2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
44 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
46 ddraw_null_wined3d_object_destroyed,
49 static inline IDirectDrawImpl *ddraw_from_ddraw1(IDirectDraw *iface)
51 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw_vtbl));
54 static inline IDirectDrawImpl *ddraw_from_ddraw2(IDirectDraw2 *iface)
56 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw2_vtbl));
59 static inline IDirectDrawImpl *ddraw_from_ddraw3(IDirectDraw3 *iface)
61 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw3_vtbl));
64 static inline IDirectDrawImpl *ddraw_from_ddraw4(IDirectDraw4 *iface)
66 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw4_vtbl));
69 /*****************************************************************************
71 *****************************************************************************/
73 /*****************************************************************************
74 * IDirectDraw7::QueryInterface
76 * Queries different interfaces of the DirectDraw object. It can return
77 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
78 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
80 * The returned interface is AddRef()-ed before it's returned
82 * Used for version 1, 2, 4 and 7
85 * refiid: Interface ID asked for
86 * obj: Used to return the interface pointer
89 * S_OK if an interface was found
90 * E_NOINTERFACE if the requested interface wasn't found
92 *****************************************************************************/
93 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
95 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
97 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
99 /* Can change surface impl type */
100 EnterCriticalSection(&ddraw_cs);
102 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
107 LeaveCriticalSection(&ddraw_cs);
108 return DDERR_INVALIDPARAMS;
111 /* Check DirectDraw Interfaces */
112 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
113 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
116 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
118 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
120 *obj = &This->IDirectDraw4_vtbl;
121 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
123 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
125 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
126 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
128 LeaveCriticalSection(&ddraw_cs);
129 return E_NOINTERFACE;
131 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
133 *obj = &This->IDirectDraw2_vtbl;
134 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
136 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
138 *obj = &This->IDirectDraw_vtbl;
139 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
143 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
144 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
145 * who had this idea and why. The older interfaces can query and IDirect3D version
146 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
147 * and messy to implement with the common creation function, so it has been left out here.
149 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
150 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
151 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
152 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
154 /* Check the surface implementation */
155 if(This->ImplType == SURFACE_UNKNOWN)
157 /* Apps may create the IDirect3D Interface before the primary surface.
158 * set the surface implementation */
159 This->ImplType = SURFACE_OPENGL;
160 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
162 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
164 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
165 ERR(" (%p) You may want to contact wine-devel for help\n", This);
166 /* Should I assert(0) here??? */
168 else if(This->ImplType != SURFACE_OPENGL)
170 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
171 /* Do not abort here, only reject 3D Device creation */
174 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
176 This->d3dversion = 1;
177 *obj = &This->IDirect3D_vtbl;
178 TRACE(" returning Direct3D interface at %p.\n", *obj);
180 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
182 This->d3dversion = 2;
183 *obj = &This->IDirect3D2_vtbl;
184 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
186 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
188 This->d3dversion = 3;
189 *obj = &This->IDirect3D3_vtbl;
190 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
192 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
194 This->d3dversion = 7;
195 *obj = &This->IDirect3D7_vtbl;
196 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
199 else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
201 *obj = &This->device_parent_vtbl;
204 /* Unknown interface */
207 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
208 LeaveCriticalSection(&ddraw_cs);
209 return E_NOINTERFACE;
212 IUnknown_AddRef( (IUnknown *) *obj );
213 LeaveCriticalSection(&ddraw_cs);
217 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
219 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
221 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw4(iface), riid, object);
224 static HRESULT WINAPI ddraw3_QueryInterface(IDirectDraw3 *iface, REFIID riid, void **object)
226 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
228 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw3(iface), riid, object);
231 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
233 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
235 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw2(iface), riid, object);
238 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
240 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
242 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw1(iface), riid, object);
245 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
247 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
249 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d7(iface), riid, object);
252 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
254 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
256 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d3(iface), riid, object);
259 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
261 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
263 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d2(iface), riid, object);
266 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
268 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
270 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d1(iface), riid, object);
273 /*****************************************************************************
274 * IDirectDraw7::AddRef
276 * Increases the interfaces refcount, basically
278 * DDraw refcounting is a bit tricky. The different DirectDraw interface
279 * versions have individual refcounts, but the IDirect3D interfaces do not.
280 * All interfaces are from one object, that means calling QueryInterface on an
281 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
282 * IDirectDrawImpl object.
284 * That means all AddRef and Release implementations of IDirectDrawX work
285 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
286 * except of IDirect3D7 which thunks to IDirectDraw7
288 * Returns: The new refcount
290 *****************************************************************************/
291 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
293 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
294 ULONG ref = InterlockedIncrement(&This->ref7);
296 TRACE("%p increasing refcount to %u.\n", This, ref);
298 if(ref == 1) InterlockedIncrement(&This->numIfaces);
303 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
305 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
306 ULONG ref = InterlockedIncrement(&ddraw->ref4);
308 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
310 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
315 static ULONG WINAPI ddraw3_AddRef(IDirectDraw3 *iface)
317 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
318 ULONG ref = InterlockedIncrement(&ddraw->ref3);
320 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
322 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
327 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
329 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
330 ULONG ref = InterlockedIncrement(&ddraw->ref2);
332 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
334 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
339 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
341 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
342 ULONG ref = InterlockedIncrement(&ddraw->ref1);
344 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
346 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
351 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
353 TRACE("iface %p.\n", iface);
355 return ddraw7_AddRef((IDirectDraw7 *)ddraw_from_d3d7(iface));
358 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
360 TRACE("iface %p.\n", iface);
362 return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d3(iface)->IDirectDraw_vtbl);
365 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
367 TRACE("iface %p.\n", iface);
369 return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d2(iface)->IDirectDraw_vtbl);
372 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
374 TRACE("iface %p.\n", iface);
376 return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d1(iface)->IDirectDraw_vtbl);
379 /*****************************************************************************
382 * Destroys a ddraw object if all refcounts are 0. This is to share code
383 * between the IDirectDrawX::Release functions
386 * This: DirectDraw object to destroy
388 *****************************************************************************/
389 static void ddraw_destroy(IDirectDrawImpl *This)
391 IDirectDraw7_SetCooperativeLevel((IDirectDraw7 *)This, NULL, DDSCL_NORMAL);
392 IDirectDraw7_RestoreDisplayMode((IDirectDraw7 *)This);
394 /* Destroy the device window if we created one */
395 if(This->devicewindow != 0)
397 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
398 DestroyWindow(This->devicewindow);
399 This->devicewindow = 0;
402 EnterCriticalSection(&ddraw_cs);
403 list_remove(&This->ddraw_list_entry);
404 LeaveCriticalSection(&ddraw_cs);
406 /* Release the attached WineD3D stuff */
407 IWineD3DDevice_Release(This->wineD3DDevice);
408 IWineD3D_Release(This->wineD3D);
410 /* Now free the object */
411 HeapFree(GetProcessHeap(), 0, This);
414 /*****************************************************************************
415 * IDirectDraw7::Release
417 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
419 * Returns: The new refcount
420 *****************************************************************************/
421 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
423 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
424 ULONG ref = InterlockedDecrement(&This->ref7);
426 TRACE("%p decreasing refcount to %u.\n", This, ref);
428 if (!ref && !InterlockedDecrement(&This->numIfaces))
434 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
436 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
437 ULONG ref = InterlockedDecrement(&ddraw->ref4);
439 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
441 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
442 ddraw_destroy(ddraw);
447 static ULONG WINAPI ddraw3_Release(IDirectDraw3 *iface)
449 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
450 ULONG ref = InterlockedDecrement(&ddraw->ref3);
452 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
454 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
455 ddraw_destroy(ddraw);
460 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
462 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
463 ULONG ref = InterlockedDecrement(&ddraw->ref2);
465 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
467 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
468 ddraw_destroy(ddraw);
473 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
475 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
476 ULONG ref = InterlockedDecrement(&ddraw->ref1);
478 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
480 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
481 ddraw_destroy(ddraw);
486 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
488 TRACE("iface %p.\n", iface);
490 return ddraw7_Release((IDirectDraw7 *)ddraw_from_d3d7(iface));
493 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
495 TRACE("iface %p.\n", iface);
497 return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d3(iface)->IDirectDraw_vtbl);
500 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
502 TRACE("iface %p.\n", iface);
504 return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d2(iface)->IDirectDraw_vtbl);
507 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
509 TRACE("iface %p.\n", iface);
511 return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d1(iface)->IDirectDraw_vtbl);
514 /*****************************************************************************
515 * IDirectDraw methods
516 *****************************************************************************/
518 /*****************************************************************************
519 * IDirectDraw7::SetCooperativeLevel
521 * Sets the cooperative level for the DirectDraw object, and the window
522 * assigned to it. The cooperative level determines the general behavior
523 * of the DirectDraw application
525 * Warning: This is quite tricky, as it's not really documented which
526 * cooperative levels can be combined with each other. If a game fails
527 * after this function, try to check the cooperative levels passed on
528 * Windows, and if it returns something different.
530 * If you think that this function caused the failure because it writes a
531 * fixme, be sure to run again with a +ddraw trace.
533 * What is known about cooperative levels (See the ddraw modes test):
534 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
535 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
536 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
537 * DDSCL_FULLSCREEN can be activated
538 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
540 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
541 * DDSCL_SETFOCUSWINDOW (partially),
542 * DDSCL_MULTITHREADED (work in progress)
544 * Unhandled flags, which should be implemented
545 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
546 * expect any difference to a normal window for wine)
547 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
548 * rendering (Possible test case: Half-Life)
550 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
552 * These don't seem very important for wine:
553 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
556 * DD_OK if the cooperative level was set successfully
557 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
558 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
559 * (Probably others too, have to investigate)
561 *****************************************************************************/
562 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
564 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
567 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
568 DDRAW_dump_cooperativelevel(cooplevel);
570 EnterCriticalSection(&ddraw_cs);
572 /* Get the old window */
573 window = This->dest_window;
575 /* Tests suggest that we need one of them: */
576 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
580 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
581 LeaveCriticalSection(&ddraw_cs);
582 return DDERR_INVALIDPARAMS;
585 /* Handle those levels first which set various hwnds */
586 if(cooplevel & DDSCL_SETFOCUSWINDOW)
588 /* This isn't compatible with a lot of flags */
589 if(cooplevel & ( DDSCL_MULTITHREADED |
590 DDSCL_CREATEDEVICEWINDOW |
595 DDSCL_SETDEVICEWINDOW |
600 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
601 LeaveCriticalSection(&ddraw_cs);
602 return DDERR_INVALIDPARAMS;
605 if( (This->cooperative_level & DDSCL_FULLSCREEN) && window )
607 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
608 LeaveCriticalSection(&ddraw_cs);
609 return DDERR_HWNDALREADYSET;
612 This->focuswindow = hwnd;
613 /* Won't use the hwnd param for anything else */
616 /* Use the focus window for drawing too */
617 This->dest_window = This->focuswindow;
619 /* Destroy the device window, if we have one */
620 if(This->devicewindow)
622 DestroyWindow(This->devicewindow);
623 This->devicewindow = NULL;
626 LeaveCriticalSection(&ddraw_cs);
629 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
630 if(cooplevel & DDSCL_NORMAL)
632 /* Can't coexist with fullscreen or exclusive */
633 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
635 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
636 LeaveCriticalSection(&ddraw_cs);
637 return DDERR_INVALIDPARAMS;
640 /* Switching from fullscreen? */
641 if(This->cooperative_level & DDSCL_FULLSCREEN)
643 This->cooperative_level &= ~DDSCL_FULLSCREEN;
644 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
645 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
647 IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
650 /* Don't override focus windows or private device windows */
652 !(This->focuswindow) &&
653 !(This->devicewindow) &&
656 This->dest_window = hwnd;
659 else if(cooplevel & DDSCL_FULLSCREEN)
661 /* Needs DDSCL_EXCLUSIVE */
662 if(!(cooplevel & DDSCL_EXCLUSIVE) )
664 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
665 LeaveCriticalSection(&ddraw_cs);
666 return DDERR_INVALIDPARAMS;
671 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
672 return DDERR_INVALIDPARAMS;
676 This->cooperative_level &= ~DDSCL_NORMAL;
678 /* Don't override focus windows or private device windows */
680 !(This->focuswindow) &&
681 !(This->devicewindow) &&
684 HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd);
687 ERR("Failed to acquire focus window, hr %#x.\n", hr);
688 LeaveCriticalSection(&ddraw_cs);
691 This->dest_window = hwnd;
694 else if(cooplevel & DDSCL_EXCLUSIVE)
696 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
697 LeaveCriticalSection(&ddraw_cs);
698 return DDERR_INVALIDPARAMS;
701 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
703 /* Don't create a device window if a focus window is set */
704 if( !(This->focuswindow) )
706 HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
707 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
708 NULL, NULL, NULL, NULL);
711 ERR("Failed to create window, last error %#x.\n", GetLastError());
712 LeaveCriticalSection(&ddraw_cs);
716 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
717 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
719 This->devicewindow = devicewindow;
720 This->dest_window = devicewindow;
724 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
726 /* Enable thread safety in wined3d */
727 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
730 /* Unhandled flags */
731 if(cooplevel & DDSCL_ALLOWREBOOT)
732 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
733 if(cooplevel & DDSCL_ALLOWMODEX)
734 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
735 if(cooplevel & DDSCL_FPUSETUP)
736 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
738 /* Store the cooperative_level */
739 This->cooperative_level |= cooplevel;
740 TRACE("SetCooperativeLevel retuning DD_OK\n");
741 LeaveCriticalSection(&ddraw_cs);
745 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
747 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
749 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw4(iface), window, flags);
752 static HRESULT WINAPI ddraw3_SetCooperativeLevel(IDirectDraw3 *iface, HWND window, DWORD flags)
754 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
756 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw3(iface), window, flags);
759 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
761 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
763 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw2(iface), window, flags);
766 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
768 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
770 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw1(iface), window, flags);
773 /*****************************************************************************
775 * Helper function for SetDisplayMode and RestoreDisplayMode
777 * Implements DirectDraw's SetDisplayMode, but ignores the value of
778 * ForceRefreshRate, since it is already handled by
779 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
780 * without worrying that ForceRefreshRate will override the refresh rate. For
781 * argument and return value documentation, see
782 * ddraw7_SetDisplayMode.
784 *****************************************************************************/
785 static HRESULT ddraw_set_display_mode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
786 DWORD BPP, DWORD RefreshRate, DWORD Flags)
788 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
789 WINED3DDISPLAYMODE Mode;
792 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
793 iface, Width, Height, BPP, RefreshRate, Flags);
795 EnterCriticalSection(&ddraw_cs);
796 if( !Width || !Height )
798 ERR("Width %u, Height %u, what to do?\n", Width, Height);
799 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
800 LeaveCriticalSection(&ddraw_cs);
804 /* Check the exclusive mode
805 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
806 return DDERR_NOEXCLUSIVEMODE;
807 * This is WRONG. Don't know if the SDK is completely
808 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
809 * is returned, but Half-Life 1.1.1.1 (Steam version)
814 Mode.Height = Height;
815 Mode.RefreshRate = RefreshRate;
818 case 8: Mode.Format = WINED3DFMT_P8_UINT; break;
819 case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; break;
820 case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM; break;
821 case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM; break;
822 case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; break;
825 /* TODO: The possible return values from msdn suggest that
826 * the screen mode can't be changed if a surface is locked
827 * or some drawing is in progress
830 /* TODO: Lose the primary surface */
831 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
832 0, /* First swapchain */
834 LeaveCriticalSection(&ddraw_cs);
837 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
842 /*****************************************************************************
843 * IDirectDraw7::SetDisplayMode
845 * Sets the display screen resolution, color depth and refresh frequency
846 * when in fullscreen mode (in theory).
847 * Possible return values listed in the SDK suggest that this method fails
848 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
849 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
850 * It seems to be valid to pass 0 for With and Height, this has to be tested
851 * It could mean that the current video mode should be left as-is. (But why
855 * Height, Width: Screen dimension
856 * BPP: Color depth in Bits per pixel
857 * Refreshrate: Screen refresh rate
863 *****************************************************************************/
864 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
865 DWORD BPP, DWORD RefreshRate, DWORD Flags)
867 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
868 iface, Width, Height, BPP, RefreshRate, Flags);
870 if (force_refresh_rate != 0)
872 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
873 RefreshRate, force_refresh_rate);
874 RefreshRate = force_refresh_rate;
877 return ddraw_set_display_mode(iface, Width, Height, BPP, RefreshRate, Flags);
880 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface,
881 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
883 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
884 iface, width, height, bpp, refresh_rate, flags);
886 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface),
887 width, height, bpp, refresh_rate, flags);
890 static HRESULT WINAPI ddraw3_SetDisplayMode(IDirectDraw3 *iface,
891 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
893 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
894 iface, width, height, bpp, refresh_rate, flags);
896 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface),
897 width, height, bpp, refresh_rate, flags);
900 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
901 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
903 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
904 iface, width, height, bpp, refresh_rate, flags);
906 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface),
907 width, height, bpp, refresh_rate, flags);
910 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
912 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
914 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface), width, height, bpp, 0, 0);
917 /*****************************************************************************
918 * IDirectDraw7::RestoreDisplayMode
920 * Restores the display mode to what it was at creation time. Basically.
922 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
923 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
924 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
925 * -> DD_1 is released. The screen should be left at 1024x768x32.
926 * -> DD_2 is released. The screen should be set to 1400x1050x32
927 * This case is unhandled right now, but Empire Earth does it this way.
928 * (But perhaps there is something in SetCooperativeLevel to prevent this)
930 * The msdn says that this method resets the display mode to what it was before
931 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
935 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
937 *****************************************************************************/
938 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
940 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
942 TRACE("iface %p.\n", iface);
944 return ddraw_set_display_mode(iface, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
947 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
949 TRACE("iface %p.\n", iface);
951 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface));
954 static HRESULT WINAPI ddraw3_RestoreDisplayMode(IDirectDraw3 *iface)
956 TRACE("iface %p.\n", iface);
958 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface));
961 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
963 TRACE("iface %p.\n", iface);
965 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface));
968 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
970 TRACE("iface %p.\n", iface);
972 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface));
975 /*****************************************************************************
976 * IDirectDraw7::GetCaps
978 * Returns the drives capabilities
980 * Used for version 1, 2, 4 and 7
983 * DriverCaps: Structure to write the Hardware accelerated caps to
984 * HelCaps: Structure to write the emulation caps to
987 * This implementation returns DD_OK only
989 *****************************************************************************/
990 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
992 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
994 WINED3DCAPS winecaps;
996 DDSCAPS2 ddscaps = {0, 0, 0, 0};
998 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1000 /* One structure must be != NULL */
1001 if( (!DriverCaps) && (!HELCaps) )
1003 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1004 return DDERR_INVALIDPARAMS;
1007 memset(&caps, 0, sizeof(caps));
1008 memset(&winecaps, 0, sizeof(winecaps));
1009 caps.dwSize = sizeof(caps);
1010 EnterCriticalSection(&ddraw_cs);
1011 hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
1013 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1014 LeaveCriticalSection(&ddraw_cs);
1018 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1019 LeaveCriticalSection(&ddraw_cs);
1021 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1025 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1026 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1027 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1028 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1029 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1030 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1031 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1032 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1033 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1034 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1035 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1036 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1037 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1038 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1039 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1041 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1044 if(DefaultSurfaceType == SURFACE_GDI) {
1045 caps.dwCaps &= ~DDCAPS_3D;
1046 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1048 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1049 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1050 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1055 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1056 if (TRACE_ON(ddraw))
1058 TRACE("Driver Caps :\n");
1059 DDRAW_dump_DDCAPS(DriverCaps);
1065 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1066 if (TRACE_ON(ddraw))
1068 TRACE("HEL Caps :\n");
1069 DDRAW_dump_DDCAPS(HELCaps);
1076 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1078 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1080 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw4(iface), driver_caps, hel_caps);
1083 static HRESULT WINAPI ddraw3_GetCaps(IDirectDraw3 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1085 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1087 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw3(iface), driver_caps, hel_caps);
1090 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1092 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1094 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw2(iface), driver_caps, hel_caps);
1097 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1099 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1101 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw1(iface), driver_caps, hel_caps);
1104 /*****************************************************************************
1105 * IDirectDraw7::Compact
1107 * No idea what it does, MSDN says it's not implemented.
1110 * DD_OK, but this is unchecked
1112 *****************************************************************************/
1113 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1115 TRACE("iface %p.\n", iface);
1120 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1122 TRACE("iface %p.\n", iface);
1124 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw4(iface));
1127 static HRESULT WINAPI ddraw3_Compact(IDirectDraw3 *iface)
1129 TRACE("iface %p.\n", iface);
1131 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw3(iface));
1134 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1136 TRACE("iface %p.\n", iface);
1138 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw2(iface));
1141 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1143 TRACE("iface %p.\n", iface);
1145 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw1(iface));
1148 /*****************************************************************************
1149 * IDirectDraw7::GetDisplayMode
1151 * Returns information about the current display mode
1153 * Exists in Version 1, 2, 4 and 7
1156 * DDSD: Address of a surface description structure to write the info to
1161 *****************************************************************************/
1162 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1164 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1166 WINED3DDISPLAYMODE Mode;
1169 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1171 EnterCriticalSection(&ddraw_cs);
1172 /* This seems sane */
1175 LeaveCriticalSection(&ddraw_cs);
1176 return DDERR_INVALIDPARAMS;
1179 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1180 * so one method can be used for all versions (Hopefully)
1182 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1183 0 /* swapchain 0 */,
1187 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1188 LeaveCriticalSection(&ddraw_cs);
1192 Size = DDSD->dwSize;
1193 memset(DDSD, 0, Size);
1195 DDSD->dwSize = Size;
1196 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1197 DDSD->dwWidth = Mode.Width;
1198 DDSD->dwHeight = Mode.Height;
1199 DDSD->u2.dwRefreshRate = 60;
1200 DDSD->ddsCaps.dwCaps = 0;
1201 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1202 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1203 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1207 TRACE("Returning surface desc :\n");
1208 DDRAW_dump_surface_desc(DDSD);
1211 LeaveCriticalSection(&ddraw_cs);
1215 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1217 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1219 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface), surface_desc);
1222 static HRESULT WINAPI ddraw3_GetDisplayMode(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc)
1224 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1226 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface), (DDSURFACEDESC2 *)surface_desc);
1229 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1231 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1233 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface), (DDSURFACEDESC2 *)surface_desc);
1236 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1238 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1240 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface), (DDSURFACEDESC2 *)surface_desc);
1243 /*****************************************************************************
1244 * IDirectDraw7::GetFourCCCodes
1246 * Returns an array of supported FourCC codes.
1248 * Exists in Version 1, 2, 4 and 7
1251 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1252 * of enumerated codes
1253 * Codes: Pointer to an array of DWORDs where the supported codes are written
1257 * Always returns DD_OK, as it's a stub for now
1259 *****************************************************************************/
1260 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1262 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1263 static const enum wined3d_format_id formats[] =
1265 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1266 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1267 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1269 DWORD count = 0, i, outsize;
1271 WINED3DDISPLAYMODE d3ddm;
1272 WINED3DSURFTYPE type = This->ImplType;
1274 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1276 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1277 0 /* swapchain 0 */,
1280 outsize = NumCodes && Codes ? *NumCodes : 0;
1282 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
1284 for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
1285 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
1286 WINED3DADAPTER_DEFAULT,
1288 d3ddm.Format /* AdapterFormat */,
1290 WINED3DRTYPE_SURFACE,
1294 if(count < outsize) {
1295 Codes[count] = formats[i];
1301 TRACE("Returning %u FourCC codes\n", count);
1308 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1310 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1312 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw4(iface), codes_count, codes);
1315 static HRESULT WINAPI ddraw3_GetFourCCCodes(IDirectDraw3 *iface, DWORD *codes_count, DWORD *codes)
1317 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1319 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw3(iface), codes_count, codes);
1322 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1324 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1326 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw2(iface), codes_count, codes);
1329 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1331 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1333 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw1(iface), codes_count, codes);
1336 /*****************************************************************************
1337 * IDirectDraw7::GetMonitorFrequency
1339 * Returns the monitor's frequency
1341 * Exists in Version 1, 2, 4 and 7
1344 * Freq: Pointer to a DWORD to write the frequency to
1347 * Always returns DD_OK
1349 *****************************************************************************/
1350 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1352 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1354 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1355 * but for now this should make the games happy
1361 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1363 TRACE("iface %p, frequency %p.\n", iface, frequency);
1365 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw4(iface), frequency);
1368 static HRESULT WINAPI ddraw3_GetMonitorFrequency(IDirectDraw3 *iface, DWORD *frequency)
1370 TRACE("iface %p, frequency %p.\n", iface, frequency);
1372 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw3(iface), frequency);
1375 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1377 TRACE("iface %p, frequency %p.\n", iface, frequency);
1379 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw2(iface), frequency);
1382 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1384 TRACE("iface %p, frequency %p.\n", iface, frequency);
1386 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw1(iface), frequency);
1389 /*****************************************************************************
1390 * IDirectDraw7::GetVerticalBlankStatus
1392 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1393 * too basically, but as it's a semi stub, I didn't create a function there
1396 * status: Pointer to a BOOL to be filled with the vertical blank status
1400 * DDERR_INVALIDPARAMS if status is NULL
1402 *****************************************************************************/
1403 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1405 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1407 TRACE("iface %p, status %p.\n", iface, status);
1409 /* This looks sane, the MSDN suggests it too */
1410 EnterCriticalSection(&ddraw_cs);
1413 LeaveCriticalSection(&ddraw_cs);
1414 return DDERR_INVALIDPARAMS;
1417 *status = This->fake_vblank;
1418 This->fake_vblank = !This->fake_vblank;
1419 LeaveCriticalSection(&ddraw_cs);
1423 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1425 TRACE("iface %p, status %p.\n", iface, status);
1427 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw4(iface), status);
1430 static HRESULT WINAPI ddraw3_GetVerticalBlankStatus(IDirectDraw3 *iface, BOOL *status)
1432 TRACE("iface %p, status %p.\n", iface, status);
1434 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw3(iface), status);
1437 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1439 TRACE("iface %p, status %p.\n", iface, status);
1441 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw2(iface), status);
1444 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1446 TRACE("iface %p, status %p.\n", iface, status);
1448 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw1(iface), status);
1451 /*****************************************************************************
1452 * IDirectDraw7::GetAvailableVidMem
1454 * Returns the total and free video memory
1457 * Caps: Specifies the memory type asked for
1458 * total: Pointer to a DWORD to be filled with the total memory
1459 * free: Pointer to a DWORD to be filled with the free memory
1463 * DDERR_INVALIDPARAMS of free and total are NULL
1465 *****************************************************************************/
1466 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1468 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1470 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1474 TRACE("(%p) Asked for memory with description: ", This);
1475 DDRAW_dump_DDSCAPS2(Caps);
1477 EnterCriticalSection(&ddraw_cs);
1479 /* Todo: System memory vs local video memory vs non-local video memory
1480 * The MSDN also mentions differences between texture memory and other
1481 * resources, but that's not important
1484 if( (!total) && (!free) )
1486 LeaveCriticalSection(&ddraw_cs);
1487 return DDERR_INVALIDPARAMS;
1490 if(total) *total = This->total_vidmem;
1491 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1493 LeaveCriticalSection(&ddraw_cs);
1497 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1498 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1500 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1502 return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw4(iface), caps, total, free);
1505 static HRESULT WINAPI ddraw3_GetAvailableVidMem(IDirectDraw3 *iface,
1506 DDSCAPS *caps, DWORD *total, DWORD *free)
1510 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1512 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1513 return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw3(iface), &caps2, total, free);
1516 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1517 DDSCAPS *caps, DWORD *total, DWORD *free)
1521 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1523 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1524 return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw2(iface), &caps2, total, free);
1527 /*****************************************************************************
1528 * IDirectDraw7::Initialize
1530 * Initializes a DirectDraw interface.
1533 * GUID: Interface identifier. Well, don't know what this is really good
1537 * Returns DD_OK on the first call,
1538 * DDERR_ALREADYINITIALIZED on repeated calls
1540 *****************************************************************************/
1541 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *Guid)
1543 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1545 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(Guid));
1547 if(This->initialized)
1549 return DDERR_ALREADYINITIALIZED;
1557 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1559 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1561 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw4(iface), guid);
1564 static HRESULT WINAPI ddraw3_Initialize(IDirectDraw3 *iface, GUID *guid)
1566 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1568 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw3(iface), guid);
1571 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1573 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1575 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw2(iface), guid);
1578 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1580 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1582 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw1(iface), guid);
1585 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1587 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1592 /*****************************************************************************
1593 * IDirectDraw7::FlipToGDISurface
1595 * "Makes the surface that the GDI writes to the primary surface"
1596 * Looks like some windows specific thing we don't have to care about.
1597 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1598 * show error boxes ;)
1599 * Well, just return DD_OK.
1602 * Always returns DD_OK
1604 *****************************************************************************/
1605 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1607 FIXME("iface %p stub!\n", iface);
1612 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1614 TRACE("iface %p.\n", iface);
1616 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw4(iface));
1619 static HRESULT WINAPI ddraw3_FlipToGDISurface(IDirectDraw3 *iface)
1621 TRACE("iface %p.\n", iface);
1623 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw3(iface));
1626 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1628 TRACE("iface %p.\n", iface);
1630 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw2(iface));
1633 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1635 TRACE("iface %p.\n", iface);
1637 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw1(iface));
1640 /*****************************************************************************
1641 * IDirectDraw7::WaitForVerticalBlank
1643 * This method allows applications to get in sync with the vertical blank
1645 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1646 * redraw the screen, most likely because of this stub
1649 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1650 * or DDWAITVB_BLOCKEND
1651 * h: Not used, according to MSDN
1654 * Always returns DD_OK
1656 *****************************************************************************/
1657 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1661 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1663 /* This function is called often, so print the fixme only once */
1666 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1670 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1671 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1672 return DDERR_UNSUPPORTED; /* unchecked */
1677 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1679 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1681 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags, event);
1684 static HRESULT WINAPI ddraw3_WaitForVerticalBlank(IDirectDraw3 *iface, DWORD flags, HANDLE event)
1686 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1688 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags, event);
1691 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1693 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1695 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags, event);
1698 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1700 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1702 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags, event);
1705 /*****************************************************************************
1706 * IDirectDraw7::GetScanLine
1708 * Returns the scan line that is being drawn on the monitor
1711 * Scanline: Address to write the scan line value to
1714 * Always returns DD_OK
1716 *****************************************************************************/
1717 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1719 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1720 static BOOL hide = FALSE;
1721 WINED3DDISPLAYMODE Mode;
1723 TRACE("iface %p, line %p.\n", iface, Scanline);
1725 /* This function is called often, so print the fixme only once */
1726 EnterCriticalSection(&ddraw_cs);
1729 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1733 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1737 /* Fake the line sweeping of the monitor */
1738 /* FIXME: We should synchronize with a source to keep the refresh rate */
1739 *Scanline = This->cur_scanline++;
1740 /* Assume 20 scan lines in the vertical blank */
1741 if (This->cur_scanline >= Mode.Height + 20)
1742 This->cur_scanline = 0;
1744 LeaveCriticalSection(&ddraw_cs);
1748 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1750 TRACE("iface %p, line %p.\n", iface, line);
1752 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw4(iface), line);
1755 static HRESULT WINAPI ddraw3_GetScanLine(IDirectDraw3 *iface, DWORD *line)
1757 TRACE("iface %p, line %p.\n", iface, line);
1759 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw3(iface), line);
1762 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1764 TRACE("iface %p, line %p.\n", iface, line);
1766 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw2(iface), line);
1769 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1771 TRACE("iface %p, line %p.\n", iface, line);
1773 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw1(iface), line);
1776 /*****************************************************************************
1777 * IDirectDraw7::TestCooperativeLevel
1779 * Informs the application about the state of the video adapter, depending
1780 * on the cooperative level
1783 * DD_OK if the device is in a sane state
1784 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1785 * if the state is not correct(See below)
1787 *****************************************************************************/
1788 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1790 TRACE("iface %p.\n", iface);
1795 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1797 TRACE("iface %p.\n", iface);
1799 return ddraw7_TestCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw4(iface));
1802 /*****************************************************************************
1803 * IDirectDraw7::GetGDISurface
1805 * Returns the surface that GDI is treating as the primary surface.
1806 * For Wine this is the front buffer
1809 * GDISurface: Address to write the surface pointer to
1812 * DD_OK if the surface was found
1813 * DDERR_NOTFOUND if the GDI surface wasn't found
1815 *****************************************************************************/
1816 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1818 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1819 IWineD3DSurface *Surf;
1820 IDirectDrawSurface7 *ddsurf;
1824 TRACE("iface %p, surface %p.\n", iface, GDISurface);
1826 /* Get the back buffer from the wineD3DDevice and search its
1827 * attached surfaces for the front buffer
1829 EnterCriticalSection(&ddraw_cs);
1830 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1832 0, /* first back buffer*/
1833 WINED3DBACKBUFFER_TYPE_MONO,
1836 if( (hr != D3D_OK) ||
1839 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1840 LeaveCriticalSection(&ddraw_cs);
1841 return DDERR_NOTFOUND;
1844 ddsurf = IWineD3DSurface_GetParent(Surf);
1845 IWineD3DSurface_Release(Surf);
1847 /* Find the front buffer */
1848 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1849 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1854 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1857 /* The AddRef is OK this time */
1858 LeaveCriticalSection(&ddraw_cs);
1862 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
1864 TRACE("iface %p, surface %p.\n", iface, surface);
1866 return ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw4(iface), (IDirectDrawSurface7 **)surface);
1869 static HRESULT WINAPI ddraw3_GetGDISurface(IDirectDraw3 *iface, IDirectDrawSurface **surface)
1871 IDirectDrawSurface7 *surface7;
1874 TRACE("iface %p, surface %p.\n", iface, surface);
1876 hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw3(iface), &surface7);
1877 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
1882 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
1884 IDirectDrawSurface7 *surface7;
1887 TRACE("iface %p, surface %p.\n", iface, surface);
1889 hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw2(iface), &surface7);
1890 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
1895 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
1897 IDirectDrawSurface7 *surface7;
1900 TRACE("iface %p, surface %p.\n", iface, surface);
1902 hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw1(iface), &surface7);
1903 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
1908 struct displaymodescallback_context
1910 LPDDENUMMODESCALLBACK func;
1914 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
1916 struct displaymodescallback_context *cbcontext = context;
1919 memcpy(&desc, surface_desc, sizeof(desc));
1920 desc.dwSize = sizeof(desc);
1922 return cbcontext->func(&desc, cbcontext->context);
1925 /*****************************************************************************
1926 * IDirectDraw7::EnumDisplayModes
1928 * Enumerates the supported Display modes. The modes can be filtered with
1929 * the DDSD parameter.
1932 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1933 * DDSD: Surface description to filter the modes
1934 * Context: Pointer passed back to the callback function
1935 * cb: Application-provided callback function
1939 * DDERR_INVALIDPARAMS if the callback wasn't set
1941 *****************************************************************************/
1942 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
1943 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
1945 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1946 unsigned int modenum, fmt;
1947 enum wined3d_format_id pixelformat = WINED3DFMT_UNKNOWN;
1948 WINED3DDISPLAYMODE mode;
1949 DDSURFACEDESC2 callback_sd;
1950 WINED3DDISPLAYMODE *enum_modes = NULL;
1951 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1953 static const enum wined3d_format_id checkFormatList[] =
1955 WINED3DFMT_B8G8R8X8_UNORM,
1956 WINED3DFMT_B5G6R5_UNORM,
1960 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
1961 iface, Flags, DDSD, Context, cb);
1963 EnterCriticalSection(&ddraw_cs);
1964 /* This looks sane */
1967 LeaveCriticalSection(&ddraw_cs);
1968 return DDERR_INVALIDPARAMS;
1973 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1974 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1977 if(!(Flags & DDEDM_REFRESHRATES))
1979 enum_mode_array_size = 16;
1980 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1983 ERR("Out of memory\n");
1984 LeaveCriticalSection(&ddraw_cs);
1985 return DDERR_OUTOFMEMORY;
1989 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1991 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1997 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1998 WINED3DADAPTER_DEFAULT,
1999 checkFormatList[fmt],
2001 &mode) == WINED3D_OK)
2005 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
2006 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
2009 if(!(Flags & DDEDM_REFRESHRATES))
2011 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2012 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2013 * to be reduced to a single unique result in such case.
2018 for (i = 0; i < enum_mode_count; i++)
2020 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
2021 enum_modes[i].Format == mode.Format)
2031 memset(&callback_sd, 0, sizeof(callback_sd));
2032 callback_sd.dwSize = sizeof(callback_sd);
2033 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2035 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
2036 if(Flags & DDEDM_REFRESHRATES)
2038 callback_sd.dwFlags |= DDSD_REFRESHRATE;
2039 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2042 callback_sd.dwWidth = mode.Width;
2043 callback_sd.dwHeight = mode.Height;
2045 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
2047 /* Calc pitch and DWORD align like MSDN says */
2048 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2049 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2051 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2052 callback_sd.u2.dwRefreshRate);
2054 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2056 TRACE("Application asked to terminate the enumeration\n");
2057 HeapFree(GetProcessHeap(), 0, enum_modes);
2058 LeaveCriticalSection(&ddraw_cs);
2062 if(!(Flags & DDEDM_REFRESHRATES))
2064 if (enum_mode_count == enum_mode_array_size)
2066 WINED3DDISPLAYMODE *new_enum_modes;
2068 enum_mode_array_size *= 2;
2069 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2071 if (!new_enum_modes)
2073 ERR("Out of memory\n");
2074 HeapFree(GetProcessHeap(), 0, enum_modes);
2075 LeaveCriticalSection(&ddraw_cs);
2076 return DDERR_OUTOFMEMORY;
2079 enum_modes = new_enum_modes;
2082 enum_modes[enum_mode_count++] = mode;
2087 TRACE("End of enumeration\n");
2088 HeapFree(GetProcessHeap(), 0, enum_modes);
2089 LeaveCriticalSection(&ddraw_cs);
2093 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2094 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2096 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2097 iface, flags, surface_desc, context, callback);
2099 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags,
2100 surface_desc, context, callback);
2103 static HRESULT WINAPI ddraw3_EnumDisplayModes(IDirectDraw3 *iface, DWORD flags,
2104 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2106 struct displaymodescallback_context cbcontext;
2108 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2109 iface, flags, surface_desc, context, callback);
2111 cbcontext.func = callback;
2112 cbcontext.context = context;
2114 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags,
2115 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
2118 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2119 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2121 struct displaymodescallback_context cbcontext;
2123 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2124 iface, flags, surface_desc, context, callback);
2126 cbcontext.func = callback;
2127 cbcontext.context = context;
2129 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags,
2130 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
2133 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2134 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2136 struct displaymodescallback_context cbcontext;
2138 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2139 iface, flags, surface_desc, context, callback);
2141 cbcontext.func = callback;
2142 cbcontext.context = context;
2144 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags,
2145 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
2148 /*****************************************************************************
2149 * IDirectDraw7::EvaluateMode
2151 * Used with IDirectDraw7::StartModeTest to test video modes.
2152 * EvaluateMode is used to pass or fail a mode, and continue with the next
2156 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2157 * Timeout: Returns the amount of seconds left before the mode would have
2158 * been failed automatically
2161 * This implementation always DD_OK, because it's a stub
2163 *****************************************************************************/
2164 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2166 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2168 /* When implementing this, implement it in WineD3D */
2173 /*****************************************************************************
2174 * IDirectDraw7::GetDeviceIdentifier
2176 * Returns the device identifier, which gives information about the driver
2177 * Our device identifier is defined at the beginning of this file.
2180 * DDDI: Address for the returned structure
2181 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2184 * On success it returns DD_OK
2185 * DDERR_INVALIDPARAMS if DDDI is NULL
2187 *****************************************************************************/
2188 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2189 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2191 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2194 return DDERR_INVALIDPARAMS;
2196 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2197 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2198 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2199 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2200 * bytes too long. So only copy the relevant part of the structure
2203 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2207 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2208 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2210 DDDEVICEIDENTIFIER2 identifier2;
2213 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2215 hr = ddraw7_GetDeviceIdentifier((IDirectDraw7 *)ddraw_from_ddraw4(iface), &identifier2, flags);
2216 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2221 /*****************************************************************************
2222 * IDirectDraw7::GetSurfaceFromDC
2224 * Returns the Surface for a GDI device context handle.
2225 * Is this related to IDirectDrawSurface::GetDC ???
2228 * hdc: hdc to return the surface for
2229 * Surface: Address to write the surface pointer to
2232 * Always returns DD_OK because it's a stub
2234 *****************************************************************************/
2235 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc, IDirectDrawSurface7 **Surface)
2237 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2238 IWineD3DSurface *wined3d_surface;
2241 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2243 if (!Surface) return E_INVALIDARG;
2245 hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface);
2248 TRACE("No surface found for dc %p.\n", hdc);
2250 return DDERR_NOTFOUND;
2253 *Surface = IWineD3DSurface_GetParent(wined3d_surface);
2254 IDirectDrawSurface7_AddRef(*Surface);
2255 TRACE("Returning surface %p.\n", Surface);
2259 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc, IDirectDrawSurface4 **surface)
2261 IDirectDrawSurface7 *surface7;
2264 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2266 if (!surface) return E_INVALIDARG;
2268 hr = ddraw7_GetSurfaceFromDC((IDirectDraw7 *)ddraw_from_ddraw4(iface), dc, &surface7);
2269 *surface = surface7 ? (IDirectDrawSurface4 *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2274 static HRESULT WINAPI ddraw3_GetSurfaceFromDC(IDirectDraw3 *iface, HDC dc, IDirectDrawSurface **surface)
2276 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2278 return ddraw7_GetSurfaceFromDC((IDirectDraw7 *)ddraw_from_ddraw3(iface),
2279 dc, (IDirectDrawSurface7 **)surface);
2282 /*****************************************************************************
2283 * IDirectDraw7::RestoreAllSurfaces
2285 * Calls the restore method of all surfaces
2290 * Always returns DD_OK because it's a stub
2292 *****************************************************************************/
2293 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2295 FIXME("iface %p stub!\n", iface);
2297 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2298 * get their parent and call their restore method. Do not implement
2299 * it in WineD3D, as restoring a surface means re-creating the
2305 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2307 TRACE("iface %p.\n", iface);
2309 return ddraw7_RestoreAllSurfaces((IDirectDraw7 *)ddraw_from_ddraw4(iface));
2312 /*****************************************************************************
2313 * IDirectDraw7::StartModeTest
2315 * Tests the specified video modes to update the system registry with
2316 * refresh rate information. StartModeTest starts the mode test,
2317 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2318 * isn't called within 15 seconds, the mode is failed automatically
2320 * As refresh rates are handled by the X server, I don't think this
2321 * Method is important
2324 * Modes: An array of mode specifications
2325 * NumModes: The number of modes in Modes
2326 * Flags: Some flags...
2329 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2330 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2333 *****************************************************************************/
2334 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2336 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2337 iface, Modes, NumModes, Flags);
2339 /* This looks sane */
2340 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2342 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2343 * As it is not, DDERR_TESTFINISHED is returned
2344 * (hopefully that's correct
2346 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2347 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2353 /*****************************************************************************
2354 * ddraw_recreate_surfaces_cb
2356 * Enumeration callback for ddraw_recreate_surface.
2357 * It re-recreates the WineD3DSurface. It's pretty straightforward
2359 *****************************************************************************/
2360 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context)
2362 IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
2363 IDirectDrawImpl *This = surfImpl->ddraw;
2364 IWineD3DSurface *wineD3DSurface;
2365 IWineD3DSwapChain *swapchain;
2368 IWineD3DClipper *clipper = NULL;
2370 WINED3DSURFACE_DESC Desc;
2371 enum wined3d_format_id Format;
2375 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2376 DWORD MultiSampleQuality;
2380 TRACE("surface %p, surface_desc %p, context %p.\n",
2381 surf, desc, Context);
2383 /* For the enumeration */
2384 IDirectDrawSurface7_Release(surf);
2386 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
2388 /* Get the objects */
2389 swapchain = surfImpl->wineD3DSwapChain;
2390 surfImpl->wineD3DSwapChain = NULL;
2391 wineD3DSurface = surfImpl->WineD3DSurface;
2393 /* get the clipper */
2394 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
2396 /* Get the surface properties */
2397 IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
2399 Format = Desc.format;
2402 MultiSampleType = Desc.multisample_type;
2403 MultiSampleQuality = Desc.multisample_quality;
2405 Height = Desc.height;
2407 parent = IWineD3DSurface_GetParent(wineD3DSurface);
2408 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format, TRUE /* Lockable */,
2409 FALSE /* Discard */, surfImpl->mipmap_level, Usage, Pool, MultiSampleType, MultiSampleQuality,
2410 This->ImplType, parent, &ddraw_null_wined3d_parent_ops, &surfImpl->WineD3DSurface);
2413 surfImpl->WineD3DSurface = wineD3DSurface;
2417 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
2419 /* TODO: Copy the surface content, except for render targets */
2421 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2425 /* The backbuffers have the swapchain set as well, but the primary
2426 * owns it and destroys it
2428 if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2429 IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2431 surfImpl->isRenderTarget = FALSE;
2433 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
2434 TRACE("Surface released successful, next surface\n");
2436 ERR("Something's still holding the old WineD3DSurface\n");
2439 surfImpl->ImplType = This->ImplType;
2443 IWineD3DClipper_Release(clipper);
2445 return DDENUMRET_OK;
2448 /*****************************************************************************
2449 * ddraw_recreate_surfaces
2451 * A function, that converts all wineD3DSurfaces to the new implementation type
2452 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2453 * new WineD3DSurface, copies the content and releases the old surface
2455 *****************************************************************************/
2456 static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
2458 DDSURFACEDESC2 desc;
2459 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
2461 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
2463 /* Should happen almost never */
2464 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
2466 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2468 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2470 memset(&desc, 0, sizeof(desc));
2471 desc.dwSize = sizeof(desc);
2473 return IDirectDraw7_EnumSurfaces((IDirectDraw7 *)This, 0, &desc, This, ddraw_recreate_surfaces_cb);
2476 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain)
2478 IUnknown *swapChainParent;
2480 TRACE("swapchain %p.\n", pSwapChain);
2482 swapChainParent = IWineD3DSwapChain_GetParent(pSwapChain);
2483 return IUnknown_Release(swapChainParent);
2486 /*****************************************************************************
2487 * ddraw_create_surface
2489 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2490 * with the passed parameters.
2493 * DDSD: Description of the surface to create
2494 * Surf: Address to store the interface pointer at
2499 *****************************************************************************/
2500 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2501 IDirectDrawSurfaceImpl **ppSurf, UINT level)
2503 WINED3DSURFTYPE ImplType = This->ImplType;
2506 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2507 This, pDDSD, ppSurf, level);
2509 if (TRACE_ON(ddraw))
2511 TRACE(" (%p) Requesting surface desc :\n", This);
2512 DDRAW_dump_surface_desc(pDDSD);
2515 /* Select the surface type, if it wasn't choosen yet */
2516 if(ImplType == SURFACE_UNKNOWN)
2518 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2519 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2521 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
2522 ImplType = SURFACE_OPENGL;
2525 /* Otherwise use GDI surfaces for now */
2528 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
2529 ImplType = SURFACE_GDI;
2532 /* Policy if all surface implementations are available:
2533 * First, check if a default type was set with winecfg. If not,
2534 * try Xrender surfaces, and use them if they work. Next, check if
2535 * accelerated OpenGL is available, and use GL surfaces in this
2536 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2537 * was created, always use OpenGL surfaces.
2539 * (Note: Xrender surfaces are not implemented for now, the
2540 * unaccelerated implementation uses GDI to render in Software)
2543 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2544 * be re-created. This could be done with IDirectDrawSurface7::Restore
2546 This->ImplType = ImplType;
2550 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2551 && (This->ImplType != SURFACE_OPENGL)
2552 && DefaultSurfaceType == SURFACE_UNKNOWN)
2554 /* We have to change to OpenGL,
2555 * and re-create all WineD3DSurfaces
2557 ImplType = SURFACE_OPENGL;
2558 This->ImplType = ImplType;
2559 TRACE("(%p) Re-creating all surfaces\n", This);
2560 ddraw_recreate_surfaces(This);
2561 TRACE("(%p) Done recreating all surfaces\n", This);
2563 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2565 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2566 /* Do not fail surface creation, only fail 3D device creation */
2570 /* Create the Surface object */
2571 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2574 ERR("(%p) Error allocating memory for a surface\n", This);
2575 return DDERR_OUTOFVIDEOMEMORY;
2578 hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, ImplType);
2581 WARN("Failed to initialize surface, hr %#x.\n", hr);
2582 HeapFree(GetProcessHeap(), 0, *ppSurf);
2586 /* Increase the surface counter, and attach the surface */
2587 InterlockedIncrement(&This->surfaces);
2588 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2590 TRACE("Created surface %p.\n", *ppSurf);
2594 /*****************************************************************************
2595 * CreateAdditionalSurfaces
2597 * Creates a new mipmap chain.
2600 * root: Root surface to attach the newly created chain to
2601 * count: number of surfaces to create
2602 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2603 * effects on the caller
2604 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2605 * creates an additional surface without the mipmapping flags
2607 *****************************************************************************/
2609 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2610 IDirectDrawSurfaceImpl *root,
2612 DDSURFACEDESC2 DDSD,
2615 UINT i, j, level = 0;
2617 IDirectDrawSurfaceImpl *last = root;
2619 for(i = 0; i < count; i++)
2621 IDirectDrawSurfaceImpl *object2 = NULL;
2623 /* increase the mipmap level, but only if a mipmap is created
2624 * In this case, also halve the size
2626 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2629 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2630 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2631 /* Set the mipmap sublevel flag according to msdn */
2632 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2636 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2638 CubeFaceRoot = FALSE;
2640 hr = ddraw_create_surface(This, &DDSD, &object2, level);
2646 /* Add the new surface to the complex attachment array */
2647 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2649 if(last->complex_array[j]) continue;
2650 last->complex_array[j] = object2;
2655 /* Remove the (possible) back buffer cap from the new surface description,
2656 * because only one surface in the flipping chain is a back buffer, one
2657 * is a front buffer, the others are just primary surfaces.
2659 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2664 /* Must set all attached surfaces (e.g. mipmaps) versions as well */
2665 static void ddraw_set_surface_version(IDirectDrawSurfaceImpl *surface, UINT version)
2669 TRACE("surface %p, version %u -> %u.\n", surface, surface->version, version);
2671 surface->version = version;
2672 for (i = 0; i < MAX_COMPLEX_ATTACHED; ++i)
2674 if (!surface->complex_array[i]) break;
2675 ddraw_set_surface_version(surface->complex_array[i], version);
2677 while ((surface = surface->next_attached))
2679 ddraw_set_surface_version(surface, version);
2683 /*****************************************************************************
2684 * ddraw_attach_d3d_device
2686 * Initializes the D3D capabilities of WineD3D
2689 * primary: The primary surface for D3D
2695 *****************************************************************************/
2696 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2698 WINED3DPRESENT_PARAMETERS localParameters;
2699 HWND window = ddraw->dest_window;
2702 TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2704 if (!window || window == GetDesktopWindow())
2706 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2707 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2708 NULL, NULL, NULL, NULL);
2711 ERR("Failed to create window, last error %#x.\n", GetLastError());
2715 ShowWindow(window, SW_HIDE); /* Just to be sure */
2716 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2720 TRACE("Using existing window %p for Direct3D rendering.\n", window);
2722 ddraw->d3d_window = window;
2724 /* Store the future Render Target surface */
2725 ddraw->d3d_target = primary;
2727 /* Use the surface description for the device parameters, not the device
2728 * settings. The application might render to an offscreen surface. */
2729 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2730 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2731 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2732 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2733 ? primary->surface_desc.dwBackBufferCount : 0;
2734 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2735 localParameters.MultiSampleQuality = 0;
2736 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2737 localParameters.hDeviceWindow = window;
2738 localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2739 localParameters.EnableAutoDepthStencil = TRUE;
2740 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2741 localParameters.Flags = 0;
2742 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2743 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2745 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2746 * recursive loop until ram or emulated video memory is full. */
2747 ddraw->d3d_initialized = TRUE;
2748 hr = IWineD3DDevice_Init3D(ddraw->wineD3DDevice, &localParameters);
2751 ddraw->d3d_target = NULL;
2752 ddraw->d3d_initialized = FALSE;
2756 ddraw->declArraySize = 2;
2757 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2760 ERR("Error allocating an array for the converted vertex decls.\n");
2761 ddraw->declArraySize = 0;
2762 hr = IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice, D3D7CB_DestroySwapChain);
2763 return E_OUTOFMEMORY;
2766 TRACE("Successfully initialized 3D.\n");
2771 static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2773 WINED3DPRESENT_PARAMETERS presentation_parameters;
2777 window = ddraw->dest_window;
2779 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2781 /* Use the surface description for the device parameters, not the device
2782 * settings. The application might render to an offscreen surface. */
2783 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2784 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2785 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2786 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2787 ? primary->surface_desc.dwBackBufferCount : 0;
2788 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2789 presentation_parameters.MultiSampleQuality = 0;
2790 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2791 presentation_parameters.hDeviceWindow = window;
2792 presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2793 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2794 presentation_parameters.AutoDepthStencilFormat = 0;
2795 presentation_parameters.Flags = 0;
2796 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2797 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2799 ddraw->d3d_target = primary;
2800 hr = IWineD3DDevice_InitGDI(ddraw->wineD3DDevice, &presentation_parameters);
2801 ddraw->d3d_target = NULL;
2804 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
2805 primary->wineD3DSwapChain = NULL;
2811 /*****************************************************************************
2812 * IDirectDraw7::CreateSurface
2814 * Creates a new IDirectDrawSurface object and returns its interface.
2816 * The surface connections with wined3d are a bit tricky. Basically it works
2819 * |------------------------| |-----------------|
2820 * | DDraw surface | | WineD3DSurface |
2822 * | WineD3DSurface |-------------->| |
2823 * | Child |<------------->| Parent |
2824 * |------------------------| |-----------------|
2826 * The DDraw surface is the parent of the wined3d surface, and it releases
2827 * the WineD3DSurface when the ddraw surface is destroyed.
2829 * However, for all surfaces which can be in a container in WineD3D,
2830 * we have to do this. These surfaces are usually complex surfaces,
2831 * so this concerns primary surfaces with a front and a back buffer,
2834 * |------------------------| |-----------------|
2835 * | DDraw surface | | Container |
2837 * | Child |<------------->| Parent |
2838 * | Texture |<------------->| |
2839 * | WineD3DSurface |<----| | Levels |<--|
2840 * | Complex connection | | | | |
2841 * |------------------------| | |-----------------| |
2845 * | |------------------| | |-----------------| |
2846 * | | IParent | |-------->| WineD3DSurface | |
2848 * | | Child |<------------->| Parent | |
2849 * | | | | Container |<--|
2850 * | |------------------| |-----------------| |
2852 * | |----------------------| |
2853 * | | DDraw surface 2 | |
2855 * |<->| Complex root Child | |
2857 * | | WineD3DSurface |<----| |
2858 * | |----------------------| | |
2860 * | |---------------------| | |-----------------| |
2861 * | | IParent | |----->| WineD3DSurface | |
2863 * | | Child |<---------->| Parent | |
2864 * | |---------------------| | Container |<--|
2865 * | |-----------------| |
2867 * | ---More surfaces can follow--- |
2869 * The reason is that the IWineD3DSwapchain(render target container)
2870 * and the IWineD3DTexure(Texture container) release the parents
2871 * of their surface's children, but by releasing the complex root
2872 * the surfaces which are complexly attached to it are destroyed
2873 * too. See IDirectDrawSurface::Release for a more detailed
2877 * DDSD: Description of the surface to create
2878 * Surf: Address to store the interface pointer at
2879 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2880 * aggregation, so it has to be NULL
2884 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2885 * DDERR_* if an error occurs
2887 *****************************************************************************/
2888 static HRESULT CreateSurface(IDirectDraw7 *iface,
2889 DDSURFACEDESC2 *DDSD, IDirectDrawSurface7 **Surf, IUnknown *UnkOuter)
2891 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2892 IDirectDrawSurfaceImpl *object = NULL;
2894 LONG extra_surfaces = 0;
2895 DDSURFACEDESC2 desc2;
2896 WINED3DDISPLAYMODE Mode;
2897 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2899 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2900 iface, DDSD, Surf, UnkOuter);
2902 /* Some checks before we start */
2903 if (TRACE_ON(ddraw))
2905 TRACE(" (%p) Requesting surface desc :\n", This);
2906 DDRAW_dump_surface_desc(DDSD);
2908 EnterCriticalSection(&ddraw_cs);
2910 if (UnkOuter != NULL)
2912 FIXME("(%p) : outer != NULL?\n", This);
2913 LeaveCriticalSection(&ddraw_cs);
2914 return CLASS_E_NOAGGREGATION; /* unchecked */
2919 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2920 LeaveCriticalSection(&ddraw_cs);
2921 return E_POINTER; /* unchecked */
2924 if (!(DDSD->dwFlags & DDSD_CAPS))
2926 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2927 DDSD->dwFlags |= DDSD_CAPS;
2930 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2932 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2933 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2936 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2938 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2939 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2940 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2943 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2944 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2946 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2948 LeaveCriticalSection(&ddraw_cs);
2949 return DDERR_NOEXCLUSIVEMODE;
2952 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2954 WARN("Application wanted to create back buffer primary surface\n");
2955 LeaveCriticalSection(&ddraw_cs);
2956 return DDERR_INVALIDCAPS;
2959 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2961 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2962 WARN("Application tries to put the surface in both system and video memory\n");
2963 LeaveCriticalSection(&ddraw_cs);
2965 return DDERR_INVALIDCAPS;
2968 /* Check cube maps but only if the size includes them */
2969 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2971 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2972 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2974 WARN("Cube map faces requested without cube map flag\n");
2975 LeaveCriticalSection(&ddraw_cs);
2976 return DDERR_INVALIDCAPS;
2978 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2979 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2981 WARN("Cube map without faces requested\n");
2982 LeaveCriticalSection(&ddraw_cs);
2983 return DDERR_INVALIDPARAMS;
2986 /* Quick tests confirm those can be created, but we don't do that yet */
2987 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2988 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2990 FIXME("Partial cube maps not supported yet\n");
2994 /* According to the msdn this flag is ignored by CreateSurface */
2995 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2996 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2998 /* Modify some flags */
2999 memset(&desc2, 0, sizeof(desc2));
3000 desc2.dwSize = sizeof(desc2); /* For the struct copy */
3001 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
3002 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
3003 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
3005 /* Get the video mode from WineD3D - we will need it */
3006 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
3007 0, /* Swapchain 0 */
3011 ERR("Failed to read display mode from wined3d\n");
3012 switch(This->orig_bpp)
3015 Mode.Format = WINED3DFMT_P8_UINT;
3019 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
3023 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
3027 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
3031 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
3034 Mode.Width = This->orig_width;
3035 Mode.Height = This->orig_height;
3038 /* No pixelformat given? Use the current screen format */
3039 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
3041 desc2.dwFlags |= DDSD_PIXELFORMAT;
3042 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
3044 /* Wait: It could be a Z buffer */
3045 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
3047 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
3050 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
3053 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
3056 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
3059 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
3062 ERR("Unknown Z buffer bit depth\n");
3067 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
3071 /* No Width or no Height? Use the original screen size
3073 if(!(desc2.dwFlags & DDSD_WIDTH) ||
3074 !(desc2.dwFlags & DDSD_HEIGHT) )
3076 /* Invalid for non-render targets */
3077 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
3079 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3081 LeaveCriticalSection(&ddraw_cs);
3082 return DDERR_INVALIDPARAMS;
3085 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
3086 desc2.dwWidth = Mode.Width;
3087 desc2.dwHeight = Mode.Height;
3090 /* Mipmap count fixes */
3091 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3093 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
3095 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
3097 /* Mipmap count is given, should not be 0 */
3098 if( desc2.u2.dwMipMapCount == 0 )
3100 LeaveCriticalSection(&ddraw_cs);
3101 return DDERR_INVALIDPARAMS;
3106 /* Undocumented feature: Create sublevels until
3107 * either the width or the height is 1
3109 DWORD min = desc2.dwWidth < desc2.dwHeight ?
3110 desc2.dwWidth : desc2.dwHeight;
3111 desc2.u2.dwMipMapCount = 0;
3114 desc2.u2.dwMipMapCount += 1;
3121 /* Not-complex mipmap -> Mipmapcount = 1 */
3122 desc2.u2.dwMipMapCount = 1;
3124 extra_surfaces = desc2.u2.dwMipMapCount - 1;
3126 /* There's a mipmap count in the created surface in any case */
3127 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
3129 /* If no mipmap is given, the texture has only one level */
3131 /* The first surface is a front buffer, the back buffer is created afterwards */
3132 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3134 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3137 /* The root surface in a cube map is positive x */
3138 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3140 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3141 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3144 /* Create the first surface */
3145 hr = ddraw_create_surface(This, &desc2, &object, 0);
3148 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3149 LeaveCriticalSection(&ddraw_cs);
3152 object->is_complex_root = TRUE;
3154 *Surf = (IDirectDrawSurface7 *)object;
3156 /* Create Additional surfaces if necessary
3157 * This applies to Primary surfaces which have a back buffer count
3158 * set, but not to mipmap textures. In case of Mipmap textures,
3159 * wineD3D takes care of the creation of additional surfaces
3161 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3163 extra_surfaces = DDSD->dwBackBufferCount;
3164 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3165 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3166 desc2.dwBackBufferCount = 0;
3170 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3172 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3173 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
3174 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3175 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3176 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
3177 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3178 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3179 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3180 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3181 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3182 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3183 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3184 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3185 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3186 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3187 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3188 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3191 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
3194 /* This destroys and possibly created surfaces too */
3195 IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
3196 LeaveCriticalSection(&ddraw_cs);
3200 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3201 * But attach the d3ddevice only if the currently created surface was
3202 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3203 * The only case I can think of where this doesn't apply is when a
3204 * 2D app was configured by the user to run with OpenGL and it didn't create
3205 * the render target as first surface. In this case the render target creation
3206 * will cause the 3D init.
3208 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
3209 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
3211 IDirectDrawSurfaceImpl *target = object, *surface;
3214 /* Search for the primary to use as render target */
3215 LIST_FOR_EACH(entry, &This->surface_list)
3217 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3218 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
3219 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
3223 TRACE("Using primary %p as render target\n", target);
3228 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
3229 hr = ddraw_attach_d3d_device(This, target);
3232 IDirectDrawSurfaceImpl *release_surf;
3233 ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr);
3236 /* The before created surface structures are in an incomplete state here.
3237 * WineD3D holds the reference on the IParents, and it released them on the failure
3238 * already. So the regular release method implementation would fail on the attempt
3239 * to destroy either the IParents or the swapchain. So free the surface here.
3240 * The surface structure here is a list, not a tree, because onscreen targets
3241 * cannot be cube textures
3245 release_surf = object;
3246 object = object->complex_array[0];
3247 ddraw_surface_destroy(release_surf);
3249 LeaveCriticalSection(&ddraw_cs);
3253 else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3255 ddraw_create_gdi_swapchain(This, object);
3258 /* Addref the ddraw interface to keep an reference for each surface */
3259 IDirectDraw7_AddRef(iface);
3260 object->ifaceToRelease = (IUnknown *) iface;
3262 /* Create a WineD3DTexture if a texture was requested */
3263 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3265 enum wined3d_format_id Format;
3267 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
3269 This->tex_root = object;
3271 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3273 /* a mipmap is created, create enough levels */
3274 levels = desc2.u2.dwMipMapCount;
3278 /* No mipmap is created, create one level */
3282 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
3283 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
3285 Pool = WINED3DPOOL_SYSTEMMEM;
3287 /* Should I forward the MANAGED cap to the managed pool ? */
3289 /* Get the format. It's set already by CreateNewSurface */
3290 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
3292 /* The surfaces are already created, the callback only
3293 * passes the IWineD3DSurface to WineD3D
3295 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3297 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */, levels,
3298 0 /* usage */, Format, Pool, object, &ddraw_null_wined3d_parent_ops,
3299 (IWineD3DCubeTexture **)&object->wineD3DTexture);
3303 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels,
3304 0 /* usage */, Format, Pool, object, &ddraw_null_wined3d_parent_ops,
3305 (IWineD3DTexture **)&object->wineD3DTexture);
3307 This->tex_root = NULL;
3310 LeaveCriticalSection(&ddraw_cs);
3314 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface,
3315 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3317 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3318 iface, surface_desc, surface, outer_unknown);
3320 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3322 WARN("Application supplied invalid surface descriptor\n");
3323 return DDERR_INVALIDPARAMS;
3326 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3328 if (TRACE_ON(ddraw))
3330 TRACE(" (%p) Requesting surface desc :\n", iface);
3331 DDRAW_dump_surface_desc(surface_desc);
3334 WARN("Application tried to create an explicit front or back buffer\n");
3335 return DDERR_INVALIDCAPS;
3338 return CreateSurface(iface, surface_desc, surface, outer_unknown);
3341 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3342 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3344 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
3345 IDirectDrawSurfaceImpl *impl;
3348 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3349 iface, surface_desc, surface, outer_unknown);
3351 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3353 WARN("Application supplied invalid surface descriptor\n");
3354 return DDERR_INVALIDPARAMS;
3357 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3359 if (TRACE_ON(ddraw))
3361 TRACE(" (%p) Requesting surface desc :\n", iface);
3362 DDRAW_dump_surface_desc(surface_desc);
3365 WARN("Application tried to create an explicit front or back buffer\n");
3366 return DDERR_INVALIDCAPS;
3369 hr = CreateSurface((IDirectDraw7 *)ddraw, surface_desc, (IDirectDrawSurface7 **)surface, outer_unknown);
3370 impl = (IDirectDrawSurfaceImpl *)*surface;
3371 if (SUCCEEDED(hr) && impl)
3373 ddraw_set_surface_version(impl, 4);
3374 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3375 IDirectDraw4_AddRef(iface);
3376 impl->ifaceToRelease = (IUnknown *)iface;
3382 static HRESULT WINAPI ddraw3_CreateSurface(IDirectDraw3 *iface,
3383 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3385 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
3386 IDirectDrawSurface7 *surface7;
3387 IDirectDrawSurfaceImpl *impl;
3390 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3391 iface, surface_desc, surface, outer_unknown);
3393 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3395 WARN("Application supplied invalid surface descriptor\n");
3396 return DDERR_INVALIDPARAMS;
3399 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3401 if (TRACE_ON(ddraw))
3403 TRACE(" (%p) Requesting surface desc :\n", iface);
3404 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3407 WARN("Application tried to create an explicit front or back buffer\n");
3408 return DDERR_INVALIDCAPS;
3411 hr = CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3418 impl = (IDirectDrawSurfaceImpl *)surface7;
3419 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3420 ddraw_set_surface_version(impl, 3);
3421 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3422 IDirectDraw3_AddRef(iface);
3423 impl->ifaceToRelease = (IUnknown *)iface;
3428 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3429 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3431 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
3432 IDirectDrawSurface7 *surface7;
3433 IDirectDrawSurfaceImpl *impl;
3436 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3437 iface, surface_desc, surface, outer_unknown);
3439 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3441 WARN("Application supplied invalid surface descriptor\n");
3442 return DDERR_INVALIDPARAMS;
3445 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3447 if (TRACE_ON(ddraw))
3449 TRACE(" (%p) Requesting surface desc :\n", iface);
3450 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3453 WARN("Application tried to create an explicit front or back buffer\n");
3454 return DDERR_INVALIDCAPS;
3457 hr = CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3464 impl = (IDirectDrawSurfaceImpl *)surface7;
3465 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3466 ddraw_set_surface_version(impl, 2);
3467 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3468 impl->ifaceToRelease = NULL;
3473 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3474 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3476 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
3477 IDirectDrawSurface7 *surface7;
3478 IDirectDrawSurfaceImpl *impl;
3481 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3482 iface, surface_desc, surface, outer_unknown);
3484 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3486 WARN("Application supplied invalid surface descriptor\n");
3487 return DDERR_INVALIDPARAMS;
3490 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3491 * primaries anyway. */
3492 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3493 hr = CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3500 impl = (IDirectDrawSurfaceImpl *)surface7;
3501 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3502 ddraw_set_surface_version(impl, 1);
3503 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3504 impl->ifaceToRelease = NULL;
3509 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3510 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3513 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3514 const DDPIXELFORMAT *provided)
3516 /* Some flags must be present in both or neither for a match. */
3517 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3518 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3519 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3521 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3524 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3527 if (requested->dwFlags & DDPF_FOURCC)
3528 if (requested->dwFourCC != provided->dwFourCC)
3531 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3532 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3533 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3536 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3537 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3538 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3541 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3542 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3545 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3546 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3548 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3551 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3552 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3558 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3567 #define CMP(FLAG, FIELD) \
3568 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3569 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3571 static const struct compare_info compare[] =
3573 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3574 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3576 CMP(CKDESTBLT, ddckCKDestBlt),
3577 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3578 CMP(CKSRCBLT, ddckCKSrcBlt),
3579 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3580 CMP(HEIGHT, dwHeight),
3581 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3582 CMP(LPSURFACE, lpSurface),
3583 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3584 CMP(PITCH, u1 /* lPitch */),
3585 /* PIXELFORMAT: manual */
3586 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3587 CMP(TEXTURESTAGE, dwTextureStage),
3588 CMP(WIDTH, dwWidth),
3589 /* ZBUFFERBITDEPTH: "obsolete" */
3596 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3599 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3601 if (requested->dwFlags & compare[i].flag
3602 && memcmp((const char *)provided + compare[i].offset,
3603 (const char *)requested + compare[i].offset,
3604 compare[i].size) != 0)
3608 if (requested->dwFlags & DDSD_PIXELFORMAT)
3610 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3611 &provided->u4.ddpfPixelFormat))
3618 #undef DDENUMSURFACES_SEARCHTYPE
3619 #undef DDENUMSURFACES_MATCHTYPE
3621 struct surfacescallback_context
3623 LPDDENUMSURFACESCALLBACK func;
3627 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3628 DDSURFACEDESC2 *surface_desc, void *context)
3630 struct surfacescallback_context *cbcontext = context;
3632 return cbcontext->func((IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface)->IDirectDrawSurface3_vtbl,
3633 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3636 /*****************************************************************************
3637 * IDirectDraw7::EnumSurfaces
3639 * Loops through all surfaces attached to this device and calls the
3640 * application callback. This can't be relayed to WineD3DDevice,
3641 * because some WineD3DSurfaces' parents are IParent objects
3644 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3645 * DDSD: Description to filter for
3646 * Context: Application-provided pointer, it's passed unmodified to the
3648 * Callback: Address to call for each surface
3651 * DDERR_INVALIDPARAMS if the callback is NULL
3654 *****************************************************************************/
3655 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3656 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3658 /* The surface enumeration is handled by WineDDraw,
3659 * because it keeps track of all surfaces attached to
3660 * it. The filtering is done by our callback function,
3661 * because WineDDraw doesn't handle ddraw-like surface
3664 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3665 IDirectDrawSurfaceImpl *surf;
3667 DDSURFACEDESC2 desc;
3668 struct list *entry, *entry2;
3670 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3671 iface, Flags, DDSD, Context, Callback);
3673 all = Flags & DDENUMSURFACES_ALL;
3674 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3676 EnterCriticalSection(&ddraw_cs);
3680 LeaveCriticalSection(&ddraw_cs);
3681 return DDERR_INVALIDPARAMS;
3684 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3685 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3687 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3688 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3690 desc = surf->surface_desc;
3691 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
3692 if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
3694 LeaveCriticalSection(&ddraw_cs);
3699 LeaveCriticalSection(&ddraw_cs);
3703 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3704 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3706 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3707 iface, flags, surface_desc, context, callback);
3709 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw4(iface),
3710 flags, surface_desc, context, (LPDDENUMSURFACESCALLBACK7)callback);
3713 static HRESULT WINAPI ddraw3_EnumSurfaces(IDirectDraw3 *iface, DWORD flags,
3714 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3716 struct surfacescallback_context cbcontext;
3718 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3719 iface, flags, surface_desc, context, callback);
3721 cbcontext.func = callback;
3722 cbcontext.context = context;
3724 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags,
3725 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
3728 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3729 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3731 struct surfacescallback_context cbcontext;
3733 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3734 iface, flags, surface_desc, context, callback);
3736 cbcontext.func = callback;
3737 cbcontext.context = context;
3739 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags,
3740 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
3743 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3744 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3746 struct surfacescallback_context cbcontext;
3748 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3749 iface, flags, surface_desc, context, callback);
3751 cbcontext.func = callback;
3752 cbcontext.context = context;
3754 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags,
3755 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
3758 /*****************************************************************************
3759 * DirectDrawCreateClipper (DDRAW.@)
3761 * Creates a new IDirectDrawClipper object.
3764 * Clipper: Address to write the interface pointer to
3765 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3769 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3770 * E_OUTOFMEMORY if allocating the object failed
3772 *****************************************************************************/
3774 DirectDrawCreateClipper(DWORD Flags,
3775 LPDIRECTDRAWCLIPPER *Clipper,
3778 IDirectDrawClipperImpl* object;
3781 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3782 Flags, Clipper, UnkOuter);
3784 EnterCriticalSection(&ddraw_cs);
3785 if (UnkOuter != NULL)
3787 LeaveCriticalSection(&ddraw_cs);
3788 return CLASS_E_NOAGGREGATION;
3793 LeaveCriticalSection(&ddraw_cs);
3794 return DDERR_NODIRECTDRAWSUPPORT;
3797 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3798 sizeof(IDirectDrawClipperImpl));
3801 LeaveCriticalSection(&ddraw_cs);
3802 return E_OUTOFMEMORY;
3805 hr = ddraw_clipper_init(object);
3808 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3809 HeapFree(GetProcessHeap(), 0, object);
3810 LeaveCriticalSection(&ddraw_cs);
3814 TRACE("Created clipper %p.\n", object);
3815 *Clipper = (IDirectDrawClipper *) object;
3816 LeaveCriticalSection(&ddraw_cs);
3820 /*****************************************************************************
3821 * IDirectDraw7::CreateClipper
3823 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3825 *****************************************************************************/
3826 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3827 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3829 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3830 iface, Flags, Clipper, UnkOuter);
3832 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3835 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface,
3836 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3838 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3839 iface, flags, clipper, outer_unknown);
3841 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags, clipper, outer_unknown);
3844 static HRESULT WINAPI ddraw3_CreateClipper(IDirectDraw3 *iface,
3845 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3847 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3848 iface, flags, clipper, outer_unknown);
3850 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags, clipper, outer_unknown);
3853 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3854 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3856 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3857 iface, flags, clipper, outer_unknown);
3859 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags, clipper, outer_unknown);
3862 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3863 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3865 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3866 iface, flags, clipper, outer_unknown);
3868 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags, clipper, outer_unknown);
3871 /*****************************************************************************
3872 * IDirectDraw7::CreatePalette
3874 * Creates a new IDirectDrawPalette object
3877 * Flags: The flags for the new clipper
3878 * ColorTable: Color table to assign to the new clipper
3879 * Palette: Address to write the interface pointer to
3880 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3884 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3885 * E_OUTOFMEMORY if allocating the object failed
3887 *****************************************************************************/
3888 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3889 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3891 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3892 IDirectDrawPaletteImpl *object;
3895 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3896 iface, Flags, ColorTable, Palette, pUnkOuter);
3898 EnterCriticalSection(&ddraw_cs);
3899 if(pUnkOuter != NULL)
3901 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3902 LeaveCriticalSection(&ddraw_cs);
3903 return CLASS_E_NOAGGREGATION;
3906 /* The refcount test shows that a cooplevel is required for this */
3907 if(!This->cooperative_level)
3909 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3910 LeaveCriticalSection(&ddraw_cs);
3911 return DDERR_NOCOOPERATIVELEVELSET;
3914 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3917 ERR("Out of memory when allocating memory for a palette implementation\n");
3918 LeaveCriticalSection(&ddraw_cs);
3919 return E_OUTOFMEMORY;
3922 hr = ddraw_palette_init(object, This, Flags, ColorTable);
3925 WARN("Failed to initialize palette, hr %#x.\n", hr);
3926 HeapFree(GetProcessHeap(), 0, object);
3927 LeaveCriticalSection(&ddraw_cs);
3931 TRACE("Created palette %p.\n", object);
3932 *Palette = (IDirectDrawPalette *)object;
3933 LeaveCriticalSection(&ddraw_cs);
3937 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags,
3938 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3940 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
3943 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3944 iface, flags, entries, palette, outer_unknown);
3946 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
3947 if (SUCCEEDED(hr) && *palette)
3949 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3950 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3951 IDirectDraw4_AddRef(iface);
3952 impl->ifaceToRelease = (IUnknown *)iface;
3957 static HRESULT WINAPI ddraw3_CreatePalette(IDirectDraw3 *iface, DWORD flags,
3958 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3960 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
3963 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3964 iface, flags, entries, palette, outer_unknown);
3966 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
3967 if (SUCCEEDED(hr) && *palette)
3969 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3970 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3971 IDirectDraw4_AddRef(iface);
3972 impl->ifaceToRelease = (IUnknown *)iface;
3978 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3979 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3981 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
3984 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3985 iface, flags, entries, palette, outer_unknown);
3987 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
3988 if (SUCCEEDED(hr) && *palette)
3990 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3991 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3992 impl->ifaceToRelease = NULL;
3998 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3999 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4001 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
4004 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4005 iface, flags, entries, palette, outer_unknown);
4007 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
4008 if (SUCCEEDED(hr) && *palette)
4010 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4011 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
4012 impl->ifaceToRelease = NULL;
4018 /*****************************************************************************
4019 * IDirectDraw7::DuplicateSurface
4021 * Duplicates a surface. The surface memory points to the same memory as
4022 * the original surface, and it's released when the last surface referencing
4023 * it is released. I guess that's beyond Wine's surface management right now
4024 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
4025 * test application to implement this)
4028 * Src: Address of the source surface
4029 * Dest: Address to write the new surface pointer to
4032 * See IDirectDraw7::CreateSurface
4034 *****************************************************************************/
4035 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
4036 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
4038 IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
4040 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
4042 /* For now, simply create a new, independent surface */
4043 return IDirectDraw7_CreateSurface(iface,
4044 &Surf->surface_desc,
4049 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface,
4050 IDirectDrawSurface4 *src, IDirectDrawSurface4 **dst)
4052 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4054 return ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw4(iface),
4055 (IDirectDrawSurface7 *)src, (IDirectDrawSurface7 **)dst);
4058 static HRESULT WINAPI ddraw3_DuplicateSurface(IDirectDraw3 *iface,
4059 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4061 IDirectDrawSurface7 *src7, *dst7;
4064 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4065 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4066 hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw3(iface), src7, &dst7);
4069 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4073 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
4074 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4076 IDirectDrawSurface7 *src7, *dst7;
4079 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4080 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4081 hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw2(iface), src7, &dst7);
4084 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4088 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface,
4089 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4091 IDirectDrawSurface7 *src7, *dst7;
4094 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4095 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4096 hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw1(iface), src7, &dst7);
4099 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4103 /*****************************************************************************
4104 * IDirect3D7::EnumDevices
4106 * The EnumDevices method for IDirect3D7. It enumerates all supported
4107 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4110 * callback: Function to call for each enumerated device
4111 * context: Pointer to pass back to the app
4114 * D3D_OK, or the return value of the GetCaps call
4116 *****************************************************************************/
4117 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
4119 char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
4120 char device_name_tnl[] = "Wine D3D7 T&L HAL";
4121 char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
4122 char device_name_hal[] = "Wine D3D7 HAL";
4123 char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
4124 char device_name_rgb[] = "Wine D3D7 RGB";
4126 IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
4127 D3DDEVICEDESC7 device_desc7;
4128 D3DDEVICEDESC device_desc1;
4131 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4133 EnterCriticalSection(&ddraw_cs);
4135 hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &device_desc1, &device_desc7);
4138 LeaveCriticalSection(&ddraw_cs);
4141 callback(interface_name_tnl, device_name_tnl, &device_desc7, context);
4143 device_desc7.deviceGUID = IID_IDirect3DHALDevice;
4144 callback(interface_name_hal, device_name_hal, &device_desc7, context);
4146 device_desc7.deviceGUID = IID_IDirect3DRGBDevice;
4147 callback(interface_name_rgb, device_name_rgb, &device_desc7, context);
4149 TRACE("End of enumeration.\n");
4151 LeaveCriticalSection(&ddraw_cs);
4156 /*****************************************************************************
4157 * IDirect3D3::EnumDevices
4159 * Enumerates all supported Direct3DDevice interfaces. This is the
4160 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4162 * Version 1, 2 and 3
4165 * callback: Application-provided routine to call for each enumerated device
4166 * Context: Pointer to pass to the callback
4169 * D3D_OK on success,
4170 * The result of IDirect3DImpl_GetCaps if it failed
4172 *****************************************************************************/
4173 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4175 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
4177 IDirectDrawImpl *ddraw = ddraw_from_d3d3(iface);
4178 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
4179 D3DDEVICEDESC7 device_desc7;
4182 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4183 * name string. Let's put the string in a sufficiently sized array in
4184 * writable memory. */
4185 char device_name[50];
4186 strcpy(device_name,"Direct3D HEL");
4188 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4190 EnterCriticalSection(&ddraw_cs);
4192 hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &device_desc1, &device_desc7);
4195 LeaveCriticalSection(&ddraw_cs);
4199 /* Do I have to enumerate the reference id? Note from old d3d7:
4200 * "It seems that enumerating the reference IID on Direct3D 1 games
4201 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4203 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4204 * EnumReference which enables / disables enumerating the reference
4205 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4206 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4207 * demo directory suggest this.
4209 * Some games(GTA 2) seem to use the second enumerated device, so I have
4210 * to enumerate at least 2 devices. So enumerate the reference device to
4213 * Other games (Rollcage) tell emulation and hal device apart by certain
4214 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4215 * limitation flag), and it refuses all devices that have the perspective
4216 * flag set. This way it refuses the emulation device, and HAL devices
4217 * never have POW2 unset in d3d7 on windows. */
4218 if (ddraw->d3dversion != 1)
4220 static CHAR reference_description[] = "RGB Direct3D emulation";
4222 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4223 hal_desc = device_desc1;
4224 hel_desc = device_desc1;
4225 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4226 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4227 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4228 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4229 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4230 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4231 device_name, &hal_desc, &hel_desc, context);
4232 if (hr != D3DENUMRET_OK)
4234 TRACE("Application cancelled the enumeration.\n");
4235 LeaveCriticalSection(&ddraw_cs);
4240 strcpy(device_name,"Direct3D HAL");
4242 TRACE("Enumerating HAL Direct3D device.\n");
4243 hal_desc = device_desc1;
4244 hel_desc = device_desc1;
4245 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4246 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4247 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4248 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4249 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4250 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4251 device_name, &hal_desc, &hel_desc, context);
4252 if (hr != D3DENUMRET_OK)
4254 TRACE("Application cancelled the enumeration.\n");
4255 LeaveCriticalSection(&ddraw_cs);
4259 TRACE("End of enumeration.\n");
4261 LeaveCriticalSection(&ddraw_cs);
4265 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4267 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4269 return d3d3_EnumDevices((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, callback, context);
4272 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4274 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4276 return d3d3_EnumDevices((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, callback, context);
4279 /*****************************************************************************
4280 * IDirect3D3::CreateLight
4282 * Creates an IDirect3DLight interface. This interface is used in
4283 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4284 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4285 * uses the IDirect3DDevice7 interface with D3D7 lights.
4287 * Version 1, 2 and 3
4290 * light: Address to store the new interface pointer
4291 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4296 * DDERR_OUTOFMEMORY if memory allocation failed
4297 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4299 *****************************************************************************/
4300 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4302 IDirect3DLightImpl *object;
4304 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4306 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4308 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4311 ERR("Failed to allocate light memory.\n");
4312 return DDERR_OUTOFMEMORY;
4315 d3d_light_init(object, ddraw_from_d3d3(iface));
4317 TRACE("Created light %p.\n", object);
4318 *light = (IDirect3DLight *)object;
4323 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4325 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4327 return d3d3_CreateLight((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, light, outer_unknown);
4330 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4332 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4334 return d3d3_CreateLight((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, light, outer_unknown);
4337 /*****************************************************************************
4338 * IDirect3D3::CreateMaterial
4340 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4341 * and older versions. The IDirect3DMaterial implementation wraps its
4342 * functionality to IDirect3DDevice7::SetMaterial and friends.
4344 * Version 1, 2 and 3
4347 * material: Address to store the new interface's pointer to
4348 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4353 * DDERR_OUTOFMEMORY if memory allocation failed
4354 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4356 *****************************************************************************/
4357 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material, IUnknown *outer_unknown)
4359 IDirect3DMaterialImpl *object;
4361 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4363 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4365 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4368 ERR("Failed to allocate material memory.\n");
4369 return DDERR_OUTOFMEMORY;
4372 d3d_material_init(object, ddraw_from_d3d3(iface));
4374 TRACE("Created material %p.\n", object);
4375 *material = (IDirect3DMaterial3 *)object;
4380 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, IUnknown *outer_unknown)
4382 IDirect3DMaterial3 *material3;
4385 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4387 hr = d3d3_CreateMaterial((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, &material3, outer_unknown);
4388 *material = material3 ? (IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial2_vtbl : NULL;
4390 TRACE("Returning material %p.\n", *material);
4395 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, IUnknown *outer_unknown)
4397 IDirect3DMaterial3 *material3;
4400 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4402 hr = d3d3_CreateMaterial((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, &material3, outer_unknown);
4403 *material = material3 ? (IDirect3DMaterial *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial_vtbl : NULL;
4405 TRACE("Returning material %p.\n", *material);
4410 /*****************************************************************************
4411 * IDirect3D3::CreateViewport
4413 * Creates an IDirect3DViewport interface. This interface is used
4414 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4415 * it has been replaced by a viewport structure and
4416 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4417 * uses the IDirect3DDevice7 methods for its functionality
4420 * Viewport: Address to store the new interface pointer
4421 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4426 * DDERR_OUTOFMEMORY if memory allocation failed
4427 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4429 *****************************************************************************/
4430 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport, IUnknown *outer_unknown)
4432 IDirect3DViewportImpl *object;
4434 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4436 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4438 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4441 ERR("Failed to allocate viewport memory.\n");
4442 return DDERR_OUTOFMEMORY;
4445 d3d_viewport_init(object, ddraw_from_d3d3(iface));
4447 TRACE("Created viewport %p.\n", object);
4448 *viewport = (IDirect3DViewport3 *)object;
4453 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4455 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4457 return d3d3_CreateViewport((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl,
4458 (IDirect3DViewport3 **)viewport, outer_unknown);
4461 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4463 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4465 return d3d3_CreateViewport((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl,
4466 (IDirect3DViewport3 **)viewport, outer_unknown);
4469 /*****************************************************************************
4470 * IDirect3D3::FindDevice
4472 * This method finds a device with the requested properties and returns a
4473 * device description
4477 * fds: Describes the requested device characteristics
4478 * fdr: Returns the device description
4482 * DDERR_INVALIDPARAMS if no device was found
4484 *****************************************************************************/
4485 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4487 IDirectDrawImpl *ddraw = ddraw_from_d3d3(iface);
4488 D3DDEVICEDESC7 desc7;
4489 D3DDEVICEDESC desc1;
4492 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4494 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4496 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4497 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4498 return DDERR_INVALIDPARAMS;
4500 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4501 && fds->dcmColorModel != D3DCOLOR_RGB)
4503 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4504 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4507 if (fds->dwFlags & D3DFDS_GUID)
4509 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4510 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4511 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4512 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4514 WARN("No match for this GUID.\n");
4515 return DDERR_NOTFOUND;
4520 hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &desc1, &desc7);
4521 if (hr != D3D_OK) return hr;
4523 /* Now return our own GUID */
4524 fdr->guid = IID_D3DDEVICE_WineD3D;
4525 fdr->ddHwDesc = desc1;
4526 fdr->ddSwDesc = desc1;
4528 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4533 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4535 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4537 return d3d3_FindDevice((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, fds, fdr);
4540 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4542 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4544 return d3d3_FindDevice((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, fds, fdr);
4547 /*****************************************************************************
4548 * IDirect3D7::CreateDevice
4550 * Creates an IDirect3DDevice7 interface.
4552 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4553 * DirectDraw surfaces and are created with
4554 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4555 * create the device object and QueryInterfaces for IDirect3DDevice
4558 * refiid: IID of the device to create
4559 * Surface: Initial rendertarget
4560 * Device: Address to return the interface pointer
4564 * DDERR_OUTOFMEMORY if memory allocation failed
4565 * DDERR_INVALIDPARAMS if a device exists already
4567 *****************************************************************************/
4568 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4569 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4571 IDirectDrawSurfaceImpl *target = (IDirectDrawSurfaceImpl *)surface;
4572 IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
4573 IDirect3DDeviceImpl *object;
4576 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4578 EnterCriticalSection(&ddraw_cs);
4581 /* Fail device creation if non-opengl surfaces are used. */
4582 if (ddraw->ImplType != SURFACE_OPENGL)
4584 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4585 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4587 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4588 * is caught in CreateSurface or QueryInterface. */
4589 LeaveCriticalSection(&ddraw_cs);
4593 if (ddraw->d3ddevice)
4595 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4596 LeaveCriticalSection(&ddraw_cs);
4597 return DDERR_INVALIDPARAMS;
4600 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4603 ERR("Failed to allocate device memory.\n");
4604 LeaveCriticalSection(&ddraw_cs);
4605 return DDERR_OUTOFMEMORY;
4608 hr = d3d_device_init(object, ddraw, target);
4611 WARN("Failed to initialize device, hr %#x.\n", hr);
4612 HeapFree(GetProcessHeap(), 0, object);
4613 LeaveCriticalSection(&ddraw_cs);
4617 TRACE("Created device %p.\n", object);
4618 *device = (IDirect3DDevice7 *)object;
4620 LeaveCriticalSection(&ddraw_cs);
4624 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4625 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4629 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4630 iface, debugstr_guid(riid), surface, device, outer_unknown);
4632 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4634 hr = d3d7_CreateDevice((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl, riid,
4635 (IDirectDrawSurface7 *)surface, (IDirect3DDevice7 **)device);
4636 if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl;
4641 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4642 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4646 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4647 iface, debugstr_guid(riid), surface, device);
4649 hr = d3d7_CreateDevice((IDirect3D7 *)&ddraw_from_d3d2(iface)->IDirect3D7_vtbl, riid,
4650 surface ? (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)surface) : NULL,
4651 (IDirect3DDevice7 **)device);
4652 if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl;
4657 /*****************************************************************************
4658 * IDirect3D7::CreateVertexBuffer
4660 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4666 * desc: Requested Vertex buffer properties
4667 * vertex_buffer: Address to return the interface pointer at
4668 * flags: Some flags, should be 0
4672 * DDERR_OUTOFMEMORY if memory allocation failed
4673 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4674 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4676 *****************************************************************************/
4677 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4678 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4680 IDirect3DVertexBufferImpl *object;
4683 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4684 iface, desc, vertex_buffer, flags);
4686 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4688 TRACE("Vertex buffer description:\n");
4689 TRACE(" dwSize %u\n", desc->dwSize);
4690 TRACE(" dwCaps %#x\n", desc->dwCaps);
4691 TRACE(" FVF %#x\n", desc->dwFVF);
4692 TRACE(" dwNumVertices %u\n", desc->dwNumVertices);
4694 /* Now create the vertex buffer */
4695 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4698 ERR("Failed to allocate vertex buffer memory.\n");
4699 return DDERR_OUTOFMEMORY;
4702 hr = d3d_vertex_buffer_init(object, ddraw_from_d3d7(iface), desc);
4705 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
4706 HeapFree(GetProcessHeap(), 0, object);
4710 TRACE("Created vertex buffer %p.\n", object);
4711 *vertex_buffer = (IDirect3DVertexBuffer7 *)object;
4716 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4717 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4719 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
4722 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4723 iface, desc, vertex_buffer, flags, outer_unknown);
4725 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4727 hr = d3d7_CreateVertexBuffer((IDirect3D7 *)&This->IDirect3D7_vtbl,
4728 desc, (IDirect3DVertexBuffer7 **)vertex_buffer, flags);
4730 *vertex_buffer = (IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*vertex_buffer)->IDirect3DVertexBuffer_vtbl;
4735 /*****************************************************************************
4736 * IDirect3D7::EnumZBufferFormats
4738 * Enumerates all supported Z buffer pixel formats
4744 * callback: callback to call for each pixel format
4745 * context: Pointer to pass back to the callback
4749 * DDERR_INVALIDPARAMS if callback is NULL
4750 * For details, see IWineD3DDevice::EnumZBufferFormats
4752 *****************************************************************************/
4753 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4754 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4756 IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
4757 WINED3DDISPLAYMODE d3ddm;
4758 WINED3DDEVTYPE type;
4762 /* Order matters. Specifically, BattleZone II (full version) expects the
4763 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4764 static const enum wined3d_format_id formats[] =
4766 WINED3DFMT_S1_UINT_D15_UNORM,
4767 WINED3DFMT_D16_UNORM,
4768 WINED3DFMT_X8D24_UNORM,
4769 WINED3DFMT_S4X4_UINT_D24_UNORM,
4770 WINED3DFMT_D24_UNORM_S8_UINT,
4771 WINED3DFMT_D32_UNORM,
4774 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4775 iface, debugstr_guid(device_iid), callback, context);
4777 if (!callback) return DDERR_INVALIDPARAMS;
4779 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4780 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4781 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4783 TRACE("Asked for HAL device.\n");
4784 type = WINED3DDEVTYPE_HAL;
4786 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4787 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4789 TRACE("Asked for SW device.\n");
4790 type = WINED3DDEVTYPE_SW;
4792 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4794 TRACE("Asked for REF device.\n");
4795 type = WINED3DDEVTYPE_REF;
4797 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4799 TRACE("Asked for NULLREF device.\n");
4800 type = WINED3DDEVTYPE_NULLREF;
4804 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4805 type = WINED3DDEVTYPE_HAL;
4808 EnterCriticalSection(&ddraw_cs);
4809 /* We need an adapter format from somewhere to please wined3d and WGL.
4810 * Use the current display mode. So far all cards offer the same depth
4811 * stencil format for all modes, but if some do not and applications do
4812 * not like that we'll have to find some workaround, like iterating over
4813 * all imaginable formats and collecting all the depth stencil formats we
4815 hr = IWineD3DDevice_GetDisplayMode(ddraw->wineD3DDevice, 0, &d3ddm);
4817 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4819 hr = IWineD3D_CheckDeviceFormat(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
4820 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
4823 DDPIXELFORMAT pformat;
4825 memset(&pformat, 0, sizeof(pformat));
4826 pformat.dwSize = sizeof(pformat);
4827 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4829 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4830 hr = callback(&pformat, context);
4831 if (hr != DDENUMRET_OK)
4833 TRACE("Format enumeration cancelled by application.\n");
4834 LeaveCriticalSection(&ddraw_cs);
4839 TRACE("End of enumeration.\n");
4841 LeaveCriticalSection(&ddraw_cs);
4845 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4846 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4848 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4849 iface, debugstr_guid(device_iid), callback, context);
4851 return d3d7_EnumZBufferFormats((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl,
4852 device_iid, callback, context);
4855 /*****************************************************************************
4856 * IDirect3D7::EvictManagedTextures
4858 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4859 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4864 * D3D_OK, because it's a stub
4866 *****************************************************************************/
4867 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4869 FIXME("iface %p stub!\n", iface);
4871 /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
4872 * then unload surfaces / textures. */
4877 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4879 TRACE("iface %p.\n", iface);
4881 return d3d7_EvictManagedTextures((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl);
4884 /*****************************************************************************
4885 * IDirect3DImpl_GetCaps
4887 * This function retrieves the device caps from wined3d
4888 * and converts it into a D3D7 and D3D - D3D3 structure
4889 * This is a helper function called from various places in ddraw
4892 * wined3d: The interface to get the caps from
4893 * desc1: Old D3D <3 structure to fill (needed)
4894 * desc7: D3D7 device desc structure to fill (needed)
4897 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4899 *****************************************************************************/
4900 HRESULT IDirect3DImpl_GetCaps(IWineD3D *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4902 WINED3DCAPS wined3d_caps;
4905 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4907 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4909 EnterCriticalSection(&ddraw_cs);
4910 hr = IWineD3D_GetDeviceCaps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
4911 LeaveCriticalSection(&ddraw_cs);
4914 WARN("Failed to get device caps, hr %#x.\n", hr);
4918 /* Copy the results into the d3d7 and d3d3 structures */
4919 desc7->dwDevCaps = wined3d_caps.DevCaps;
4920 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4921 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4922 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4923 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4924 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4925 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4926 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4927 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4928 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4929 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4931 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4932 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4934 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4935 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4936 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4937 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4939 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4940 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4941 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4942 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4944 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4945 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4947 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4948 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4950 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4951 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4953 /* Remove all non-d3d7 caps */
4954 desc7->dwDevCaps &= (
4955 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4956 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4957 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4958 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4959 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4960 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4961 D3DDEVCAPS_HWRASTERIZATION);
4963 desc7->dwStencilCaps &= (
4964 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4965 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4966 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4970 desc7->dwTextureOpCaps &= (
4971 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4972 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4973 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4974 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4975 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4976 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4977 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4978 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4980 desc7->dwVertexProcessingCaps &= (
4981 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4982 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4984 desc7->dpcLineCaps.dwMiscCaps &= (
4985 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4986 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4987 D3DPMISCCAPS_CULLCCW);
4989 desc7->dpcLineCaps.dwRasterCaps &= (
4990 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4991 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4992 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4993 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4994 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4995 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4996 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4997 D3DPRASTERCAPS_ZFOG);
4999 desc7->dpcLineCaps.dwZCmpCaps &= (
5000 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
5001 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
5002 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
5004 desc7->dpcLineCaps.dwSrcBlendCaps &= (
5005 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
5006 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
5007 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
5008 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
5009 D3DPBLENDCAPS_BOTHINVSRCALPHA);
5011 desc7->dpcLineCaps.dwDestBlendCaps &= (
5012 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
5013 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
5014 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
5015 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
5016 D3DPBLENDCAPS_BOTHINVSRCALPHA);
5018 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
5019 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
5020 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
5021 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
5023 desc7->dpcLineCaps.dwShadeCaps &= (
5024 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
5025 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
5026 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
5027 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
5028 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
5029 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
5030 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
5032 desc7->dpcLineCaps.dwTextureCaps &= (
5033 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
5034 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
5035 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
5036 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
5038 desc7->dpcLineCaps.dwTextureFilterCaps &= (
5039 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
5040 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
5041 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
5042 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
5043 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
5044 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
5046 desc7->dpcLineCaps.dwTextureBlendCaps &= (
5047 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
5048 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
5049 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
5051 desc7->dpcLineCaps.dwTextureAddressCaps &= (
5052 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
5053 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
5055 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
5057 /* DirectX7 always has the np2 flag set, no matter what the card
5058 * supports. Some old games (Rollcage) check the caps incorrectly.
5059 * If wined3d supports nonpow2 textures it also has np2 conditional
5061 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5064 /* Fill the missing members, and do some fixup */
5065 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
5066 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
5067 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
5068 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
5069 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
5070 desc7->dpcLineCaps.dwStippleWidth = 32;
5071 desc7->dpcLineCaps.dwStippleHeight = 32;
5072 /* Use the same for the TriCaps */
5073 desc7->dpcTriCaps = desc7->dpcLineCaps;
5075 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
5076 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
5077 desc7->dwMinTextureWidth = 1;
5078 desc7->dwMinTextureHeight = 1;
5080 /* Convert DWORDs safely to WORDs */
5081 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
5082 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
5083 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
5084 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
5086 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
5087 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
5088 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
5089 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
5091 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
5093 desc7->dwReserved1 = 0;
5094 desc7->dwReserved2 = 0;
5095 desc7->dwReserved3 = 0;
5096 desc7->dwReserved4 = 0;
5098 /* Fill the old structure */
5099 memset(desc1, 0, sizeof(*desc1));
5100 desc1->dwSize = sizeof(D3DDEVICEDESC);
5101 desc1->dwFlags = D3DDD_COLORMODEL
5103 | D3DDD_TRANSFORMCAPS
5105 | D3DDD_LIGHTINGCAPS
5108 | D3DDD_DEVICERENDERBITDEPTH
5109 | D3DDD_DEVICEZBUFFERBITDEPTH
5110 | D3DDD_MAXBUFFERSIZE
5111 | D3DDD_MAXVERTEXCOUNT;
5113 desc1->dcmColorModel = D3DCOLOR_RGB;
5114 desc1->dwDevCaps = desc7->dwDevCaps;
5115 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5116 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5117 desc1->bClipping = TRUE;
5118 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5119 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5120 | D3DLIGHTCAPS_PARALLELPOINT
5121 | D3DLIGHTCAPS_POINT
5122 | D3DLIGHTCAPS_SPOT;
5124 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5125 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5127 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5128 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5129 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5130 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5131 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5132 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5133 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5134 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5135 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5136 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5137 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5138 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5139 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5141 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5142 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5143 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5144 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5145 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5146 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5147 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5148 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5149 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5150 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5151 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5152 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5153 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5155 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5156 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5157 desc1->dwMaxBufferSize = 0;
5158 desc1->dwMaxVertexCount = 65536;
5159 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
5160 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5161 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
5162 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5163 desc1->dwMinStippleWidth = 1;
5164 desc1->dwMinStippleHeight = 1;
5165 desc1->dwMaxStippleWidth = 32;
5166 desc1->dwMaxStippleHeight = 32;
5167 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5168 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5169 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5170 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5171 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5172 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5173 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5174 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5175 desc1->dwStencilCaps = desc7->dwStencilCaps;
5176 desc1->dwFVFCaps = desc7->dwFVFCaps;
5177 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5178 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5179 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5184 /*****************************************************************************
5185 * IDirectDraw7 VTable
5186 *****************************************************************************/
5187 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5190 ddraw7_QueryInterface,
5195 ddraw7_CreateClipper,
5196 ddraw7_CreatePalette,
5197 ddraw7_CreateSurface,
5198 ddraw7_DuplicateSurface,
5199 ddraw7_EnumDisplayModes,
5200 ddraw7_EnumSurfaces,
5201 ddraw7_FlipToGDISurface,
5203 ddraw7_GetDisplayMode,
5204 ddraw7_GetFourCCCodes,
5205 ddraw7_GetGDISurface,
5206 ddraw7_GetMonitorFrequency,
5208 ddraw7_GetVerticalBlankStatus,
5210 ddraw7_RestoreDisplayMode,
5211 ddraw7_SetCooperativeLevel,
5212 ddraw7_SetDisplayMode,
5213 ddraw7_WaitForVerticalBlank,
5215 ddraw7_GetAvailableVidMem,
5217 ddraw7_GetSurfaceFromDC,
5219 ddraw7_RestoreAllSurfaces,
5220 ddraw7_TestCooperativeLevel,
5221 ddraw7_GetDeviceIdentifier,
5223 ddraw7_StartModeTest,
5227 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5230 ddraw4_QueryInterface,
5235 ddraw4_CreateClipper,
5236 ddraw4_CreatePalette,
5237 ddraw4_CreateSurface,
5238 ddraw4_DuplicateSurface,
5239 ddraw4_EnumDisplayModes,
5240 ddraw4_EnumSurfaces,
5241 ddraw4_FlipToGDISurface,
5243 ddraw4_GetDisplayMode,
5244 ddraw4_GetFourCCCodes,
5245 ddraw4_GetGDISurface,
5246 ddraw4_GetMonitorFrequency,
5248 ddraw4_GetVerticalBlankStatus,
5250 ddraw4_RestoreDisplayMode,
5251 ddraw4_SetCooperativeLevel,
5252 ddraw4_SetDisplayMode,
5253 ddraw4_WaitForVerticalBlank,
5255 ddraw4_GetAvailableVidMem,
5257 ddraw4_GetSurfaceFromDC,
5259 ddraw4_RestoreAllSurfaces,
5260 ddraw4_TestCooperativeLevel,
5261 ddraw4_GetDeviceIdentifier,
5264 static const struct IDirectDraw3Vtbl ddraw3_vtbl =
5267 ddraw3_QueryInterface,
5272 ddraw3_CreateClipper,
5273 ddraw3_CreatePalette,
5274 ddraw3_CreateSurface,
5275 ddraw3_DuplicateSurface,
5276 ddraw3_EnumDisplayModes,
5277 ddraw3_EnumSurfaces,
5278 ddraw3_FlipToGDISurface,
5280 ddraw3_GetDisplayMode,
5281 ddraw3_GetFourCCCodes,
5282 ddraw3_GetGDISurface,
5283 ddraw3_GetMonitorFrequency,
5285 ddraw3_GetVerticalBlankStatus,
5287 ddraw3_RestoreDisplayMode,
5288 ddraw3_SetCooperativeLevel,
5289 ddraw3_SetDisplayMode,
5290 ddraw3_WaitForVerticalBlank,
5292 ddraw3_GetAvailableVidMem,
5294 ddraw3_GetSurfaceFromDC,
5297 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5300 ddraw2_QueryInterface,
5305 ddraw2_CreateClipper,
5306 ddraw2_CreatePalette,
5307 ddraw2_CreateSurface,
5308 ddraw2_DuplicateSurface,
5309 ddraw2_EnumDisplayModes,
5310 ddraw2_EnumSurfaces,
5311 ddraw2_FlipToGDISurface,
5313 ddraw2_GetDisplayMode,
5314 ddraw2_GetFourCCCodes,
5315 ddraw2_GetGDISurface,
5316 ddraw2_GetMonitorFrequency,
5318 ddraw2_GetVerticalBlankStatus,
5320 ddraw2_RestoreDisplayMode,
5321 ddraw2_SetCooperativeLevel,
5322 ddraw2_SetDisplayMode,
5323 ddraw2_WaitForVerticalBlank,
5325 ddraw2_GetAvailableVidMem,
5328 static const struct IDirectDrawVtbl ddraw1_vtbl =
5331 ddraw1_QueryInterface,
5336 ddraw1_CreateClipper,
5337 ddraw1_CreatePalette,
5338 ddraw1_CreateSurface,
5339 ddraw1_DuplicateSurface,
5340 ddraw1_EnumDisplayModes,
5341 ddraw1_EnumSurfaces,
5342 ddraw1_FlipToGDISurface,
5344 ddraw1_GetDisplayMode,
5345 ddraw1_GetFourCCCodes,
5346 ddraw1_GetGDISurface,
5347 ddraw1_GetMonitorFrequency,
5349 ddraw1_GetVerticalBlankStatus,
5351 ddraw1_RestoreDisplayMode,
5352 ddraw1_SetCooperativeLevel,
5353 ddraw1_SetDisplayMode,
5354 ddraw1_WaitForVerticalBlank,
5357 static const struct IDirect3D7Vtbl d3d7_vtbl =
5359 /* IUnknown methods */
5360 d3d7_QueryInterface,
5363 /* IDirect3D7 methods */
5366 d3d7_CreateVertexBuffer,
5367 d3d7_EnumZBufferFormats,
5368 d3d7_EvictManagedTextures
5371 static const struct IDirect3D3Vtbl d3d3_vtbl =
5373 /* IUnknown methods */
5374 d3d3_QueryInterface,
5377 /* IDirect3D3 methods */
5380 d3d3_CreateMaterial,
5381 d3d3_CreateViewport,
5384 d3d3_CreateVertexBuffer,
5385 d3d3_EnumZBufferFormats,
5386 d3d3_EvictManagedTextures
5389 static const struct IDirect3D2Vtbl d3d2_vtbl =
5391 /* IUnknown methods */
5392 d3d2_QueryInterface,
5395 /* IDirect3D2 methods */
5398 d3d2_CreateMaterial,
5399 d3d2_CreateViewport,
5404 static const struct IDirect3DVtbl d3d1_vtbl =
5406 /* IUnknown methods */
5407 d3d1_QueryInterface,
5410 /* IDirect3D methods */
5414 d3d1_CreateMaterial,
5415 d3d1_CreateViewport,
5419 /*****************************************************************************
5422 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5423 * if none was found.
5425 * This function is in ddraw.c and the DDraw object space because D3D7
5426 * vertex buffers are created using the IDirect3D interface to the ddraw
5427 * object, so they can be valid across D3D devices(theoretically. The ddraw
5428 * object also owns the wined3d device
5432 * fvf: Fvf to find the decl for
5435 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
5438 *****************************************************************************/
5439 IWineD3DVertexDeclaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5442 IWineD3DVertexDeclaration* pDecl = NULL;
5443 int p, low, high; /* deliberately signed */
5444 struct FvfToDecl *convertedDecls = This->decls;
5446 TRACE("Searching for declaration for fvf %08x... ", fvf);
5449 high = This->numConvertedDecls - 1;
5450 while(low <= high) {
5451 p = (low + high) >> 1;
5453 if(convertedDecls[p].fvf == fvf) {
5454 TRACE("found %p\n", convertedDecls[p].decl);
5455 return convertedDecls[p].decl;
5456 } else if(convertedDecls[p].fvf < fvf) {
5462 TRACE("not found. Creating and inserting at position %d.\n", low);
5464 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
5465 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5466 if (hr != S_OK) return NULL;
5468 if(This->declArraySize == This->numConvertedDecls) {
5469 int grow = max(This->declArraySize / 2, 8);
5470 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5471 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5472 if(!convertedDecls) {
5473 /* This will destroy it */
5474 IWineD3DVertexDeclaration_Release(pDecl);
5477 This->decls = convertedDecls;
5478 This->declArraySize += grow;
5481 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5482 convertedDecls[low].decl = pDecl;
5483 convertedDecls[low].fvf = fvf;
5484 This->numConvertedDecls++;
5486 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5490 /* IWineD3DDeviceParent IUnknown methods */
5492 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
5494 return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
5497 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
5499 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5500 return ddraw7_QueryInterface((IDirectDraw7 *)This, riid, object);
5503 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
5505 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5506 return ddraw7_AddRef((IDirectDraw7 *)This);
5509 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
5511 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5512 return ddraw7_Release((IDirectDraw7 *)This);
5515 /* IWineD3DDeviceParent methods */
5517 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
5519 TRACE("iface %p, device %p\n", iface, device);
5522 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
5523 IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5524 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
5526 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5527 IDirectDrawSurfaceImpl *surf = NULL;
5529 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
5531 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
5532 "\tpool %#x, level %u, face %u, surface %p\n",
5533 iface, superior, width, height, format, usage, pool, level, face, surface);
5535 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5538 case WINED3DCUBEMAP_FACE_POSITIVE_X:
5539 TRACE("Asked for positive x\n");
5540 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5542 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5544 surf = This->tex_root; break;
5545 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5546 TRACE("Asked for negative x\n");
5547 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5548 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5549 TRACE("Asked for positive y\n");
5550 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5551 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5552 TRACE("Asked for negative y\n");
5553 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5554 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5555 TRACE("Asked for positive z\n");
5556 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5557 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5558 TRACE("Asked for negative z\n");
5559 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5560 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5565 IDirectDrawSurface7 *attached;
5566 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
5567 surf = (IDirectDrawSurfaceImpl *)attached;
5568 IDirectDrawSurface7_Release(attached);
5570 if (!surf) ERR("root search surface not found\n");
5572 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5575 IDirectDrawSurface7 *attached;
5576 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
5577 if(!attached) ERR("Surface not found\n");
5578 surf = (IDirectDrawSurfaceImpl *)attached;
5579 IDirectDrawSurface7_Release(attached);
5583 /* Return the surface */
5584 *surface = surf->WineD3DSurface;
5585 IWineD3DSurface_AddRef(*surface);
5587 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5592 static HRESULT WINAPI findRenderTarget(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *ctx)
5594 IDirectDrawSurfaceImpl *s = (IDirectDrawSurfaceImpl *)surface;
5595 IDirectDrawSurfaceImpl **target = ctx;
5597 if (!s->isRenderTarget)
5600 IDirectDrawSurface7_Release(surface);
5601 return DDENUMRET_CANCEL;
5604 /* Recurse into the surface tree */
5605 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
5607 IDirectDrawSurface7_Release(surface);
5608 if (*target) return DDENUMRET_CANCEL;
5610 return DDENUMRET_OK;
5613 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
5614 IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format,
5615 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5616 IWineD3DSurface **surface)
5618 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5619 IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
5620 IDirectDrawSurfaceImpl *target = NULL;
5622 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5623 "\tmultisample_quality %u, lockable %u, surface %p\n",
5624 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
5626 if (d3d_surface->isRenderTarget)
5628 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
5632 target = d3d_surface;
5637 target = This->d3d_target;
5638 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
5641 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5643 *surface = target->WineD3DSurface;
5644 IWineD3DSurface_AddRef(*surface);
5645 target->isRenderTarget = TRUE;
5647 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
5652 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
5653 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5654 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
5656 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5657 IDirectDrawSurfaceImpl *ddraw_surface;
5658 DDSURFACEDESC2 ddsd;
5661 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5662 "\tmultisample_quality %u, discard %u, surface %p\n",
5663 iface, width, height, format, multisample_type, multisample_quality, discard, surface);
5667 /* Create a DirectDraw surface */
5668 memset(&ddsd, 0, sizeof(ddsd));
5669 ddsd.dwSize = sizeof(ddsd);
5670 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
5671 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
5672 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
5673 ddsd.dwHeight = height;
5674 ddsd.dwWidth = width;
5677 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
5681 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
5684 This->depthstencil = TRUE;
5685 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This, &ddsd, (IDirectDrawSurface7 **)&ddraw_surface, NULL);
5686 This->depthstencil = FALSE;
5689 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
5693 *surface = ddraw_surface->WineD3DSurface;
5694 IWineD3DSurface_AddRef(*surface);
5695 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
5700 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
5701 IUnknown *superior, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5702 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
5704 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
5705 iface, superior, width, height, depth, format, pool, usage, volume);
5707 ERR("Not implemented!\n");
5712 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
5713 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
5715 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5716 IDirectDrawSurfaceImpl *iterator;
5717 IParentImpl *object;
5720 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
5722 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
5725 FIXME("Allocation of memory failed\n");
5727 return DDERR_OUTOFVIDEOMEMORY;
5730 ddraw_parent_init(object);
5732 hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
5733 This->ImplType, object, swapchain);
5736 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
5737 HeapFree(GetProcessHeap(), 0 , object);
5742 object->child = (IUnknown *)*swapchain;
5743 This->d3d_target->wineD3DSwapChain = *swapchain;
5744 iterator = This->d3d_target->complex_array[0];
5747 iterator->wineD3DSwapChain = *swapchain;
5748 iterator = iterator->complex_array[0];
5754 static const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
5756 /* IUnknown methods */
5757 device_parent_QueryInterface,
5758 device_parent_AddRef,
5759 device_parent_Release,
5760 /* IWineD3DDeviceParent methods */
5761 device_parent_WineD3DDeviceCreated,
5762 device_parent_CreateSurface,
5763 device_parent_CreateRenderTarget,
5764 device_parent_CreateDepthStencilSurface,
5765 device_parent_CreateVolume,
5766 device_parent_CreateSwapChain,
5769 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5774 ddraw->lpVtbl = &ddraw7_vtbl;
5775 ddraw->IDirectDraw_vtbl = &ddraw1_vtbl;
5776 ddraw->IDirectDraw2_vtbl = &ddraw2_vtbl;
5777 ddraw->IDirectDraw3_vtbl = &ddraw3_vtbl;
5778 ddraw->IDirectDraw4_vtbl = &ddraw4_vtbl;
5779 ddraw->IDirect3D_vtbl = &d3d1_vtbl;
5780 ddraw->IDirect3D2_vtbl = &d3d2_vtbl;
5781 ddraw->IDirect3D3_vtbl = &d3d3_vtbl;
5782 ddraw->IDirect3D7_vtbl = &d3d7_vtbl;
5783 ddraw->device_parent_vtbl = &ddraw_wined3d_device_parent_vtbl;
5784 ddraw->numIfaces = 1;
5787 /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
5789 ddraw->ImplType = DefaultSurfaceType;
5791 /* Get the current screen settings. */
5793 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5795 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5796 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5800 ERR("Failed to load wined3d - broken OpenGL setup?\n");
5801 return DDERR_NODIRECTDRAWSUPPORT;
5804 ddraw->wineD3D = pWineDirect3DCreate(7, (IUnknown *)ddraw);
5805 if (!ddraw->wineD3D)
5807 WARN("Failed to create a wined3d object.\n");
5808 return E_OUTOFMEMORY;
5811 hr = IWineD3D_CreateDevice(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type, NULL, 0,
5812 (IWineD3DDeviceParent *)&ddraw->device_parent_vtbl, &ddraw->wineD3DDevice);
5815 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5816 IWineD3D_Release(ddraw->wineD3D);
5820 /* Get the amount of video memory */
5821 ddraw->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(ddraw->wineD3DDevice);
5823 list_init(&ddraw->surface_list);