4 * Copyright 2000 Joshua Thielen
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #define WIN32_LEAN_AND_MEAN
31 #include <wine/debug.h>
33 WINE_DEFAULT_DEBUG_CHANNEL(winemine);
35 static const DWORD wnd_style = WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME & ~WS_MAXIMIZEBOX;
36 static const char* registry_key = "Software\\Microsoft\\WinMine";
39 int WINAPI WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdline, int cmdshow )
47 LoadString( hInst, IDS_APPNAME, appname, sizeof(appname));
50 wc.lpfnWndProc = MainProc;
54 wc.hIcon = LoadIcon( hInst, "WINEMINE" );
55 wc.hCursor = LoadCursor( 0, IDI_APPLICATION );
56 wc.hbrBackground = (HBRUSH) GetStockObject( BLACK_BRUSH );
57 wc.lpszMenuName = "MENU_WINEMINE";
58 wc.lpszClassName = appname;
60 if (!RegisterClass(&wc)) ExitProcess(1);
61 hWnd = CreateWindow( appname, appname,
63 CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
66 if (!hWnd) ExitProcess(1);
68 ShowWindow( hWnd, cmdshow );
71 haccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDA_WINEMINE) );
72 SetTimer( hWnd, ID_TIMER, 1000, NULL );
74 while( GetMessage(&msg, 0, 0, 0) ) {
75 if (!TranslateAccelerator( hWnd, haccel, &msg ))
76 TranslateMessage( &msg );
78 DispatchMessage( &msg );
83 LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
92 board.hInst = ((LPCREATESTRUCT) lParam)->hInstance;
95 CreateBoard( &board );
102 WINE_TRACE("WM_PAINT\n");
103 hdc = BeginPaint( hWnd, &ps );
104 hMemDC = CreateCompatibleDC( hdc );
106 DrawBoard( hdc, hMemDC, &ps, &board );
109 EndPaint( hWnd, &ps );
115 WINE_TRACE("WM_MOVE\n");
116 board.pos.x = (short)LOWORD(lParam);
117 board.pos.y = (short)HIWORD(lParam);
122 DestroyBoard( &board );
123 PostQuitMessage( 0 );
127 if( board.status == PLAYING ) {
129 RedrawWindow( hWnd, &board.timer_rect, 0,
130 RDW_INVALIDATE | RDW_UPDATENOW );
135 WINE_TRACE("WM_LBUTTONDOWN\n");
136 if( wParam & MK_RBUTTON )
137 msg = WM_MBUTTONDOWN;
138 TestBoard( hWnd, &board, LOWORD(lParam), HIWORD(lParam), msg );
143 WINE_TRACE("WM_LBUTTONUP\n");
144 if( wParam & MK_RBUTTON )
146 TestBoard( hWnd, &board, LOWORD(lParam), HIWORD(lParam), msg );
151 WINE_TRACE("WM_RBUTTONDOWN\n");
152 if( wParam & MK_LBUTTON ) {
155 msg = WM_MBUTTONDOWN;
157 TestBoard( hWnd, &board, LOWORD(lParam), HIWORD(lParam), msg );
161 WINE_TRACE("WM_RBUTTONUP\n");
162 if( wParam & MK_LBUTTON )
164 TestBoard( hWnd, &board, LOWORD(lParam), HIWORD(lParam), msg );
168 WINE_TRACE("WM_MBUTTONDOWN\n");
169 TestBoard( hWnd, &board, LOWORD(lParam), HIWORD(lParam), msg );
173 WINE_TRACE("WM_MBUTTONUP\n");
174 TestBoard( hWnd, &board, LOWORD(lParam), HIWORD(lParam), msg );
179 if( (wParam & MK_LBUTTON) && (wParam & MK_RBUTTON) ) {
180 msg = WM_MBUTTONDOWN;
182 else if( wParam & MK_LBUTTON ) {
183 msg = WM_LBUTTONDOWN;
189 TestBoard( hWnd, &board, LOWORD(lParam), HIWORD(lParam), msg );
195 switch(LOWORD(wParam)) {
197 CreateBoard( &board );
201 hMenu = GetMenu( hWnd );
202 board.IsMarkQ = !board.IsMarkQ;
204 CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
206 CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
210 SetDifficulty( &board, BEGINNER );
211 CreateBoard( &board );
215 SetDifficulty( &board, ADVANCED );
216 CreateBoard( &board );
220 SetDifficulty( &board, EXPERT );
221 CreateBoard( &board );
225 SetDifficulty( &board, CUSTOM );
226 CreateBoard( &board );
230 SendMessage( hWnd, WM_CLOSE, 0, 0);
234 DialogBoxParam( board.hInst, "DLG_TIMES", hWnd,
235 TimesDlgProc, (LPARAM) &board);
239 DialogBox( board.hInst, "DLG_ABOUT", hWnd, AboutDlgProc );
242 WINE_TRACE("Unknown WM_COMMAND command message received\n");
246 return( DefWindowProc( hWnd, msg, wParam, lParam ));
249 void InitBoard( BOARD *p_board )
253 p_board->hMinesBMP = LoadBitmap( p_board->hInst, "mines");
254 p_board->hFacesBMP = LoadBitmap( p_board->hInst, "faces");
255 p_board->hLedsBMP = LoadBitmap( p_board->hInst, "leds");
257 LoadBoard( p_board );
259 hMenu = GetMenu( p_board->hWnd );
260 CheckMenuItem( hMenu, IDM_BEGINNER + (unsigned) p_board->difficulty,
262 if( p_board->IsMarkQ )
263 CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
265 CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
266 CheckLevel( p_board );
269 void LoadBoard( BOARD *p_board )
278 RegOpenKeyEx( HKEY_CURRENT_USER, registry_key,
279 0, KEY_QUERY_VALUE, &hkey );
281 size = sizeof( p_board->pos.x );
282 if( !RegQueryValueEx( hkey, "Xpos", NULL, (LPDWORD) &type,
283 (LPBYTE) &p_board->pos.x, (LPDWORD) &size ) == ERROR_SUCCESS )
286 size = sizeof( p_board->pos.y );
287 if( !RegQueryValueEx( hkey, "Ypos", NULL, (LPDWORD) &type,
288 (LPBYTE) &p_board->pos.y, (LPDWORD) &size ) == ERROR_SUCCESS )
291 size = sizeof( p_board->rows );
292 if( !RegQueryValueEx( hkey, "Height", NULL, (LPDWORD) &type,
293 (LPBYTE) &p_board->rows, (LPDWORD) &size ) == ERROR_SUCCESS )
294 p_board->rows = BEGINNER_ROWS;
296 size = sizeof( p_board->cols );
297 if( !RegQueryValueEx( hkey, "Width", NULL, (LPDWORD) &type,
298 (LPBYTE) &p_board->cols, (LPDWORD) &size ) == ERROR_SUCCESS )
299 p_board->cols = BEGINNER_COLS;
301 size = sizeof( p_board->mines );
302 if( !RegQueryValueEx( hkey, "Mines", NULL, (LPDWORD) &type,
303 (LPBYTE) &p_board->mines, (LPDWORD) &size ) == ERROR_SUCCESS )
304 p_board->mines = BEGINNER_MINES;
306 size = sizeof( p_board->difficulty );
307 if( !RegQueryValueEx( hkey, "Difficulty", NULL, (LPDWORD) &type,
308 (LPBYTE) &p_board->difficulty, (LPDWORD) &size ) == ERROR_SUCCESS )
309 p_board->difficulty = BEGINNER;
311 size = sizeof( p_board->IsMarkQ );
312 if( !RegQueryValueEx( hkey, "Mark", NULL, (LPDWORD) &type,
313 (LPBYTE) &p_board->IsMarkQ, (LPDWORD) &size ) == ERROR_SUCCESS )
314 p_board->IsMarkQ = TRUE;
316 for( i = 0; i < 3; i++ ) {
317 wsprintf( key_name, "Name%d", i+1 );
318 size = sizeof( data );
319 if( RegQueryValueEx( hkey, key_name, NULL, (LPDWORD) &type,
321 (LPDWORD) &size ) == ERROR_SUCCESS )
322 lstrcpynA( p_board->best_name[i], data, sizeof(p_board->best_name[i]) );
324 LoadString( p_board->hInst, IDS_NOBODY, p_board->best_name[i], 16 );
327 for( i = 0; i < 3; i++ ) {
328 wsprintf( key_name, "Time%d", i+1 );
329 size = sizeof( p_board->best_time[i] );
330 if( !RegQueryValueEx( hkey, key_name, NULL, (LPDWORD) &type,
331 (LPBYTE) &p_board->best_time[i],
332 (LPDWORD) &size ) == ERROR_SUCCESS )
333 p_board->best_time[i] = 999;
338 void SaveBoard( BOARD *p_board )
345 if( RegCreateKeyEx( HKEY_CURRENT_USER, registry_key,
347 REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL,
348 &hkey, NULL ) != ERROR_SUCCESS)
351 RegSetValueEx( hkey, "Xpos", 0, REG_DWORD, (LPBYTE) &p_board->pos.x, sizeof(p_board->pos.x) );
352 RegSetValueEx( hkey, "Ypos", 0, REG_DWORD, (LPBYTE) &p_board->pos.y, sizeof(p_board->pos.y) );
353 RegSetValueEx( hkey, "Difficulty", 0, REG_DWORD, (LPBYTE) &p_board->difficulty, sizeof(p_board->difficulty) );
354 RegSetValueEx( hkey, "Height", 0, REG_DWORD, (LPBYTE) &p_board->rows, sizeof(p_board->rows) );
355 RegSetValueEx( hkey, "Width", 0, REG_DWORD, (LPBYTE) &p_board->cols, sizeof(p_board->cols) );
356 RegSetValueEx( hkey, "Mines", 0, REG_DWORD, (LPBYTE) &p_board->mines, sizeof(p_board->mines) );
357 RegSetValueEx( hkey, "Mark", 0, REG_DWORD, (LPBYTE) &p_board->IsMarkQ, sizeof(p_board->IsMarkQ) );
359 for( i = 0; i < 3; i++ ) {
360 wsprintf( key_name, "Name%u", i+1 );
361 lstrcpyn( data, p_board->best_name[i], sizeof( data ) );
362 RegSetValueEx( hkey, key_name, 0, REG_SZ, (LPBYTE) data, strlen(data)+1 );
365 for( i = 0; i < 3; i++ ) {
366 wsprintf( key_name, "Time%u", i+1 );
367 RegSetValueEx( hkey, key_name, 0, REG_DWORD, (LPBYTE) &p_board->best_time[i], sizeof(p_board->best_time[i]) );
372 void DestroyBoard( BOARD *p_board )
374 DeleteObject( p_board->hFacesBMP );
375 DeleteObject( p_board->hLedsBMP );
376 DeleteObject( p_board->hMinesBMP );
379 void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty )
383 if ( difficulty == CUSTOM )
384 if (DialogBoxParam( p_board->hInst, "DLG_CUSTOM", p_board->hWnd,
385 CustomDlgProc, (LPARAM) p_board) != 0)
388 hMenu = GetMenu( p_board->hWnd );
389 CheckMenuItem( hMenu, IDM_BEGINNER + p_board->difficulty, MF_UNCHECKED );
390 p_board->difficulty = difficulty;
391 CheckMenuItem( hMenu, IDM_BEGINNER + difficulty, MF_CHECKED );
393 switch( difficulty ) {
395 p_board->cols = BEGINNER_COLS;
396 p_board->rows = BEGINNER_ROWS;
397 p_board->mines = BEGINNER_MINES;
401 p_board->cols = ADVANCED_COLS;
402 p_board->rows = ADVANCED_ROWS;
403 p_board->mines = ADVANCED_MINES;
407 p_board->cols = EXPERT_COLS;
408 p_board->rows = EXPERT_ROWS;
410 p_board->mines = EXPERT_MINES;
418 static void ShiftBetween(LONG* x, LONG* y, LONG a, LONG b)
430 static void MoveOnScreen(RECT* rect)
435 /* find the nearest monitor ... */
436 hMonitor = MonitorFromRect(rect, MONITOR_DEFAULTTONEAREST);
438 /* ... and move it into the work area (ie excluding task bar)*/
439 mi.cbSize = sizeof(mi);
440 GetMonitorInfo(hMonitor, &mi);
442 ShiftBetween(&rect->left, &rect->right, mi.rcWork.left, mi.rcWork.right);
443 ShiftBetween(&rect->top, &rect->bottom, mi.rcWork.top, mi.rcWork.bottom);
446 void CreateBoard( BOARD *p_board )
448 int left, top, bottom, right;
451 p_board->mb = MB_NONE;
452 p_board->boxes_left = p_board->cols * p_board->rows - p_board->mines;
453 p_board->num_flags = 0;
455 CreateBoxes( p_board );
457 p_board->width = p_board->cols * MINE_WIDTH + BOARD_WMARGIN * 2;
459 p_board->height = p_board->rows * MINE_HEIGHT + LED_HEIGHT
462 /* setting the mines rectangle boundary */
463 left = BOARD_WMARGIN;
464 top = BOARD_HMARGIN * 2 + LED_HEIGHT;
465 right = left + p_board->cols * MINE_WIDTH;
466 bottom = top + p_board->rows * MINE_HEIGHT;
467 SetRect( &p_board->mines_rect, left, top, right, bottom );
469 /* setting the face rectangle boundary */
470 left = p_board->width / 2 - FACE_WIDTH / 2;
472 right = left + FACE_WIDTH;
473 bottom = top + FACE_HEIGHT;
474 SetRect( &p_board->face_rect, left, top, right, bottom );
476 /* setting the timer rectangle boundary */
477 left = BOARD_WMARGIN;
479 right = left + LED_WIDTH * 3;
480 bottom = top + LED_HEIGHT;
481 SetRect( &p_board->timer_rect, left, top, right, bottom );
483 /* setting the counter rectangle boundary */
484 left = p_board->width - BOARD_WMARGIN - LED_WIDTH * 3;
486 right = p_board->width - BOARD_WMARGIN;
487 bottom = top + LED_HEIGHT;
488 SetRect( &p_board->counter_rect, left, top, right, bottom );
490 p_board->status = WAITING;
491 p_board->face_bmp = SMILE_BMP;
494 wnd_rect.left = p_board->pos.x;
495 wnd_rect.right = p_board->pos.x + p_board->width;
496 wnd_rect.top = p_board->pos.y;
497 wnd_rect.bottom = p_board->pos.y + p_board->height;
498 AdjustWindowRect(&wnd_rect, wnd_style, TRUE);
500 /* Make sure the window is completely on the screen */
501 MoveOnScreen(&wnd_rect);
502 MoveWindow( p_board->hWnd, wnd_rect.left, wnd_rect.top,
503 wnd_rect.right - wnd_rect.left,
504 wnd_rect.bottom - wnd_rect.top,
506 RedrawWindow( p_board->hWnd, NULL, 0,
507 RDW_INVALIDATE | RDW_UPDATENOW | RDW_ERASE);
511 void CheckLevel( BOARD *p_board )
513 if( p_board->rows < BEGINNER_ROWS )
514 p_board->rows = BEGINNER_ROWS;
516 if( p_board->rows > MAX_ROWS )
517 p_board->rows = MAX_ROWS;
519 if( p_board->cols < BEGINNER_COLS )
520 p_board->cols = BEGINNER_COLS;
522 if( p_board->cols > MAX_COLS )
523 p_board->cols = MAX_COLS;
525 if( p_board->mines < BEGINNER_MINES )
526 p_board->mines = BEGINNER_MINES;
528 if( p_board->mines > p_board->cols * p_board->rows - 1 )
529 p_board->mines = p_board->cols * p_board->rows - 1;
533 void CreateBoxes( BOARD *p_board )
538 srand( (unsigned) time( NULL ) );
540 /* Create the boxes...
541 * We actually create them with an empty border,
542 * so special care doesn't have to be taken on the edges
545 for( col = 0; col <= p_board->cols + 1; col++ )
546 for( row = 0; row <= p_board->rows + 1; row++ ) {
547 p_board->box[col][row].IsPressed = FALSE;
548 p_board->box[col][row].IsMine = FALSE;
549 p_board->box[col][row].FlagType = NORMAL;
550 p_board->box[col][row].NumMines = 0;
555 while( (unsigned) i < p_board->mines ) {
556 col = (int) (p_board->cols * (float) rand() / RAND_MAX + 1);
557 row = (int) (p_board->rows * (float) rand() / RAND_MAX + 1);
559 if( !p_board->box[col][row].IsMine ) {
561 p_board->box[col][row].IsMine = TRUE;
566 * Now we label the remaining boxes with the
567 * number of mines surrounding them.
570 for( col = 1; col < p_board->cols + 1; col++ )
571 for( row = 1; row < p_board->rows + 1; row++ ) {
572 for( i = -1; i <= 1; i++ )
573 for( j = -1; j <= 1; j++ ) {
574 if( p_board->box[col + i][row + j].IsMine ) {
575 p_board->box[col][row].NumMines++ ;
581 void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board )
585 hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
587 for( row = 1; row <= p_board->rows; row++ ) {
588 for( col = 1; col <= p_board->cols; col++ ) {
589 DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
592 SelectObject( hMemDC, hOldObj );
595 void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed )
597 MINEBMP_OFFSET offset = BOX_BMP;
599 if( col == 0 || col > p_board->cols || row == 0 || row > p_board->rows )
602 if( p_board->status == GAMEOVER ) {
603 if( p_board->box[col][row].IsMine ) {
604 switch( p_board->box[col][row].FlagType ) {
609 offset = EXPLODE_BMP;
617 switch( p_board->box[col][row].FlagType ) {
619 offset = QUESTION_BMP;
631 WINE_TRACE("Unknown FlagType during game over in DrawMine\n");
635 } else { /* WAITING or PLAYING */
636 switch( p_board->box[col][row].FlagType ) {
639 offset = QUESTION_BMP;
656 WINE_TRACE("Unknown FlagType while playing in DrawMine\n");
661 if( p_board->box[col][row].FlagType == COMPLETE
662 && !p_board->box[col][row].IsMine )
663 offset = (MINEBMP_OFFSET) p_board->box[col][row].NumMines;
666 (col - 1) * MINE_WIDTH + p_board->mines_rect.left,
667 (row - 1) * MINE_HEIGHT + p_board->mines_rect.top,
668 MINE_WIDTH, MINE_HEIGHT,
669 hMemDC, 0, offset * MINE_HEIGHT, SRCCOPY );
672 void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y )
681 led[0] = count / 100 ;
682 count -= led[0] * 100;
685 led[0] = 10; /* negative sign */
689 count -= led[1] * 10;
693 for( i = 0; i < 3; i++ )
697 /* use unlit led if not playing */
698 if( p_board->status == WAITING )
699 for( i = 0; i < 3; i++ )
702 hOldObj = SelectObject (hMemDC, p_board->hLedsBMP);
704 for( i = 0; i < 3; i++ ) {
716 SelectObject( hMemDC, hOldObj );
720 void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board )
724 hOldObj = SelectObject (hMemDC, p_board->hFacesBMP);
727 p_board->face_rect.left,
728 p_board->face_rect.top,
731 hMemDC, 0, p_board->face_bmp * FACE_HEIGHT, SRCCOPY);
733 SelectObject( hMemDC, hOldObj );
737 void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board )
741 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->counter_rect ) )
742 DrawLeds( hdc, hMemDC, p_board, p_board->mines - p_board->num_flags,
743 p_board->counter_rect.left,
744 p_board->counter_rect.top );
746 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->timer_rect ) )
747 DrawLeds( hdc, hMemDC, p_board, p_board->time,
748 p_board->timer_rect.left,
749 p_board->timer_rect.top );
751 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->face_rect ) )
752 DrawFace( hdc, hMemDC, p_board );
754 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->mines_rect ) )
755 DrawMines( hdc, hMemDC, p_board );
759 void TestBoard( HWND hWnd, BOARD *p_board, unsigned x, unsigned y, int msg )
767 if( PtInRect( &p_board->mines_rect, pt ) && p_board->status != GAMEOVER
768 && p_board->status != WON )
769 TestMines( p_board, pt, msg );
771 UnpressBoxes( p_board,
774 p_board->press.x = 0;
775 p_board->press.y = 0;
778 if( p_board->boxes_left == 0 ) {
779 p_board->status = WON;
781 if (p_board->num_flags < p_board->mines) {
782 for( row = 1; row <= p_board->rows; row++ ) {
783 for( col = 1; col <= p_board->cols; col++ ) {
784 if (p_board->box[col][row].IsMine && p_board->box[col][row].FlagType != FLAG)
785 p_board->box[col][row].FlagType = FLAG;
789 p_board->num_flags = p_board->mines;
791 RedrawWindow( p_board->hWnd, NULL, 0,
792 RDW_INVALIDATE | RDW_UPDATENOW );
795 if( p_board->difficulty != CUSTOM &&
796 p_board->time < p_board->best_time[p_board->difficulty] ) {
797 p_board->best_time[p_board->difficulty] = p_board->time;
799 DialogBoxParam( p_board->hInst, "DLG_CONGRATS", hWnd,
800 CongratsDlgProc, (LPARAM) p_board);
802 DialogBoxParam( p_board->hInst, "DLG_TIMES", hWnd,
803 TimesDlgProc, (LPARAM) p_board);
806 TestFace( p_board, pt, msg );
809 void TestMines( BOARD *p_board, POINT pt, int msg )
814 col = (pt.x - p_board->mines_rect.left) / MINE_WIDTH + 1;
815 row = (pt.y - p_board->mines_rect.top ) / MINE_HEIGHT + 1;
819 if( p_board->press.x != col || p_board->press.y != row ) {
821 p_board->press.x, p_board->press.y );
822 p_board->press.x = col;
823 p_board->press.y = row;
824 PressBox( p_board, col, row );
830 if( p_board->press.x != col || p_board->press.y != row )
832 p_board->press.x, p_board->press.y );
833 p_board->press.x = 0;
834 p_board->press.y = 0;
835 if( p_board->box[col][row].FlagType != FLAG )
836 p_board->status = PLAYING;
837 CompleteBox( p_board, col, row );
841 PressBoxes( p_board, col, row );
846 if( p_board->press.x != col || p_board->press.y != row )
847 UnpressBoxes( p_board,
848 p_board->press.x, p_board->press.y );
849 p_board->press.x = 0;
850 p_board->press.y = 0;
851 CompleteBoxes( p_board, col, row );
855 AddFlag( p_board, col, row );
856 p_board->status = PLAYING;
859 WINE_TRACE("Unknown message type received in TestMines\n");
865 RedrawWindow( p_board->hWnd, NULL, 0,
866 RDW_INVALIDATE | RDW_UPDATENOW );
871 void TestFace( BOARD *p_board, POINT pt, int msg )
873 if( p_board->status == PLAYING || p_board->status == WAITING ) {
874 if( msg == WM_LBUTTONDOWN || msg == WM_MBUTTONDOWN )
875 p_board->face_bmp = OOH_BMP;
876 else p_board->face_bmp = SMILE_BMP;
878 else if( p_board->status == GAMEOVER )
879 p_board->face_bmp = DEAD_BMP;
880 else if( p_board->status == WON )
881 p_board->face_bmp = COOL_BMP;
883 if( PtInRect( &p_board->face_rect, pt ) ) {
884 if( msg == WM_LBUTTONDOWN )
885 p_board->face_bmp = SPRESS_BMP;
887 if( msg == WM_LBUTTONUP )
888 CreateBoard( p_board );
891 RedrawWindow( p_board->hWnd, &p_board->face_rect, 0,
892 RDW_INVALIDATE | RDW_UPDATENOW );
896 void CompleteBox( BOARD *p_board, unsigned col, unsigned row )
900 if( p_board->box[col][row].FlagType != COMPLETE &&
901 p_board->box[col][row].FlagType != FLAG &&
902 col > 0 && col < p_board->cols + 1 &&
903 row > 0 && row < p_board->rows + 1 ) {
904 p_board->box[col][row].FlagType = COMPLETE;
906 if( p_board->box[col][row].IsMine ) {
907 p_board->face_bmp = DEAD_BMP;
908 p_board->status = GAMEOVER;
910 else if( p_board->status != GAMEOVER )
911 p_board->boxes_left--;
913 if( p_board->box[col][row].NumMines == 0 )
915 for( i = -1; i <= 1; i++ )
916 for( j = -1; j <= 1; j++ )
917 CompleteBox( p_board, col + i, row + j );
923 void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row )
925 unsigned numFlags = 0;
928 if( p_board->box[col][row].FlagType == COMPLETE ) {
929 for( i = -1; i <= 1; i++ )
930 for( j = -1; j <= 1; j++ ) {
931 if( p_board->box[col+i][row+j].FlagType == FLAG )
935 if( numFlags == p_board->box[col][row].NumMines ) {
936 for( i = -1; i <= 1; i++ )
937 for( j = -1; j <= 1; j++ ) {
938 if( p_board->box[col+i][row+j].FlagType != FLAG )
939 CompleteBox( p_board, col+i, row+j );
946 void AddFlag( BOARD *p_board, unsigned col, unsigned row )
948 if( p_board->box[col][row].FlagType != COMPLETE ) {
949 switch( p_board->box[col][row].FlagType ) {
951 if( p_board->IsMarkQ )
952 p_board->box[col][row].FlagType = QUESTION;
954 p_board->box[col][row].FlagType = NORMAL;
955 p_board->num_flags--;
959 p_board->box[col][row].FlagType = NORMAL;
963 p_board->box[col][row].FlagType = FLAG;
964 p_board->num_flags++;
970 void PressBox( BOARD *p_board, unsigned col, unsigned row )
976 hdc = GetDC( p_board->hWnd );
977 hMemDC = CreateCompatibleDC( hdc );
978 hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
980 DrawMine( hdc, hMemDC, p_board, col, row, TRUE );
982 SelectObject( hMemDC, hOldObj );
984 ReleaseDC( p_board->hWnd, hdc );
988 void PressBoxes( BOARD *p_board, unsigned col, unsigned row )
992 for( i = -1; i <= 1; i++ )
993 for( j = -1; j <= 1; j++ ) {
994 p_board->box[col + i][row + j].IsPressed = TRUE;
995 PressBox( p_board, col + i, row + j );
998 for( i = -1; i <= 1; i++ )
999 for( j = -1; j <= 1; j++ ) {
1000 if( !p_board->box[p_board->press.x + i][p_board->press.y + j].IsPressed )
1001 UnpressBox( p_board, p_board->press.x + i, p_board->press.y + j );
1004 for( i = -1; i <= 1; i++ )
1005 for( j = -1; j <= 1; j++ ) {
1006 p_board->box[col + i][row + j].IsPressed = FALSE;
1007 PressBox( p_board, col + i, row + j );
1010 p_board->press.x = col;
1011 p_board->press.y = row;
1015 void UnpressBox( BOARD *p_board, unsigned col, unsigned row )
1021 hdc = GetDC( p_board->hWnd );
1022 hMemDC = CreateCompatibleDC( hdc );
1023 hOldObj = SelectObject( hMemDC, p_board->hMinesBMP );
1025 DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
1027 SelectObject( hMemDC, hOldObj );
1029 ReleaseDC( p_board->hWnd, hdc );
1033 void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row )
1037 for( i = -1; i <= 1; i++ )
1038 for( j = -1; j <= 1; j++ ) {
1039 UnpressBox( p_board, col + i, row + j );