dinput: Stub IDirectInputJoyConfig8 interface.
[wine] / dlls / ddraw / ddraw.c
1 /*
2  * Copyright 1997-2000 Marcus Meissner
3  * Copyright 1998-2000 Lionel Ulmer
4  * Copyright 2000-2001 TransGaming Technologies Inc.
5  * Copyright 2006 Stefan Dösinger
6  * Copyright 2008 Denver Gingerich
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include "ddraw_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
32 {
33     "display",
34     "DirectDraw HAL",
35     { { 0x00010001, 0x00010001 } },
36     0, 0, 0, 0,
37     /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38     {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
39     0
40 };
41
42 static struct enum_device_entry
43 {
44     char interface_name[100];
45     char device_name[100];
46     const GUID *device_guid;
47 } device_list7[] =
48 {
49     /* T&L HAL device */
50     {
51         "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
52         "Wine D3D7 T&L HAL",
53         &IID_IDirect3DTnLHalDevice,
54     },
55
56     /* HAL device */
57     {
58         "WINE Direct3D7 Hardware acceleration using WineD3D",
59         "Direct3D HAL",
60         &IID_IDirect3DHALDevice,
61     },
62
63     /* RGB device */
64     {
65         "WINE Direct3D7 RGB Software Emulation using WineD3D",
66         "Wine D3D7 RGB",
67         &IID_IDirect3DRGBDevice,
68     },
69 };
70
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
72
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
74 {
75     ddraw_null_wined3d_object_destroyed,
76 };
77
78 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
79 {
80     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
81 }
82
83 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
84 {
85     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
86 }
87
88 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
89 {
90     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
91 }
92
93 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
94 {
95     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
96 }
97
98 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
99 {
100     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
101 }
102
103 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
104 {
105     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
106 }
107
108 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
109 {
110     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
111 }
112
113 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
114 {
115     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
116 }
117
118 /*****************************************************************************
119  * IUnknown Methods
120  *****************************************************************************/
121
122 /*****************************************************************************
123  * IDirectDraw7::QueryInterface
124  *
125  * Queries different interfaces of the DirectDraw object. It can return
126  * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127  * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
128  * method.
129  * The returned interface is AddRef()-ed before it's returned
130  *
131  * Used for version 1, 2, 4 and 7
132  *
133  * Params:
134  *  refiid: Interface ID asked for
135  *  obj: Used to return the interface pointer
136  *
137  * Returns:
138  *  S_OK if an interface was found
139  *  E_NOINTERFACE if the requested interface wasn't found
140  *
141  *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
143 {
144     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
145
146     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
147
148     /* Can change surface impl type */
149     wined3d_mutex_lock();
150
151     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
152     *obj = NULL;
153
154     if(!refiid)
155     {
156         wined3d_mutex_unlock();
157         return DDERR_INVALIDPARAMS;
158     }
159
160     /* Check DirectDraw Interfaces */
161     if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162          IsEqualGUID( &IID_IDirectDraw7, refiid ) )
163     {
164         *obj = This;
165         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
166     }
167     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
168     {
169         *obj = &This->IDirectDraw4_iface;
170         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
171     }
172     else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
173     {
174         /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175         WARN("IDirectDraw3 is not valid in ddraw.dll\n");
176         *obj = NULL;
177         wined3d_mutex_unlock();
178         return E_NOINTERFACE;
179     }
180     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
181     {
182         *obj = &This->IDirectDraw2_iface;
183         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
184     }
185     else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
186     {
187         *obj = &This->IDirectDraw_iface;
188         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
189     }
190
191     /* Direct3D
192      * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193      * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194      * who had this idea and why. The older interfaces can query and IDirect3D version
195      * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196      * and messy to implement with the common creation function, so it has been left out here.
197      */
198     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
199               IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200               IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201               IsEqualGUID( &IID_IDirect3D7 , refiid ) )
202     {
203         /* Check the surface implementation */
204         if (DefaultSurfaceType != SURFACE_OPENGL)
205         {
206             WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207             /* Do not abort here, only reject 3D Device creation */
208         }
209
210         if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
211         {
212             This->d3dversion = 1;
213             *obj = &This->IDirect3D_iface;
214             TRACE(" returning Direct3D interface at %p.\n", *obj);
215         }
216         else if ( IsEqualGUID( &IID_IDirect3D2  , refiid ) )
217         {
218             This->d3dversion = 2;
219             *obj = &This->IDirect3D2_iface;
220             TRACE(" returning Direct3D2 interface at %p.\n", *obj);
221         }
222         else if ( IsEqualGUID( &IID_IDirect3D3  , refiid ) )
223         {
224             This->d3dversion = 3;
225             *obj = &This->IDirect3D3_iface;
226             TRACE(" returning Direct3D3 interface at %p.\n", *obj);
227         }
228         else if(IsEqualGUID( &IID_IDirect3D7  , refiid ))
229         {
230             This->d3dversion = 7;
231             *obj = &This->IDirect3D7_iface;
232             TRACE(" returning Direct3D7 interface at %p.\n", *obj);
233         }
234     }
235     /* Unknown interface */
236     else
237     {
238         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239         wined3d_mutex_unlock();
240         return E_NOINTERFACE;
241     }
242
243     IUnknown_AddRef( (IUnknown *) *obj );
244     wined3d_mutex_unlock();
245
246     return S_OK;
247 }
248
249 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
250 {
251     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
252
253     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
254
255     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
256 }
257
258 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
259 {
260     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
261
262     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
263
264     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
265 }
266
267 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
268 {
269     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
270
271     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
272
273     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
274 }
275
276 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
277 {
278     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
279
280     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
281
282     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
283 }
284
285 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
286 {
287     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
288
289     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
290
291     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
292 }
293
294 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
295 {
296     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
297
298     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
299
300     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
301 }
302
303 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
304 {
305     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
306
307     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
308
309     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
310 }
311
312 /*****************************************************************************
313  * IDirectDraw7::AddRef
314  *
315  * Increases the interfaces refcount, basically
316  *
317  * DDraw refcounting is a bit tricky. The different DirectDraw interface
318  * versions have individual refcounts, but the IDirect3D interfaces do not.
319  * All interfaces are from one object, that means calling QueryInterface on an
320  * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321  * IDirectDrawImpl object.
322  *
323  * That means all AddRef and Release implementations of IDirectDrawX work
324  * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325  * except of IDirect3D7 which thunks to IDirectDraw7
326  *
327  * Returns: The new refcount
328  *
329  *****************************************************************************/
330 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
331 {
332     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
333     ULONG ref = InterlockedIncrement(&This->ref7);
334
335     TRACE("%p increasing refcount to %u.\n", This, ref);
336
337     if(ref == 1) InterlockedIncrement(&This->numIfaces);
338
339     return ref;
340 }
341
342 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
343 {
344     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
345     ULONG ref = InterlockedIncrement(&This->ref4);
346
347     TRACE("%p increasing refcount to %u.\n", This, ref);
348
349     if (ref == 1) InterlockedIncrement(&This->numIfaces);
350
351     return ref;
352 }
353
354 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
355 {
356     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
357     ULONG ref = InterlockedIncrement(&This->ref2);
358
359     TRACE("%p increasing refcount to %u.\n", This, ref);
360
361     if (ref == 1) InterlockedIncrement(&This->numIfaces);
362
363     return ref;
364 }
365
366 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
367 {
368     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
369     ULONG ref = InterlockedIncrement(&This->ref1);
370
371     TRACE("%p increasing refcount to %u.\n", This, ref);
372
373     if (ref == 1) InterlockedIncrement(&This->numIfaces);
374
375     return ref;
376 }
377
378 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
379 {
380     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
381
382     TRACE("iface %p.\n", iface);
383
384     return ddraw7_AddRef(&This->IDirectDraw7_iface);
385 }
386
387 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
388 {
389     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
390
391     TRACE("iface %p.\n", iface);
392
393     return ddraw1_AddRef(&This->IDirectDraw_iface);
394 }
395
396 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
397 {
398     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
399
400     TRACE("iface %p.\n", iface);
401
402     return ddraw1_AddRef(&This->IDirectDraw_iface);
403 }
404
405 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
406 {
407     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
408
409     TRACE("iface %p.\n", iface);
410
411     return ddraw1_AddRef(&This->IDirectDraw_iface);
412 }
413
414 void ddraw_destroy_swapchain(IDirectDrawImpl *ddraw)
415 {
416     TRACE("Destroying the swapchain.\n");
417
418     wined3d_swapchain_decref(ddraw->wined3d_swapchain);
419     ddraw->wined3d_swapchain = NULL;
420
421     if (DefaultSurfaceType == SURFACE_OPENGL)
422     {
423         UINT i;
424
425         for (i = 0; i < ddraw->numConvertedDecls; ++i)
426         {
427             wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
428         }
429         HeapFree(GetProcessHeap(), 0, ddraw->decls);
430         ddraw->numConvertedDecls = 0;
431
432         if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
433         {
434             ERR("Failed to uninit 3D.\n");
435         }
436         else
437         {
438             /* Free the d3d window if one was created. */
439             if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
440             {
441                 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
442                 DestroyWindow(ddraw->d3d_window);
443                 ddraw->d3d_window = 0;
444             }
445         }
446
447         ddraw->d3d_initialized = FALSE;
448     }
449     else
450     {
451         wined3d_device_uninit_gdi(ddraw->wined3d_device);
452     }
453
454     ddraw_set_swapchain_window(ddraw, NULL);
455
456     TRACE("Swapchain destroyed.\n");
457 }
458
459 /*****************************************************************************
460  * ddraw_destroy
461  *
462  * Destroys a ddraw object if all refcounts are 0. This is to share code
463  * between the IDirectDrawX::Release functions
464  *
465  * Params:
466  *  This: DirectDraw object to destroy
467  *
468  *****************************************************************************/
469 static void ddraw_destroy(IDirectDrawImpl *This)
470 {
471     IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
472     IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
473
474     /* Destroy the device window if we created one */
475     if(This->devicewindow != 0)
476     {
477         TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
478         DestroyWindow(This->devicewindow);
479         This->devicewindow = 0;
480     }
481
482     wined3d_mutex_lock();
483     list_remove(&This->ddraw_list_entry);
484     wined3d_mutex_unlock();
485
486     if (This->wined3d_swapchain)
487         ddraw_destroy_swapchain(This);
488     wined3d_device_decref(This->wined3d_device);
489     wined3d_decref(This->wined3d);
490
491     /* Now free the object */
492     HeapFree(GetProcessHeap(), 0, This);
493 }
494
495 /*****************************************************************************
496  * IDirectDraw7::Release
497  *
498  * Decreases the refcount. If the refcount falls to 0, the object is destroyed
499  *
500  * Returns: The new refcount
501  *****************************************************************************/
502 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
503 {
504     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
505     ULONG ref = InterlockedDecrement(&This->ref7);
506
507     TRACE("%p decreasing refcount to %u.\n", This, ref);
508
509     if (!ref && !InterlockedDecrement(&This->numIfaces))
510         ddraw_destroy(This);
511
512     return ref;
513 }
514
515 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
516 {
517     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
518     ULONG ref = InterlockedDecrement(&This->ref4);
519
520     TRACE("%p decreasing refcount to %u.\n", This, ref);
521
522     if (!ref && !InterlockedDecrement(&This->numIfaces))
523         ddraw_destroy(This);
524
525     return ref;
526 }
527
528 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
529 {
530     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
531     ULONG ref = InterlockedDecrement(&This->ref2);
532
533     TRACE("%p decreasing refcount to %u.\n", This, ref);
534
535     if (!ref && !InterlockedDecrement(&This->numIfaces))
536         ddraw_destroy(This);
537
538     return ref;
539 }
540
541 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
542 {
543     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
544     ULONG ref = InterlockedDecrement(&This->ref1);
545
546     TRACE("%p decreasing refcount to %u.\n", This, ref);
547
548     if (!ref && !InterlockedDecrement(&This->numIfaces))
549         ddraw_destroy(This);
550
551     return ref;
552 }
553
554 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
555 {
556     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
557
558     TRACE("iface %p.\n", iface);
559
560     return ddraw7_Release(&This->IDirectDraw7_iface);
561 }
562
563 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
564 {
565     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
566
567     TRACE("iface %p.\n", iface);
568
569     return ddraw1_Release(&This->IDirectDraw_iface);
570 }
571
572 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
573 {
574     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
575
576     TRACE("iface %p.\n", iface);
577
578     return ddraw1_Release(&This->IDirectDraw_iface);
579 }
580
581 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
582 {
583     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
584
585     TRACE("iface %p.\n", iface);
586
587     return ddraw1_Release(&This->IDirectDraw_iface);
588 }
589
590 /*****************************************************************************
591  * IDirectDraw methods
592  *****************************************************************************/
593
594 static HRESULT ddraw_set_focus_window(IDirectDrawImpl *ddraw, HWND window)
595 {
596     /* FIXME: This looks wrong, exclusive mode should imply a destination
597      * window. */
598     if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
599     {
600         TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601         return DDERR_HWNDALREADYSET;
602     }
603
604     ddraw->focuswindow = window;
605
606     /* Use the focus window for drawing too. */
607     ddraw->dest_window = ddraw->focuswindow;
608
609     /* Destroy the device window, if we have one. */
610     if (ddraw->devicewindow)
611     {
612         DestroyWindow(ddraw->devicewindow);
613         ddraw->devicewindow = NULL;
614     }
615
616     return DD_OK;
617 }
618
619 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw,
620         WINED3DPRESENT_PARAMETERS *presentation_parameters)
621 {
622     HWND window = presentation_parameters->hDeviceWindow;
623     HRESULT hr;
624
625     TRACE("ddraw %p.\n", ddraw);
626
627     if (!window || window == GetDesktopWindow())
628     {
629         window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
630                 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
631                 NULL, NULL, NULL, NULL);
632         if (!window)
633         {
634             ERR("Failed to create window, last error %#x.\n", GetLastError());
635             return E_FAIL;
636         }
637
638         ShowWindow(window, SW_HIDE);   /* Just to be sure */
639         WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
640
641         presentation_parameters->hDeviceWindow = window;
642     }
643     else
644     {
645         TRACE("Using existing window %p for Direct3D rendering.\n", window);
646     }
647     ddraw->d3d_window = window;
648
649     /* Set this NOW, otherwise creating the depth stencil surface will cause a
650      * recursive loop until ram or emulated video memory is full. */
651     ddraw->d3d_initialized = TRUE;
652     hr = wined3d_device_init_3d(ddraw->wined3d_device, presentation_parameters);
653     if (FAILED(hr))
654     {
655         ddraw->d3d_initialized = FALSE;
656         return hr;
657     }
658
659     ddraw->declArraySize = 2;
660     ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
661     if (!ddraw->decls)
662     {
663         ERR("Error allocating an array for the converted vertex decls.\n");
664         ddraw->declArraySize = 0;
665         hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
666         return E_OUTOFMEMORY;
667     }
668
669     TRACE("Successfully initialized 3D.\n");
670
671     return DD_OK;
672 }
673
674 static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, HWND window, BOOL windowed)
675 {
676     WINED3DPRESENT_PARAMETERS presentation_parameters;
677     struct wined3d_display_mode mode;
678     HRESULT hr = WINED3D_OK;
679
680     /* FIXME: wined3d_get_adapter_display_mode() would be more appropriate
681      * here, since we don't actually have a swapchain yet, but
682      * wined3d_device_get_display_mode() has some special handling for color
683      * depth changes. */
684     hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
685     if (FAILED(hr))
686     {
687         ERR("Failed to get display mode.\n");
688         return hr;
689     }
690
691     memset(&presentation_parameters, 0, sizeof(presentation_parameters));
692     presentation_parameters.BackBufferWidth = mode.width;
693     presentation_parameters.BackBufferHeight = mode.height;
694     presentation_parameters.BackBufferFormat = mode.format_id;
695     presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
696     presentation_parameters.hDeviceWindow = window;
697     presentation_parameters.Windowed = windowed;
698
699     if (DefaultSurfaceType == SURFACE_OPENGL)
700         hr = ddraw_attach_d3d_device(ddraw, &presentation_parameters);
701     else
702         hr = wined3d_device_init_gdi(ddraw->wined3d_device, &presentation_parameters);
703
704     if (FAILED(hr))
705     {
706         ERR("Failed to create swapchain, hr %#x.\n", hr);
707         return hr;
708     }
709
710     if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain)))
711     {
712         ERR("Failed to get swapchain, hr %#x.\n", hr);
713         ddraw->wined3d_swapchain = NULL;
714         return hr;
715     }
716
717     ddraw_set_swapchain_window(ddraw, window);
718
719     return DD_OK;
720 }
721
722 /*****************************************************************************
723  * IDirectDraw7::SetCooperativeLevel
724  *
725  * Sets the cooperative level for the DirectDraw object, and the window
726  * assigned to it. The cooperative level determines the general behavior
727  * of the DirectDraw application
728  *
729  * Warning: This is quite tricky, as it's not really documented which
730  * cooperative levels can be combined with each other. If a game fails
731  * after this function, try to check the cooperative levels passed on
732  * Windows, and if it returns something different.
733  *
734  * If you think that this function caused the failure because it writes a
735  * fixme, be sure to run again with a +ddraw trace.
736  *
737  * What is known about cooperative levels (See the ddraw modes test):
738  * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
739  * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
740  * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
741  * DDSCL_FULLSCREEN can be activated
742  * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
743  *
744  * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
745  *                DDSCL_SETFOCUSWINDOW (partially),
746  *                DDSCL_MULTITHREADED (work in progress)
747  *
748  * Unhandled flags, which should be implemented
749  *  DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
750  *  expect any difference to a normal window for wine)
751  *  DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
752  *  rendering (Possible test case: Half-Life)
753  *
754  * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
755  *
756  * These don't seem very important for wine:
757  *  DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
758  *
759  * Returns:
760  *  DD_OK if the cooperative level was set successfully
761  *  DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
762  *  DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
763  *   (Probably others too, have to investigate)
764  *
765  *****************************************************************************/
766 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
767 {
768     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
769     HWND window;
770     HRESULT hr;
771
772     TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
773     DDRAW_dump_cooperativelevel(cooplevel);
774
775     wined3d_mutex_lock();
776
777     /* Get the old window */
778     window = This->dest_window;
779
780     /* Tests suggest that we need one of them: */
781     if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
782                       DDSCL_NORMAL         |
783                       DDSCL_EXCLUSIVE      )))
784     {
785         TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
786         wined3d_mutex_unlock();
787         return DDERR_INVALIDPARAMS;
788     }
789
790     /* Handle those levels first which set various hwnds */
791     if(cooplevel & DDSCL_SETFOCUSWINDOW)
792     {
793         /* This isn't compatible with a lot of flags */
794         if(cooplevel & ( DDSCL_MULTITHREADED      |
795                          DDSCL_CREATEDEVICEWINDOW |
796                          DDSCL_FPUSETUP           |
797                          DDSCL_FPUPRESERVE        |
798                          DDSCL_ALLOWREBOOT        |
799                          DDSCL_ALLOWMODEX         |
800                          DDSCL_SETDEVICEWINDOW    |
801                          DDSCL_NORMAL             |
802                          DDSCL_EXCLUSIVE          |
803                          DDSCL_FULLSCREEN         ) )
804         {
805             TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
806             wined3d_mutex_unlock();
807             return DDERR_INVALIDPARAMS;
808         }
809
810         hr = ddraw_set_focus_window(This, hwnd);
811         wined3d_mutex_unlock();
812         return hr;
813     }
814
815     if(cooplevel & DDSCL_EXCLUSIVE)
816     {
817         if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
818         {
819             TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
820             wined3d_mutex_unlock();
821             return DDERR_INVALIDPARAMS;
822         }
823     }
824
825     if ((This->cooperative_level & DDSCL_EXCLUSIVE)
826             && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
827         wined3d_device_release_focus_window(This->wined3d_device);
828
829     if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
830     {
831         if (This->cooperative_level & DDSCL_FULLSCREEN)
832             wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
833
834         if (cooplevel & DDSCL_FULLSCREEN)
835         {
836             struct wined3d_display_mode display_mode;
837
838             wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode);
839             wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
840                     display_mode.width, display_mode.height);
841         }
842     }
843
844     if ((cooplevel & DDSCL_EXCLUSIVE)
845             && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
846     {
847         hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
848         if (FAILED(hr))
849         {
850             ERR("Failed to acquire focus window, hr %#x.\n", hr);
851             wined3d_mutex_unlock();
852             return hr;
853         }
854     }
855
856     /* Don't override focus windows or private device windows */
857     if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
858         This->dest_window = hwnd;
859
860     if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
861     {
862         /* Don't create a device window if a focus window is set */
863         if( !(This->focuswindow) )
864         {
865             HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
866                     WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
867                     NULL, NULL, NULL, NULL);
868             if (!devicewindow)
869             {
870                 ERR("Failed to create window, last error %#x.\n", GetLastError());
871                 wined3d_mutex_unlock();
872                 return E_FAIL;
873             }
874
875             ShowWindow(devicewindow, SW_SHOW);   /* Just to be sure */
876             TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
877
878             This->devicewindow = devicewindow;
879             This->dest_window = devicewindow;
880         }
881     }
882
883     if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
884         wined3d_device_set_multithreaded(This->wined3d_device);
885
886     if (This->wined3d_swapchain)
887         ddraw_destroy_swapchain(This);
888     if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
889         ERR("Failed to create swapchain, hr %#x.\n", hr);
890
891     /* Unhandled flags */
892     if(cooplevel & DDSCL_ALLOWREBOOT)
893         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
894     if(cooplevel & DDSCL_ALLOWMODEX)
895         WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
896     if(cooplevel & DDSCL_FPUSETUP)
897         WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
898
899     /* Store the cooperative_level */
900     This->cooperative_level = cooplevel;
901     TRACE("SetCooperativeLevel retuning DD_OK\n");
902     wined3d_mutex_unlock();
903
904     return DD_OK;
905 }
906
907 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
908 {
909     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
910
911     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
912
913     return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
914 }
915
916 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
917 {
918     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
919
920     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
921
922     return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
923 }
924
925 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
926 {
927     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
928
929     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
930
931     return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
932 }
933
934 /*****************************************************************************
935  *
936  * Helper function for SetDisplayMode and RestoreDisplayMode
937  *
938  * Implements DirectDraw's SetDisplayMode, but ignores the value of
939  * ForceRefreshRate, since it is already handled by
940  * ddraw7_SetDisplayMode.  RestoreDisplayMode can use this function
941  * without worrying that ForceRefreshRate will override the refresh rate.  For
942  * argument and return value documentation, see
943  * ddraw7_SetDisplayMode.
944  *
945  *****************************************************************************/
946 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
947         DWORD BPP, DWORD RefreshRate, DWORD Flags)
948 {
949     struct wined3d_display_mode mode;
950     enum wined3d_format_id format;
951     HRESULT hr;
952
953     TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
954             Height, BPP, RefreshRate, Flags);
955
956     wined3d_mutex_lock();
957     if( !Width || !Height )
958     {
959         ERR("Width %u, Height %u, what to do?\n", Width, Height);
960         /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
961         wined3d_mutex_unlock();
962         return DD_OK;
963     }
964
965     switch(BPP)
966     {
967         case 8:  format = WINED3DFMT_P8_UINT;          break;
968         case 15: format = WINED3DFMT_B5G5R5X1_UNORM;   break;
969         case 16: format = WINED3DFMT_B5G6R5_UNORM;     break;
970         case 24: format = WINED3DFMT_B8G8R8_UNORM;     break;
971         case 32: format = WINED3DFMT_B8G8R8X8_UNORM;   break;
972         default: format = WINED3DFMT_UNKNOWN;          break;
973     }
974
975     if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode)))
976     {
977         ERR("Failed to get current display mode, hr %#x.\n", hr);
978     }
979     else if (mode.width == Width
980             && mode.height == Height
981             && mode.format_id == format
982             && mode.refresh_rate == RefreshRate)
983     {
984         TRACE("Skipping redundant mode setting call.\n");
985         wined3d_mutex_unlock();
986         return DD_OK;
987     }
988
989     /* Check the exclusive mode
990     if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
991         return DDERR_NOEXCLUSIVEMODE;
992      * This is WRONG. Don't know if the SDK is completely
993      * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
994      * is returned, but Half-Life 1.1.1.1 (Steam version)
995      * depends on this
996      */
997
998     mode.width = Width;
999     mode.height = Height;
1000     mode.refresh_rate = RefreshRate;
1001     mode.format_id = format;
1002
1003     /* TODO: The possible return values from msdn suggest that
1004      * the screen mode can't be changed if a surface is locked
1005      * or some drawing is in progress
1006      */
1007
1008     /* TODO: Lose the primary surface */
1009     hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &mode);
1010
1011     if (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
1012         SetWindowPos(ddraw->dest_window, HWND_TOP, 0, 0, Width, Height, SWP_SHOWWINDOW | SWP_NOACTIVATE);
1013
1014     wined3d_mutex_unlock();
1015
1016     switch(hr)
1017     {
1018         case WINED3DERR_NOTAVAILABLE:       return DDERR_UNSUPPORTED;
1019         default:                            return hr;
1020     }
1021 }
1022
1023 /*****************************************************************************
1024  * IDirectDraw7::SetDisplayMode
1025  *
1026  * Sets the display screen resolution, color depth and refresh frequency
1027  * when in fullscreen mode (in theory).
1028  * Possible return values listed in the SDK suggest that this method fails
1029  * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1030  * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1031  * It seems to be valid to pass 0 for With and Height, this has to be tested
1032  * It could mean that the current video mode should be left as-is. (But why
1033  * call it then?)
1034  *
1035  * Params:
1036  *  Height, Width: Screen dimension
1037  *  BPP: Color depth in Bits per pixel
1038  *  Refreshrate: Screen refresh rate
1039  *  Flags: Other stuff
1040  *
1041  * Returns
1042  *  DD_OK on success
1043  *
1044  *****************************************************************************/
1045 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
1046         DWORD BPP, DWORD RefreshRate, DWORD Flags)
1047 {
1048     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1049
1050     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1051             iface, Width, Height, BPP, RefreshRate, Flags);
1052
1053     if (force_refresh_rate != 0)
1054     {
1055         TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1056                 RefreshRate, force_refresh_rate);
1057         RefreshRate = force_refresh_rate;
1058     }
1059
1060     return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
1061 }
1062
1063 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1064         DWORD bpp, DWORD refresh_rate, DWORD flags)
1065 {
1066     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1067
1068     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1069             iface, width, height, bpp, refresh_rate, flags);
1070
1071     return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1072 }
1073
1074 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1075         DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1076 {
1077     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1078
1079     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1080             iface, width, height, bpp, refresh_rate, flags);
1081
1082     return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1083 }
1084
1085 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1086 {
1087     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1088
1089     TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1090
1091     return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
1092 }
1093
1094 /*****************************************************************************
1095  * IDirectDraw7::RestoreDisplayMode
1096  *
1097  * Restores the display mode to what it was at creation time. Basically.
1098  *
1099  * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1100  *  -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1101  *  -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1102  *  -> DD_1 is released. The screen should be left at 1024x768x32.
1103  *  -> DD_2 is released. The screen should be set to 1400x1050x32
1104  * This case is unhandled right now, but Empire Earth does it this way.
1105  * (But perhaps there is something in SetCooperativeLevel to prevent this)
1106  *
1107  * The msdn says that this method resets the display mode to what it was before
1108  * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1109  *
1110  * Returns
1111  *  DD_OK on success
1112  *  DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1113  *
1114  *****************************************************************************/
1115 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1116 {
1117     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1118
1119     TRACE("iface %p.\n", iface);
1120
1121     return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
1122 }
1123
1124 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1125 {
1126     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1127
1128     TRACE("iface %p.\n", iface);
1129
1130     return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1131 }
1132
1133 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1134 {
1135     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1136
1137     TRACE("iface %p.\n", iface);
1138
1139     return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1140 }
1141
1142 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1143 {
1144     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1145
1146     TRACE("iface %p.\n", iface);
1147
1148     return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1149 }
1150
1151 /*****************************************************************************
1152  * IDirectDraw7::GetCaps
1153  *
1154  * Returns the drives capabilities
1155  *
1156  * Used for version 1, 2, 4 and 7
1157  *
1158  * Params:
1159  *  DriverCaps: Structure to write the Hardware accelerated caps to
1160  *  HelCaps: Structure to write the emulation caps to
1161  *
1162  * Returns
1163  *  This implementation returns DD_OK only
1164  *
1165  *****************************************************************************/
1166 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1167 {
1168     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1169     DDCAPS caps;
1170     WINED3DCAPS winecaps;
1171     HRESULT hr;
1172     DDSCAPS2 ddscaps = {0, 0, 0, 0};
1173
1174     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1175
1176     /* One structure must be != NULL */
1177     if( (!DriverCaps) && (!HELCaps) )
1178     {
1179         ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1180         return DDERR_INVALIDPARAMS;
1181     }
1182
1183     memset(&caps, 0, sizeof(caps));
1184     memset(&winecaps, 0, sizeof(winecaps));
1185     caps.dwSize = sizeof(caps);
1186
1187     wined3d_mutex_lock();
1188     hr = wined3d_device_get_device_caps(This->wined3d_device, &winecaps);
1189     if (FAILED(hr))
1190     {
1191         WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1192         wined3d_mutex_unlock();
1193         return hr;
1194     }
1195
1196     hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1197     wined3d_mutex_unlock();
1198     if(FAILED(hr)) {
1199         WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1200         return hr;
1201     }
1202
1203     caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1204     caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1205     caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1206     caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1207     caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1208     caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1209     caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1210     caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1211     caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1212     caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1213     caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1214     caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1215     caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1216     caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1217     caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1218
1219     /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1220      * not to use it
1221      */
1222     if(DefaultSurfaceType == SURFACE_GDI) {
1223         caps.dwCaps &= ~DDCAPS_3D;
1224         caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1225     }
1226     if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1227         caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1228         caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1229     }
1230
1231     if(DriverCaps)
1232     {
1233         DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1234         if (TRACE_ON(ddraw))
1235         {
1236             TRACE("Driver Caps :\n");
1237             DDRAW_dump_DDCAPS(DriverCaps);
1238         }
1239
1240     }
1241     if(HELCaps)
1242     {
1243         DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1244         if (TRACE_ON(ddraw))
1245         {
1246             TRACE("HEL Caps :\n");
1247             DDRAW_dump_DDCAPS(HELCaps);
1248         }
1249     }
1250
1251     return DD_OK;
1252 }
1253
1254 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1255 {
1256     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1257
1258     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1259
1260     return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1261 }
1262
1263 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1264 {
1265     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1266
1267     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1268
1269     return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1270 }
1271
1272 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1273 {
1274     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1275
1276     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1277
1278     return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1279 }
1280
1281 /*****************************************************************************
1282  * IDirectDraw7::Compact
1283  *
1284  * No idea what it does, MSDN says it's not implemented.
1285  *
1286  * Returns
1287  *  DD_OK, but this is unchecked
1288  *
1289  *****************************************************************************/
1290 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1291 {
1292     TRACE("iface %p.\n", iface);
1293
1294     return DD_OK;
1295 }
1296
1297 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1298 {
1299     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1300
1301     TRACE("iface %p.\n", iface);
1302
1303     return ddraw7_Compact(&This->IDirectDraw7_iface);
1304 }
1305
1306 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1307 {
1308     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1309
1310     TRACE("iface %p.\n", iface);
1311
1312     return ddraw7_Compact(&This->IDirectDraw7_iface);
1313 }
1314
1315 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1316 {
1317     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1318
1319     TRACE("iface %p.\n", iface);
1320
1321     return ddraw7_Compact(&This->IDirectDraw7_iface);
1322 }
1323
1324 /*****************************************************************************
1325  * IDirectDraw7::GetDisplayMode
1326  *
1327  * Returns information about the current display mode
1328  *
1329  * Exists in Version 1, 2, 4 and 7
1330  *
1331  * Params:
1332  *  DDSD: Address of a surface description structure to write the info to
1333  *
1334  * Returns
1335  *  DD_OK
1336  *
1337  *****************************************************************************/
1338 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1339 {
1340     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1341     struct wined3d_display_mode mode;
1342     HRESULT hr;
1343     DWORD Size;
1344
1345     TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1346
1347     wined3d_mutex_lock();
1348     /* This seems sane */
1349     if (!DDSD)
1350     {
1351         wined3d_mutex_unlock();
1352         return DDERR_INVALIDPARAMS;
1353     }
1354
1355     /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1356      * so one method can be used for all versions (Hopefully) */
1357     hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
1358     if (FAILED(hr))
1359     {
1360         ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1361         wined3d_mutex_unlock();
1362         return hr;
1363     }
1364
1365     Size = DDSD->dwSize;
1366     memset(DDSD, 0, Size);
1367
1368     DDSD->dwSize = Size;
1369     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1370     DDSD->dwWidth = mode.width;
1371     DDSD->dwHeight = mode.height;
1372     DDSD->u2.dwRefreshRate = 60;
1373     DDSD->ddsCaps.dwCaps = 0;
1374     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1375     PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1376     DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1377
1378     if(TRACE_ON(ddraw))
1379     {
1380         TRACE("Returning surface desc :\n");
1381         DDRAW_dump_surface_desc(DDSD);
1382     }
1383
1384     wined3d_mutex_unlock();
1385
1386     return DD_OK;
1387 }
1388
1389 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1390 {
1391     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1392
1393     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1394
1395     return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1396 }
1397
1398 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1399 {
1400     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1401
1402     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1403
1404     /* FIXME: Test sizes, properly convert surface_desc */
1405     return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1406 }
1407
1408 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1409 {
1410     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1411
1412     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1413
1414     /* FIXME: Test sizes, properly convert surface_desc */
1415     return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1416 }
1417
1418 /*****************************************************************************
1419  * IDirectDraw7::GetFourCCCodes
1420  *
1421  * Returns an array of supported FourCC codes.
1422  *
1423  * Exists in Version 1, 2, 4 and 7
1424  *
1425  * Params:
1426  *  NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1427  *            of enumerated codes
1428  *  Codes: Pointer to an array of DWORDs where the supported codes are written
1429  *         to
1430  *
1431  * Returns
1432  *  Always returns DD_OK, as it's a stub for now
1433  *
1434  *****************************************************************************/
1435 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1436 {
1437     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1438     static const enum wined3d_format_id formats[] =
1439     {
1440         WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1441         WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1442         WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1443     };
1444     struct wined3d_display_mode mode;
1445     DWORD count = 0, i, outsize;
1446     HRESULT hr;
1447
1448     TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1449
1450     wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
1451
1452     outsize = NumCodes && Codes ? *NumCodes : 0;
1453
1454     for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1455     {
1456         hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
1457                 mode.format_id, 0, WINED3DRTYPE_SURFACE, formats[i], DefaultSurfaceType);
1458         if (SUCCEEDED(hr))
1459         {
1460             if (count < outsize)
1461                 Codes[count] = formats[i];
1462             ++count;
1463         }
1464     }
1465     if(NumCodes) {
1466         TRACE("Returning %u FourCC codes\n", count);
1467         *NumCodes = count;
1468     }
1469
1470     return DD_OK;
1471 }
1472
1473 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1474 {
1475     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1476
1477     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1478
1479     return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1480 }
1481
1482 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1483 {
1484     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1485
1486     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1487
1488     return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1489 }
1490
1491 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1492 {
1493     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1494
1495     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1496
1497     return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1498 }
1499
1500 /*****************************************************************************
1501  * IDirectDraw7::GetMonitorFrequency
1502  *
1503  * Returns the monitor's frequency
1504  *
1505  * Exists in Version 1, 2, 4 and 7
1506  *
1507  * Params:
1508  *  Freq: Pointer to a DWORD to write the frequency to
1509  *
1510  * Returns
1511  *  Always returns DD_OK
1512  *
1513  *****************************************************************************/
1514 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1515 {
1516     FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1517
1518     /* Ideally this should be in WineD3D, as it concerns the screen setup,
1519      * but for now this should make the games happy
1520      */
1521     *Freq = 60;
1522     return DD_OK;
1523 }
1524
1525 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1526 {
1527     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1528
1529     TRACE("iface %p, frequency %p.\n", iface, frequency);
1530
1531     return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1532 }
1533
1534 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1535 {
1536     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1537
1538     TRACE("iface %p, frequency %p.\n", iface, frequency);
1539
1540     return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1541 }
1542
1543 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1544 {
1545     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1546
1547     TRACE("iface %p, frequency %p.\n", iface, frequency);
1548
1549     return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1550 }
1551
1552 /*****************************************************************************
1553  * IDirectDraw7::GetVerticalBlankStatus
1554  *
1555  * Returns the Vertical blank status of the monitor. This should be in WineD3D
1556  * too basically, but as it's a semi stub, I didn't create a function there
1557  *
1558  * Params:
1559  *  status: Pointer to a BOOL to be filled with the vertical blank status
1560  *
1561  * Returns
1562  *  DD_OK on success
1563  *  DDERR_INVALIDPARAMS if status is NULL
1564  *
1565  *****************************************************************************/
1566 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1567 {
1568     static BOOL fake_vblank;
1569
1570     TRACE("iface %p, status %p.\n", iface, status);
1571
1572     if(!status)
1573         return DDERR_INVALIDPARAMS;
1574
1575     *status = fake_vblank;
1576     fake_vblank = !fake_vblank;
1577
1578     return DD_OK;
1579 }
1580
1581 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1582 {
1583     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1584
1585     TRACE("iface %p, status %p.\n", iface, status);
1586
1587     return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1588 }
1589
1590 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1591 {
1592     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1593
1594     TRACE("iface %p, status %p.\n", iface, status);
1595
1596     return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1597 }
1598
1599 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1600 {
1601     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1602
1603     TRACE("iface %p, status %p.\n", iface, status);
1604
1605     return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1606 }
1607
1608 /*****************************************************************************
1609  * IDirectDraw7::GetAvailableVidMem
1610  *
1611  * Returns the total and free video memory
1612  *
1613  * Params:
1614  *  Caps: Specifies the memory type asked for
1615  *  total: Pointer to a DWORD to be filled with the total memory
1616  *  free: Pointer to a DWORD to be filled with the free memory
1617  *
1618  * Returns
1619  *  DD_OK on success
1620  *  DDERR_INVALIDPARAMS of free and total are NULL
1621  *
1622  *****************************************************************************/
1623 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1624         DWORD *free)
1625 {
1626     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1627     HRESULT hr = DD_OK;
1628
1629     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1630
1631     if(TRACE_ON(ddraw))
1632     {
1633         TRACE("(%p) Asked for memory with description: ", This);
1634         DDRAW_dump_DDSCAPS2(Caps);
1635     }
1636     wined3d_mutex_lock();
1637
1638     /* Todo: System memory vs local video memory vs non-local video memory
1639      * The MSDN also mentions differences between texture memory and other
1640      * resources, but that's not important
1641      */
1642
1643     if( (!total) && (!free) )
1644     {
1645         wined3d_mutex_unlock();
1646         return DDERR_INVALIDPARAMS;
1647     }
1648
1649     if (free)
1650         *free = wined3d_device_get_available_texture_mem(This->wined3d_device);
1651     if (total)
1652     {
1653         struct wined3d_adapter_identifier desc = {0};
1654
1655         hr = wined3d_get_adapter_identifier(This->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1656         *total = desc.video_memory;
1657     }
1658
1659     wined3d_mutex_unlock();
1660
1661     return hr;
1662 }
1663
1664 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1665         DDSCAPS2 *caps, DWORD *total, DWORD *free)
1666 {
1667     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1668
1669     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1670
1671     return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1672 }
1673
1674 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1675         DDSCAPS *caps, DWORD *total, DWORD *free)
1676 {
1677     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1678     DDSCAPS2 caps2;
1679
1680     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1681
1682     DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1683     return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1684 }
1685
1686 /*****************************************************************************
1687  * IDirectDraw7::Initialize
1688  *
1689  * Initializes a DirectDraw interface.
1690  *
1691  * Params:
1692  *  GUID: Interface identifier. Well, don't know what this is really good
1693  *   for
1694  *
1695  * Returns
1696  *  Returns DD_OK on the first call,
1697  *  DDERR_ALREADYINITIALIZED on repeated calls
1698  *
1699  *****************************************************************************/
1700 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1701 {
1702     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1703
1704     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1705
1706     if (This->initialized)
1707         return DDERR_ALREADYINITIALIZED;
1708
1709     /* FIXME: To properly take the GUID into account we should call
1710      * ddraw_init() here instead of in DDRAW_Create(). */
1711     if (guid)
1712         FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1713
1714     This->initialized = TRUE;
1715     return DD_OK;
1716 }
1717
1718 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1719 {
1720     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1721
1722     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1723
1724     return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1725 }
1726
1727 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1728 {
1729     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1730
1731     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1732
1733     return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1734 }
1735
1736 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1737 {
1738     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1739
1740     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1741
1742     return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1743 }
1744
1745 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1746 {
1747     TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1748
1749     return DDERR_ALREADYINITIALIZED;
1750 }
1751
1752 /*****************************************************************************
1753  * IDirectDraw7::FlipToGDISurface
1754  *
1755  * "Makes the surface that the GDI writes to the primary surface"
1756  * Looks like some windows specific thing we don't have to care about.
1757  * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1758  * show error boxes ;)
1759  * Well, just return DD_OK.
1760  *
1761  * Returns:
1762  *  Always returns DD_OK
1763  *
1764  *****************************************************************************/
1765 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1766 {
1767     FIXME("iface %p stub!\n", iface);
1768
1769     return DD_OK;
1770 }
1771
1772 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1773 {
1774     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1775
1776     TRACE("iface %p.\n", iface);
1777
1778     return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1779 }
1780
1781 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1782 {
1783     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1784
1785     TRACE("iface %p.\n", iface);
1786
1787     return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1788 }
1789
1790 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1791 {
1792     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1793
1794     TRACE("iface %p.\n", iface);
1795
1796     return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1797 }
1798
1799 /*****************************************************************************
1800  * IDirectDraw7::WaitForVerticalBlank
1801  *
1802  * This method allows applications to get in sync with the vertical blank
1803  * interval.
1804  * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1805  * redraw the screen, most likely because of this stub
1806  *
1807  * Parameters:
1808  *  Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1809  *         or DDWAITVB_BLOCKEND
1810  *  h: Not used, according to MSDN
1811  *
1812  * Returns:
1813  *  Always returns DD_OK
1814  *
1815  *****************************************************************************/
1816 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1817 {
1818     static BOOL hide;
1819
1820     TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1821
1822     /* This function is called often, so print the fixme only once */
1823     if(!hide)
1824     {
1825         FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1826         hide = TRUE;
1827     }
1828
1829     /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1830     if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1831         return DDERR_UNSUPPORTED; /* unchecked */
1832
1833     return DD_OK;
1834 }
1835
1836 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1837 {
1838     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1839
1840     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1841
1842     return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1843 }
1844
1845 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1846 {
1847     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1848
1849     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1850
1851     return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1852 }
1853
1854 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1855 {
1856     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1857
1858     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1859
1860     return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1861 }
1862
1863 /*****************************************************************************
1864  * IDirectDraw7::GetScanLine
1865  *
1866  * Returns the scan line that is being drawn on the monitor
1867  *
1868  * Parameters:
1869  *  Scanline: Address to write the scan line value to
1870  *
1871  * Returns:
1872  *  Always returns DD_OK
1873  *
1874  *****************************************************************************/
1875 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1876 {
1877     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1878     struct wined3d_display_mode mode;
1879     static DWORD cur_scanline;
1880     static BOOL hide = FALSE;
1881
1882     TRACE("iface %p, line %p.\n", iface, Scanline);
1883
1884     /* This function is called often, so print the fixme only once */
1885     if(!hide)
1886     {
1887         FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1888         hide = TRUE;
1889     }
1890
1891     wined3d_mutex_lock();
1892     wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
1893     wined3d_mutex_unlock();
1894
1895     /* Fake the line sweeping of the monitor */
1896     /* FIXME: We should synchronize with a source to keep the refresh rate */
1897     *Scanline = cur_scanline++;
1898     /* Assume 20 scan lines in the vertical blank */
1899     if (cur_scanline >= mode.height + 20)
1900         cur_scanline = 0;
1901
1902     return DD_OK;
1903 }
1904
1905 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1906 {
1907     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1908
1909     TRACE("iface %p, line %p.\n", iface, line);
1910
1911     return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1912 }
1913
1914 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1915 {
1916     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1917
1918     TRACE("iface %p, line %p.\n", iface, line);
1919
1920     return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1921 }
1922
1923 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1924 {
1925     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1926
1927     TRACE("iface %p, line %p.\n", iface, line);
1928
1929     return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1930 }
1931
1932 /*****************************************************************************
1933  * IDirectDraw7::TestCooperativeLevel
1934  *
1935  * Informs the application about the state of the video adapter, depending
1936  * on the cooperative level
1937  *
1938  * Returns:
1939  *  DD_OK if the device is in a sane state
1940  *  DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1941  *  if the state is not correct(See below)
1942  *
1943  *****************************************************************************/
1944 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1945 {
1946     TRACE("iface %p.\n", iface);
1947
1948     return DD_OK;
1949 }
1950
1951 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1952 {
1953     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1954
1955     TRACE("iface %p.\n", iface);
1956
1957     return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
1958 }
1959
1960 /*****************************************************************************
1961  * IDirectDraw7::GetGDISurface
1962  *
1963  * Returns the surface that GDI is treating as the primary surface.
1964  * For Wine this is the front buffer
1965  *
1966  * Params:
1967  *  GDISurface: Address to write the surface pointer to
1968  *
1969  * Returns:
1970  *  DD_OK if the surface was found
1971  *  DDERR_NOTFOUND if the GDI surface wasn't found
1972  *
1973  *****************************************************************************/
1974 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1975 {
1976     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1977
1978     TRACE("iface %p, surface %p.\n", iface, GDISurface);
1979
1980     wined3d_mutex_lock();
1981
1982     if (!(*GDISurface = &This->primary->IDirectDrawSurface7_iface))
1983     {
1984         WARN("Primary not created yet.\n");
1985         wined3d_mutex_unlock();
1986         return DDERR_NOTFOUND;
1987     }
1988     IDirectDrawSurface7_AddRef(*GDISurface);
1989
1990     wined3d_mutex_unlock();
1991
1992     return DD_OK;
1993 }
1994
1995 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
1996 {
1997     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1998     IDirectDrawSurface7 *surface7;
1999     IDirectDrawSurfaceImpl *surface_impl;
2000     HRESULT hr;
2001
2002     TRACE("iface %p, surface %p.\n", iface, surface);
2003
2004     hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2005     if (FAILED(hr))
2006     {
2007         *surface = NULL;
2008         return hr;
2009     }
2010     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2011     *surface = &surface_impl->IDirectDrawSurface4_iface;
2012     IDirectDrawSurface4_AddRef(*surface);
2013     IDirectDrawSurface7_Release(surface7);
2014
2015     return hr;
2016 }
2017
2018 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2019 {
2020     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2021     IDirectDrawSurface7 *surface7;
2022     IDirectDrawSurfaceImpl *surface_impl;
2023     HRESULT hr;
2024
2025     TRACE("iface %p, surface %p.\n", iface, surface);
2026
2027     hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2028     if (FAILED(hr))
2029     {
2030         *surface = NULL;
2031         return hr;
2032     }
2033     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2034     *surface = &surface_impl->IDirectDrawSurface_iface;
2035     IDirectDrawSurface_AddRef(*surface);
2036     IDirectDrawSurface7_Release(surface7);
2037
2038     return hr;
2039 }
2040
2041 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2042 {
2043     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2044     IDirectDrawSurface7 *surface7;
2045     IDirectDrawSurfaceImpl *surface_impl;
2046     HRESULT hr;
2047
2048     TRACE("iface %p, surface %p.\n", iface, surface);
2049
2050     hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2051     if (FAILED(hr))
2052     {
2053         *surface = NULL;
2054         return hr;
2055     }
2056     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2057     *surface = &surface_impl->IDirectDrawSurface_iface;
2058     IDirectDrawSurface_AddRef(*surface);
2059     IDirectDrawSurface7_Release(surface7);
2060
2061     return hr;
2062 }
2063
2064 struct displaymodescallback_context
2065 {
2066     LPDDENUMMODESCALLBACK func;
2067     void *context;
2068 };
2069
2070 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2071 {
2072     struct displaymodescallback_context *cbcontext = context;
2073     DDSURFACEDESC desc;
2074
2075     DDSD2_to_DDSD(surface_desc, &desc);
2076     return cbcontext->func(&desc, cbcontext->context);
2077 }
2078
2079 /*****************************************************************************
2080  * IDirectDraw7::EnumDisplayModes
2081  *
2082  * Enumerates the supported Display modes. The modes can be filtered with
2083  * the DDSD parameter.
2084  *
2085  * Params:
2086  *  Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2087  *         versions (3 and older?) this is reserved and must be 0.
2088  *  DDSD: Surface description to filter the modes
2089  *  Context: Pointer passed back to the callback function
2090  *  cb: Application-provided callback function
2091  *
2092  * Returns:
2093  *  DD_OK on success
2094  *  DDERR_INVALIDPARAMS if the callback wasn't set
2095  *
2096  *****************************************************************************/
2097 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2098         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2099 {
2100     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2101     struct wined3d_display_mode *enum_modes = NULL;
2102     struct wined3d_display_mode mode;
2103     unsigned int modenum, fmt;
2104     DDSURFACEDESC2 callback_sd;
2105     unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2106     DDPIXELFORMAT pixelformat;
2107
2108     static const enum wined3d_format_id checkFormatList[] =
2109     {
2110         WINED3DFMT_B8G8R8X8_UNORM,
2111         WINED3DFMT_B5G6R5_UNORM,
2112         WINED3DFMT_P8_UINT,
2113     };
2114
2115     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2116             iface, Flags, DDSD, Context, cb);
2117
2118     if (!cb)
2119         return DDERR_INVALIDPARAMS;
2120
2121     wined3d_mutex_lock();
2122     if(!(Flags & DDEDM_REFRESHRATES))
2123     {
2124         enum_mode_array_size = 16;
2125         enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2126         if (!enum_modes)
2127         {
2128             ERR("Out of memory\n");
2129             wined3d_mutex_unlock();
2130             return DDERR_OUTOFMEMORY;
2131         }
2132     }
2133
2134     pixelformat.dwSize = sizeof(pixelformat);
2135     for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2136     {
2137         modenum = 0;
2138         while (wined3d_enum_adapter_modes(This->wined3d, WINED3DADAPTER_DEFAULT,
2139                 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2140         {
2141             PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2142             if (DDSD)
2143             {
2144                 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2145                     continue;
2146                 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2147                     continue;
2148                 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2149                     continue;
2150                 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2151                         && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2152                     continue;
2153             }
2154
2155             if(!(Flags & DDEDM_REFRESHRATES))
2156             {
2157                 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2158                  * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2159                  * to be reduced to a single unique result in such case.
2160                  */
2161                 BOOL found = FALSE;
2162                 unsigned i;
2163
2164                 for (i = 0; i < enum_mode_count; i++)
2165                 {
2166                     if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2167                             && enum_modes[i].format_id == mode.format_id)
2168                     {
2169                         found = TRUE;
2170                         break;
2171                     }
2172                 }
2173
2174                 if(found) continue;
2175             }
2176
2177             memset(&callback_sd, 0, sizeof(callback_sd));
2178             callback_sd.dwSize = sizeof(callback_sd);
2179             callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2180
2181             callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2182             if (Flags & DDEDM_REFRESHRATES)
2183                 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2184
2185             callback_sd.dwWidth = mode.width;
2186             callback_sd.dwHeight = mode.height;
2187
2188             callback_sd.u4.ddpfPixelFormat=pixelformat;
2189
2190             /* Calc pitch and DWORD align like MSDN says */
2191             callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2192             callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2193
2194             TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2195               callback_sd.u2.dwRefreshRate);
2196
2197             if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2198             {
2199                 TRACE("Application asked to terminate the enumeration\n");
2200                 HeapFree(GetProcessHeap(), 0, enum_modes);
2201                 wined3d_mutex_unlock();
2202                 return DD_OK;
2203             }
2204
2205             if(!(Flags & DDEDM_REFRESHRATES))
2206             {
2207                 if (enum_mode_count == enum_mode_array_size)
2208                 {
2209                     struct wined3d_display_mode *new_enum_modes;
2210
2211                     enum_mode_array_size *= 2;
2212                     new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2213                             sizeof(*new_enum_modes) * enum_mode_array_size);
2214                     if (!new_enum_modes)
2215                     {
2216                         ERR("Out of memory\n");
2217                         HeapFree(GetProcessHeap(), 0, enum_modes);
2218                         wined3d_mutex_unlock();
2219                         return DDERR_OUTOFMEMORY;
2220                     }
2221
2222                     enum_modes = new_enum_modes;
2223                 }
2224
2225                 enum_modes[enum_mode_count++] = mode;
2226             }
2227         }
2228     }
2229
2230     TRACE("End of enumeration\n");
2231     HeapFree(GetProcessHeap(), 0, enum_modes);
2232     wined3d_mutex_unlock();
2233
2234     return DD_OK;
2235 }
2236
2237 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2238         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2239 {
2240     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2241
2242     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2243             iface, flags, surface_desc, context, callback);
2244
2245     return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2246 }
2247
2248 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2249         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2250 {
2251     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2252     struct displaymodescallback_context cbcontext;
2253     DDSURFACEDESC2 surface_desc2;
2254
2255     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2256             iface, flags, surface_desc, context, callback);
2257
2258     cbcontext.func = callback;
2259     cbcontext.context = context;
2260
2261     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2262     return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
2263             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2264 }
2265
2266 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2267         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2268 {
2269     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2270     struct displaymodescallback_context cbcontext;
2271     DDSURFACEDESC2 surface_desc2;
2272
2273     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2274             iface, flags, surface_desc, context, callback);
2275
2276     cbcontext.func = callback;
2277     cbcontext.context = context;
2278
2279     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2280     return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
2281             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2282 }
2283
2284 /*****************************************************************************
2285  * IDirectDraw7::EvaluateMode
2286  *
2287  * Used with IDirectDraw7::StartModeTest to test video modes.
2288  * EvaluateMode is used to pass or fail a mode, and continue with the next
2289  * mode
2290  *
2291  * Params:
2292  *  Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2293  *  Timeout: Returns the amount of seconds left before the mode would have
2294  *           been failed automatically
2295  *
2296  * Returns:
2297  *  This implementation always DD_OK, because it's a stub
2298  *
2299  *****************************************************************************/
2300 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2301 {
2302     FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2303
2304     /* When implementing this, implement it in WineD3D */
2305
2306     return DD_OK;
2307 }
2308
2309 /*****************************************************************************
2310  * IDirectDraw7::GetDeviceIdentifier
2311  *
2312  * Returns the device identifier, which gives information about the driver
2313  * Our device identifier is defined at the beginning of this file.
2314  *
2315  * Params:
2316  *  DDDI: Address for the returned structure
2317  *  Flags: Can be DDGDI_GETHOSTIDENTIFIER
2318  *
2319  * Returns:
2320  *  On success it returns DD_OK
2321  *  DDERR_INVALIDPARAMS if DDDI is NULL
2322  *
2323  *****************************************************************************/
2324 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2325         DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2326 {
2327     TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2328
2329     if(!DDDI)
2330         return DDERR_INVALIDPARAMS;
2331
2332     /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2333      * host adapter, if there's a secondary 3D adapter. This doesn't apply
2334      * to any modern hardware, nor is it interesting for Wine, so ignore it.
2335      * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2336      * bytes too long. So only copy the relevant part of the structure
2337      */
2338
2339     memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2340     return DD_OK;
2341 }
2342
2343 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2344         DDDEVICEIDENTIFIER *identifier, DWORD flags)
2345 {
2346     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2347     DDDEVICEIDENTIFIER2 identifier2;
2348     HRESULT hr;
2349
2350     TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2351
2352     hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2353     DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2354
2355     return hr;
2356 }
2357
2358 /*****************************************************************************
2359  * IDirectDraw7::GetSurfaceFromDC
2360  *
2361  * Returns the Surface for a GDI device context handle.
2362  * Is this related to IDirectDrawSurface::GetDC ???
2363  *
2364  * Params:
2365  *  hdc: hdc to return the surface for
2366  *  Surface: Address to write the surface pointer to
2367  *
2368  * Returns:
2369  *  Always returns DD_OK because it's a stub
2370  *
2371  *****************************************************************************/
2372 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2373         IDirectDrawSurface7 **Surface)
2374 {
2375     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2376     struct wined3d_surface *wined3d_surface;
2377     HRESULT hr;
2378
2379     TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2380
2381     if (!Surface) return E_INVALIDARG;
2382
2383     hr = wined3d_device_get_surface_from_dc(This->wined3d_device, hdc, &wined3d_surface);
2384     if (FAILED(hr))
2385     {
2386         TRACE("No surface found for dc %p.\n", hdc);
2387         *Surface = NULL;
2388         return DDERR_NOTFOUND;
2389     }
2390
2391     *Surface = wined3d_surface_get_parent(wined3d_surface);
2392     IDirectDrawSurface7_AddRef(*Surface);
2393     TRACE("Returning surface %p.\n", Surface);
2394     return DD_OK;
2395 }
2396
2397 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2398         IDirectDrawSurface4 **surface)
2399 {
2400     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2401     IDirectDrawSurface7 *surface7;
2402     IDirectDrawSurfaceImpl *surface_impl;
2403     HRESULT hr;
2404
2405     TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2406
2407     if (!surface) return E_INVALIDARG;
2408
2409     hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2410     if (FAILED(hr))
2411     {
2412         *surface = NULL;
2413         return hr;
2414     }
2415     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2416     /* Tests say this is true */
2417     *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2418     IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2419     IDirectDrawSurface7_Release(surface7);
2420
2421     return hr;
2422 }
2423
2424 /*****************************************************************************
2425  * IDirectDraw7::RestoreAllSurfaces
2426  *
2427  * Calls the restore method of all surfaces
2428  *
2429  * Params:
2430  *
2431  * Returns:
2432  *  Always returns DD_OK because it's a stub
2433  *
2434  *****************************************************************************/
2435 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2436 {
2437     FIXME("iface %p stub!\n", iface);
2438
2439     /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2440      * get their parent and call their restore method. Do not implement
2441      * it in WineD3D, as restoring a surface means re-creating the
2442      * WineD3DDSurface
2443      */
2444     return DD_OK;
2445 }
2446
2447 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2448 {
2449     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2450
2451     TRACE("iface %p.\n", iface);
2452
2453     return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2454 }
2455
2456 /*****************************************************************************
2457  * IDirectDraw7::StartModeTest
2458  *
2459  * Tests the specified video modes to update the system registry with
2460  * refresh rate information. StartModeTest starts the mode test,
2461  * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2462  * isn't called within 15 seconds, the mode is failed automatically
2463  *
2464  * As refresh rates are handled by the X server, I don't think this
2465  * Method is important
2466  *
2467  * Params:
2468  *  Modes: An array of mode specifications
2469  *  NumModes: The number of modes in Modes
2470  *  Flags: Some flags...
2471  *
2472  * Returns:
2473  *  Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2474  *  if no modes are passed, DDERR_INVALIDPARAMS is returned,
2475  *  otherwise DD_OK
2476  *
2477  *****************************************************************************/
2478 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2479 {
2480     FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2481             iface, Modes, NumModes, Flags);
2482
2483     /* This looks sane */
2484     if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2485
2486     /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2487      * As it is not, DDERR_TESTFINISHED is returned
2488      * (hopefully that's correct
2489      *
2490     if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2491      * well, that value doesn't (yet) exist in the wine headers, so ignore it
2492      */
2493
2494     return DD_OK;
2495 }
2496
2497 /*****************************************************************************
2498  * ddraw_create_surface
2499  *
2500  * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2501  * with the passed parameters.
2502  *
2503  * Params:
2504  *  DDSD: Description of the surface to create
2505  *  Surf: Address to store the interface pointer at
2506  *
2507  * Returns:
2508  *  DD_OK on success
2509  *
2510  *****************************************************************************/
2511 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2512         IDirectDrawSurfaceImpl **ppSurf, UINT level, UINT version)
2513 {
2514     HRESULT hr;
2515
2516     TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2517             This, pDDSD, ppSurf, level);
2518
2519     if (TRACE_ON(ddraw))
2520     {
2521         TRACE(" (%p) Requesting surface desc :\n", This);
2522         DDRAW_dump_surface_desc(pDDSD);
2523     }
2524
2525     if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != SURFACE_OPENGL)
2526     {
2527         WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2528         /* Do not fail surface creation, only fail 3D device creation. */
2529     }
2530
2531     /* Create the Surface object */
2532     *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2533     if(!*ppSurf)
2534     {
2535         ERR("(%p) Error allocating memory for a surface\n", This);
2536         return DDERR_OUTOFVIDEOMEMORY;
2537     }
2538
2539     hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, version);
2540     if (FAILED(hr))
2541     {
2542         WARN("Failed to initialize surface, hr %#x.\n", hr);
2543         HeapFree(GetProcessHeap(), 0, *ppSurf);
2544         return hr;
2545     }
2546
2547     /* Increase the surface counter, and attach the surface */
2548     list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2549
2550     TRACE("Created surface %p.\n", *ppSurf);
2551
2552     return DD_OK;
2553 }
2554 /*****************************************************************************
2555  * CreateAdditionalSurfaces
2556  *
2557  * Creates a new mipmap chain.
2558  *
2559  * Params:
2560  *  root: Root surface to attach the newly created chain to
2561  *  count: number of surfaces to create
2562  *  DDSD: Description of the surface. Intentionally not a pointer to avoid side
2563  *        effects on the caller
2564  *  CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2565  *                creates an additional surface without the mipmapping flags
2566  *
2567  *****************************************************************************/
2568 static HRESULT
2569 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2570                          IDirectDrawSurfaceImpl *root,
2571                          UINT count,
2572                          DDSURFACEDESC2 DDSD,
2573                          BOOL CubeFaceRoot, UINT version)
2574 {
2575     UINT i, j, level = 0;
2576     HRESULT hr;
2577     IDirectDrawSurfaceImpl *last = root;
2578
2579     for(i = 0; i < count; i++)
2580     {
2581         IDirectDrawSurfaceImpl *object2 = NULL;
2582
2583         /* increase the mipmap level, but only if a mipmap is created
2584          * In this case, also halve the size
2585          */
2586         if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2587         {
2588             level++;
2589             if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2590             if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2591             /* Set the mipmap sublevel flag according to msdn */
2592             DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2593         }
2594         else
2595         {
2596             DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2597         }
2598         CubeFaceRoot = FALSE;
2599
2600         hr = ddraw_create_surface(This, &DDSD, &object2, level, version);
2601         if(hr != DD_OK)
2602         {
2603             return hr;
2604         }
2605
2606         /* Add the new surface to the complex attachment array */
2607         for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2608         {
2609             if(last->complex_array[j]) continue;
2610             last->complex_array[j] = object2;
2611             break;
2612         }
2613         last = object2;
2614
2615         /* Remove the (possible) back buffer cap from the new surface description,
2616          * because only one surface in the flipping chain is a back buffer, one
2617          * is a front buffer, the others are just primary surfaces.
2618          */
2619         DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2620     }
2621     return DD_OK;
2622 }
2623
2624 HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2625 {
2626     return DD_OK;
2627 }
2628
2629 /*****************************************************************************
2630  * IDirectDraw7::CreateSurface
2631  *
2632  * Creates a new IDirectDrawSurface object and returns its interface.
2633  *
2634  * The surface connections with wined3d are a bit tricky. Basically it works
2635  * like this:
2636  *
2637  * |------------------------|               |-----------------|
2638  * | DDraw surface          |               | WineD3DSurface  |
2639  * |                        |               |                 |
2640  * |        WineD3DSurface  |-------------->|                 |
2641  * |        Child           |<------------->| Parent          |
2642  * |------------------------|               |-----------------|
2643  *
2644  * The DDraw surface is the parent of the wined3d surface, and it releases
2645  * the WineD3DSurface when the ddraw surface is destroyed.
2646  *
2647  * However, for all surfaces which can be in a container in WineD3D,
2648  * we have to do this. These surfaces are usually complex surfaces,
2649  * so this concerns primary surfaces with a front and a back buffer,
2650  * and textures.
2651  *
2652  * |------------------------|               |-----------------|
2653  * | DDraw surface          |               | Container       |
2654  * |                        |               |                 |
2655  * |                  Child |<------------->| Parent          |
2656  * |                Texture |<------------->|                 |
2657  * |         WineD3DSurface |<----|         |          Levels |<--|
2658  * | Complex connection     |     |         |                 |   |
2659  * |------------------------|     |         |-----------------|   |
2660  *  ^                             |                               |
2661  *  |                             |                               |
2662  *  |                             |                               |
2663  *  |    |------------------|     |         |-----------------|   |
2664  *  |    | IParent          |     |-------->| WineD3DSurface  |   |
2665  *  |    |                  |               |                 |   |
2666  *  |    |            Child |<------------->| Parent          |   |
2667  *  |    |                  |               |       Container |<--|
2668  *  |    |------------------|               |-----------------|   |
2669  *  |                                                             |
2670  *  |   |----------------------|                                  |
2671  *  |   | DDraw surface 2      |                                  |
2672  *  |   |                      |                                  |
2673  *  |<->| Complex root   Child |                                  |
2674  *  |   |              Texture |                                  |
2675  *  |   |       WineD3DSurface |<----|                            |
2676  *  |   |----------------------|     |                            |
2677  *  |                                |                            |
2678  *  |    |---------------------|     |      |-----------------|   |
2679  *  |    | IParent             |     |----->| WineD3DSurface  |   |
2680  *  |    |                     |            |                 |   |
2681  *  |    |               Child |<---------->| Parent          |   |
2682  *  |    |---------------------|            |       Container |<--|
2683  *  |                                       |-----------------|   |
2684  *  |                                                             |
2685  *  |             ---More surfaces can follow---                  |
2686  *
2687  * The reason is that the IWineD3DSwapchain(render target container)
2688  * and the IWineD3DTexure(Texture container) release the parents
2689  * of their surface's children, but by releasing the complex root
2690  * the surfaces which are complexly attached to it are destroyed
2691  * too. See IDirectDrawSurface::Release for a more detailed
2692  * explanation.
2693  *
2694  * Params:
2695  *  DDSD: Description of the surface to create
2696  *  Surf: Address to store the interface pointer at
2697  *  UnkOuter: Basically for aggregation support, but ddraw doesn't support
2698  *            aggregation, so it has to be NULL
2699  *
2700  * Returns:
2701  *  DD_OK on success
2702  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2703  *  DDERR_* if an error occurs
2704  *
2705  *****************************************************************************/
2706 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
2707         IDirectDrawSurfaceImpl **Surf, IUnknown *UnkOuter, UINT version)
2708 {
2709     IDirectDrawSurfaceImpl *object = NULL;
2710     struct wined3d_display_mode mode;
2711     HRESULT hr;
2712     LONG extra_surfaces = 0;
2713     DDSURFACEDESC2 desc2;
2714     const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2715
2716     TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
2717
2718     /* Some checks before we start */
2719     if (TRACE_ON(ddraw))
2720     {
2721         TRACE(" (%p) Requesting surface desc :\n", ddraw);
2722         DDRAW_dump_surface_desc(DDSD);
2723     }
2724
2725     if (UnkOuter != NULL)
2726     {
2727         FIXME("(%p) : outer != NULL?\n", ddraw);
2728         return CLASS_E_NOAGGREGATION; /* unchecked */
2729     }
2730
2731     if (Surf == NULL)
2732     {
2733         FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2734         return E_POINTER; /* unchecked */
2735     }
2736
2737     if (!(DDSD->dwFlags & DDSD_CAPS))
2738     {
2739         /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2740         DDSD->dwFlags |= DDSD_CAPS;
2741     }
2742
2743     if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2744     {
2745         /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2746         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2747     }
2748
2749     if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2750     {
2751         /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2752         WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2753         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2754     }
2755
2756     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2757        !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2758     {
2759         TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2760                 ddraw);
2761         *Surf = NULL;
2762         return DDERR_NOEXCLUSIVEMODE;
2763     }
2764
2765     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2766     {
2767         WARN("Application wanted to create back buffer primary surface\n");
2768         return DDERR_INVALIDCAPS;
2769     }
2770
2771     if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2772     {
2773         /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2774         WARN("Application tries to put the surface in both system and video memory\n");
2775         *Surf = NULL;
2776         return DDERR_INVALIDCAPS;
2777     }
2778
2779     /* Check cube maps but only if the size includes them */
2780     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2781     {
2782         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2783            !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2784         {
2785             WARN("Cube map faces requested without cube map flag\n");
2786             return DDERR_INVALIDCAPS;
2787         }
2788         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2789            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2790         {
2791             WARN("Cube map without faces requested\n");
2792             return DDERR_INVALIDPARAMS;
2793         }
2794
2795         /* Quick tests confirm those can be created, but we don't do that yet */
2796         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2797            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2798         {
2799             FIXME("Partial cube maps not supported yet\n");
2800         }
2801     }
2802
2803     /* According to the msdn this flag is ignored by CreateSurface */
2804     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2805         DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2806
2807     /* Modify some flags */
2808     copy_to_surfacedesc2(&desc2, DDSD);
2809     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2810
2811     /* Get the video mode from WineD3D - we will need it */
2812     hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
2813     if (FAILED(hr))
2814     {
2815         ERR("Failed to read display mode from wined3d\n");
2816         switch(ddraw->orig_bpp)
2817         {
2818             case 8:
2819                 mode.format_id = WINED3DFMT_P8_UINT;
2820                 break;
2821
2822             case 15:
2823                 mode.format_id = WINED3DFMT_B5G5R5X1_UNORM;
2824                 break;
2825
2826             case 16:
2827                 mode.format_id = WINED3DFMT_B5G6R5_UNORM;
2828                 break;
2829
2830             case 24:
2831                 mode.format_id = WINED3DFMT_B8G8R8_UNORM;
2832                 break;
2833
2834             case 32:
2835                 mode.format_id = WINED3DFMT_B8G8R8X8_UNORM;
2836                 break;
2837         }
2838         mode.width = ddraw->orig_width;
2839         mode.height = ddraw->orig_height;
2840     }
2841
2842     /* No pixelformat given? Use the current screen format */
2843     if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2844     {
2845         desc2.dwFlags |= DDSD_PIXELFORMAT;
2846         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2847
2848         PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2849     }
2850
2851     /* No Width or no Height? Use the original screen size
2852      */
2853     if(!(desc2.dwFlags & DDSD_WIDTH) ||
2854        !(desc2.dwFlags & DDSD_HEIGHT) )
2855     {
2856         /* Invalid for non-render targets */
2857         if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2858         {
2859             WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2860             *Surf = NULL;
2861             return DDERR_INVALIDPARAMS;
2862         }
2863
2864         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2865         desc2.dwWidth = mode.width;
2866         desc2.dwHeight = mode.height;
2867     }
2868
2869     if (!desc2.dwWidth || !desc2.dwHeight)
2870         return DDERR_INVALIDPARAMS;
2871
2872     /* Mipmap count fixes */
2873     if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2874     {
2875         if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2876         {
2877             if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2878             {
2879                 /* Mipmap count is given, should not be 0 */
2880                 if( desc2.u2.dwMipMapCount == 0 )
2881                     return DDERR_INVALIDPARAMS;
2882             }
2883             else
2884             {
2885                 /* Undocumented feature: Create sublevels until
2886                  * either the width or the height is 1
2887                  */
2888                 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2889                             desc2.dwWidth : desc2.dwHeight;
2890                 desc2.u2.dwMipMapCount = 0;
2891                 while( min )
2892                 {
2893                     desc2.u2.dwMipMapCount += 1;
2894                     min >>= 1;
2895                 }
2896             }
2897         }
2898         else
2899         {
2900             /* Not-complex mipmap -> Mipmapcount = 1 */
2901             desc2.u2.dwMipMapCount = 1;
2902         }
2903         extra_surfaces = desc2.u2.dwMipMapCount - 1;
2904
2905         /* There's a mipmap count in the created surface in any case */
2906         desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2907     }
2908     /* If no mipmap is given, the texture has only one level */
2909
2910     /* The first surface is a front buffer, the back buffer is created afterwards */
2911     if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2912     {
2913         desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2914     }
2915
2916     /* The root surface in a cube map is positive x */
2917     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2918     {
2919         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2920         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
2921     }
2922
2923     if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2924     {
2925         WINED3DPRESENT_PARAMETERS presentation_parameters;
2926
2927         hr = wined3d_swapchain_get_present_parameters(ddraw->wined3d_swapchain, &presentation_parameters);
2928         if (FAILED(hr))
2929         {
2930             ERR("Failed to get present parameters.\n");
2931             return hr;
2932         }
2933
2934         presentation_parameters.BackBufferWidth = mode.width;
2935         presentation_parameters.BackBufferHeight = mode.height;
2936         presentation_parameters.BackBufferFormat = mode.format_id;
2937
2938         hr = wined3d_device_reset(ddraw->wined3d_device,
2939                 &presentation_parameters, ddraw_reset_enum_callback);
2940         if (FAILED(hr))
2941         {
2942             ERR("Failed to reset device.\n");
2943             return hr;
2944         }
2945     }
2946
2947     /* Create the first surface */
2948     hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
2949     if (FAILED(hr))
2950     {
2951         WARN("ddraw_create_surface failed, hr %#x.\n", hr);
2952         return hr;
2953     }
2954     object->is_complex_root = TRUE;
2955
2956     *Surf = object;
2957
2958     /* Create Additional surfaces if necessary
2959      * This applies to Primary surfaces which have a back buffer count
2960      * set, but not to mipmap textures. In case of Mipmap textures,
2961      * wineD3D takes care of the creation of additional surfaces
2962      */
2963     if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2964     {
2965         extra_surfaces = DDSD->dwBackBufferCount;
2966         desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2967         desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2968         desc2.dwBackBufferCount = 0;
2969     }
2970
2971     hr = DD_OK;
2972     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2973     {
2974         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2975         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEZ;
2976         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2977         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2978         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEZ;
2979         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2980         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2981         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEY;
2982         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2983         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2984         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEY;
2985         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2986         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2987         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEX;
2988         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2989         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2990         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
2991     }
2992
2993     hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version);
2994     if(hr != DD_OK)
2995     {
2996         /* This destroys and possibly created surfaces too */
2997         if (version == 7)
2998             IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
2999         else if (version == 4)
3000             IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
3001         else
3002             IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
3003
3004         return hr;
3005     }
3006
3007     if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3008         ddraw->primary = object;
3009
3010     /* Create a WineD3DTexture if a texture was requested */
3011     if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3012     {
3013         ddraw->tex_root = object;
3014         ddraw_surface_create_texture(object);
3015         ddraw->tex_root = NULL;
3016     }
3017
3018     return hr;
3019 }
3020
3021 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3022         IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3023 {
3024     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3025     IDirectDrawSurfaceImpl *impl;
3026     HRESULT hr;
3027
3028     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3029             iface, surface_desc, surface, outer_unknown);
3030
3031     wined3d_mutex_lock();
3032
3033     if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3034     {
3035         WARN("Cooperative level not set.\n");
3036         wined3d_mutex_unlock();
3037         return DDERR_NOCOOPERATIVELEVELSET;
3038     }
3039
3040     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3041     {
3042         WARN("Application supplied invalid surface descriptor\n");
3043         wined3d_mutex_unlock();
3044         return DDERR_INVALIDPARAMS;
3045     }
3046
3047     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3048     {
3049         if (TRACE_ON(ddraw))
3050         {
3051             TRACE(" (%p) Requesting surface desc :\n", iface);
3052             DDRAW_dump_surface_desc(surface_desc);
3053         }
3054
3055         WARN("Application tried to create an explicit front or back buffer\n");
3056         wined3d_mutex_unlock();
3057         return DDERR_INVALIDCAPS;
3058     }
3059
3060     hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 7);
3061     wined3d_mutex_unlock();
3062     if (FAILED(hr))
3063     {
3064         *surface = NULL;
3065         return hr;
3066     }
3067
3068     *surface = &impl->IDirectDrawSurface7_iface;
3069     IDirectDraw7_AddRef(iface);
3070     impl->ifaceToRelease = (IUnknown *)iface;
3071
3072     return hr;
3073 }
3074
3075 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3076         DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3077 {
3078     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3079     IDirectDrawSurfaceImpl *impl;
3080     HRESULT hr;
3081
3082     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3083             iface, surface_desc, surface, outer_unknown);
3084
3085     wined3d_mutex_lock();
3086
3087     if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3088     {
3089         WARN("Cooperative level not set.\n");
3090         wined3d_mutex_unlock();
3091         return DDERR_NOCOOPERATIVELEVELSET;
3092     }
3093
3094     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3095     {
3096         WARN("Application supplied invalid surface descriptor\n");
3097         wined3d_mutex_unlock();
3098         return DDERR_INVALIDPARAMS;
3099     }
3100
3101     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3102     {
3103         if (TRACE_ON(ddraw))
3104         {
3105             TRACE(" (%p) Requesting surface desc :\n", iface);
3106             DDRAW_dump_surface_desc(surface_desc);
3107         }
3108
3109         WARN("Application tried to create an explicit front or back buffer\n");
3110         wined3d_mutex_unlock();
3111         return DDERR_INVALIDCAPS;
3112     }
3113
3114     hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 4);
3115     wined3d_mutex_unlock();
3116     if (FAILED(hr))
3117     {
3118         *surface = NULL;
3119         return hr;
3120     }
3121
3122     *surface = &impl->IDirectDrawSurface4_iface;
3123     IDirectDraw4_AddRef(iface);
3124     impl->ifaceToRelease = (IUnknown *)iface;
3125
3126     return hr;
3127 }
3128
3129 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3130         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3131 {
3132     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3133     IDirectDrawSurfaceImpl *impl;
3134     HRESULT hr;
3135     DDSURFACEDESC2 surface_desc2;
3136
3137     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3138             iface, surface_desc, surface, outer_unknown);
3139
3140     wined3d_mutex_lock();
3141
3142     if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3143     {
3144         WARN("Cooperative level not set.\n");
3145         wined3d_mutex_unlock();
3146         return DDERR_NOCOOPERATIVELEVELSET;
3147     }
3148
3149     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3150     {
3151         WARN("Application supplied invalid surface descriptor\n");
3152         wined3d_mutex_unlock();
3153         return DDERR_INVALIDPARAMS;
3154     }
3155
3156     DDSD_to_DDSD2(surface_desc, &surface_desc2);
3157     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3158     {
3159         if (TRACE_ON(ddraw))
3160         {
3161             TRACE(" (%p) Requesting surface desc :\n", iface);
3162             DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3163         }
3164
3165         WARN("Application tried to create an explicit front or back buffer\n");
3166         wined3d_mutex_unlock();
3167         return DDERR_INVALIDCAPS;
3168     }
3169
3170     hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 2);
3171     wined3d_mutex_unlock();
3172     if (FAILED(hr))
3173     {
3174         *surface = NULL;
3175         return hr;
3176     }
3177
3178     *surface = &impl->IDirectDrawSurface_iface;
3179     impl->ifaceToRelease = NULL;
3180
3181     return hr;
3182 }
3183
3184 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3185         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3186 {
3187     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3188     IDirectDrawSurfaceImpl *impl;
3189     HRESULT hr;
3190     DDSURFACEDESC2 surface_desc2;
3191
3192     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3193             iface, surface_desc, surface, outer_unknown);
3194
3195     wined3d_mutex_lock();
3196
3197     if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3198     {
3199         WARN("Cooperative level not set.\n");
3200         wined3d_mutex_unlock();
3201         return DDERR_NOCOOPERATIVELEVELSET;
3202     }
3203
3204     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3205     {
3206         WARN("Application supplied invalid surface descriptor\n");
3207         wined3d_mutex_unlock();
3208         return DDERR_INVALIDPARAMS;
3209     }
3210
3211     /* Remove front buffer flag, this causes failure in v7, and its added to normal
3212      * primaries anyway. */
3213     surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3214     DDSD_to_DDSD2(surface_desc, &surface_desc2);
3215     hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 1);
3216     wined3d_mutex_unlock();
3217     if (FAILED(hr))
3218     {
3219         *surface = NULL;
3220         return hr;
3221     }
3222
3223     *surface = &impl->IDirectDrawSurface_iface;
3224     impl->ifaceToRelease = NULL;
3225
3226     return hr;
3227 }
3228
3229 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3230 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3231
3232 static BOOL
3233 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3234                                     const DDPIXELFORMAT *provided)
3235 {
3236     /* Some flags must be present in both or neither for a match. */
3237     static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3238         | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3239         | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3240
3241     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3242         return FALSE;
3243
3244     if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3245         return FALSE;
3246
3247     if (requested->dwFlags & DDPF_FOURCC)
3248         if (requested->dwFourCC != provided->dwFourCC)
3249             return FALSE;
3250
3251     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3252                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3253         if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3254             return FALSE;
3255
3256     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3257                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3258         if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3259             return FALSE;
3260
3261     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3262         if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3263             return FALSE;
3264
3265     /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3266     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3267                               |DDPF_BUMPDUDV))
3268         if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3269             return FALSE;
3270
3271     if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3272         if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3273             return FALSE;
3274
3275     return TRUE;
3276 }
3277
3278 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3279 {
3280     struct compare_info
3281     {
3282         DWORD flag;
3283         ptrdiff_t offset;
3284         size_t size;
3285     };
3286
3287 #define CMP(FLAG, FIELD)                                \
3288         { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3289           sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3290
3291     static const struct compare_info compare[] =
3292     {
3293         CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3294         CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3295         CMP(CAPS, ddsCaps),
3296         CMP(CKDESTBLT, ddckCKDestBlt),
3297         CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3298         CMP(CKSRCBLT, ddckCKSrcBlt),
3299         CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3300         CMP(HEIGHT, dwHeight),
3301         CMP(LINEARSIZE, u1 /* dwLinearSize */),
3302         CMP(LPSURFACE, lpSurface),
3303         CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3304         CMP(PITCH, u1 /* lPitch */),
3305         /* PIXELFORMAT: manual */
3306         CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3307         CMP(TEXTURESTAGE, dwTextureStage),
3308         CMP(WIDTH, dwWidth),
3309         /* ZBUFFERBITDEPTH: "obsolete" */
3310     };
3311
3312 #undef CMP
3313
3314     unsigned int i;
3315
3316     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3317         return FALSE;
3318
3319     for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3320     {
3321         if (requested->dwFlags & compare[i].flag
3322             && memcmp((const char *)provided + compare[i].offset,
3323                       (const char *)requested + compare[i].offset,
3324                       compare[i].size) != 0)
3325             return FALSE;
3326     }
3327
3328     if (requested->dwFlags & DDSD_PIXELFORMAT)
3329     {
3330         if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3331                                                 &provided->u4.ddpfPixelFormat))
3332             return FALSE;
3333     }
3334
3335     return TRUE;
3336 }
3337
3338 #undef DDENUMSURFACES_SEARCHTYPE
3339 #undef DDENUMSURFACES_MATCHTYPE
3340
3341 struct surfacescallback2_context
3342 {
3343     LPDDENUMSURFACESCALLBACK2 func;
3344     void *context;
3345 };
3346
3347 struct surfacescallback_context
3348 {
3349     LPDDENUMSURFACESCALLBACK func;
3350     void *context;
3351 };
3352
3353 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3354         DDSURFACEDESC2 *surface_desc, void *context)
3355 {
3356     IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3357     struct surfacescallback2_context *cbcontext = context;
3358
3359     IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3360     IDirectDrawSurface7_Release(surface);
3361
3362     return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3363             surface_desc, cbcontext->context);
3364 }
3365
3366 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3367         DDSURFACEDESC2 *surface_desc, void *context)
3368 {
3369     IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3370     struct surfacescallback_context *cbcontext = context;
3371
3372     IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3373     IDirectDrawSurface7_Release(surface);
3374
3375     return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3376             (DDSURFACEDESC *)surface_desc, cbcontext->context);
3377 }
3378
3379 /*****************************************************************************
3380  * IDirectDraw7::EnumSurfaces
3381  *
3382  * Loops through all surfaces attached to this device and calls the
3383  * application callback. This can't be relayed to WineD3DDevice,
3384  * because some WineD3DSurfaces' parents are IParent objects
3385  *
3386  * Params:
3387  *  Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3388  *  DDSD: Description to filter for
3389  *  Context: Application-provided pointer, it's passed unmodified to the
3390  *           Callback function
3391  *  Callback: Address to call for each surface
3392  *
3393  * Returns:
3394  *  DDERR_INVALIDPARAMS if the callback is NULL
3395  *  DD_OK on success
3396  *
3397  *****************************************************************************/
3398 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3399         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3400 {
3401     /* The surface enumeration is handled by WineDDraw,
3402      * because it keeps track of all surfaces attached to
3403      * it. The filtering is done by our callback function,
3404      * because WineDDraw doesn't handle ddraw-like surface
3405      * caps structures
3406      */
3407     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3408     IDirectDrawSurfaceImpl *surf;
3409     BOOL all, nomatch;
3410     DDSURFACEDESC2 desc;
3411     struct list *entry, *entry2;
3412
3413     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3414             iface, Flags, DDSD, Context, Callback);
3415
3416     all = Flags & DDENUMSURFACES_ALL;
3417     nomatch = Flags & DDENUMSURFACES_NOMATCH;
3418
3419     if (!Callback)
3420         return DDERR_INVALIDPARAMS;
3421
3422     wined3d_mutex_lock();
3423
3424     /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3425     LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3426     {
3427         surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3428         if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3429         {
3430             TRACE("Enumerating surface %p.\n", surf);
3431             desc = surf->surface_desc;
3432             IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3433             if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3434             {
3435                 wined3d_mutex_unlock();
3436                 return DD_OK;
3437             }
3438         }
3439     }
3440
3441     wined3d_mutex_unlock();
3442
3443     return DD_OK;
3444 }
3445
3446 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3447         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3448 {
3449     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3450     struct surfacescallback2_context cbcontext;
3451
3452     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3453             iface, flags, surface_desc, context, callback);
3454
3455     cbcontext.func = callback;
3456     cbcontext.context = context;
3457
3458     return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc,
3459             &cbcontext, EnumSurfacesCallback2Thunk);
3460 }
3461
3462 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3463         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3464 {
3465     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3466     struct surfacescallback_context cbcontext;
3467     DDSURFACEDESC2 surface_desc2;
3468
3469     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3470             iface, flags, surface_desc, context, callback);
3471
3472     cbcontext.func = callback;
3473     cbcontext.context = context;
3474
3475     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3476     return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
3477             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3478 }
3479
3480 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3481         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3482 {
3483     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3484     struct surfacescallback_context cbcontext;
3485     DDSURFACEDESC2 surface_desc2;
3486
3487     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3488             iface, flags, surface_desc, context, callback);
3489
3490     cbcontext.func = callback;
3491     cbcontext.context = context;
3492
3493     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3494     return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
3495             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3496 }
3497
3498 /*****************************************************************************
3499  * DirectDrawCreateClipper (DDRAW.@)
3500  *
3501  * Creates a new IDirectDrawClipper object.
3502  *
3503  * Params:
3504  *  Clipper: Address to write the interface pointer to
3505  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3506  *            NULL
3507  *
3508  * Returns:
3509  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3510  *  E_OUTOFMEMORY if allocating the object failed
3511  *
3512  *****************************************************************************/
3513 HRESULT WINAPI
3514 DirectDrawCreateClipper(DWORD Flags,
3515                         LPDIRECTDRAWCLIPPER *Clipper,
3516                         IUnknown *UnkOuter)
3517 {
3518     IDirectDrawClipperImpl* object;
3519     HRESULT hr;
3520
3521     TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3522             Flags, Clipper, UnkOuter);
3523
3524     if (UnkOuter)
3525         return CLASS_E_NOAGGREGATION;
3526
3527     wined3d_mutex_lock();
3528
3529     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3530                      sizeof(IDirectDrawClipperImpl));
3531     if (object == NULL)
3532     {
3533         wined3d_mutex_unlock();
3534         return E_OUTOFMEMORY;
3535     }
3536
3537     hr = ddraw_clipper_init(object);
3538     if (FAILED(hr))
3539     {
3540         WARN("Failed to initialize clipper, hr %#x.\n", hr);
3541         HeapFree(GetProcessHeap(), 0, object);
3542         wined3d_mutex_unlock();
3543         return hr;
3544     }
3545
3546     TRACE("Created clipper %p.\n", object);
3547     *Clipper = &object->IDirectDrawClipper_iface;
3548     wined3d_mutex_unlock();
3549
3550     return DD_OK;
3551 }
3552
3553 /*****************************************************************************
3554  * IDirectDraw7::CreateClipper
3555  *
3556  * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3557  *
3558  *****************************************************************************/
3559 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3560         IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3561 {
3562     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3563             iface, Flags, Clipper, UnkOuter);
3564
3565     return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3566 }
3567
3568 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3569         IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3570 {
3571     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3572
3573     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3574             iface, flags, clipper, outer_unknown);
3575
3576     return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3577 }
3578
3579 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3580         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3581 {
3582     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3583
3584     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3585             iface, flags, clipper, outer_unknown);
3586
3587     return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3588 }
3589
3590 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3591         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3592 {
3593     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3594
3595     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3596             iface, flags, clipper, outer_unknown);
3597
3598     return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3599 }
3600
3601 /*****************************************************************************
3602  * IDirectDraw7::CreatePalette
3603  *
3604  * Creates a new IDirectDrawPalette object
3605  *
3606  * Params:
3607  *  Flags: The flags for the new clipper
3608  *  ColorTable: Color table to assign to the new clipper
3609  *  Palette: Address to write the interface pointer to
3610  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3611  *            NULL
3612  *
3613  * Returns:
3614  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3615  *  E_OUTOFMEMORY if allocating the object failed
3616  *
3617  *****************************************************************************/
3618 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3619         PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3620 {
3621     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3622     IDirectDrawPaletteImpl *object;
3623     HRESULT hr;
3624
3625     TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3626             iface, Flags, ColorTable, Palette, pUnkOuter);
3627
3628     if (pUnkOuter)
3629         return CLASS_E_NOAGGREGATION;
3630
3631     wined3d_mutex_lock();
3632
3633     /* The refcount test shows that a cooplevel is required for this */
3634     if(!This->cooperative_level)
3635     {
3636         WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3637         wined3d_mutex_unlock();
3638         return DDERR_NOCOOPERATIVELEVELSET;
3639     }
3640
3641     object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3642     if(!object)
3643     {
3644         ERR("Out of memory when allocating memory for a palette implementation\n");
3645         wined3d_mutex_unlock();
3646         return E_OUTOFMEMORY;
3647     }
3648
3649     hr = ddraw_palette_init(object, This, Flags, ColorTable);
3650     if (FAILED(hr))
3651     {
3652         WARN("Failed to initialize palette, hr %#x.\n", hr);
3653         HeapFree(GetProcessHeap(), 0, object);
3654         wined3d_mutex_unlock();
3655         return hr;
3656     }
3657
3658     TRACE("Created palette %p.\n", object);
3659     *Palette = &object->IDirectDrawPalette_iface;
3660     wined3d_mutex_unlock();
3661
3662     return DD_OK;
3663 }
3664
3665 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3666         IDirectDrawPalette **palette, IUnknown *outer_unknown)
3667 {
3668     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3669     HRESULT hr;
3670
3671     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3672             iface, flags, entries, palette, outer_unknown);
3673
3674     hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3675     if (SUCCEEDED(hr) && *palette)
3676     {
3677         IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3678         IDirectDraw7_Release(&This->IDirectDraw7_iface);
3679         IDirectDraw4_AddRef(iface);
3680         impl->ifaceToRelease = (IUnknown *)iface;
3681     }
3682     return hr;
3683 }
3684
3685 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3686         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3687 {
3688     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3689     HRESULT hr;
3690
3691     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3692             iface, flags, entries, palette, outer_unknown);
3693
3694     hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3695     if (SUCCEEDED(hr) && *palette)
3696     {
3697         IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3698         IDirectDraw7_Release(&This->IDirectDraw7_iface);
3699         impl->ifaceToRelease = NULL;
3700     }
3701
3702     return hr;
3703 }
3704
3705 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3706         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3707 {
3708     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3709     HRESULT hr;
3710
3711     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3712             iface, flags, entries, palette, outer_unknown);
3713
3714     hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3715     if (SUCCEEDED(hr) && *palette)
3716     {
3717         IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3718         IDirectDraw7_Release(&This->IDirectDraw7_iface);
3719         impl->ifaceToRelease = NULL;
3720     }
3721
3722     return hr;
3723 }
3724
3725 /*****************************************************************************
3726  * IDirectDraw7::DuplicateSurface
3727  *
3728  * Duplicates a surface. The surface memory points to the same memory as
3729  * the original surface, and it's released when the last surface referencing
3730  * it is released. I guess that's beyond Wine's surface management right now
3731  * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3732  * test application to implement this)
3733  *
3734  * Params:
3735  *  Src: Address of the source surface
3736  *  Dest: Address to write the new surface pointer to
3737  *
3738  * Returns:
3739  *  See IDirectDraw7::CreateSurface
3740  *
3741  *****************************************************************************/
3742 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3743         IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3744 {
3745     IDirectDrawSurfaceImpl *Surf = unsafe_impl_from_IDirectDrawSurface7(Src);
3746
3747     FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3748
3749     /* For now, simply create a new, independent surface */
3750     return IDirectDraw7_CreateSurface(iface,
3751                                       &Surf->surface_desc,
3752                                       Dest,
3753                                       NULL);
3754 }
3755
3756 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3757         IDirectDrawSurface4 **dst)
3758 {
3759     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3760     IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3761     IDirectDrawSurface7 *dst7;
3762     IDirectDrawSurfaceImpl *dst_impl;
3763     HRESULT hr;
3764
3765     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3766     hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3767             src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3768     if (FAILED(hr))
3769     {
3770         *dst = NULL;
3771         return hr;
3772     }
3773     dst_impl = impl_from_IDirectDrawSurface7(dst7);
3774     *dst = &dst_impl->IDirectDrawSurface4_iface;
3775     IDirectDrawSurface4_AddRef(*dst);
3776     IDirectDrawSurface7_Release(dst7);
3777
3778     return hr;
3779 }
3780
3781 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3782         IDirectDrawSurface *src, IDirectDrawSurface **dst)
3783 {
3784     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3785     IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3786     IDirectDrawSurface7 *dst7;
3787     IDirectDrawSurfaceImpl *dst_impl;
3788     HRESULT hr;
3789
3790     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3791     hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3792             src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3793     if (FAILED(hr))
3794         return hr;
3795     dst_impl = impl_from_IDirectDrawSurface7(dst7);
3796     *dst = &dst_impl->IDirectDrawSurface_iface;
3797     IDirectDrawSurface_AddRef(*dst);
3798     IDirectDrawSurface7_Release(dst7);
3799
3800     return hr;
3801 }
3802
3803 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3804         IDirectDrawSurface **dst)
3805 {
3806     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3807     IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3808     IDirectDrawSurface7 *dst7;
3809     IDirectDrawSurfaceImpl *dst_impl;
3810     HRESULT hr;
3811
3812     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3813     hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3814             src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3815     if (FAILED(hr))
3816         return hr;
3817     dst_impl = impl_from_IDirectDrawSurface7(dst7);
3818     *dst = &dst_impl->IDirectDrawSurface_iface;
3819     IDirectDrawSurface_AddRef(*dst);
3820     IDirectDrawSurface7_Release(dst7);
3821
3822     return hr;
3823 }
3824
3825 /*****************************************************************************
3826  * IDirect3D7::EnumDevices
3827  *
3828  * The EnumDevices method for IDirect3D7. It enumerates all supported
3829  * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3830  *
3831  * Params:
3832  *  callback: Function to call for each enumerated device
3833  *  context: Pointer to pass back to the app
3834  *
3835  * Returns:
3836  *  D3D_OK, or the return value of the GetCaps call
3837  *
3838  *****************************************************************************/
3839 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3840 {
3841     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
3842     D3DDEVICEDESC7 device_desc7;
3843     D3DDEVICEDESC device_desc1;
3844     HRESULT hr;
3845     size_t i;
3846
3847     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3848
3849     if (!callback)
3850         return DDERR_INVALIDPARAMS;
3851
3852     wined3d_mutex_lock();
3853
3854     hr = IDirect3DImpl_GetCaps(This->wined3d, &device_desc1, &device_desc7);
3855     if (hr != D3D_OK)
3856     {
3857         wined3d_mutex_unlock();
3858         return hr;
3859     }
3860
3861     for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3862     {
3863         HRESULT ret;
3864
3865         device_desc7.deviceGUID = *device_list7[i].device_guid;
3866         ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3867         if (ret != DDENUMRET_OK)
3868         {
3869             TRACE("Application cancelled the enumeration.\n");
3870             wined3d_mutex_unlock();
3871             return D3D_OK;
3872         }
3873     }
3874
3875     TRACE("End of enumeration.\n");
3876
3877     wined3d_mutex_unlock();
3878
3879     return D3D_OK;
3880 }
3881
3882 /*****************************************************************************
3883  * IDirect3D3::EnumDevices
3884  *
3885  * Enumerates all supported Direct3DDevice interfaces. This is the
3886  * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3887  *
3888  * Version 1, 2 and 3
3889  *
3890  * Params:
3891  *  callback: Application-provided routine to call for each enumerated device
3892  *  Context: Pointer to pass to the callback
3893  *
3894  * Returns:
3895  *  D3D_OK on success,
3896  *  The result of IDirect3DImpl_GetCaps if it failed
3897  *
3898  *****************************************************************************/
3899 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3900 {
3901     static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3902
3903     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
3904     D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3905     D3DDEVICEDESC7 device_desc7;
3906     HRESULT hr;
3907
3908     /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3909      * name string. Let's put the string in a sufficiently sized array in
3910      * writable memory. */
3911     char device_name[50];
3912     strcpy(device_name,"Direct3D HEL");
3913
3914     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3915
3916     if (!callback)
3917         return DDERR_INVALIDPARAMS;
3918
3919     wined3d_mutex_lock();
3920
3921     hr = IDirect3DImpl_GetCaps(This->wined3d, &device_desc1, &device_desc7);
3922     if (hr != D3D_OK)
3923     {
3924         wined3d_mutex_unlock();
3925         return hr;
3926     }
3927
3928     /* Do I have to enumerate the reference id? Note from old d3d7:
3929      * "It seems that enumerating the reference IID on Direct3D 1 games
3930      * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3931      *
3932      * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3933      * EnumReference which enables / disables enumerating the reference
3934      * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3935      * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3936      * demo directory suggest this.
3937      *
3938      * Some games(GTA 2) seem to use the second enumerated device, so I have
3939      * to enumerate at least 2 devices. So enumerate the reference device to
3940      * have 2 devices.
3941      *
3942      * Other games (Rollcage) tell emulation and hal device apart by certain
3943      * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3944      * limitation flag), and it refuses all devices that have the perspective
3945      * flag set. This way it refuses the emulation device, and HAL devices
3946      * never have POW2 unset in d3d7 on windows. */
3947     if (This->d3dversion != 1)
3948     {
3949         static CHAR reference_description[] = "RGB Direct3D emulation";
3950
3951         TRACE("Enumerating WineD3D D3DDevice interface.\n");
3952         hal_desc = device_desc1;
3953         hel_desc = device_desc1;
3954         /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3955         hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3956                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3957         hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3958                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3959         /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3960         hal_desc.dcmColorModel = 0;
3961
3962         hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3963                 device_name, &hal_desc, &hel_desc, context);
3964         if (hr != D3DENUMRET_OK)
3965         {
3966             TRACE("Application cancelled the enumeration.\n");
3967             wined3d_mutex_unlock();
3968             return D3D_OK;
3969         }
3970     }
3971
3972     strcpy(device_name,"Direct3D HAL");
3973
3974     TRACE("Enumerating HAL Direct3D device.\n");
3975     hal_desc = device_desc1;
3976     hel_desc = device_desc1;
3977
3978     /* The hal device does not have the pow2 flag set in hel, but in hal. */
3979     hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3980             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3981     hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3982             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3983     /* HAL devices have a HEL dcmColorModel of 0 */
3984     hel_desc.dcmColorModel = 0;
3985
3986     hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3987             device_name, &hal_desc, &hel_desc, context);
3988     if (hr != D3DENUMRET_OK)
3989     {
3990         TRACE("Application cancelled the enumeration.\n");
3991         wined3d_mutex_unlock();
3992         return D3D_OK;
3993     }
3994
3995     TRACE("End of enumeration.\n");
3996
3997     wined3d_mutex_unlock();
3998
3999     return D3D_OK;
4000 }
4001
4002 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4003 {
4004     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4005
4006     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4007
4008     return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4009 }
4010
4011 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4012 {
4013     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4014
4015     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4016
4017     return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4018 }
4019
4020 /*****************************************************************************
4021  * IDirect3D3::CreateLight
4022  *
4023  * Creates an IDirect3DLight interface. This interface is used in
4024  * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4025  * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4026  * uses the IDirect3DDevice7 interface with D3D7 lights.
4027  *
4028  * Version 1, 2 and 3
4029  *
4030  * Params:
4031  *  light: Address to store the new interface pointer
4032  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4033  *                 Must be NULL
4034  *
4035  * Returns:
4036  *  D3D_OK on success
4037  *  DDERR_OUTOFMEMORY if memory allocation failed
4038  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4039  *
4040  *****************************************************************************/
4041 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4042         IUnknown *outer_unknown)
4043 {
4044     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4045     IDirect3DLightImpl *object;
4046
4047     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4048
4049     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4050
4051     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4052     if (!object)
4053     {
4054         ERR("Failed to allocate light memory.\n");
4055         return DDERR_OUTOFMEMORY;
4056     }
4057
4058     d3d_light_init(object, This);
4059
4060     TRACE("Created light %p.\n", object);
4061     *light = &object->IDirect3DLight_iface;
4062
4063     return D3D_OK;
4064 }
4065
4066 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4067 {
4068     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4069
4070     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4071
4072     return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4073 }
4074
4075 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4076 {
4077     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4078
4079     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4080
4081     return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4082 }
4083
4084 /*****************************************************************************
4085  * IDirect3D3::CreateMaterial
4086  *
4087  * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4088  * and older versions. The IDirect3DMaterial implementation wraps its
4089  * functionality to IDirect3DDevice7::SetMaterial and friends.
4090  *
4091  * Version 1, 2 and 3
4092  *
4093  * Params:
4094  *  material: Address to store the new interface's pointer to
4095  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4096  *                 Must be NULL
4097  *
4098  * Returns:
4099  *  D3D_OK on success
4100  *  DDERR_OUTOFMEMORY if memory allocation failed
4101  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4102  *
4103  *****************************************************************************/
4104 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4105         IUnknown *outer_unknown)
4106 {
4107     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4108     IDirect3DMaterialImpl *object;
4109
4110     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4111
4112     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4113
4114     object = d3d_material_create(This);
4115     if (!object)
4116     {
4117         ERR("Failed to allocate material memory.\n");
4118         return DDERR_OUTOFMEMORY;
4119     }
4120
4121     TRACE("Created material %p.\n", object);
4122     *material = &object->IDirect3DMaterial3_iface;
4123
4124     return D3D_OK;
4125 }
4126
4127 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4128         IUnknown *outer_unknown)
4129 {
4130     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4131     IDirect3DMaterialImpl *object;
4132
4133     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4134
4135     object = d3d_material_create(This);
4136     if (!object)
4137     {
4138         ERR("Failed to allocate material memory.\n");
4139         return DDERR_OUTOFMEMORY;
4140     }
4141
4142     TRACE("Created material %p.\n", object);
4143     *material = &object->IDirect3DMaterial2_iface;
4144
4145     return D3D_OK;
4146 }
4147
4148 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4149         IUnknown *outer_unknown)
4150 {
4151     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4152     IDirect3DMaterialImpl *object;
4153
4154     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4155
4156     object = d3d_material_create(This);
4157     if (!object)
4158     {
4159         ERR("Failed to allocate material memory.\n");
4160         return DDERR_OUTOFMEMORY;
4161     }
4162
4163     TRACE("Created material %p.\n", object);
4164     *material = &object->IDirect3DMaterial_iface;
4165
4166     return D3D_OK;
4167 }
4168
4169 /*****************************************************************************
4170  * IDirect3D3::CreateViewport
4171  *
4172  * Creates an IDirect3DViewport interface. This interface is used
4173  * by Direct3D and earlier versions for Viewport management. In Direct3D7
4174  * it has been replaced by a viewport structure and
4175  * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4176  * uses the IDirect3DDevice7 methods for its functionality
4177  *
4178  * Params:
4179  *  Viewport: Address to store the new interface pointer
4180  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4181  *                 Must be NULL
4182  *
4183  * Returns:
4184  *  D3D_OK on success
4185  *  DDERR_OUTOFMEMORY if memory allocation failed
4186  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4187  *
4188  *****************************************************************************/
4189 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4190         IUnknown *outer_unknown)
4191 {
4192     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4193     IDirect3DViewportImpl *object;
4194
4195     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4196
4197     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4198
4199     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4200     if (!object)
4201     {
4202         ERR("Failed to allocate viewport memory.\n");
4203         return DDERR_OUTOFMEMORY;
4204     }
4205
4206     d3d_viewport_init(object, This);
4207
4208     TRACE("Created viewport %p.\n", object);
4209     *viewport = &object->IDirect3DViewport3_iface;
4210
4211     return D3D_OK;
4212 }
4213
4214 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4215 {
4216     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4217
4218     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4219
4220     return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4221             outer_unknown);
4222 }
4223
4224 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4225 {
4226     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4227
4228     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4229
4230     return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4231             outer_unknown);
4232 }
4233
4234 /*****************************************************************************
4235  * IDirect3D3::FindDevice
4236  *
4237  * This method finds a device with the requested properties and returns a
4238  * device description
4239  *
4240  * Verion 1, 2 and 3
4241  * Params:
4242  *  fds: Describes the requested device characteristics
4243  *  fdr: Returns the device description
4244  *
4245  * Returns:
4246  *  D3D_OK on success
4247  *  DDERR_INVALIDPARAMS if no device was found
4248  *
4249  *****************************************************************************/
4250 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4251 {
4252     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4253     D3DDEVICEDESC7 desc7;
4254     D3DDEVICEDESC desc1;
4255     HRESULT hr;
4256
4257     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4258
4259     if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4260
4261     if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4262             || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4263         return DDERR_INVALIDPARAMS;
4264
4265     if ((fds->dwFlags & D3DFDS_COLORMODEL)
4266             && fds->dcmColorModel != D3DCOLOR_RGB)
4267     {
4268         WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4269         return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4270     }
4271
4272     if (fds->dwFlags & D3DFDS_GUID)
4273     {
4274         TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4275         if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4276                 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4277                 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4278         {
4279             WARN("No match for this GUID.\n");
4280             return DDERR_NOTFOUND;
4281         }
4282     }
4283
4284     /* Get the caps */
4285     hr = IDirect3DImpl_GetCaps(This->wined3d, &desc1, &desc7);
4286     if (hr != D3D_OK) return hr;
4287
4288     /* Now return our own GUID */
4289     fdr->guid = IID_D3DDEVICE_WineD3D;
4290     fdr->ddHwDesc = desc1;
4291     fdr->ddSwDesc = desc1;
4292
4293     TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4294
4295     return D3D_OK;
4296 }
4297
4298 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4299 {
4300     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4301
4302     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4303
4304     return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4305 }
4306
4307 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4308 {
4309     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4310
4311     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4312
4313     return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4314 }
4315
4316 /*****************************************************************************
4317  * IDirect3D7::CreateDevice
4318  *
4319  * Creates an IDirect3DDevice7 interface.
4320  *
4321  * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4322  * DirectDraw surfaces and are created with
4323  * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4324  * create the device object and QueryInterfaces for IDirect3DDevice
4325  *
4326  * Params:
4327  *  refiid: IID of the device to create
4328  *  Surface: Initial rendertarget
4329  *  Device: Address to return the interface pointer
4330  *
4331  * Returns:
4332  *  D3D_OK on success
4333  *  DDERR_OUTOFMEMORY if memory allocation failed
4334  *  DDERR_INVALIDPARAMS if a device exists already
4335  *
4336  *****************************************************************************/
4337 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4338         IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4339 {
4340     IDirectDrawSurfaceImpl *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4341     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4342     IDirect3DDeviceImpl *object;
4343     HRESULT hr;
4344
4345     TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4346
4347     wined3d_mutex_lock();
4348     *device = NULL;
4349
4350     /* Fail device creation if non-opengl surfaces are used. */
4351     if (DefaultSurfaceType != SURFACE_OPENGL)
4352     {
4353         ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4354         ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4355
4356         /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4357          * is caught in CreateSurface or QueryInterface. */
4358         wined3d_mutex_unlock();
4359         return DDERR_NO3D;
4360     }
4361
4362     if (This->d3ddevice)
4363     {
4364         FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4365         wined3d_mutex_unlock();
4366         return DDERR_INVALIDPARAMS;
4367     }
4368
4369     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4370     if (!object)
4371     {
4372         ERR("Failed to allocate device memory.\n");
4373         wined3d_mutex_unlock();
4374         return DDERR_OUTOFMEMORY;
4375     }
4376
4377     hr = d3d_device_init(object, This, target);
4378     if (FAILED(hr))
4379     {
4380         WARN("Failed to initialize device, hr %#x.\n", hr);
4381         HeapFree(GetProcessHeap(), 0, object);
4382         wined3d_mutex_unlock();
4383         return hr;
4384     }
4385
4386     TRACE("Created device %p.\n", object);
4387     *device = &object->IDirect3DDevice7_iface;
4388
4389     wined3d_mutex_unlock();
4390
4391     return D3D_OK;
4392 }
4393
4394 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4395         IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4396 {
4397     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4398     IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4399     IDirect3DDevice7 *device7;
4400     IDirect3DDeviceImpl *device_impl;
4401     HRESULT hr;
4402
4403     TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4404             iface, debugstr_guid(riid), surface, device, outer_unknown);
4405
4406     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4407
4408     hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4409             surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
4410     if (SUCCEEDED(hr))
4411     {
4412         device_impl = impl_from_IDirect3DDevice7(device7);
4413         *device = &device_impl->IDirect3DDevice3_iface;
4414     }
4415
4416     return hr;
4417 }
4418
4419 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4420         IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4421 {
4422     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4423     IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4424     IDirect3DDevice7 *device7;
4425     IDirect3DDeviceImpl *device_impl;
4426     HRESULT hr;
4427
4428     TRACE("iface %p, riid %s, surface %p, device %p.\n",
4429             iface, debugstr_guid(riid), surface, device);
4430
4431     hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4432             surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
4433     if (SUCCEEDED(hr))
4434     {
4435         device_impl = impl_from_IDirect3DDevice7(device7);
4436         *device = &device_impl->IDirect3DDevice2_iface;
4437     }
4438
4439     return hr;
4440 }
4441
4442 /*****************************************************************************
4443  * IDirect3D7::CreateVertexBuffer
4444  *
4445  * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4446  * interface.
4447  *
4448  * Version 3 and 7
4449  *
4450  * Params:
4451  *  desc: Requested Vertex buffer properties
4452  *  vertex_buffer: Address to return the interface pointer at
4453  *  flags: Some flags, should be 0
4454  *
4455  * Returns
4456  *  D3D_OK on success
4457  *  DDERR_OUTOFMEMORY if memory allocation failed
4458  *  The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4459  *  DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4460  *
4461  *****************************************************************************/
4462 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4463         IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4464 {
4465     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4466     IDirect3DVertexBufferImpl *object;
4467     HRESULT hr;
4468
4469     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4470             iface, desc, vertex_buffer, flags);
4471
4472     if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4473
4474     hr = d3d_vertex_buffer_create(&object, This, desc);
4475     if (hr == D3D_OK)
4476     {
4477         TRACE("Created vertex buffer %p.\n", object);
4478         *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4479     }
4480     else
4481         WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4482
4483     return hr;
4484 }
4485
4486 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4487         IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4488 {
4489     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4490     IDirect3DVertexBufferImpl *object;
4491     HRESULT hr;
4492
4493     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4494             iface, desc, vertex_buffer, flags, outer_unknown);
4495
4496     if (outer_unknown)
4497         return CLASS_E_NOAGGREGATION;
4498     if (!vertex_buffer || !desc)
4499         return DDERR_INVALIDPARAMS;
4500
4501     hr = d3d_vertex_buffer_create(&object, This, desc);
4502     if (hr == D3D_OK)
4503     {
4504         TRACE("Created vertex buffer %p.\n", object);
4505         *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4506     }
4507     else
4508         WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4509
4510     return hr;
4511 }
4512
4513 /*****************************************************************************
4514  * IDirect3D7::EnumZBufferFormats
4515  *
4516  * Enumerates all supported Z buffer pixel formats
4517  *
4518  * Version 3 and 7
4519  *
4520  * Params:
4521  *  device_iid:
4522  *  callback: callback to call for each pixel format
4523  *  context: Pointer to pass back to the callback
4524  *
4525  * Returns:
4526  *  D3D_OK on success
4527  *  DDERR_INVALIDPARAMS if callback is NULL
4528  *  For details, see IWineD3DDevice::EnumZBufferFormats
4529  *
4530  *****************************************************************************/
4531 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4532         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4533 {
4534     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4535     struct wined3d_display_mode mode;
4536     WINED3DDEVTYPE type;
4537     unsigned int i;
4538     HRESULT hr;
4539
4540     /* Order matters. Specifically, BattleZone II (full version) expects the
4541      * 16-bit depth formats to be listed before the 24 and 32 ones. */
4542     static const enum wined3d_format_id formats[] =
4543     {
4544         WINED3DFMT_S1_UINT_D15_UNORM,
4545         WINED3DFMT_D16_UNORM,
4546         WINED3DFMT_X8D24_UNORM,
4547         WINED3DFMT_S4X4_UINT_D24_UNORM,
4548         WINED3DFMT_D24_UNORM_S8_UINT,
4549         WINED3DFMT_D32_UNORM,
4550     };
4551
4552     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4553             iface, debugstr_guid(device_iid), callback, context);
4554
4555     if (!callback) return DDERR_INVALIDPARAMS;
4556
4557     if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4558             || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4559             || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4560     {
4561         TRACE("Asked for HAL device.\n");
4562         type = WINED3DDEVTYPE_HAL;
4563     }
4564     else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4565             || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4566     {
4567         TRACE("Asked for SW device.\n");
4568         type = WINED3DDEVTYPE_SW;
4569     }
4570     else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4571     {
4572         TRACE("Asked for REF device.\n");
4573         type = WINED3DDEVTYPE_REF;
4574     }
4575     else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4576     {
4577         TRACE("Asked for NULLREF device.\n");
4578         type = WINED3DDEVTYPE_NULLREF;
4579     }
4580     else
4581     {
4582         FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4583         type = WINED3DDEVTYPE_HAL;
4584     }
4585
4586     wined3d_mutex_lock();
4587     /* We need an adapter format from somewhere to please wined3d and WGL.
4588      * Use the current display mode. So far all cards offer the same depth
4589      * stencil format for all modes, but if some do not and applications do
4590      * not like that we'll have to find some workaround, like iterating over
4591      * all imaginable formats and collecting all the depth stencil formats we
4592      * can get. */
4593     hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
4594
4595     for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4596     {
4597         hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4598                 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
4599         if (SUCCEEDED(hr))
4600         {
4601             DDPIXELFORMAT pformat;
4602
4603             memset(&pformat, 0, sizeof(pformat));
4604             pformat.dwSize = sizeof(pformat);
4605             PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4606
4607             TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4608             hr = callback(&pformat, context);
4609             if (hr != DDENUMRET_OK)
4610             {
4611                 TRACE("Format enumeration cancelled by application.\n");
4612                 wined3d_mutex_unlock();
4613                 return D3D_OK;
4614             }
4615         }
4616     }
4617
4618     /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4619      * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4620      * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4621      * newer enumerate both versions, so we do the same(bug 22434) */
4622     hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4623             WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, SURFACE_OPENGL);
4624     if (SUCCEEDED(hr))
4625     {
4626         DDPIXELFORMAT x8d24 =
4627         {
4628             sizeof(x8d24), DDPF_ZBUFFER, 0,
4629             {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4630         };
4631         TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4632         callback(&x8d24, context);
4633     }
4634
4635     TRACE("End of enumeration.\n");
4636
4637     wined3d_mutex_unlock();
4638
4639     return D3D_OK;
4640 }
4641
4642 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4643         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4644 {
4645     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4646
4647     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4648             iface, debugstr_guid(device_iid), callback, context);
4649
4650     return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
4651 }
4652
4653 /*****************************************************************************
4654  * IDirect3D7::EvictManagedTextures
4655  *
4656  * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4657  * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4658  *
4659  * Version 3 and 7
4660  *
4661  * Returns:
4662  *  D3D_OK, because it's a stub
4663  *
4664  *****************************************************************************/
4665 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4666 {
4667     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4668
4669     TRACE("iface %p!\n", iface);
4670
4671     wined3d_mutex_lock();
4672     if (This->d3d_initialized)
4673         wined3d_device_evict_managed_resources(This->wined3d_device);
4674     wined3d_mutex_unlock();
4675
4676     return D3D_OK;
4677 }
4678
4679 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4680 {
4681     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4682
4683     TRACE("iface %p.\n", iface);
4684
4685     return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
4686 }
4687
4688 /*****************************************************************************
4689  * IDirect3DImpl_GetCaps
4690  *
4691  * This function retrieves the device caps from wined3d
4692  * and converts it into a D3D7 and D3D - D3D3 structure
4693  * This is a helper function called from various places in ddraw
4694  *
4695  * Params:
4696  *  wined3d: The interface to get the caps from
4697  *  desc1: Old D3D <3 structure to fill (needed)
4698  *  desc7: D3D7 device desc structure to fill (needed)
4699  *
4700  * Returns
4701  *  D3D_OK on success, or the return value of IWineD3D::GetCaps
4702  *
4703  *****************************************************************************/
4704 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4705 {
4706     WINED3DCAPS wined3d_caps;
4707     HRESULT hr;
4708
4709     TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4710
4711     memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4712
4713     wined3d_mutex_lock();
4714     hr = wined3d_get_device_caps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
4715     wined3d_mutex_unlock();
4716     if (FAILED(hr))
4717     {
4718         WARN("Failed to get device caps, hr %#x.\n", hr);
4719         return hr;
4720     }
4721
4722     /* Copy the results into the d3d7 and d3d3 structures */
4723     desc7->dwDevCaps = wined3d_caps.DevCaps;
4724     desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4725     desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4726     desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4727     desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4728     desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4729     desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4730     desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4731     desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4732     desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4733     desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4734
4735     desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4736     desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4737
4738     desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4739     desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4740     desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4741     desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4742
4743     desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4744     desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4745     desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4746     desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4747
4748     desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4749     desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4750
4751     desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4752     desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4753
4754     desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4755     desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4756
4757     /* Remove all non-d3d7 caps */
4758     desc7->dwDevCaps &= (
4759         D3DDEVCAPS_FLOATTLVERTEX         | D3DDEVCAPS_SORTINCREASINGZ          | D3DDEVCAPS_SORTDECREASINGZ          |
4760         D3DDEVCAPS_SORTEXACT             | D3DDEVCAPS_EXECUTESYSTEMMEMORY      | D3DDEVCAPS_EXECUTEVIDEOMEMORY       |
4761         D3DDEVCAPS_TLVERTEXSYSTEMMEMORY  | D3DDEVCAPS_TLVERTEXVIDEOMEMORY      | D3DDEVCAPS_TEXTURESYSTEMMEMORY      |
4762         D3DDEVCAPS_TEXTUREVIDEOMEMORY    | D3DDEVCAPS_DRAWPRIMTLVERTEX         | D3DDEVCAPS_CANRENDERAFTERFLIP       |
4763         D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2          | D3DDEVCAPS_SEPARATETEXTUREMEMORIES  |
4764         D3DDEVCAPS_DRAWPRIMITIVES2EX     | D3DDEVCAPS_HWTRANSFORMANDLIGHT      | D3DDEVCAPS_CANBLTSYSTONONLOCAL      |
4765         D3DDEVCAPS_HWRASTERIZATION);
4766
4767     desc7->dwStencilCaps &= (
4768         D3DSTENCILCAPS_KEEP              | D3DSTENCILCAPS_ZERO                 | D3DSTENCILCAPS_REPLACE              |
4769         D3DSTENCILCAPS_INCRSAT           | D3DSTENCILCAPS_DECRSAT              | D3DSTENCILCAPS_INVERT               |
4770         D3DSTENCILCAPS_INCR              | D3DSTENCILCAPS_DECR);
4771
4772     /* FVF caps ?*/
4773
4774     desc7->dwTextureOpCaps &= (
4775         D3DTEXOPCAPS_DISABLE             | D3DTEXOPCAPS_SELECTARG1             | D3DTEXOPCAPS_SELECTARG2             |
4776         D3DTEXOPCAPS_MODULATE            | D3DTEXOPCAPS_MODULATE2X             | D3DTEXOPCAPS_MODULATE4X             |
4777         D3DTEXOPCAPS_ADD                 | D3DTEXOPCAPS_ADDSIGNED              | D3DTEXOPCAPS_ADDSIGNED2X            |
4778         D3DTEXOPCAPS_SUBTRACT            | D3DTEXOPCAPS_ADDSMOOTH              | D3DTEXOPCAPS_BLENDTEXTUREALPHA      |
4779         D3DTEXOPCAPS_BLENDFACTORALPHA    | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM    | D3DTEXOPCAPS_BLENDCURRENTALPHA      |
4780         D3DTEXOPCAPS_PREMODULATE         | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4781         D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP    |
4782         D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4783
4784     desc7->dwVertexProcessingCaps &= (
4785         D3DVTXPCAPS_TEXGEN               | D3DVTXPCAPS_MATERIALSOURCE7         | D3DVTXPCAPS_VERTEXFOG               |
4786         D3DVTXPCAPS_DIRECTIONALLIGHTS    | D3DVTXPCAPS_POSITIONALLIGHTS        | D3DVTXPCAPS_LOCALVIEWER);
4787
4788     desc7->dpcLineCaps.dwMiscCaps &= (
4789         D3DPMISCCAPS_MASKPLANES          | D3DPMISCCAPS_MASKZ                  | D3DPMISCCAPS_LINEPATTERNREP         |
4790         D3DPMISCCAPS_CONFORMANT          | D3DPMISCCAPS_CULLNONE               | D3DPMISCCAPS_CULLCW                 |
4791         D3DPMISCCAPS_CULLCCW);
4792
4793     desc7->dpcLineCaps.dwRasterCaps &= (
4794         D3DPRASTERCAPS_DITHER            | D3DPRASTERCAPS_ROP2                 | D3DPRASTERCAPS_XOR                  |
4795         D3DPRASTERCAPS_PAT               | D3DPRASTERCAPS_ZTEST                | D3DPRASTERCAPS_SUBPIXEL             |
4796         D3DPRASTERCAPS_SUBPIXELX         | D3DPRASTERCAPS_FOGVERTEX            | D3DPRASTERCAPS_FOGTABLE             |
4797         D3DPRASTERCAPS_STIPPLE           | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4798         D3DPRASTERCAPS_ANTIALIASEDGES    | D3DPRASTERCAPS_MIPMAPLODBIAS        | D3DPRASTERCAPS_ZBIAS                |
4799         D3DPRASTERCAPS_ZBUFFERLESSHSR    | D3DPRASTERCAPS_FOGRANGE             | D3DPRASTERCAPS_ANISOTROPY           |
4800         D3DPRASTERCAPS_WBUFFER           | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG           |
4801         D3DPRASTERCAPS_ZFOG);
4802
4803     desc7->dpcLineCaps.dwZCmpCaps &= (
4804         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
4805         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
4806         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
4807
4808     desc7->dpcLineCaps.dwSrcBlendCaps &= (
4809         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
4810         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
4811         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
4812         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
4813         D3DPBLENDCAPS_BOTHINVSRCALPHA);
4814
4815     desc7->dpcLineCaps.dwDestBlendCaps &= (
4816         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
4817         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
4818         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
4819         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
4820         D3DPBLENDCAPS_BOTHINVSRCALPHA);
4821
4822     desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4823         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
4824         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
4825         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
4826
4827     desc7->dpcLineCaps.dwShadeCaps &= (
4828         D3DPSHADECAPS_COLORFLATMONO      | D3DPSHADECAPS_COLORFLATRGB          | D3DPSHADECAPS_COLORGOURAUDMONO      |
4829         D3DPSHADECAPS_COLORGOURAUDRGB    | D3DPSHADECAPS_COLORPHONGMONO        | D3DPSHADECAPS_COLORPHONGRGB         |
4830         D3DPSHADECAPS_SPECULARFLATMONO   | D3DPSHADECAPS_SPECULARFLATRGB       | D3DPSHADECAPS_SPECULARGOURAUDMONO   |
4831         D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO     | D3DPSHADECAPS_SPECULARPHONGRGB      |
4832         D3DPSHADECAPS_ALPHAFLATBLEND     | D3DPSHADECAPS_ALPHAFLATSTIPPLED     | D3DPSHADECAPS_ALPHAGOURAUDBLEND     |
4833         D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND     | D3DPSHADECAPS_ALPHAPHONGSTIPPLED    |
4834         D3DPSHADECAPS_FOGFLAT            | D3DPSHADECAPS_FOGGOURAUD            | D3DPSHADECAPS_FOGPHONG);
4835
4836     desc7->dpcLineCaps.dwTextureCaps &= (
4837         D3DPTEXTURECAPS_PERSPECTIVE      | D3DPTEXTURECAPS_POW2                | D3DPTEXTURECAPS_ALPHA               |
4838         D3DPTEXTURECAPS_TRANSPARENCY     | D3DPTEXTURECAPS_BORDER              | D3DPTEXTURECAPS_SQUAREONLY          |
4839         D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL  |
4840         D3DPTEXTURECAPS_PROJECTED        | D3DPTEXTURECAPS_CUBEMAP             | D3DPTEXTURECAPS_COLORKEYBLEND);
4841
4842     desc7->dpcLineCaps.dwTextureFilterCaps &= (
4843         D3DPTFILTERCAPS_NEAREST          | D3DPTFILTERCAPS_LINEAR              | D3DPTFILTERCAPS_MIPNEAREST          |
4844         D3DPTFILTERCAPS_MIPLINEAR        | D3DPTFILTERCAPS_LINEARMIPNEAREST    | D3DPTFILTERCAPS_LINEARMIPLINEAR     |
4845         D3DPTFILTERCAPS_MINFPOINT        | D3DPTFILTERCAPS_MINFLINEAR          | D3DPTFILTERCAPS_MINFANISOTROPIC     |
4846         D3DPTFILTERCAPS_MIPFPOINT        | D3DPTFILTERCAPS_MIPFLINEAR          | D3DPTFILTERCAPS_MAGFPOINT           |
4847         D3DPTFILTERCAPS_MAGFLINEAR       | D3DPTFILTERCAPS_MAGFANISOTROPIC     | D3DPTFILTERCAPS_MAGFAFLATCUBIC      |
4848         D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4849
4850     desc7->dpcLineCaps.dwTextureBlendCaps &= (
4851         D3DPTBLENDCAPS_DECAL             | D3DPTBLENDCAPS_MODULATE             | D3DPTBLENDCAPS_DECALALPHA           |
4852         D3DPTBLENDCAPS_MODULATEALPHA     | D3DPTBLENDCAPS_DECALMASK            | D3DPTBLENDCAPS_MODULATEMASK         |
4853         D3DPTBLENDCAPS_COPY              | D3DPTBLENDCAPS_ADD);
4854
4855     desc7->dpcLineCaps.dwTextureAddressCaps &= (
4856         D3DPTADDRESSCAPS_WRAP            | D3DPTADDRESSCAPS_MIRROR             | D3DPTADDRESSCAPS_CLAMP              |
4857         D3DPTADDRESSCAPS_BORDER          | D3DPTADDRESSCAPS_INDEPENDENTUV);
4858
4859     if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4860     {
4861         /* DirectX7 always has the np2 flag set, no matter what the card
4862          * supports. Some old games (Rollcage) check the caps incorrectly.
4863          * If wined3d supports nonpow2 textures it also has np2 conditional
4864          * support. */
4865         desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4866     }
4867
4868     /* Fill the missing members, and do some fixup */
4869     desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4870     desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4871                                             D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4872                                             D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4873                                             D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4874     desc7->dpcLineCaps.dwStippleWidth = 32;
4875     desc7->dpcLineCaps.dwStippleHeight = 32;
4876     /* Use the same for the TriCaps */
4877     desc7->dpcTriCaps = desc7->dpcLineCaps;
4878
4879     desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4880     desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4881     desc7->dwMinTextureWidth = 1;
4882     desc7->dwMinTextureHeight = 1;
4883
4884     /* Convert DWORDs safely to WORDs */
4885     if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4886     else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4887     if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4888     else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4889
4890     if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4891     else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4892     if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4893     else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4894
4895     desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4896
4897     desc7->dwReserved1 = 0;
4898     desc7->dwReserved2 = 0;
4899     desc7->dwReserved3 = 0;
4900     desc7->dwReserved4 = 0;
4901
4902     /* Fill the old structure */
4903     memset(desc1, 0, sizeof(*desc1));
4904     desc1->dwSize = sizeof(D3DDEVICEDESC);
4905     desc1->dwFlags = D3DDD_COLORMODEL
4906             | D3DDD_DEVCAPS
4907             | D3DDD_TRANSFORMCAPS
4908             | D3DDD_BCLIPPING
4909             | D3DDD_LIGHTINGCAPS
4910             | D3DDD_LINECAPS
4911             | D3DDD_TRICAPS
4912             | D3DDD_DEVICERENDERBITDEPTH
4913             | D3DDD_DEVICEZBUFFERBITDEPTH
4914             | D3DDD_MAXBUFFERSIZE
4915             | D3DDD_MAXVERTEXCOUNT;
4916
4917     desc1->dcmColorModel = D3DCOLOR_RGB;
4918     desc1->dwDevCaps = desc7->dwDevCaps;
4919     desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4920     desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4921     desc1->bClipping = TRUE;
4922     desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4923     desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4924             | D3DLIGHTCAPS_PARALLELPOINT
4925             | D3DLIGHTCAPS_POINT
4926             | D3DLIGHTCAPS_SPOT;
4927
4928     desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4929     desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4930
4931     desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4932     desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4933     desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4934     desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4935     desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4936     desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4937     desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
4938     desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
4939     desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
4940     desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
4941     desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
4942     desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
4943     desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
4944
4945     desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
4946     desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
4947     desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
4948     desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
4949     desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
4950     desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
4951     desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
4952     desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
4953     desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
4954     desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
4955     desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
4956     desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
4957     desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
4958
4959     desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
4960     desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
4961     desc1->dwMaxBufferSize = 0;
4962     desc1->dwMaxVertexCount = 65536;
4963     desc1->dwMinTextureWidth  = desc7->dwMinTextureWidth;
4964     desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
4965     desc1->dwMaxTextureWidth  = desc7->dwMaxTextureWidth;
4966     desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
4967     desc1->dwMinStippleWidth  = 1;
4968     desc1->dwMinStippleHeight = 1;
4969     desc1->dwMaxStippleWidth  = 32;
4970     desc1->dwMaxStippleHeight = 32;
4971     desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
4972     desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
4973     desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
4974     desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
4975     desc1->dvGuardBandRight = desc7->dvGuardBandRight;
4976     desc1->dvGuardBandTop = desc7->dvGuardBandTop;
4977     desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
4978     desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
4979     desc1->dwStencilCaps = desc7->dwStencilCaps;
4980     desc1->dwFVFCaps = desc7->dwFVFCaps;
4981     desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
4982     desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
4983     desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
4984
4985     return DD_OK;
4986 }
4987
4988 /*****************************************************************************
4989  * IDirectDraw7 VTable
4990  *****************************************************************************/
4991 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4992 {
4993     /* IUnknown */
4994     ddraw7_QueryInterface,
4995     ddraw7_AddRef,
4996     ddraw7_Release,
4997     /* IDirectDraw */
4998     ddraw7_Compact,
4999     ddraw7_CreateClipper,
5000     ddraw7_CreatePalette,
5001     ddraw7_CreateSurface,
5002     ddraw7_DuplicateSurface,
5003     ddraw7_EnumDisplayModes,
5004     ddraw7_EnumSurfaces,
5005     ddraw7_FlipToGDISurface,
5006     ddraw7_GetCaps,
5007     ddraw7_GetDisplayMode,
5008     ddraw7_GetFourCCCodes,
5009     ddraw7_GetGDISurface,
5010     ddraw7_GetMonitorFrequency,
5011     ddraw7_GetScanLine,
5012     ddraw7_GetVerticalBlankStatus,
5013     ddraw7_Initialize,
5014     ddraw7_RestoreDisplayMode,
5015     ddraw7_SetCooperativeLevel,
5016     ddraw7_SetDisplayMode,
5017     ddraw7_WaitForVerticalBlank,
5018     /* IDirectDraw2 */
5019     ddraw7_GetAvailableVidMem,
5020     /* IDirectDraw3 */
5021     ddraw7_GetSurfaceFromDC,
5022     /* IDirectDraw4 */
5023     ddraw7_RestoreAllSurfaces,
5024     ddraw7_TestCooperativeLevel,
5025     ddraw7_GetDeviceIdentifier,
5026     /* IDirectDraw7 */
5027     ddraw7_StartModeTest,
5028     ddraw7_EvaluateMode
5029 };
5030
5031 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5032 {
5033     /* IUnknown */
5034     ddraw4_QueryInterface,
5035     ddraw4_AddRef,
5036     ddraw4_Release,
5037     /* IDirectDraw */
5038     ddraw4_Compact,
5039     ddraw4_CreateClipper,
5040     ddraw4_CreatePalette,
5041     ddraw4_CreateSurface,
5042     ddraw4_DuplicateSurface,
5043     ddraw4_EnumDisplayModes,
5044     ddraw4_EnumSurfaces,
5045     ddraw4_FlipToGDISurface,
5046     ddraw4_GetCaps,
5047     ddraw4_GetDisplayMode,
5048     ddraw4_GetFourCCCodes,
5049     ddraw4_GetGDISurface,
5050     ddraw4_GetMonitorFrequency,
5051     ddraw4_GetScanLine,
5052     ddraw4_GetVerticalBlankStatus,
5053     ddraw4_Initialize,
5054     ddraw4_RestoreDisplayMode,
5055     ddraw4_SetCooperativeLevel,
5056     ddraw4_SetDisplayMode,
5057     ddraw4_WaitForVerticalBlank,
5058     /* IDirectDraw2 */
5059     ddraw4_GetAvailableVidMem,
5060     /* IDirectDraw3 */
5061     ddraw4_GetSurfaceFromDC,
5062     /* IDirectDraw4 */
5063     ddraw4_RestoreAllSurfaces,
5064     ddraw4_TestCooperativeLevel,
5065     ddraw4_GetDeviceIdentifier,
5066 };
5067
5068 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5069 {
5070     /* IUnknown */
5071     ddraw2_QueryInterface,
5072     ddraw2_AddRef,
5073     ddraw2_Release,
5074     /* IDirectDraw */
5075     ddraw2_Compact,
5076     ddraw2_CreateClipper,
5077     ddraw2_CreatePalette,
5078     ddraw2_CreateSurface,
5079     ddraw2_DuplicateSurface,
5080     ddraw2_EnumDisplayModes,
5081     ddraw2_EnumSurfaces,
5082     ddraw2_FlipToGDISurface,
5083     ddraw2_GetCaps,
5084     ddraw2_GetDisplayMode,
5085     ddraw2_GetFourCCCodes,
5086     ddraw2_GetGDISurface,
5087     ddraw2_GetMonitorFrequency,
5088     ddraw2_GetScanLine,
5089     ddraw2_GetVerticalBlankStatus,
5090     ddraw2_Initialize,
5091     ddraw2_RestoreDisplayMode,
5092     ddraw2_SetCooperativeLevel,
5093     ddraw2_SetDisplayMode,
5094     ddraw2_WaitForVerticalBlank,
5095     /* IDirectDraw2 */
5096     ddraw2_GetAvailableVidMem,
5097 };
5098
5099 static const struct IDirectDrawVtbl ddraw1_vtbl =
5100 {
5101     /* IUnknown */
5102     ddraw1_QueryInterface,
5103     ddraw1_AddRef,
5104     ddraw1_Release,
5105     /* IDirectDraw */
5106     ddraw1_Compact,
5107     ddraw1_CreateClipper,
5108     ddraw1_CreatePalette,
5109     ddraw1_CreateSurface,
5110     ddraw1_DuplicateSurface,
5111     ddraw1_EnumDisplayModes,
5112     ddraw1_EnumSurfaces,
5113     ddraw1_FlipToGDISurface,
5114     ddraw1_GetCaps,
5115     ddraw1_GetDisplayMode,
5116     ddraw1_GetFourCCCodes,
5117     ddraw1_GetGDISurface,
5118     ddraw1_GetMonitorFrequency,
5119     ddraw1_GetScanLine,
5120     ddraw1_GetVerticalBlankStatus,
5121     ddraw1_Initialize,
5122     ddraw1_RestoreDisplayMode,
5123     ddraw1_SetCooperativeLevel,
5124     ddraw1_SetDisplayMode,
5125     ddraw1_WaitForVerticalBlank,
5126 };
5127
5128 static const struct IDirect3D7Vtbl d3d7_vtbl =
5129 {
5130     /* IUnknown methods */
5131     d3d7_QueryInterface,
5132     d3d7_AddRef,
5133     d3d7_Release,
5134     /* IDirect3D7 methods */
5135     d3d7_EnumDevices,
5136     d3d7_CreateDevice,
5137     d3d7_CreateVertexBuffer,
5138     d3d7_EnumZBufferFormats,
5139     d3d7_EvictManagedTextures
5140 };
5141
5142 static const struct IDirect3D3Vtbl d3d3_vtbl =
5143 {
5144     /* IUnknown methods */
5145     d3d3_QueryInterface,
5146     d3d3_AddRef,
5147     d3d3_Release,
5148     /* IDirect3D3 methods */
5149     d3d3_EnumDevices,
5150     d3d3_CreateLight,
5151     d3d3_CreateMaterial,
5152     d3d3_CreateViewport,
5153     d3d3_FindDevice,
5154     d3d3_CreateDevice,
5155     d3d3_CreateVertexBuffer,
5156     d3d3_EnumZBufferFormats,
5157     d3d3_EvictManagedTextures
5158 };
5159
5160 static const struct IDirect3D2Vtbl d3d2_vtbl =
5161 {
5162     /* IUnknown methods */
5163     d3d2_QueryInterface,
5164     d3d2_AddRef,
5165     d3d2_Release,
5166     /* IDirect3D2 methods */
5167     d3d2_EnumDevices,
5168     d3d2_CreateLight,
5169     d3d2_CreateMaterial,
5170     d3d2_CreateViewport,
5171     d3d2_FindDevice,
5172     d3d2_CreateDevice
5173 };
5174
5175 static const struct IDirect3DVtbl d3d1_vtbl =
5176 {
5177     /* IUnknown methods */
5178     d3d1_QueryInterface,
5179     d3d1_AddRef,
5180     d3d1_Release,
5181     /* IDirect3D methods */
5182     d3d1_Initialize,
5183     d3d1_EnumDevices,
5184     d3d1_CreateLight,
5185     d3d1_CreateMaterial,
5186     d3d1_CreateViewport,
5187     d3d1_FindDevice
5188 };
5189
5190 /*****************************************************************************
5191  * ddraw_find_decl
5192  *
5193  * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5194  * if none was found.
5195  *
5196  * This function is in ddraw.c and the DDraw object space because D3D7
5197  * vertex buffers are created using the IDirect3D interface to the ddraw
5198  * object, so they can be valid across D3D devices(theoretically. The ddraw
5199  * object also owns the wined3d device
5200  *
5201  * Parameters:
5202  *  This: Device
5203  *  fvf: Fvf to find the decl for
5204  *
5205  * Returns:
5206  *  NULL in case of an error, the vertex declaration for the FVF otherwise.
5207  *
5208  *****************************************************************************/
5209 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5210 {
5211     struct wined3d_vertex_declaration *pDecl = NULL;
5212     HRESULT hr;
5213     int p, low, high; /* deliberately signed */
5214     struct FvfToDecl *convertedDecls = This->decls;
5215
5216     TRACE("Searching for declaration for fvf %08x... ", fvf);
5217
5218     low = 0;
5219     high = This->numConvertedDecls - 1;
5220     while(low <= high) {
5221         p = (low + high) >> 1;
5222         TRACE("%d ", p);
5223         if(convertedDecls[p].fvf == fvf) {
5224             TRACE("found %p\n", convertedDecls[p].decl);
5225             return convertedDecls[p].decl;
5226         } else if(convertedDecls[p].fvf < fvf) {
5227             low = p + 1;
5228         } else {
5229             high = p - 1;
5230         }
5231     }
5232     TRACE("not found. Creating and inserting at position %d.\n", low);
5233
5234     hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5235             fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5236     if (hr != S_OK) return NULL;
5237
5238     if(This->declArraySize == This->numConvertedDecls) {
5239         int grow = max(This->declArraySize / 2, 8);
5240         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5241                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5242         if (!convertedDecls)
5243         {
5244             wined3d_vertex_declaration_decref(pDecl);
5245             return NULL;
5246         }
5247         This->decls = convertedDecls;
5248         This->declArraySize += grow;
5249     }
5250
5251     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5252     convertedDecls[low].decl = pDecl;
5253     convertedDecls[low].fvf = fvf;
5254     This->numConvertedDecls++;
5255
5256     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5257     return pDecl;
5258 }
5259
5260 static inline struct IDirectDrawImpl *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5261 {
5262     return CONTAINING_RECORD(device_parent, struct IDirectDrawImpl, device_parent);
5263 }
5264
5265 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5266         struct wined3d_device *device)
5267 {
5268     TRACE("device_parent %p, device %p.\n", device_parent, device);
5269 }
5270
5271 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5272         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5273         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
5274 {
5275     struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5276     IDirectDrawSurfaceImpl *surf = NULL;
5277     UINT i = 0;
5278     DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5279
5280     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5281             "\tpool %#x, level %u, face %u, surface %p.\n",
5282             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5283
5284     searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5285     switch(face)
5286     {
5287         case WINED3DCUBEMAP_FACE_POSITIVE_X:
5288             TRACE("Asked for positive x\n");
5289             if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5290             {
5291                 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5292             }
5293             surf = ddraw->tex_root; break;
5294         case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5295             TRACE("Asked for negative x\n");
5296             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5297         case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5298             TRACE("Asked for positive y\n");
5299             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5300         case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5301             TRACE("Asked for negative y\n");
5302             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5303         case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5304             TRACE("Asked for positive z\n");
5305             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5306         case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5307             TRACE("Asked for negative z\n");
5308             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5309         default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5310     }
5311
5312     if (!surf)
5313     {
5314         IDirectDrawSurface7 *attached;
5315         IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
5316         surf = unsafe_impl_from_IDirectDrawSurface7(attached);
5317         IDirectDrawSurface7_Release(attached);
5318     }
5319     if (!surf) ERR("root search surface not found\n");
5320
5321     /* Find the wanted mipmap. There are enough mipmaps in the chain */
5322     while (i < level)
5323     {
5324         IDirectDrawSurface7 *attached;
5325         IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
5326         if(!attached) ERR("Surface not found\n");
5327         surf = impl_from_IDirectDrawSurface7(attached);
5328         IDirectDrawSurface7_Release(attached);
5329         ++i;
5330     }
5331
5332     /* Return the surface */
5333     *surface = surf->wined3d_surface;
5334     wined3d_surface_incref(*surface);
5335
5336     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5337
5338     return D3D_OK;
5339 }
5340
5341 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5342 {
5343     struct IDirectDrawImpl *ddraw = parent;
5344     ddraw->wined3d_frontbuffer = NULL;
5345 }
5346
5347 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5348 {
5349     ddraw_frontbuffer_destroyed,
5350 };
5351
5352 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5353         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5354         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5355         struct wined3d_surface **surface)
5356 {
5357     struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5358     HRESULT hr;
5359
5360     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5361             "\tmultisample_quality %u, lockable %u, surface %p.\n",
5362             device_parent, container_parent, width, height, format, multisample_type,
5363             multisample_quality, lockable, surface);
5364
5365     if (ddraw->wined3d_frontbuffer)
5366     {
5367         ERR("Frontbuffer already created.\n");
5368         return E_FAIL;
5369     }
5370
5371     hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format, lockable, FALSE, 0,
5372             WINED3DUSAGE_RENDERTARGET, WINED3DPOOL_DEFAULT, multisample_type, multisample_quality,
5373             DefaultSurfaceType, ddraw, &ddraw_frontbuffer_parent_ops, surface);
5374     if (SUCCEEDED(hr))
5375         ddraw->wined3d_frontbuffer = *surface;
5376
5377     return hr;
5378 }
5379
5380 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5381         UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5382         DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5383 {
5384     ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5385     return E_NOTIMPL;
5386 }
5387
5388 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5389         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5390         WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
5391 {
5392     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5393             "format %#x, pool %#x, usage %#x, volume %p.\n",
5394             device_parent, container_parent, width, height, depth,
5395             format, pool, usage, volume);
5396
5397     ERR("Not implemented!\n");
5398
5399     return E_NOTIMPL;
5400 }
5401
5402 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5403         WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
5404 {
5405     struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5406     HRESULT hr;
5407
5408     TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent, present_parameters, swapchain);
5409
5410     if (ddraw->wined3d_swapchain)
5411     {
5412         ERR("Swapchain already created.\n");
5413         return E_FAIL;
5414     }
5415
5416     hr = wined3d_swapchain_create(ddraw->wined3d_device, present_parameters,
5417             DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5418     if (FAILED(hr))
5419         WARN("Failed to create swapchain, hr %#x.\n", hr);
5420
5421     return hr;
5422 }
5423
5424 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5425 {
5426     device_parent_wined3d_device_created,
5427     device_parent_create_surface,
5428     device_parent_create_rendertarget,
5429     device_parent_create_depth_stencil,
5430     device_parent_create_volume,
5431     device_parent_create_swapchain,
5432 };
5433
5434 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5435 {
5436     HRESULT hr;
5437     HDC hDC;
5438
5439     ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5440     ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5441     ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5442     ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5443     ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5444     ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5445     ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5446     ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5447     ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5448     ddraw->numIfaces = 1;
5449     ddraw->ref7 = 1;
5450
5451     /* Get the current screen settings. */
5452     hDC = GetDC(0);
5453     ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5454     ReleaseDC(0, hDC);
5455     ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5456     ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5457
5458     ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS,
5459             &ddraw->IDirectDraw7_iface);
5460     if (!ddraw->wined3d)
5461     {
5462         WARN("Failed to create a wined3d object.\n");
5463         return E_OUTOFMEMORY;
5464     }
5465
5466     hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5467             NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5468     if (FAILED(hr))
5469     {
5470         WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5471         wined3d_decref(ddraw->wined3d);
5472         return hr;
5473     }
5474
5475     list_init(&ddraw->surface_list);
5476
5477     return DD_OK;
5478 }