wined3d: Use lookup tables in select_card_ati_mesa().
[wine] / dlls / wined3d / Makefile.in
1 MODULE    = wined3d.dll
2 IMPORTLIB = wined3d
3 IMPORTS   = uuid user32 gdi32 advapi32
4
5 C_SRCS = \
6         arb_program_shader.c \
7         ati_fragment_shader.c \
8         basetexture.c \
9         buffer.c \
10         clipper.c \
11         context.c \
12         cubetexture.c \
13         device.c \
14         directx.c \
15         drawprim.c \
16         gl_compat.c \
17         glsl_shader.c \
18         nvidia_texture_shader.c \
19         palette.c \
20         query.c \
21         resource.c \
22         shader.c \
23         shader_sm1.c \
24         shader_sm4.c \
25         state.c \
26         stateblock.c \
27         surface.c \
28         surface_base.c \
29         surface_gdi.c \
30         swapchain.c \
31         swapchain_base.c \
32         swapchain_gdi.c \
33         texture.c \
34         utils.c \
35         vertexdeclaration.c \
36         view.c \
37         volume.c \
38         volumetexture.c \
39         wined3d_main.c
40
41 RC_SRCS = version.rc
42
43 @MAKE_DLL_RULES@