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[wine] / dlls / d3d8 / pixelshader.c
1 /*
2  * IDirect3DPixelShader8 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "d3d8_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26
27 /* IDirect3DPixelShader8 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *iface, REFIID riid, LPVOID *ppobj) {
29     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
30
31     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
32
33     if (IsEqualGUID(riid, &IID_IUnknown)
34         || IsEqualGUID(riid, &IID_IDirect3DPixelShader8)) {
35         IUnknown_AddRef(iface);
36         *ppobj = This;
37         return S_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     *ppobj = NULL;
42     return E_NOINTERFACE;
43 }
44
45 static ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *iface) {
46     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
47     ULONG ref = InterlockedIncrement(&This->ref);
48
49     TRACE("%p increasing refcount to %u.\n", iface, ref);
50
51     if (ref == 1)
52     {
53         wined3d_mutex_lock();
54         IWineD3DPixelShader_AddRef(This->wineD3DPixelShader);
55         wined3d_mutex_unlock();
56     }
57
58     return ref;
59 }
60
61 static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * iface) {
62     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
63     ULONG ref = InterlockedDecrement(&This->ref);
64
65     TRACE("%p decreasing refcount to %u.\n", iface, ref);
66
67     if (ref == 0) {
68         wined3d_mutex_lock();
69         IWineD3DPixelShader_Release(This->wineD3DPixelShader);
70         wined3d_mutex_unlock();
71     }
72     return ref;
73 }
74
75 static const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl =
76 {
77     /* IUnknown */
78     IDirect3DPixelShader8Impl_QueryInterface,
79     IDirect3DPixelShader8Impl_AddRef,
80     IDirect3DPixelShader8Impl_Release,
81 };
82
83 static void STDMETHODCALLTYPE d3d8_pixelshader_wined3d_object_destroyed(void *parent)
84 {
85     HeapFree(GetProcessHeap(), 0, parent);
86 }
87
88 static const struct wined3d_parent_ops d3d8_pixelshader_wined3d_parent_ops =
89 {
90     d3d8_pixelshader_wined3d_object_destroyed,
91 };
92
93 HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
94         const DWORD *byte_code, DWORD shader_handle)
95 {
96     HRESULT hr;
97
98     shader->ref = 1;
99     shader->lpVtbl = &Direct3DPixelShader8_Vtbl;
100     shader->handle = shader_handle;
101
102     wined3d_mutex_lock();
103     hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code,
104             NULL, &shader->wineD3DPixelShader, (IUnknown *)shader,
105             &d3d8_pixelshader_wined3d_parent_ops);
106     wined3d_mutex_unlock();
107     if (FAILED(hr))
108     {
109         WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
110         return hr;
111     }
112
113     return D3D_OK;
114 }