d3drm: Free texture object when releasing mesh builder object.
[wine] / dlls / kernel32 / Makefile.in
1 EXTRADEFS = -D_KERNEL32_ -D_NORMALIZE_
2 MODULE    = kernel32.dll
3 IMPORTLIB = kernel32
4 IMPORTS   = winecrt0 ntdll
5 EXTRALIBS = @COREFOUNDATIONLIB@ @LIBPOLL@
6 EXTRADLLFLAGS = -nodefaultlibs -Wb,-F,KERNEL32.dll -Wl,--image-base,0x7b800000
7
8 C_SRCS = \
9         actctx.c \
10         atom.c \
11         change.c \
12         comm.c \
13         computername.c \
14         console.c \
15         cpu.c \
16         debugger.c \
17         editline.c \
18         environ.c \
19         except.c \
20         fiber.c \
21         file.c \
22         format_msg.c \
23         heap.c \
24         kernel_main.c \
25         lcformat.c \
26         locale.c \
27         lzexpand.c \
28         module.c \
29         nameprep.c \
30         oldconfig.c \
31         path.c \
32         powermgnt.c \
33         process.c \
34         profile.c \
35         resource.c \
36         string.c \
37         sync.c \
38         tape.c \
39         term.c \
40         thread.c \
41         time.c \
42         toolhelp.c \
43         version.c \
44         virtual.c \
45         volume.c \
46         wer.c
47
48 RC_SRCS = \
49         locale_rc.rc \
50         version.rc
51
52 MC_SRCS = \
53         winerror.mc
54
55 EXTRASUBDIRS = nls
56
57 @MAKE_DLL_RULES@