2 * IWineD3D implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 * Copyright 2009 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
31 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
33 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
35 /* The d3d device ID */
36 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
38 /* Extension detection */
40 const char *extension_string;
41 GL_SupportedExt extension;
45 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
46 {"GL_APPLE_fence", APPLE_FENCE, 0 },
47 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
48 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
49 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
50 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
53 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
54 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
55 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
56 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
57 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
58 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
59 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
60 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
61 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
62 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
63 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
64 {"GL_ARB_imaging", ARB_IMAGING, 0 },
65 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
66 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
67 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
68 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
69 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
70 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
71 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
72 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
73 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
74 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
75 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
76 {"GL_ARB_shadow", ARB_SHADOW, 0 },
77 {"GL_ARB_sync", ARB_SYNC, 0 },
78 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
79 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
80 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
81 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
82 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
83 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
84 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
85 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
86 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
87 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
88 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
89 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
90 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
91 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
92 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
93 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
94 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
97 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
98 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
99 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
100 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
101 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
104 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
105 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
106 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
107 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
108 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
109 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
110 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
111 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
112 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
113 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
114 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
115 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
116 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
117 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
118 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
119 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
120 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
121 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
122 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
123 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
124 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
125 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
126 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
127 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
128 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
129 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
130 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
131 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
132 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
135 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
136 {"GL_NV_fence", NV_FENCE, 0 },
137 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
138 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
139 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
140 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
141 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
142 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
143 {"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
144 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
145 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
146 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
147 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
148 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
149 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
150 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
151 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
152 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
153 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
154 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
157 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
160 /**********************************************************
161 * Utility functions follow
162 **********************************************************/
164 const struct min_lookup minMipLookup[] =
166 /* NONE POINT LINEAR */
167 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
168 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
169 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
172 const struct min_lookup minMipLookup_noFilter[] =
174 /* NONE POINT LINEAR */
175 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
176 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
177 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
180 const struct min_lookup minMipLookup_noMip[] =
182 /* NONE POINT LINEAR */
183 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
184 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
185 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
188 const GLenum magLookup[] =
190 /* NONE POINT LINEAR */
191 GL_NEAREST, GL_NEAREST, GL_LINEAR,
194 const GLenum magLookup_noFilter[] =
196 /* NONE POINT LINEAR */
197 GL_NEAREST, GL_NEAREST, GL_NEAREST,
200 /* drawStridedSlow attributes */
201 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
202 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
203 glAttribFunc specular_func_3ubv;
204 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
205 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
206 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
209 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
210 * i.e., there is no GL Context - Get a default rendering context to enable the
211 * function query some info from GL.
214 struct wined3d_fake_gl_ctx
220 HGLRC restore_gl_ctx;
223 static void WineD3D_ReleaseFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
225 TRACE_(d3d_caps)("Destroying fake GL context.\n");
227 if (!pwglMakeCurrent(NULL, NULL))
229 ERR_(d3d_caps)("Failed to disable fake GL context.\n");
232 if (!pwglDeleteContext(ctx->gl_ctx))
234 DWORD err = GetLastError();
235 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
238 ReleaseDC(ctx->wnd, ctx->dc);
239 DestroyWindow(ctx->wnd);
241 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
243 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
247 /* Do not call while under the GL lock. */
248 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
250 PIXELFORMATDESCRIPTOR pfd;
253 TRACE("getting context...\n");
255 ctx->restore_dc = pwglGetCurrentDC();
256 ctx->restore_gl_ctx = pwglGetCurrentContext();
258 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
259 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
260 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
263 ERR_(d3d_caps)("Failed to create a window.\n");
267 ctx->dc = GetDC(ctx->wnd);
270 ERR_(d3d_caps)("Failed to get a DC.\n");
274 /* PixelFormat selection */
275 ZeroMemory(&pfd, sizeof(pfd));
276 pfd.nSize = sizeof(pfd);
278 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
279 pfd.iPixelType = PFD_TYPE_RGBA;
281 pfd.iLayerType = PFD_MAIN_PLANE;
283 iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
286 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
287 ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
290 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
291 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
293 /* Create a GL context. */
294 ctx->gl_ctx = pwglCreateContext(ctx->dc);
297 WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
301 /* Make it the current GL context. */
302 if (!context_set_current(NULL))
304 ERR_(d3d_caps)("Failed to clear current D3D context.\n");
307 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
309 ERR_(d3d_caps)("Failed to make fake GL context current.\n");
316 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
318 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
320 if (ctx->wnd) DestroyWindow(ctx->wnd);
322 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
324 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
330 /* Adjust the amount of used texture memory */
331 unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *device, unsigned int glram)
333 struct wined3d_adapter *adapter = device->adapter;
335 adapter->UsedTextureRam += glram;
336 TRACE("Adjusted gl ram by %d to %d\n", glram, adapter->UsedTextureRam);
337 return adapter->UsedTextureRam;
340 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
342 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
343 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
346 /**********************************************************
347 * IUnknown parts follows
348 **********************************************************/
350 static HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj)
352 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
354 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
355 if (IsEqualGUID(riid, &IID_IUnknown)
356 || IsEqualGUID(riid, &IID_IWineD3DBase)
357 || IsEqualGUID(riid, &IID_IWineD3DDevice)) {
358 IUnknown_AddRef(iface);
363 return E_NOINTERFACE;
366 static ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) {
367 IWineD3DImpl *This = (IWineD3DImpl *)iface;
368 ULONG refCount = InterlockedIncrement(&This->ref);
370 TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1);
374 static ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) {
375 IWineD3DImpl *This = (IWineD3DImpl *)iface;
377 TRACE("(%p) : Releasing from %d\n", This, This->ref);
378 ref = InterlockedDecrement(&This->ref);
384 for (i = 0; i < This->adapter_count; ++i)
386 wined3d_adapter_cleanup(&This->adapters[i]);
388 HeapFree(GetProcessHeap(), 0, This);
394 /**********************************************************
395 * IWineD3D parts follows
396 **********************************************************/
398 /* GL locking is done by the caller */
399 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
403 const char *testcode =
405 "PARAM C[66] = { program.env[0..65] };\n"
407 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
408 "ARL A0.x, zero.x;\n"
409 "MOV result.position, C[A0.x + 65];\n"
413 GL_EXTCALL(glGenProgramsARB(1, &prog));
415 ERR("Failed to create an ARB offset limit test program\n");
417 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
418 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
419 strlen(testcode), testcode));
422 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
423 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
425 } else TRACE("OpenGL implementation allows offsets > 63\n");
427 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
428 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
429 checkGLcall("ARB vp offset limit test cleanup");
434 static DWORD ver_for_ext(GL_SupportedExt ext)
437 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i) {
438 if(EXTENSION_MAP[i].extension == ext) {
439 return EXTENSION_MAP[i].version;
445 static BOOL match_ati_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
446 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
448 if (card_vendor != HW_VENDOR_ATI) return FALSE;
449 if (device == CARD_ATI_RADEON_9500) return TRUE;
450 if (device == CARD_ATI_RADEON_X700) return TRUE;
451 if (device == CARD_ATI_RADEON_X1600) return TRUE;
455 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
456 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
458 if (card_vendor == HW_VENDOR_NVIDIA)
460 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
461 device == CARD_NVIDIA_GEFORCEFX_5600 ||
462 device == CARD_NVIDIA_GEFORCEFX_5800)
470 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
471 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
473 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
474 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
475 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
477 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
478 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
479 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
480 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
481 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
482 * the chance that other implementations support them is rather small since Win32 QuickTime uses
483 * DirectDraw, not OpenGL.
485 * This test has been moved into wined3d_guess_gl_vendor()
487 if (gl_vendor == GL_VENDOR_APPLE)
494 /* Context activation is done by the caller. */
495 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
497 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
498 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
499 * all the texture. This function detects this bug by its symptom and disables PBOs
502 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
503 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
504 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
505 * read back is compared to the original. If they are equal PBOs are assumed to work,
506 * otherwise the PBO extension is disabled. */
508 static const unsigned int pattern[] =
510 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
511 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
512 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
513 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
515 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
517 /* No PBO -> No point in testing them. */
518 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
522 while (glGetError());
523 glGenTextures(1, &texture);
524 glBindTexture(GL_TEXTURE_2D, texture);
526 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
527 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
528 checkGLcall("Specifying the PBO test texture");
530 GL_EXTCALL(glGenBuffersARB(1, &pbo));
531 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
532 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
533 checkGLcall("Specifying the PBO test pbo");
535 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
536 checkGLcall("Loading the PBO test texture");
538 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
541 wglFinish(); /* just to be sure */
543 memset(check, 0, sizeof(check));
545 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
546 checkGLcall("Reading back the PBO test texture");
548 glDeleteTextures(1, &texture);
549 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
550 checkGLcall("PBO test cleanup");
554 if (memcmp(check, pattern, sizeof(check)))
556 WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
557 WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
558 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
562 TRACE_(d3d_caps)("PBO test successful.\n");
566 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
567 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
569 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
572 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
573 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
575 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
576 if (card_vendor != HW_VENDOR_ATI) return FALSE;
577 if (device == CARD_ATI_RADEON_X1600) return FALSE;
581 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
582 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
584 return gl_vendor == GL_VENDOR_FGLRX;
588 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
589 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
591 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
592 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
593 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
594 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
597 * dx10 cards usually have 64 varyings */
598 return gl_info->limits.glsl_varyings > 44;
601 /* A GL context is provided by the caller */
602 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
603 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
608 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
612 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
613 error = glGetError();
616 if(error == GL_NO_ERROR)
618 TRACE("GL Implementation accepts 4 component specular color pointers\n");
623 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
624 debug_glerror(error));
629 static BOOL match_apple_nvts(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
630 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
632 if (!match_apple(gl_info, gl_renderer, gl_vendor, card_vendor, device)) return FALSE;
633 return gl_info->supported[NV_TEXTURE_SHADER];
636 /* A GL context is provided by the caller */
637 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
638 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
643 const char *testcode =
645 "OPTION NV_vertex_program2;\n"
646 "MOV result.clip[0], 0.0;\n"
647 "MOV result.position, 0.0;\n"
650 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
655 GL_EXTCALL(glGenProgramsARB(1, &prog));
658 ERR("Failed to create the NVvp clip test program\n");
662 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
663 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
664 strlen(testcode), testcode));
665 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
668 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
669 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
673 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
675 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
676 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
677 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
683 /* Context activation is done by the caller. */
684 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
685 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
687 char data[4 * 4 * 4];
691 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
693 memset(data, 0xcc, sizeof(data));
697 glGenTextures(1, &tex);
698 glBindTexture(GL_TEXTURE_2D, tex);
699 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
700 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
701 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
702 checkGLcall("glTexImage2D");
704 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
705 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
706 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
707 checkGLcall("glFramebufferTexture2D");
709 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
710 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
711 checkGLcall("glCheckFramebufferStatus");
713 memset(data, 0x11, sizeof(data));
714 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
715 checkGLcall("glTexSubImage2D");
717 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
718 glClear(GL_COLOR_BUFFER_BIT);
719 checkGLcall("glClear");
721 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
722 checkGLcall("glGetTexImage");
724 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
725 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
726 glBindTexture(GL_TEXTURE_2D, 0);
727 checkGLcall("glBindTexture");
729 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
730 glDeleteTextures(1, &tex);
731 checkGLcall("glDeleteTextures");
735 return *(DWORD *)data == 0x11111111;
738 static void quirk_arb_constants(struct wined3d_gl_info *gl_info)
740 TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants);
741 gl_info->limits.glsl_vs_float_constants = gl_info->limits.arb_vs_native_constants;
742 TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->limits.arb_ps_native_constants);
743 gl_info->limits.glsl_ps_float_constants = gl_info->limits.arb_ps_native_constants;
746 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
748 quirk_arb_constants(gl_info);
749 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
750 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
751 * allow 48 different offsets or other helper immediate values. */
752 TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
753 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
756 /* fglrx crashes with a very bad kernel panic if GL_POINT_SPRITE_ARB is set to GL_COORD_REPLACE_ARB
757 * on more than one texture unit. This means that the d3d9 visual point size test will cause a
758 * kernel panic on any machine running fglrx 9.3(latest that supports r300 to r500 cards). This
759 * quirk only enables point sprites on the first texture unit. This keeps point sprites working in
760 * most games, but avoids the crash
762 * A more sophisticated way would be to find all units that need texture coordinates and enable
763 * point sprites for one if only one is found, and software emulate point sprites in drawStridedSlow
764 * if more than one unit needs texture coordinates(This requires software ffp and vertex shaders though)
766 * Note that disabling the extension entirely does not gain predictability because there is no point
767 * sprite capability flag in d3d, so the potential rendering bugs are the same if we disable the extension. */
768 static void quirk_one_point_sprite(struct wined3d_gl_info *gl_info)
770 if (gl_info->supported[ARB_POINT_SPRITE])
772 TRACE("Limiting point sprites to one texture unit.\n");
773 gl_info->limits.point_sprite_units = 1;
777 static void quirk_ati_dx9(struct wined3d_gl_info *gl_info)
779 quirk_arb_constants(gl_info);
781 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
782 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
783 * If real NP2 textures are used, the driver falls back to software. We could just remove the
784 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconventient
785 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
786 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
787 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
789 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
790 * has this extension promoted to core. The extension loading code sets this extension supported
791 * due to that, so this code works on fglrx as well. */
792 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
794 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
795 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
796 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
799 /* fglrx has the same structural issues as the one described in quirk_apple_glsl_constants, although
800 * it is generally more efficient. Reserve just 8 constants. */
801 TRACE_(d3d_caps)("Reserving 8 GLSL constants for compiler private use.\n");
802 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 8);
805 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
807 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
808 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
809 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
810 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
811 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
812 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
814 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
815 * triggering the software fallback. There is not much we can do here apart from disabling the
816 * software-emulated extension and reenable ARB_tex_rect (which was previously disabled
817 * in IWineD3DImpl_FillGLCaps).
818 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
819 * post-processing effects in the game "Max Payne 2").
820 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
821 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
822 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
823 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
826 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
828 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
829 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
830 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
831 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
832 * according to the spec.
834 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
835 * makes the shader slower and eats instruction slots which should be available to the d3d app.
837 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
838 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
839 * this workaround is activated on cards that do not need it, it won't break things, just affect
840 * performance negatively. */
841 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
842 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
845 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
847 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
850 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
852 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
855 static void quirk_apple_nvts(struct wined3d_gl_info *gl_info)
857 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
858 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
861 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
863 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
866 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
868 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
873 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
874 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
875 void (*apply)(struct wined3d_gl_info *gl_info);
876 const char *description;
879 static const struct driver_quirk quirk_table[] =
882 match_ati_r300_to_500,
884 "ATI GLSL constant and normalized texrect quirk"
886 /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
887 * used it falls back to software. While the compiler can detect if the shader uses all declared
888 * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
889 * using relative addressing falls back to software.
891 * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
894 quirk_apple_glsl_constants,
895 "Apple GLSL uniform override"
900 "Geforce 5 NP2 disable"
905 "Init texcoord .w for Apple Intel GPU driver"
908 match_apple_nonr500ati,
910 "Init texcoord .w for Apple ATI >= r600 GPU driver"
914 quirk_one_point_sprite,
915 "Fglrx point sprite crash workaround"
920 "Reserved varying for gl_ClipPos"
923 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
924 * GL implementations accept it. The Mac GL is the only implementation known to
927 * If we can pass 4 component specular colors, do it, because (a) we don't have
928 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
929 * passes specular alpha to the pixel shader if any is used. Otherwise the
930 * specular alpha is used to pass the fog coordinate, which we pass to opengl
931 * via GL_EXT_fog_coord.
933 match_allows_spec_alpha,
934 quirk_allows_specular_alpha,
935 "Allow specular alpha quirk"
938 /* The pixel formats provided by GL_NV_texture_shader are broken on OSX
943 "Apple NV_texture_shader disable"
946 match_broken_nv_clip,
947 quirk_disable_nvvp_clip,
948 "Apple NV_vertex_program clip bug quirk"
951 match_fbo_tex_update,
952 quirk_fbo_tex_update,
953 "FBO rebind for attachment updates"
957 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
958 * reporting a driver version is moot because we are not the Windows driver, and we have different
959 * bugs, features, etc.
961 * The driver version has the form "x.y.z.w".
963 * "x" is the Windows version the driver is meant for:
970 * "y" is the maximum Direct3D version the driver supports.
971 * y -> d3d version mapping:
980 * "z" is the subversion number.
982 * "w" is the vendor specific driver build number.
985 struct driver_version_information
987 enum wined3d_display_driver driver;
988 enum wined3d_driver_model driver_model;
989 const char *driver_name; /* name of Windows driver */
990 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
991 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
992 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
995 /* The driver version table contains driver information for different devices on several OS versions. */
996 static const struct driver_version_information driver_version_table[] =
999 * - Radeon HD2x00 (R600) and up supported by current drivers.
1000 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1001 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1002 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1003 {DRIVER_ATI_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1004 {DRIVER_ATI_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1005 {DRIVER_ATI_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1006 {DRIVER_ATI_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1007 {DRIVER_ATI_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1008 {DRIVER_ATI_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1011 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1012 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1013 * igxprd32.dll but the GMA800 driver was never updated. */
1014 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1015 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1016 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1017 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1018 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1019 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1022 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1023 * - GeforceFX support is up to 173.x on <= XP
1024 * - Geforce2MX/3/4 up to 96.x on <= XP
1025 * - TNT/Geforce1/2 up to 71.x on <= XP
1026 * All version numbers used below are from the Linux nvidia drivers. */
1027 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1028 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1029 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1030 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 11, 9745},
1031 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 11, 9745},
1034 struct gpu_description
1036 WORD vendor; /* reported PCI card vendor ID */
1037 WORD card; /* reported PCI card device ID */
1038 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1039 enum wined3d_display_driver driver;
1040 unsigned int vidmem;
1043 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1044 * found on a board containing a specific GPU. */
1045 static const struct gpu_description gpu_description_table[] =
1048 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1049 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1050 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1051 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1052 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1053 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1054 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1055 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1056 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1057 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1058 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1059 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1060 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1061 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1062 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1063 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1064 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1065 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1066 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1067 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1068 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1069 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1070 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1071 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1072 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1090 {HW_VENDOR_ATI, CARD_ATI_RAGE_128PRO, "ATI Rage Fury", DRIVER_ATI_RAGE_128PRO, 16 },
1091 {HW_VENDOR_ATI, CARD_ATI_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_ATI_R100, 32 },
1092 {HW_VENDOR_ATI, CARD_ATI_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_ATI_R100, 64 },
1093 {HW_VENDOR_ATI, CARD_ATI_RADEON_9500, "ATI Radeon 9500", DRIVER_ATI_R300, 64 },
1094 {HW_VENDOR_ATI, CARD_ATI_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_ATI_R300, 64 },
1095 {HW_VENDOR_ATI, CARD_ATI_RADEON_X700, "ATI Radeon X700 SE", DRIVER_ATI_R300, 128 },
1096 {HW_VENDOR_ATI, CARD_ATI_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_ATI_R300, 128 },
1097 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_ATI_R600, 256 },
1098 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_ATI_R600, 256 },
1099 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_ATI_R600, 512 },
1100 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_ATI_R600, 128 },
1101 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_ATI_R600, 256 },
1102 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_ATI_R600, 512 },
1103 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_ATI_R600, 512 },
1104 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_ATI_R600, 512 },
1105 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_ATI_R600, 512 },
1106 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_ATI_R600, 512 },
1107 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_ATI_R600, 512 },
1108 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_ATI_R600, 1024},
1109 {HW_VENDOR_ATI, CARD_ATI_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_ATI_R600, 1024},
1111 {HW_VENDOR_INTEL, CARD_INTEL_I830G, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1112 {HW_VENDOR_INTEL, CARD_INTEL_I855G, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1113 {HW_VENDOR_INTEL, CARD_INTEL_I865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1114 {HW_VENDOR_INTEL, CARD_INTEL_I915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1115 {HW_VENDOR_INTEL, CARD_INTEL_I915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1116 {HW_VENDOR_INTEL, CARD_INTEL_I945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1117 {HW_VENDOR_INTEL, CARD_INTEL_X3100, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128}
1120 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1121 enum wined3d_driver_model driver_model)
1125 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1126 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1128 const struct driver_version_information *entry = &driver_version_table[i];
1130 if (entry->driver == driver && entry->driver_model == driver_model)
1132 TRACE_(d3d_caps)("Found driver '%s' version=%d subversion=%d build=%d\n",
1133 entry->driver_name, entry->version, entry->subversion, entry->build);
1141 static void init_driver_info(struct wined3d_driver_info *driver_info,
1142 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1144 OSVERSIONINFOW os_version;
1145 WORD driver_os_version;
1147 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1148 enum wined3d_driver_model driver_model;
1149 const struct driver_version_information *version_info;
1151 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1153 TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
1154 vendor = wined3d_settings.pci_vendor_id;
1156 driver_info->vendor = vendor;
1158 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1160 TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
1161 device = wined3d_settings.pci_device_id;
1163 driver_info->device = device;
1165 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1166 * overrides the pci ids to a card which is not in our database. */
1167 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1169 memset(&os_version, 0, sizeof(os_version));
1170 os_version.dwOSVersionInfoSize = sizeof(os_version);
1171 if (!GetVersionExW(&os_version))
1173 ERR("Failed to get OS version, reporting 2000/XP.\n");
1174 driver_os_version = 6;
1175 driver_model = DRIVER_MODEL_NT5X;
1179 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1180 switch (os_version.dwMajorVersion)
1183 /* If needed we could distinguish between 9x and NT4, but this code won't make
1184 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1186 driver_os_version = 4;
1187 driver_model = DRIVER_MODEL_WIN9X;
1191 driver_os_version = 6;
1192 driver_model = DRIVER_MODEL_NT5X;
1196 if (os_version.dwMinorVersion == 0)
1198 driver_os_version = 7;
1199 driver_model = DRIVER_MODEL_NT6X;
1203 if (os_version.dwMinorVersion > 1)
1205 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1206 os_version.dwMajorVersion, os_version.dwMinorVersion);
1208 driver_os_version = 8;
1209 driver_model = DRIVER_MODEL_NT6X;
1214 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1215 os_version.dwMajorVersion, os_version.dwMinorVersion);
1216 driver_os_version = 6;
1217 driver_model = DRIVER_MODEL_NT5X;
1222 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1223 * This means that unless the ids are overriden, we will always find a GPU description. */
1224 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1226 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1228 TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
1230 driver_info->description = gpu_description_table[i].description;
1231 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1232 driver = gpu_description_table[i].driver;
1237 if (wined3d_settings.emulated_textureram)
1239 TRACE_(d3d_caps)("Overriding amount of video memory with: %d byte\n", wined3d_settings.emulated_textureram);
1240 driver_info->vidmem = wined3d_settings.emulated_textureram;
1243 /* Try to obtain driver version information for the current Windows version. This fails in
1245 * - the gpu is not available on the currently selected OS version:
1246 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1247 * version information for the current Windows version is returned instead of faked info.
1248 * We do the same and assume the default Windows version to emulate is WinXP.
1250 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1251 * For now return the XP driver info. Perhaps later on we should return VESA.
1253 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1254 * This could be an indication that our database is not up to date, so this should be fixed.
1256 version_info = get_driver_version_info(driver, driver_model);
1259 driver_info->name = version_info->driver_name;
1260 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1261 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1265 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1268 driver_info->name = version_info->driver_name;
1269 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1270 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1274 driver_info->description = "Direct3D HAL";
1275 driver_info->name = "Display";
1276 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1277 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1279 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1280 vendor, device, driver_model);
1284 TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1285 driver_info->version_high, driver_info->version_low);
1288 /* Context activation is done by the caller. */
1289 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1290 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1294 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1296 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1297 TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1298 quirk_table[i].apply(gl_info);
1301 /* Find out if PBOs work as they are supposed to. */
1302 test_pbo_functionality(gl_info);
1305 static DWORD wined3d_parse_gl_version(const char *gl_version)
1307 const char *ptr = gl_version;
1311 if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1313 while (isdigit(*ptr)) ++ptr;
1314 if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1318 TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
1320 return MAKEDWORD_VERSION(major, minor);
1323 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(struct wined3d_gl_info *gl_info, const char *gl_vendor_string, const char *gl_renderer)
1326 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1327 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1328 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1330 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1331 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1332 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1333 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1334 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1335 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1336 * DirectDraw, not OpenGL. */
1337 if (gl_info->supported[APPLE_FENCE]
1338 && gl_info->supported[APPLE_CLIENT_STORAGE]
1339 && gl_info->supported[APPLE_FLUSH_RENDER]
1340 && gl_info->supported[APPLE_YCBCR_422])
1341 return GL_VENDOR_APPLE;
1343 if (strstr(gl_vendor_string, "NVIDIA"))
1344 return GL_VENDOR_NVIDIA;
1346 if (strstr(gl_vendor_string, "ATI"))
1347 return GL_VENDOR_FGLRX;
1349 if (strstr(gl_vendor_string, "Intel(R)")
1350 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1351 || strstr(gl_renderer, "Intel")
1352 || strstr(gl_vendor_string, "Intel Inc."))
1353 return GL_VENDOR_INTEL;
1355 if (strstr(gl_vendor_string, "Mesa")
1356 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1357 || strstr(gl_vendor_string, "DRI R300 Project")
1358 || strstr(gl_vendor_string, "X.Org R300 Project")
1359 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1360 || strstr(gl_vendor_string, "VMware, Inc.")
1361 || strstr(gl_renderer, "Mesa")
1362 || strstr(gl_renderer, "Gallium"))
1363 return GL_VENDOR_MESA;
1365 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1366 debugstr_a(gl_vendor_string));
1368 return GL_VENDOR_UNKNOWN;
1371 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1373 if (strstr(gl_vendor_string, "NVIDIA"))
1374 return HW_VENDOR_NVIDIA;
1376 if (strstr(gl_vendor_string, "ATI")
1377 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1378 || strstr(gl_vendor_string, "X.Org R300 Project")
1379 || strstr(gl_renderer, "AMD")
1380 || strstr(gl_renderer, "R100")
1381 || strstr(gl_renderer, "R200")
1382 || strstr(gl_renderer, "R300")
1383 || strstr(gl_renderer, "R600")
1384 || strstr(gl_renderer, "R700"))
1385 return HW_VENDOR_ATI;
1387 if (strstr(gl_vendor_string, "Intel(R)")
1388 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1389 || strstr(gl_renderer, "Intel")
1390 || strstr(gl_vendor_string, "Intel Inc."))
1391 return HW_VENDOR_INTEL;
1393 if (strstr(gl_vendor_string, "Mesa")
1394 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1395 || strstr(gl_vendor_string, "VMware, Inc."))
1396 return HW_VENDOR_SOFTWARE;
1398 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1400 return HW_VENDOR_NVIDIA;
1405 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1406 const char *gl_renderer)
1408 if (WINE_D3D10_CAPABLE(gl_info))
1410 /* Geforce 400 - highend */
1411 if (strstr(gl_renderer, "GTX 480"))
1413 return CARD_NVIDIA_GEFORCE_GTX480;
1416 /* Geforce 400 - midend high */
1417 if (strstr(gl_renderer, "GTX 470"))
1419 return CARD_NVIDIA_GEFORCE_GTX470;
1422 /* Geforce 400 - midend */
1423 if (strstr(gl_renderer, "GTX 465"))
1425 return CARD_NVIDIA_GEFORCE_GTX465;
1428 /* Geforce 400 - midend */
1429 if (strstr(gl_renderer, "GTX 460"))
1431 return CARD_NVIDIA_GEFORCE_GTX460;
1434 /* Geforce 300 highend mobile */
1435 if (strstr(gl_renderer, "GTS 350M")
1436 || strstr(gl_renderer, "GTS 360M"))
1438 return CARD_NVIDIA_GEFORCE_GTS350M;
1441 /* Geforce 300 midend mobile (Geforce GT 325M/330M use the same core) */
1442 if (strstr(gl_renderer, "GT 325M")
1443 || strstr(gl_renderer, "GT 330M"))
1445 return CARD_NVIDIA_GEFORCE_GT325M;
1448 /* Geforce 200 - highend */
1449 if (strstr(gl_renderer, "GTX 280")
1450 || strstr(gl_renderer, "GTX 285")
1451 || strstr(gl_renderer, "GTX 295"))
1453 return CARD_NVIDIA_GEFORCE_GTX280;
1456 /* Geforce 200 - midend high */
1457 if (strstr(gl_renderer, "GTX 275"))
1459 return CARD_NVIDIA_GEFORCE_GTX275;
1462 /* Geforce 200 - midend */
1463 if (strstr(gl_renderer, "GTX 260"))
1465 return CARD_NVIDIA_GEFORCE_GTX260;
1467 /* Geforce 200 - midend */
1468 if (strstr(gl_renderer, "GT 240"))
1470 return CARD_NVIDIA_GEFORCE_GT240;
1473 /* Geforce 200 lowend */
1474 if (strstr(gl_renderer, "GT 220"))
1476 return CARD_NVIDIA_GEFORCE_GT220;
1478 /* Geforce 200 lowend (Geforce 305/310 use the same core) */
1479 if (strstr(gl_renderer, "Geforce 210")
1480 || strstr(gl_renderer, "G 210")
1481 || strstr(gl_renderer, "Geforce 305")
1482 || strstr(gl_renderer, "Geforce 310"))
1484 return CARD_NVIDIA_GEFORCE_210;
1487 /* Geforce9 - highend / Geforce 200 - midend (GTS 150/250 are based on the same core) */
1488 if (strstr(gl_renderer, "9800")
1489 || strstr(gl_renderer, "GTS 150")
1490 || strstr(gl_renderer, "GTS 250"))
1492 return CARD_NVIDIA_GEFORCE_9800GT;
1495 /* Geforce9 - midend (GT 140 uses the same core as the 9600GT) */
1496 if (strstr(gl_renderer, "9600")
1497 || strstr(gl_renderer, "GT 140"))
1499 return CARD_NVIDIA_GEFORCE_9600GT;
1502 /* Geforce9 - midend low / Geforce 200 - low */
1503 if (strstr(gl_renderer, "9500")
1504 || strstr(gl_renderer, "GT 120")
1505 || strstr(gl_renderer, "GT 130"))
1507 return CARD_NVIDIA_GEFORCE_9500GT;
1510 /* Geforce9 - lowend */
1511 if (strstr(gl_renderer, "9400"))
1513 return CARD_NVIDIA_GEFORCE_9400GT;
1516 /* Geforce9 - lowend low */
1517 if (strstr(gl_renderer, "9100")
1518 || strstr(gl_renderer, "9200")
1519 || strstr(gl_renderer, "9300")
1520 || strstr(gl_renderer, "G 100"))
1522 return CARD_NVIDIA_GEFORCE_9200;
1525 /* Geforce8 - highend high*/
1526 if (strstr(gl_renderer, "8800 GTX"))
1528 return CARD_NVIDIA_GEFORCE_8800GTX;
1531 /* Geforce8 - highend */
1532 if (strstr(gl_renderer, "8800"))
1534 return CARD_NVIDIA_GEFORCE_8800GTS;
1537 /* Geforce8 - midend mobile */
1538 if (strstr(gl_renderer, "8600 M"))
1540 return CARD_NVIDIA_GEFORCE_8600MGT;
1543 /* Geforce8 - midend */
1544 if (strstr(gl_renderer, "8600")
1545 || strstr(gl_renderer, "8700"))
1547 return CARD_NVIDIA_GEFORCE_8600GT;
1550 /* Geforce8 - mid-lowend */
1551 if (strstr(gl_renderer, "8400")
1552 || strstr(gl_renderer, "8500"))
1554 return CARD_NVIDIA_GEFORCE_8400GS;
1557 /* Geforce8 - lowend */
1558 if (strstr(gl_renderer, "8100")
1559 || strstr(gl_renderer, "8200")
1560 || strstr(gl_renderer, "8300"))
1562 return CARD_NVIDIA_GEFORCE_8300GS;
1565 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1566 return CARD_NVIDIA_GEFORCE_8300GS;
1569 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1570 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1572 if (WINE_D3D9_CAPABLE(gl_info) && gl_info->supported[NV_VERTEX_PROGRAM3])
1574 /* Geforce7 - highend */
1575 if (strstr(gl_renderer, "7800")
1576 || strstr(gl_renderer, "7900")
1577 || strstr(gl_renderer, "7950")
1578 || strstr(gl_renderer, "Quadro FX 4")
1579 || strstr(gl_renderer, "Quadro FX 5"))
1581 return CARD_NVIDIA_GEFORCE_7800GT;
1584 /* Geforce7 midend */
1585 if (strstr(gl_renderer, "7600")
1586 || strstr(gl_renderer, "7700"))
1588 return CARD_NVIDIA_GEFORCE_7600;
1591 /* Geforce7 lower medium */
1592 if (strstr(gl_renderer, "7400"))
1594 return CARD_NVIDIA_GEFORCE_7400;
1597 /* Geforce7 lowend */
1598 if (strstr(gl_renderer, "7300"))
1600 return CARD_NVIDIA_GEFORCE_7300;
1603 /* Geforce6 highend */
1604 if (strstr(gl_renderer, "6800"))
1606 return CARD_NVIDIA_GEFORCE_6800;
1609 /* Geforce6 - midend */
1610 if (strstr(gl_renderer, "6600")
1611 || strstr(gl_renderer, "6610")
1612 || strstr(gl_renderer, "6700"))
1614 return CARD_NVIDIA_GEFORCE_6600GT;
1617 /* Geforce6/7 lowend */
1618 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1621 if (WINE_D3D9_CAPABLE(gl_info))
1623 /* GeforceFX - highend */
1624 if (strstr(gl_renderer, "5800")
1625 || strstr(gl_renderer, "5900")
1626 || strstr(gl_renderer, "5950")
1627 || strstr(gl_renderer, "Quadro FX"))
1629 return CARD_NVIDIA_GEFORCEFX_5800;
1632 /* GeforceFX - midend */
1633 if (strstr(gl_renderer, "5600")
1634 || strstr(gl_renderer, "5650")
1635 || strstr(gl_renderer, "5700")
1636 || strstr(gl_renderer, "5750"))
1638 return CARD_NVIDIA_GEFORCEFX_5600;
1641 /* GeforceFX - lowend */
1642 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1645 if (WINE_D3D8_CAPABLE(gl_info))
1647 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1649 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1652 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1655 if (WINE_D3D7_CAPABLE(gl_info))
1657 if (strstr(gl_renderer, "GeForce4 MX"))
1659 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1662 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1664 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1667 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1669 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1672 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1675 if (strstr(gl_renderer, "TNT2"))
1677 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1680 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1683 static enum wined3d_pci_device select_card_ati_binary(const struct wined3d_gl_info *gl_info,
1684 const char *gl_renderer)
1686 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1688 * Beware: renderer string do not match exact card model,
1689 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1690 if (WINE_D3D10_CAPABLE(gl_info))
1692 /* Radeon EG CYPRESS XT / PRO HD5800 - highend */
1693 if (strstr(gl_renderer, "HD 5800") /* Radeon EG CYPRESS HD58xx generic renderer string */
1694 || strstr(gl_renderer, "HD 5850") /* Radeon EG CYPRESS XT */
1695 || strstr(gl_renderer, "HD 5870")) /* Radeon EG CYPRESS PRO */
1697 return CARD_ATI_RADEON_HD5800;
1700 /* Radeon EG JUNIPER XT / LE HD5700 - midend */
1701 if (strstr(gl_renderer, "HD 5700") /* Radeon EG JUNIPER HD57xx generic renderer string */
1702 || strstr(gl_renderer, "HD 5750") /* Radeon EG JUNIPER LE */
1703 || strstr(gl_renderer, "HD 5770")) /* Radeon EG JUNIPER XT */
1705 return CARD_ATI_RADEON_HD5700;
1708 /* Radeon R7xx HD4800 - highend */
1709 if (strstr(gl_renderer, "HD 4800") /* Radeon RV7xx HD48xx generic renderer string */
1710 || strstr(gl_renderer, "HD 4830") /* Radeon RV770 */
1711 || strstr(gl_renderer, "HD 4850") /* Radeon RV770 */
1712 || strstr(gl_renderer, "HD 4870") /* Radeon RV770 */
1713 || strstr(gl_renderer, "HD 4890")) /* Radeon RV790 */
1715 return CARD_ATI_RADEON_HD4800;
1718 /* Radeon R740 HD4700 - midend */
1719 if (strstr(gl_renderer, "HD 4700") /* Radeon RV770 */
1720 || strstr(gl_renderer, "HD 4770")) /* Radeon RV740 */
1722 return CARD_ATI_RADEON_HD4700;
1725 /* Radeon R730 HD4600 - midend */
1726 if (strstr(gl_renderer, "HD 4600") /* Radeon RV730 */
1727 || strstr(gl_renderer, "HD 4650") /* Radeon RV730 */
1728 || strstr(gl_renderer, "HD 4670")) /* Radeon RV730 */
1730 return CARD_ATI_RADEON_HD4600;
1733 /* Radeon R710 HD4500/HD4350 - lowend */
1734 if (strstr(gl_renderer, "HD 4350") /* Radeon RV710 */
1735 || strstr(gl_renderer, "HD 4550")) /* Radeon RV710 */
1737 return CARD_ATI_RADEON_HD4350;
1740 /* Radeon R6xx HD2900/HD3800 - highend */
1741 if (strstr(gl_renderer, "HD 2900")
1742 || strstr(gl_renderer, "HD 3870")
1743 || strstr(gl_renderer, "HD 3850"))
1745 return CARD_ATI_RADEON_HD2900;
1748 /* Radeon R6xx HD2600/HD3600 - midend; HD3830 is China-only midend */
1749 if (strstr(gl_renderer, "HD 2600")
1750 || strstr(gl_renderer, "HD 3830")
1751 || strstr(gl_renderer, "HD 3690")
1752 || strstr(gl_renderer, "HD 3650"))
1754 return CARD_ATI_RADEON_HD2600;
1757 /* Radeon R6xx HD2350/HD2400/HD3400 - lowend
1758 * Note HD2300=DX9, HD2350=DX10 */
1759 if (strstr(gl_renderer, "HD 2350")
1760 || strstr(gl_renderer, "HD 2400")
1761 || strstr(gl_renderer, "HD 3470")
1762 || strstr(gl_renderer, "HD 3450")
1763 || strstr(gl_renderer, "HD 3430")
1764 || strstr(gl_renderer, "HD 3400"))
1766 return CARD_ATI_RADEON_HD2350;
1769 /* Radeon R6xx/R7xx integrated */
1770 if (strstr(gl_renderer, "HD 3100")
1771 || strstr(gl_renderer, "HD 3200")
1772 || strstr(gl_renderer, "HD 3300"))
1774 return CARD_ATI_RADEON_HD3200;
1777 /* Default for when no GPU has been found */
1778 return CARD_ATI_RADEON_HD3200;
1781 if (WINE_D3D8_CAPABLE(gl_info))
1784 if (strstr(gl_renderer, "X1600")
1785 || strstr(gl_renderer, "X1650")
1786 || strstr(gl_renderer, "X1800")
1787 || strstr(gl_renderer, "X1900")
1788 || strstr(gl_renderer, "X1950"))
1790 return CARD_ATI_RADEON_X1600;
1793 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1794 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1795 if (strstr(gl_renderer, "X700")
1796 || strstr(gl_renderer, "X800")
1797 || strstr(gl_renderer, "X850")
1798 || strstr(gl_renderer, "X1300")
1799 || strstr(gl_renderer, "X1400")
1800 || strstr(gl_renderer, "X1450")
1801 || strstr(gl_renderer, "X1550")
1802 || strstr(gl_renderer, "X2300")
1803 || strstr(gl_renderer, "X2500")
1804 || strstr(gl_renderer, "HD 2300")
1807 return CARD_ATI_RADEON_X700;
1810 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1811 if (strstr(gl_renderer, "Radeon Xpress"))
1813 return CARD_ATI_RADEON_XPRESS_200M;
1817 return CARD_ATI_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1820 if (WINE_D3D8_CAPABLE(gl_info))
1822 return CARD_ATI_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1825 if (WINE_D3D7_CAPABLE(gl_info))
1827 return CARD_ATI_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1830 return CARD_ATI_RAGE_128PRO;
1833 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1834 const char *gl_renderer)
1836 if (strstr(gl_renderer, "X3100") || strstr(gl_renderer, "965GM"))
1838 /* MacOS calls the card GMA X3100, otherwise known as GM965/GL960 */
1839 return CARD_INTEL_X3100;
1842 if (strstr(gl_renderer, "GMA 950") || strstr(gl_renderer, "945GM"))
1844 /* MacOS calls the card GMA 950, but everywhere else the PCI ID is named 945GM */
1845 return CARD_INTEL_I945GM;
1848 if (strstr(gl_renderer, "915GM")) return CARD_INTEL_I915GM;
1849 if (strstr(gl_renderer, "915G")) return CARD_INTEL_I915G;
1850 if (strstr(gl_renderer, "865G")) return CARD_INTEL_I865G;
1851 if (strstr(gl_renderer, "855G")) return CARD_INTEL_I855G;
1852 if (strstr(gl_renderer, "830G")) return CARD_INTEL_I830G;
1853 return CARD_INTEL_I915G;
1857 static enum wined3d_pci_device select_card_ati_mesa(const struct wined3d_gl_info *gl_info,
1858 const char *gl_renderer)
1862 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1864 * Beware: renderer string do not match exact card model,
1865 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1866 if (strstr(gl_renderer, "Gallium"))
1868 /* 20101109 - These are never returned by current Gallium radeon
1869 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1871 * These are returned but not handled: RC410, RV380. */
1874 const char *renderer;
1875 enum wined3d_pci_device id;
1880 {"HEMLOCK", CARD_ATI_RADEON_HD5900},
1881 {"CYPRESS", CARD_ATI_RADEON_HD5800},
1882 {"JUNIPER", CARD_ATI_RADEON_HD5700},
1883 {"REDWOOD", CARD_ATI_RADEON_HD5600},
1884 {"CEDAR", CARD_ATI_RADEON_HD5400},
1886 {"R700", CARD_ATI_RADEON_HD4800}, /* HD4800 - highend */
1887 {"RV790", CARD_ATI_RADEON_HD4800},
1888 {"RV770", CARD_ATI_RADEON_HD4800},
1889 {"RV740", CARD_ATI_RADEON_HD4700}, /* HD4700 - midend */
1890 {"RV730", CARD_ATI_RADEON_HD4600}, /* HD4600 - midend */
1891 {"RV710", CARD_ATI_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1892 /* R600/R700 integrated */
1893 {"RS880", CARD_ATI_RADEON_HD3200},
1894 {"RS780", CARD_ATI_RADEON_HD3200},
1896 {"R680", CARD_ATI_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1897 {"R600", CARD_ATI_RADEON_HD2900},
1898 {"RV670", CARD_ATI_RADEON_HD2900},
1899 {"RV635", CARD_ATI_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1900 {"RV630", CARD_ATI_RADEON_HD2600},
1901 {"RV620", CARD_ATI_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1902 {"RV610", CARD_ATI_RADEON_HD2350},
1904 {"R580", CARD_ATI_RADEON_X1600},
1905 {"R520", CARD_ATI_RADEON_X1600},
1906 {"RV570", CARD_ATI_RADEON_X1600},
1907 {"RV560", CARD_ATI_RADEON_X1600},
1908 {"RV535", CARD_ATI_RADEON_X1600},
1909 {"RV530", CARD_ATI_RADEON_X1600},
1910 {"RV516", CARD_ATI_RADEON_X700}, /* X700 is actually R400. */
1911 {"RV515", CARD_ATI_RADEON_X700},
1913 {"R481", CARD_ATI_RADEON_X700},
1914 {"R480", CARD_ATI_RADEON_X700},
1915 {"R430", CARD_ATI_RADEON_X700},
1916 {"R423", CARD_ATI_RADEON_X700},
1917 {"R420", CARD_ATI_RADEON_X700},
1918 {"R410", CARD_ATI_RADEON_X700},
1919 {"RV410", CARD_ATI_RADEON_X700},
1920 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1921 {"RS740", CARD_ATI_RADEON_XPRESS_200M},
1922 {"RS690", CARD_ATI_RADEON_XPRESS_200M},
1923 {"RS600", CARD_ATI_RADEON_XPRESS_200M},
1924 {"RS485", CARD_ATI_RADEON_XPRESS_200M},
1925 {"RS482", CARD_ATI_RADEON_XPRESS_200M},
1926 {"RS480", CARD_ATI_RADEON_XPRESS_200M},
1927 {"RS400", CARD_ATI_RADEON_XPRESS_200M},
1929 {"R360", CARD_ATI_RADEON_9500},
1930 {"R350", CARD_ATI_RADEON_9500},
1931 {"R300", CARD_ATI_RADEON_9500},
1932 {"RV370", CARD_ATI_RADEON_9500},
1933 {"RV360", CARD_ATI_RADEON_9500},
1934 {"RV351", CARD_ATI_RADEON_9500},
1935 {"RV350", CARD_ATI_RADEON_9500},
1938 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1940 if (strstr(gl_renderer, cards[i].renderer))
1945 if (WINE_D3D9_CAPABLE(gl_info))
1949 const char *renderer;
1950 enum wined3d_pci_device id;
1955 {"(R700", CARD_ATI_RADEON_HD4800}, /* HD4800 - highend */
1956 {"(RV790", CARD_ATI_RADEON_HD4800},
1957 {"(RV770", CARD_ATI_RADEON_HD4800},
1958 {"(RV740", CARD_ATI_RADEON_HD4700}, /* HD4700 - midend */
1959 {"(RV730", CARD_ATI_RADEON_HD4600}, /* HD4600 - midend */
1960 {"(RV710", CARD_ATI_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1961 /* R600/R700 integrated */
1962 {"RS880", CARD_ATI_RADEON_HD3200},
1963 {"RS780", CARD_ATI_RADEON_HD3200},
1965 {"(R680", CARD_ATI_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1966 {"(R600", CARD_ATI_RADEON_HD2900},
1967 {"(RV670", CARD_ATI_RADEON_HD2900},
1968 {"(RV635", CARD_ATI_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1969 {"(RV630", CARD_ATI_RADEON_HD2600},
1970 {"(RV620", CARD_ATI_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
1971 {"(RV610", CARD_ATI_RADEON_HD2350},
1974 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1976 if (strstr(gl_renderer, cards[i].renderer))
1981 if (WINE_D3D8_CAPABLE(gl_info))
1983 return CARD_ATI_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1986 if (WINE_D3D7_CAPABLE(gl_info))
1988 return CARD_ATI_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1991 return CARD_ATI_RAGE_128PRO;
1994 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
1995 const char *gl_renderer)
1997 FIXME_(d3d_caps)("Card selection not handled for Mesa Nouveau driver\n");
1998 if (WINE_D3D9_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCEFX_5600;
1999 if (WINE_D3D8_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCE3;
2000 if (WINE_D3D7_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCE;
2001 if (WINE_D3D6_CAPABLE(gl_info)) return CARD_NVIDIA_RIVA_TNT;
2002 return CARD_NVIDIA_RIVA_128;
2006 struct vendor_card_selection
2008 enum wined3d_gl_vendor gl_vendor;
2009 enum wined3d_pci_vendor card_vendor;
2010 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2011 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2014 static const struct vendor_card_selection vendor_card_select_table[] =
2016 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2017 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2018 {GL_VENDOR_APPLE, HW_VENDOR_ATI, "Apple OSX AMD/ATI binary driver", select_card_ati_binary},
2019 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2020 {GL_VENDOR_FGLRX, HW_VENDOR_ATI, "AMD/ATI binary driver", select_card_ati_binary},
2021 {GL_VENDOR_MESA, HW_VENDOR_ATI, "Mesa AMD/ATI driver", select_card_ati_mesa},
2022 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2023 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2024 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2028 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2029 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2031 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2032 * different GPUs with roughly the same features. In most cases GPUs from a
2033 * certain family differ in clockspeeds, the amount of video memory and the
2034 * number of shader pipelines.
2036 * A Direct3D device object contains the PCI id (vendor + device) of the
2037 * videocard which is used for rendering. Various applications use this
2038 * information to get a rough estimation of the features of the card and
2039 * some might use it for enabling 3d effects only on certain types of
2040 * videocards. In some cases games might even use it to work around bugs
2041 * which happen on certain videocards/driver combinations. The problem is
2042 * that OpenGL only exposes a rendering string containing the name of the
2043 * videocard and not the PCI id.
2045 * Various games depend on the PCI id, so somehow we need to provide one.
2046 * A simple option is to parse the renderer string and translate this to
2047 * the right PCI id. This is a lot of work because there are more than 200
2048 * GPUs just for Nvidia. Various cards share the same renderer string, so
2049 * the amount of code might be 'small' but there are quite a number of
2050 * exceptions which would make this a pain to maintain. Another way would
2051 * be to query the PCI id from the operating system (assuming this is the
2052 * videocard which is used for rendering which is not always the case).
2053 * This would work but it is not very portable. Second it would not work
2054 * well in, let's say, a remote X situation in which the amount of 3d
2055 * features which can be used is limited.
2057 * As said most games only use the PCI id to get an indication of the
2058 * capabilities of the card. It doesn't really matter if the given id is
2059 * the correct one if we return the id of a card with similar 3d features.
2061 * The code below checks the OpenGL capabilities of a videocard and matches
2062 * that to a certain level of Direct3D functionality. Once a card passes
2063 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2064 * least a GeforceFX. To give a better estimate we do a basic check on the
2065 * renderer string but if that won't pass we return a default card. This
2066 * way is better than maintaining a full card database as even without a
2067 * full database we can return a card with similar features. Second the
2068 * size of the database can be made quite small because when you know what
2069 * type of 3d functionality a card has, you know to which GPU family the
2070 * GPU must belong. Because of this you only have to check a small part of
2071 * the renderer string to distinguishes between different models from that
2074 * The code also selects a default amount of video memory which we will
2075 * use for an estimation of the amount of free texture memory. In case of
2076 * real D3D the amount of texture memory includes video memory and system
2077 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2078 * HyperMemory). We don't know how much system memory can be addressed by
2079 * the system but we can make a reasonable estimation about the amount of
2080 * video memory. If the value is slightly wrong it doesn't matter as we
2081 * didn't include AGP-like memory which makes the amount of addressable
2082 * memory higher and second OpenGL isn't that critical it moves to system
2083 * memory behind our backs if really needed. Note that the amount of video
2084 * memory can be overruled using a registry setting. */
2088 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2090 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2091 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2093 TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2094 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2097 FIXME_(d3d_caps)("No card selector available for GL vendor %d and card vendor %04x.\n",
2098 *gl_vendor, *card_vendor);
2100 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2101 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2102 * them a good generic choice. */
2103 *card_vendor = HW_VENDOR_NVIDIA;
2104 if (WINE_D3D9_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCEFX_5600;
2105 if (WINE_D3D8_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCE3;
2106 if (WINE_D3D7_CAPABLE(gl_info)) return CARD_NVIDIA_GEFORCE;
2107 if (WINE_D3D6_CAPABLE(gl_info)) return CARD_NVIDIA_RIVA_TNT;
2108 return CARD_NVIDIA_RIVA_128;
2111 static const struct fragment_pipeline *select_fragment_implementation(struct wined3d_adapter *adapter)
2113 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
2114 int vs_selected_mode, ps_selected_mode;
2116 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2117 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2118 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2119 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2120 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2121 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2122 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2123 else return &ffp_fragment_pipeline;
2126 static const shader_backend_t *select_shader_backend(struct wined3d_adapter *adapter)
2128 int vs_selected_mode, ps_selected_mode;
2130 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
2131 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2132 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2133 return &none_shader_backend;
2136 static const struct blit_shader *select_blit_implementation(struct wined3d_adapter *adapter)
2138 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
2139 int vs_selected_mode, ps_selected_mode;
2141 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2142 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2143 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2144 else return &ffp_blit;
2147 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2151 #define USE_GL_FUNC(type, pfn, ext, replace) \
2152 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2153 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2154 else gl_info->pfn = NULL;
2159 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2164 /* Context activation is done by the caller. */
2165 static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter)
2167 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2168 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2169 const char *GL_Extensions = NULL;
2170 const char *WGL_Extensions = NULL;
2171 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2172 struct fragment_caps fragment_caps;
2173 enum wined3d_gl_vendor gl_vendor;
2174 enum wined3d_pci_vendor card_vendor;
2175 enum wined3d_pci_device device;
2177 GLfloat gl_floatv[2];
2183 TRACE_(d3d_caps)("(%p)\n", gl_info);
2187 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2188 TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2189 if (!gl_renderer_str)
2192 ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
2196 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2197 TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2201 ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
2205 /* Parse the GL_VERSION field into major and minor information */
2206 gl_version_str = (const char *)glGetString(GL_VERSION);
2207 TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2208 if (!gl_version_str)
2211 ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2214 gl_version = wined3d_parse_gl_version(gl_version_str);
2217 * Initialize openGL extension related variables
2218 * with Default values
2220 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2221 gl_info->limits.blends = 1;
2222 gl_info->limits.buffers = 1;
2223 gl_info->limits.textures = 1;
2224 gl_info->limits.fragment_samplers = 1;
2225 gl_info->limits.vertex_samplers = 0;
2226 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2227 gl_info->limits.sampler_stages = 1;
2228 gl_info->limits.glsl_vs_float_constants = 0;
2229 gl_info->limits.glsl_ps_float_constants = 0;
2230 gl_info->limits.arb_vs_float_constants = 0;
2231 gl_info->limits.arb_vs_native_constants = 0;
2232 gl_info->limits.arb_vs_instructions = 0;
2233 gl_info->limits.arb_vs_temps = 0;
2234 gl_info->limits.arb_ps_float_constants = 0;
2235 gl_info->limits.arb_ps_local_constants = 0;
2236 gl_info->limits.arb_ps_instructions = 0;
2237 gl_info->limits.arb_ps_temps = 0;
2239 /* Retrieve opengl defaults */
2240 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2241 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2242 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
2244 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2245 gl_info->limits.lights = gl_max;
2246 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
2248 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2249 gl_info->limits.texture_size = gl_max;
2250 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
2252 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2253 gl_info->limits.pointsize_min = gl_floatv[0];
2254 gl_info->limits.pointsize_max = gl_floatv[1];
2255 TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
2257 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2258 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2262 ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
2268 TRACE_(d3d_caps)("GL_Extensions reported:\n");
2270 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2272 while (*GL_Extensions)
2276 while (isspace(*GL_Extensions)) ++GL_Extensions;
2277 start = GL_Extensions;
2278 while (!isspace(*GL_Extensions) && *GL_Extensions) ++GL_Extensions;
2280 len = GL_Extensions - start;
2283 TRACE_(d3d_caps)("- %s\n", debugstr_an(start, len));
2285 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2287 if (len == strlen(EXTENSION_MAP[i].extension_string)
2288 && !memcmp(start, EXTENSION_MAP[i].extension_string, len))
2290 TRACE_(d3d_caps)(" FOUND: %s support.\n", EXTENSION_MAP[i].extension_string);
2291 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2297 /* Now work out what GL support this card really has */
2298 load_gl_funcs( gl_info, gl_version );
2302 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2303 * loading the functions, otherwise the code above will load the extension entry points instead of the
2304 * core functions, which may not work. */
2305 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2307 if (!gl_info->supported[EXTENSION_MAP[i].extension]
2308 && EXTENSION_MAP[i].version <= gl_version && EXTENSION_MAP[i].version)
2310 TRACE_(d3d_caps)(" GL CORE: %s support.\n", EXTENSION_MAP[i].extension_string);
2311 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2315 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2317 if (gl_info->supported[APPLE_FENCE])
2319 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2320 * The apple extension interacts with some other apple exts. Disable the NV
2321 * extension if the apple one is support to prevent confusion in other parts
2323 gl_info->supported[NV_FENCE] = FALSE;
2325 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2327 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2329 * The enums are the same:
2330 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2331 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2332 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2333 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2334 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2336 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2338 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2339 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2341 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2343 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2344 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2347 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2349 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2350 * functionality. Prefer the ARB extension */
2351 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2353 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2355 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2356 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2358 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2360 TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2361 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2363 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2365 TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2366 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2368 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2370 TRACE_(d3d_caps)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2371 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2373 if (gl_info->supported[NV_TEXTURE_SHADER2])
2375 if (gl_info->supported[NV_REGISTER_COMBINERS])
2377 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2378 * are supported. The nv extensions provide the same functionality as the
2379 * ATI one, and a bit more(signed pixelformats). */
2380 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2384 if (gl_info->supported[NV_REGISTER_COMBINERS])
2386 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2387 gl_info->limits.general_combiners = gl_max;
2388 TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
2390 if (gl_info->supported[ARB_DRAW_BUFFERS])
2392 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2393 gl_info->limits.buffers = gl_max;
2394 TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2396 if (gl_info->supported[ARB_MULTITEXTURE])
2398 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2399 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2400 TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
2402 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2405 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2406 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2410 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2412 TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2414 if (gl_info->supported[ARB_VERTEX_SHADER])
2417 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2418 gl_info->limits.vertex_samplers = tmp;
2419 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2420 gl_info->limits.combined_samplers = tmp;
2422 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2423 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2424 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2425 * shader is used with fixed function vertex processing we're fine too because fixed function
2426 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2427 * used we have to make sure that all vertex sampler setups are valid together with all
2428 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2429 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2430 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2431 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2432 * a fixed function pipeline anymore.
2434 * So this is just a check to check that our assumption holds true. If not, write a warning
2435 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2436 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2437 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2439 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2440 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2441 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2442 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2443 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2445 gl_info->limits.vertex_samplers = 0;
2450 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2452 TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2453 TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2455 if (gl_info->supported[ARB_VERTEX_BLEND])
2457 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2458 gl_info->limits.blends = gl_max;
2459 TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
2461 if (gl_info->supported[EXT_TEXTURE3D])
2463 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2464 gl_info->limits.texture3d_size = gl_max;
2465 TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2467 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2469 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2470 gl_info->limits.anisotropy = gl_max;
2471 TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2473 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2475 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2476 gl_info->limits.arb_ps_float_constants = gl_max;
2477 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2478 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2479 gl_info->limits.arb_ps_native_constants = gl_max;
2480 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2481 gl_info->limits.arb_ps_native_constants);
2482 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2483 gl_info->limits.arb_ps_temps = gl_max;
2484 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2485 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2486 gl_info->limits.arb_ps_instructions = gl_max;
2487 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2488 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2489 gl_info->limits.arb_ps_local_constants = gl_max;
2490 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2492 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2494 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2495 gl_info->limits.arb_vs_float_constants = gl_max;
2496 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2497 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2498 gl_info->limits.arb_vs_native_constants = gl_max;
2499 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2500 gl_info->limits.arb_vs_native_constants);
2501 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2502 gl_info->limits.arb_vs_temps = gl_max;
2503 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2504 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2505 gl_info->limits.arb_vs_instructions = gl_max;
2506 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2508 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2510 if (gl_info->supported[ARB_VERTEX_SHADER])
2512 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2513 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2514 TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2516 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2518 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2519 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2520 TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2521 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2522 gl_info->limits.glsl_varyings = gl_max;
2523 TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2525 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2527 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2528 unsigned int major, minor;
2530 TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
2532 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2533 sscanf(str, "%u.%u", &major, &minor);
2534 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2536 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2538 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2542 gl_info->limits.shininess = 128.0f;
2544 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2546 /* If we have full NP2 texture support, disable
2547 * GL_ARB_texture_rectangle because we will never use it.
2548 * This saves a few redundant glDisable calls. */
2549 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2551 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2553 /* Disable NV_register_combiners and fragment shader if this is supported.
2554 * generally the NV extensions are preferred over the ATI ones, and this
2555 * extension is disabled if register_combiners and texture_shader2 are both
2556 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2557 * fragment processing support. */
2558 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2559 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2560 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2561 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2563 if (gl_info->supported[NV_HALF_FLOAT])
2565 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2566 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2568 if (gl_info->supported[ARB_POINT_SPRITE])
2570 gl_info->limits.point_sprite_units = gl_info->limits.textures;
2574 gl_info->limits.point_sprite_units = 0;
2576 checkGLcall("extension detection");
2580 adapter->fragment_pipe = select_fragment_implementation(adapter);
2581 adapter->shader_backend = select_shader_backend(adapter);
2582 adapter->blitter = select_blit_implementation(adapter);
2584 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2585 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2586 TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2588 /* In some cases the number of texture stages can be larger than the number
2589 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2590 * shaders), but 8 texture stages (register combiners). */
2591 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2593 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2595 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2596 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2597 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2598 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2599 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2600 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2601 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2602 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2603 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2604 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2605 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2606 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2607 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2608 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2609 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2610 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2611 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2612 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2613 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2617 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2619 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2620 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2621 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2622 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2623 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2624 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2625 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2626 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2627 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2628 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2629 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2630 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2631 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2632 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2633 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2634 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2635 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2637 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2639 WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2640 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2642 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2644 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2646 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2648 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2652 /* MRTs are currently only supported when FBOs are used. */
2653 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2655 gl_info->limits.buffers = 1;
2658 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2659 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2660 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2662 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2663 TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
2665 gl_info->wrap_lookup[WINED3DTADDRESS_WRAP - WINED3DTADDRESS_WRAP] = GL_REPEAT;
2666 gl_info->wrap_lookup[WINED3DTADDRESS_MIRROR - WINED3DTADDRESS_WRAP] =
2667 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2668 gl_info->wrap_lookup[WINED3DTADDRESS_CLAMP - WINED3DTADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2669 gl_info->wrap_lookup[WINED3DTADDRESS_BORDER - WINED3DTADDRESS_WRAP] =
2670 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2671 gl_info->wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP] =
2672 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2674 /* Make sure there's an active HDC else the WGL extensions will fail */
2675 hdc = pwglGetCurrentDC();
2677 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox */
2678 if(GL_EXTCALL(wglGetExtensionsStringARB))
2679 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2681 if (!WGL_Extensions)
2683 ERR(" WGL_Extensions returns NULL\n");
2687 TRACE_(d3d_caps)("WGL_Extensions reported:\n");
2688 while (*WGL_Extensions)
2693 while (isspace(*WGL_Extensions)) WGL_Extensions++;
2694 Start = WGL_Extensions;
2695 while (!isspace(*WGL_Extensions) && *WGL_Extensions) ++WGL_Extensions;
2697 len = WGL_Extensions - Start;
2698 if (!len || len >= sizeof(ThisExtn))
2701 memcpy(ThisExtn, Start, len);
2702 ThisExtn[len] = '\0';
2703 TRACE_(d3d_caps)("- %s\n", debugstr_a(ThisExtn));
2705 if (!strcmp(ThisExtn, "WGL_ARB_pixel_format")) {
2706 gl_info->supported[WGL_ARB_PIXEL_FORMAT] = TRUE;
2707 TRACE_(d3d_caps)("FOUND: WGL_ARB_pixel_format support\n");
2709 if (!strcmp(ThisExtn, "WGL_WINE_pixel_format_passthrough")) {
2710 gl_info->supported[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH] = TRUE;
2711 TRACE_(d3d_caps)("FOUND: WGL_WINE_pixel_format_passthrough support\n");
2717 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2718 init_driver_info(driver_info, card_vendor, device);
2719 add_gl_compat_wrappers(gl_info);
2724 /**********************************************************
2725 * IWineD3D implementation follows
2726 **********************************************************/
2728 static UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) {
2729 IWineD3DImpl *This = (IWineD3DImpl *)iface;
2731 TRACE_(d3d_caps)("(%p): Reporting %u adapters\n", This, This->adapter_count);
2733 return This->adapter_count;
2736 static HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void *init_function)
2738 FIXME("iface %p, init_function %p stub!\n", iface, init_function);
2743 static HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) {
2744 IWineD3DImpl *This = (IWineD3DImpl *)iface;
2746 TRACE_(d3d_caps)("(%p)->(%d)\n", This, Adapter);
2748 if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) {
2752 return MonitorFromPoint(This->adapters[Adapter].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2755 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2756 of the same bpp but different resolutions */
2758 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2759 static UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, enum wined3d_format_id format_id)
2761 IWineD3DImpl *This = (IWineD3DImpl *)iface;
2763 TRACE_(d3d_caps)("iface %p, adapter %u, format_id: %s.\n", iface, Adapter, debug_d3dformat(format_id));
2765 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
2769 /* TODO: Store modes per adapter and read it from the adapter structure */
2772 const struct wined3d_format *format = wined3d_get_format(&This->adapters[Adapter].gl_info, format_id);
2773 UINT format_bits = format->byte_count * CHAR_BIT;
2778 memset(&mode, 0, sizeof(mode));
2779 mode.dmSize = sizeof(mode);
2781 while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2785 if (format_id == WINED3DFMT_UNKNOWN)
2787 /* This is for D3D8, do not enumerate P8 here */
2788 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2790 else if (mode.dmBitsPerPel == format_bits)
2796 TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d (out of %d)\n", This, Adapter, i, j);
2799 FIXME_(d3d_caps)("Adapter not primary display\n");
2804 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2805 static HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter,
2806 enum wined3d_format_id format_id, UINT Mode, WINED3DDISPLAYMODE *pMode)
2808 IWineD3DImpl *This = (IWineD3DImpl *)iface;
2810 TRACE_(d3d_caps)("iface %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2811 iface, Adapter, debug_d3dformat(format_id), Mode, pMode);
2813 /* Validate the parameters as much as possible */
2814 if (!pMode || Adapter >= IWineD3DImpl_GetAdapterCount(iface)
2815 || Mode >= IWineD3DImpl_GetAdapterModeCount(iface, Adapter, format_id))
2817 return WINED3DERR_INVALIDCALL;
2820 /* TODO: Store modes per adapter and read it from the adapter structure */
2823 const struct wined3d_format *format = wined3d_get_format(&This->adapters[Adapter].gl_info, format_id);
2824 UINT format_bits = format->byte_count * CHAR_BIT;
2830 ZeroMemory(&DevModeW, sizeof(DevModeW));
2831 DevModeW.dmSize = sizeof(DevModeW);
2833 /* If we are filtering to a specific format (D3D9), then need to skip
2834 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2835 just count through the ones with valid bit depths */
2836 while ((i<=Mode) && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2838 if (format_id == WINED3DFMT_UNKNOWN)
2840 /* This is for D3D8, do not enumerate P8 here */
2841 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2843 else if (DevModeW.dmBitsPerPel == format_bits)
2851 TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", format_id, debug_d3dformat(format_id));
2852 return WINED3DERR_INVALIDCALL;
2856 /* Now get the display mode via the calculated index */
2857 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0)) {
2858 pMode->Width = DevModeW.dmPelsWidth;
2859 pMode->Height = DevModeW.dmPelsHeight;
2860 pMode->RefreshRate = DEFAULT_REFRESH_RATE;
2861 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
2862 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
2864 if (format_id == WINED3DFMT_UNKNOWN)
2865 pMode->Format = pixelformat_for_depth(DevModeW.dmBitsPerPel);
2867 pMode->Format = format_id;
2871 TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode);
2872 return WINED3DERR_INVALIDCALL;
2875 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode->Width, pMode->Height,
2876 pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format),
2877 DevModeW.dmBitsPerPel);
2882 FIXME_(d3d_caps)("Adapter not primary display\n");
2888 static HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, WINED3DDISPLAYMODE *pMode)
2890 TRACE("iface %p, adapter_idx %u, display_mode %p.\n", iface, Adapter, pMode);
2892 if (!pMode || Adapter >= IWineD3D_GetAdapterCount(iface))
2893 return WINED3DERR_INVALIDCALL;
2895 if (Adapter == 0) { /* Display */
2899 ZeroMemory(&DevModeW, sizeof(DevModeW));
2900 DevModeW.dmSize = sizeof(DevModeW);
2902 EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
2903 pMode->Width = DevModeW.dmPelsWidth;
2904 pMode->Height = DevModeW.dmPelsHeight;
2905 bpp = DevModeW.dmBitsPerPel;
2906 pMode->RefreshRate = DEFAULT_REFRESH_RATE;
2907 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
2909 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
2912 pMode->Format = pixelformat_for_depth(bpp);
2914 FIXME_(d3d_caps)("Adapter not primary display\n");
2917 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode->Width,
2918 pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format));
2922 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
2923 and fields being inserted in the middle, a new structure is used in place */
2924 static HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags,
2925 WINED3DADAPTER_IDENTIFIER* pIdentifier) {
2926 IWineD3DImpl *This = (IWineD3DImpl *)iface;
2927 struct wined3d_adapter *adapter;
2930 TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %x, pId=%p)\n", This, Adapter, Flags, pIdentifier);
2932 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
2933 return WINED3DERR_INVALIDCALL;
2936 adapter = &This->adapters[Adapter];
2938 /* Return the information requested */
2939 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
2941 if (pIdentifier->driver_size)
2943 const char *name = adapter->driver_info.name;
2944 len = min(strlen(name), pIdentifier->driver_size - 1);
2945 memcpy(pIdentifier->driver, name, len);
2946 pIdentifier->driver[len] = '\0';
2949 if (pIdentifier->description_size)
2951 const char *description = adapter->driver_info.description;
2952 len = min(strlen(description), pIdentifier->description_size - 1);
2953 memcpy(pIdentifier->description, description, len);
2954 pIdentifier->description[len] = '\0';
2957 /* Note that d3d8 doesn't supply a device name. */
2958 if (pIdentifier->device_name_size)
2960 static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
2962 len = strlen(device_name);
2963 if (len >= pIdentifier->device_name_size)
2965 ERR("Device name size too small.\n");
2966 return WINED3DERR_INVALIDCALL;
2969 memcpy(pIdentifier->device_name, device_name, len);
2970 pIdentifier->device_name[len] = '\0';
2973 pIdentifier->driver_version.u.HighPart = adapter->driver_info.version_high;
2974 pIdentifier->driver_version.u.LowPart = adapter->driver_info.version_low;
2975 pIdentifier->vendor_id = adapter->driver_info.vendor;
2976 pIdentifier->device_id = adapter->driver_info.device;
2977 pIdentifier->subsystem_id = 0;
2978 pIdentifier->revision = 0;
2979 memcpy(&pIdentifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(pIdentifier->device_identifier));
2980 pIdentifier->whql_level = (Flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
2981 memcpy(&pIdentifier->adapter_luid, &adapter->luid, sizeof(pIdentifier->adapter_luid));
2982 pIdentifier->video_memory = adapter->TextureRam;
2987 static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(const struct wined3d_gl_info *gl_info,
2988 const WineD3D_PixelFormat *cfg, const struct wined3d_format *format)
2990 short redSize, greenSize, blueSize, alphaSize, colorBits;
2995 /* Float formats need FBOs. If FBOs are used this function isn't called */
2996 if (format->Flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
2998 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
2999 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3001 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3005 if(cfg->redSize < redSize)
3008 if(cfg->greenSize < greenSize)
3011 if(cfg->blueSize < blueSize)
3014 if(cfg->alphaSize < alphaSize)
3020 /* Probably a RGBA_float or color index mode */
3024 static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(const struct wined3d_gl_info *gl_info,
3025 const WineD3D_PixelFormat *cfg, const struct wined3d_format *format)
3027 short depthSize, stencilSize;
3028 BOOL lockable = FALSE;
3033 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3035 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3039 /* Float formats need FBOs. If FBOs are used this function isn't called */
3040 if (format->Flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3042 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3045 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3046 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3047 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3048 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3051 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3052 * allow more stencil bits than requested. */
3053 if(cfg->stencilSize < stencilSize)
3059 static HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface,
3060 UINT Adapter, WINED3DDEVTYPE DeviceType, enum wined3d_format_id AdapterFormat,
3061 enum wined3d_format_id RenderTargetFormat, enum wined3d_format_id DepthStencilFormat)
3063 IWineD3DImpl *This = (IWineD3DImpl *)iface;
3065 const WineD3D_PixelFormat *cfgs;
3066 const struct wined3d_adapter *adapter;
3067 const struct wined3d_format *rt_format;
3068 const struct wined3d_format *ds_format;
3071 WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
3073 DeviceType, debug_d3ddevicetype(DeviceType),
3074 AdapterFormat, debug_d3dformat(AdapterFormat),
3075 RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
3076 DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
3078 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
3079 TRACE("(%p) Failed: Atapter (%u) higher than supported adapters (%u) returning WINED3DERR_INVALIDCALL\n", This, Adapter, IWineD3D_GetAdapterCount(iface));
3080 return WINED3DERR_INVALIDCALL;
3083 adapter = &This->adapters[Adapter];
3084 rt_format = wined3d_get_format(&adapter->gl_info, RenderTargetFormat);
3085 ds_format = wined3d_get_format(&adapter->gl_info, DepthStencilFormat);
3086 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3088 if ((rt_format->Flags & WINED3DFMT_FLAG_RENDERTARGET)
3089 && (ds_format->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3091 TRACE_(d3d_caps)("(%p) : Formats matched\n", This);
3097 cfgs = adapter->cfgs;
3098 nCfgs = adapter->nCfgs;
3099 for (it = 0; it < nCfgs; ++it)
3101 if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, &cfgs[it], rt_format))
3103 if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, &cfgs[it], ds_format))
3105 TRACE_(d3d_caps)("(%p) : Formats matched\n", This);
3111 WARN_(d3d_caps)("unsupported format pair: %s and %s\n", debug_d3dformat(RenderTargetFormat), debug_d3dformat(DepthStencilFormat));
3113 return WINED3DERR_NOTAVAILABLE;
3116 static HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter,
3117 WINED3DDEVTYPE DeviceType, enum wined3d_format_id SurfaceFormat, BOOL Windowed,
3118 WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels)
3120 IWineD3DImpl *This = (IWineD3DImpl *)iface;
3121 const struct wined3d_adapter *adapter;
3122 const struct wined3d_format *format;
3124 TRACE_(d3d_caps)("(%p)-> (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
3127 DeviceType, debug_d3ddevicetype(DeviceType),
3128 SurfaceFormat, debug_d3dformat(SurfaceFormat),
3133 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
3134 return WINED3DERR_INVALIDCALL;
3137 /* TODO: handle Windowed, add more quality levels */
3139 if (WINED3DMULTISAMPLE_NONE == MultiSampleType) {
3140 if(pQualityLevels) *pQualityLevels = 1;
3144 /* By default multisampling is disabled right now as it causes issues
3145 * on some Nvidia driver versions and it doesn't work well in combination
3147 if(!wined3d_settings.allow_multisampling)
3148 return WINED3DERR_NOTAVAILABLE;
3150 adapter = &This->adapters[Adapter];
3151 format = wined3d_get_format(&adapter->gl_info, SurfaceFormat);
3152 if (!format) return WINED3DERR_INVALIDCALL;
3154 if (format->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
3157 const WineD3D_PixelFormat *cfgs;
3159 cfgs = adapter->cfgs;
3160 nCfgs = adapter->nCfgs;
3161 for(i=0; i<nCfgs; i++) {
3162 if(cfgs[i].numSamples != MultiSampleType)
3165 if (!IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, &cfgs[i], format))
3168 TRACE("Found iPixelFormat=%d to support MultiSampleType=%d for format %s\n", cfgs[i].iPixelFormat, MultiSampleType, debug_d3dformat(SurfaceFormat));
3171 *pQualityLevels = 1; /* Guess at a value! */
3175 else if (format->Flags & WINED3DFMT_FLAG_RENDERTARGET)
3177 short redSize, greenSize, blueSize, alphaSize, colorBits;
3179 const WineD3D_PixelFormat *cfgs;
3181 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3183 ERR("Unable to color bits for format %#x, can't check multisampling capability!\n", SurfaceFormat);
3184 return WINED3DERR_NOTAVAILABLE;
3187 cfgs = adapter->cfgs;
3188 nCfgs = adapter->nCfgs;
3189 for(i=0; i<nCfgs; i++) {
3190 if(cfgs[i].numSamples != MultiSampleType)
3192 if(cfgs[i].redSize != redSize)
3194 if(cfgs[i].greenSize != greenSize)
3196 if(cfgs[i].blueSize != blueSize)
3198 /* Not all drivers report alpha-less formats since they use 32-bit anyway, so accept alpha even if we didn't ask for it. */
3199 if(alphaSize && cfgs[i].alphaSize != alphaSize)
3201 if (cfgs[i].colorSize != (format->byte_count << 3))
3204 TRACE("Found iPixelFormat=%d to support MultiSampleType=%d for format %s\n", cfgs[i].iPixelFormat, MultiSampleType, debug_d3dformat(SurfaceFormat));
3207 *pQualityLevels = 1; /* Guess at a value! */
3211 return WINED3DERR_NOTAVAILABLE;
3214 /* Check if we support bumpmapping for a format */
3215 static BOOL CheckBumpMapCapability(struct wined3d_adapter *adapter, const struct wined3d_format *format)
3217 /* Ask the fixed function pipeline implementation if it can deal
3218 * with the conversion. If we've got a GL extension giving native
3219 * support this will be an identity conversion. */
3220 return (format->Flags & WINED3DFMT_FLAG_BUMPMAP)
3221 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3224 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3225 static BOOL CheckDepthStencilCapability(struct wined3d_adapter *adapter,
3226 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3230 /* Only allow depth/stencil formats */
3231 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3233 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3235 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3236 if (ds_format->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3240 /* Walk through all WGL pixel formats to find a match */
3241 for (it = 0; it < adapter->nCfgs; ++it)
3243 WineD3D_PixelFormat *cfg = &adapter->cfgs[it];
3244 if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, cfg, display_format))
3246 if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, cfg, ds_format))
3257 static BOOL CheckFilterCapability(struct wined3d_adapter *adapter, const struct wined3d_format *format)
3259 /* The flags entry of a format contains the filtering capability */
3260 if (format->Flags & WINED3DFMT_FLAG_FILTERING) return TRUE;
3265 /* Check the render target capabilities of a format */
3266 static BOOL CheckRenderTargetCapability(struct wined3d_adapter *adapter,
3267 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3269 /* Filter out non-RT formats */
3270 if (!(check_format->Flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3271 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3273 WineD3D_PixelFormat *cfgs = adapter->cfgs;
3275 short AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3276 short CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3278 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3279 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3281 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3282 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3283 if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
3284 TRACE_(d3d_caps)("[FAILED]\n");
3288 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3289 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3290 for (it = 0; it < adapter->nCfgs; ++it)
3292 if (cfgs[it].windowDrawable && IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info,
3293 &cfgs[it], check_format))
3295 TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
3296 cfgs[it].iPixelFormat, debug_d3dformat(check_format->id));
3301 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3303 /* For now return TRUE for FBOs until we have some proper checks.
3304 * Note that this function will only be called when the format is around for texturing. */
3310 static BOOL CheckSrgbReadCapability(struct wined3d_adapter *adapter, const struct wined3d_format *format)
3312 return adapter->gl_info.supported[EXT_TEXTURE_SRGB] && (format->Flags & WINED3DFMT_FLAG_SRGB_READ);
3315 static BOOL CheckSrgbWriteCapability(struct wined3d_adapter *adapter, const struct wined3d_format *format)
3317 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3318 * doing the color fixup in shaders.
3319 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3320 if (format->Flags & WINED3DFMT_FLAG_SRGB_WRITE)
3322 int vs_selected_mode;
3323 int ps_selected_mode;
3324 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3326 if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
3327 TRACE_(d3d_caps)("[OK]\n");
3332 TRACE_(d3d_caps)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3336 /* Check if a format support blending in combination with pixel shaders */
3337 static BOOL CheckPostPixelShaderBlendingCapability(struct wined3d_adapter *adapter,
3338 const struct wined3d_format *format)
3340 /* The flags entry of a format contains the post pixel shader blending capability */
3341 if (format->Flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3346 static BOOL CheckWrapAndMipCapability(struct wined3d_adapter *adapter, const struct wined3d_format *format)
3348 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3349 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3350 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3351 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3352 * capability anyway.
3354 * For now lets report this on all formats, but in the future we may want to
3355 * restrict it to some should games need that
3360 /* Check if a texture format is supported on the given adapter */
3361 static BOOL CheckTextureCapability(struct wined3d_adapter *adapter, const struct wined3d_format *format)
3363 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3368 * supported: RGB(A) formats
3370 case WINED3DFMT_B8G8R8_UNORM: /* Enable for dx7, blacklisted for 8 and 9 above */
3371 case WINED3DFMT_B8G8R8A8_UNORM:
3372 case WINED3DFMT_B8G8R8X8_UNORM:
3373 case WINED3DFMT_B5G6R5_UNORM:
3374 case WINED3DFMT_B5G5R5X1_UNORM:
3375 case WINED3DFMT_B5G5R5A1_UNORM:
3376 case WINED3DFMT_B4G4R4A4_UNORM:
3377 case WINED3DFMT_A8_UNORM:
3378 case WINED3DFMT_B4G4R4X4_UNORM:
3379 case WINED3DFMT_R8G8B8A8_UNORM:
3380 case WINED3DFMT_R8G8B8X8_UNORM:
3381 case WINED3DFMT_B10G10R10A2_UNORM:
3382 case WINED3DFMT_R10G10B10A2_UNORM:
3383 case WINED3DFMT_R16G16_UNORM:
3384 TRACE_(d3d_caps)("[OK]\n");
3387 case WINED3DFMT_B2G3R3_UNORM:
3388 TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
3392 * Not supported: Palettized
3393 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3394 * Since it is not widely available, don't offer it. Further no Windows driver offers
3395 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3397 case WINED3DFMT_P8_UINT:
3398 case WINED3DFMT_P8_UINT_A8_UNORM:
3402 * Supported: (Alpha)-Luminance
3404 case WINED3DFMT_L8_UNORM:
3405 case WINED3DFMT_L8A8_UNORM:
3406 case WINED3DFMT_L16_UNORM:
3407 TRACE_(d3d_caps)("[OK]\n");
3410 /* Not supported on Windows, thus disabled */
3411 case WINED3DFMT_L4A4_UNORM:
3412 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3416 * Supported: Depth/Stencil formats
3418 case WINED3DFMT_D16_LOCKABLE:
3419 case WINED3DFMT_D16_UNORM:
3420 case WINED3DFMT_S1_UINT_D15_UNORM:
3421 case WINED3DFMT_X8D24_UNORM:
3422 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3423 case WINED3DFMT_D24_UNORM_S8_UINT:
3424 case WINED3DFMT_S8_UINT_D24_FLOAT:
3425 case WINED3DFMT_D32_UNORM:
3426 case WINED3DFMT_D32_FLOAT:
3429 case WINED3DFMT_INTZ:
3430 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3431 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3436 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3437 * GL_NV_texture_shader). Emulated by shaders
3439 case WINED3DFMT_R8G8_SNORM:
3440 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3441 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3442 case WINED3DFMT_R8G8B8A8_SNORM:
3443 case WINED3DFMT_R16G16_SNORM:
3444 /* Ask the shader backend if it can deal with the conversion. If
3445 * we've got a GL extension giving native support this will be an
3446 * identity conversion. */
3447 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3449 TRACE_(d3d_caps)("[OK]\n");
3452 TRACE_(d3d_caps)("[FAILED]\n");
3455 case WINED3DFMT_DXT1:
3456 case WINED3DFMT_DXT2:
3457 case WINED3DFMT_DXT3:
3458 case WINED3DFMT_DXT4:
3459 case WINED3DFMT_DXT5:
3460 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3462 TRACE_(d3d_caps)("[OK]\n");
3465 TRACE_(d3d_caps)("[FAILED]\n");
3470 * Odd formats - not supported
3472 case WINED3DFMT_VERTEXDATA:
3473 case WINED3DFMT_R16_UINT:
3474 case WINED3DFMT_R32_UINT:
3475 case WINED3DFMT_R16G16B16A16_SNORM:
3476 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3477 case WINED3DFMT_R10G11B11_SNORM:
3478 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3482 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3484 case WINED3DFMT_R8G8_SNORM_Cx:
3485 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3489 case WINED3DFMT_UYVY:
3490 case WINED3DFMT_YUY2:
3491 if (gl_info->supported[APPLE_YCBCR_422])
3493 TRACE_(d3d_caps)("[OK]\n");
3496 TRACE_(d3d_caps)("[FAILED]\n");
3498 case WINED3DFMT_YV12:
3499 TRACE_(d3d_caps)("[FAILED]\n");
3503 case WINED3DFMT_R16G16B16A16_UNORM:
3504 case WINED3DFMT_B2G3R3A8_UNORM:
3505 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3508 /* Floating point formats */
3509 case WINED3DFMT_R16_FLOAT:
3510 case WINED3DFMT_R16G16_FLOAT:
3511 case WINED3DFMT_R16G16B16A16_FLOAT:
3512 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3514 TRACE_(d3d_caps)("[OK]\n");
3517 TRACE_(d3d_caps)("[FAILED]\n");
3520 case WINED3DFMT_R32_FLOAT:
3521 case WINED3DFMT_R32G32_FLOAT:
3522 case WINED3DFMT_R32G32B32A32_FLOAT:
3523 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3525 TRACE_(d3d_caps)("[OK]\n");
3528 TRACE_(d3d_caps)("[FAILED]\n");
3531 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3532 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3533 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3534 * We can do instancing with all shader versions, but we need vertex shaders.
3536 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3537 * to enable instancing. WineD3D doesn't need that and just ignores it.
3539 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3541 case WINED3DFMT_INST:
3542 TRACE("ATI Instancing check hack\n");
3543 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3545 TRACE_(d3d_caps)("[OK]\n");
3548 TRACE_(d3d_caps)("[FAILED]\n");
3551 /* Some weird FOURCC formats */
3552 case WINED3DFMT_R8G8_B8G8:
3553 case WINED3DFMT_G8R8_G8B8:
3554 case WINED3DFMT_MULTI2_ARGB8:
3555 TRACE_(d3d_caps)("[FAILED]\n");
3558 /* Vendor specific formats */
3559 case WINED3DFMT_ATI2N:
3560 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3561 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3563 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3564 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3566 TRACE_(d3d_caps)("[OK]\n");
3570 TRACE_(d3d_caps)("[OK]\n");
3573 TRACE_(d3d_caps)("[FAILED]\n");
3576 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3577 * format MAKEFOURCC('N','V','D','B') is used.
3578 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3579 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3582 case WINED3DFMT_NVDB:
3583 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3585 TRACE_(d3d_caps)("[OK]\n");
3588 TRACE_(d3d_caps)("[FAILED]\n");
3591 case WINED3DFMT_NVHU:
3592 case WINED3DFMT_NVHS:
3593 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3594 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3595 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3596 * ATI refused to support formats which can easilly be emulated with pixel shaders, so
3597 * Applications have to deal with not having NVHS and NVHU.
3599 TRACE_(d3d_caps)("[FAILED]\n");
3602 case WINED3DFMT_UNKNOWN:
3606 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3612 static BOOL CheckSurfaceCapability(struct wined3d_adapter *adapter,
3613 const struct wined3d_format *adapter_format,
3614 const struct wined3d_format *check_format,
3615 WINED3DSURFTYPE SurfaceType)
3617 if (SurfaceType == SURFACE_GDI)
3619 switch (check_format->id)
3621 case WINED3DFMT_B8G8R8_UNORM:
3622 case WINED3DFMT_B8G8R8A8_UNORM:
3623 case WINED3DFMT_B8G8R8X8_UNORM:
3624 case WINED3DFMT_B5G6R5_UNORM:
3625 case WINED3DFMT_B5G5R5X1_UNORM:
3626 case WINED3DFMT_B5G5R5A1_UNORM:
3627 case WINED3DFMT_B4G4R4A4_UNORM:
3628 case WINED3DFMT_B2G3R3_UNORM:
3629 case WINED3DFMT_A8_UNORM:
3630 case WINED3DFMT_B2G3R3A8_UNORM:
3631 case WINED3DFMT_B4G4R4X4_UNORM:
3632 case WINED3DFMT_R10G10B10A2_UNORM:
3633 case WINED3DFMT_R8G8B8A8_UNORM:
3634 case WINED3DFMT_R8G8B8X8_UNORM:
3635 case WINED3DFMT_R16G16_UNORM:
3636 case WINED3DFMT_B10G10R10A2_UNORM:
3637 case WINED3DFMT_R16G16B16A16_UNORM:
3638 case WINED3DFMT_P8_UINT:
3639 TRACE_(d3d_caps)("[OK]\n");
3642 TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
3647 /* All format that are supported for textures are supported for surfaces as well */
3648 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3649 /* All depth stencil formats are supported on surfaces */
3650 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3652 /* If opengl can't process the format natively, the blitter may be able to convert it */
3653 if (adapter->blitter->blit_supported(&adapter->gl_info, BLIT_OP_BLIT,
3654 NULL, WINED3DPOOL_DEFAULT, 0, check_format,
3655 NULL, WINED3DPOOL_DEFAULT, 0, adapter_format))
3657 TRACE_(d3d_caps)("[OK]\n");
3661 /* Reject other formats */
3662 TRACE_(d3d_caps)("[FAILED]\n");
3666 static BOOL CheckVertexTextureCapability(struct wined3d_adapter *adapter,
3667 const struct wined3d_format *format)
3669 return adapter->gl_info.limits.vertex_samplers && (format->Flags & WINED3DFMT_FLAG_VTF);
3672 static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
3673 enum wined3d_format_id AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType,
3674 enum wined3d_format_id CheckFormat, WINED3DSURFTYPE SurfaceType)
3676 IWineD3DImpl *This = (IWineD3DImpl *)iface;
3677 struct wined3d_adapter *adapter = &This->adapters[Adapter];
3678 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3679 const struct wined3d_format *format = wined3d_get_format(gl_info, CheckFormat);
3680 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, AdapterFormat);
3681 DWORD UsageCaps = 0;
3683 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%u,%s,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s))\n",
3686 DeviceType, debug_d3ddevicetype(DeviceType),
3687 AdapterFormat, debug_d3dformat(AdapterFormat),
3688 Usage, debug_d3dusage(Usage), debug_d3dusagequery(Usage),
3689 RType, debug_d3dresourcetype(RType),
3690 CheckFormat, debug_d3dformat(CheckFormat));
3692 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
3693 return WINED3DERR_INVALIDCALL;
3698 case WINED3DRTYPE_CUBETEXTURE:
3699 /* Cubetexture allows:
3700 * - WINED3DUSAGE_AUTOGENMIPMAP
3701 * - WINED3DUSAGE_DEPTHSTENCIL
3702 * - WINED3DUSAGE_DYNAMIC
3703 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3704 * - WINED3DUSAGE_RENDERTARGET
3705 * - WINED3DUSAGE_SOFTWAREPROCESSING
3706 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3708 if (SurfaceType != SURFACE_OPENGL)
3710 TRACE_(d3d_caps)("[FAILED]\n");
3711 return WINED3DERR_NOTAVAILABLE;
3714 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3716 TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
3717 return WINED3DERR_NOTAVAILABLE;
3720 if (!CheckTextureCapability(adapter, format))
3722 TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
3723 return WINED3DERR_NOTAVAILABLE;
3726 if (Usage & WINED3DUSAGE_AUTOGENMIPMAP)
3728 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3729 /* When autogenmipmap isn't around continue and return
3730 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3731 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3733 UsageCaps |= WINED3DUSAGE_AUTOGENMIPMAP;
3736 /* Always report dynamic locking. */
3737 if (Usage & WINED3DUSAGE_DYNAMIC)
3738 UsageCaps |= WINED3DUSAGE_DYNAMIC;
3740 if (Usage & WINED3DUSAGE_RENDERTARGET)
3742 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3744 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3745 return WINED3DERR_NOTAVAILABLE;
3747 UsageCaps |= WINED3DUSAGE_RENDERTARGET;
3750 /* Always report software processing. */
3751 if (Usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3752 UsageCaps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3754 if (Usage & WINED3DUSAGE_QUERY_FILTER)
3756 if (!CheckFilterCapability(adapter, format))
3758 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3759 return WINED3DERR_NOTAVAILABLE;
3761 UsageCaps |= WINED3DUSAGE_QUERY_FILTER;
3764 if (Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3766 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3768 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3769 return WINED3DERR_NOTAVAILABLE;
3771 UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3774 if (Usage & WINED3DUSAGE_QUERY_SRGBREAD)
3776 if (!CheckSrgbReadCapability(adapter, format))
3778 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3779 return WINED3DERR_NOTAVAILABLE;
3781 UsageCaps |= WINED3DUSAGE_QUERY_SRGBREAD;
3784 if (Usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3786 if (!CheckSrgbWriteCapability(adapter, format))
3788 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3789 return WINED3DERR_NOTAVAILABLE;
3791 UsageCaps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3794 if (Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3796 if (!CheckVertexTextureCapability(adapter, format))
3798 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3799 return WINED3DERR_NOTAVAILABLE;
3801 UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3804 if (Usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3806 if (!CheckWrapAndMipCapability(adapter, format))
3808 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3809 return WINED3DERR_NOTAVAILABLE;
3811 UsageCaps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3815 case WINED3DRTYPE_SURFACE:
3817 * - WINED3DUSAGE_DEPTHSTENCIL
3818 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3819 * - WINED3DUSAGE_RENDERTARGET
3821 if (!CheckSurfaceCapability(adapter, adapter_format, format, SurfaceType))
3823 TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
3824 return WINED3DERR_NOTAVAILABLE;
3827 if (Usage & WINED3DUSAGE_DEPTHSTENCIL)
3829 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3831 TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
3832 return WINED3DERR_NOTAVAILABLE;
3834 UsageCaps |= WINED3DUSAGE_DEPTHSTENCIL;
3837 if (Usage & WINED3DUSAGE_RENDERTARGET)
3839 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3841 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3842 return WINED3DERR_NOTAVAILABLE;
3844 UsageCaps |= WINED3DUSAGE_RENDERTARGET;
3847 if (Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3849 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3851 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3852 return WINED3DERR_NOTAVAILABLE;
3854 UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3858 case WINED3DRTYPE_TEXTURE:
3860 * - WINED3DUSAGE_AUTOGENMIPMAP
3861 * - WINED3DUSAGE_DEPTHSTENCIL
3862 * - WINED3DUSAGE_DMAP
3863 * - WINED3DUSAGE_DYNAMIC
3864 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3865 * - WINED3DUSAGE_RENDERTARGET
3866 * - WINED3DUSAGE_SOFTWAREPROCESSING
3867 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3868 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3870 if (SurfaceType != SURFACE_OPENGL)
3872 TRACE_(d3d_caps)("[FAILED]\n");
3873 return WINED3DERR_NOTAVAILABLE;
3876 if (!CheckTextureCapability(adapter, format))
3878 TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
3879 return WINED3DERR_NOTAVAILABLE;
3882 if (Usage & WINED3DUSAGE_AUTOGENMIPMAP)
3884 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3885 /* When autogenmipmap isn't around continue and return
3886 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3887 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3889 UsageCaps |= WINED3DUSAGE_AUTOGENMIPMAP;
3892 /* Always report dynamic locking. */
3893 if (Usage & WINED3DUSAGE_DYNAMIC)
3894 UsageCaps |= WINED3DUSAGE_DYNAMIC;
3896 if (Usage & WINED3DUSAGE_RENDERTARGET)
3898 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3900 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3901 return WINED3DERR_NOTAVAILABLE;
3903 UsageCaps |= WINED3DUSAGE_RENDERTARGET;
3906 /* Always report software processing. */
3907 if (Usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3908 UsageCaps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3910 if (Usage & WINED3DUSAGE_QUERY_FILTER)
3912 if (!CheckFilterCapability(adapter, format))
3914 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3915 return WINED3DERR_NOTAVAILABLE;
3917 UsageCaps |= WINED3DUSAGE_QUERY_FILTER;
3920 if (Usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3922 if (!CheckBumpMapCapability(adapter, format))
3924 TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
3925 return WINED3DERR_NOTAVAILABLE;
3927 UsageCaps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
3930 if (Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3932 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3934 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3935 return WINED3DERR_NOTAVAILABLE;
3937 UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3940 if (Usage & WINED3DUSAGE_QUERY_SRGBREAD)
3942 if (!CheckSrgbReadCapability(adapter, format))
3944 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3945 return WINED3DERR_NOTAVAILABLE;
3947 UsageCaps |= WINED3DUSAGE_QUERY_SRGBREAD;
3950 if (Usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3952 if (!CheckSrgbWriteCapability(adapter, format))
3954 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3955 return WINED3DERR_NOTAVAILABLE;
3957 UsageCaps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3960 if (Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3962 if (!CheckVertexTextureCapability(adapter, format))
3964 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3965 return WINED3DERR_NOTAVAILABLE;
3967 UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3970 if (Usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3972 if (!CheckWrapAndMipCapability(adapter, format))
3974 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3975 return WINED3DERR_NOTAVAILABLE;
3977 UsageCaps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3980 if (Usage & WINED3DUSAGE_DEPTHSTENCIL)
3982 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3984 TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
3985 return WINED3DERR_NOTAVAILABLE;
3987 if ((format->Flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
3989 TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n");
3990 return WINED3DERR_NOTAVAILABLE;
3992 UsageCaps |= WINED3DUSAGE_DEPTHSTENCIL;
3996 case WINED3DRTYPE_VOLUMETEXTURE:
3997 case WINED3DRTYPE_VOLUME:
3998 /* Volume is to VolumeTexture what Surface is to Texture, but its
3999 * usage caps are not documented. Most driver seem to offer
4000 * (nearly) the same on Volume and VolumeTexture, so do that too.
4002 * Volumetexture allows:
4003 * - D3DUSAGE_DYNAMIC
4004 * - D3DUSAGE_NONSECURE (d3d9ex)
4005 * - D3DUSAGE_SOFTWAREPROCESSING
4006 * - D3DUSAGE_QUERY_WRAPANDMIP
4008 if (SurfaceType != SURFACE_OPENGL)
4010 TRACE_(d3d_caps)("[FAILED]\n");
4011 return WINED3DERR_NOTAVAILABLE;
4014 if (!gl_info->supported[EXT_TEXTURE3D])
4016 TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
4017 return WINED3DERR_NOTAVAILABLE;
4020 if (!CheckTextureCapability(adapter, format))
4022 TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
4023 return WINED3DERR_NOTAVAILABLE;
4026 /* Filter formats that need conversion; For one part, this
4027 * conversion is unimplemented, and volume textures are huge, so
4028 * it would be a big performance hit. Unless we hit an application
4029 * needing one of those formats, don't advertize them to avoid
4030 * leading applications into temptation. The windows drivers don't
4031 * support most of those formats on volumes anyway, except for
4032 * WINED3DFMT_R32_FLOAT. */
4033 switch (CheckFormat)
4035 case WINED3DFMT_P8_UINT:
4036 case WINED3DFMT_L4A4_UNORM:
4037 case WINED3DFMT_R32_FLOAT:
4038 case WINED3DFMT_R16_FLOAT:
4039 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4040 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4041 case WINED3DFMT_R16G16_UNORM:
4042 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4043 return WINED3DERR_NOTAVAILABLE;
4045 case WINED3DFMT_R8G8B8A8_SNORM:
4046 case WINED3DFMT_R16G16_SNORM:
4047 if (!gl_info->supported[NV_TEXTURE_SHADER])
4049 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4050 return WINED3DERR_NOTAVAILABLE;
4054 case WINED3DFMT_R8G8_SNORM:
4055 if (!gl_info->supported[NV_TEXTURE_SHADER])
4057 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4058 return WINED3DERR_NOTAVAILABLE;
4062 case WINED3DFMT_DXT1:
4063 case WINED3DFMT_DXT2:
4064 case WINED3DFMT_DXT3:
4065 case WINED3DFMT_DXT4:
4066 case WINED3DFMT_DXT5:
4067 /* The GL_EXT_texture_compression_s3tc spec requires that
4068 * loading an s3tc compressed texture results in an error.
4069 * While the D3D refrast does support s3tc volumes, at
4070 * least the nvidia windows driver does not, so we're free
4071 * not to support this format. */
4072 TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
4073 return WINED3DERR_NOTAVAILABLE;
4076 /* Do nothing, continue with checking the format below */
4080 /* Always report dynamic locking. */
4081 if (Usage & WINED3DUSAGE_DYNAMIC)
4082 UsageCaps |= WINED3DUSAGE_DYNAMIC;
4084 /* Always report software processing. */
4085 if (Usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4086 UsageCaps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4088 if (Usage & WINED3DUSAGE_QUERY_FILTER)
4090 if (!CheckFilterCapability(adapter, format))
4092 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4093 return WINED3DERR_NOTAVAILABLE;
4095 UsageCaps |= WINED3DUSAGE_QUERY_FILTER;
4098 if (Usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4100 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4102 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4103 return WINED3DERR_NOTAVAILABLE;
4105 UsageCaps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4108 if (Usage & WINED3DUSAGE_QUERY_SRGBREAD)
4110 if (!CheckSrgbReadCapability(adapter, format))
4112 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4113 return WINED3DERR_NOTAVAILABLE;
4115 UsageCaps |= WINED3DUSAGE_QUERY_SRGBREAD;
4118 if (Usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4120 if (!CheckSrgbWriteCapability(adapter, format))
4122 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4123 return WINED3DERR_NOTAVAILABLE;
4125 UsageCaps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4128 if (Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4130 if (!CheckVertexTextureCapability(adapter, format))
4132 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4133 return WINED3DERR_NOTAVAILABLE;
4135 UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4138 if (Usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4140 if (!CheckWrapAndMipCapability(adapter, format))
4142 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4143 return WINED3DERR_NOTAVAILABLE;
4145 UsageCaps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4150 FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(RType));
4151 return WINED3DERR_NOTAVAILABLE;
4154 /* When the UsageCaps exactly matches Usage return WINED3D_OK except for
4155 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4156 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4157 if (UsageCaps == Usage)
4159 if (UsageCaps == (Usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4160 return WINED3DOK_NOAUTOGEN;
4162 TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for CheckFormat %s and RType %s but only %#x is available\n",
4163 Usage, debug_d3dformat(CheckFormat), debug_d3dresourcetype(RType), UsageCaps);
4165 return WINED3DERR_NOTAVAILABLE;
4168 static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT adapter_idx,
4169 WINED3DDEVTYPE device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4171 FIXME("iface %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4172 iface, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4173 debug_d3dformat(dst_format));
4178 static HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT adapter_idx, WINED3DDEVTYPE device_type,
4179 enum wined3d_format_id display_format, enum wined3d_format_id backbuffer_format, BOOL windowed)
4184 TRACE("iface %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4185 iface, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4186 debug_d3dformat(backbuffer_format), windowed);
4188 if (adapter_idx >= IWineD3D_GetAdapterCount(iface))
4190 WARN_(d3d_caps)("adapter_idx >= IWineD3D_GetAdapterCount(iface), returning WINED3DERR_INVALIDCALL\n");
4191 return WINED3DERR_INVALIDCALL;
4194 /* The task of this function is to check whether a certain display / backbuffer format
4195 * combination is available on the given adapter. In fullscreen mode microsoft specified
4196 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4197 * and display format should match exactly.
4198 * In windowed mode format conversion can occur and this depends on the driver. When format
4199 * conversion is done, this function should nevertheless fail and applications need to use
4200 * CheckDeviceFormatConversion.
4201 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4203 /* There are only 4 display formats. */
4204 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4205 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4206 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4207 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4209 TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4210 return WINED3DERR_NOTAVAILABLE;
4213 /* If the requested display format is not available, don't continue. */
4214 mode_count = IWineD3DImpl_GetAdapterModeCount(iface, adapter_idx, display_format);
4217 TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
4218 return WINED3DERR_NOTAVAILABLE;
4221 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4222 * it means 'reuse' the display format for the backbuffer. */
4223 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4225 TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4226 return WINED3DERR_NOTAVAILABLE;
4229 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4230 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4231 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4233 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4234 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4235 return WINED3DERR_NOTAVAILABLE;
4238 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4239 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4240 * WINED3DFMT_B5G5R5A1_UNORM. */
4241 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4242 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4244 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4245 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4246 return WINED3DERR_NOTAVAILABLE;
4249 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4250 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4251 * WINED3DFMT_B8G8R8A8_UNORM. */
4252 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4253 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4255 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4256 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4257 return WINED3DERR_NOTAVAILABLE;
4260 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4261 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4262 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4263 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4265 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4266 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4267 return WINED3DERR_NOTAVAILABLE;
4270 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4271 hr = IWineD3DImpl_CheckDeviceFormat(iface, adapter_idx, device_type, display_format,
4272 WINED3DUSAGE_RENDERTARGET, WINED3DRTYPE_SURFACE, backbuffer_format, SURFACE_OPENGL);
4274 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4275 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4280 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
4281 subset of a D3DCAPS9 structure. However, it has to come via a void *
4282 as the d3d8 interface cannot import the d3d9 header */
4283 static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) {
4285 IWineD3DImpl *This = (IWineD3DImpl *)iface;
4286 struct wined3d_adapter *adapter = &This->adapters[Adapter];
4287 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4288 int vs_selected_mode;
4289 int ps_selected_mode;
4290 struct shader_caps shader_caps;
4291 struct fragment_caps fragment_caps;
4292 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4294 TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
4296 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
4297 return WINED3DERR_INVALIDCALL;
4300 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4302 /* ------------------------------------------------
4303 The following fields apply to both d3d8 and d3d9
4304 ------------------------------------------------ */
4305 pCaps->DeviceType = (DeviceType == WINED3DDEVTYPE_HAL) ? WINED3DDEVTYPE_HAL : WINED3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
4306 pCaps->AdapterOrdinal = Adapter;
4309 pCaps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4310 WINED3DCAPS2_FULLSCREENGAMMA |
4311 WINED3DCAPS2_DYNAMICTEXTURES;
4312 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4314 pCaps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4317 pCaps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4318 WINED3DCAPS3_COPY_TO_VIDMEM |
4319 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4321 pCaps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4322 WINED3DPRESENT_INTERVAL_ONE;
4324 pCaps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4325 WINED3DCURSORCAPS_LOWRES;
4327 pCaps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4328 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4329 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4330 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4331 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4332 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4333 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4334 WINED3DDEVCAPS_PUREDEVICE |
4335 WINED3DDEVCAPS_HWRASTERIZATION |
4336 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4337 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4338 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4339 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4340 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4341 WINED3DDEVCAPS_RTPATCHES;
4343 pCaps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4344 WINED3DPMISCCAPS_CULLCCW |
4345 WINED3DPMISCCAPS_CULLCW |
4346 WINED3DPMISCCAPS_COLORWRITEENABLE |
4347 WINED3DPMISCCAPS_CLIPTLVERTS |
4348 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4349 WINED3DPMISCCAPS_MASKZ |
4350 WINED3DPMISCCAPS_BLENDOP |
4351 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4353 WINED3DPMISCCAPS_NULLREFERENCE
4354 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4355 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4356 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4358 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4359 pCaps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4360 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4361 pCaps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4363 pCaps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4364 WINED3DPRASTERCAPS_PAT |
4365 WINED3DPRASTERCAPS_WFOG |
4366 WINED3DPRASTERCAPS_ZFOG |
4367 WINED3DPRASTERCAPS_FOGVERTEX |
4368 WINED3DPRASTERCAPS_FOGTABLE |
4369 WINED3DPRASTERCAPS_STIPPLE |
4370 WINED3DPRASTERCAPS_SUBPIXEL |
4371 WINED3DPRASTERCAPS_ZTEST |
4372 WINED3DPRASTERCAPS_SCISSORTEST |
4373 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4374 WINED3DPRASTERCAPS_DEPTHBIAS;
4376 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4378 pCaps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4379 WINED3DPRASTERCAPS_ZBIAS |
4380 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4382 if (gl_info->supported[NV_FOG_DISTANCE])
4384 pCaps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4387 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4388 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4389 WINED3DPRASTERCAPS_ANTIALIASEDGES
4390 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4391 WINED3DPRASTERCAPS_WBUFFER */
4393 pCaps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4394 WINED3DPCMPCAPS_EQUAL |
4395 WINED3DPCMPCAPS_GREATER |
4396 WINED3DPCMPCAPS_GREATEREQUAL |
4397 WINED3DPCMPCAPS_LESS |
4398 WINED3DPCMPCAPS_LESSEQUAL |
4399 WINED3DPCMPCAPS_NEVER |
4400 WINED3DPCMPCAPS_NOTEQUAL;
4402 pCaps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4403 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4404 WINED3DPBLENDCAPS_DESTALPHA |
4405 WINED3DPBLENDCAPS_DESTCOLOR |
4406 WINED3DPBLENDCAPS_INVDESTALPHA |
4407 WINED3DPBLENDCAPS_INVDESTCOLOR |
4408 WINED3DPBLENDCAPS_INVSRCALPHA |
4409 WINED3DPBLENDCAPS_INVSRCCOLOR |
4410 WINED3DPBLENDCAPS_ONE |
4411 WINED3DPBLENDCAPS_SRCALPHA |
4412 WINED3DPBLENDCAPS_SRCALPHASAT |
4413 WINED3DPBLENDCAPS_SRCCOLOR |
4414 WINED3DPBLENDCAPS_ZERO;
4416 pCaps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4417 WINED3DPBLENDCAPS_DESTCOLOR |
4418 WINED3DPBLENDCAPS_INVDESTALPHA |
4419 WINED3DPBLENDCAPS_INVDESTCOLOR |
4420 WINED3DPBLENDCAPS_INVSRCALPHA |
4421 WINED3DPBLENDCAPS_INVSRCCOLOR |
4422 WINED3DPBLENDCAPS_ONE |
4423 WINED3DPBLENDCAPS_SRCALPHA |
4424 WINED3DPBLENDCAPS_SRCCOLOR |
4425 WINED3DPBLENDCAPS_ZERO;
4426 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4427 * according to the glBlendFunc manpage
4429 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4430 * legacy settings for srcblend only
4433 if (gl_info->supported[EXT_BLEND_COLOR])
4435 pCaps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4436 pCaps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4440 pCaps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4441 WINED3DPCMPCAPS_EQUAL |
4442 WINED3DPCMPCAPS_GREATER |
4443 WINED3DPCMPCAPS_GREATEREQUAL |
4444 WINED3DPCMPCAPS_LESS |
4445 WINED3DPCMPCAPS_LESSEQUAL |
4446 WINED3DPCMPCAPS_NEVER |
4447 WINED3DPCMPCAPS_NOTEQUAL;
4449 pCaps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4450 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4451 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4452 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4453 WINED3DPSHADECAPS_COLORFLATRGB |
4454 WINED3DPSHADECAPS_FOGFLAT |
4455 WINED3DPSHADECAPS_FOGGOURAUD |
4456 WINED3DPSHADECAPS_SPECULARFLATRGB;
4458 pCaps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4459 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4460 WINED3DPTEXTURECAPS_TRANSPARENCY |
4461 WINED3DPTEXTURECAPS_BORDER |
4462 WINED3DPTEXTURECAPS_MIPMAP |
4463 WINED3DPTEXTURECAPS_PROJECTED |
4464 WINED3DPTEXTURECAPS_PERSPECTIVE;
4466 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4468 pCaps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4469 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4472 if (gl_info->supported[EXT_TEXTURE3D])
4474 pCaps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4475 WINED3DPTEXTURECAPS_MIPVOLUMEMAP |
4476 WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4479 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4481 pCaps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4482 WINED3DPTEXTURECAPS_MIPCUBEMAP |
4483 WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4487 pCaps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4488 WINED3DPTFILTERCAPS_MAGFPOINT |
4489 WINED3DPTFILTERCAPS_MINFLINEAR |
4490 WINED3DPTFILTERCAPS_MINFPOINT |
4491 WINED3DPTFILTERCAPS_MIPFLINEAR |
4492 WINED3DPTFILTERCAPS_MIPFPOINT |
4493 WINED3DPTFILTERCAPS_LINEAR |
4494 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4495 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4496 WINED3DPTFILTERCAPS_MIPLINEAR |
4497 WINED3DPTFILTERCAPS_MIPNEAREST |
4498 WINED3DPTFILTERCAPS_NEAREST;
4500 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4502 pCaps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4503 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4506 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4508 pCaps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4509 WINED3DPTFILTERCAPS_MAGFPOINT |
4510 WINED3DPTFILTERCAPS_MINFLINEAR |
4511 WINED3DPTFILTERCAPS_MINFPOINT |
4512 WINED3DPTFILTERCAPS_MIPFLINEAR |
4513 WINED3DPTFILTERCAPS_MIPFPOINT |
4514 WINED3DPTFILTERCAPS_LINEAR |
4515 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4516 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4517 WINED3DPTFILTERCAPS_MIPLINEAR |
4518 WINED3DPTFILTERCAPS_MIPNEAREST |
4519 WINED3DPTFILTERCAPS_NEAREST;
4521 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4523 pCaps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4524 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4527 pCaps->CubeTextureFilterCaps = 0;
4529 if (gl_info->supported[EXT_TEXTURE3D])
4531 pCaps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4532 WINED3DPTFILTERCAPS_MAGFPOINT |
4533 WINED3DPTFILTERCAPS_MINFLINEAR |
4534 WINED3DPTFILTERCAPS_MINFPOINT |
4535 WINED3DPTFILTERCAPS_MIPFLINEAR |
4536 WINED3DPTFILTERCAPS_MIPFPOINT |
4537 WINED3DPTFILTERCAPS_LINEAR |
4538 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4539 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4540 WINED3DPTFILTERCAPS_MIPLINEAR |
4541 WINED3DPTFILTERCAPS_MIPNEAREST |
4542 WINED3DPTFILTERCAPS_NEAREST;
4544 pCaps->VolumeTextureFilterCaps = 0;
4546 pCaps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4547 WINED3DPTADDRESSCAPS_CLAMP |
4548 WINED3DPTADDRESSCAPS_WRAP;
4550 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4552 pCaps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4554 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4556 pCaps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4558 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4560 pCaps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4563 if (gl_info->supported[EXT_TEXTURE3D])
4565 pCaps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4566 WINED3DPTADDRESSCAPS_CLAMP |
4567 WINED3DPTADDRESSCAPS_WRAP;
4568 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4570 pCaps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4572 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4574 pCaps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4576 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4578 pCaps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4581 pCaps->VolumeTextureAddressCaps = 0;
4583 pCaps->LineCaps = WINED3DLINECAPS_TEXTURE |
4584 WINED3DLINECAPS_ZTEST |
4585 WINED3DLINECAPS_BLEND |
4586 WINED3DLINECAPS_ALPHACMP |
4587 WINED3DLINECAPS_FOG;
4588 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4589 * idea how generating the smoothing alpha values works; the result is different
4592 pCaps->MaxTextureWidth = gl_info->limits.texture_size;
4593 pCaps->MaxTextureHeight = gl_info->limits.texture_size;
4595 if (gl_info->supported[EXT_TEXTURE3D])
4596 pCaps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4598 pCaps->MaxVolumeExtent = 0;
4600 pCaps->MaxTextureRepeat = 32768;
4601 pCaps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4602 pCaps->MaxVertexW = 1.0f;
4604 pCaps->GuardBandLeft = 0.0f;
4605 pCaps->GuardBandTop = 0.0f;
4606 pCaps->GuardBandRight = 0.0f;
4607 pCaps->GuardBandBottom = 0.0f;
4609 pCaps->ExtentsAdjust = 0.0f;
4611 pCaps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4612 WINED3DSTENCILCAPS_INCRSAT |
4613 WINED3DSTENCILCAPS_INVERT |
4614 WINED3DSTENCILCAPS_KEEP |
4615 WINED3DSTENCILCAPS_REPLACE |
4616 WINED3DSTENCILCAPS_ZERO;
4617 if (gl_info->supported[EXT_STENCIL_WRAP])
4619 pCaps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4620 WINED3DSTENCILCAPS_INCR;
4622 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4624 pCaps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4627 pCaps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4629 pCaps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4630 pCaps->MaxActiveLights = gl_info->limits.lights;
4632 pCaps->MaxVertexBlendMatrices = gl_info->limits.blends;
4633 pCaps->MaxVertexBlendMatrixIndex = 0;
4635 pCaps->MaxAnisotropy = gl_info->limits.anisotropy;
4636 pCaps->MaxPointSize = gl_info->limits.pointsize_max;
4639 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4640 pCaps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4641 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4642 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4643 WINED3DVTXPCAPS_LOCALVIEWER |
4644 WINED3DVTXPCAPS_VERTEXFOG |
4645 WINED3DVTXPCAPS_TEXGEN;
4647 pCaps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4648 pCaps->MaxVertexIndex = 0xFFFFF;
4649 pCaps->MaxStreams = MAX_STREAMS;
4650 pCaps->MaxStreamStride = 1024;
4652 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4653 pCaps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4654 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4655 pCaps->MaxNpatchTessellationLevel = 0;
4656 pCaps->MasterAdapterOrdinal = 0;
4657 pCaps->AdapterOrdinalInGroup = 0;
4658 pCaps->NumberOfAdaptersInGroup = 1;
4660 pCaps->NumSimultaneousRTs = gl_info->limits.buffers;
4662 pCaps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4663 WINED3DPTFILTERCAPS_MAGFPOINT |
4664 WINED3DPTFILTERCAPS_MINFLINEAR |
4665 WINED3DPTFILTERCAPS_MAGFLINEAR;
4666 pCaps->VertexTextureFilterCaps = 0;
4668 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4669 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4671 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4672 pCaps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4674 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4675 * Ignore shader model capabilities if disabled in config
4677 if(vs_selected_mode == SHADER_NONE) {
4678 TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
4679 pCaps->VertexShaderVersion = WINED3DVS_VERSION(0,0);
4680 pCaps->MaxVertexShaderConst = 0;
4682 pCaps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4683 pCaps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4686 if(ps_selected_mode == SHADER_NONE) {
4687 TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
4688 pCaps->PixelShaderVersion = WINED3DPS_VERSION(0,0);
4689 pCaps->PixelShader1xMaxValue = 0.0f;
4691 pCaps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4692 pCaps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4695 pCaps->TextureOpCaps = fragment_caps.TextureOpCaps;
4696 pCaps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4697 pCaps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4699 /* The following caps are shader specific, but they are things we cannot detect, or which
4700 * are the same among all shader models. So to avoid code duplication set the shader version
4701 * specific, but otherwise constant caps here
4703 if(pCaps->VertexShaderVersion == WINED3DVS_VERSION(3,0)) {
4704 /* Where possible set the caps based on OpenGL extensions and if they aren't set (in case of software rendering)
4705 use the VS 3.0 from MSDN or else if there's OpenGL spec use a hardcoded value minimum VS3.0 value. */
4706 pCaps->VS20Caps.Caps = WINED3DVS20CAPS_PREDICATION;
4707 pCaps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH; /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4708 pCaps->VS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_vs_temps);
4709 pCaps->VS20Caps.StaticFlowControlDepth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH ; /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4711 pCaps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4712 pCaps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4714 else if (pCaps->VertexShaderVersion == WINED3DVS_VERSION(2,0))
4716 pCaps->VS20Caps.Caps = 0;
4717 pCaps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4718 pCaps->VS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_vs_temps);
4719 pCaps->VS20Caps.StaticFlowControlDepth = 1;
4721 pCaps->MaxVShaderInstructionsExecuted = 65535;
4722 pCaps->MaxVertexShader30InstructionSlots = 0;
4723 } else { /* VS 1.x */
4724 pCaps->VS20Caps.Caps = 0;
4725 pCaps->VS20Caps.DynamicFlowControlDepth = 0;
4726 pCaps->VS20Caps.NumTemps = 0;
4727 pCaps->VS20Caps.StaticFlowControlDepth = 0;
4729 pCaps->MaxVShaderInstructionsExecuted = 0;
4730 pCaps->MaxVertexShader30InstructionSlots = 0;
4733 if(pCaps->PixelShaderVersion == WINED3DPS_VERSION(3,0)) {
4734 /* Where possible set the caps based on OpenGL extensions and if they aren't set (in case of software rendering)
4735 use the PS 3.0 from MSDN or else if there's OpenGL spec use a hardcoded value minimum PS 3.0 value. */
4737 /* Caps is more or less undocumented on MSDN but it appears to be used for PS20Caps based on results from R9600/FX5900/Geforce6800 cards from Windows */
4738 pCaps->PS20Caps.Caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4739 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4740 WINED3DPS20CAPS_PREDICATION |
4741 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4742 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4743 pCaps->PS20Caps.DynamicFlowControlDepth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH; /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4744 pCaps->PS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_ps_temps);
4745 pCaps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH; /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4746 pCaps->PS20Caps.NumInstructionSlots = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS; /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4748 pCaps->MaxPShaderInstructionsExecuted = 65535;
4749 pCaps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4750 adapter->gl_info.limits.arb_ps_instructions);
4752 else if(pCaps->PixelShaderVersion == WINED3DPS_VERSION(2,0))
4754 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4755 pCaps->PS20Caps.Caps = 0;
4756 pCaps->PS20Caps.DynamicFlowControlDepth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4757 pCaps->PS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_ps_temps);
4758 pCaps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4759 pCaps->PS20Caps.NumInstructionSlots = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS; /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4761 pCaps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4762 pCaps->MaxPixelShader30InstructionSlots = 0;
4763 } else { /* PS 1.x */
4764 pCaps->PS20Caps.Caps = 0;
4765 pCaps->PS20Caps.DynamicFlowControlDepth = 0;
4766 pCaps->PS20Caps.NumTemps = 0;
4767 pCaps->PS20Caps.StaticFlowControlDepth = 0;
4768 pCaps->PS20Caps.NumInstructionSlots = 0;
4770 pCaps->MaxPShaderInstructionsExecuted = 0;
4771 pCaps->MaxPixelShader30InstructionSlots = 0;
4774 if(pCaps->VertexShaderVersion >= WINED3DVS_VERSION(2,0)) {
4775 /* OpenGL supports all the formats below, perhaps not always
4776 * without conversion, but it supports them.
4777 * Further GLSL doesn't seem to have an official unsigned type so
4778 * don't advertise it yet as I'm not sure how we handle it.
4779 * We might need to add some clamping in the shader engine to
4781 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4782 pCaps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4783 WINED3DDTCAPS_UBYTE4N |
4784 WINED3DDTCAPS_SHORT2N |
4785 WINED3DDTCAPS_SHORT4N;
4786 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4788 pCaps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4789 WINED3DDTCAPS_FLOAT16_4;
4792 pCaps->DeclTypes = 0;
4794 /* Set DirectDraw helper Caps */
4795 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4796 WINEDDCKEYCAPS_SRCBLT;
4797 fx_caps = WINEDDFXCAPS_BLTALPHA |
4798 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4799 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4800 WINEDDFXCAPS_BLTROTATION90 |
4801 WINEDDFXCAPS_BLTSHRINKX |
4802 WINEDDFXCAPS_BLTSHRINKXN |
4803 WINEDDFXCAPS_BLTSHRINKY |
4804 WINEDDFXCAPS_BLTSHRINKXN |
4805 WINEDDFXCAPS_BLTSTRETCHX |
4806 WINEDDFXCAPS_BLTSTRETCHXN |
4807 WINEDDFXCAPS_BLTSTRETCHY |
4808 WINEDDFXCAPS_BLTSTRETCHYN;
4809 blit_caps = WINEDDCAPS_BLT |
4810 WINEDDCAPS_BLTCOLORFILL |
4811 WINEDDCAPS_BLTDEPTHFILL |
4812 WINEDDCAPS_BLTSTRETCH |
4813 WINEDDCAPS_CANBLTSYSMEM |
4814 WINEDDCAPS_CANCLIP |
4815 WINEDDCAPS_CANCLIPSTRETCHED |
4816 WINEDDCAPS_COLORKEY |
4817 WINEDDCAPS_COLORKEYHWASSIST |
4818 WINEDDCAPS_ALIGNBOUNDARYSRC;
4819 pal_caps = WINEDDPCAPS_8BIT |
4820 WINEDDPCAPS_PRIMARYSURFACE;
4822 /* Fill the ddraw caps structure */
4823 pCaps->DirectDrawCaps.Caps = WINEDDCAPS_GDI |
4824 WINEDDCAPS_PALETTE |
4826 pCaps->DirectDrawCaps.Caps2 = WINEDDCAPS2_CERTIFIED |
4827 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4828 WINEDDCAPS2_PRIMARYGAMMA |
4829 WINEDDCAPS2_WIDESURFACES |
4830 WINEDDCAPS2_CANRENDERWINDOWED;
4831 pCaps->DirectDrawCaps.CKeyCaps = ckey_caps;
4832 pCaps->DirectDrawCaps.FXCaps = fx_caps;
4833 pCaps->DirectDrawCaps.PalCaps = pal_caps;
4834 pCaps->DirectDrawCaps.SVBCaps = blit_caps;
4835 pCaps->DirectDrawCaps.SVBCKeyCaps = ckey_caps;
4836 pCaps->DirectDrawCaps.SVBFXCaps = fx_caps;
4837 pCaps->DirectDrawCaps.VSBCaps = blit_caps;
4838 pCaps->DirectDrawCaps.VSBCKeyCaps = ckey_caps;
4839 pCaps->DirectDrawCaps.VSBFXCaps = fx_caps;
4840 pCaps->DirectDrawCaps.SSBCaps = blit_caps;
4841 pCaps->DirectDrawCaps.SSBCKeyCaps = ckey_caps;
4842 pCaps->DirectDrawCaps.SSBFXCaps = fx_caps;
4844 pCaps->DirectDrawCaps.ddsCaps = WINEDDSCAPS_ALPHA |
4845 WINEDDSCAPS_BACKBUFFER |
4847 WINEDDSCAPS_FRONTBUFFER |
4848 WINEDDSCAPS_OFFSCREENPLAIN |
4849 WINEDDSCAPS_PALETTE |
4850 WINEDDSCAPS_PRIMARYSURFACE |
4851 WINEDDSCAPS_SYSTEMMEMORY |
4852 WINEDDSCAPS_VIDEOMEMORY |
4853 WINEDDSCAPS_VISIBLE;
4854 pCaps->DirectDrawCaps.StrideAlign = DDRAW_PITCH_ALIGNMENT;
4856 /* Set D3D caps if OpenGL is available. */
4857 if (adapter->opengl)
4859 pCaps->DirectDrawCaps.ddsCaps |=WINEDDSCAPS_3DDEVICE |
4860 WINEDDSCAPS_MIPMAP |
4861 WINEDDSCAPS_TEXTURE |
4862 WINEDDSCAPS_ZBUFFER;
4863 pCaps->DirectDrawCaps.Caps |= WINEDDCAPS_3D;
4869 static HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT adapter_idx, WINED3DDEVTYPE device_type,
4870 HWND focus_window, DWORD flags, IWineD3DDeviceParent *device_parent, IWineD3DDevice **device)
4872 IWineD3DImpl *This = (IWineD3DImpl *)iface;
4873 IWineD3DDeviceImpl *object;
4876 TRACE("iface %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4877 iface, adapter_idx, device_type, focus_window, flags, device_parent, device);
4879 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4880 * number and create a device without a 3D adapter for 2D only operation. */
4881 if (IWineD3D_GetAdapterCount(iface) && adapter_idx >= IWineD3D_GetAdapterCount(iface))
4883 return WINED3DERR_INVALIDCALL;
4886 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4889 ERR("Failed to allocate device memory.\n");
4890 return E_OUTOFMEMORY;
4893 hr = device_init(object, This, adapter_idx, device_type, focus_window, flags, device_parent);
4896 WARN("Failed to initialize device, hr %#x.\n", hr);
4897 HeapFree(GetProcessHeap(), 0, object);
4901 TRACE("Created device %p.\n", object);
4902 *device = (IWineD3DDevice *)object;
4904 IWineD3DDeviceParent_WineD3DDeviceCreated(device_parent, *device);
4909 static void * WINAPI IWineD3DImpl_GetParent(IWineD3D *iface)
4911 TRACE("iface %p.\n", iface);
4913 return ((IWineD3DImpl *)iface)->parent;
4916 static void WINE_GLAPI invalid_func(const void *data)
4918 ERR("Invalid vertex attribute function called\n");
4922 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4924 ERR("Invalid texcoord function called\n");
4928 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4929 * the extension detection and are used in drawStridedSlow
4931 static void WINE_GLAPI position_d3dcolor(const void *data)
4933 DWORD pos = *((const DWORD *)data);
4935 FIXME("Add a test for fixed function position from d3dcolor type\n");
4936 glVertex4s(D3DCOLOR_B_R(pos),
4942 static void WINE_GLAPI position_float4(const void *data)
4944 const GLfloat *pos = data;
4946 if (pos[3] != 0.0f && pos[3] != 1.0f)
4948 float w = 1.0f / pos[3];
4950 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4958 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4960 DWORD diffuseColor = *((const DWORD *)data);
4962 glColor4ub(D3DCOLOR_B_R(diffuseColor),
4963 D3DCOLOR_B_G(diffuseColor),
4964 D3DCOLOR_B_B(diffuseColor),
4965 D3DCOLOR_B_A(diffuseColor));
4968 static void WINE_GLAPI specular_d3dcolor(const void *data)
4970 DWORD specularColor = *((const DWORD *)data);
4971 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
4972 D3DCOLOR_B_G(specularColor),
4973 D3DCOLOR_B_B(specularColor)};
4975 specular_func_3ubv(d);
4978 static void WINE_GLAPI warn_no_specular_func(const void *data)
4980 WARN("GL_EXT_secondary_color not supported\n");
4983 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
4985 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4986 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4987 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
4988 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
4989 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
4990 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4991 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4992 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
4993 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4994 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4995 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4996 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4997 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4998 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4999 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5000 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5001 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5003 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5004 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5005 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5006 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5007 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5008 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5009 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5010 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5011 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5012 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5013 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5014 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5015 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5016 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5017 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5018 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5019 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5021 /* No 4 component entry points here */
5022 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5023 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5024 if (gl_info->supported[EXT_SECONDARY_COLOR])
5026 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5030 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5032 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5033 if (gl_info->supported[EXT_SECONDARY_COLOR])
5035 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5036 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5040 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5042 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5043 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5044 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5045 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5046 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5047 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5048 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5049 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5050 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5051 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5052 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5053 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5055 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5056 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5058 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5059 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5060 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5061 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5062 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5063 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5064 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5065 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5066 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5067 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5068 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5069 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5070 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5071 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5072 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5073 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5074 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5076 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5077 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5078 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5079 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5080 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5081 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5082 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5083 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5084 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5085 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5086 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5087 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5088 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5089 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5090 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5091 if (gl_info->supported[NV_HALF_FLOAT])
5093 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5094 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5095 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5097 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5098 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5102 /* Do not call while under the GL lock. */
5103 static BOOL InitAdapters(IWineD3DImpl *This)
5105 static HMODULE mod_gl;
5107 int ps_selected_mode, vs_selected_mode;
5109 /* No need to hold any lock. The calling library makes sure only one thread calls
5110 * wined3d simultaneously
5113 TRACE("Initializing adapters\n");
5116 #ifdef USE_WIN32_OPENGL
5117 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5118 mod_gl = LoadLibraryA("opengl32.dll");
5120 ERR("Can't load opengl32.dll!\n");
5124 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5125 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5126 mod_gl = GetModuleHandleA("gdi32.dll");
5130 /* Load WGL core functions from opengl32.dll */
5131 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5135 if(!pwglGetProcAddress) {
5136 ERR("Unable to load wglGetProcAddress!\n");
5140 /* Dynamically load all GL core functions */
5144 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5145 * otherwise because we have to use winex11.drv's override
5147 #ifdef USE_WIN32_OPENGL
5148 wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5149 wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5151 wglFinish = (void*)pwglGetProcAddress("wglFinish");
5152 wglFlush = (void*)pwglGetProcAddress("wglFlush");
5155 glEnableWINE = glEnable;
5156 glDisableWINE = glDisable;
5158 /* For now only one default adapter */
5160 struct wined3d_adapter *adapter = &This->adapters[0];
5161 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5162 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5166 WineD3D_PixelFormat *cfgs;
5167 DISPLAY_DEVICEW DisplayDevice;
5170 TRACE("Initializing default adapter\n");
5171 adapter->ordinal = 0;
5172 adapter->monitorPoint.x = -1;
5173 adapter->monitorPoint.y = -1;
5175 if (!AllocateLocallyUniqueId(&adapter->luid))
5177 DWORD err = GetLastError();
5178 ERR("Failed to set adapter LUID (%#x).\n", err);
5181 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5182 adapter->luid.HighPart, adapter->luid.LowPart);
5184 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5186 ERR("Failed to get a gl context for default adapter\n");
5190 ret = IWineD3DImpl_FillGLCaps(adapter);
5192 ERR("Failed to initialize gl caps for default adapter\n");
5193 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5196 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5198 ERR("Failed to init gl formats\n");
5199 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5203 hdc = fake_gl_ctx.dc;
5205 adapter->TextureRam = adapter->driver_info.vidmem;
5206 adapter->UsedTextureRam = 0;
5207 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5209 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5210 DisplayDevice.cb = sizeof(DisplayDevice);
5211 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5212 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5213 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5215 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5222 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5223 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &adapter->nCfgs));
5225 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->nCfgs *sizeof(WineD3D_PixelFormat));
5226 cfgs = adapter->cfgs;
5227 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5228 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5229 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5230 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5231 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5232 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5233 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5234 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5235 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5236 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5237 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5239 for (iPixelFormat=1; iPixelFormat <= adapter->nCfgs; ++iPixelFormat)
5241 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5246 /* Cache the pixel format */
5247 cfgs->iPixelFormat = iPixelFormat;
5248 cfgs->redSize = values[0];
5249 cfgs->greenSize = values[1];
5250 cfgs->blueSize = values[2];
5251 cfgs->alphaSize = values[3];
5252 cfgs->colorSize = values[4];
5253 cfgs->depthSize = values[5];
5254 cfgs->stencilSize = values[6];
5255 cfgs->windowDrawable = values[7];
5256 cfgs->iPixelType = values[8];
5257 cfgs->doubleBuffer = values[9];
5258 cfgs->auxBuffers = values[10];
5260 cfgs->numSamples = 0;
5261 /* Check multisample support */
5262 if (gl_info->supported[ARB_MULTISAMPLE])
5264 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5266 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5267 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5268 * value[1] = number of multi sample buffers*/
5270 cfgs->numSamples = value[1];
5274 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5275 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5276 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5277 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5278 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5284 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5285 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs*sizeof(WineD3D_PixelFormat));
5286 adapter->nCfgs = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5288 cfgs = adapter->cfgs;
5289 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5291 PIXELFORMATDESCRIPTOR ppfd;
5293 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5297 /* We only want HW acceleration using an OpenGL ICD driver.
5298 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5299 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5301 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5303 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5307 cfgs->iPixelFormat = iPixelFormat;
5308 cfgs->redSize = ppfd.cRedBits;
5309 cfgs->greenSize = ppfd.cGreenBits;
5310 cfgs->blueSize = ppfd.cBlueBits;
5311 cfgs->alphaSize = ppfd.cAlphaBits;
5312 cfgs->colorSize = ppfd.cColorBits;
5313 cfgs->depthSize = ppfd.cDepthBits;
5314 cfgs->stencilSize = ppfd.cStencilBits;
5315 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5316 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5317 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5318 cfgs->auxBuffers = ppfd.cAuxBuffers;
5319 cfgs->numSamples = 0;
5321 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5322 "depth=%d, stencil=%d, windowDrawable=%d\n",
5323 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5324 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5325 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5330 /* Yikes we haven't found any suitable formats. This should only happen in case of GDI software rendering which we can't use anyway as its 3D functionality is very, very limited */
5333 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5335 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5336 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5341 /* D16, D24X8 and D24S8 are common depth / depth+stencil formats. All drivers support them though this doesn't
5342 * mean that the format is offered in hardware. For instance Geforce8 cards don't have offer D16 in hardware
5343 * but just fake it using D24(X8?) which is fine. D3D also allows that.
5344 * Some display drivers (i915 on Linux) only report mixed depth+stencil formats like D24S8. MSDN clearly mentions
5345 * that only on lockable formats (e.g. D16_locked) the bit order is guaranteed and that on other formats the
5346 * driver is allowed to consume more bits EXCEPT for stencil bits.
5348 * Mark an adapter with this broken stencil behavior.
5350 adapter->brokenStencil = TRUE;
5351 for (i = 0, cfgs = adapter->cfgs; i < adapter->nCfgs; ++i)
5353 /* Nearly all drivers offer depth formats without stencil, only on i915 this if-statement won't be entered. */
5354 if(cfgs[i].depthSize && !cfgs[i].stencilSize) {
5355 adapter->brokenStencil = FALSE;
5360 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5362 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5363 fillGLAttribFuncs(&adapter->gl_info);
5364 adapter->opengl = TRUE;
5366 This->adapter_count = 1;
5367 TRACE("%u adapters successfully initialized\n", This->adapter_count);
5372 /* Initialize an adapter for ddraw-only memory counting */
5373 memset(This->adapters, 0, sizeof(This->adapters));
5374 This->adapters[0].ordinal = 0;
5375 This->adapters[0].opengl = FALSE;
5376 This->adapters[0].monitorPoint.x = -1;
5377 This->adapters[0].monitorPoint.y = -1;
5379 This->adapters[0].driver_info.name = "Display";
5380 This->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5381 if(wined3d_settings.emulated_textureram) {
5382 This->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5384 This->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5387 initPixelFormatsNoGL(&This->adapters[0].gl_info);
5389 This->adapter_count = 1;
5393 /**********************************************************
5394 * IWineD3D VTbl follows
5395 **********************************************************/
5397 static const struct IWineD3DVtbl IWineD3D_Vtbl =
5400 IWineD3DImpl_QueryInterface,
5401 IWineD3DImpl_AddRef,
5402 IWineD3DImpl_Release,
5404 IWineD3DImpl_GetParent,
5405 IWineD3DImpl_GetAdapterCount,
5406 IWineD3DImpl_RegisterSoftwareDevice,
5407 IWineD3DImpl_GetAdapterMonitor,
5408 IWineD3DImpl_GetAdapterModeCount,
5409 IWineD3DImpl_EnumAdapterModes,
5410 IWineD3DImpl_GetAdapterDisplayMode,
5411 IWineD3DImpl_GetAdapterIdentifier,
5412 IWineD3DImpl_CheckDeviceMultiSampleType,
5413 IWineD3DImpl_CheckDepthStencilMatch,
5414 IWineD3DImpl_CheckDeviceType,
5415 IWineD3DImpl_CheckDeviceFormat,
5416 IWineD3DImpl_CheckDeviceFormatConversion,
5417 IWineD3DImpl_GetDeviceCaps,
5418 IWineD3DImpl_CreateDevice
5421 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5423 const struct wined3d_parent_ops wined3d_null_parent_ops =
5425 wined3d_null_wined3d_object_destroyed,
5428 /* Do not call while under the GL lock. */
5429 HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, void *parent)
5431 wined3d->lpVtbl = &IWineD3D_Vtbl;
5432 wined3d->dxVersion = version;
5434 wined3d->parent = parent;
5436 if (!InitAdapters(wined3d))
5438 WARN("Failed to initialize adapters.\n");
5441 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);