advpack: Set the ldids of the install section in install_init.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3D IUnknown parts follow: */
30 HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32
33     if (IsEqualGUID(riid, &IID_IUnknown)
34         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35         IUnknown_AddRef(iface);
36         *ppobj = This;
37         return D3D_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     return E_NOINTERFACE;
42 }
43
44 ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
45     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
49
50     return ref;
51 }
52
53 ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
54     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
58
59     if (ref == 0) {
60       IWineD3DDevice_Uninit3D(This->WineD3DDevice);
61       IWineD3DDevice_Release(This->WineD3DDevice);
62       HeapFree(GetProcessHeap(), 0, This);
63     }
64     return ref;
65 }
66
67 /* IDirect3DDevice Interface follow: */
68 HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
69     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
70     
71     TRACE("(%p) : Relay\n", This);
72     return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
73 }
74
75 UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
76     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
77     
78     TRACE("(%p) Relay\n", This);
79     return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);    
80 }
81
82 HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
83     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
84
85     TRACE("(%p) : Relay\n", This);
86     return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
87 }
88
89 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
90     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
91     HRESULT hr = D3D_OK;
92     IWineD3D* pWineD3D;
93
94     TRACE("(%p) Relay\n", This);
95
96     if (NULL == ppD3D9) {
97         return D3DERR_INVALIDCALL;
98     }
99     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
100     if (hr == D3D_OK && pWineD3D != NULL)
101     {
102         IWineD3DResource_GetParent((IWineD3DResource *)pWineD3D,(IUnknown **)ppD3D9);
103         IWineD3DResource_Release((IWineD3DResource *)pWineD3D);
104     } else {
105         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
106         *ppD3D9 = NULL;
107     }
108     TRACE("(%p) returning %p\n", This, *ppD3D9);
109     return hr;
110 }
111
112 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
113     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
114     HRESULT hrc = D3D_OK;
115     WINED3DCAPS *pWineCaps;
116
117     TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
118     if(NULL == pCaps){
119         return D3DERR_INVALIDCALL;
120     }
121     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
122     if(pWineCaps == NULL){
123         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
124     }
125
126     D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
127     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
128     HeapFree(GetProcessHeap(), 0, pWineCaps);
129     TRACE("Returning %p %p\n", This, pCaps);
130     return hrc;
131 }
132
133 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
134     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
135     TRACE("(%p) Relay\n", This);
136     return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
137 }
138
139 HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
140     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
141     TRACE("(%p) Relay\n", This);
142     return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
143 }
144
145 HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
146     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
147     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
148     TRACE("(%p) Relay\n", This);
149     return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
150 }
151
152 void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
153     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
154     TRACE("(%p) Relay\n", This);
155     return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
156 }
157
158 BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
159     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
160     TRACE("(%p) Relay\n", This);
161
162     return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
163 }
164
165 HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
166     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
167     WINED3DPRESENT_PARAMETERS localParameters;
168     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
169         
170     localParameters.BackBufferWidth                = &pPresentationParameters->BackBufferWidth;
171     localParameters.BackBufferHeight               = &pPresentationParameters->BackBufferHeight;           
172     localParameters.BackBufferFormat               = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
173     localParameters.BackBufferCount                = &pPresentationParameters->BackBufferCount;            
174     localParameters.MultiSampleType                = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;            
175     localParameters.MultiSampleQuality             = &pPresentationParameters->MultiSampleQuality;         
176     localParameters.SwapEffect                     = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;                 
177     localParameters.hDeviceWindow                  = &pPresentationParameters->hDeviceWindow;              
178     localParameters.Windowed                       = &pPresentationParameters->Windowed;                   
179     localParameters.EnableAutoDepthStencil         = &pPresentationParameters->EnableAutoDepthStencil;     
180     localParameters.AutoDepthStencilFormat         = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;     
181     localParameters.Flags                          = &pPresentationParameters->Flags;                      
182     localParameters.FullScreen_RefreshRateInHz     = &pPresentationParameters->FullScreen_RefreshRateInHz; 
183     localParameters.PresentationInterval           = &pPresentationParameters->PresentationInterval;       
184     return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
185 }
186
187 HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
188  pDirtyRegion) {
189     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
190     TRACE("(%p) Relay\n", This);
191     return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
192 }
193
194 HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
195     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
196     IWineD3DSurface *retSurface = NULL;
197     HRESULT rc = D3D_OK;
198
199     TRACE("(%p) Relay\n", This);
200
201     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
202     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
203         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
204         IWineD3DSurface_Release(retSurface);
205     }
206     return rc;
207 }
208 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
209     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
210     TRACE("(%p) Relay\n", This);
211     
212     return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);        
213 }
214
215 HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
216     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
217     TRACE("(%p) Relay\n", This);
218     
219     return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
220 }
221
222 void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
223     
224     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
225     TRACE("(%p) Relay\n", This);
226     
227     return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (WINED3DGAMMARAMP *) pRamp);
228 }
229
230 void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {    
231     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
232     TRACE("(%p) Relay\n", This);
233     
234     return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
235 }
236
237
238 HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
239     HRESULT hrc;
240     IDirect3DSurface9Impl *object;
241     IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
242     TRACE("(%p) Relay\n", This);
243     if(MultisampleQuality < 0) { 
244         FIXME("MultisampleQuality out of range %ld, substituting 0\n", MultisampleQuality);
245     /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
246         MultisampleQuality=0;
247     }
248     
249     if(MultisampleQuality > 0){
250         FIXME("MultisampleQuality set to %ld, bstituting 0\n", MultisampleQuality);
251     /*
252     MultisampleQuality
253  [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
254  */
255  
256         MultisampleQuality=0;
257     }
258     /*FIXME: Check MAX bounds of MultisampleQuality*/
259
260     /* Allocate the storage for the device */
261     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
262     if (NULL == object) {
263         FIXME("Allocation of memory failed\n");
264         return D3DERR_OUTOFVIDEOMEMORY;
265     }
266
267     object->lpVtbl = &Direct3DSurface9_Vtbl;
268     object->ref = 1;
269     
270     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
271            
272     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level,  &object->wineD3DSurface, Type, Usage, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
273     
274     if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
275
276        /* free up object */
277         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
278         HeapFree(GetProcessHeap(), 0, object);
279     } else {
280         TRACE("(%p) : Created surface %p\n", This, object);
281         *ppSurface = (LPDIRECT3DSURFACE9) object;
282     }
283     return hrc;
284 }
285
286
287
288 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, 
289                                                          D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
290                                                          DWORD MultisampleQuality, BOOL Lockable, 
291                                                          IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
292    TRACE("Relay\n");
293    /* Is this correct? */
294    return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
295      
296
297 }
298
299 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
300                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
301                                                                 DWORD MultisampleQuality, BOOL Discard,
302                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
303      TRACE("Relay\n");
304      return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
305                                                ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
306                                                 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
307 }
308
309
310 HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
311     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;     
312     TRACE("(%p) Relay\n" , This);
313     return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
314 }
315
316 HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
317     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
318     TRACE("(%p) Relay\n" , This);
319     return IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
320 }
321
322 /* This isn't in MSDN!
323 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
324     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
325     FIXME("(%p) : stub\n", This);
326     return D3D_OK;
327 }
328 */
329
330 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
331     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
332     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
333     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
334     TRACE("(%p) Relay\n" , This);
335     return IWineD3DDevice_GetRenderTargetData(This->WineD3DDevice, renderTarget->wineD3DSurface, destSurface->wineD3DSurface);
336 }
337
338 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
339     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
340     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
341     TRACE("(%p) Relay\n" , This);
342     return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);    
343 }
344
345 HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
346     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
347     TRACE("(%p) Relay\n" , This);
348     return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, (WINED3DTEXTUREFILTERTYPE) Filter);            
349 }
350
351 HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
352     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
353     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
354     TRACE("(%p) Relay\n" , This);
355     return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST D3DRECT*)pRect, color);    
356 }
357
358 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
359     TRACE("Relay\n");
360     if(Pool == D3DPOOL_MANAGED ){
361         FIXME("Attempting to create a managed offscreen plain surface\n");
362         return D3DERR_INVALIDCALL;
363     }    
364         /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
365         
366         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
367         but then...
368         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
369         Why, their always lockable?
370         should I change the usage to dynamic?        
371         */
372     return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
373 }
374
375 /* TODO: move to wineD3D */
376 HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
377     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
378     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
379     TRACE("(%p) Relay\n" , This);
380     return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice,RenderTargetIndex,(IWineD3DSurface*)pSurface->wineD3DSurface);
381 }
382
383 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
384     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
385     HRESULT hr = D3D_OK;
386     IWineD3DSurface *pRenderTarget;
387
388     TRACE("(%p) Relay\n" , This);
389
390     if (ppRenderTarget == NULL) {
391         return D3DERR_INVALIDCALL;
392     }
393     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
394
395     if (hr == D3D_OK && pRenderTarget != NULL) {
396         IWineD3DResource_GetParent((IWineD3DResource *)pRenderTarget,(IUnknown**)ppRenderTarget);
397         IWineD3DResource_Release((IWineD3DResource *)pRenderTarget);
398     } else {
399         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
400         *ppRenderTarget = NULL;
401     }
402     return hr;
403 }
404
405 HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
406     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
407     IDirect3DSurface9Impl *pSurface;
408
409     TRACE("(%p) Relay\n" , This);
410
411     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
412     return IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice,NULL==pSurface?NULL:(IWineD3DSurface*)pSurface->wineD3DSurface);
413 }
414
415 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
416     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
417     HRESULT hr = D3D_OK;
418     IWineD3DSurface *pZStencilSurface;
419
420     TRACE("(%p) Relay\n" , This);
421     if(ppZStencilSurface == NULL){
422         return D3DERR_INVALIDCALL;
423     }
424
425     hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
426     if(hr == D3D_OK && pZStencilSurface != NULL){
427         IWineD3DResource_GetParent((IWineD3DResource *)pZStencilSurface,(IUnknown**)ppZStencilSurface);
428         IWineD3DResource_Release((IWineD3DResource *)pZStencilSurface);
429     }else{
430         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
431         *ppZStencilSurface = NULL;
432     }
433     return D3D_OK;
434 }
435
436 HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
437     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
438     TRACE("(%p) Relay\n" , This);
439     return IWineD3DDevice_BeginScene(This->WineD3DDevice);
440 }
441
442 HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
443     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
444     TRACE("(%p) Relay\n" , This);
445     return IWineD3DDevice_EndScene(This->WineD3DDevice);
446     
447 }
448
449 HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
450     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
451     TRACE("(%p) Relay\n" , This);
452     return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
453 }
454
455 HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
456     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
457     TRACE("(%p) Relay\n" , This);
458     return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
459 }
460
461 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
462     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
463     TRACE("(%p) Relay\n" , This);
464     return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
465 }
466
467 HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
468     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
469     TRACE("(%p) Relay\n" , This);
470     return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
471 }
472
473 HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
474     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
475     TRACE("(%p) Relay\n" , This);
476     return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
477 }
478
479 HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
480     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
481     TRACE("(%p) Relay\n" , This);
482     return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
483 }
484
485 HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
486     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
487     TRACE("(%p) Relay\n" , This);
488     return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
489 }
490
491 HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
492     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
493     TRACE("(%p) Relay\n" , This);
494     return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
495 }
496
497 HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
498     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
499     TRACE("(%p) Relay\n" , This);
500     return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
501 }
502
503 HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
504     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
505     TRACE("(%p) Relay\n" , This);
506     return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
507 }
508
509 HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
510     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
511     TRACE("(%p) Relay\n" , This);
512     return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
513 }
514
515 HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
516     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
517     TRACE("(%p) Relay\n" , This);
518     return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
519 }
520
521 HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
522     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
523     TRACE("(%p) Relay\n" , This);
524     return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
525 }
526
527 HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
528     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
529     TRACE("(%p) Relay\n" , This);
530     return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
531 }
532
533 HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
534     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
535     TRACE("(%p) Relay\n" , This);
536     return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
537 }
538
539 HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
540     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
541     TRACE("(%p) Relay\n" , This);
542     return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
543 }
544
545 HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
546     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
547     TRACE("(%p) Relay\n" , This);
548     return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
549 }
550
551 HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
552     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
553     TRACE("(%p) Relay\n" , This);
554     return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
555 }
556
557 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
558     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
559     IWineD3DBaseTexture *retTexture = NULL;
560     HRESULT rc = D3D_OK;
561
562     TRACE("(%p) Relay\n" , This);
563
564     if(ppTexture == NULL){
565         return D3DERR_INVALIDCALL;
566     }
567
568     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
569     if (rc == D3D_OK && NULL != retTexture) {
570         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
571         IWineD3DBaseTexture_Release(retTexture);
572     }else{
573         FIXME("Call to get texture  (%ld) failed (%p)\n", Stage, retTexture);
574         *ppTexture = NULL;
575     }
576     return rc;
577 }
578
579 HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
580     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
581     TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture);
582     return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
583                                      pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture); 
584 }
585
586 HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
587     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
588     TRACE("(%p) Relay\n" , This);
589     return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
590 }
591
592 HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
593     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
594     TRACE("(%p) Relay\n" , This);
595     return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
596 }
597
598 HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
599     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
600     TRACE("(%p) Relay\n" , This);
601     return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
602 }
603
604 HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
605     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
606     TRACE("(%p) Relay\n" , This);
607     return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);    
608 }
609
610 HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
611     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
612     TRACE("(%p) Relay\n" , This);
613     return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
614 }
615
616 HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
617     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
618     TRACE("(%p) Relay\n" , This);
619     return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
620 }
621
622 HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
623     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
624     TRACE("(%p) Relay\n" , This);
625     return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
626 }
627
628 HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
629     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
630     TRACE("(%p) Relay\n" , This);
631     return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
632 }
633
634 HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
635     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
636     TRACE("(%p) Relay\n" , This);
637     return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
638 }
639
640 HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
641     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
642     TRACE("(%p) Relay\n" , This);
643     return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);    
644 }
645
646 HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
647     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
648     TRACE("(%p) Relay\n" , This);
649     return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);   
650 }
651
652 HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
653     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
654     TRACE("(%p) Relay\n" , This);
655     return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
656 }
657
658 BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
659     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
660     TRACE("(%p) Relay\n" , This);
661     return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
662 }
663
664 HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
665     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
666     TRACE("(%p) Relay\n" , This);
667     return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
668 }
669
670 float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
671     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
672     TRACE("(%p) Relay\n" , This);
673     return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
674 }
675
676 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
677     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
678     TRACE("(%p) Relay\n" , This);
679     return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
680 }
681
682 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
683                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
684     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; 
685     TRACE("(%p) Relay\n" , This);
686     return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
687 }
688
689 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
690     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
691     TRACE("(%p) Relay\n" , This);
692     return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
693 }
694
695 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
696                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
697                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
698     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
699     TRACE("(%p) Relay\n" , This);
700     return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
701                                                  pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
702 }
703
704 HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
705     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
706     TRACE("(%p) Relay\n" , This);
707     return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, ((IDirect3DVertexBuffer9Impl *)pVertexDecl)->wineD3DVertexBuffer, Flags);       
708 }
709
710 HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
711     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
712     TRACE("(%p) Relay\n" , This);
713     return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
714 }
715
716 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
717     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
718     TRACE("(%p) Relay\n" , This);
719     return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
720 }
721
722 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
723     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
724     TRACE("(%p) Relay\n" , This);
725     return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, 
726                                           pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
727                                           OffsetInBytes, Stride);
728 }
729
730 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
731     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
732     IWineD3DVertexBuffer *retStream = NULL;
733     HRESULT rc = D3D_OK;
734
735     TRACE("(%p) Relay\n" , This);
736
737     if(pStream == NULL){
738         return D3DERR_INVALIDCALL;
739     }
740
741     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
742     if (rc == D3D_OK  && NULL != retStream) {
743         IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
744         IWineD3DVertexBuffer_Release(retStream);
745     }else{
746         FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
747         *pStream = NULL;
748     }
749     return rc;
750 }
751
752 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
753     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
754     TRACE("(%p) Relay\n" , This);
755     IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
756     return D3D_OK;
757 }
758
759 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
760     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
761     TRACE("(%p) Relay\n" , This);
762     return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
763     return D3D_OK;
764 }
765
766 HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
767     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
768     TRACE("(%p) Relay\n", This);
769     return IWineD3DDevice_SetIndices(This->WineD3DDevice, 
770                                      pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer, 
771                                      0);
772 }
773
774 HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
775     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
776     IWineD3DIndexBuffer *retIndexData = NULL;
777     HRESULT rc = D3D_OK;
778     UINT tmp;
779
780     TRACE("(%p) Relay\n", This);
781
782     if(ppIndexData == NULL){
783         return D3DERR_INVALIDCALL;
784     }
785
786     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
787     if (rc == D3D_OK && NULL != retIndexData) {
788         IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
789         IWineD3DVertexBuffer_Release(retIndexData);
790     }else{
791         if(rc != D3D_OK)  FIXME("Call to GetIndices failed\n");
792         *ppIndexData = NULL;
793     }
794     return rc;
795 }
796
797 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
798     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
799     TRACE("(%p) Relay\n", This);
800     return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DRECTPATCH_INFO *)pRectPatchInfo);
801 }
802 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
803 HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
804     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
805     TRACE("(%p) Relay\n", This);
806     return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DTRIPATCH_INFO *) pTriPatchInfo);
807 }
808
809 HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
810     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
811     TRACE("(%p) Relay\n", This);
812     return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
813 }
814
815 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
816 {
817     /* IUnknown */
818     IDirect3DDevice9Impl_QueryInterface,
819     IDirect3DDevice9Impl_AddRef,
820     IDirect3DDevice9Impl_Release,
821     /* IDirect3DDevice9 */
822     IDirect3DDevice9Impl_TestCooperativeLevel,
823     IDirect3DDevice9Impl_GetAvailableTextureMem,
824     IDirect3DDevice9Impl_EvictManagedResources,
825     IDirect3DDevice9Impl_GetDirect3D,
826     IDirect3DDevice9Impl_GetDeviceCaps,
827     IDirect3DDevice9Impl_GetDisplayMode,
828     IDirect3DDevice9Impl_GetCreationParameters,
829     IDirect3DDevice9Impl_SetCursorProperties,
830     IDirect3DDevice9Impl_SetCursorPosition,
831     IDirect3DDevice9Impl_ShowCursor,
832     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
833     IDirect3DDevice9Impl_GetSwapChain,
834     IDirect3DDevice9Impl_GetNumberOfSwapChains,
835     IDirect3DDevice9Impl_Reset,
836     IDirect3DDevice9Impl_Present,
837     IDirect3DDevice9Impl_GetBackBuffer,
838     IDirect3DDevice9Impl_GetRasterStatus,
839     IDirect3DDevice9Impl_SetDialogBoxMode,
840     IDirect3DDevice9Impl_SetGammaRamp,
841     IDirect3DDevice9Impl_GetGammaRamp,
842     IDirect3DDevice9Impl_CreateTexture,
843     IDirect3DDevice9Impl_CreateVolumeTexture,
844     IDirect3DDevice9Impl_CreateCubeTexture,
845     IDirect3DDevice9Impl_CreateVertexBuffer,
846     IDirect3DDevice9Impl_CreateIndexBuffer,
847     IDirect3DDevice9Impl_CreateRenderTarget,
848     IDirect3DDevice9Impl_CreateDepthStencilSurface,
849     IDirect3DDevice9Impl_UpdateSurface,
850     IDirect3DDevice9Impl_UpdateTexture,
851     IDirect3DDevice9Impl_GetRenderTargetData,
852     IDirect3DDevice9Impl_GetFrontBufferData,
853     IDirect3DDevice9Impl_StretchRect,
854     IDirect3DDevice9Impl_ColorFill,
855     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
856     IDirect3DDevice9Impl_SetRenderTarget,
857     IDirect3DDevice9Impl_GetRenderTarget,
858     IDirect3DDevice9Impl_SetDepthStencilSurface,
859     IDirect3DDevice9Impl_GetDepthStencilSurface,
860     IDirect3DDevice9Impl_BeginScene,
861     IDirect3DDevice9Impl_EndScene,
862     IDirect3DDevice9Impl_Clear,
863     IDirect3DDevice9Impl_SetTransform,
864     IDirect3DDevice9Impl_GetTransform,
865     IDirect3DDevice9Impl_MultiplyTransform,
866     IDirect3DDevice9Impl_SetViewport,
867     IDirect3DDevice9Impl_GetViewport,
868     IDirect3DDevice9Impl_SetMaterial,
869     IDirect3DDevice9Impl_GetMaterial,
870     IDirect3DDevice9Impl_SetLight,
871     IDirect3DDevice9Impl_GetLight,
872     IDirect3DDevice9Impl_LightEnable,
873     IDirect3DDevice9Impl_GetLightEnable,
874     IDirect3DDevice9Impl_SetClipPlane,
875     IDirect3DDevice9Impl_GetClipPlane,
876     IDirect3DDevice9Impl_SetRenderState,
877     IDirect3DDevice9Impl_GetRenderState,
878     IDirect3DDevice9Impl_CreateStateBlock,
879     IDirect3DDevice9Impl_BeginStateBlock,
880     IDirect3DDevice9Impl_EndStateBlock,
881     IDirect3DDevice9Impl_SetClipStatus,
882     IDirect3DDevice9Impl_GetClipStatus,
883     IDirect3DDevice9Impl_GetTexture,
884     IDirect3DDevice9Impl_SetTexture,
885     IDirect3DDevice9Impl_GetTextureStageState,
886     IDirect3DDevice9Impl_SetTextureStageState,
887     IDirect3DDevice9Impl_GetSamplerState,
888     IDirect3DDevice9Impl_SetSamplerState,
889     IDirect3DDevice9Impl_ValidateDevice,
890     IDirect3DDevice9Impl_SetPaletteEntries,
891     IDirect3DDevice9Impl_GetPaletteEntries,
892     IDirect3DDevice9Impl_SetCurrentTexturePalette,
893     IDirect3DDevice9Impl_GetCurrentTexturePalette,
894     IDirect3DDevice9Impl_SetScissorRect,
895     IDirect3DDevice9Impl_GetScissorRect,
896     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
897     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
898     IDirect3DDevice9Impl_SetNPatchMode,
899     IDirect3DDevice9Impl_GetNPatchMode,
900     IDirect3DDevice9Impl_DrawPrimitive,
901     IDirect3DDevice9Impl_DrawIndexedPrimitive,
902     IDirect3DDevice9Impl_DrawPrimitiveUP,
903     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
904     IDirect3DDevice9Impl_ProcessVertices,
905     IDirect3DDevice9Impl_CreateVertexDeclaration,
906     IDirect3DDevice9Impl_SetVertexDeclaration,
907     IDirect3DDevice9Impl_GetVertexDeclaration,
908     IDirect3DDevice9Impl_SetFVF,
909     IDirect3DDevice9Impl_GetFVF,
910     IDirect3DDevice9Impl_CreateVertexShader,
911     IDirect3DDevice9Impl_SetVertexShader,
912     IDirect3DDevice9Impl_GetVertexShader,
913     IDirect3DDevice9Impl_SetVertexShaderConstantF,
914     IDirect3DDevice9Impl_GetVertexShaderConstantF,
915     IDirect3DDevice9Impl_SetVertexShaderConstantI,
916     IDirect3DDevice9Impl_GetVertexShaderConstantI,
917     IDirect3DDevice9Impl_SetVertexShaderConstantB,
918     IDirect3DDevice9Impl_GetVertexShaderConstantB,
919     IDirect3DDevice9Impl_SetStreamSource,
920     IDirect3DDevice9Impl_GetStreamSource,
921     IDirect3DDevice9Impl_SetStreamSourceFreq,
922     IDirect3DDevice9Impl_GetStreamSourceFreq,
923     IDirect3DDevice9Impl_SetIndices,
924     IDirect3DDevice9Impl_GetIndices,
925     IDirect3DDevice9Impl_CreatePixelShader,
926     IDirect3DDevice9Impl_SetPixelShader,
927     IDirect3DDevice9Impl_GetPixelShader,
928     IDirect3DDevice9Impl_SetPixelShaderConstantF,
929     IDirect3DDevice9Impl_GetPixelShaderConstantF,
930     IDirect3DDevice9Impl_SetPixelShaderConstantI,
931     IDirect3DDevice9Impl_GetPixelShaderConstantI,
932     IDirect3DDevice9Impl_SetPixelShaderConstantB,
933     IDirect3DDevice9Impl_GetPixelShaderConstantB,
934     IDirect3DDevice9Impl_DrawRectPatch,
935     IDirect3DDevice9Impl_DrawTriPatch,
936     IDirect3DDevice9Impl_DeletePatch,
937     IDirect3DDevice9Impl_CreateQuery
938 };
939
940
941 /* Internal function called back during the CreateDevice to create a render target  */
942 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, 
943                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
944                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
945     
946     HRESULT res = D3D_OK;
947     IDirect3DSurface9Impl *d3dSurface = NULL;
948     BOOL Lockable = TRUE;
949     
950     if((Pool == D3DPOOL_DEFAULT &&  Usage != D3DUSAGE_DYNAMIC)) 
951         Lockable = FALSE;
952         
953     TRACE("relay\n");
954     res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level,  (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);  
955
956     if (res == D3D_OK) {
957         *ppSurface = d3dSurface->wineD3DSurface;
958     }else{
959         FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
960     }
961     return res;
962 }