2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
6 * Copyright (C) 2008 Rico Schüller
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/test.h"
27 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
29 static int get_refcount(IUnknown *object)
31 IUnknown_AddRef( object );
32 return IUnknown_Release( object );
35 static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9, HWND device_window, HWND focus_window)
37 D3DPRESENT_PARAMETERS present_parameters = {0};
38 IDirect3DDevice9 *device;
40 present_parameters.Windowed = FALSE;
41 present_parameters.hDeviceWindow = device_window;
42 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
43 present_parameters.BackBufferWidth = 640;
44 present_parameters.BackBufferHeight = 480;
45 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
46 present_parameters.EnableAutoDepthStencil = TRUE;
47 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
49 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
50 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
52 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
53 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
54 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
56 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
57 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
62 #define CHECK_CALL(r,c,d,rc) \
64 int tmp1 = get_refcount( (IUnknown *)d ); \
66 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
68 trace("%s failed: %08x\n", c, r); \
71 #define CHECK_RELEASE(obj,d,rc) \
73 int tmp1, rc_new = rc; \
74 IUnknown_Release( obj ); \
75 tmp1 = get_refcount( (IUnknown *)d ); \
76 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
79 #define CHECK_REFCOUNT(obj,rc) \
82 int count = get_refcount( (IUnknown *)obj ); \
83 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
86 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
89 int count = IUnknown_Release( (IUnknown *)obj ); \
90 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
93 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
96 int count = IUnknown_AddRef( (IUnknown *)obj ); \
97 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
100 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
102 void *container_ptr = (void *)0x1337c0d3; \
103 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
104 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
105 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
106 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
109 static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count)
111 IDirect3DBaseTexture9* texture = NULL;
112 HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
113 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
116 DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
117 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
119 trace("CreateTexture failed: %08x\n", hr);
121 if (texture) IUnknown_Release( texture );
124 static void test_mipmap_levels(void)
130 IDirect3D9 *pD3d = NULL;
131 IDirect3DDevice9 *pDevice = NULL;
132 D3DPRESENT_PARAMETERS d3dpp;
133 D3DDISPLAYMODE d3ddm;
135 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
136 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
137 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
138 ok(hwnd != NULL, "Failed to create window\n");
139 if (!pD3d || !hwnd) goto cleanup;
141 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
142 ZeroMemory( &d3dpp, sizeof(d3dpp) );
143 d3dpp.Windowed = TRUE;
144 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
145 d3dpp.BackBufferFormat = d3ddm.Format;
147 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
148 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
149 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
151 skip("failed to create a d3d device\n");
155 check_mipmap_levels(pDevice, 32, 32, 6);
156 check_mipmap_levels(pDevice, 256, 1, 9);
157 check_mipmap_levels(pDevice, 1, 256, 9);
158 check_mipmap_levels(pDevice, 1, 1, 1);
163 UINT refcount = IUnknown_Release( pDevice );
164 ok(!refcount, "Device has %u references left.\n", refcount);
166 if (pD3d) IUnknown_Release( pD3d );
167 DestroyWindow( hwnd );
170 static void test_checkdevicemultisampletype(void)
176 IDirect3D9 *pD3d = NULL;
177 IDirect3DDevice9 *pDevice = NULL;
178 D3DPRESENT_PARAMETERS d3dpp;
179 D3DDISPLAYMODE d3ddm;
182 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
183 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
184 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
185 ok(hwnd != NULL, "Failed to create window\n");
186 if (!pD3d || !hwnd) goto cleanup;
188 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
189 ZeroMemory( &d3dpp, sizeof(d3dpp) );
190 d3dpp.Windowed = TRUE;
191 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
192 d3dpp.BackBufferFormat = d3ddm.Format;
194 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
195 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
196 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
198 skip("failed to create a d3d device\n");
204 hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE,
205 D3DMULTISAMPLE_NONE, &qualityLevels);
206 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
207 if(hr == D3DERR_NOTAVAILABLE)
209 skip("IDirect3D9_CheckDeviceMultiSampleType not available\n");
212 ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
214 hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, FALSE,
215 D3DMULTISAMPLE_NONE, &qualityLevels);
216 ok(SUCCEEDED(hr), "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
217 ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
222 UINT refcount = IUnknown_Release( pDevice );
223 ok(!refcount, "Device has %u references left.\n", refcount);
225 if (pD3d) IUnknown_Release( pD3d );
226 DestroyWindow( hwnd );
229 static void test_swapchain(void)
233 IDirect3D9 *pD3d = NULL;
234 IDirect3DDevice9 *pDevice = NULL;
235 IDirect3DSwapChain9 *swapchain0 = NULL;
236 IDirect3DSwapChain9 *swapchain1 = NULL;
237 IDirect3DSwapChain9 *swapchain2 = NULL;
238 IDirect3DSwapChain9 *swapchain3 = NULL;
239 IDirect3DSwapChain9 *swapchainX = NULL;
240 IDirect3DSurface9 *backbuffer = NULL;
241 D3DPRESENT_PARAMETERS d3dpp;
242 D3DDISPLAYMODE d3ddm;
244 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
245 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
246 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
247 ok(hwnd != NULL, "Failed to create window\n");
248 if (!pD3d || !hwnd) goto cleanup;
250 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
251 ZeroMemory( &d3dpp, sizeof(d3dpp) );
252 d3dpp.Windowed = TRUE;
253 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
254 d3dpp.BackBufferFormat = d3ddm.Format;
255 d3dpp.BackBufferCount = 0;
257 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
258 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
259 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
260 "Failed to create IDirect3D9Device (%08x)\n", hr);
261 if (FAILED(hr)) goto cleanup;
263 /* Check if the back buffer count was modified */
264 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
266 /* Get the implicit swapchain */
267 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
268 ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%08x)\n", hr);
269 if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
271 /* Check if there is a back buffer */
272 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
273 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
274 ok(backbuffer != NULL, "The back buffer is NULL\n");
275 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
277 /* Try to get a nonexistent swapchain */
278 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
279 ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr);
280 ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
281 if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
283 /* Create a bunch of swapchains */
284 d3dpp.BackBufferCount = 0;
285 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
286 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
287 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
289 d3dpp.BackBufferCount = 1;
290 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
291 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
293 d3dpp.BackBufferCount = 2;
294 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
295 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
297 /* Swapchain 3, created with backbuffercount 2 */
298 backbuffer = (void *) 0xdeadbeef;
299 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
300 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr);
301 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
302 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
304 backbuffer = (void *) 0xdeadbeef;
305 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
306 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr);
307 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
308 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
310 backbuffer = (void *) 0xdeadbeef;
311 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
312 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
313 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
314 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
316 backbuffer = (void *) 0xdeadbeef;
317 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
318 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
319 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
320 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
323 /* Check the back buffers of the swapchains */
324 /* Swapchain 1, created with backbuffercount 0 */
325 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
326 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
327 ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr);
328 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
330 backbuffer = (void *) 0xdeadbeef;
331 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
332 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
333 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
334 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
336 /* Swapchain 2 - created with backbuffercount 1 */
337 backbuffer = (void *) 0xdeadbeef;
338 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
339 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
340 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
341 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
343 backbuffer = (void *) 0xdeadbeef;
344 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
345 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
346 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
347 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
349 backbuffer = (void *) 0xdeadbeef;
350 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
351 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
352 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
353 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
355 /* Try getSwapChain on a manually created swapchain
356 * it should fail, apparently GetSwapChain only returns implicit swapchains
358 swapchainX = (void *) 0xdeadbeef;
359 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
360 ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr);
361 ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
362 if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
365 if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
366 if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
367 if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
370 UINT refcount = IDirect3DDevice9_Release(pDevice);
371 ok(!refcount, "Device has %u references left.\n", refcount);
373 if (pD3d) IDirect3D9_Release(pD3d);
374 DestroyWindow( hwnd );
377 /* Shared between two functions */
378 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
379 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
380 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
381 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
382 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
383 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
384 0x0000FFFF}; /* END */
386 static void test_refcount(void)
390 IDirect3D9 *pD3d = NULL;
391 IDirect3DDevice9 *pDevice = NULL;
392 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
393 IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
394 IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
395 IDirect3DVertexShader9 *pVertexShader = NULL;
396 IDirect3DPixelShader9 *pPixelShader = NULL;
397 IDirect3DCubeTexture9 *pCubeTexture = NULL;
398 IDirect3DTexture9 *pTexture = NULL;
399 IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
400 IDirect3DVolume9 *pVolumeLevel = NULL;
401 IDirect3DSurface9 *pStencilSurface = NULL;
402 IDirect3DSurface9 *pOffscreenSurface = NULL;
403 IDirect3DSurface9 *pRenderTarget = NULL;
404 IDirect3DSurface9 *pRenderTarget2 = NULL;
405 IDirect3DSurface9 *pRenderTarget3 = NULL;
406 IDirect3DSurface9 *pTextureLevel = NULL;
407 IDirect3DSurface9 *pBackBuffer = NULL;
408 IDirect3DStateBlock9 *pStateBlock = NULL;
409 IDirect3DStateBlock9 *pStateBlock1 = NULL;
410 IDirect3DSwapChain9 *pSwapChain = NULL;
411 IDirect3DQuery9 *pQuery = NULL;
412 D3DPRESENT_PARAMETERS d3dpp;
413 D3DDISPLAYMODE d3ddm;
414 int refcount = 0, tmp;
416 D3DVERTEXELEMENT9 decl[] =
420 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
421 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
422 0x00000042, 0xB00F0000, /* tex t0 */
423 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
424 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
425 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
426 0x0000FFFF}; /* END */
429 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
430 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
431 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
432 ok(hwnd != NULL, "Failed to create window\n");
433 if (!pD3d || !hwnd) goto cleanup;
435 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
436 ZeroMemory( &d3dpp, sizeof(d3dpp) );
437 d3dpp.Windowed = TRUE;
438 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
439 d3dpp.BackBufferFormat = d3ddm.Format;
440 d3dpp.EnableAutoDepthStencil = TRUE;
441 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
443 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
444 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
445 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
446 "Failed to create IDirect3D9Device (%08x)\n", hr);
447 if (FAILED(hr)) goto cleanup;
449 refcount = get_refcount( (IUnknown *)pDevice );
450 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
453 * Check refcount of implicit surfaces and implicit swapchain. Findings:
454 * - the container is the device OR swapchain
455 * - they hold a reference to the device
456 * - they are created with a refcount of 0 (Get/Release returns original refcount)
457 * - they are not freed if refcount reaches 0.
458 * - the refcount is not forwarded to the container.
460 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
461 CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
464 CHECK_REFCOUNT( pSwapChain, 1);
466 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
467 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
468 CHECK_REFCOUNT( pSwapChain, 1);
471 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
472 CHECK_REFCOUNT( pRenderTarget, 1);
474 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
475 CHECK_REFCOUNT(pDevice, refcount);
476 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
477 CHECK_REFCOUNT(pDevice, refcount);
479 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
480 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
481 CHECK_REFCOUNT( pRenderTarget, 2);
482 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
483 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
484 CHECK_REFCOUNT( pDevice, --refcount);
486 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
487 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
488 CHECK_REFCOUNT(pDevice, ++refcount);
489 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
490 CHECK_REFCOUNT(pDevice, --refcount);
493 /* Render target and back buffer are identical. */
494 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
495 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
498 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
499 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
500 pRenderTarget, pBackBuffer);
503 CHECK_REFCOUNT( pDevice, --refcount);
505 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
506 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
507 CHECK_REFCOUNT( pSwapChain, 1);
510 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
511 CHECK_REFCOUNT( pStencilSurface, 1);
513 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
514 CHECK_REFCOUNT(pDevice, refcount);
515 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
516 CHECK_REFCOUNT(pDevice, refcount);
518 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
519 CHECK_REFCOUNT( pDevice, --refcount);
521 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
522 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
523 CHECK_REFCOUNT(pDevice, ++refcount);
524 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
525 CHECK_REFCOUNT(pDevice, --refcount);
526 pStencilSurface = NULL;
529 CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
530 CHECK_REFCOUNT( pDevice, --refcount);
532 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
533 CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
534 CHECK_REFCOUNT(pDevice, ++refcount);
535 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
536 CHECK_REFCOUNT(pDevice, --refcount);
541 hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
542 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
545 tmp = get_refcount( (IUnknown *)pIndexBuffer );
547 hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
548 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
549 hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
550 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
553 hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
554 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
557 IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
561 tmp = get_refcount( (IUnknown *)pVertexBuffer );
563 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
564 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
565 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
566 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
568 hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
569 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
570 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
571 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
572 ok(offset==0, "offset not 0 (got %u)!\n", offset);
575 hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
576 CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
577 hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
578 CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
579 hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
580 CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
582 hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
583 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
586 tmp = get_refcount( (IUnknown *)pTexture );
588 /* SetTexture should not increase refcounts */
589 hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
590 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
591 hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
592 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
594 /* This should not increment device refcount */
595 hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
596 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
597 /* But should increment texture's refcount */
598 CHECK_REFCOUNT( pTexture, tmp+1 );
599 /* Because the texture and surface refcount are identical */
602 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
603 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
604 CHECK_REFCOUNT ( pTexture , tmp+2 );
605 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
606 CHECK_REFCOUNT ( pTexture , tmp+1 );
607 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
608 CHECK_REFCOUNT ( pTextureLevel, tmp );
611 hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
612 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
613 hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
614 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
617 tmp = get_refcount( (IUnknown *)pVolumeTexture );
619 /* This should not increment device refcount */
620 hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
621 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
622 /* But should increment volume texture's refcount */
623 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
624 /* Because the volume texture and volume refcount are identical */
627 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
628 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
629 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
630 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
631 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
632 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
633 CHECK_REFCOUNT ( pVolumeLevel , tmp );
637 hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
638 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
639 CHECK_REFCOUNT( pStencilSurface, 1 );
640 hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
641 CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
642 CHECK_REFCOUNT( pOffscreenSurface, 1 );
643 hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
644 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
645 CHECK_REFCOUNT( pRenderTarget3, 1 );
647 hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
648 CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
649 hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
650 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
653 /* check implicit back buffer */
654 hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
655 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
656 CHECK_REFCOUNT( pSwapChain, 1);
659 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
660 CHECK_REFCOUNT( pBackBuffer, 1);
661 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
662 CHECK_REFCOUNT( pDevice, --refcount);
664 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
665 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
666 CHECK_REFCOUNT(pDevice, ++refcount);
667 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
668 CHECK_REFCOUNT(pDevice, --refcount);
671 CHECK_REFCOUNT( pSwapChain, 1);
673 hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
674 CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
676 hr = IDirect3DDevice9_BeginStateBlock( pDevice );
677 CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
678 hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
679 CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
681 /* The implicit render target is not freed if refcount reaches 0.
682 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
683 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
684 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
687 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
688 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
689 pRenderTarget, pRenderTarget2);
690 CHECK_REFCOUNT( pDevice, --refcount);
691 pRenderTarget2 = NULL;
693 pRenderTarget = NULL;
696 CHECK_RELEASE(pDevice, pDevice, --refcount);
699 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
700 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
702 CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
703 CHECK_RELEASE(pVertexShader, pDevice, --refcount);
704 CHECK_RELEASE(pPixelShader, pDevice, --refcount);
706 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
707 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
708 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
710 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
711 CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
712 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
714 CHECK_RELEASE(pStateBlock, pDevice, --refcount);
715 CHECK_RELEASE(pSwapChain, pDevice, --refcount);
716 CHECK_RELEASE(pQuery, pDevice, --refcount);
717 /* This will destroy device - cannot check the refcount here */
718 if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
720 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
722 DestroyWindow( hwnd );
725 static void test_cursor(void)
729 IDirect3D9 *pD3d = NULL;
730 IDirect3DDevice9 *pDevice = NULL;
731 D3DPRESENT_PARAMETERS d3dpp;
732 D3DDISPLAYMODE d3ddm;
734 IDirect3DSurface9 *cursor = NULL;
737 memset(&info, 0, sizeof(info));
738 info.cbSize = sizeof(info);
739 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
742 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
743 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
744 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
745 ok(hwnd != NULL, "Failed to create window\n");
746 if (!pD3d || !hwnd) goto cleanup;
748 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
749 ZeroMemory( &d3dpp, sizeof(d3dpp) );
750 d3dpp.Windowed = TRUE;
751 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
752 d3dpp.BackBufferFormat = d3ddm.Format;
754 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
755 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
756 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
757 "Failed to create IDirect3D9Device (%08x)\n", hr);
758 if (FAILED(hr)) goto cleanup;
760 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
761 ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
763 /* Initially hidden */
764 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
765 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
767 /* Not enabled without a surface*/
768 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
769 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
772 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
773 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
775 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
776 ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
778 IDirect3DSurface9_Release(cursor);
780 memset(&info, 0, sizeof(info));
781 info.cbSize = sizeof(info);
782 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
783 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
784 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
787 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
788 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
791 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
792 ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
794 /* GDI cursor unchanged */
795 memset(&info, 0, sizeof(info));
796 info.cbSize = sizeof(info);
797 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
798 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
799 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
804 UINT refcount = IDirect3DDevice9_Release(pDevice);
805 ok(!refcount, "Device has %u references left.\n", refcount);
807 if (pD3d) IDirect3D9_Release(pD3d);
808 DestroyWindow( hwnd );
811 static void test_reset(void)
815 IDirect3D9 *pD3d = NULL;
816 IDirect3DDevice9 *pDevice = NULL;
817 D3DPRESENT_PARAMETERS d3dpp;
818 D3DDISPLAYMODE d3ddm, d3ddm2;
820 DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
821 DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
822 IDirect3DSwapChain9 *pSwapchain;
823 IDirect3DSurface9 *surface;
824 IDirect3DTexture9 *texture;
825 IDirect3DVertexShader9 *shader;
826 UINT i, adapter_mode_count;
827 D3DLOCKED_RECT lockrect;
835 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
836 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
837 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
838 ok(hwnd != NULL, "Failed to create window\n");
839 if (!pD3d || !hwnd) goto cleanup;
841 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
842 adapter_mode_count = IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format);
843 modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
844 for(i = 0; i < adapter_mode_count; ++i)
847 ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
848 hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
849 ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr);
851 for (j = 0; j < mode_count; ++j)
853 if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
858 modes[j].w = d3ddm2.Width;
859 modes[j].h = d3ddm2.Height;
863 /* We use them as invalid modes */
864 if((d3ddm2.Width == 801 && d3ddm2.Height == 600) ||
865 (d3ddm2.Width == 32 && d3ddm2.Height == 32)) {
866 skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
867 d3ddm2.Width, d3ddm2.Height);
874 skip("Less than 2 modes supported, skipping mode tests\n");
879 if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
881 ZeroMemory( &d3dpp, sizeof(d3dpp) );
882 d3dpp.Windowed = FALSE;
883 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
884 d3dpp.BackBufferWidth = modes[i].w;
885 d3dpp.BackBufferHeight = modes[i].h;
886 d3dpp.BackBufferFormat = d3ddm.Format;
887 d3dpp.EnableAutoDepthStencil = TRUE;
888 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
890 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
891 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
895 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
898 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
899 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
901 width = GetSystemMetrics(SM_CXSCREEN);
902 height = GetSystemMetrics(SM_CYSCREEN);
903 ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
904 ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
906 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
907 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
910 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
911 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
912 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
913 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
914 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
915 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
923 hr = IDirect3DDevice9_SetViewport(pDevice, &vp);
924 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
926 ZeroMemory( &d3dpp, sizeof(d3dpp) );
927 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
928 d3dpp.Windowed = FALSE;
929 d3dpp.BackBufferWidth = modes[i].w;
930 d3dpp.BackBufferHeight = modes[i].h;
931 d3dpp.BackBufferFormat = d3ddm.Format;
932 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
933 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
934 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
935 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
937 ZeroMemory(&vp, sizeof(vp));
938 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
939 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
942 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
943 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
944 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
945 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
946 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
947 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
950 width = GetSystemMetrics(SM_CXSCREEN);
951 height = GetSystemMetrics(SM_CYSCREEN);
952 ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
953 ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
955 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
956 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
959 ZeroMemory(&d3dpp, sizeof(d3dpp));
960 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
961 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
964 ok(d3dpp.BackBufferWidth == modes[i].w, "Back buffer width is %u, expected %u\n",
965 d3dpp.BackBufferWidth, modes[i].w);
966 ok(d3dpp.BackBufferHeight == modes[i].h, "Back buffer height is %u, expected %u\n",
967 d3dpp.BackBufferHeight, modes[i].h);
969 IDirect3DSwapChain9_Release(pSwapchain);
972 ZeroMemory( &d3dpp, sizeof(d3dpp) );
973 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
974 d3dpp.Windowed = TRUE;
975 d3dpp.BackBufferWidth = 400;
976 d3dpp.BackBufferHeight = 300;
977 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
978 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
979 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
980 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
982 width = GetSystemMetrics(SM_CXSCREEN);
983 height = GetSystemMetrics(SM_CYSCREEN);
984 ok(width == orig_width, "Screen width is %d\n", width);
985 ok(height == orig_height, "Screen height is %d\n", height);
987 ZeroMemory(&vp, sizeof(vp));
988 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
989 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
992 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
993 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
994 ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width);
995 ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height);
996 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
997 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
1000 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
1001 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
1004 ZeroMemory(&d3dpp, sizeof(d3dpp));
1005 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
1006 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
1009 ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
1010 ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
1012 IDirect3DSwapChain9_Release(pSwapchain);
1015 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1016 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1017 d3dpp.Windowed = TRUE;
1018 d3dpp.BackBufferWidth = 400;
1019 d3dpp.BackBufferHeight = 300;
1021 /* _Reset fails if there is a resource in the default pool */
1022 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
1023 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1024 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1025 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1026 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1027 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1028 IDirect3DSurface9_Release(surface);
1029 /* Reset again to get the device out of the lost state */
1030 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1031 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1032 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1033 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1035 /* Scratch, sysmem and managed pools are fine */
1036 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
1037 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1038 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1039 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1040 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1041 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1042 IDirect3DSurface9_Release(surface);
1044 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
1045 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1046 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1047 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1048 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1049 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1050 IDirect3DSurface9_Release(surface);
1052 /* The depth stencil should get reset to the auto depth stencil when present. */
1053 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1054 ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr);
1056 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
1057 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1058 ok(surface == NULL, "Depth stencil should be NULL\n");
1060 d3dpp.EnableAutoDepthStencil = TRUE;
1061 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1062 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1063 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1065 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
1066 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1067 ok(surface != NULL, "Depth stencil should not be NULL\n");
1068 if (surface) IDirect3DSurface9_Release(surface);
1070 d3dpp.EnableAutoDepthStencil = FALSE;
1071 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1072 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1074 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
1075 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1076 ok(surface == NULL, "Depth stencil should be NULL\n");
1078 /* Will a sysmem or scratch survive while locked */
1079 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
1080 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1081 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
1082 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
1083 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1084 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1085 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1086 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1087 IDirect3DSurface9_UnlockRect(surface);
1088 IDirect3DSurface9_Release(surface);
1090 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
1091 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1092 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
1093 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
1094 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1095 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1096 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1097 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1098 IDirect3DSurface9_UnlockRect(surface);
1099 IDirect3DSurface9_Release(surface);
1101 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
1102 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
1103 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1104 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1105 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1106 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1107 IDirect3DTexture9_Release(texture);
1109 /* A reference held to an implicit surface causes failures as well */
1110 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
1111 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr);
1112 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1113 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1114 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1115 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1116 IDirect3DSurface9_Release(surface);
1117 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1118 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1119 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1120 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1122 /* Shaders are fine as well */
1123 hr = IDirect3DDevice9_CreateVertexShader(pDevice, simple_vs, &shader);
1124 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
1125 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1126 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1127 IDirect3DVertexShader9_Release(shader);
1129 /* Try setting invalid modes */
1130 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1131 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1132 d3dpp.Windowed = FALSE;
1133 d3dpp.BackBufferWidth = 32;
1134 d3dpp.BackBufferHeight = 32;
1135 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1136 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
1137 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1138 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1140 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1141 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1142 d3dpp.Windowed = FALSE;
1143 d3dpp.BackBufferWidth = 801;
1144 d3dpp.BackBufferHeight = 600;
1145 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1146 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
1147 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1148 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1151 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1153 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1154 d3dpp.Windowed = TRUE;
1155 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1156 d3dpp.BackBufferFormat = d3ddm.Format;
1157 d3dpp.EnableAutoDepthStencil = FALSE;
1158 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1160 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1161 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1165 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
1169 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1170 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
1172 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1173 d3dpp.Windowed = TRUE;
1174 d3dpp.BackBufferWidth = 400;
1175 d3dpp.BackBufferHeight = 300;
1176 d3dpp.EnableAutoDepthStencil = TRUE;
1177 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1179 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1180 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1182 if (FAILED(hr)) goto cleanup;
1184 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
1185 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1186 ok(surface != NULL, "Depth stencil should not be NULL\n");
1187 if (surface) IDirect3DSurface9_Release(surface);
1190 HeapFree(GetProcessHeap(), 0, modes);
1193 UINT refcount = IDirect3DDevice9_Release(pDevice);
1194 ok(!refcount, "Device has %u references left.\n", refcount);
1196 if (pD3d) IDirect3D9_Release(pD3d);
1199 /* Test adapter display modes */
1200 static void test_display_modes(void)
1202 D3DDISPLAYMODE dmode;
1205 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1206 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1209 #define TEST_FMT(x,r) do { \
1210 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1211 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1214 TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
1215 TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
1216 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1218 TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
1219 TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
1220 TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
1221 TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
1222 TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
1223 TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
1224 TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
1225 TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
1226 TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
1227 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1228 TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
1229 TEST_FMT(D3DFMT_A2R10G10B10, D3DERR_INVALIDCALL);
1230 TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
1232 TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
1233 TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
1235 TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
1236 TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
1237 TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
1239 TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
1240 TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
1241 TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
1242 TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
1243 TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
1244 TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
1246 TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
1247 TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
1248 TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
1249 TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
1250 TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
1251 TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
1252 TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
1253 TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
1254 TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
1255 TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
1257 TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
1258 TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
1259 TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
1260 TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
1261 TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
1262 TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
1263 TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
1264 TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
1265 TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
1266 TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
1268 TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
1269 TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
1270 TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
1271 TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
1272 /* Floating point formats */
1273 TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
1274 TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
1275 TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
1278 TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
1279 TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
1280 TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
1282 TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
1284 TEST_FMT(0, D3DERR_INVALIDCALL);
1286 IDirect3D9_Release(pD3d);
1289 static void test_scene(void)
1293 IDirect3D9 *pD3d = NULL;
1294 IDirect3DDevice9 *pDevice = NULL;
1295 D3DPRESENT_PARAMETERS d3dpp;
1296 D3DDISPLAYMODE d3ddm;
1297 IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
1298 IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL;
1299 RECT rect = {0, 0, 128, 128};
1302 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1303 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1304 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1305 ok(hwnd != NULL, "Failed to create window\n");
1306 if (!pD3d || !hwnd) goto cleanup;
1308 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1309 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1310 d3dpp.Windowed = TRUE;
1311 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1312 d3dpp.BackBufferWidth = 800;
1313 d3dpp.BackBufferHeight = 600;
1314 d3dpp.BackBufferFormat = d3ddm.Format;
1315 d3dpp.EnableAutoDepthStencil = TRUE;
1316 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1318 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1319 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1320 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1323 skip("Failed to create a d3d device\n");
1327 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1328 memset(&caps, 0, sizeof(caps));
1329 hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
1330 ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr);
1331 if(FAILED(hr)) goto cleanup;
1333 /* Test an EndScene without beginscene. Should return an error */
1334 hr = IDirect3DDevice9_EndScene(pDevice);
1335 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1337 /* Test a normal BeginScene / EndScene pair, this should work */
1338 hr = IDirect3DDevice9_BeginScene(pDevice);
1339 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1342 hr = IDirect3DDevice9_EndScene(pDevice);
1343 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1346 /* Test another EndScene without having begun a new scene. Should return an error */
1347 hr = IDirect3DDevice9_EndScene(pDevice);
1348 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1350 /* Two nested BeginScene and EndScene calls */
1351 hr = IDirect3DDevice9_BeginScene(pDevice);
1352 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1353 hr = IDirect3DDevice9_BeginScene(pDevice);
1354 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
1355 hr = IDirect3DDevice9_EndScene(pDevice);
1356 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1357 hr = IDirect3DDevice9_EndScene(pDevice);
1358 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1360 /* Create some surfaces to test stretchrect between the scenes */
1361 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1362 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1363 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1364 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1365 hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1366 ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr);
1367 hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1368 ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
1370 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1371 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1372 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1373 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1375 /* First make sure a simple StretchRect call works */
1376 if(pSurface1 && pSurface2) {
1377 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1378 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1380 if(pBackBuffer && pRenderTarget) {
1381 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1382 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1384 if(pDepthStencil && pSurface3) {
1386 if(0) /* Disabled for now because it crashes in wine */ {
1387 expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1388 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1389 ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected);
1393 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1394 * width normal surfaces, render targets and depth stencil surfaces.
1396 hr = IDirect3DDevice9_BeginScene(pDevice);
1397 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1399 if(pSurface1 && pSurface2)
1401 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1402 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1404 if(pBackBuffer && pRenderTarget)
1406 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1407 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1409 if(pDepthStencil && pSurface3)
1411 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1412 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1413 ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr);
1416 hr = IDirect3DDevice9_EndScene(pDevice);
1417 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1419 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1420 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1421 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1423 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1424 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1425 hr = IDirect3DDevice9_BeginScene(pDevice);
1426 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1427 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1428 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1429 hr = IDirect3DDevice9_EndScene(pDevice);
1430 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1433 if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1434 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1435 if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1436 if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1437 if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1438 if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1441 UINT refcount = IDirect3DDevice9_Release(pDevice);
1442 ok(!refcount, "Device has %u references left.\n", refcount);
1444 if (pD3d) IDirect3D9_Release(pD3d);
1445 if(hwnd) DestroyWindow(hwnd);
1448 static void test_limits(void)
1452 IDirect3D9 *pD3d = NULL;
1453 IDirect3DDevice9 *pDevice = NULL;
1454 D3DPRESENT_PARAMETERS d3dpp;
1455 D3DDISPLAYMODE d3ddm;
1456 IDirect3DTexture9 *pTexture = NULL;
1459 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1460 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1461 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1462 ok(hwnd != NULL, "Failed to create window\n");
1463 if (!pD3d || !hwnd) goto cleanup;
1465 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1466 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1467 d3dpp.Windowed = TRUE;
1468 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1469 d3dpp.BackBufferWidth = 800;
1470 d3dpp.BackBufferHeight = 600;
1471 d3dpp.BackBufferFormat = d3ddm.Format;
1472 d3dpp.EnableAutoDepthStencil = TRUE;
1473 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1475 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1476 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1477 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1480 skip("Failed to create a d3d device\n");
1484 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1485 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
1486 if(!pTexture) goto cleanup;
1488 /* There are 16 pixel samplers. We should be able to access all of them */
1489 for(i = 0; i < 16; i++) {
1490 hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1491 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1492 hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1493 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1494 hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1495 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr);
1498 /* Now test all 8 textures stage states */
1499 for(i = 0; i < 8; i++) {
1500 hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1501 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr);
1504 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1505 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1506 * but how do I test that?
1509 if(pTexture) IDirect3DTexture9_Release(pTexture);
1512 UINT refcount = IDirect3D9_Release(pDevice);
1513 ok(!refcount, "Device has %u references left.\n", refcount);
1515 if (pD3d) IDirect3D9_Release(pD3d);
1516 if(hwnd) DestroyWindow(hwnd);
1519 static void test_depthstenciltest(void)
1523 IDirect3D9 *pD3d = NULL;
1524 IDirect3DDevice9 *pDevice = NULL;
1525 D3DPRESENT_PARAMETERS d3dpp;
1526 D3DDISPLAYMODE d3ddm;
1527 IDirect3DSurface9 *pDepthStencil = NULL;
1528 IDirect3DSurface9 *pDepthStencil2 = NULL;
1529 D3DZBUFFERTYPE state;
1531 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1532 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1533 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1534 ok(hwnd != NULL, "Failed to create window\n");
1535 if (!pD3d || !hwnd) goto cleanup;
1537 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1538 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1539 d3dpp.Windowed = TRUE;
1540 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1541 d3dpp.BackBufferWidth = 800;
1542 d3dpp.BackBufferHeight = 600;
1543 d3dpp.BackBufferFormat = d3ddm.Format;
1544 d3dpp.EnableAutoDepthStencil = TRUE;
1545 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1547 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1548 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1549 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1552 skip("Failed to create a d3d device\n");
1556 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1557 ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1560 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1561 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1563 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1564 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1566 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1567 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
1568 ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1569 if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
1571 /* This left the render states untouched! */
1572 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1573 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1574 ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1575 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1576 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1577 ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1578 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1579 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1580 ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1581 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1582 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1583 ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1585 /* This is supposed to fail now */
1586 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1587 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1589 hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1590 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
1592 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1593 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1595 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1596 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1597 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1599 /* Now it works again */
1600 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1601 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1603 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1604 if(pDevice) IDirect3D9_Release(pDevice);
1606 /* Now see if autodepthstencil disable is honored. First, without a format set */
1607 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1608 d3dpp.Windowed = TRUE;
1609 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1610 d3dpp.BackBufferWidth = 800;
1611 d3dpp.BackBufferHeight = 600;
1612 d3dpp.BackBufferFormat = d3ddm.Format;
1613 d3dpp.EnableAutoDepthStencil = FALSE;
1614 d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1616 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1617 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1618 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1621 skip("Failed to create a d3d device\n");
1625 pDepthStencil = NULL;
1626 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1627 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1629 IDirect3DSurface9_Release(pDepthStencil);
1630 pDepthStencil = NULL;
1633 /* Check the depth test state */
1634 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1635 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1636 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1638 if(pDevice) IDirect3D9_Release(pDevice);
1640 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1641 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1642 d3dpp.Windowed = TRUE;
1643 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1644 d3dpp.BackBufferWidth = 800;
1645 d3dpp.BackBufferHeight = 600;
1646 d3dpp.BackBufferFormat = d3ddm.Format;
1647 d3dpp.EnableAutoDepthStencil = FALSE;
1648 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1650 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1651 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1652 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1655 skip("Failed to create a d3d device\n");
1659 pDepthStencil = NULL;
1660 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1661 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1663 IDirect3DSurface9_Release(pDepthStencil);
1664 pDepthStencil = NULL;
1667 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1668 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1669 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1672 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1675 UINT refcount = IDirect3D9_Release(pDevice);
1676 ok(!refcount, "Device has %u references left.\n", refcount);
1678 if (pD3d) IDirect3D9_Release(pD3d);
1679 if(hwnd) DestroyWindow(hwnd);
1682 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1683 static void test_draw_indexed(void)
1685 static const struct {
1689 {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
1690 {{-1.0f, 1.0f, 0.0f}, 0xffff0000},
1691 {{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
1692 {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
1694 WORD indices[] = {0, 1, 2, 3, 0, 2};
1696 static const D3DVERTEXELEMENT9 decl_elements[] = {
1697 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1698 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1702 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1703 IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1704 IDirect3DIndexBuffer9 *index_buffer = NULL;
1705 D3DPRESENT_PARAMETERS present_parameters;
1706 IDirect3DDevice9 *device = NULL;
1712 hwnd = CreateWindow("static", "d3d9_test",
1713 0, 0, 0, 10, 10, 0, 0, 0, 0);
1716 skip("Failed to create window\n");
1720 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
1723 skip("Failed to create IDirect3D9 object\n");
1727 ZeroMemory(&present_parameters, sizeof(present_parameters));
1728 present_parameters.Windowed = TRUE;
1729 present_parameters.hDeviceWindow = hwnd;
1730 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1732 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1733 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1734 if (FAILED(hr) || !device)
1736 skip("Failed to create device\n");
1740 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1741 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1742 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1743 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1745 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
1746 ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
1747 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1748 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1749 memcpy(ptr, quad, sizeof(quad));
1750 hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1751 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1752 hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
1753 ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
1755 hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
1756 ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
1757 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1758 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1759 memcpy(ptr, indices, sizeof(indices));
1760 hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
1761 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1762 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1763 ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
1764 hr = IDirect3DDevice9_BeginScene(device);
1765 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1767 /* NULL index buffer. Should fail */
1768 hr = IDirect3DDevice9_SetIndices(device, NULL);
1769 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1770 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1771 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1772 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1773 hr, D3DERR_INVALIDCALL);
1775 /* Valid index buffer, NULL vertex declaration. Should fail */
1776 hr = IDirect3DDevice9_SetIndices(device, index_buffer);
1777 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1778 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1779 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1780 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1781 hr, D3DERR_INVALIDCALL);
1783 /* Valid index buffer and vertex declaration. Should succeed */
1784 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1785 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1786 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1787 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1788 ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
1790 hr = IDirect3DDevice9_EndScene(device);
1791 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1793 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1794 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1796 IDirect3DVertexBuffer9_Release(vertex_buffer);
1797 IDirect3DIndexBuffer9_Release(index_buffer);
1798 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1803 UINT refcount = IDirect3DDevice9_Release(device);
1804 ok(!refcount, "Device has %u references left.\n", refcount);
1806 if (d3d9) IDirect3D9_Release(d3d9);
1807 if (hwnd) DestroyWindow(hwnd);
1810 static void test_null_stream(void)
1812 IDirect3DVertexBuffer9 *buffer = NULL;
1813 D3DPRESENT_PARAMETERS present_parameters;
1814 IDirect3DDevice9 *device = NULL;
1818 IDirect3DVertexShader9 *shader = NULL;
1819 IDirect3DVertexDeclaration9 *decl = NULL;
1820 DWORD shader_code[] = {
1821 0xfffe0101, /* vs_1_1 */
1822 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1823 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1824 0x0000ffff /* end */
1826 static const D3DVERTEXELEMENT9 decl_elements[] = {
1827 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1828 {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1832 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1833 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1834 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1835 ok(hwnd != NULL, "Failed to create window\n");
1836 if (!d3d9 || !hwnd) goto cleanup;
1838 ZeroMemory(&present_parameters, sizeof(present_parameters));
1839 present_parameters.Windowed = TRUE;
1840 present_parameters.hDeviceWindow = hwnd;
1841 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1843 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1844 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1845 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1848 skip("Failed to create a d3d device\n");
1852 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1854 skip("No vertex shader support\n");
1857 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1858 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
1860 skip("Vertex declaration handling not possible.\n");
1863 hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
1864 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
1866 skip("Vertex buffer handling not possible.\n");
1870 hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
1871 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1872 hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
1873 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1874 hr = IDirect3DDevice9_SetVertexShader(device, shader);
1875 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
1876 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
1877 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
1879 hr = IDirect3DDevice9_BeginScene(device);
1880 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
1882 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
1883 ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
1885 hr = IDirect3DDevice9_EndScene(device);
1886 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
1889 IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1890 IDirect3DDevice9_SetVertexShader(device, NULL);
1891 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1894 if (buffer) IDirect3DVertexBuffer9_Release(buffer);
1895 if(decl) IDirect3DVertexDeclaration9_Release(decl);
1896 if(shader) IDirect3DVertexShader9_Release(shader);
1899 UINT refcount = IDirect3DDevice9_Release(device);
1900 ok(!refcount, "Device has %u references left.\n", refcount);
1902 if(d3d9) IDirect3D9_Release(d3d9);
1905 static inline const char *debug_d3dpool(D3DPOOL pool) {
1907 case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT";
1908 case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM";
1909 case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH";
1910 case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED";
1912 return "unknown pool";
1916 static void test_vertex_buffer_alignment(void)
1918 IDirect3DVertexBuffer9 *buffer = NULL;
1919 D3DPRESENT_PARAMETERS present_parameters;
1920 IDirect3DDevice9 *device = NULL;
1924 D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
1925 DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
1929 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1930 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1931 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1932 ok(hwnd != NULL, "Failed to create window\n");
1933 if (!d3d9 || !hwnd) goto cleanup;
1935 ZeroMemory(&present_parameters, sizeof(present_parameters));
1936 present_parameters.Windowed = TRUE;
1937 present_parameters.hDeviceWindow = hwnd;
1938 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1940 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1941 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1942 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1945 skip("Failed to create a d3d device\n");
1949 for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++) {
1950 for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++) {
1951 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
1952 if(pools[j] == D3DPOOL_SCRATCH) {
1953 ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr);
1955 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr,
1956 debug_d3dpool(pools[j]), sizes[i]);
1958 if(FAILED(hr)) continue;
1960 hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0);
1961 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr);
1962 ok(((DWORD_PTR) data & 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n",
1963 sizes[i], debug_d3dpool(pools[j]), data);
1964 hr = IDirect3DVertexBuffer9_Unlock(buffer);
1965 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr);
1967 if(buffer) IDirect3DVertexBuffer9_Release(buffer);
1974 UINT refcount = IDirect3DDevice9_Release(device);
1975 ok(!refcount, "Device has %u references left.\n", refcount);
1977 if (d3d9) IDirect3D9_Release(d3d9);
1980 static void test_lights(void)
1982 D3DPRESENT_PARAMETERS present_parameters;
1983 IDirect3DDevice9 *device = NULL;
1991 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1992 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1993 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1994 ok(hwnd != NULL, "Failed to create window\n");
1995 if (!d3d9 || !hwnd) goto cleanup;
1997 ZeroMemory(&present_parameters, sizeof(present_parameters));
1998 present_parameters.Windowed = TRUE;
1999 present_parameters.hDeviceWindow = hwnd;
2000 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2002 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2003 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
2004 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2005 "IDirect3D9_CreateDevice failed with %08x\n", hr);
2008 skip("Failed to create a d3d device\n");
2012 memset(&caps, 0, sizeof(caps));
2013 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
2014 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
2016 for(i = 1; i <= caps.MaxActiveLights; i++) {
2017 hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
2018 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
2019 hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
2020 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr);
2021 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
2024 /* TODO: Test the rendering results in this situation */
2025 hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
2026 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
2027 hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
2028 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
2029 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
2030 hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
2031 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
2033 for(i = 1; i <= caps.MaxActiveLights; i++) {
2034 hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
2035 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
2041 UINT refcount = IDirect3DDevice9_Release(device);
2042 ok(!refcount, "Device has %u references left.\n", refcount);
2044 if(d3d9) IDirect3D9_Release(d3d9);
2047 static void test_set_stream_source(void)
2049 D3DPRESENT_PARAMETERS present_parameters;
2050 IDirect3DDevice9 *device = NULL;
2054 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
2056 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2057 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2058 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2059 ok(hwnd != NULL, "Failed to create window\n");
2060 if (!d3d9 || !hwnd) goto cleanup;
2062 ZeroMemory(&present_parameters, sizeof(present_parameters));
2063 present_parameters.Windowed = TRUE;
2064 present_parameters.hDeviceWindow = hwnd;
2065 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2067 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2068 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
2069 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2070 "IDirect3D9_CreateDevice failed with %08x\n", hr);
2073 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
2074 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
2075 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
2078 skip("Failed to create a d3d device\n");
2083 hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
2084 ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr);
2085 if (SUCCEEDED(hr)) {
2086 /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
2087 * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
2090 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
2091 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
2092 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
2093 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
2094 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
2095 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
2096 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
2097 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
2098 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
2099 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2101 /* Try to set the NULL buffer with an offset and stride 0 */
2102 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2103 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
2104 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
2105 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
2106 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
2107 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
2108 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
2109 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
2110 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
2111 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2113 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2114 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2117 if (pVertexBuffer) IDirect3DVertexBuffer9_Release(pVertexBuffer);
2120 UINT refcount = IDirect3DDevice9_Release(device);
2121 ok(!refcount, "Device has %u references left.\n", refcount);
2123 if(d3d9) IDirect3D9_Release(d3d9);
2127 D3DFORMAT DisplayFormat;
2128 D3DFORMAT BackBufferFormat;
2132 struct formats r5g6b5_format_list[] =
2134 { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
2135 { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
2136 { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
2137 { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
2138 { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
2142 struct formats x1r5g5b5_format_list[] =
2144 { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
2145 { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
2146 { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
2147 { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2148 { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2150 /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
2151 { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
2152 { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
2153 { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
2154 { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2155 { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2159 struct formats x8r8g8b8_format_list[] =
2161 { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
2162 { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2163 { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2164 { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
2165 { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
2167 /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
2168 { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
2169 { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2170 { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2171 { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
2172 { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
2176 static void test_display_formats(void)
2178 /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
2179 * Next to these there are 6 different backbuffer formats. Only a fixed number of
2180 * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
2181 * allowed due to depth conversion and this is likely driver dependent.
2182 * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
2183 * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
2185 UINT Adapter = D3DADAPTER_DEFAULT;
2186 D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
2190 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2191 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2194 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
2196 skip("Display format R5G6B5 not supported, skipping\n");
2198 trace("Testing display format R5G6B5\n");
2199 for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
2201 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
2203 if(r5g6b5_format_list[i].shouldPass)
2205 broken(hr == D3DERR_NOTAVAILABLE),
2206 "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
2208 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
2212 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
2214 skip("Display format X1R5G5B5 not supported, skipping\n");
2216 trace("Testing display format X1R5G5B5\n");
2217 for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
2219 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
2221 if(x1r5g5b5_format_list[i].shouldPass)
2222 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
2224 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
2228 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
2230 skip("Display format X8R8G8B8 not supported, skipping\n");
2232 trace("Testing display format X8R8G8B8\n");
2233 for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
2235 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
2237 if(x8r8g8b8_format_list[i].shouldPass)
2239 broken(hr == D3DERR_NOTAVAILABLE),
2240 "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
2242 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
2246 if(d3d9) IDirect3D9_Release(d3d9);
2249 static void test_scissor_size(void)
2251 IDirect3D9 *d3d9_ptr = 0;
2253 static const struct {
2254 int winx; int winy; int backx; int backy; BOOL window;
2255 } scts[] = { /* scissor tests */
2256 {800, 600, 640, 480, TRUE},
2257 {800, 600, 640, 480, FALSE},
2258 {640, 480, 800, 600, TRUE},
2259 {640, 480, 800, 600, FALSE},
2262 d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
2263 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
2265 skip("Failed to create IDirect3D9 object\n");
2269 for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
2270 IDirect3DDevice9 *device_ptr = 0;
2271 D3DPRESENT_PARAMETERS present_parameters;
2277 wc.lpfnWndProc = DefWindowProc;
2278 wc.lpszClassName = "d3d9_test_wc";
2281 hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
2282 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0);
2284 ZeroMemory(&present_parameters, sizeof(present_parameters));
2285 present_parameters.Windowed = scts[i].window;
2286 present_parameters.hDeviceWindow = hwnd;
2287 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2288 present_parameters.BackBufferWidth = scts[i].backx;
2289 present_parameters.BackBufferHeight = scts[i].backy;
2290 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
2291 present_parameters.EnableAutoDepthStencil = TRUE;
2292 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2294 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2296 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
2297 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2299 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2302 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
2306 DestroyWindow(hwnd);
2307 skip("Creating the device failed\n");
2311 /* Check for the default scissor rect size */
2312 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2313 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2314 ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
2316 /* check the scissorrect values after a reset */
2317 present_parameters.BackBufferWidth = 800;
2318 present_parameters.BackBufferHeight = 600;
2319 hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
2320 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
2321 hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
2322 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
2324 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2325 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2326 ok(scissorrect.right == 800 && scissorrect.bottom == 600 && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, 800, 600);
2331 ref = IDirect3DDevice9_Release(device_ptr);
2332 DestroyWindow(hwnd);
2333 ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
2338 if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
2342 static void test_multi_device(void)
2344 IDirect3DDevice9 *device1 = NULL, *device2 = NULL;
2345 D3DPRESENT_PARAMETERS present_parameters;
2346 HWND hwnd1 = NULL, hwnd2 = NULL;
2351 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2352 ok(d3d9 != NULL, "Failed to create a d3d9 object.\n");
2353 if (!d3d9) goto fail;
2355 hwnd1 = CreateWindow("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2356 ok(hwnd1 != NULL, "Failed to create a window.\n");
2357 if (!hwnd1) goto fail;
2359 memset(&present_parameters, 0, sizeof(present_parameters));
2360 present_parameters.Windowed = TRUE;
2361 present_parameters.hDeviceWindow = hwnd1;
2362 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2364 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd1,
2365 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device1);
2366 IDirect3D9_Release(d3d9);
2369 skip("Failed to create a device\n");
2373 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2374 ok(d3d9 != NULL, "Failed to create a d3d9 object.\n");
2375 if (!d3d9) goto fail;
2377 hwnd2 = CreateWindow("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2378 ok(hwnd2 != NULL, "Failed to create a window.\n");
2379 if (!hwnd2) goto fail;
2381 memset(&present_parameters, 0, sizeof(present_parameters));
2382 present_parameters.Windowed = TRUE;
2383 present_parameters.hDeviceWindow = hwnd2;
2384 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2386 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd2,
2387 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device2);
2388 ok(SUCCEEDED(hr), "Failed to create a device, hr %#x\n", hr);
2389 IDirect3D9_Release(d3d9);
2391 if (FAILED(hr)) goto fail;
2394 if (d3d9) IDirect3D9_Release(d3d9);
2397 refcount = IDirect3DDevice9_Release(device1);
2398 ok(!refcount, "Device has %u references left.\n", refcount);
2402 refcount = IDirect3DDevice9_Release(device2);
2403 ok(!refcount, "Device has %u references left.\n", refcount);
2405 if (hwnd1) DestroyWindow(hwnd1);
2406 if (hwnd2) DestroyWindow(hwnd2);
2409 static HWND filter_messages;
2416 static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
2418 if (filter_messages && filter_messages == hwnd)
2420 ok(message == WM_DISPLAYCHANGE || message == WM_IME_NOTIFY,
2421 "Received unexpected message %#x for window %p.\n", message, hwnd);
2424 if (expect_message.window == hwnd && expect_message.message == message) expect_message.message = 0;
2426 return DefWindowProcA(hwnd, message, wparam, lparam);
2429 static void test_wndproc(void)
2431 HWND device_window, focus_window, dummy_window, tmp;
2432 IDirect3DDevice9 *device;
2438 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
2440 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2444 wc.lpfnWndProc = test_proc;
2445 wc.lpszClassName = "d3d9_test_wndproc_wc";
2446 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2448 focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2449 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
2450 device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2451 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
2452 dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2453 WS_MAXIMIZE | WS_CAPTION | WS_VISIBLE, 0, 0, 640, 480, 0, 0, 0, 0);
2455 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2456 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2457 (LONG_PTR)test_proc, proc);
2458 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2459 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2460 (LONG_PTR)test_proc, proc);
2462 trace("device_window %p, focus_window %p, dummy_window %p.\n", device_window, focus_window, dummy_window);
2465 ok(tmp == dummy_window, "Expected focus %p, got %p.\n", dummy_window, tmp);
2467 expect_message.window = focus_window;
2468 expect_message.message = WM_SETFOCUS;
2470 device = create_device(d3d9, device_window, focus_window);
2473 skip("Failed to create a D3D device, skipping tests.\n");
2477 ok(!expect_message.message, "Expected message %#x for window %p, but didn't receive it.\n",
2478 expect_message.message, expect_message.window);
2480 ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
2482 filter_messages = focus_window;
2484 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2485 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2486 (LONG_PTR)test_proc, proc);
2488 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2489 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2490 (LONG_PTR)test_proc, proc);
2492 ref = IDirect3DDevice9_Release(device);
2493 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2495 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2496 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2497 (LONG_PTR)test_proc, proc);
2499 device = create_device(d3d9, focus_window, focus_window);
2502 skip("Failed to create a D3D device, skipping tests.\n");
2506 ref = IDirect3DDevice9_Release(device);
2507 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2509 device = create_device(d3d9, device_window, focus_window);
2512 skip("Failed to create a D3D device, skipping tests.\n");
2516 proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
2517 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2518 (LONG_PTR)test_proc, proc);
2520 ref = IDirect3DDevice9_Release(device);
2521 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2523 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2524 ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
2525 (LONG_PTR)DefWindowProcA, proc);
2528 filter_messages = NULL;
2529 IDirect3D9_Release(d3d9);
2530 DestroyWindow(dummy_window);
2531 DestroyWindow(device_window);
2532 DestroyWindow(focus_window);
2533 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
2538 HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
2541 skip("Could not load d3d9.dll\n");
2545 pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
2546 ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
2547 if (pDirect3DCreate9)
2549 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2552 skip("could not create D3D9 object\n");
2555 IDirect3D9_Release(d3d9);
2557 test_multi_device();
2558 test_display_formats();
2559 test_display_modes();
2562 test_mipmap_levels();
2563 test_checkdevicemultisampletype();
2568 test_depthstenciltest();
2569 test_draw_indexed();
2571 test_vertex_buffer_alignment();
2573 test_set_stream_source();
2574 test_scissor_size();