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HEAD
wined3d: Use lookup tables in select_card_ati_mesa().
[wine]
/
dlls
/
wined3d
/
Makefile.in
1
MODULE = wined3d.dll
2
IMPORTLIB = wined3d
3
IMPORTS = uuid user32 gdi32 advapi32
4
5
C_SRCS = \
6
arb_program_shader.c \
7
ati_fragment_shader.c \
8
basetexture.c \
9
buffer.c \
10
clipper.c \
11
context.c \
12
cubetexture.c \
13
device.c \
14
directx.c \
15
drawprim.c \
16
gl_compat.c \
17
glsl_shader.c \
18
nvidia_texture_shader.c \
19
palette.c \
20
query.c \
21
resource.c \
22
shader.c \
23
shader_sm1.c \
24
shader_sm4.c \
25
state.c \
26
stateblock.c \
27
surface.c \
28
surface_base.c \
29
surface_gdi.c \
30
swapchain.c \
31
swapchain_base.c \
32
swapchain_gdi.c \
33
texture.c \
34
utils.c \
35
vertexdeclaration.c \
36
view.c \
37
volume.c \
38
volumetexture.c \
39
wined3d_main.c
40
41
RC_SRCS = version.rc
42
43
@MAKE_DLL_RULES@