2 * IDirect3DPixelShader8 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "d3d8_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
27 /* IDirect3DPixelShader8 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *iface, REFIID riid, LPVOID *ppobj) {
29 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DPixelShader8)) {
33 IUnknown_AddRef(iface);
38 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42 ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *iface) {
43 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
44 ULONG ref = InterlockedIncrement(&This->ref);
46 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
51 ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * iface) {
52 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
53 ULONG ref = InterlockedDecrement(&This->ref);
55 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
58 IWineD3DPixelShader_Release(This->wineD3DPixelShader);
59 HeapFree(GetProcessHeap(), 0, This);
64 /* IDirect3DPixelShader8 Interface follow: */
65 HRESULT WINAPI IDirect3DPixelShader8Impl_GetDevice(IDirect3DPixelShader8 *iface, IDirect3DDevice8 **ppDevice) {
66 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
67 IWineD3DDevice *myDevice = NULL;
69 TRACE("(%p) : Relay\n", This);
71 IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
72 IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
73 IWineD3DDevice_Release(myDevice);
74 TRACE("(%p) returing (%p)", This, *ppDevice);
78 HRESULT WINAPI IDirect3DPixelShader8Impl_GetFunction(IDirect3DPixelShader8 *iface, VOID *pData, UINT *pSizeOfData) {
79 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
80 TRACE("(%p) Relay\n", This);
81 return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
85 const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl =
88 IDirect3DPixelShader8Impl_QueryInterface,
89 IDirect3DPixelShader8Impl_AddRef,
90 IDirect3DPixelShader8Impl_Release,
91 /* IDirect3DPixelShader8 */
92 IDirect3DPixelShader8Impl_GetDevice,
93 IDirect3DPixelShader8Impl_GetFunction