2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 /* Shader handle functions */
40 static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
41 if (This->free_shader_handles) {
42 /* Use a free handle */
43 shader_handle *handle = This->free_shader_handles;
44 This->free_shader_handles = *handle;
47 if (!(This->allocated_shader_handles < This->shader_handle_table_size)) {
49 DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1);
50 shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle));
51 if (!new_handles) return NULL;
52 This->shader_handles = new_handles;
53 This->shader_handle_table_size = new_size;
56 return &This->shader_handles[This->allocated_shader_handles++];
59 static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) {
60 *handle = This->free_shader_handles;
61 This->free_shader_handles = handle;
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
67 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
69 if (IsEqualGUID(riid, &IID_IUnknown)
70 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
71 IUnknown_AddRef(iface);
76 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
81 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
82 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
83 ULONG ref = InterlockedIncrement(&This->ref);
85 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
90 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
91 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
94 if (This->inDestruction) return 0;
95 ref = InterlockedDecrement(&This->ref);
97 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
100 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
101 This->inDestruction = TRUE;
102 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
103 IWineD3DDevice_Release(This->WineD3DDevice);
104 HeapFree(GetProcessHeap(), 0, This->shader_handles);
105 HeapFree(GetProcessHeap(), 0, This);
110 /* IDirect3DDevice Interface follow: */
111 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
112 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
114 TRACE("(%p) : Relay\n", This);
115 return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
118 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
119 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
121 TRACE("(%p) Relay\n", This);
122 return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
125 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
126 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
128 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
129 return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
132 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
133 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
137 TRACE("(%p) Relay\n", This);
139 if (NULL == ppD3D8) {
140 return D3DERR_INVALIDCALL;
142 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
143 if (hr == D3D_OK && pWineD3D != NULL)
145 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
146 IWineD3D_Release(pWineD3D);
148 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
151 TRACE("(%p) returning %p\n",This , *ppD3D8);
155 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
156 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
157 HRESULT hrc = D3D_OK;
158 WINED3DCAPS *pWineCaps;
160 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
162 return D3DERR_INVALIDCALL;
164 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
165 if(pWineCaps == NULL){
166 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
169 D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
170 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
171 HeapFree(GetProcessHeap(), 0, pWineCaps);
173 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
174 if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
175 pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
177 if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
178 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
181 TRACE("Returning %p %p\n", This, pCaps);
185 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
186 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
187 TRACE("(%p) Relay\n", This);
188 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
191 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
192 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
193 TRACE("(%p) Relay\n", This);
194 return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
197 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
198 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
199 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
200 TRACE("(%p) Relay\n", This);
202 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
203 return WINED3DERR_INVALIDCALL;
205 return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
208 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
209 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
210 TRACE("(%p) Relay\n", This);
211 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
214 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
215 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
216 TRACE("(%p) Relay\n", This);
218 return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
221 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
222 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
223 IDirect3DSwapChain8Impl* object;
224 HRESULT hrc = D3D_OK;
225 WINED3DPRESENT_PARAMETERS localParameters;
227 TRACE("(%p) Relay\n", This);
229 /* Fix the back buffer count */
230 if(pPresentationParameters->BackBufferCount == 0) {
231 pPresentationParameters->BackBufferCount = 1;
234 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
235 if (NULL == object) {
236 FIXME("Allocation of memory failed\n");
238 return D3DERR_OUTOFVIDEOMEMORY;
241 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
243 /* Allocate an associated WineD3DDevice object */
244 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
245 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
246 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
247 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
248 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
249 localParameters.MultiSampleQuality = 0; /* d3d9 only */
250 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
251 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
252 localParameters.Windowed = pPresentationParameters->Windowed;
253 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
254 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
255 localParameters.Flags = pPresentationParameters->Flags;
256 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
257 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
259 hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface);
261 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
262 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
263 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
264 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
265 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
266 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
267 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
268 pPresentationParameters->Windowed = localParameters.Windowed;
269 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
270 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
271 pPresentationParameters->Flags = localParameters.Flags;
272 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
273 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
276 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
277 HeapFree(GetProcessHeap(), 0 , object);
280 IUnknown_AddRef(iface);
281 object->parentDevice = iface;
282 *pSwapChain = (IDirect3DSwapChain8 *)object;
284 TRACE("(%p) returning %p\n", This, *pSwapChain);
288 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
289 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
290 WINED3DPRESENT_PARAMETERS localParameters;
293 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
295 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
296 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
297 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
298 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
299 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
300 localParameters.MultiSampleQuality = 0; /* d3d9 only */
301 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
302 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
303 localParameters.Windowed = pPresentationParameters->Windowed;
304 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
305 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
306 localParameters.Flags = pPresentationParameters->Flags;
307 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
308 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
310 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
312 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
313 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
314 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
315 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
316 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
317 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
318 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
319 pPresentationParameters->Windowed = localParameters.Windowed;
320 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
321 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
322 pPresentationParameters->Flags = localParameters.Flags;
323 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
324 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
329 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
330 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
331 TRACE("(%p) Relay\n", This);
332 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
335 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
336 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
337 IWineD3DSurface *retSurface = NULL;
340 TRACE("(%p) Relay\n", This);
342 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
343 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
344 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
345 IWineD3DSurface_Release(retSurface);
350 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
351 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
352 TRACE("(%p) Relay\n", This);
354 return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
357 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
358 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
359 TRACE("(%p) Relay\n", This);
361 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
362 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
365 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
366 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
367 TRACE("(%p) Relay\n", This);
369 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
370 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
373 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
374 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
375 IDirect3DTexture8Impl *object;
376 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
377 HRESULT hrc = D3D_OK;
379 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
381 /* Allocate the storage for the device */
382 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
384 if (NULL == object) {
385 FIXME("Allocation of memory failed\n");
386 /* *ppTexture = NULL; */
387 return D3DERR_OUTOFVIDEOMEMORY;
390 object->lpVtbl = &Direct3DTexture8_Vtbl;
392 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
393 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
397 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
398 HeapFree(GetProcessHeap(), 0, object);
399 /* *ppTexture = NULL; */
401 IUnknown_AddRef(iface);
402 object->parentDevice = iface;
403 *ppTexture = (LPDIRECT3DTEXTURE8) object;
406 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
410 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
411 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
412 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
414 IDirect3DVolumeTexture8Impl *object;
415 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
416 HRESULT hrc = D3D_OK;
418 TRACE("(%p) Relay\n", This);
420 /* Allocate the storage for the device */
421 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
422 if (NULL == object) {
423 FIXME("(%p) allocation of memory failed\n", This);
424 *ppVolumeTexture = NULL;
425 return D3DERR_OUTOFVIDEOMEMORY;
428 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
430 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
431 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
432 (IUnknown *)object, D3D8CB_CreateVolume);
437 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
438 HeapFree(GetProcessHeap(), 0, object);
439 *ppVolumeTexture = NULL;
441 IUnknown_AddRef(iface);
442 object->parentDevice = iface;
443 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
445 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
449 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
450 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
452 IDirect3DCubeTexture8Impl *object;
453 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
456 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
458 /* Allocate the storage for the device */
459 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
461 if (NULL == object) {
462 FIXME("(%p) allocation of CubeTexture failed\n", This);
463 *ppCubeTexture = NULL;
464 return D3DERR_OUTOFVIDEOMEMORY;
467 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
469 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
470 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
471 D3D8CB_CreateSurface);
476 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
477 HeapFree(GetProcessHeap(), 0, object);
478 *ppCubeTexture = NULL;
480 IUnknown_AddRef(iface);
481 object->parentDevice = iface;
482 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
485 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
489 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
490 IDirect3DVertexBuffer8Impl *object;
491 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
492 HRESULT hrc = D3D_OK;
494 TRACE("(%p) Relay\n", This);
495 /* Allocate the storage for the device */
496 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
497 if (NULL == object) {
498 FIXME("Allocation of memory failed\n");
499 *ppVertexBuffer = NULL;
500 return D3DERR_OUTOFVIDEOMEMORY;
503 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
505 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
510 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
511 HeapFree(GetProcessHeap(), 0, object);
512 *ppVertexBuffer = NULL;
514 IUnknown_AddRef(iface);
515 object->parentDevice = iface;
516 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
521 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
522 IDirect3DIndexBuffer8Impl *object;
523 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
524 HRESULT hrc = D3D_OK;
526 TRACE("(%p) Relay\n", This);
527 /* Allocate the storage for the device */
528 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
529 if (NULL == object) {
530 FIXME("Allocation of memory failed\n");
531 *ppIndexBuffer = NULL;
532 return D3DERR_OUTOFVIDEOMEMORY;
535 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
537 TRACE("Calling wined3d create index buffer\n");
538 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
543 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
544 HeapFree(GetProcessHeap(), 0, object);
545 *ppIndexBuffer = NULL;
547 IUnknown_AddRef(iface);
548 object->parentDevice = iface;
549 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
554 static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
556 IDirect3DSurface8Impl *object;
557 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
558 TRACE("(%p) Relay\n", This);
559 if(MultisampleQuality < 0) {
560 FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
561 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
562 MultisampleQuality=0;
565 if(MultisampleQuality > 0){
566 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
569 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
571 MultisampleQuality=0;
573 /*FIXME: Check MAX bounds of MultisampleQuality*/
575 /* Allocate the storage for the device */
576 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
577 if (NULL == object) {
578 FIXME("Allocation of memory failed\n");
580 return D3DERR_OUTOFVIDEOMEMORY;
583 object->lpVtbl = &Direct3DSurface8_Vtbl;
586 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
588 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
589 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
591 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
592 HeapFree(GetProcessHeap(), 0, object);
595 IUnknown_AddRef(iface);
596 object->parentDevice = iface;
597 *ppSurface = (LPDIRECT3DSURFACE8) object;
602 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
605 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
608 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
610 /* TODO: Verify that Discard is false */
611 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
612 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
613 D3DPOOL_DEFAULT, MultiSample, 0);
616 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
619 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
622 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
623 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
624 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
626 HRESULT hr = WINED3D_OK;
627 WINED3DFORMAT srcFormat, destFormat;
628 UINT srcWidth, destWidth;
629 UINT srcHeight, destHeight;
631 WINED3DSURFACE_DESC winedesc;
633 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
634 pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
637 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
638 memset(&winedesc, 0, sizeof(winedesc));
640 winedesc.Format = &srcFormat;
641 winedesc.Width = &srcWidth;
642 winedesc.Height = &srcHeight;
643 winedesc.Size = &srcSize;
644 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
646 winedesc.Format = &destFormat;
647 winedesc.Width = &destWidth;
648 winedesc.Height = &destHeight;
649 winedesc.Size = NULL;
650 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
652 /* Check that the source and destination formats match */
653 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
654 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
655 return WINED3DERR_INVALIDCALL;
656 } else if (WINED3DFMT_UNKNOWN == destFormat) {
657 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
658 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
659 destFormat = srcFormat;
662 /* Quick if complete copy ... */
663 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
664 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
667 /* Copy rect by rect */
668 if (NULL != pSourceRects && NULL != pDestPoints) {
669 for (i = 0; i < cRects; ++i) {
670 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
673 for (i = 0; i < cRects; ++i) {
674 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
682 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
683 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
684 TRACE("(%p) Relay\n" , This);
686 return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
689 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
690 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
691 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
693 TRACE("(%p) Relay\n" , This);
695 if (pDestSurface == NULL) {
696 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
697 return D3DERR_INVALIDCALL;
700 return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
703 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
704 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
705 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
706 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
707 TRACE("(%p) Relay\n" , This);
709 IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : (IWineD3DSurface *)pZSurface->wineD3DSurface);
711 return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface ? (IWineD3DSurface *)pSurface->wineD3DSurface : NULL);
714 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
715 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
717 IWineD3DSurface *pRenderTarget;
719 TRACE("(%p) Relay\n" , This);
721 if (ppRenderTarget == NULL) {
722 return D3DERR_INVALIDCALL;
724 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
726 if (hr == D3D_OK && pRenderTarget != NULL) {
727 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
728 IWineD3DSurface_Release(pRenderTarget);
730 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
731 *ppRenderTarget = NULL;
737 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
738 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
740 IWineD3DSurface *pZStencilSurface;
742 TRACE("(%p) Relay\n" , This);
743 if(ppZStencilSurface == NULL){
744 return D3DERR_INVALIDCALL;
747 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
748 if(hr == D3D_OK && pZStencilSurface != NULL){
749 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
750 IWineD3DSurface_Release(pZStencilSurface);
752 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
753 *ppZStencilSurface = NULL;
759 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
760 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
761 TRACE("(%p) Relay\n" , This);
763 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
766 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
767 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
768 TRACE("(%p) Relay\n" , This);
770 return IWineD3DDevice_EndScene(This->WineD3DDevice);
773 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
774 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
775 TRACE("(%p) Relay\n" , This);
777 /* Note: D3DRECT is compatible with WINED3DRECT */
778 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
781 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
782 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
783 TRACE("(%p) Relay\n" , This);
785 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
786 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
789 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
790 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
791 TRACE("(%p) Relay\n" , This);
793 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
794 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
797 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
798 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
799 TRACE("(%p) Relay\n" , This);
801 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
802 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
805 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
806 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
807 TRACE("(%p) Relay\n" , This);
809 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
810 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
813 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
814 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
815 TRACE("(%p) Relay\n" , This);
817 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
818 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
821 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
822 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
823 TRACE("(%p) Relay\n" , This);
825 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
826 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
829 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
830 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
831 TRACE("(%p) Relay\n" , This);
833 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
834 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
837 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
838 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
839 TRACE("(%p) Relay\n" , This);
841 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
842 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
845 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
846 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
847 TRACE("(%p) Relay\n" , This);
849 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
850 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
853 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
854 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
855 TRACE("(%p) Relay\n" , This);
857 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
860 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
861 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
862 TRACE("(%p) Relay\n" , This);
864 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
867 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
868 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
869 TRACE("(%p) Relay\n" , This);
871 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
874 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
875 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
876 TRACE("(%p) Relay\n" , This);
878 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
881 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
882 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
883 TRACE("(%p) Relay\n" , This);
885 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
888 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
889 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
890 TRACE("(%p) Relay\n" , This);
892 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
895 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
896 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
898 TRACE("(%p)\n", This);
900 return IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
903 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
904 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
906 IWineD3DStateBlock* wineD3DStateBlock;
907 IDirect3DStateBlock8Impl* object;
909 TRACE("(%p) Relay\n", This);
911 /* Tell wineD3D to endstatablock before anything else (in case we run out
912 * of memory later and cause locking problems)
914 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
916 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
920 /* allocate a new IDirectD3DStateBlock */
921 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
923 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
925 object->wineD3DStateBlock = wineD3DStateBlock;
927 *pToken = (DWORD)object;
928 TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
933 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
934 IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
935 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
937 TRACE("(%p) %p Relay\n", This, pSB);
939 return IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
942 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
943 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
944 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
946 TRACE("(%p) %p Relay\n", This, pSB);
948 return IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
951 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
952 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
953 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
955 TRACE("(%p) Relay\n", This);
957 while(IUnknown_Release((IUnknown *)pSB));
962 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
963 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
964 IDirect3DStateBlock8Impl *object;
965 HRESULT hrc = D3D_OK;
967 TRACE("(%p) Relay\n", This);
969 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
970 if (NULL == object) {
972 return E_OUTOFMEMORY;
974 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
977 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
979 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
980 HeapFree(GetProcessHeap(), 0, object);
983 *pToken = (DWORD)object;
985 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
990 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
991 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
992 TRACE("(%p) Relay\n" , This);
993 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
994 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
997 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
998 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
999 TRACE("(%p) Relay\n" , This);
1001 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1004 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1005 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1006 IWineD3DBaseTexture *retTexture = NULL;
1007 HRESULT rc = D3D_OK;
1009 TRACE("(%p) Relay\n" , This);
1011 if(ppTexture == NULL){
1012 return D3DERR_INVALIDCALL;
1015 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
1016 if (rc == D3D_OK && NULL != retTexture) {
1017 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1018 IWineD3DBaseTexture_Release(retTexture);
1020 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1027 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1028 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1029 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1031 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1032 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1035 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1036 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1037 TRACE("(%p) Relay\n" , This);
1040 case D3DTSS_ADDRESSU:
1041 Type = WINED3DSAMP_ADDRESSU;
1043 case D3DTSS_ADDRESSV:
1044 Type = WINED3DSAMP_ADDRESSV;
1046 case D3DTSS_ADDRESSW:
1047 Type = WINED3DSAMP_ADDRESSW;
1049 case D3DTSS_BORDERCOLOR:
1050 Type = WINED3DSAMP_BORDERCOLOR;
1052 case D3DTSS_MAGFILTER:
1053 Type = WINED3DSAMP_MAGFILTER;
1055 case D3DTSS_MAXANISOTROPY:
1056 Type = WINED3DSAMP_MAXANISOTROPY;
1058 case D3DTSS_MAXMIPLEVEL:
1059 Type = WINED3DSAMP_MAXMIPLEVEL;
1061 case D3DTSS_MINFILTER:
1062 Type = WINED3DSAMP_MINFILTER;
1064 case D3DTSS_MIPFILTER:
1065 Type = WINED3DSAMP_MIPFILTER;
1067 case D3DTSS_MIPMAPLODBIAS:
1068 Type = WINED3DSAMP_MIPMAPLODBIAS;
1071 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1074 return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
1077 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1078 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1079 TRACE("(%p) Relay\n" , This);
1082 case D3DTSS_ADDRESSU:
1083 Type = WINED3DSAMP_ADDRESSU;
1085 case D3DTSS_ADDRESSV:
1086 Type = WINED3DSAMP_ADDRESSV;
1088 case D3DTSS_ADDRESSW:
1089 Type = WINED3DSAMP_ADDRESSW;
1091 case D3DTSS_BORDERCOLOR:
1092 Type = WINED3DSAMP_BORDERCOLOR;
1094 case D3DTSS_MAGFILTER:
1095 Type = WINED3DSAMP_MAGFILTER;
1097 case D3DTSS_MAXANISOTROPY:
1098 Type = WINED3DSAMP_MAXANISOTROPY;
1100 case D3DTSS_MAXMIPLEVEL:
1101 Type = WINED3DSAMP_MAXMIPLEVEL;
1103 case D3DTSS_MINFILTER:
1104 Type = WINED3DSAMP_MINFILTER;
1106 case D3DTSS_MIPFILTER:
1107 Type = WINED3DSAMP_MIPFILTER;
1109 case D3DTSS_MIPMAPLODBIAS:
1110 Type = WINED3DSAMP_MIPMAPLODBIAS;
1113 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1116 return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
1119 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1120 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1121 TRACE("(%p) Relay\n" , This);
1123 return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1126 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1127 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1128 FIXME("(%p) : stub\n", This);
1132 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1133 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1134 TRACE("(%p) Relay\n" , This);
1136 return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1139 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1140 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1141 TRACE("(%p) Relay\n" , This);
1143 return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1146 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1147 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1148 TRACE("(%p) Relay\n" , This);
1150 return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1153 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1154 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1155 TRACE("(%p) Relay\n" , This);
1157 return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1160 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1161 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1162 TRACE("(%p) Relay\n" , This);
1164 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1167 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1168 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1169 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1170 TRACE("(%p) Relay\n" , This);
1172 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1175 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1176 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1177 TRACE("(%p) Relay\n" , This);
1179 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1182 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1183 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1184 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1185 UINT VertexStreamZeroStride) {
1186 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1187 TRACE("(%p) Relay\n" , This);
1189 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1190 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1193 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1194 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1195 TRACE("(%p) Relay\n" , This);
1197 return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1200 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
1201 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1202 IDirect3DVertexDeclaration8Impl *object;
1203 WINED3DVERTEXELEMENT *wined3d_elements;
1204 size_t wined3d_element_count;
1205 HRESULT hr = D3D_OK;
1207 TRACE("(%p) : declaration %p\n", This, declaration);
1209 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1211 ERR("Memory allocation failed\n");
1213 return D3DERR_OUTOFVIDEOMEMORY;
1216 object->ref_count = 1;
1217 object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1219 wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
1220 object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
1221 if (!object->elements) {
1222 ERR("Memory allocation failed\n");
1223 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1224 HeapFree(GetProcessHeap(), 0, object);
1226 return D3DERR_OUTOFVIDEOMEMORY;
1229 CopyMemory(object->elements, declaration, object->elements_size);
1231 hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
1232 (IUnknown *)object, wined3d_elements, wined3d_element_count);
1233 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1236 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
1237 HeapFree(GetProcessHeap(), 0, object->elements);
1238 HeapFree(GetProcessHeap(), 0, object);
1240 *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
1241 TRACE("(%p) : Created vertex declaration %p\n", This, object);
1247 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1248 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1249 HRESULT hrc = D3D_OK;
1250 IDirect3DVertexShader8Impl *object;
1251 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
1253 /* Setup a stub object for now */
1254 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1255 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1256 if (NULL == object) {
1257 FIXME("Allocation of memory failed\n");
1259 return D3DERR_OUTOFVIDEOMEMORY;
1263 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1265 hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
1267 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
1268 HeapFree(GetProcessHeap(), 0, object);
1270 return D3DERR_INVALIDCALL;
1272 wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
1274 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1275 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1278 /* free up object */
1279 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1280 HeapFree(GetProcessHeap(), 0, object);
1283 /* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */
1284 shader_handle *handle = alloc_shader_handle(This);
1286 ERR("Failed to allocate shader handle\n");
1287 IDirect3DVertexShader8_Release((IUnknown *)object);
1288 hrc = E_OUTOFMEMORY;
1290 object->handle = handle;
1292 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1294 load_local_constants(pDeclaration, object->wineD3DVertexShader);
1297 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1302 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1303 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1304 HRESULT hrc = D3D_OK;
1306 TRACE("(%p) : Relay\n", This);
1307 if (VS_HIGHESTFIXEDFXF >= pShader) {
1308 TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
1309 IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
1311 /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
1312 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, NULL);
1313 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1315 TRACE("Setting shader\n");
1316 if (This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1317 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1318 hrc = D3DERR_INVALIDCALL;
1320 IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1321 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1322 shader ? ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration : NULL);
1323 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
1326 TRACE("(%p) : returning hr(%u)\n", This, hrc);
1331 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1332 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1333 IWineD3DVertexShader *pShader;
1334 HRESULT hrc = D3D_OK;
1336 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1337 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
1338 if (D3D_OK == hrc) {
1340 IDirect3DVertexShader8Impl *d3d8_shader;
1341 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)&d3d8_shader);
1342 IWineD3DVertexShader_Release(pShader);
1343 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1349 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
1351 TRACE("(%p) : returning %#x\n", This, *ppShader);
1356 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1357 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1359 TRACE("(%p) : pShader %#x\n", This, pShader);
1361 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1362 ERR("(%p) : Trying to delete an invalid handle\n", This);
1363 return D3DERR_INVALIDCALL;
1365 IWineD3DVertexShader *cur = NULL;
1366 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1367 IDirect3DVertexShader8Impl *shader = *handle;
1369 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1371 if(cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1372 IWineD3DVertexShader_Release(cur);
1375 while(IUnknown_Release((IUnknown *)shader));
1376 free_shader_handle(This, handle);
1382 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1383 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1384 TRACE("(%p) : Relay\n", This);
1386 return IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1389 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1390 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1391 TRACE("(%p) : Relay\n", This);
1393 return IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1396 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1397 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1398 IDirect3DVertexDeclaration8Impl *declaration;
1399 IDirect3DVertexShader8Impl *shader = NULL;
1401 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
1403 if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1404 ERR("Passed an invalid shader handle.\n");
1405 return D3DERR_INVALIDCALL;
1408 shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1409 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
1411 /* If pData is NULL, we just return the required size of the buffer. */
1413 *pSizeOfData = declaration->elements_size;
1417 /* MSDN claims that if *pSizeOfData is smaller than the required size
1418 * we should write the required size and return D3DERR_MOREDATA.
1419 * That's not actually true. */
1420 if (*pSizeOfData < declaration->elements_size) {
1421 return D3DERR_INVALIDCALL;
1424 CopyMemory(pData, declaration->elements, declaration->elements_size);
1429 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1430 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1431 IDirect3DVertexShader8Impl *shader = NULL;
1433 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
1435 if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1436 ERR("Passed an invalid shader handle.\n");
1437 return D3DERR_INVALIDCALL;
1440 shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1441 return IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, (UINT *)pSizeOfData);
1444 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1445 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1446 TRACE("(%p) Relay\n", This);
1447 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
1448 NULL == pIndexData ? NULL : ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer,
1452 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1453 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1454 IWineD3DIndexBuffer *retIndexData = NULL;
1455 HRESULT rc = D3D_OK;
1457 TRACE("(%p) Relay\n", This);
1459 if(ppIndexData == NULL){
1460 return D3DERR_INVALIDCALL;
1463 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, pBaseVertexIndex);
1464 if (D3D_OK == rc && NULL != retIndexData) {
1465 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1466 IWineD3DIndexBuffer_Release(retIndexData);
1468 if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
1469 *ppIndexData = NULL;
1473 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1474 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1475 IDirect3DPixelShader8Impl *object;
1476 HRESULT hrc = D3D_OK;
1478 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1480 if (NULL == ppShader) {
1481 TRACE("(%p) Invalid call\n", This);
1482 return D3DERR_INVALIDCALL;
1484 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1486 if (NULL == object) {
1487 return E_OUTOFMEMORY;
1491 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1492 hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1493 if (D3D_OK != hrc) {
1494 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1495 HeapFree(GetProcessHeap(), 0 , object);
1498 shader_handle *handle = alloc_shader_handle(This);
1500 ERR("Failed to allocate shader handle\n");
1501 IDirect3DVertexShader8_Release((IUnknown *)object);
1502 hrc = E_OUTOFMEMORY;
1504 object->handle = handle;
1506 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1512 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1516 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1517 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1518 IDirect3DPixelShader8Impl *shader = NULL;
1520 TRACE("(%p) : pShader %#x\n", This, pShader);
1522 if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1523 shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1524 } else if (pShader) {
1525 ERR("Trying to set an invalid handle.\n");
1528 TRACE("(%p) : Setting shader %p\n", This, shader);
1529 return IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1532 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1533 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1534 IWineD3DPixelShader *object;
1536 HRESULT hrc = D3D_OK;
1537 TRACE("(%p) Relay\n", This);
1538 if (NULL == ppShader) {
1539 TRACE("(%p) Invalid call\n", This);
1540 return D3DERR_INVALIDCALL;
1543 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1544 if (D3D_OK == hrc && NULL != object) {
1545 IDirect3DPixelShader8Impl *d3d8_shader;
1546 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
1547 IWineD3DPixelShader_Release(object);
1548 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1550 *ppShader = (DWORD)NULL;
1553 TRACE("(%p) : returning %#x\n", This, *ppShader);
1557 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1558 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1560 TRACE("(%p) : pShader %#x\n", This, pShader);
1562 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1563 ERR("(%p) : Trying to delete an invalid handle\n", This);
1564 return D3DERR_INVALIDCALL;
1566 IWineD3DPixelShader *cur = NULL;
1567 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1568 IDirect3DPixelShader8Impl *shader = *handle;
1570 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
1572 if(cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
1573 IWineD3DPixelShader_Release(cur);
1576 while(IUnknown_Release((IUnknown *)shader));
1577 free_shader_handle(This, handle);
1583 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1584 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1585 TRACE("(%p) Relay\n", This);
1587 return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1590 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1591 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1592 TRACE("(%p) Relay\n", This);
1594 return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1597 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
1598 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1599 IDirect3DPixelShader8Impl *shader = NULL;
1601 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
1603 if (pPixelShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pPixelShader - (VS_HIGHESTFIXEDFXF + 1)) {
1604 ERR("Passed an invalid shader handle.\n");
1605 return D3DERR_INVALIDCALL;
1608 shader = This->shader_handles[pPixelShader - (VS_HIGHESTFIXEDFXF + 1)];
1609 return IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, (UINT *)pSizeOfData);
1612 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1613 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1614 TRACE("(%p) Relay\n", This);
1616 return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1619 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1620 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1621 TRACE("(%p) Relay\n", This);
1623 return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1626 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
1627 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1628 TRACE("(%p) Relay\n", This);
1630 return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1633 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
1634 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1635 TRACE("(%p) Relay\n" , This);
1637 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1638 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
1639 0/* Offset in bytes */, Stride);
1642 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
1643 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1644 IWineD3DVertexBuffer *retStream = NULL;
1645 HRESULT rc = D3D_OK;
1647 TRACE("(%p) Relay\n" , This);
1649 if(pStream == NULL){
1650 return D3DERR_INVALIDCALL;
1653 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, 0 /* Offset in bytes */, pStride);
1654 if (rc == D3D_OK && NULL != retStream) {
1655 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1656 IWineD3DVertexBuffer_Release(retStream);
1659 FIXME("Call to GetStreamSource failed %p\n", pStride);
1668 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
1670 IDirect3DDevice8Impl_QueryInterface,
1671 IDirect3DDevice8Impl_AddRef,
1672 IDirect3DDevice8Impl_Release,
1673 IDirect3DDevice8Impl_TestCooperativeLevel,
1674 IDirect3DDevice8Impl_GetAvailableTextureMem,
1675 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
1676 IDirect3DDevice8Impl_GetDirect3D,
1677 IDirect3DDevice8Impl_GetDeviceCaps,
1678 IDirect3DDevice8Impl_GetDisplayMode,
1679 IDirect3DDevice8Impl_GetCreationParameters,
1680 IDirect3DDevice8Impl_SetCursorProperties,
1681 IDirect3DDevice8Impl_SetCursorPosition,
1682 IDirect3DDevice8Impl_ShowCursor,
1683 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
1684 IDirect3DDevice8Impl_Reset,
1685 IDirect3DDevice8Impl_Present,
1686 IDirect3DDevice8Impl_GetBackBuffer,
1687 IDirect3DDevice8Impl_GetRasterStatus,
1688 IDirect3DDevice8Impl_SetGammaRamp,
1689 IDirect3DDevice8Impl_GetGammaRamp,
1690 IDirect3DDevice8Impl_CreateTexture,
1691 IDirect3DDevice8Impl_CreateVolumeTexture,
1692 IDirect3DDevice8Impl_CreateCubeTexture,
1693 IDirect3DDevice8Impl_CreateVertexBuffer,
1694 IDirect3DDevice8Impl_CreateIndexBuffer,
1695 IDirect3DDevice8Impl_CreateRenderTarget,
1696 IDirect3DDevice8Impl_CreateDepthStencilSurface,
1697 IDirect3DDevice8Impl_CreateImageSurface,
1698 IDirect3DDevice8Impl_CopyRects,
1699 IDirect3DDevice8Impl_UpdateTexture,
1700 IDirect3DDevice8Impl_GetFrontBuffer,
1701 IDirect3DDevice8Impl_SetRenderTarget,
1702 IDirect3DDevice8Impl_GetRenderTarget,
1703 IDirect3DDevice8Impl_GetDepthStencilSurface,
1704 IDirect3DDevice8Impl_BeginScene,
1705 IDirect3DDevice8Impl_EndScene,
1706 IDirect3DDevice8Impl_Clear,
1707 IDirect3DDevice8Impl_SetTransform,
1708 IDirect3DDevice8Impl_GetTransform,
1709 IDirect3DDevice8Impl_MultiplyTransform,
1710 IDirect3DDevice8Impl_SetViewport,
1711 IDirect3DDevice8Impl_GetViewport,
1712 IDirect3DDevice8Impl_SetMaterial,
1713 IDirect3DDevice8Impl_GetMaterial,
1714 IDirect3DDevice8Impl_SetLight,
1715 IDirect3DDevice8Impl_GetLight,
1716 IDirect3DDevice8Impl_LightEnable,
1717 IDirect3DDevice8Impl_GetLightEnable,
1718 IDirect3DDevice8Impl_SetClipPlane,
1719 IDirect3DDevice8Impl_GetClipPlane,
1720 IDirect3DDevice8Impl_SetRenderState,
1721 IDirect3DDevice8Impl_GetRenderState,
1722 IDirect3DDevice8Impl_BeginStateBlock,
1723 IDirect3DDevice8Impl_EndStateBlock,
1724 IDirect3DDevice8Impl_ApplyStateBlock,
1725 IDirect3DDevice8Impl_CaptureStateBlock,
1726 IDirect3DDevice8Impl_DeleteStateBlock,
1727 IDirect3DDevice8Impl_CreateStateBlock,
1728 IDirect3DDevice8Impl_SetClipStatus,
1729 IDirect3DDevice8Impl_GetClipStatus,
1730 IDirect3DDevice8Impl_GetTexture,
1731 IDirect3DDevice8Impl_SetTexture,
1732 IDirect3DDevice8Impl_GetTextureStageState,
1733 IDirect3DDevice8Impl_SetTextureStageState,
1734 IDirect3DDevice8Impl_ValidateDevice,
1735 IDirect3DDevice8Impl_GetInfo,
1736 IDirect3DDevice8Impl_SetPaletteEntries,
1737 IDirect3DDevice8Impl_GetPaletteEntries,
1738 IDirect3DDevice8Impl_SetCurrentTexturePalette,
1739 IDirect3DDevice8Impl_GetCurrentTexturePalette,
1740 IDirect3DDevice8Impl_DrawPrimitive,
1741 IDirect3DDevice8Impl_DrawIndexedPrimitive,
1742 IDirect3DDevice8Impl_DrawPrimitiveUP,
1743 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
1744 IDirect3DDevice8Impl_ProcessVertices,
1745 IDirect3DDevice8Impl_CreateVertexShader,
1746 IDirect3DDevice8Impl_SetVertexShader,
1747 IDirect3DDevice8Impl_GetVertexShader,
1748 IDirect3DDevice8Impl_DeleteVertexShader,
1749 IDirect3DDevice8Impl_SetVertexShaderConstant,
1750 IDirect3DDevice8Impl_GetVertexShaderConstant,
1751 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
1752 IDirect3DDevice8Impl_GetVertexShaderFunction,
1753 IDirect3DDevice8Impl_SetStreamSource,
1754 IDirect3DDevice8Impl_GetStreamSource,
1755 IDirect3DDevice8Impl_SetIndices,
1756 IDirect3DDevice8Impl_GetIndices,
1757 IDirect3DDevice8Impl_CreatePixelShader,
1758 IDirect3DDevice8Impl_SetPixelShader,
1759 IDirect3DDevice8Impl_GetPixelShader,
1760 IDirect3DDevice8Impl_DeletePixelShader,
1761 IDirect3DDevice8Impl_SetPixelShaderConstant,
1762 IDirect3DDevice8Impl_GetPixelShaderConstant,
1763 IDirect3DDevice8Impl_GetPixelShaderFunction,
1764 IDirect3DDevice8Impl_DrawRectPatch,
1765 IDirect3DDevice8Impl_DrawTriPatch,
1766 IDirect3DDevice8Impl_DeletePatch
1769 /* Internal function called back during the CreateDevice to create a render target */
1770 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1771 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1772 WINED3DCUBEMAP_FACES Face, IWineD3DSurface **ppSurface,
1773 HANDLE *pSharedHandle) {
1775 HRESULT res = D3D_OK;
1776 IDirect3DSurface8Impl *d3dSurface = NULL;
1777 BOOL Lockable = TRUE;
1779 if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
1783 res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1785 if (SUCCEEDED(res)) {
1786 *ppSurface = d3dSurface->wineD3DSurface;
1787 d3dSurface->container = pSuperior;
1788 IUnknown_Release(d3dSurface->parentDevice);
1789 d3dSurface->parentDevice = NULL;
1790 d3dSurface->forwardReference = pSuperior;
1792 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);
1797 ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
1798 IDirect3DSurface8Impl* surfaceParent;
1799 TRACE("(%p) call back\n", pSurface);
1801 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1802 /* GetParent's AddRef was forwarded to an object in destruction.
1803 * Releasing it here again would cause an endless recursion. */
1804 surfaceParent->forwardReference = NULL;
1805 return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);