wined3d: Add an IWineD3DDeviceParent interface.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
37
38 /* Device caps */
39 #define INITIAL_SHADER_HANDLE_TABLE_SIZE        64
40
41 /* CreateVertexShader can return > 0xFFFF */
42 #define VS_HIGHESTFIXEDFXF 0xF0000000
43
44 /* ===========================================================================
45     Macros
46    =========================================================================== */
47 /* Not nice, but it lets wined3d support different versions of directx */
48 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
49     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
50     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
51     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
52     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
53     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
54     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
55     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
56     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
57     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
58     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
59     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
60     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
61     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
62     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
63     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
64     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
65     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
66     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
67     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
68     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
69     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
70     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
71     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
72     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
73     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
74     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
75     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
76     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
77     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
78     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
79     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
80     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
81     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
82     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
83     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
84     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
85     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
86     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
87     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
88     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
89     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
90     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
91     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
92     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
93     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
94     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
95     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
96     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
97     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
98     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
99     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
100     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
101     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
102
103 /* Direct3D8 Interfaces: */
104 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
105 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
106 typedef struct IDirect3D8Impl IDirect3D8Impl;
107 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
108 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
109 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
110 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
111 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
112 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
113 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
114 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
115 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
116
117 /** Private Interfaces: */
118 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
119 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
120 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
121 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
122
123 /* Advance declaration of structures to satisfy compiler */
124 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
125
126 /* Global critical section */
127 extern CRITICAL_SECTION d3d8_cs;
128
129 /* ===========================================================================
130     The interfaces themselves
131    =========================================================================== */
132
133 /* ---------- */
134 /* IDirect3D8 */
135 /* ---------- */
136
137 /*****************************************************************************
138  * Predeclare the interface implementation structures
139  */
140 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
141
142 /*****************************************************************************
143  * IDirect3D implementation structure
144  */
145 struct IDirect3D8Impl
146 {
147     /* IUnknown fields */
148     const IDirect3D8Vtbl   *lpVtbl;
149     LONG                    ref;
150
151     /* The WineD3D device */
152     IWineD3D               *WineD3D;
153 };
154
155 /* ---------------- */
156 /* IDirect3DDevice8 */
157 /* ---------------- */
158
159 /*****************************************************************************
160  * Predeclare the interface implementation structures
161  */
162 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
163 extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl;
164
165 /*****************************************************************************
166  * IDirect3DDevice8 implementation structure
167  */
168
169 typedef void * shader_handle;
170
171 struct FvfToDecl
172 {
173     DWORD fvf;
174     struct IDirect3DVertexDeclaration8 *decl;
175 };
176
177 struct IDirect3DDevice8Impl
178 {
179     /* IUnknown fields */
180     const IDirect3DDevice8Vtbl   *lpVtbl;
181     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
182     LONG                         ref;
183 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
184     IWineD3DDevice               *WineD3DDevice;
185     DWORD                         shader_handle_table_size;
186     DWORD                         allocated_shader_handles;
187     shader_handle                *shader_handles;
188     shader_handle                *free_shader_handles;
189
190     /* FVF management */
191     struct FvfToDecl       *decls;
192     UINT                    numConvertedDecls, declArraySize;
193
194     /* Avoids recursion with nested ReleaseRef to 0 */
195     BOOL                          inDestruction;
196 };
197
198 /* ---------------- */
199 /* IDirect3DVolume8 */
200 /* ---------------- */
201
202 /*****************************************************************************
203  * IDirect3DVolume8 implementation structure
204  */
205 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
206 struct IDirect3DVolume8Impl
207 {
208     /* IUnknown fields */
209     const IDirect3DVolume8Vtbl *lpVtbl;
210     LONG                        ref;
211
212     /* IDirect3DVolume8 fields */
213     IWineD3DVolume             *wineD3DVolume;
214
215     /* The volume container */
216     IUnknown                    *container;
217
218     /* If set forward refcounting to this object */
219     IUnknown                    *forwardReference;
220 };
221
222 /* ------------------- */
223 /* IDirect3DSwapChain8 */
224 /* ------------------- */
225
226 /*****************************************************************************
227  * Predeclare the interface implementation structures
228  */
229 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
230
231 /*****************************************************************************
232  * IDirect3DSwapChain8 implementation structure
233  */
234 struct IDirect3DSwapChain8Impl
235 {
236     /* IUnknown fields */
237     const IDirect3DSwapChain8Vtbl *lpVtbl;
238     LONG                           ref;
239
240     /* IDirect3DSwapChain8 fields */
241     IWineD3DSwapChain             *wineD3DSwapChain;
242
243     /* Parent reference */
244     LPDIRECT3DDEVICE8              parentDevice;
245 };
246
247 /* ----------------- */
248 /* IDirect3DSurface8 */
249 /* ----------------- */
250
251 /*****************************************************************************
252  * Predeclare the interface implementation structures
253  */
254 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
255
256 /*****************************************************************************
257  * IDirect3DSurface8 implementation structure
258  */
259 struct IDirect3DSurface8Impl
260 {
261     /* IUnknown fields */
262     const IDirect3DSurface8Vtbl *lpVtbl;
263     LONG                         ref;
264
265     /* IDirect3DSurface8 fields */
266     IWineD3DSurface             *wineD3DSurface;
267
268     /* Parent reference */
269     LPDIRECT3DDEVICE8                  parentDevice;
270
271     /* The surface container */
272     IUnknown                    *container;
273
274     /* If set forward refcounting to this object */
275     IUnknown                    *forwardReference;
276
277     /* Flags an implicit surface */
278     BOOL                        isImplicit;
279 };
280
281 /* ------------------ */
282 /* IDirect3DResource8 */
283 /* ------------------ */
284
285 /*****************************************************************************
286  * Predeclare the interface implementation structures
287  */
288 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
289
290 /*****************************************************************************
291  * IDirect3DResource8 implementation structure
292  */
293 struct IDirect3DResource8Impl
294 {
295     /* IUnknown fields */
296     const IDirect3DResource8Vtbl *lpVtbl;
297     LONG                          ref;
298
299     /* IDirect3DResource8 fields */
300     IWineD3DResource             *wineD3DResource;
301 };
302 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
303
304 /* ---------------------- */
305 /* IDirect3DVertexBuffer8 */
306 /* ---------------------- */
307
308 /*****************************************************************************
309  * Predeclare the interface implementation structures
310  */
311 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
312
313 /*****************************************************************************
314  * IDirect3DVertexBuffer8 implementation structure
315  */
316 struct IDirect3DVertexBuffer8Impl
317 {
318     /* IUnknown fields */
319     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
320     LONG                              ref;
321
322     /* IDirect3DResource8 fields */
323     IWineD3DVertexBuffer             *wineD3DVertexBuffer;
324
325     /* Parent reference */
326     LPDIRECT3DDEVICE8                 parentDevice;
327 };
328
329 /* --------------------- */
330 /* IDirect3DIndexBuffer8 */
331 /* --------------------- */
332
333 /*****************************************************************************
334  * Predeclare the interface implementation structures
335  */
336 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
337
338 /*****************************************************************************
339  * IDirect3DIndexBuffer8 implementation structure
340  */
341 struct IDirect3DIndexBuffer8Impl
342 {
343     /* IUnknown fields */
344     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
345     LONG                             ref;
346
347     /* IDirect3DResource8 fields */
348     IWineD3DIndexBuffer             *wineD3DIndexBuffer;
349
350     /* Parent reference */
351     LPDIRECT3DDEVICE8                parentDevice;
352 };
353
354 /* --------------------- */
355 /* IDirect3DBaseTexture8 */
356 /* --------------------- */
357
358 /*****************************************************************************
359  * IDirect3DBaseTexture8 implementation structure
360  */
361 struct IDirect3DBaseTexture8Impl
362 {
363     /* IUnknown fields */
364     const IDirect3DBaseTexture8Vtbl *lpVtbl;
365     LONG                   ref;
366
367     /* IDirect3DResource8 fields */
368     IWineD3DBaseTexture             *wineD3DBaseTexture;
369 };
370
371 /* --------------------- */
372 /* IDirect3DCubeTexture8 */
373 /* --------------------- */
374
375 /*****************************************************************************
376  * Predeclare the interface implementation structures
377  */
378 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
379
380 /*****************************************************************************
381  * IDirect3DCubeTexture8 implementation structure
382  */
383 struct IDirect3DCubeTexture8Impl
384 {
385     /* IUnknown fields */
386     const IDirect3DCubeTexture8Vtbl *lpVtbl;
387     LONG                   ref;
388
389     /* IDirect3DResource8 fields */
390     IWineD3DCubeTexture             *wineD3DCubeTexture;
391
392     /* Parent reference */
393     LPDIRECT3DDEVICE8                parentDevice;
394 };
395
396 /* ----------------- */
397 /* IDirect3DTexture8 */
398 /* ----------------- */
399
400 /*****************************************************************************
401  * Predeclare the interface implementation structures
402  */
403 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
404
405 /*****************************************************************************
406  * IDirect3DTexture8 implementation structure
407  */
408 struct IDirect3DTexture8Impl
409 {
410     /* IUnknown fields */
411     const IDirect3DTexture8Vtbl *lpVtbl;
412     LONG                   ref;
413
414     /* IDirect3DResourc8 fields */
415     IWineD3DTexture             *wineD3DTexture;
416
417     /* Parent reference */
418     LPDIRECT3DDEVICE8            parentDevice;
419 };
420
421 /* ----------------------- */
422 /* IDirect3DVolumeTexture8 */
423 /* ----------------------- */
424
425 /*****************************************************************************
426  * Predeclare the interface implementation structures
427  */
428 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
429
430 /*****************************************************************************
431  * IDirect3DVolumeTexture8 implementation structure
432  */
433 struct IDirect3DVolumeTexture8Impl
434 {
435     /* IUnknown fields */
436     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
437     LONG                   ref;
438
439     /* IDirect3DResource8 fields */
440     IWineD3DVolumeTexture             *wineD3DVolumeTexture;
441
442     /* Parent reference */
443     LPDIRECT3DDEVICE8                  parentDevice;
444 };
445
446 /* ----------------------- */
447 /* IDirect3DStateBlockImpl */
448 /* ----------------------- */
449
450 /* TODO: Generate a valid GUIDs */
451 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
452 DEFINE_GUID(IID_IDirect3DStateBlock8, 
453 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
454
455 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
456 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
457
458 DEFINE_GUID(IID_IDirect3DVertexShader8,
459 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
460
461 DEFINE_GUID(IID_IDirect3DPixelShader8,
462 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
463
464
465 /*****************************************************************************
466  * IDirect3DStateBlock8 interface
467  */
468 #define INTERFACE IDirect3DStateBlock8
469 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
470 {
471     /*** IUnknown methods ***/
472     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
473     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
474     STDMETHOD_(ULONG,Release)(THIS) PURE;
475     /*** IDirect3DStateBlock9 methods ***/
476     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
477     STDMETHOD(Capture)(THIS) PURE;
478     STDMETHOD(Apply)(THIS) PURE;
479 };
480 #undef INTERFACE
481
482 /*** IUnknown methods ***/
483 #define IDirect3DStateBlock8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
484 #define IDirect3DStateBlock8_AddRef(p)              (p)->lpVtbl->AddRef(p)
485 #define IDirect3DStateBlock8_Release(p)             (p)->lpVtbl->Release(p)
486 /*** IDirect3DStateBlock9 methods ***/
487 #define IDirect3DStateBlock8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
488 #define IDirect3DStateBlock8_Capture(p)             (p)->lpVtbl->Capture(p)
489 #define IDirect3DStateBlock8_Apply(p)               (p)->lpVtbl->Apply(p)
490
491 /*****************************************************************************
492  * Predeclare the interface implementation structures
493  */
494 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
495
496 /*****************************************************************************
497  * IDirect3DStateBlock implementation structure
498  */
499 typedef struct  IDirect3DStateBlock8Impl {
500     /* IUnknown fields */
501     const IDirect3DStateBlock8Vtbl *lpVtbl;
502     LONG                   ref;
503
504     /* IDirect3DResource8 fields */
505     IWineD3DStateBlock             *wineD3DStateBlock;
506 } IDirect3DStateBlock8Impl;
507
508 /*****************************************************************************
509  * IDirect3DVertexDeclaration8 interface
510  */
511 #define INTERFACE IDirect3DVertexDeclaration8
512 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
513 {
514     /*** IUnknown methods ***/
515     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
516     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
517     STDMETHOD_(ULONG,Release)(THIS) PURE;
518 };
519 #undef INTERFACE
520
521 /*** IUnknown methods ***/
522 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
523 #define IDirect3DVertexDeclaration8_AddRef(p)              (p)->lpVtbl->AddRef(p)
524 #define IDirect3DVertexDeclaration8_Release(p)             (p)->lpVtbl->Release(p)
525
526 /*** Implementation ***/
527 extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;
528
529 typedef struct {
530     const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
531     LONG ref_count;
532
533     DWORD *elements;
534     DWORD elements_size; /* Size of elements, in bytes */
535
536     IWineD3DVertexDeclaration *wined3d_vertex_declaration;
537     DWORD shader_handle;
538 } IDirect3DVertexDeclaration8Impl;
539
540
541 /*****************************************************************************
542  * IDirect3DVertexShader8 interface
543  */
544 #define INTERFACE IDirect3DVertexShader8
545 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
546 {
547     /*** IUnknown methods ***/
548     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
549     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
550     STDMETHOD_(ULONG,Release)(THIS) PURE;
551 };
552 #undef INTERFACE
553
554 /*** IUnknown methods ***/
555 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
556 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
557 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
558
559 /* ------------------------- */
560 /* IDirect3DVertexShader8Impl */
561 /* ------------------------- */
562
563 /*****************************************************************************
564  * IDirect3DPixelShader8 interface
565  */
566 #define INTERFACE IDirect3DPixelShader8
567 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
568 {
569     /*** IUnknown methods ***/
570     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
571     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
572     STDMETHOD_(ULONG,Release)(THIS) PURE;
573 };
574 #undef INTERFACE
575
576 /*** IUnknown methods ***/
577 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
578 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
579 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
580
581 /*****************************************************************************
582  * Predeclare the interface implementation structures
583  */
584 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
585
586 /*****************************************************************************
587  * IDirect3DVertexShader implementation structure
588  */
589
590 struct IDirect3DVertexShader8Impl {
591   const IDirect3DVertexShader8Vtbl *lpVtbl;
592   LONG ref;
593
594   IDirect3DVertexDeclaration8      *vertex_declaration;
595   IWineD3DVertexShader             *wineD3DVertexShader;
596 };
597
598
599 /* ------------------------ */
600 /* IDirect3DPixelShaderImpl */
601 /* ------------------------ */
602
603
604 /*****************************************************************************
605  * Predeclare the interface implementation structures
606  */
607 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
608
609 /*****************************************************************************
610  * IDirect3DPixelShader implementation structure
611  */
612 typedef struct IDirect3DPixelShader8Impl {
613     const IDirect3DPixelShader8Vtbl *lpVtbl;
614     LONG                             ref;
615
616     DWORD                            handle;
617     IWineD3DPixelShader             *wineD3DPixelShader;
618 } IDirect3DPixelShader8Impl;
619
620 /**
621  * Internals functions
622  *
623  * to see how not defined it here
624  */
625 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
626 UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements);
627 size_t parse_token(const DWORD* pToken);
628
629 /* Callbacks */
630 extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
631 extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
632 extern ULONG WINAPI D3D8CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
633 extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
634 extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
635
636 #endif /* __WINE_D3DX8_PRIVATE_H */