2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains the implementation of Direct3DViewport2.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "wine/obj_base.h"
27 #include "wine/debug.h"
29 #include "d3d_private.h"
30 #include "mesa_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
36 #define D3DVPRIVATE(x) mesa_d3dv_private*dvpriv=((mesa_d3dv_private*)x->private)
37 #define D3DLPRIVATE(x) mesa_d3dl_private*dlpriv=((mesa_d3dl_private*)x->private)
39 static ICOM_VTABLE(IDirect3DViewport2) viewport2_vtable;
41 /*******************************************************************************
42 * Viewport1/2 static functions
44 static void activate(IDirect3DViewport2Impl* This) {
45 IDirect3DLightImpl* l;
47 /* Activate all the lights associated with this context */
56 /*******************************************************************************
57 * Viewport1/2 Creation functions
59 LPDIRECT3DVIEWPORT2 d3dviewport2_create(IDirect3D2Impl* d3d2)
61 IDirect3DViewport2Impl* vp;
63 vp = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DViewport2Impl));
64 vp->private = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(mesa_d3dv_private));
66 ICOM_VTBL(vp) = &viewport2_vtable;
70 vp->device.active_device2 = NULL;
71 vp->activate = activate;
75 ((mesa_d3dv_private *) vp->private)->nextlight = GL_LIGHT0;
77 return (LPDIRECT3DVIEWPORT2)vp;
80 LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1)
82 IDirect3DViewport2Impl* vp;
84 vp = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DViewport2Impl));
85 vp->private = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(mesa_d3dv_private));
87 ICOM_VTBL(vp) = &viewport2_vtable;
91 vp->device.active_device1 = NULL;
92 vp->activate = activate;
96 ((mesa_d3dv_private *) vp->private)->nextlight = GL_LIGHT0;
98 return (LPDIRECT3DVIEWPORT) vp;
101 /*******************************************************************************
102 * IDirect3DViewport2 methods
105 HRESULT WINAPI IDirect3DViewport2Impl_QueryInterface(LPDIRECT3DVIEWPORT2 iface,
109 ICOM_THIS(IDirect3DViewport2Impl,iface);
111 FIXME("(%p)->(%s,%p): stub\n", This, debugstr_guid(riid),ppvObj);
118 ULONG WINAPI IDirect3DViewport2Impl_AddRef(LPDIRECT3DVIEWPORT2 iface)
120 ICOM_THIS(IDirect3DViewport2Impl,iface);
121 TRACE("(%p)->()incrementing from %lu.\n", This, This->ref );
123 return ++(This->ref);
128 ULONG WINAPI IDirect3DViewport2Impl_Release(LPDIRECT3DVIEWPORT2 iface)
130 ICOM_THIS(IDirect3DViewport2Impl,iface);
131 FIXME("(%p)->() decrementing from %lu.\n", This, This->ref );
133 if (!--(This->ref)) {
134 HeapFree(GetProcessHeap(),0,This);
141 /*** IDirect3DViewport methods ***/
142 HRESULT WINAPI IDirect3DViewport2Impl_Initialize(LPDIRECT3DVIEWPORT2 iface,
145 ICOM_THIS(IDirect3DViewport2Impl,iface);
146 FIXME("(%p)->(%p): stub\n", This, d3d);
151 HRESULT WINAPI IDirect3DViewport2Impl_GetViewport(LPDIRECT3DVIEWPORT2 iface,
154 ICOM_THIS(IDirect3DViewport2Impl,iface);
155 FIXME("(%p)->(%p): stub\n", This, lpvp);
157 if (This->use_vp2 != 0)
158 return DDERR_INVALIDPARAMS;
160 *lpvp = This->viewport.vp1;
165 HRESULT WINAPI IDirect3DViewport2Impl_SetViewport(LPDIRECT3DVIEWPORT2 iface,
168 ICOM_THIS(IDirect3DViewport2Impl,iface);
169 FIXME("(%p)->(%p): stub\n", This, lpvp);
172 This->viewport.vp1 = *lpvp;
174 TRACE("dwSize = %ld dwX = %ld dwY = %ld\n",
175 lpvp->dwSize, lpvp->dwX, lpvp->dwY);
176 TRACE("dwWidth = %ld dwHeight = %ld\n",
177 lpvp->dwWidth, lpvp->dwHeight);
178 TRACE("dvScaleX = %f dvScaleY = %f\n",
179 lpvp->dvScaleX, lpvp->dvScaleY);
180 TRACE("dvMaxX = %f dvMaxY = %f\n",
181 lpvp->dvMaxX, lpvp->dvMaxY);
182 TRACE("dvMinZ = %f dvMaxZ = %f\n",
183 lpvp->dvMinZ, lpvp->dvMaxZ);
189 HRESULT WINAPI IDirect3DViewport2Impl_TransformVertices(LPDIRECT3DVIEWPORT2 iface,
191 LPD3DTRANSFORMDATA lpData,
195 ICOM_THIS(IDirect3DViewport2Impl,iface);
196 FIXME("(%p)->(%8ld,%p,%08lx,%p): stub\n",
197 This, dwVertexCount, lpData, dwFlags, lpOffScreen);
202 HRESULT WINAPI IDirect3DViewport2Impl_LightElements(LPDIRECT3DVIEWPORT2 iface,
203 DWORD dwElementCount,
204 LPD3DLIGHTDATA lpData)
206 ICOM_THIS(IDirect3DViewport2Impl,iface);
207 FIXME("(%p)->(%8ld,%p): stub\n", This, dwElementCount, lpData);
212 HRESULT WINAPI IDirect3DViewport2Impl_SetBackground(LPDIRECT3DVIEWPORT2 iface,
213 D3DMATERIALHANDLE hMat)
215 ICOM_THIS(IDirect3DViewport2Impl,iface);
216 FIXME("(%p)->(%08lx): stub\n", This, (DWORD) hMat);
221 HRESULT WINAPI IDirect3DViewport2Impl_GetBackground(LPDIRECT3DVIEWPORT2 iface,
222 LPD3DMATERIALHANDLE lphMat,
225 ICOM_THIS(IDirect3DViewport2Impl,iface);
226 FIXME("(%p)->(%p,%p): stub\n", This, lphMat, lpValid);
231 HRESULT WINAPI IDirect3DViewport2Impl_SetBackgroundDepth(LPDIRECT3DVIEWPORT2 iface,
232 LPDIRECTDRAWSURFACE lpDDSurface)
234 ICOM_THIS(IDirect3DViewport2Impl,iface);
235 FIXME("(%p)->(%p): stub\n", This, lpDDSurface);
240 HRESULT WINAPI IDirect3DViewport2Impl_GetBackgroundDepth(LPDIRECT3DVIEWPORT2 iface,
241 LPDIRECTDRAWSURFACE* lplpDDSurface,
244 ICOM_THIS(IDirect3DViewport2Impl,iface);
245 FIXME("(%p)->(%p,%p): stub\n", This, lplpDDSurface, lpValid);
250 HRESULT WINAPI IDirect3DViewport2Impl_Clear(LPDIRECT3DVIEWPORT2 iface,
255 ICOM_THIS(IDirect3DViewport2Impl,iface);
257 FIXME("(%p)->(%8ld,%p,%08lx): stub\n", This, dwCount, lpRects, dwFlags);
259 /* For the moment, ignore the rectangles */
260 if (This->device.active_device1 != NULL) {
261 /* Get the rendering context */
263 This->device.active_device2->set_context(This->device.active_device2);
265 This->device.active_device1->set_context(This->device.active_device1);
268 /* Clears the screen */
270 glGetBooleanv(GL_DEPTH_TEST, &ztest);
271 glDepthMask(GL_TRUE); /* Enables Z writing to be sure to delete also the Z buffer */
272 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
279 HRESULT WINAPI IDirect3DViewport2Impl_AddLight(LPDIRECT3DVIEWPORT2 iface,
280 LPDIRECT3DLIGHT lpLight)
282 ICOM_THIS(IDirect3DViewport2Impl,iface);
283 IDirect3DLightImpl* ilpLight=(IDirect3DLightImpl*)lpLight;
284 FIXME("(%p)->(%p): stub\n", This, ilpLight);
286 /* Add the light in the 'linked' chain */
287 ilpLight->next = This->lights;
288 This->lights = ilpLight;
290 /* If active, activate the light */
291 if (This->device.active_device1 != NULL) {
293 D3DLPRIVATE(ilpLight);
295 /* Get the rendering context */
297 This->device.active_device2->set_context(This->device.active_device2);
299 This->device.active_device1->set_context(This->device.active_device1);
301 /* Activate the light */
302 dlpriv->light_num = dvpriv->nextlight++;
303 ilpLight->activate(ilpLight);
309 HRESULT WINAPI IDirect3DViewport2Impl_DeleteLight(LPDIRECT3DVIEWPORT2 iface,
310 LPDIRECT3DLIGHT lpLight)
312 ICOM_THIS(IDirect3DViewport2Impl,iface);
313 FIXME("(%p)->(%p): stub\n", This, lpLight);
318 HRESULT WINAPI IDirect3DViewport2Impl_NextLight(LPDIRECT3DVIEWPORT2 iface,
319 LPDIRECT3DLIGHT lpLight,
320 LPDIRECT3DLIGHT* lplpLight,
323 ICOM_THIS(IDirect3DViewport2Impl,iface);
324 FIXME("(%p)->(%p,%p,%08lx): stub\n", This, lpLight, lplpLight, dwFlags);
329 /*** IDirect3DViewport2 methods ***/
330 HRESULT WINAPI IDirect3DViewport2Impl_GetViewport2(LPDIRECT3DVIEWPORT2 iface,
331 LPD3DVIEWPORT2 lpViewport2)
333 ICOM_THIS(IDirect3DViewport2Impl,iface);
334 TRACE("(%p)->(%p)\n", This, lpViewport2);
336 if (This->use_vp2 != 1)
337 return DDERR_INVALIDPARAMS;
339 *lpViewport2 = This->viewport.vp2;
344 HRESULT WINAPI IDirect3DViewport2Impl_SetViewport2(LPDIRECT3DVIEWPORT2 iface,
345 LPD3DVIEWPORT2 lpViewport2)
347 ICOM_THIS(IDirect3DViewport2Impl,iface);
348 TRACE("(%p)->(%p)\n", This, lpViewport2);
350 TRACE("dwSize = %ld dwX = %ld dwY = %ld\n",
351 lpViewport2->dwSize, lpViewport2->dwX, lpViewport2->dwY);
352 TRACE("dwWidth = %ld dwHeight = %ld\n",
353 lpViewport2->dwWidth, lpViewport2->dwHeight);
354 TRACE("dvClipX = %f dvClipY = %f\n",
355 lpViewport2->dvClipX, lpViewport2->dvClipY);
356 TRACE("dvClipWidth = %f dvClipHeight = %f\n",
357 lpViewport2->dvClipWidth, lpViewport2->dvClipHeight);
358 TRACE("dvMinZ = %f dvMaxZ = %f\n",
359 lpViewport2->dvMinZ, lpViewport2->dvMaxZ);
361 This->viewport.vp2 = *lpViewport2;
368 /*******************************************************************************
369 * IDirect3DViewport1/2 VTable
371 static ICOM_VTABLE(IDirect3DViewport2) viewport2_vtable =
373 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
374 /*** IUnknown methods ***/
375 IDirect3DViewport2Impl_QueryInterface,
376 IDirect3DViewport2Impl_AddRef,
377 IDirect3DViewport2Impl_Release,
378 /*** IDirect3DViewport methods ***/
379 IDirect3DViewport2Impl_Initialize,
380 IDirect3DViewport2Impl_GetViewport,
381 IDirect3DViewport2Impl_SetViewport,
382 IDirect3DViewport2Impl_TransformVertices,
383 IDirect3DViewport2Impl_LightElements,
384 IDirect3DViewport2Impl_SetBackground,
385 IDirect3DViewport2Impl_GetBackground,
386 IDirect3DViewport2Impl_SetBackgroundDepth,
387 IDirect3DViewport2Impl_GetBackgroundDepth,
388 IDirect3DViewport2Impl_Clear,
389 IDirect3DViewport2Impl_AddLight,
390 IDirect3DViewport2Impl_DeleteLight,
391 IDirect3DViewport2Impl_NextLight,
392 /*** IDirect3DViewport2 methods ***/
393 IDirect3DViewport2Impl_GetViewport2,
394 IDirect3DViewport2Impl_SetViewport2
397 #else /* HAVE_OPENGL */
399 LPDIRECT3DVIEWPORT d3dviewport_create(IDirect3DImpl* d3d1) {
400 ERR("Should not be called...\n");
404 LPDIRECT3DVIEWPORT2 d3dviewport2_create(IDirect3D2Impl* d3d2) {
405 ERR("Should not be called...\n");
409 #endif /* HAVE_OPENGL */