comctl32: A couple fixes for tab icon offsets.
[wine] / dlls / d3d8 / vertexshader.c
1 /*
2  * IDirect3DVertexShader8 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "d3d8_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26
27 /* IDirect3DVertexShader8 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DVertexShader8Impl_QueryInterface(IDirect3DVertexShader8 *iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DVertexShader8)) {
33         IUnknown_AddRef(iface);
34         *ppobj = This;
35         return D3D_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39     return E_NOINTERFACE;
40 }
41
42 ULONG WINAPI IDirect3DVertexShader8Impl_AddRef(IDirect3DVertexShader8 *iface) {
43     IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
44     ULONG ref = InterlockedIncrement(&This->ref);
45
46     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
47
48     return ref;
49 }
50
51 ULONG WINAPI IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8 *iface) {
52     IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
53     ULONG ref = InterlockedDecrement(&This->ref);
54
55     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
56
57     if (ref == 0) {
58         IWineD3DVertexShader_Release(This->wineD3DVertexShader);
59         HeapFree(GetProcessHeap(), 0, This);
60     }
61     return ref;
62 }
63
64 /* IDirect3DVertexShader8 Interface follow: */
65 HRESULT WINAPI IDirect3DVertexShader8Impl_GetDevice(IDirect3DVertexShader8 *iface, IDirect3DDevice8** ppDevice) {
66     IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
67     IWineD3DDevice *myDevice = NULL;
68     HRESULT hr = D3D_OK;
69     TRACE("(%p) : Relay\n", This);
70
71     if (D3D_OK == (hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice) && myDevice != NULL)) {
72         hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
73         IWineD3DDevice_Release(myDevice);
74     } else {
75         *ppDevice = NULL;
76     }
77     TRACE("(%p) returing (%p)", This, *ppDevice);
78     return hr;
79 }
80
81 HRESULT WINAPI IDirect3DVertexShader8Impl_GetFunction(IDirect3DVertexShader8 *iface, VOID* pData, UINT* pSizeOfData) {
82     IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
83
84     TRACE("(%p) : Relay\n", This);
85     return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
86 }
87
88
89 const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl =
90 {
91     /* IUnknown */
92     IDirect3DVertexShader8Impl_QueryInterface,
93     IDirect3DVertexShader8Impl_AddRef,
94     IDirect3DVertexShader8Impl_Release,
95     /* IDirect3DVertexShader8 */
96     IDirect3DVertexShader8Impl_GetDevice,
97     IDirect3DVertexShader8Impl_GetFunction
98 };