d3drm: Free texture object when releasing mesh builder object.
[wine] / dlls / d3d9 / swapchain.c
1 /*
2  * IDirect3DSwapChain9 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 static inline struct d3d9_swapchain *impl_from_IDirect3DSwapChain9(IDirect3DSwapChain9 *iface)
29 {
30     return CONTAINING_RECORD(iface, struct d3d9_swapchain, IDirect3DSwapChain9_iface);
31 }
32
33 static HRESULT WINAPI d3d9_swapchain_QueryInterface(IDirect3DSwapChain9 *iface, REFIID riid, void **out)
34 {
35     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
36
37     if (IsEqualGUID(riid, &IID_IDirect3DSwapChain9)
38             || IsEqualGUID(riid, &IID_IUnknown))
39     {
40         IDirect3DSwapChain9_AddRef(iface);
41         *out = iface;
42         return S_OK;
43     }
44
45     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
46
47     *out = NULL;
48     return E_NOINTERFACE;
49 }
50
51 static ULONG WINAPI d3d9_swapchain_AddRef(IDirect3DSwapChain9 *iface)
52 {
53     struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
54     ULONG refcount = InterlockedIncrement(&swapchain->refcount);
55
56     TRACE("%p increasing refcount to %u.\n", iface, refcount);
57
58     if (refcount == 1)
59     {
60         if (swapchain->parent_device)
61             IDirect3DDevice9Ex_AddRef(swapchain->parent_device);
62
63         wined3d_mutex_lock();
64         wined3d_swapchain_incref(swapchain->wined3d_swapchain);
65         wined3d_mutex_unlock();
66     }
67
68     return refcount;
69 }
70
71 static ULONG WINAPI d3d9_swapchain_Release(IDirect3DSwapChain9 *iface)
72 {
73     struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
74     ULONG refcount = InterlockedDecrement(&swapchain->refcount);
75
76     TRACE("%p decreasing refcount to %u.\n", iface, refcount);
77
78     if (!refcount)
79     {
80         IDirect3DDevice9Ex *parent_device = swapchain->parent_device;
81
82         wined3d_mutex_lock();
83         wined3d_swapchain_decref(swapchain->wined3d_swapchain);
84         wined3d_mutex_unlock();
85
86         /* Release the device last, as it may cause the device to be destroyed. */
87         if (parent_device)
88             IDirect3DDevice9Ex_Release(parent_device);
89     }
90
91     return refcount;
92 }
93
94 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_swapchain_Present(IDirect3DSwapChain9 *iface,
95         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
96         const RGNDATA *dirty_region, DWORD flags)
97 {
98     struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
99     HRESULT hr;
100
101     TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
102             iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
103             dst_window_override, dirty_region, flags);
104
105     wined3d_mutex_lock();
106     hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect,
107             dst_rect, dst_window_override, dirty_region, flags);
108     wined3d_mutex_unlock();
109
110     return hr;
111 }
112
113 static HRESULT WINAPI d3d9_swapchain_GetFrontBufferData(IDirect3DSwapChain9 *iface, IDirect3DSurface9 *surface)
114 {
115     struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
116     struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(surface);
117     HRESULT hr;
118
119     TRACE("iface %p, surface %p.\n", iface, surface);
120
121     wined3d_mutex_lock();
122     hr = wined3d_swapchain_get_front_buffer_data(swapchain->wined3d_swapchain, dst->wined3d_surface);
123     wined3d_mutex_unlock();
124
125     return hr;
126 }
127
128 static HRESULT WINAPI d3d9_swapchain_GetBackBuffer(IDirect3DSwapChain9 *iface,
129         UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
130 {
131     struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
132     struct wined3d_surface *wined3d_surface = NULL;
133     struct d3d9_surface *surface_impl;
134     HRESULT hr;
135
136     TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
137             iface, backbuffer_idx, backbuffer_type, backbuffer);
138
139     wined3d_mutex_lock();
140     hr = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
141             backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
142     if (SUCCEEDED(hr) && wined3d_surface)
143     {
144        surface_impl = wined3d_surface_get_parent(wined3d_surface);
145        *backbuffer = &surface_impl->IDirect3DSurface9_iface;
146        IDirect3DSurface9_AddRef(*backbuffer);
147        wined3d_surface_decref(wined3d_surface);
148     }
149     wined3d_mutex_unlock();
150
151     return hr;
152 }
153
154 static HRESULT WINAPI d3d9_swapchain_GetRasterStatus(IDirect3DSwapChain9 *iface, D3DRASTER_STATUS *raster_status)
155 {
156     struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
157     HRESULT hr;
158
159     TRACE("iface %p, raster_status %p.\n", iface, raster_status);
160
161     wined3d_mutex_lock();
162     hr = wined3d_swapchain_get_raster_status(swapchain->wined3d_swapchain,
163             (struct wined3d_raster_status *)raster_status);
164     wined3d_mutex_unlock();
165
166     return hr;
167 }
168
169 static HRESULT WINAPI d3d9_swapchain_GetDisplayMode(IDirect3DSwapChain9 *iface, D3DDISPLAYMODE *mode)
170 {
171     struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
172     HRESULT hr;
173
174     TRACE("iface %p, mode %p.\n", iface, mode);
175
176     wined3d_mutex_lock();
177     hr = wined3d_swapchain_get_display_mode(swapchain->wined3d_swapchain, (struct wined3d_display_mode *)mode);
178     wined3d_mutex_unlock();
179
180     if (SUCCEEDED(hr))
181         mode->Format = d3dformat_from_wined3dformat(mode->Format);
182
183     return hr;
184 }
185
186 static HRESULT WINAPI d3d9_swapchain_GetDevice(IDirect3DSwapChain9 *iface, IDirect3DDevice9 **device)
187 {
188     struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
189
190     TRACE("iface %p, device %p.\n", iface, device);
191
192     *device = (IDirect3DDevice9 *)swapchain->parent_device;
193     IDirect3DDevice9_AddRef(*device);
194
195     TRACE("Returning device %p.\n", *device);
196
197     return D3D_OK;
198 }
199
200 static HRESULT WINAPI d3d9_swapchain_GetPresentParameters(IDirect3DSwapChain9 *iface,
201         D3DPRESENT_PARAMETERS *parameters)
202 {
203     struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
204     struct wined3d_swapchain_desc desc;
205     HRESULT hr;
206
207     TRACE("iface %p, parameters %p.\n", iface, parameters);
208
209     wined3d_mutex_lock();
210     hr = wined3d_swapchain_get_desc(swapchain->wined3d_swapchain, &desc);
211     wined3d_mutex_unlock();
212
213     parameters->BackBufferWidth = desc.backbuffer_width;
214     parameters->BackBufferHeight = desc.backbuffer_height;
215     parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
216     parameters->BackBufferCount = desc.backbuffer_count;
217     parameters->MultiSampleType = desc.multisample_type;
218     parameters->MultiSampleQuality = desc.multisample_quality;
219     parameters->SwapEffect = desc.swap_effect;
220     parameters->hDeviceWindow = desc.device_window;
221     parameters->Windowed = desc.windowed;
222     parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
223     parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
224     parameters->Flags = desc.flags;
225     parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
226     parameters->PresentationInterval = desc.swap_interval;
227
228     return hr;
229 }
230
231
232 static const struct IDirect3DSwapChain9Vtbl d3d9_swapchain_vtbl =
233 {
234     d3d9_swapchain_QueryInterface,
235     d3d9_swapchain_AddRef,
236     d3d9_swapchain_Release,
237     d3d9_swapchain_Present,
238     d3d9_swapchain_GetFrontBufferData,
239     d3d9_swapchain_GetBackBuffer,
240     d3d9_swapchain_GetRasterStatus,
241     d3d9_swapchain_GetDisplayMode,
242     d3d9_swapchain_GetDevice,
243     d3d9_swapchain_GetPresentParameters,
244 };
245
246 static void STDMETHODCALLTYPE d3d9_swapchain_wined3d_object_released(void *parent)
247 {
248     HeapFree(GetProcessHeap(), 0, parent);
249 }
250
251 static const struct wined3d_parent_ops d3d9_swapchain_wined3d_parent_ops =
252 {
253     d3d9_swapchain_wined3d_object_released,
254 };
255
256 static HRESULT swapchain_init(struct d3d9_swapchain *swapchain, struct d3d9_device *device,
257         D3DPRESENT_PARAMETERS *present_parameters)
258 {
259     struct wined3d_swapchain_desc desc;
260     HRESULT hr;
261
262     swapchain->refcount = 1;
263     swapchain->IDirect3DSwapChain9_iface.lpVtbl = &d3d9_swapchain_vtbl;
264
265     desc.backbuffer_width = present_parameters->BackBufferWidth;
266     desc.backbuffer_height = present_parameters->BackBufferHeight;
267     desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
268     desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
269     desc.multisample_type = present_parameters->MultiSampleType;
270     desc.multisample_quality = present_parameters->MultiSampleQuality;
271     desc.swap_effect = present_parameters->SwapEffect;
272     desc.device_window = present_parameters->hDeviceWindow;
273     desc.windowed = present_parameters->Windowed;
274     desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
275     desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
276     desc.flags = present_parameters->Flags;
277     desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
278     desc.swap_interval = present_parameters->PresentationInterval;
279     desc.auto_restore_display_mode = TRUE;
280
281     wined3d_mutex_lock();
282     hr = wined3d_swapchain_create(device->wined3d_device, &desc,
283             WINED3D_SURFACE_TYPE_OPENGL, swapchain, &d3d9_swapchain_wined3d_parent_ops,
284             &swapchain->wined3d_swapchain);
285     wined3d_mutex_unlock();
286
287     present_parameters->BackBufferWidth = desc.backbuffer_width;
288     present_parameters->BackBufferHeight = desc.backbuffer_height;
289     present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
290     present_parameters->BackBufferCount = desc.backbuffer_count;
291     present_parameters->MultiSampleType = desc.multisample_type;
292     present_parameters->MultiSampleQuality = desc.multisample_quality;
293     present_parameters->SwapEffect = desc.swap_effect;
294     present_parameters->hDeviceWindow = desc.device_window;
295     present_parameters->Windowed = desc.windowed;
296     present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
297     present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
298     present_parameters->Flags = desc.flags;
299     present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
300     present_parameters->PresentationInterval = desc.swap_interval;
301
302     if (FAILED(hr))
303     {
304         WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
305         return hr;
306     }
307
308     swapchain->parent_device = &device->IDirect3DDevice9Ex_iface;
309     IDirect3DDevice9Ex_AddRef(swapchain->parent_device);
310
311     return D3D_OK;
312 }
313
314 HRESULT d3d9_swapchain_create(struct d3d9_device *device, D3DPRESENT_PARAMETERS *present_parameters,
315         struct d3d9_swapchain **swapchain)
316 {
317     struct d3d9_swapchain *object;
318     HRESULT hr;
319
320     if (!(object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object))))
321     {
322         ERR("Failed to allocate swapchain memory.\n");
323         return E_OUTOFMEMORY;
324     }
325
326     if (FAILED(hr = swapchain_init(object, device, present_parameters)))
327     {
328         WARN("Failed to initialize swapchain, hr %#x.\n", hr);
329         HeapFree(GetProcessHeap(), 0, object);
330         return hr;
331     }
332
333     TRACE("Created swapchain %p.\n", object);
334     *swapchain = object;
335
336     return D3D_OK;
337 }