2 * IDirect3DSwapChain9 implementation
4 * Copyright 2002-2003 Jason Edmeades
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 static inline struct d3d9_swapchain *impl_from_IDirect3DSwapChain9(IDirect3DSwapChain9 *iface)
30 return CONTAINING_RECORD(iface, struct d3d9_swapchain, IDirect3DSwapChain9_iface);
33 static HRESULT WINAPI d3d9_swapchain_QueryInterface(IDirect3DSwapChain9 *iface, REFIID riid, void **out)
35 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
37 if (IsEqualGUID(riid, &IID_IDirect3DSwapChain9)
38 || IsEqualGUID(riid, &IID_IUnknown))
40 IDirect3DSwapChain9_AddRef(iface);
45 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
51 static ULONG WINAPI d3d9_swapchain_AddRef(IDirect3DSwapChain9 *iface)
53 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
54 ULONG refcount = InterlockedIncrement(&swapchain->refcount);
56 TRACE("%p increasing refcount to %u.\n", iface, refcount);
60 if (swapchain->parent_device)
61 IDirect3DDevice9Ex_AddRef(swapchain->parent_device);
64 wined3d_swapchain_incref(swapchain->wined3d_swapchain);
65 wined3d_mutex_unlock();
71 static ULONG WINAPI d3d9_swapchain_Release(IDirect3DSwapChain9 *iface)
73 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
74 ULONG refcount = InterlockedDecrement(&swapchain->refcount);
76 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
80 IDirect3DDevice9Ex *parent_device = swapchain->parent_device;
83 wined3d_swapchain_decref(swapchain->wined3d_swapchain);
84 wined3d_mutex_unlock();
86 /* Release the device last, as it may cause the device to be destroyed. */
88 IDirect3DDevice9Ex_Release(parent_device);
94 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_swapchain_Present(IDirect3DSwapChain9 *iface,
95 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
96 const RGNDATA *dirty_region, DWORD flags)
98 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
101 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
102 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
103 dst_window_override, dirty_region, flags);
105 wined3d_mutex_lock();
106 hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect,
107 dst_rect, dst_window_override, dirty_region, flags);
108 wined3d_mutex_unlock();
113 static HRESULT WINAPI d3d9_swapchain_GetFrontBufferData(IDirect3DSwapChain9 *iface, IDirect3DSurface9 *surface)
115 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
116 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(surface);
119 TRACE("iface %p, surface %p.\n", iface, surface);
121 wined3d_mutex_lock();
122 hr = wined3d_swapchain_get_front_buffer_data(swapchain->wined3d_swapchain, dst->wined3d_surface);
123 wined3d_mutex_unlock();
128 static HRESULT WINAPI d3d9_swapchain_GetBackBuffer(IDirect3DSwapChain9 *iface,
129 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
131 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
132 struct wined3d_surface *wined3d_surface = NULL;
133 struct d3d9_surface *surface_impl;
136 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
137 iface, backbuffer_idx, backbuffer_type, backbuffer);
139 wined3d_mutex_lock();
140 hr = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
141 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
142 if (SUCCEEDED(hr) && wined3d_surface)
144 surface_impl = wined3d_surface_get_parent(wined3d_surface);
145 *backbuffer = &surface_impl->IDirect3DSurface9_iface;
146 IDirect3DSurface9_AddRef(*backbuffer);
147 wined3d_surface_decref(wined3d_surface);
149 wined3d_mutex_unlock();
154 static HRESULT WINAPI d3d9_swapchain_GetRasterStatus(IDirect3DSwapChain9 *iface, D3DRASTER_STATUS *raster_status)
156 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
159 TRACE("iface %p, raster_status %p.\n", iface, raster_status);
161 wined3d_mutex_lock();
162 hr = wined3d_swapchain_get_raster_status(swapchain->wined3d_swapchain,
163 (struct wined3d_raster_status *)raster_status);
164 wined3d_mutex_unlock();
169 static HRESULT WINAPI d3d9_swapchain_GetDisplayMode(IDirect3DSwapChain9 *iface, D3DDISPLAYMODE *mode)
171 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
174 TRACE("iface %p, mode %p.\n", iface, mode);
176 wined3d_mutex_lock();
177 hr = wined3d_swapchain_get_display_mode(swapchain->wined3d_swapchain, (struct wined3d_display_mode *)mode);
178 wined3d_mutex_unlock();
181 mode->Format = d3dformat_from_wined3dformat(mode->Format);
186 static HRESULT WINAPI d3d9_swapchain_GetDevice(IDirect3DSwapChain9 *iface, IDirect3DDevice9 **device)
188 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
190 TRACE("iface %p, device %p.\n", iface, device);
192 *device = (IDirect3DDevice9 *)swapchain->parent_device;
193 IDirect3DDevice9_AddRef(*device);
195 TRACE("Returning device %p.\n", *device);
200 static HRESULT WINAPI d3d9_swapchain_GetPresentParameters(IDirect3DSwapChain9 *iface,
201 D3DPRESENT_PARAMETERS *parameters)
203 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
204 struct wined3d_swapchain_desc desc;
207 TRACE("iface %p, parameters %p.\n", iface, parameters);
209 wined3d_mutex_lock();
210 hr = wined3d_swapchain_get_desc(swapchain->wined3d_swapchain, &desc);
211 wined3d_mutex_unlock();
213 parameters->BackBufferWidth = desc.backbuffer_width;
214 parameters->BackBufferHeight = desc.backbuffer_height;
215 parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
216 parameters->BackBufferCount = desc.backbuffer_count;
217 parameters->MultiSampleType = desc.multisample_type;
218 parameters->MultiSampleQuality = desc.multisample_quality;
219 parameters->SwapEffect = desc.swap_effect;
220 parameters->hDeviceWindow = desc.device_window;
221 parameters->Windowed = desc.windowed;
222 parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
223 parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
224 parameters->Flags = desc.flags;
225 parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
226 parameters->PresentationInterval = desc.swap_interval;
232 static const struct IDirect3DSwapChain9Vtbl d3d9_swapchain_vtbl =
234 d3d9_swapchain_QueryInterface,
235 d3d9_swapchain_AddRef,
236 d3d9_swapchain_Release,
237 d3d9_swapchain_Present,
238 d3d9_swapchain_GetFrontBufferData,
239 d3d9_swapchain_GetBackBuffer,
240 d3d9_swapchain_GetRasterStatus,
241 d3d9_swapchain_GetDisplayMode,
242 d3d9_swapchain_GetDevice,
243 d3d9_swapchain_GetPresentParameters,
246 static void STDMETHODCALLTYPE d3d9_swapchain_wined3d_object_released(void *parent)
248 HeapFree(GetProcessHeap(), 0, parent);
251 static const struct wined3d_parent_ops d3d9_swapchain_wined3d_parent_ops =
253 d3d9_swapchain_wined3d_object_released,
256 static HRESULT swapchain_init(struct d3d9_swapchain *swapchain, struct d3d9_device *device,
257 D3DPRESENT_PARAMETERS *present_parameters)
259 struct wined3d_swapchain_desc desc;
262 swapchain->refcount = 1;
263 swapchain->IDirect3DSwapChain9_iface.lpVtbl = &d3d9_swapchain_vtbl;
265 desc.backbuffer_width = present_parameters->BackBufferWidth;
266 desc.backbuffer_height = present_parameters->BackBufferHeight;
267 desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
268 desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
269 desc.multisample_type = present_parameters->MultiSampleType;
270 desc.multisample_quality = present_parameters->MultiSampleQuality;
271 desc.swap_effect = present_parameters->SwapEffect;
272 desc.device_window = present_parameters->hDeviceWindow;
273 desc.windowed = present_parameters->Windowed;
274 desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
275 desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
276 desc.flags = present_parameters->Flags;
277 desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
278 desc.swap_interval = present_parameters->PresentationInterval;
279 desc.auto_restore_display_mode = TRUE;
281 wined3d_mutex_lock();
282 hr = wined3d_swapchain_create(device->wined3d_device, &desc,
283 WINED3D_SURFACE_TYPE_OPENGL, swapchain, &d3d9_swapchain_wined3d_parent_ops,
284 &swapchain->wined3d_swapchain);
285 wined3d_mutex_unlock();
287 present_parameters->BackBufferWidth = desc.backbuffer_width;
288 present_parameters->BackBufferHeight = desc.backbuffer_height;
289 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
290 present_parameters->BackBufferCount = desc.backbuffer_count;
291 present_parameters->MultiSampleType = desc.multisample_type;
292 present_parameters->MultiSampleQuality = desc.multisample_quality;
293 present_parameters->SwapEffect = desc.swap_effect;
294 present_parameters->hDeviceWindow = desc.device_window;
295 present_parameters->Windowed = desc.windowed;
296 present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
297 present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
298 present_parameters->Flags = desc.flags;
299 present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
300 present_parameters->PresentationInterval = desc.swap_interval;
304 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
308 swapchain->parent_device = &device->IDirect3DDevice9Ex_iface;
309 IDirect3DDevice9Ex_AddRef(swapchain->parent_device);
314 HRESULT d3d9_swapchain_create(struct d3d9_device *device, D3DPRESENT_PARAMETERS *present_parameters,
315 struct d3d9_swapchain **swapchain)
317 struct d3d9_swapchain *object;
320 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
322 ERR("Failed to allocate swapchain memory.\n");
323 return E_OUTOFMEMORY;
326 if (FAILED(hr = swapchain_init(object, device, present_parameters)))
328 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
329 HeapFree(GetProcessHeap(), 0, object);
333 TRACE("Created swapchain %p.\n", object);