2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
26 #define WINED3D_SM4_INSTRUCTION_MODIFIER (1 << 31)
28 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
29 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
31 #define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
32 #define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7 << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
34 #define WINED3D_SM4_OPCODE_MASK 0xff
36 #define WINED3D_SM4_REGISTER_MODIFIER (1 << 31)
38 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
39 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
41 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
42 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
44 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
45 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
47 #define WINED3D_SM4_WRITEMASK_SHIFT 4
48 #define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
50 #define WINED3D_SM4_SWIZZLE_SHIFT 4
51 #define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
53 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
54 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
56 enum wined3d_sm4_opcode
58 WINED3D_SM4_OP_ADD = 0x00,
59 WINED3D_SM4_OP_AND = 0x01,
60 WINED3D_SM4_OP_BREAK = 0x02,
61 WINED3D_SM4_OP_BREAKC = 0x03,
62 WINED3D_SM4_OP_CUT = 0x09,
63 WINED3D_SM4_OP_DERIV_RTX = 0x0b,
64 WINED3D_SM4_OP_DERIV_RTY = 0x0c,
65 WINED3D_SM4_OP_DIV = 0x0e,
66 WINED3D_SM4_OP_DP3 = 0x10,
67 WINED3D_SM4_OP_DP4 = 0x11,
68 WINED3D_SM4_OP_EMIT = 0x13,
69 WINED3D_SM4_OP_ENDIF = 0x15,
70 WINED3D_SM4_OP_ENDLOOP = 0x16,
71 WINED3D_SM4_OP_EQ = 0x18,
72 WINED3D_SM4_OP_EXP = 0x19,
73 WINED3D_SM4_OP_FRC = 0x1a,
74 WINED3D_SM4_OP_FTOI = 0x1b,
75 WINED3D_SM4_OP_GE = 0x1d,
76 WINED3D_SM4_OP_IADD = 0x1e,
77 WINED3D_SM4_OP_IF = 0x1f,
78 WINED3D_SM4_OP_IEQ = 0x20,
79 WINED3D_SM4_OP_IGE = 0x21,
80 WINED3D_SM4_OP_IMUL = 0x26,
81 WINED3D_SM4_OP_ITOF = 0x2b,
82 WINED3D_SM4_OP_LD = 0x2d,
83 WINED3D_SM4_OP_LOG = 0x2f,
84 WINED3D_SM4_OP_LOOP = 0x30,
85 WINED3D_SM4_OP_LT = 0x31,
86 WINED3D_SM4_OP_MAD = 0x32,
87 WINED3D_SM4_OP_MIN = 0x33,
88 WINED3D_SM4_OP_MAX = 0x34,
89 WINED3D_SM4_OP_MOV = 0x36,
90 WINED3D_SM4_OP_MOVC = 0x37,
91 WINED3D_SM4_OP_MUL = 0x38,
92 WINED3D_SM4_OP_RET = 0x3e,
93 WINED3D_SM4_OP_ROUND_NI = 0x41,
94 WINED3D_SM4_OP_RSQ = 0x44,
95 WINED3D_SM4_OP_SAMPLE = 0x45,
96 WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
97 WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
98 WINED3D_SM4_OP_SQRT = 0x4b,
99 WINED3D_SM4_OP_SINCOS = 0x4d,
100 WINED3D_SM4_OP_UDIV = 0x4e,
101 WINED3D_SM4_OP_USHR = 0x55,
102 WINED3D_SM4_OP_UTOF = 0x56,
103 WINED3D_SM4_OP_XOR = 0x57,
104 WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
105 WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
106 WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
109 enum wined3d_sm4_register_type
111 WINED3D_SM4_RT_TEMP = 0x0,
112 WINED3D_SM4_RT_INPUT = 0x1,
113 WINED3D_SM4_RT_OUTPUT = 0x2,
114 WINED3D_SM4_RT_IMMCONST = 0x4,
115 WINED3D_SM4_RT_SAMPLER = 0x6,
116 WINED3D_SM4_RT_CONSTBUFFER = 0x8,
117 WINED3D_SM4_RT_NULL = 0xd,
120 enum wined3d_sm4_output_primitive_type
122 WINED3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
123 WINED3D_SM4_OUTPUT_PT_LINELIST = 0x3,
124 WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
127 enum wined3d_sm4_input_primitive_type
129 WINED3D_SM4_INPUT_PT_POINT = 0x1,
130 WINED3D_SM4_INPUT_PT_LINE = 0x2,
131 WINED3D_SM4_INPUT_PT_TRIANGLE = 0x3,
132 WINED3D_SM4_INPUT_PT_LINEADJ = 0x6,
133 WINED3D_SM4_INPUT_PT_TRIANGLEADJ = 0x7,
136 enum wined3d_sm4_immconst_type
138 WINED3D_SM4_IMMCONST_SCALAR = 0x1,
139 WINED3D_SM4_IMMCONST_VEC4 = 0x2,
142 struct wined3d_sm4_data
144 struct wined3d_shader_version shader_version;
146 const struct wined3d_shader_signature *output_signature;
148 struct wined3d_shader_src_param src_rel_addr[5];
149 struct wined3d_shader_src_param dst_rel_addr[2];
150 struct wined3d_shader_src_param src_param[5];
151 struct wined3d_shader_dst_param dst_param[2];
154 struct wined3d_sm4_opcode_info
156 enum wined3d_sm4_opcode opcode;
157 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
158 const char *dst_info;
159 const char *src_info;
164 enum wined3d_sysval_semantic sysval;
165 enum wined3d_shader_register_type register_type;
170 * F -> WINED3D_DATA_FLOAT
171 * I -> WINED3D_DATA_INT
172 * R -> WINED3D_DATA_RESOURCE
173 * S -> WINED3D_DATA_SAMPLER
174 * U -> WINED3D_DATA_UINT
176 static const struct wined3d_sm4_opcode_info opcode_table[] =
178 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, "F", "FF"},
179 {WINED3D_SM4_OP_AND, WINED3DSIH_AND, "U", "UU"},
180 {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, "", ""},
181 {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, "", "U"},
182 {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""},
183 {WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "F", "F"},
184 {WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "F", "F"},
185 {WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, "F", "FF"},
186 {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, "F", "FF"},
187 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, "F", "FF"},
188 {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, "", ""},
189 {WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, "", ""},
190 {WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, "", ""},
191 {WINED3D_SM4_OP_EQ, WINED3DSIH_EQ, "U", "FF"},
192 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, "F", "F"},
193 {WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, "F", "F"},
194 {WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, "I", "F"},
195 {WINED3D_SM4_OP_GE, WINED3DSIH_GE, "U", "FF"},
196 {WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, "I", "II"},
197 {WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "U"},
198 {WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "U", "II"},
199 {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "U", "II"},
200 {WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "II", "II"},
201 {WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "F", "I"},
202 {WINED3D_SM4_OP_LD, WINED3DSIH_LD, "U", "FR"},
203 {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, "F", "F"},
204 {WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, "", ""},
205 {WINED3D_SM4_OP_LT, WINED3DSIH_LT, "U", "FF"},
206 {WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, "F", "FFF"},
207 {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, "F", "FF"},
208 {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, "F", "FF"},
209 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, "F", "F"},
210 {WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "F", "UFF"},
211 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "F", "FF"},
212 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
213 {WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "F", "F"},
214 {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"},
215 {WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "U", "FRS"},
216 {WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "U", "FRSF"},
217 {WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "U", "FRSFF"},
218 {WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, "F", "F"},
219 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, "FF", "F"},
220 {WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "UU", "UU"},
221 {WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "U", "UU"},
222 {WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "F", "U"},
223 {WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "U", "UU"},
224 {WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", ""},
225 {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""},
226 {WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
229 static const enum wined3d_shader_register_type register_type_table[] =
231 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
232 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
233 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
235 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
237 /* WINED3D_SM4_RT_SAMPLER */ WINED3DSPR_SAMPLER,
238 /* WINED3D_SM4_RT_RESOURCE */ WINED3DSPR_RESOURCE,
239 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
244 /* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
247 static const enum wined3d_primitive_type output_primitive_type_table[] =
249 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
250 /* WINED3D_SM4_OUTPUT_PT_POINTLIST */ WINED3D_PT_POINTLIST,
251 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
252 /* WINED3D_SM4_OUTPUT_PT_LINELIST */ WINED3D_PT_LINELIST,
253 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
254 /* WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ WINED3D_PT_TRIANGLESTRIP,
257 static const enum wined3d_primitive_type input_primitive_type_table[] =
259 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
260 /* WINED3D_SM4_INPUT_PT_POINT */ WINED3D_PT_POINTLIST,
261 /* WINED3D_SM4_INPUT_PT_LINE */ WINED3D_PT_LINELIST,
262 /* WINED3D_SM4_INPUT_PT_TRIANGLE */ WINED3D_PT_TRIANGLELIST,
263 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
264 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
265 /* WINED3D_SM4_INPUT_PT_LINEADJ */ WINED3D_PT_LINELIST_ADJ,
266 /* WINED3D_SM4_INPUT_PT_TRIANGLEADJ */ WINED3D_PT_TRIANGLELIST_ADJ,
269 static const struct sysval_map sysval_map[] =
271 {WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
272 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
273 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
274 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
275 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
276 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
277 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
278 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
279 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
282 static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
286 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
288 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
294 static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shader_register *reg)
298 for (i = 0; i < sizeof(sysval_map) / sizeof(*sysval_map); ++i)
300 if (sysval == sysval_map[i].sysval)
302 reg->type = sysval_map[i].register_type;
303 reg->idx = sysval_map[i].register_idx;
308 static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
310 switch (priv->shader_version.type)
312 case WINED3D_SHADER_TYPE_PIXEL:
313 if (reg->type == WINED3DSPR_OUTPUT)
316 const struct wined3d_shader_signature *s = priv->output_signature;
320 ERR("Shader has no output signature, unable to map register.\n");
324 for (i = 0; i < s->element_count; ++i)
326 if (s->elements[i].register_idx == reg->idx)
328 map_sysval(s->elements[i].sysval_semantic, reg);
340 static enum wined3d_data_type map_data_type(char t)
345 return WINED3D_DATA_FLOAT;
347 return WINED3D_DATA_INT;
349 return WINED3D_DATA_RESOURCE;
351 return WINED3D_DATA_SAMPLER;
353 return WINED3D_DATA_UINT;
355 ERR("Invalid data type '%c'.\n", t);
356 return WINED3D_DATA_FLOAT;
360 static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
362 struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
365 ERR("Failed to allocate private data\n");
369 priv->output_signature = output_signature;
374 static void shader_sm4_free(void *data)
376 HeapFree(GetProcessHeap(), 0, data);
379 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
381 struct wined3d_sm4_data *priv = data;
386 version_token = *(*ptr)++;
387 TRACE("version: 0x%08x\n", version_token);
389 TRACE("token count: %u\n", **ptr);
390 priv->end += *(*ptr)++;
392 switch (version_token >> 16)
395 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
399 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
403 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
407 FIXME("Unrecognized shader type %#x\n", version_token >> 16);
409 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
410 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
412 *shader_version = priv->shader_version;
415 static void shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
416 enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param,
417 struct wined3d_shader_src_param *src_rel_addr)
419 DWORD token = *(*ptr)++;
420 enum wined3d_sm4_register_type register_type;
423 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
424 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
426 FIXME("Unhandled register type %#x\n", register_type);
427 src_param->reg.type = WINED3DSPR_TEMP;
431 src_param->reg.type = register_type_table[register_type];
433 src_param->reg.data_type = data_type;
435 if (token & WINED3D_SM4_REGISTER_MODIFIER)
437 DWORD modifier = *(*ptr)++;
439 /* FIXME: This will probably break down at some point. The SM4
440 * modifiers look like flags, while wined3d currently has an enum
441 * with possible combinations, e.g. WINED3DSPSM_ABSNEG. */
445 src_param->modifiers = WINED3DSPSM_NEG;
449 src_param->modifiers = WINED3DSPSM_ABS;
453 FIXME("Skipping modifier 0x%08x.\n", modifier);
454 src_param->modifiers = WINED3DSPSM_NONE;
460 src_param->modifiers = WINED3DSPSM_NONE;
463 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
465 if (order < 1) src_param->reg.idx = ~0U;
466 else src_param->reg.idx = *(*ptr)++;
468 if (order < 2) src_param->reg.array_idx = ~0U;
469 else src_param->reg.array_idx = *(*ptr)++;
471 if (order > 2) FIXME("Unhandled order %u.\n", order);
473 if (register_type == WINED3D_SM4_RT_IMMCONST)
475 enum wined3d_sm4_immconst_type immconst_type =
476 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
477 src_param->swizzle = WINED3DSP_NOSWIZZLE;
479 switch(immconst_type)
481 case WINED3D_SM4_IMMCONST_SCALAR:
482 src_param->reg.immconst_type = WINED3D_IMMCONST_SCALAR;
483 memcpy(src_param->reg.immconst_data, *ptr, 1 * sizeof(DWORD));
487 case WINED3D_SM4_IMMCONST_VEC4:
488 src_param->reg.immconst_type = WINED3D_IMMCONST_VEC4;
489 memcpy(src_param->reg.immconst_data, *ptr, 4 * sizeof(DWORD));
494 FIXME("Unhandled immediate constant type %#x\n", immconst_type);
500 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
503 src_param->reg.rel_addr = NULL;
505 map_register(priv, &src_param->reg);
508 static void shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
509 enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param,
510 struct wined3d_shader_src_param *dst_rel_addr)
512 DWORD token = *(*ptr)++;
513 enum wined3d_sm4_register_type register_type;
516 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
517 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
519 FIXME("Unhandled register type %#x\n", register_type);
520 dst_param->reg.type = WINED3DSPR_TEMP;
524 dst_param->reg.type = register_type_table[register_type];
526 dst_param->reg.data_type = data_type;
528 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
530 if (order < 1) dst_param->reg.idx = ~0U;
531 else dst_param->reg.idx = *(*ptr)++;
533 if (order < 2) dst_param->reg.array_idx = ~0U;
534 else dst_param->reg.array_idx = *(*ptr)++;
536 if (order > 2) FIXME("Unhandled order %u.\n", order);
538 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
539 dst_param->modifiers = 0;
540 dst_param->shift = 0;
541 dst_param->reg.rel_addr = NULL;
543 map_register(priv, &dst_param->reg);
546 static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins)
548 const struct wined3d_sm4_opcode_info *opcode_info;
549 struct wined3d_sm4_data *priv = data;
550 DWORD opcode_token, opcode;
554 opcode_token = *(*ptr)++;
555 opcode = opcode_token & WINED3D_SM4_OPCODE_MASK;
556 len = ((opcode_token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
558 if (!(opcode_info = get_opcode_info(opcode)))
560 FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);
561 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
566 ins->handler_idx = opcode_info->handler_idx;
569 ins->predicate = NULL;
570 ins->dst_count = strlen(opcode_info->dst_info);
571 ins->dst = priv->dst_param;
572 ins->src_count = strlen(opcode_info->src_info);
573 ins->src = priv->src_param;
578 if (opcode_token & WINED3D_SM4_INSTRUCTION_MODIFIER)
580 DWORD modifier = *p++;
581 FIXME("Skipping modifier 0x%08x.\n", modifier);
584 if (opcode == WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY)
586 enum wined3d_sm4_output_primitive_type primitive_type;
588 primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
589 if (primitive_type >= sizeof(output_primitive_type_table) / sizeof(*output_primitive_type_table))
591 FIXME("Unhandled output primitive type %#x.\n", primitive_type);
592 ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
596 ins->declaration.primitive_type = output_primitive_type_table[primitive_type];
599 else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE)
601 enum wined3d_sm4_input_primitive_type primitive_type;
603 primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
604 if (primitive_type >= sizeof(input_primitive_type_table) / sizeof(*input_primitive_type_table))
606 FIXME("Unhandled input primitive type %#x.\n", primitive_type);
607 ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
611 ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
614 else if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT)
616 ins->declaration.count = *p++;
620 for (i = 0; i < ins->dst_count; ++i)
622 shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]),
623 &priv->dst_param[i], &priv->dst_rel_addr[i]);
626 for (i = 0; i < ins->src_count; ++i)
628 shader_sm4_read_src_param(priv, &p, map_data_type(opcode_info->src_info[i]),
629 &priv->src_param[i], &priv->src_rel_addr[i]);
634 static void shader_sm4_read_comment(const DWORD **ptr, const char **comment, UINT *comment_size)
636 FIXME("ptr %p, comment %p, comment_size %p stub!\n", ptr, comment, comment_size);
640 static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
642 struct wined3d_sm4_data *priv = data;
643 return *ptr == priv->end;
646 const struct wined3d_shader_frontend sm4_shader_frontend =
650 shader_sm4_read_header,
651 shader_sm4_read_instruction,
652 shader_sm4_read_comment,