2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
31 #define NONAMELESSUNION
38 #include "wine/exception.h"
44 #include "ddraw_private.h"
45 #include "wine/debug.h"
47 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
49 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
50 static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
51 static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 /*****************************************************************************
67 *****************************************************************************/
69 /*****************************************************************************
70 * IDirectDraw7::QueryInterface
72 * Queries different interfaces of the DirectDraw object. It can return
73 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
76 * The returned interface is AddRef()-ed before it's returned
78 * Rules for QueryInterface:
79 * http://msdn.microsoft.com/library/default.asp? \
80 * url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
82 * Used for version 1, 2, 4 and 7
85 * refiid: Interface ID asked for
86 * obj: Used to return the interface pointer
89 * S_OK if an interface was found
90 * E_NOINTERFACE if the requested interface wasn't found
92 *****************************************************************************/
94 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
98 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
100 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
102 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
106 return DDERR_INVALIDPARAMS;
108 /* Check DirectDraw Interfaces */
109 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
110 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
112 *obj = ICOM_INTERFACE(This, IDirectDraw7);
113 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
115 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
117 *obj = ICOM_INTERFACE(This, IDirectDraw4);
118 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
120 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
122 *obj = ICOM_INTERFACE(This, IDirectDraw3);
123 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This, *obj);
125 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
127 *obj = ICOM_INTERFACE(This, IDirectDraw2);
128 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
130 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
132 *obj = ICOM_INTERFACE(This, IDirectDraw);
133 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
137 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
138 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
139 * who had this idea and why. The older interfaces can query and IDirect3D version
140 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
141 * and messy to implement with the common creation function, so it has been left out here.
143 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
144 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
145 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
146 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
148 /* Check the surface implementation */
149 if(This->ImplType == SURFACE_UNKNOWN)
151 /* Apps may create the IDirect3D Interface before the primary surface.
152 * set the surface implementation */
153 This->ImplType = SURFACE_OPENGL;
154 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
156 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
158 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
159 ERR(" (%p) You may want to contact wine-devel for help\n", This);
160 /* Should I assert(0) here??? */
162 else if(This->ImplType != SURFACE_OPENGL)
164 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
165 /* Do not abort here, only reject 3D Device creation */
168 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
170 This->d3dversion = 1;
171 *obj = ICOM_INTERFACE(This, IDirect3D);
172 TRACE(" returning Direct3D interface at %p.\n", *obj);
174 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
176 This->d3dversion = 2;
177 *obj = ICOM_INTERFACE(This, IDirect3D2);
178 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
180 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
182 This->d3dversion = 3;
183 *obj = ICOM_INTERFACE(This, IDirect3D3);
184 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
186 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
188 This->d3dversion = 7;
189 *obj = ICOM_INTERFACE(This, IDirect3D7);
190 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
194 /* Unknown interface */
197 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
198 return E_NOINTERFACE;
201 IUnknown_AddRef( (IUnknown *) *obj );
205 /*****************************************************************************
206 * IDirectDraw7::AddRef
208 * Increases the interfaces refcount, basically
210 * DDraw refcounting is a bit tricky. The different DirectDraw interface
211 * versions have individual refcounts, but the IDirect3D interfaces do not.
212 * All interfaces are from one object, that means calling QueryInterface on an
213 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
214 * IDirectDrawImpl object.
216 * That means all AddRef and Release implementations of IDirectDrawX work
217 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
218 * except of IDirect3D7 which thunks to IDirectDraw7
220 * Returns: The new refcount
222 *****************************************************************************/
224 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
226 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
227 ULONG ref = InterlockedIncrement(&This->ref7);
229 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
231 if(ref == 1) InterlockedIncrement(&This->numIfaces);
236 /*****************************************************************************
237 * IDirectDrawImpl_Destroy
239 * Destroys a ddraw object if all refcounts are 0. This is to share code
240 * between the IDirectDrawX::Release functions
243 * This: DirectDraw object to destroy
245 *****************************************************************************/
247 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
249 /* Clear the cooplevel to restore window and display mode */
250 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
254 /* Destroy the device window if we created one */
255 if(This->devicewindow != 0)
257 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
258 DestroyWindow(This->devicewindow);
259 This->devicewindow = 0;
262 /* Unregister the window class */
263 UnregisterClassA(This->classname, 0);
265 remove_ddraw_object(This);
267 /* Release the attached WineD3D stuff */
268 IWineD3DDevice_Release(This->wineD3DDevice);
269 IWineD3D_Release(This->wineD3D);
271 /* Now free the object */
272 HeapFree(GetProcessHeap(), 0, This);
275 /*****************************************************************************
276 * IDirectDraw7::Release
278 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
280 * Returns: The new refcount
281 *****************************************************************************/
283 IDirectDrawImpl_Release(IDirectDraw7 *iface)
285 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
286 ULONG ref = InterlockedDecrement(&This->ref7);
288 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
292 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
293 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
299 /*****************************************************************************
300 * IDirectDraw methods
301 *****************************************************************************/
303 /*****************************************************************************
304 * IDirectDraw7::SetCooperativeLevel
306 * Sets the cooperative level for the DirectDraw object, and the window
307 * assigned to it. The cooperative level determines the general behavior
308 * of the DirectDraw application
310 * Warning: This is quite tricky, as it's not really documented which
311 * cooperative levels can be combined with each other. If a game fails
312 * after this function, try to check the cooperative levels passed on
313 * Windows, and if it returns something different.
315 * If you think that this function caused the failure because it writes a
316 * fixme, be sure to run again with a +ddraw trace.
318 * What is known about cooperative levels (See the ddraw modes test):
319 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
320 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
321 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
322 * DDSCL_FULLSCREEN can be activated
323 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
325 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
326 * DDSCL_SETFOCUSWINDOW (partially),
327 * DDSCL_MULTITHREADED (work in progress)
329 * Unhandled flags, which should be implemented
330 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
331 * expect any difference to a normal window for wine)
332 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
333 * rendering (Possible test case: Half-life)
335 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
337 * These seem not really imporant for wine
338 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
341 * DD_OK if the cooperative level was set successfully
342 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
343 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
344 * (Probably others too, have to investigate)
346 *****************************************************************************/
347 static HRESULT WINAPI
348 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
352 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
356 FIXME("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
357 DDRAW_dump_cooperativelevel(cooplevel);
359 /* Get the old window */
360 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window);
363 ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr);
367 /* Tests suggest that we need one of them: */
368 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
372 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
373 return DDERR_INVALIDPARAMS;
376 /* Handle those levels first which set various hwnds */
377 if(cooplevel & DDSCL_SETFOCUSWINDOW)
379 /* This isn't compatible with a lot of flags */
380 if(cooplevel & ( DDSCL_MULTITHREADED |
385 DDSCL_SETDEVICEWINDOW |
390 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
391 return DDERR_INVALIDPARAMS;
393 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
395 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
396 return DDERR_HWNDALREADYSET;
399 This->focuswindow = hwnd;
400 /* Won't use the hwnd param for anything else */
403 /* Use the focus window for drawing too */
404 IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow);
406 /* Destroy the device window, if we have one */
407 if(This->devicewindow)
409 DestroyWindow(This->devicewindow);
410 This->devicewindow = NULL;
413 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
414 if(cooplevel & DDSCL_NORMAL)
416 /* Can't coexist with fullscreen or exclusive */
417 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
419 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
420 return DDERR_INVALIDPARAMS;
423 /* Switching from fullscreen? */
424 if(This->cooperative_level & DDSCL_FULLSCREEN)
426 /* Restore the display mode */
427 IDirectDraw7_RestoreDisplayMode(iface);
429 This->cooperative_level &= ~DDSCL_FULLSCREEN;
430 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
431 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
434 /* Don't override focus windows or private device windows */
436 !(This->focuswindow) &&
437 !(This->devicewindow) &&
440 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
443 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
446 else if(cooplevel & DDSCL_FULLSCREEN)
448 /* Needs DDSCL_EXCLUSIVE */
449 if(!(cooplevel & DDSCL_EXCLUSIVE) )
451 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
452 return DDERR_INVALIDPARAMS;
457 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
458 return DDERR_INVALIDPARAMS;
462 /* Switch from normal to full screen mode? */
463 if(This->cooperative_level & DDSCL_NORMAL)
465 This->cooperative_level &= ~DDSCL_NORMAL;
466 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
470 /* Don't override focus windows or private device windows */
472 !(This->focuswindow) &&
473 !(This->devicewindow) &&
476 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
479 else if(cooplevel & DDSCL_EXCLUSIVE)
481 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
482 return DDERR_INVALIDPARAMS;
485 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
487 /* Don't create a device window if a focus window is set */
488 if( !(This->focuswindow) )
490 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
492 GetSystemMetrics(SM_CXSCREEN),
493 GetSystemMetrics(SM_CYSCREEN),
494 NULL, NULL, GetModuleHandleA(0), NULL);
496 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
497 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
499 IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow);
500 This->devicewindow = devicewindow;
504 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
506 FIXME("DirectDraw is not thread safe yet\n");
508 /* Enable thread safety in wined3d */
509 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
512 /* Unhandled flags */
513 if(cooplevel & DDSCL_ALLOWREBOOT)
514 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
515 if(cooplevel & DDSCL_ALLOWMODEX)
516 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
517 if(cooplevel & DDSCL_FPUSETUP)
518 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
519 if(cooplevel & DDSCL_FPUPRESERVE)
520 WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This);
522 /* Store the cooperative_level */
523 This->cooperative_level |= cooplevel;
524 TRACE("SetCooperativeLevel retuning DD_OK\n");
528 /*****************************************************************************
529 * IDirectDraw7::SetDisplayMode
531 * Sets the display screen resolution, color depth and refresh frequency
532 * when in fullscreen mode (in theory).
533 * Possible return values listed in the SDK suggest that this method fails
534 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
535 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
536 * It seems to be valid to pass 0 for With and Height, this has to be tested
537 * It could mean that the current video mode should be left as-is. (But why
541 * Height, Width: Screen dimension
542 * BPP: Color depth in Bits per pixel
543 * Refreshrate: Screen refresh rate
549 *****************************************************************************/
550 static HRESULT WINAPI
551 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
558 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
559 WINED3DDISPLAYMODE Mode;
560 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
562 if( !Width || !Height )
564 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
565 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
569 /* Check the exclusive mode
570 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
571 return DDERR_NOEXCLUSIVEMODE;
572 * This is WRONG. Don't know if the SDK is completely
573 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
574 * is returned, but Half-Life 1.1.1.1 (Steam version)
579 Mode.Height = Height;
580 Mode.RefreshRate = RefreshRate;
583 case 8: Mode.Format = WINED3DFMT_P8; break;
584 case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
585 case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
586 case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
587 case 32: Mode.Format = WINED3DFMT_A8R8G8B8; break;
590 /* TODO: The possible return values from msdn suggest that
591 * the screen mode can't be changed if a surface is locked
592 * or some drawing is in progress
595 /* TODO: Lose the primary surface */
596 return IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
597 0, /* First swapchain */
602 /*****************************************************************************
603 * IDirectDraw7::RestoreDisplayMode
605 * Restores the display mode to what it was at creation time. Basically.
607 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
608 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
609 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
610 * -> DD_1 is released. The screen should be left at 1024x768x32.
611 * -> DD_2 is released. The screen should be set to 1400x1050x32
612 * This case is unhandled right now, but Empire Earth does it this way.
613 * (But perhaps there is something in SetCooperativeLevel to prevent this)
615 * The msdn says that this method resets the display mode to what it was before
616 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
620 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
622 *****************************************************************************/
623 static HRESULT WINAPI
624 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
626 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
627 TRACE("(%p)\n", This);
629 return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This, IDirectDraw7),
637 /*****************************************************************************
638 * IDirectDraw7::GetCaps
640 * Returns the drives capabilities
642 * Used for version 1, 2, 4 and 7
645 * DriverCaps: Structure to write the Hardware accelerated caps to
646 * HelCaps: Structure to write the emulation caps to
649 * This implementation returns DD_OK only
651 *****************************************************************************/
652 static HRESULT WINAPI
653 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
657 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
658 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
660 /* One structure must be != NULL */
661 if( (!DriverCaps) && (!HELCaps) )
663 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
664 return DDERR_INVALIDPARAMS;
669 DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps);
672 TRACE("Driver Caps :\n");
673 DDRAW_dump_DDCAPS(DriverCaps);
679 DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps);
682 TRACE("HEL Caps :\n");
683 DDRAW_dump_DDCAPS(HELCaps);
690 /*****************************************************************************
691 * IDirectDraw7::Compact
693 * No idea what it does, MSDN says it's not implemented.
696 * DD_OK, but this is unchecked
698 *****************************************************************************/
699 static HRESULT WINAPI
700 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
702 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
703 TRACE("(%p)\n", This);
708 /*****************************************************************************
709 * IDirectDraw7::GetDisplayMode
711 * Returns information about the current display mode
713 * Exists in Version 1, 2, 4 and 7
716 * DDSD: Address of a surface description structure to write the info to
721 *****************************************************************************/
722 static HRESULT WINAPI
723 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
724 DDSURFACEDESC2 *DDSD)
726 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
728 WINED3DDISPLAYMODE Mode;
730 TRACE("(%p)->(%p): Relay\n", This, DDSD);
732 /* This seems sane */
735 return DDERR_INVALIDPARAMS;
738 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
739 * so one method can be used for all versions (Hopefully)
741 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
746 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
751 memset(DDSD, 0, Size);
754 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
755 DDSD->dwWidth = Mode.Width;
756 DDSD->dwHeight = Mode.Height;
757 DDSD->u2.dwRefreshRate = 60;
758 DDSD->ddsCaps.dwCaps = 0;
759 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
760 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
761 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
765 TRACE("Returning surface desc :\n");
766 DDRAW_dump_surface_desc(DDSD);
772 /*****************************************************************************
773 * IDirectDraw7::GetFourCCCodes
775 * Returns an array of supported FourCC codes.
777 * Exists in Version 1, 2, 4 and 7
780 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
781 * of enumerated codes
782 * Codes: Pointer to an array of DWORDs where the supported codes are written
786 * Always returns DD_OK, as it's a stub for now
788 *****************************************************************************/
789 static HRESULT WINAPI
790 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
791 DWORD *NumCodes, DWORD *Codes)
793 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
794 FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes);
796 if(NumCodes) *NumCodes = 0;
801 /*****************************************************************************
802 * IDirectDraw7::GetMonitorFrequency
804 * Returns the monitor's frequency
806 * Exists in Version 1, 2, 4 and 7
809 * Freq: Pointer to a DWORD to write the frequency to
812 * Always returns DD_OK
814 *****************************************************************************/
815 static HRESULT WINAPI
816 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
819 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
820 TRACE("(%p)->(%p)\n", This, Freq);
822 /* Ideally this should be in WineD3D, as it concerns the screen setup,
823 * but for now this should make the games happy
829 /*****************************************************************************
830 * IDirectDraw7::GetVerticalBlankStatus
832 * Returns the Vertical blank status of the monitor. This should be in WineD3D
833 * too basically, but as it's a semi stub, I didn't create a function there
836 * status: Pointer to a BOOL to be filled with the vertical blank status
840 * DDERR_INVALIDPARAMS if status is NULL
842 *****************************************************************************/
843 static HRESULT WINAPI
844 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
847 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
848 TRACE("(%p)->(%p)\n", This, status);
850 /* This looks sane, the MSDN suggests it too */
851 if(!status) return DDERR_INVALIDPARAMS;
853 *status = This->fake_vblank;
854 This->fake_vblank = !This->fake_vblank;
858 /*****************************************************************************
859 * IDirectDraw7::GetAvailableVidMem
861 * Returns the total and free video memory
864 * Caps: Specifies the memory type asked for
865 * total: Pointer to a DWORD to be filled with the total memory
866 * free: Pointer to a DWORD to be filled with the free memory
870 * DDERR_INVALIDPARAMS of free and total are NULL
872 *****************************************************************************/
873 static HRESULT WINAPI
874 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
876 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
877 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
881 TRACE("(%p) Asked for memory with description: ", This);
882 DDRAW_dump_DDSCAPS2(Caps);
886 /* Todo: System memory vs local video memory vs non-local video memory
887 * The MSDN also mentions differences between texture memory and other
888 * resources, but that's not important
891 if( (!total) && (!free) ) return DDERR_INVALIDPARAMS;
893 if(total) *total = This->total_vidmem;
894 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
899 /*****************************************************************************
900 * IDirectDraw7::Initialize
902 * Initializes a DirectDraw interface.
905 * GUID: Interface identifier. Well, don't know what this is really good
909 * Returns DD_OK on the first call,
910 * DDERR_ALREADYINITIALIZED on repeated calls
912 *****************************************************************************/
913 static HRESULT WINAPI
914 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
917 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
918 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
920 if(This->initialized)
922 return DDERR_ALREADYINITIALIZED;
930 /*****************************************************************************
931 * IDirectDraw7::FlipToGDISurface
933 * "Makes the surface that the GDI writes to the primary surface"
934 * Looks like some windows specific thing we don't have to care about.
935 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
936 * show error boxes ;)
937 * Well, just return DD_OK.
940 * Always returns DD_OK
942 *****************************************************************************/
943 static HRESULT WINAPI
944 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
946 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
947 TRACE("(%p)\n", This);
952 /*****************************************************************************
953 * IDirectDraw7::WaitForVerticalBlank
955 * This method allows applications to get in sync with the vertical blank
957 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
958 * redraw the screen, most likely because of this stub
961 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
962 * or DDWAITVB_BLOCKEND
963 * h: Not used, according to MSDN
966 * Always returns DD_OK
968 *****************************************************************************/
969 static HRESULT WINAPI
970 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
974 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
975 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
977 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
978 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
979 return DDERR_UNSUPPORTED; /* unchecked */
984 /*****************************************************************************
985 * IDirectDraw7::GetScanLine
987 * Returns the scan line that is being drawn on the monitor
990 * Scanline: Address to write the scan line value to
993 * Always returns DD_OK
995 *****************************************************************************/
996 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
998 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
999 static BOOL hide = FALSE;
1000 WINED3DDISPLAYMODE Mode;
1002 /* This function is called often, so print the fixme only once */
1005 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1009 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1013 /* Fake the line sweeping of the monitor */
1014 /* FIXME: We should synchronize with a source to keep the refresh rate */
1015 *Scanline = This->cur_scanline++;
1016 /* Assume 20 scan lines in the vertical blank */
1017 if (This->cur_scanline >= Mode.Height + 20)
1018 This->cur_scanline = 0;
1023 /*****************************************************************************
1024 * IDirectDraw7::TestCooperativeLevel
1026 * Informs the application about the state of the video adapter, depending
1027 * on the cooperative level
1030 * DD_OK if the device is in a sane state
1031 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1032 * if the state is not correct(See below)
1034 *****************************************************************************/
1035 static HRESULT WINAPI
1036 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1038 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1040 TRACE("(%p)\n", This);
1042 /* Description from MSDN:
1043 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1044 * away from the app with e.g. alt-tab. Windowed apps receive
1045 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1046 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1047 * when the video mode has changed
1050 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1052 /* Fix the result value. These values are mapped from their
1057 case WINED3DERR_DEVICELOST:
1058 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1060 return DDERR_NOEXCLUSIVEMODE;
1064 return DDERR_EXCLUSIVEMODEALREADYSET;
1067 case WINED3DERR_DEVICENOTRESET:
1073 case WINED3DERR_DRIVERINTERNALERROR:
1075 ERR("(%p) Unexpected return value %08x from wineD3D, "
1076 " returning DD_OK\n", This, hr);
1082 /*****************************************************************************
1083 * IDirectDraw7::GetGDISurface
1085 * Returns the surface that GDI is treating as the primary surface.
1086 * For Wine this is the front buffer
1089 * GDISurface: Address to write the surface pointer to
1092 * DD_OK if the surface was found
1093 * DDERR_NOTFOUND if the GDI surface wasn't found
1095 *****************************************************************************/
1096 static HRESULT WINAPI
1097 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1098 IDirectDrawSurface7 **GDISurface)
1100 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1101 IWineD3DSurface *Surf;
1102 IDirectDrawSurface7 *ddsurf;
1105 TRACE("(%p)->(%p)\n", This, GDISurface);
1107 /* Get the back buffer from the wineD3DDevice and search its
1108 * attached surfaces for the front buffer
1110 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1112 0, /* first back buffer*/
1113 WINED3DBACKBUFFER_TYPE_MONO,
1116 if( (hr != D3D_OK) ||
1119 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1120 return DDERR_NOTFOUND;
1123 /* GetBackBuffer AddRef()ed the surface, release it */
1124 IWineD3DSurface_Release(Surf);
1126 IWineD3DSurface_GetParent(Surf,
1127 (IUnknown **) &ddsurf);
1128 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1130 /* Find the front buffer */
1131 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1132 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1137 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1140 /* The AddRef is OK this time */
1144 /*****************************************************************************
1145 * IDirectDraw7::EnumDisplayModes
1147 * Enumerates the supported Display modes. The modes can be filtered with
1148 * the DDSD parameter.
1151 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1152 * DDSD: Surface description to filter the modes
1153 * Context: Pointer passed back to the callback function
1154 * cb: Application-provided callback function
1158 * DDERR_INVALIDPARAMS if the callback wasn't set
1160 *****************************************************************************/
1161 static HRESULT WINAPI
1162 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1164 DDSURFACEDESC2 *DDSD,
1166 LPDDENUMMODESCALLBACK2 cb)
1168 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1169 unsigned int modenum = 0;
1170 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1171 WINED3DDISPLAYMODE mode;
1172 DDSURFACEDESC2 callback_sd;
1174 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1176 /* This looks sane */
1177 if(!cb) return DDERR_INVALIDPARAMS;
1181 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1182 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1185 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1186 WINED3DADAPTER_DEFAULT,
1189 &mode) == WINED3D_OK) {
1192 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1193 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1196 memset(&callback_sd, 0, sizeof(callback_sd));
1197 callback_sd.dwSize = sizeof(callback_sd);
1198 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1200 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1201 if(Flags & DDEDM_REFRESHRATES)
1203 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1204 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1207 callback_sd.dwWidth = mode.Width;
1208 callback_sd.dwHeight = mode.Height;
1210 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1212 TRACE("Enumerating %dx%d@%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount);
1214 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1216 TRACE("Application asked to terminate the enumeration\n");
1220 TRACE("End of enumeration\n");
1224 /*****************************************************************************
1225 * IDirectDraw7::EvaluateMode
1227 * Used with IDirectDraw7::StartModeTest to test video modes.
1228 * EvaluateMode is used to pass or fail a mode, and continue with the next
1232 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1233 * Timeout: Returns the amount of seconds left before the mode would have
1234 * been failed automatically
1237 * This implementation always DD_OK, because it's a stub
1239 *****************************************************************************/
1240 static HRESULT WINAPI
1241 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1245 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1246 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1248 /* When implementing this, implement it in WineD3D */
1253 /*****************************************************************************
1254 * IDirectDraw7::GetDeviceIdentifier
1256 * Returns the device identifier, which gives information about the driver
1257 * Our device identifier is defined at the beginning of this file.
1260 * DDDI: Address for the returned structure
1261 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1264 * On success it returns DD_OK
1265 * DDERR_INVALIDPARAMS if DDDI is NULL
1267 *****************************************************************************/
1268 static HRESULT WINAPI
1269 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1270 DDDEVICEIDENTIFIER2 *DDDI,
1273 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1274 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1277 return DDERR_INVALIDPARAMS;
1279 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1280 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1281 * to any modern hardware, nor is it interesting for Wine, so ignore it
1284 *DDDI = deviceidentifier;
1288 /*****************************************************************************
1289 * IDirectDraw7::GetSurfaceFromDC
1291 * Returns the Surface for a GDI device context handle.
1292 * Is this related to IDirectDrawSurface::GetDC ???
1295 * hdc: hdc to return the surface for
1296 * Surface: Address to write the surface pointer to
1299 * Always returns DD_OK because it's a stub
1301 *****************************************************************************/
1302 static HRESULT WINAPI
1303 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1305 IDirectDrawSurface7 **Surface)
1307 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1308 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1310 /* Implementation idea if needed: Loop through all surfaces and compare
1311 * their hdc with hdc. Implement it in WineD3D! */
1312 return DDERR_NOTFOUND;
1315 /*****************************************************************************
1316 * IDirectDraw7::RestoreAllSurfaces
1318 * Calls the restore method of all surfaces
1323 * Always returns DD_OK because it's a stub
1325 *****************************************************************************/
1326 static HRESULT WINAPI
1327 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1329 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1330 FIXME("(%p): Stub\n", This);
1332 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1333 * get their parent and call their restore method. Do not implement
1334 * it in WineD3D, as restoring a surface means re-creating the
1340 /*****************************************************************************
1341 * IDirectDraw7::StartModeTest
1343 * Tests the specified video modes to update the system registry with
1344 * refresh rate information. StartModeTest starts the mode test,
1345 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1346 * isn't called within 15 seconds, the mode is failed automatically
1348 * As refresh rates are handled by the X server, I don't think this
1349 * Method is important
1352 * Modes: An array of mode specifications
1353 * NumModes: The number of modes in Modes
1354 * Flags: Some flags...
1357 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1358 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1361 *****************************************************************************/
1362 static HRESULT WINAPI
1363 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1368 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1369 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1371 /* This looks sane */
1372 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1374 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1375 * As it is not, DDERR_TESTFINISHED is returned
1376 * (hopefully that's correct
1378 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1379 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1385 /*****************************************************************************
1386 * IDirectDrawImpl_RecreateSurfacesCallback
1388 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1389 * It re-recreates the WineD3DSurface. It's pretty straightforward
1391 *****************************************************************************/
1393 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1394 DDSURFACEDESC2 *desc,
1397 IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1398 IDirectDrawSurface7,
1400 IDirectDrawImpl *This = surfImpl->ddraw;
1402 IParentImpl *parImpl = NULL;
1403 IWineD3DSurface *wineD3DSurface;
1407 WINED3DSURFACE_DESC Desc;
1408 WINED3DFORMAT Format;
1409 WINED3DRESOURCETYPE Type;
1414 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1415 DWORD MultiSampleQuality;
1419 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1421 /* For the enumeration */
1422 IDirectDrawSurface7_Release(surf);
1424 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1426 /* Get the objects */
1427 wineD3DSurface = surfImpl->WineD3DSurface;
1428 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1429 IUnknown_Release(Parent); /* For the getParent */
1431 /* Is the parent an IParent interface? */
1432 if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1434 /* It is a IParent interface! */
1435 IUnknown_Release(Parent); /* For the QueryInterface */
1436 parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1437 /* Release the reference the parent interface is holding */
1438 IWineD3DSurface_Release(wineD3DSurface);
1442 /* Get the surface properties */
1443 Desc.Format = &Format;
1445 Desc.Usage = &Usage;
1448 Desc.MultiSampleType = &MultiSampleType;
1449 Desc.MultiSampleQuality = &MultiSampleQuality;
1450 Desc.Width = &Width;
1451 Desc.Height = &Height;
1453 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1454 if(hr != D3D_OK) return hr;
1456 /* Create the new surface */
1457 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1458 Width, Height, Format,
1459 TRUE /* Lockable */,
1460 FALSE /* Discard */,
1461 surfImpl->mipmap_level,
1462 &surfImpl->WineD3DSurface,
1468 0 /* SharedHandle */,
1475 /* Update the IParent if it exists */
1478 parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1479 /* Add a reference for the IParent */
1480 IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1482 /* TODO: Copy the surface content, except for render targets */
1484 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1485 TRACE("Surface released successful, next surface\n");
1487 ERR("Something's still holding the old WineD3DSurface\n");
1489 surfImpl->ImplType = This->ImplType;
1491 return DDENUMRET_OK;
1494 /*****************************************************************************
1495 * IDirectDrawImpl_RecreateAllSurfaces
1497 * A function, that converts all wineD3DSurfaces to the new implementation type
1498 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1499 * new WineD3DSurface, copies the content and releases the old surface
1501 *****************************************************************************/
1503 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1505 DDSURFACEDESC2 desc;
1506 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1508 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1510 /* Should happen almost never */
1511 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1513 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
1515 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1517 memset(&desc, 0, sizeof(desc));
1518 desc.dwSize = sizeof(desc);
1520 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1524 IDirectDrawImpl_RecreateSurfacesCallback);
1527 /*****************************************************************************
1528 * D3D7CB_CreateSurface
1530 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1531 * correct mipmap sublevel, and returns it to WineD3D.
1532 * The surfaces are created already by IDirectDraw7::CreateSurface
1535 * With, Height: With and height of the surface
1536 * Format: The requested format
1537 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1538 * level: The mipmap level
1539 * Surface: Pointer to pass the created surface back at
1540 * SharedHandle: NULL
1545 *****************************************************************************/
1546 static HRESULT WINAPI
1547 D3D7CB_CreateSurface(IUnknown *device,
1548 IUnknown *pSuperior,
1549 UINT Width, UINT Height,
1550 WINED3DFORMAT Format,
1551 DWORD Usage, WINED3DPOOL Pool, UINT level,
1552 IWineD3DSurface **Surface,
1553 HANDLE *SharedHandle)
1555 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1556 IDirectDrawSurfaceImpl *surf = This->tex_root;
1558 TRACE("(%p) call back. surf=%p\n", device, surf);
1560 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1561 for(i = 0; i < level; i++)
1562 surf = surf->next_complex;
1564 /* Return the surface */
1565 *Surface = surf->WineD3DSurface;
1567 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1571 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1572 IUnknown* swapChainParent;
1573 TRACE("(%p) call back\n", pSwapChain);
1575 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1576 IUnknown_Release(swapChainParent);
1577 return IUnknown_Release(swapChainParent);
1580 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1581 IUnknown* surfaceParent;
1582 TRACE("(%p) call back\n", pSurface);
1584 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1585 IUnknown_Release(surfaceParent);
1586 return IUnknown_Release(surfaceParent);
1589 /*****************************************************************************
1590 * IDirectDrawImpl_CreateNewSurface
1592 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1593 * with the passed parameters.
1596 * DDSD: Description of the surface to create
1597 * Surf: Address to store the interface pointer at
1602 *****************************************************************************/
1603 static HRESULT WINAPI
1604 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1605 DDSURFACEDESC2 *pDDSD,
1606 IDirectDrawSurfaceImpl **ppSurf,
1610 UINT Width = 0, Height = 0;
1611 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1612 WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1614 WINED3DSURFTYPE ImplType = This->ImplType;
1615 WINED3DSURFACE_DESC Desc;
1617 IParentImpl *parImpl = NULL;
1618 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1620 /* Dummies for GetDesc */
1621 WINED3DPOOL dummy_d3dpool;
1622 WINED3DMULTISAMPLE_TYPE dummy_mst;
1626 if (TRACE_ON(ddraw))
1628 TRACE(" (%p) Requesting surface desc :\n", This);
1629 DDRAW_dump_surface_desc(pDDSD);
1632 /* Select the surface type, if it wasn't choosen yet */
1633 if(ImplType == SURFACE_UNKNOWN)
1635 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1636 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1638 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1639 ImplType = SURFACE_OPENGL;
1642 /* Otherwise use GDI surfaces for now */
1645 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1646 ImplType = SURFACE_GDI;
1649 /* Policy if all surface implementations are available:
1650 * First, check if a default type was set with winecfg. If not,
1651 * try Xrender surfaces, and use them if they work. Next, check if
1652 * accelerated OpenGL is available, and use GL surfaces in this
1653 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1654 * was created, always use OpenGL surfaces.
1656 * (Note: Xrender surfaces are not implemented for now, the
1657 * unaccelerated implementation uses GDI to render in Software)
1660 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1661 * be re-created. This could be done with IDirectDrawSurface7::Restore
1663 This->ImplType = ImplType;
1667 if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
1668 (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
1670 /* We have to change to OpenGL,
1671 * and re-create all WineD3DSurfaces
1673 ImplType = SURFACE_OPENGL;
1674 This->ImplType = ImplType;
1675 TRACE("(%p) Re-creating all surfaces\n", This);
1676 IDirectDrawImpl_RecreateAllSurfaces(This);
1677 TRACE("(%p) Done recreating all surfaces\n", This);
1679 else if(This->ImplType != SURFACE_OPENGL)
1681 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1682 /* Do not fail surface creation, only fail 3D device creation */
1686 /* Get the correct wined3d usage */
1687 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1688 DDSCAPS_BACKBUFFER |
1689 DDSCAPS_3DDEVICE ) )
1691 Usage |= WINED3DUSAGE_RENDERTARGET;
1693 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY |
1695 DDSCAPS_LOCALVIDMEM;
1697 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1699 Usage |= WINED3DUSAGE_OVERLAY;
1701 if(This->depthstencil)
1703 /* The depth stencil creation callback sets this flag.
1704 * Set the WineD3D usage to let it know that it's a depth
1707 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1709 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1711 Pool = WINED3DPOOL_SYSTEMMEM;
1713 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1715 Pool = WINED3DPOOL_MANAGED;
1718 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1719 if(Format == WINED3DFMT_UNKNOWN)
1721 ERR("Unsupported / Unknown pixelformat\n");
1722 return DDERR_INVALIDPIXELFORMAT;
1725 /* Create the Surface object */
1726 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1729 ERR("(%p) Error allocating memory for a surface\n", This);
1730 return DDERR_OUTOFVIDEOMEMORY;
1732 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
1733 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
1734 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
1735 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
1736 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
1738 (*ppSurf)->version = 7;
1739 (*ppSurf)->ddraw = This;
1740 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1741 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1742 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1744 /* Surface attachments */
1745 (*ppSurf)->next_attached = NULL;
1746 (*ppSurf)->first_attached = *ppSurf;
1748 (*ppSurf)->next_complex = NULL;
1749 (*ppSurf)->first_complex = *ppSurf;
1751 /* Needed to re-create the surface on an implementation change */
1752 (*ppSurf)->ImplType = ImplType;
1754 /* For D3DDevice creation */
1755 (*ppSurf)->isRenderTarget = FALSE;
1757 /* A trace message for debugging */
1758 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1760 if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
1762 /* Render targets and textures need a IParent interface,
1763 * because WineD3D will destroy them when the swapchain
1766 parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
1769 ERR("Out of memory when allocating memory for a IParent implementation\n");
1770 return DDERR_OUTOFMEMORY;
1773 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1774 Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
1775 TRACE("Using IParent interface %p as parent\n", parImpl);
1779 /* Use the surface as parent */
1780 Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
1781 TRACE("Using Surface interface %p as parent\n", *ppSurf);
1784 /* Now create the WineD3D Surface */
1785 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1789 TRUE /* Lockable */,
1790 FALSE /* Discard */,
1792 &(*ppSurf)->WineD3DSurface,
1795 WINED3DMULTISAMPLE_NONE,
1796 0 /* MultiSampleQuality */,
1797 0 /* SharedHandle */,
1803 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1807 /* Set the child of the parent implementation if it exists */
1810 parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
1811 /* The IParent releases the WineD3DSurface, and
1812 * the ddraw surface does that too. Hold a reference
1814 IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
1817 /* Increase the surface counter, and attach the surface */
1818 InterlockedIncrement(&This->surfaces);
1819 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1821 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1822 * But this could also be delegated to WineDDraw, as it keeps track of all its
1823 * resources. Not implemented for now, as there are more important things ;)
1826 /* Get the pixel format of the WineD3DSurface and store it.
1827 * Don't use the Format choosen above, WineD3D might have
1830 Desc.Format = &Format;
1831 Desc.Type = &ResType;
1832 Desc.Usage = &Usage;
1833 Desc.Pool = &dummy_d3dpool;
1834 Desc.Size = &dummy_uint;
1835 Desc.MultiSampleType = &dummy_mst;
1836 Desc.MultiSampleQuality = &dummy_dword;
1837 Desc.Width = &Width;
1838 Desc.Height = &Height;
1840 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1841 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1844 ERR("IWineD3DSurface::GetDesc failed\n");
1845 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1849 if(Format == WINED3DFMT_UNKNOWN)
1851 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1853 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
1855 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1856 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1857 * WineD3DDevice might not be useable for 3D yet, so an extra method was created
1859 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
1860 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
1862 /* Application passed a color key? Set it! */
1863 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
1865 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1867 &pDDSD->u3.ddckCKDestOverlay);
1869 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
1871 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1873 &pDDSD->ddckCKDestBlt);
1875 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
1877 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1879 &pDDSD->ddckCKSrcOverlay);
1881 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
1883 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1885 &pDDSD->ddckCKSrcBlt);
1887 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
1889 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
1890 if(hr != WINED3D_OK)
1892 /* No need for a trace here, wined3d does that for us */
1893 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
1901 /*****************************************************************************
1902 * IDirectDraw7::CreateSurface
1904 * Creates a new IDirectDrawSurface object and returns its interface.
1906 * The surface connections with wined3d are a bit tricky. Basically it works
1909 * |------------------------| |-----------------|
1910 * | DDraw surface | | WineD3DSurface |
1912 * | WineD3DSurface |-------------->| |
1913 * | Child |<------------->| Parent |
1914 * |------------------------| |-----------------|
1916 * The DDraw surface is the parent of the wined3d surface, and it releases
1917 * the WineD3DSurface when the ddraw surface is destroyed.
1919 * However, for all surfaces which can be in a container in WineD3D,
1920 * we have to do this. These surfaces are ususally complex surfaces,
1921 * so this concerns primary surfaces with a front and a back buffer,
1924 * |------------------------| |-----------------|
1925 * | DDraw surface | | Containter |
1927 * | Child |<------------->| Parent |
1928 * | Texture |<------------->| |
1929 * | WineD3DSurface |<----| | Levels |<--|
1930 * | Complex connection | | | | |
1931 * |------------------------| | |-----------------| |
1935 * | |------------------| | |-----------------| |
1936 * | | IParent | |-------->| WineD3DSurface | |
1938 * | | Child |<------------->| Parent | |
1939 * | | | | Container |<--|
1940 * | |------------------| |-----------------| |
1942 * | |----------------------| |
1943 * | | DDraw surface 2 | |
1945 * |<->| Complex root Child | |
1947 * | | WineD3DSurface |<----| |
1948 * | |----------------------| | |
1950 * | |---------------------| | |-----------------| |
1951 * | | IParent | |----->| WineD3DSurface | |
1953 * | | Child |<---------->| Parent | |
1954 * | |---------------------| | Container |<--|
1955 * | |-----------------| |
1957 * | ---More surfaces can follow--- |
1959 * The reason is that the IWineD3DSwapchain(render target container)
1960 * and the IWineD3DTexure(Texture container) release the parents
1961 * of their surface's children, but by releasing the complex root
1962 * the surfaces which are complexly attached to it are destroyed
1963 * too. See IDirectDrawSurface::Release for a more detailed
1967 * DDSD: Description of the surface to create
1968 * Surf: Address to store the interface pointer at
1969 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
1970 * aggregation, so it has to be NULL
1974 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
1975 * DDERR_* if an error occurs
1977 *****************************************************************************/
1978 static HRESULT WINAPI
1979 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
1980 DDSURFACEDESC2 *DDSD,
1981 IDirectDrawSurface7 **Surf,
1984 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1985 IDirectDrawSurfaceImpl *object = NULL;
1987 LONG extra_surfaces = 0, i;
1988 DDSURFACEDESC2 desc2;
1990 WINED3DDISPLAYMODE Mode;
1992 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
1994 /* Some checks before we start */
1995 if (TRACE_ON(ddraw))
1997 TRACE(" (%p) Requesting surface desc :\n", This);
1998 DDRAW_dump_surface_desc(DDSD);
2001 if (UnkOuter != NULL)
2003 FIXME("(%p) : outer != NULL?\n", This);
2004 return CLASS_E_NOAGGREGATION; /* unchecked */
2007 if (!(DDSD->dwFlags & DDSD_CAPS))
2009 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2010 DDSD->dwFlags |= DDSD_CAPS;
2012 if (DDSD->ddsCaps.dwCaps == 0)
2014 /* This has been checked on real Windows */
2015 DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2018 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2020 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2021 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2024 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2026 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2027 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2028 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2031 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2032 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2034 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2036 return DDERR_NOEXCLUSIVEMODE;
2041 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2042 return E_POINTER; /* unchecked */
2045 /* According to the msdn this flag is ignored by CreateSurface */
2046 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2047 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2049 /* Modify some flags */
2050 memset(&desc2, 0, sizeof(desc2));
2051 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2052 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2053 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2054 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2056 /* Get the video mode from WineD3D - we will need it */
2057 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2058 0, /* Swapchain 0 */
2062 ERR("Failed to read display mode from wined3d\n");
2063 switch(This->orig_bpp)
2066 Mode.Format = WINED3DFMT_P8;
2070 Mode.Format = WINED3DFMT_X1R5G5B5;
2074 Mode.Format = WINED3DFMT_R5G6B5;
2078 Mode.Format = WINED3DFMT_R8G8B8;
2082 Mode.Format = WINED3DFMT_X8R8G8B8;
2085 Mode.Width = This->orig_width;
2086 Mode.Height = This->orig_height;
2089 /* No pixelformat given? Use the current screen format */
2090 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2092 desc2.dwFlags |= DDSD_PIXELFORMAT;
2093 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2095 /* Wait: It could be a Z buffer */
2096 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2098 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2101 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2104 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2107 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2110 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2113 ERR("Unknown Z buffer bit depth\n");
2118 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2122 /* No Width or no Height? Use the current window size or
2123 * the original screen size
2125 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2126 !(desc2.dwFlags & DDSD_HEIGHT) )
2130 /* Fallback: From WineD3D / original mode */
2131 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2132 desc2.dwWidth = Mode.Width;
2133 desc2.dwHeight = Mode.Height;
2135 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2137 if( (hr == D3D_OK) && (window != 0) )
2140 if(GetWindowRect(window, &rect) )
2142 /* This is a hack until I find a better solution */
2143 if( (rect.right - rect.left) <= 1 ||
2144 (rect.bottom - rect.top) <= 1 )
2146 FIXME("Wanted to get surface dimensions from window %p, but it has only "
2147 "a size of %dx%d. Using full screen dimensions\n",
2148 window, rect.right - rect.left, rect.bottom - rect.top);
2152 /* Not sure if this is correct */
2153 desc2.dwWidth = rect.right - rect.left;
2154 desc2.dwHeight = rect.bottom - rect.top;
2155 TRACE("Using window %p's dimensions: %dx%d\n", window, desc2.dwWidth, desc2.dwHeight);
2161 /* Mipmap count fixes */
2162 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2164 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2166 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2168 /* Mipmap count is given, nothing to do */
2172 /* Undocumented feature: Create sublevels until
2173 * either the width or the height is 1
2175 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2176 desc2.dwWidth : desc2.dwHeight;
2177 desc2.u2.dwMipMapCount = 0;
2180 desc2.u2.dwMipMapCount += 1;
2187 /* Not-complex mipmap -> Mipmapcount = 1 */
2188 desc2.u2.dwMipMapCount = 1;
2190 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2192 /* There's a mipmap count in the created surface in any case */
2193 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2195 /* If no mipmap is given, the texture has only one level */
2197 /* The first surface is a front buffer, the back buffer is created afterwards */
2198 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2200 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2203 /* Create the first surface */
2204 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2207 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2211 *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2213 /* Create Additional surfaces if necessary
2214 * This applies to Primary surfaces which have a back buffer count
2215 * set, but not to mipmap textures. In case of Mipmap textures,
2216 * wineD3D takes care of the creation of additional surfaces
2218 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2220 extra_surfaces = DDSD->dwBackBufferCount;
2221 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2222 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2224 /* Set the DDSCAPS2_MIPMAPSUBLEVEL flag on mipmap sublevels according to the msdn */
2225 if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2227 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2230 for(i = 0; i < extra_surfaces; i++)
2232 IDirectDrawSurfaceImpl *object2 = NULL;
2233 IDirectDrawSurfaceImpl *iterator;
2235 /* increase the mipmap level, but only if a mipmap is created
2236 * In this case, also halve the size
2238 if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2241 if(desc2.dwWidth > 1) desc2.dwWidth /= 2;
2242 if(desc2.dwHeight > 1) desc2.dwHeight /= 2;
2245 hr = IDirectDrawImpl_CreateNewSurface(This,
2251 /* This destroys and possibly created surfaces too */
2252 IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2256 /* Add the new surface to the complex attachment list */
2257 object2->first_complex = object;
2258 object2->next_complex = NULL;
2260 while(iterator->next_complex) iterator = iterator->next_complex;
2261 iterator->next_complex = object2;
2263 /* Remove the (possible) back buffer cap from the new surface description,
2264 * because only one surface in the flipping chain is a back buffer, one
2265 * is a front buffer, the others are just primary surfaces.
2267 desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2270 /* Addref the ddraw interface to keep an reference for each surface */
2271 IDirectDraw7_AddRef(iface);
2272 object->ifaceToRelease = (IUnknown *) iface;
2274 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2275 * But attach the d3ddevice only if the currently created surface was
2276 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2277 * The only case I can think of where this doesn't apply is when a
2278 * 2D app was configured by the user to run with OpenGL and it didn't create
2279 * the render target as first surface. In this case the render target creation
2280 * will cause the 3D init.
2282 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2283 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2285 IDirectDrawSurfaceImpl *target = object, *surface;
2288 /* Search for the primary to use as render target */
2289 LIST_FOR_EACH(entry, &This->surface_list)
2291 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2292 if(surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2296 TRACE("Using primary %p as render target\n", target);
2301 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2302 hr = IDirectDrawImpl_AttachD3DDevice(This, target->first_complex);
2305 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2309 /* Create a WineD3DTexture if a texture was requested */
2310 if(DDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2313 WINED3DFORMAT Format;
2314 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2316 This->tex_root = object;
2318 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2320 /* a mipmap is created, create enough levels */
2321 levels = desc2.u2.dwMipMapCount;
2325 /* No mipmap is created, create one level */
2329 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2330 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2332 Pool = WINED3DPOOL_SYSTEMMEM;
2334 /* Should I forward the MANEGED cap to the managed pool ? */
2336 /* Get the format. It's set already by CreateNewSurface */
2337 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2339 /* The surfaces are already created, the callback only
2340 * passes the IWineD3DSurface to WineD3D
2342 hr = IWineD3DDevice_CreateTexture( This->wineD3DDevice,
2343 DDSD->dwWidth, DDSD->dwHeight,
2344 levels, /* MipMapCount = Levels */
2348 &object->wineD3DTexture,
2349 0, /* SharedHandle */
2350 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2351 D3D7CB_CreateSurface );
2352 This->tex_root = NULL;
2358 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2359 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2362 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2363 const DDPIXELFORMAT *provided)
2365 /* Some flags must be present in both or neither for a match. */
2366 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2367 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2368 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2370 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2373 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2376 if (requested->dwFlags & DDPF_FOURCC)
2377 if (requested->dwFourCC != provided->dwFourCC)
2380 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2381 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2382 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2385 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2386 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2387 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2390 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2391 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2394 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2395 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2397 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2400 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2401 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2408 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2409 const DDSURFACEDESC2* provided)
2418 #define CMP(FLAG, FIELD) \
2419 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2420 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2422 static const struct compare_info compare[] =
2424 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2425 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2427 CMP(CKDESTBLT, ddckCKDestBlt),
2428 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2429 CMP(CKSRCBLT, ddckCKSrcBlt),
2430 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2431 CMP(HEIGHT, dwHeight),
2432 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2433 CMP(LPSURFACE, lpSurface),
2434 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2435 CMP(PITCH, u1 /* lPitch */),
2436 /* PIXELFORMAT: manual */
2437 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2438 CMP(TEXTURESTAGE, dwTextureStage),
2439 CMP(WIDTH, dwWidth),
2440 /* ZBUFFERBITDEPTH: "obsolete" */
2447 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2450 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2452 if (requested->dwFlags & compare[i].flag
2453 && memcmp((const char *)provided + compare[i].offset,
2454 (const char *)requested + compare[i].offset,
2455 compare[i].size) != 0)
2459 if (requested->dwFlags & DDSD_PIXELFORMAT)
2461 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2462 &provided->u4.ddpfPixelFormat))
2469 #undef DDENUMSURFACES_SEARCHTYPE
2470 #undef DDENUMSURFACES_MATCHTYPE
2472 /*****************************************************************************
2473 * IDirectDraw7::EnumSurfaces
2475 * Loops through all surfaces attached to this device and calls the
2476 * application callback. This can't be relayed to WineD3DDevice,
2477 * because some WineD3DSurfaces' parents are IParent objects
2480 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2481 * DDSD: Description to filter for
2482 * Context: Application-provided pointer, it's passed unmodified to the
2484 * Callback: Address to call for each surface
2487 * DDERR_INVALIDPARAMS if the callback is NULL
2490 *****************************************************************************/
2491 static HRESULT WINAPI
2492 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2494 DDSURFACEDESC2 *DDSD,
2496 LPDDENUMSURFACESCALLBACK7 Callback)
2498 /* The surface enumeration is handled by WineDDraw,
2499 * because it keeps track of all surfaces attached to
2500 * it. The filtering is done by our callback function,
2501 * because WineDDraw doesn't handle ddraw-like surface
2504 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2505 IDirectDrawSurfaceImpl *surf;
2507 DDSURFACEDESC2 desc;
2508 struct list *entry, *entry2;
2510 all = Flags & DDENUMSURFACES_ALL;
2511 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2513 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2516 return DDERR_INVALIDPARAMS;
2518 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2519 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2521 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2522 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2524 desc = surf->surface_desc;
2525 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
2526 if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
2533 /*****************************************************************************
2534 * D3D7CB_CreateRenderTarget
2536 * Callback called by WineD3D to create Surfaces for render target usage
2537 * This function takes the D3D target from the IDirectDrawImpl structure,
2538 * and returns the WineD3DSurface. To avoid double usage, the surface
2539 * is marked as render target afterwards
2542 * device: The WineD3DDevice's parent
2543 * Width, Height, Format: Dimensions and pixelformat of the render target
2544 * Ignored, because the surface already exists
2545 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2547 * ppSurface: Address to pass the surface pointer back at
2548 * pSharedHandle: Ignored
2551 * Always returns D3D_OK
2553 *****************************************************************************/
2554 static HRESULT WINAPI
2555 D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
2556 UINT Width, UINT Height,
2557 WINED3DFORMAT Format,
2558 WINED3DMULTISAMPLE_TYPE MultiSample,
2559 DWORD MultisampleQuality,
2561 IWineD3DSurface** ppSurface,
2562 HANDLE* pSharedHandle)
2564 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2565 IDirectDrawSurfaceImpl *d3dSurface = (IDirectDrawSurfaceImpl *) This->d3d_target->first_complex;
2566 TRACE("(%p) call back\n", device);
2568 /* Loop through the complex chain and try to find unused primary surfaces */
2569 while(d3dSurface->isRenderTarget)
2571 d3dSurface = d3dSurface->next_complex;
2572 if(!d3dSurface) break;
2576 d3dSurface = This->d3d_target;
2577 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
2580 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2582 *ppSurface = d3dSurface->WineD3DSurface;
2583 d3dSurface->isRenderTarget = TRUE;
2584 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
2588 static HRESULT WINAPI
2589 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
2590 IUnknown *pSuperior,
2593 WINED3DFORMAT Format,
2594 WINED3DMULTISAMPLE_TYPE MultiSample,
2595 DWORD MultisampleQuality,
2597 IWineD3DSurface** ppSurface,
2598 HANDLE* pSharedHandle)
2600 /* Create a Depth Stencil surface to make WineD3D happy */
2601 HRESULT hr = D3D_OK;
2602 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2603 DDSURFACEDESC2 ddsd;
2605 TRACE("(%p) call back\n", device);
2609 /* Create a DirectDraw surface */
2610 memset(&ddsd, 0, sizeof(ddsd));
2611 ddsd.dwSize = sizeof(ddsd);
2612 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2613 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2614 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2615 ddsd.dwHeight = Height;
2616 ddsd.dwWidth = Width;
2619 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
2623 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
2626 This->depthstencil = TRUE;
2627 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
2629 (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
2631 This->depthstencil = FALSE;
2634 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
2637 *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
2641 /*****************************************************************************
2642 * D3D7CB_CreateAdditionalSwapChain
2644 * Callback function for WineD3D which creates a new WineD3DSwapchain
2645 * interface. It also creates an IParent interface to store that pointer,
2646 * so the WineD3DSwapchain has a parent and can be released when the D3D
2647 * device is destroyed
2648 *****************************************************************************/
2649 static HRESULT WINAPI
2650 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
2651 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
2652 IWineD3DSwapChain ** ppSwapChain)
2654 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2655 IParentImpl *object = NULL;
2656 HRESULT res = D3D_OK;
2657 IWineD3DSwapChain *swapchain;
2658 TRACE("(%p) call back\n", device);
2660 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
2663 FIXME("Allocation of memory failed\n");
2664 *ppSwapChain = NULL;
2665 return DDERR_OUTOFVIDEOMEMORY;
2668 ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
2671 res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
2672 pPresentationParameters,
2674 (IUnknown*) ICOM_INTERFACE(object, IParent),
2675 D3D7CB_CreateRenderTarget,
2676 D3D7CB_CreateDepthStencilSurface);
2679 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
2680 HeapFree(GetProcessHeap(), 0 , object);
2681 *ppSwapChain = NULL;
2685 *ppSwapChain = swapchain;
2686 object->child = (IUnknown *) swapchain;
2692 /*****************************************************************************
2693 * IDirectDrawImpl_AttachD3DDevice
2695 * Initializes the D3D capabilities of WineD3D
2698 * primary: The primary surface for D3D
2704 *****************************************************************************/
2705 static HRESULT WINAPI
2706 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2707 IDirectDrawSurfaceImpl *primary)
2712 WINED3DPRESENT_PARAMETERS localParameters;
2714 TRACE("(%p)->(%p)\n", This, primary);
2716 /* Get the window */
2717 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2721 ERR("IWineD3DDevice::GetHWND failed\n");
2725 /* If there's no window, create a hidden window. WineD3D needs it */
2728 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2730 GetSystemMetrics(SM_CXSCREEN),
2731 GetSystemMetrics(SM_CYSCREEN),
2732 NULL, NULL, GetModuleHandleA(0), NULL);
2734 ShowWindow(window, SW_HIDE); /* Just to be sure */
2735 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2736 This->d3d_window = window;
2740 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2743 /* Store the future Render Target surface */
2744 This->d3d_target = primary;
2746 /* Use the surface description for the device parameters, not the
2747 * Device settings. The app might render to an offscreen surface
2749 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2750 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2751 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2752 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2753 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2754 localParameters.MultiSampleQuality = 0;
2755 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2756 localParameters.hDeviceWindow = window;
2757 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2758 localParameters.EnableAutoDepthStencil = FALSE;
2759 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16;
2760 localParameters.Flags = 0;
2761 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2762 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2764 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
2766 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2767 * recursive loop until ram or emulated video memory is full
2769 This->d3d_initialized = TRUE;
2771 hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
2773 D3D7CB_CreateAdditionalSwapChain);
2776 This->wineD3DDevice = NULL;
2780 /* Create an Index Buffer parent */
2781 TRACE("(%p) Successfully initialized 3D\n", This);
2785 /*****************************************************************************
2786 * DirectDrawCreateClipper (DDRAW.@)
2788 * Creates a new IDirectDrawClipper object.
2791 * Clipper: Address to write the interface pointer to
2792 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2796 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2797 * E_OUTOFMEMORY if allocating the object failed
2799 *****************************************************************************/
2801 DirectDrawCreateClipper(DWORD Flags,
2802 IDirectDrawClipper **Clipper,
2805 IDirectDrawClipperImpl* object;
2806 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
2808 if (UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
2810 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2811 sizeof(IDirectDrawClipperImpl));
2812 if (object == NULL) return E_OUTOFMEMORY;
2814 ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
2817 object->ddraw_owner = NULL;
2819 *Clipper = (IDirectDrawClipper *) object;
2823 /*****************************************************************************
2824 * IDirectDraw7::CreateClipper
2826 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
2828 *****************************************************************************/
2829 static HRESULT WINAPI
2830 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
2832 IDirectDrawClipper **Clipper,
2835 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2836 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
2837 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
2840 /*****************************************************************************
2841 * IDirectDraw7::CreatePalette
2843 * Creates a new IDirectDrawPalette object
2846 * Flags: The flags for the new clipper
2847 * ColorTable: Color table to assign to the new clipper
2848 * Palette: Address to write the interface pointer to
2849 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2853 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2854 * E_OUTOFMEMORY if allocating the object failed
2856 *****************************************************************************/
2857 static HRESULT WINAPI
2858 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
2860 PALETTEENTRY *ColorTable,
2861 IDirectDrawPalette **Palette,
2862 IUnknown *pUnkOuter)
2864 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2865 IDirectDrawPaletteImpl *object;
2866 HRESULT hr = DDERR_GENERIC;
2867 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
2869 if(pUnkOuter != NULL)
2871 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
2872 return CLASS_E_NOAGGREGATION;
2875 /* The refcount test shows that a cooplevel is required for this */
2876 if(!This->cooperative_level)
2878 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
2879 return DDERR_NOCOOPERATIVELEVELSET;
2882 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
2885 ERR("Out of memory when allocating memory for a palette implementation\n");
2886 return E_OUTOFMEMORY;
2889 ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
2891 object->ddraw_owner = This;
2893 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
2896 HeapFree(GetProcessHeap(), 0, object);
2900 IDirectDraw7_AddRef(iface);
2901 object->ifaceToRelease = (IUnknown *) iface;
2902 *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
2906 /*****************************************************************************
2907 * IDirectDraw7::DuplicateSurface
2909 * Duplicates a surface. The surface memory points to the same memory as
2910 * the original surface, and it's released when the last surface referencing
2911 * it is released. I guess that's beyond Wine's surface management right now
2912 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
2913 * test application to implement this)
2916 * Src: Address of the source surface
2917 * Dest: Address to write the new surface pointer to
2920 * See IDirectDraw7::CreateSurface
2922 *****************************************************************************/
2923 static HRESULT WINAPI
2924 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
2925 IDirectDrawSurface7 *Src,
2926 IDirectDrawSurface7 **Dest)
2928 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2929 IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
2931 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
2933 /* For now, simply create a new, independent surface */
2934 return IDirectDraw7_CreateSurface(iface,
2935 &Surf->surface_desc,
2940 /*****************************************************************************
2941 * IDirectDraw7 VTable
2942 *****************************************************************************/
2943 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
2946 IDirectDrawImpl_QueryInterface,
2947 IDirectDrawImpl_AddRef,
2948 IDirectDrawImpl_Release,
2949 /*** IDirectDraw ***/
2950 IDirectDrawImpl_Compact,
2951 IDirectDrawImpl_CreateClipper,
2952 IDirectDrawImpl_CreatePalette,
2953 IDirectDrawImpl_CreateSurface,
2954 IDirectDrawImpl_DuplicateSurface,
2955 IDirectDrawImpl_EnumDisplayModes,
2956 IDirectDrawImpl_EnumSurfaces,
2957 IDirectDrawImpl_FlipToGDISurface,
2958 IDirectDrawImpl_GetCaps,
2959 IDirectDrawImpl_GetDisplayMode,
2960 IDirectDrawImpl_GetFourCCCodes,
2961 IDirectDrawImpl_GetGDISurface,
2962 IDirectDrawImpl_GetMonitorFrequency,
2963 IDirectDrawImpl_GetScanLine,
2964 IDirectDrawImpl_GetVerticalBlankStatus,
2965 IDirectDrawImpl_Initialize,
2966 IDirectDrawImpl_RestoreDisplayMode,
2967 IDirectDrawImpl_SetCooperativeLevel,
2968 IDirectDrawImpl_SetDisplayMode,
2969 IDirectDrawImpl_WaitForVerticalBlank,
2970 /*** IDirectDraw2 ***/
2971 IDirectDrawImpl_GetAvailableVidMem,
2972 /*** IDirectDraw7 ***/
2973 IDirectDrawImpl_GetSurfaceFromDC,
2974 IDirectDrawImpl_RestoreAllSurfaces,
2975 IDirectDrawImpl_TestCooperativeLevel,
2976 IDirectDrawImpl_GetDeviceIdentifier,
2977 /*** IDirectDraw7 ***/
2978 IDirectDrawImpl_StartModeTest,
2979 IDirectDrawImpl_EvaluateMode