraw_handle_entry *entries;
317     struct ddraw_handle_entry *free_entries;
318     UINT table_size;
319     UINT entry_count;
320 };
321
322 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
323 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
324 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
325 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
326 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
327
328 struct IDirect3DDeviceImpl
329 {
330     /* IUnknown */
331     const IDirect3DDevice7Vtbl *lpVtbl;
332     const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
333     const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
334     const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
335     LONG                    ref;
336
337     /* Other object connections */
338     IWineD3DDevice          *wineD3DDevice;
339     IDirectDrawImpl         *ddraw;
340     IWineD3DBuffer          *indexbuffer;
341     IDirectDrawSurfaceImpl  *target;
342
343     /* Viewport management */
344     IDirect3DViewportImpl *viewport_list;
345     IDirect3DViewportImpl *current_viewport;
346     D3DVIEWPORT7 active_viewport;
347
348     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
349     BOOL legacyTextureBlending;
350
351     /* Light state */
352     DWORD material;
353
354     /* Rendering functions to wrap D3D(1-3) to D3D7 */
355     D3DPRIMITIVETYPE primitive_type;
356     DWORD vertex_type;
357     DWORD render_flags;
358     DWORD nb_vertices;
359     LPBYTE vertex_buffer;
360     DWORD vertex_size;
361     DWORD buffer_size;
362
363     /* Handle management */
364     struct ddraw_handle_table handle_table;
365     D3DMATRIXHANDLE          world, proj, view;
366 };
367
368 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
369         IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
370
371 /* The IID */
372 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
373
374 /* Helper functions */
375 HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
376 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
377
378 static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
379 {
380     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
381 }
382
383 static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
384 {
385     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
386 }
387
388 static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
389 {
390     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
391 }
392
393 /* Structures */
394 struct EnumTextureFormatsCBS
395 {
396     LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
397     LPD3DENUMPIXELFORMATSCALLBACK cbv7;
398     void *Context;
399 };
400
401 /* Structure for EnumZBufferFormats */
402 struct EnumZBufferFormatsData
403 {
404     LPD3DENUMPIXELFORMATSCALLBACK Callback;
405     void *Context;
406 };
407
408 /*****************************************************************************
409  * IDirectDrawClipper implementation structure
410  *****************************************************************************/
411 struct IDirectDrawClipperImpl
412 {
413     /* IUnknown fields */
414     const IDirectDrawClipperVtbl *lpVtbl;
415     LONG ref;
416
417     IWineD3DClipper           *wineD3DClipper;
418     BOOL initialized;
419 };
420
421 HRESULT ddraw_clipper_init(IDirectDrawClipperImpl *clipper) DECLSPEC_HIDDEN;
422
423 /*****************************************************************************
424  * IDirectDrawPalette implementation structure
425  *****************************************************************************/
426 struct IDirectDrawPaletteImpl
427 {
428     /* IUnknown fields */
429     const IDirectDrawPaletteVtbl *lpVtbl;
430     LONG ref;
431
432     /* WineD3D uplink */
433     IWineD3DPalette           *wineD3DPalette;
434
435     /* IDirectDrawPalette fields */
436     IUnknown                  *ifaceToRelease;
437 };
438
439 HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
440         IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
441
442 /******************************************************************************
443  * DirectDraw ClassFactory implementation - incomplete
444  ******************************************************************************/
445 typedef struct
446 {
447     const IClassFactoryVtbl *lpVtbl;
448
449     LONG ref;
450     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
451 } IClassFactoryImpl;
452
453 /* Helper structures */
454 struct object_creation_info
455 {
456     const CLSID *clsid;
457     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
458                                  void **ppObj);
459 };
460
461 /******************************************************************************
462  * IDirect3DLight implementation structure - Wraps to D3D7
463  ******************************************************************************/
464 struct IDirect3DLightImpl
465 {
466     const IDirect3DLightVtbl *lpVtbl;
467     LONG ref;
468
469     /* IDirect3DLight fields */
470     IDirectDrawImpl           *ddraw;
471
472     /* If this light is active for one viewport, put the viewport here */
473     IDirect3DViewportImpl     *active_viewport;
474
475     D3DLIGHT2 light;
476     D3DLIGHT7 light7;
477
478     DWORD dwLightIndex;
479
480     /* Chained list used for adding / removing from viewports */
481     IDirect3DLightImpl        *next;
482 };
483
484 /* Helper functions */
485 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
486 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
487 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
488
489 /******************************************************************************
490  * IDirect3DMaterial implementation structure - Wraps to D3D7
491  ******************************************************************************/
492 struct IDirect3DMaterialImpl
493 {
494     const IDirect3DMaterial3Vtbl *lpVtbl;
495     const IDirect3DMaterial2Vtbl *IDirect3DMaterial2_vtbl;
496     const IDirect3DMaterialVtbl *IDirect3DMaterial_vtbl;
497     LONG  ref;
498
499     /* IDirect3DMaterial2 fields */
500     IDirectDrawImpl               *ddraw;
501     IDirect3DDeviceImpl           *active_device;
502
503     D3DMATERIAL mat;
504     DWORD Handle;
505 };
506
507 /* Helper functions */
508 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
509 void d3d_material_init(IDirect3DMaterialImpl *material, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
510
511 /*****************************************************************************
512  * IDirect3DViewport - Wraps to D3D7
513  *****************************************************************************/
514 struct IDirect3DViewportImpl
515 {
516     const IDirect3DViewport3Vtbl *lpVtbl;
517     LONG ref;
518
519     /* IDirect3DViewport fields */
520     IDirectDrawImpl           *ddraw;
521
522     /* If this viewport is active for one device, put the device here */
523     IDirect3DDeviceImpl       *active_device;
524
525     DWORD                     num_lights;
526     DWORD                     map_lights;
527
528     int                       use_vp2;
529
530     union
531     {
532         D3DVIEWPORT vp1;
533         D3DVIEWPORT2 vp2;
534     } viewports;
535
536     /* Field used to chain viewports together */
537     IDirect3DViewportImpl     *next;
538
539     /* Lights list */
540     IDirect3DLightImpl        *lights;
541
542     /* Background material */
543     IDirect3DMaterialImpl     *background;
544 };
545
546 /* Helper functions */
547 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
548 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
549
550 /*****************************************************************************
551  * IDirect3DExecuteBuffer - Wraps to D3D7
552  *****************************************************************************/
553 struct IDirect3DExecuteBufferImpl
554 {
555     /* IUnknown */
556     const IDirect3DExecuteBufferVtbl *lpVtbl;
557     LONG                 ref;
558
559     /* IDirect3DExecuteBuffer fields */
560     IDirectDrawImpl      *ddraw;
561     IDirect3DDeviceImpl  *d3ddev;
562
563     D3DEXECUTEBUFFERDESC desc;
564     D3DEXECUTEDATA       data;
565
566     /* This buffer will store the transformed vertices */
567     void                 *vertex_data;
568     WORD                 *indices;
569     int                  nb_indices;
570
571     /* This flags is set to TRUE if we allocated ourselves the
572      * data buffer
573      */
574     BOOL                 need_free;
575 };
576
577 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
578         IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
579
580 /* The execute function */
581 void IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
582         IDirect3DDeviceImpl *Device, IDirect3DViewportImpl *ViewportImpl) DECLSPEC_HIDDEN;
583
584 /*****************************************************************************
585  * IDirect3DVertexBuffer
586  *****************************************************************************/
587 struct IDirect3DVertexBufferImpl
588 {
589     /*** IUnknown Methods ***/
590     const IDirect3DVertexBuffer7Vtbl *lpVtbl;
591     const IDirect3DVertexBufferVtbl *IDirect3DVertexBuffer_vtbl;
592     LONG                 ref;
593
594     /*** WineD3D and ddraw links ***/
595     IWineD3DBuffer *wineD3DVertexBuffer;
596     IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
597     IDirectDrawImpl *ddraw;
598
599     /*** Storage for D3D7 specific things ***/
600     DWORD                Caps;
601     DWORD                fvf;
602 };
603
604 HRESULT d3d_vertex_buffer_init(IDirect3DVertexBufferImpl *buffer,
605         IDirectDrawImpl *ddraw, D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
606
607 static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *iface)
608 {
609     return (IDirect3DVertexBufferImpl *)((char*)iface
610             - FIELD_OFFSET(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_vtbl));
611 }
612
613 /*****************************************************************************
614  * Helper functions from utils.c
615  *****************************************************************************/
616
617 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
618     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
619
620 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
621     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
622
623 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
624 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
625 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
626 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
627 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
628 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
629 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
630 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
631
632 /* This only needs to be here as long the processvertices functionality of
633  * IDirect3DExecuteBuffer isn't in WineD3D */
634 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
635
636 /* Helper function in main.c */
637 BOOL LoadWineD3D(void) DECLSPEC_HIDDEN;
638
639 /* Used for generic dumping */
640 typedef struct
641 {
642     DWORD val;
643     const char* name;
644 } flag_info;
645
646 #define FE(x) { x, #x }
647
648 typedef struct
649 {
650     DWORD val;
651     const char* name;
652     void (*func)(const void *);
653     ptrdiff_t offset;
654 } member_info;
655
656 /* Structure copy */
657 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
658
659 #define DD_STRUCT_COPY_BYSIZE(to,from)                  \
660         do {                                            \
661                 DWORD __size = (to)->dwSize;            \
662                 DWORD __copysize = __size;              \
663                 DWORD __resetsize = __size;             \
664                 assert(to != from);                     \
665                 if (__resetsize > sizeof(*to))          \
666                     __resetsize = sizeof(*to);          \
667                 memset(to,0,__resetsize);               \
668                 if ((from)->dwSize < __size)            \
669                     __copysize = (from)->dwSize;        \
670                 memcpy(to,from,__copysize);             \
671                 (to)->dwSize = __size;/*restore size*/  \
672         } while (0)
673
674
675 #endif
676
677 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;