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[wine] / include / d3dcommon.idl
1 /*
2  * Copyright 2010 Matteo Bruni for CodeWeavers
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 import "oaidl.idl";
20 import "ocidl.idl";
21
22 typedef struct _D3D_SHADER_MACRO
23 {
24     LPCSTR Name;
25     LPCSTR Definition;
26 } D3D_SHADER_MACRO;
27
28 typedef struct _D3D_SHADER_MACRO* LPD3D_SHADER_MACRO;
29
30 [
31     object,
32     local,
33     uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102)
34 ]
35 interface ID3D10Blob : IUnknown
36 {
37     void *GetBufferPointer();
38     SIZE_T GetBufferSize();
39 }
40
41 typedef ID3D10Blob* LPD3D10BLOB;
42 typedef ID3D10Blob ID3DBlob;
43 typedef ID3DBlob* LPD3DBLOB;
44 cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob")
45
46 typedef enum _D3D_INCLUDE_TYPE
47 {
48     D3D_INCLUDE_LOCAL = 0,
49     D3D_INCLUDE_SYSTEM,
50     D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
51     D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
52     D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
53 } D3D_INCLUDE_TYPE;
54
55 [
56     object,
57     local,
58 ]
59 interface ID3DInclude
60 {
61     HRESULT Open(D3D_INCLUDE_TYPE include_type,
62                  const char *filename,
63                  const void *parent_data,
64                  const void **data,
65                  UINT *bytes);
66     HRESULT Close(const void *data);
67 }
68
69 typedef ID3DInclude* LPD3DINCLUDE;
70
71 typedef enum D3D_FEATURE_LEVEL
72 {
73     D3D_FEATURE_LEVEL_9_1 = 0x9100,
74     D3D_FEATURE_LEVEL_9_2 = 0x9200,
75     D3D_FEATURE_LEVEL_9_3 = 0x9300,
76     D3D_FEATURE_LEVEL_10_0 = 0xa000,
77     D3D_FEATURE_LEVEL_10_1 = 0xa100,
78     D3D_FEATURE_LEVEL_11_0 = 0xb000,
79 } D3D_FEATURE_LEVEL;
80
81 typedef enum _D3D_SHADER_VARIABLE_CLASS
82 {
83     D3D_SVC_SCALAR,
84     D3D_SVC_VECTOR,
85     D3D_SVC_MATRIX_ROWS,
86     D3D_SVC_MATRIX_COLUMNS,
87     D3D_SVC_OBJECT,
88     D3D_SVC_STRUCT,
89     D3D_SVC_INTERFACE_CLASS,
90     D3D_SVC_INTERFACE_POINTER,
91     D3D10_SVC_SCALAR = 0,
92     D3D10_SVC_VECTOR,
93     D3D10_SVC_MATRIX_ROWS,
94     D3D10_SVC_MATRIX_COLUMNS,
95     D3D10_SVC_OBJECT,
96     D3D10_SVC_STRUCT,
97     D3D11_SVC_INTERFACE_CLASS,
98     D3D11_SVC_INTERFACE_POINTER,
99     D3D_SVC_FORCE_DWORD = 0x7fffffff,
100 } D3D_SHADER_VARIABLE_CLASS;
101
102 typedef enum _D3D_SHADER_VARIABLE_TYPE
103 {
104     D3D_SVT_VOID,
105     D3D_SVT_BOOL,
106     D3D_SVT_INT,
107     D3D_SVT_FLOAT,
108     D3D_SVT_STRING,
109     D3D_SVT_TEXTURE,
110     D3D_SVT_TEXTURE1D,
111     D3D_SVT_TEXTURE2D,
112     D3D_SVT_TEXTURE3D,
113     D3D_SVT_TEXTURECUBE,
114     D3D_SVT_SAMPLER,
115     D3D_SVT_SAMPLER1D,
116     D3D_SVT_SAMPLER2D,
117     D3D_SVT_SAMPLER3D,
118     D3D_SVT_SAMPLERCUBE,
119     D3D_SVT_PIXELSHADER,
120     D3D_SVT_VERTEXSHADER,
121     D3D_SVT_PIXELFRAGMENT,
122     D3D_SVT_VERTEXFRAGMENT,
123     D3D_SVT_UINT,
124     D3D_SVT_UINT8,
125     D3D_SVT_GEOMETRYSHADER,
126     D3D_SVT_RASTERIZER,
127     D3D_SVT_DEPTHSTENCIL,
128     D3D_SVT_BLEND,
129     D3D_SVT_BUFFER,
130     D3D_SVT_CBUFFER,
131     D3D_SVT_TBUFFER,
132     D3D_SVT_TEXTURE1DARRAY,
133     D3D_SVT_TEXTURE2DARRAY,
134     D3D_SVT_RENDERTARGETVIEW,
135     D3D_SVT_DEPTHSTENCILVIEW,
136     D3D_SVT_TEXTURE2DMS,
137     D3D_SVT_TEXTURE2DMSARRAY,
138     D3D_SVT_TEXTURECUBEARRAY,
139     D3D_SVT_HULLSHADER,
140     D3D_SVT_DOMAINSHADER,
141     D3D_SVT_INTERFACE_POINTER,
142     D3D_SVT_COMPUTESHADER,
143     D3D_SVT_DOUBLE,
144     D3D_SVT_RWTEXTURE1D,
145     D3D_SVT_RWTEXTURE1DARRAY,
146     D3D_SVT_RWTEXTURE2D,
147     D3D_SVT_RWTEXTURE2DARRAY,
148     D3D_SVT_RWTEXTURE3D,
149     D3D_SVT_RWBUFFER,
150     D3D_SVT_BYTEADDRESS_BUFFER,
151     D3D_SVT_RWBYTEADDRESS_BUFFER,
152     D3D_SVT_STRUCTURED_BUFFER,
153     D3D_SVT_RWSTRUCTURED_BUFFER,
154     D3D_SVT_APPEND_STRUCTURED_BUFFER,
155     D3D_SVT_CONSUME_STRUCTURED_BUFFER,
156     D3D10_SVT_VOID = 0,
157     D3D10_SVT_BOOL,
158     D3D10_SVT_INT,
159     D3D10_SVT_FLOAT,
160     D3D10_SVT_STRING,
161     D3D10_SVT_TEXTURE,
162     D3D10_SVT_TEXTURE1D,
163     D3D10_SVT_TEXTURE2D,
164     D3D10_SVT_TEXTURE3D,
165     D3D10_SVT_TEXTURECUBE,
166     D3D10_SVT_SAMPLER,
167     D3D10_SVT_SAMPLER1D,
168     D3D10_SVT_SAMPLER2D,
169     D3D10_SVT_SAMPLER3D,
170     D3D10_SVT_SAMPLERCUBE,
171     D3D10_SVT_PIXELSHADER,
172     D3D10_SVT_VERTEXSHADER,
173     D3D10_SVT_PIXELFRAGMENT,
174     D3D10_SVT_VERTEXFRAGMENT,
175     D3D10_SVT_UINT,
176     D3D10_SVT_UINT8,
177     D3D10_SVT_GEOMETRYSHADER,
178     D3D10_SVT_RASTERIZER,
179     D3D10_SVT_DEPTHSTENCIL,
180     D3D10_SVT_BLEND,
181     D3D10_SVT_BUFFER,
182     D3D10_SVT_CBUFFER,
183     D3D10_SVT_TBUFFER,
184     D3D10_SVT_TEXTURE1DARRAY,
185     D3D10_SVT_TEXTURE2DARRAY,
186     D3D10_SVT_RENDERTARGETVIEW,
187     D3D10_SVT_DEPTHSTENCILVIEW,
188     D3D10_SVT_TEXTURE2DMS,
189     D3D10_SVT_TEXTURE2DMSARRAY,
190     D3D10_SVT_TEXTURECUBEARRAY,
191     D3D11_SVT_HULLSHADER,
192     D3D11_SVT_DOMAINSHADER,
193     D3D11_SVT_INTERFACE_POINTER,
194     D3D11_SVT_COMPUTESHADER,
195     D3D11_SVT_DOUBLE,
196     D3D11_SVT_RWTEXTURE1D,
197     D3D11_SVT_RWTEXTURE1DARRAY,
198     D3D11_SVT_RWTEXTURE2D,
199     D3D11_SVT_RWTEXTURE2DARRAY,
200     D3D11_SVT_RWTEXTURE3D,
201     D3D11_SVT_RWBUFFER,
202     D3D11_SVT_BYTEADDRESS_BUFFER,
203     D3D11_SVT_RWBYTEADDRESS_BUFFER,
204     D3D11_SVT_STRUCTURED_BUFFER,
205     D3D11_SVT_RWSTRUCTURED_BUFFER,
206     D3D11_SVT_APPEND_STRUCTURED_BUFFER,
207     D3D11_SVT_CONSUME_STRUCTURED_BUFFER,
208     D3D_SVT_FORCE_DWORD = 0x7fffffff,
209 } D3D_SHADER_VARIABLE_TYPE;
210
211 typedef enum D3D_PRIMITIVE
212 {
213     D3D_PRIMITIVE_UNDEFINED,
214     D3D_PRIMITIVE_POINT,
215     D3D_PRIMITIVE_LINE,
216     D3D_PRIMITIVE_TRIANGLE,
217     D3D_PRIMITIVE_LINE_ADJ = 6,
218     D3D_PRIMITIVE_TRIANGLE_ADJ,
219     D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
220     D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
221     D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
222     D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
223     D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
224     D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
225     D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
226     D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
227     D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
228     D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
229     D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
230     D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
231     D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
232     D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
233     D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
234     D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
235     D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
236     D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
237     D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
238     D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
239     D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
240     D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
241     D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
242     D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
243     D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
244     D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
245     D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
246     D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
247     D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
248     D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
249     D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
250     D3D_PRIMITIVE_32_CONTROL_POINT_PATCH,
251     D3D10_PRIMITIVE_UNDEFINED = 0,
252     D3D10_PRIMITIVE_POINT,
253     D3D10_PRIMITIVE_LINE,
254     D3D10_PRIMITIVE_TRIANGLE,
255     D3D10_PRIMITIVE_LINE_ADJ = 6,
256     D3D10_PRIMITIVE_TRIANGLE_ADJ,
257     D3D11_PRIMITIVE_UNDEFINED = 0,
258     D3D11_PRIMITIVE_POINT,
259     D3D11_PRIMITIVE_LINE,
260     D3D11_PRIMITIVE_TRIANGLE,
261     D3D11_PRIMITIVE_LINE_ADJ = 6,
262     D3D11_PRIMITIVE_TRIANGLE_ADJ,
263     D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH,
264     D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH,
265     D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH,
266     D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH,
267     D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH,
268     D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH,
269     D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH,
270     D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH,
271     D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH,
272     D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH,
273     D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH,
274     D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH,
275     D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH,
276     D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH,
277     D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH,
278     D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH,
279     D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH,
280     D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH,
281     D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH,
282     D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
283     D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH,
284     D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH,
285     D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH,
286     D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH,
287     D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH,
288     D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH,
289     D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH,
290     D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH,
291     D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH,
292     D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH,
293     D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH,
294     D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH,
295 } D3D_PRIMITIVE;
296
297 typedef enum D3D_PRIMITIVE_TOPOLOGY
298 {
299     D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
300     D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
301     D3D_PRIMITIVE_TOPOLOGY_LINELIST,
302     D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
303     D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
304     D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
305     D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
306     D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
307     D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
308     D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
309     D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
310     D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
311     D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
312     D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
313     D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
314     D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
315     D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
316     D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
317     D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
318     D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
319     D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
320     D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
321     D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
322     D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
323     D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
324     D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
325     D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
326     D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
327     D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
328     D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
329     D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
330     D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
331     D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
332     D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
333     D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
334     D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
335     D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
336     D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
337     D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
338     D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
339     D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
340     D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
341     D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
342     D3D10_PRIMITIVE_TOPOLOGY_POINTLIST,
343     D3D10_PRIMITIVE_TOPOLOGY_LINELIST,
344     D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP,
345     D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
346     D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
347     D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
348     D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
349     D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
350     D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
351     D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
352     D3D11_PRIMITIVE_TOPOLOGY_POINTLIST,
353     D3D11_PRIMITIVE_TOPOLOGY_LINELIST,
354     D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP,
355     D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
356     D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
357     D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
358     D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
359     D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
360     D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
361     D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
362     D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
363     D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
364     D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
365     D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
366     D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
367     D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
368     D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
369     D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
370     D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
371     D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
372     D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
373     D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
374     D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
375     D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
376     D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
377     D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
378     D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
379     D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
380     D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
381     D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
382     D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
383     D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
384     D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
385     D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
386     D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
387     D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
388     D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
389     D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
390     D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
391     D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
392     D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
393 } D3D_PRIMITIVE_TOPOLOGY;
394
395 typedef enum D3D_TESSELLATOR_DOMAIN
396 {
397     D3D_TESSELLATOR_DOMAIN_UNDEFINED,
398     D3D_TESSELLATOR_DOMAIN_ISOLINE,
399     D3D_TESSELLATOR_DOMAIN_TRI,
400     D3D_TESSELLATOR_DOMAIN_QUAD,
401     D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
402     D3D11_TESSELLATOR_DOMAIN_ISOLINE,
403     D3D11_TESSELLATOR_DOMAIN_TRI,
404     D3D11_TESSELLATOR_DOMAIN_QUAD,
405 } D3D_TESSELLATOR_DOMAIN;
406
407 typedef enum D3D_TESSELLATOR_PARTITIONING
408 {
409     D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
410     D3D_TESSELLATOR_PARTITIONING_INTEGER,
411     D3D_TESSELLATOR_PARTITIONING_POW2,
412     D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
413     D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
414     D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
415     D3D11_TESSELLATOR_PARTITIONING_INTEGER,
416     D3D11_TESSELLATOR_PARTITIONING_POW2,
417     D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
418     D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
419 } D3D_TESSELLATOR_PARTITIONING;
420
421 typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
422 {
423     D3D_TESSELLATOR_OUTPUT_UNDEFINED,
424     D3D_TESSELLATOR_OUTPUT_POINT,
425     D3D_TESSELLATOR_OUTPUT_LINE,
426     D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
427     D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
428     D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
429     D3D11_TESSELLATOR_OUTPUT_POINT,
430     D3D11_TESSELLATOR_OUTPUT_LINE,
431     D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW,
432     D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
433 } D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
434
435 typedef enum D3D_CBUFFER_TYPE
436 {
437     D3D_CT_CBUFFER,
438     D3D_CT_TBUFFER,
439     D3D_CT_INTERFACE_POINTERS,
440     D3D_CT_RESOURCE_BIND_INFO,
441     D3D10_CT_CBUFFER = 0,
442     D3D10_CT_TBUFFER,
443     D3D11_CT_CBUFFER = 0,
444     D3D11_CT_TBUFFER,
445     D3D11_CT_INTERFACE_POINTERS,
446     D3D11_CT_RESOURCE_BIND_INFO,
447 } D3D_CBUFFER_TYPE;
448
449 typedef enum D3D_SRV_DIMENSION
450 {
451     D3D_SRV_DIMENSION_UNKNOWN,
452     D3D_SRV_DIMENSION_BUFFER,
453     D3D_SRV_DIMENSION_TEXTURE1D,
454     D3D_SRV_DIMENSION_TEXTURE1DARRAY,
455     D3D_SRV_DIMENSION_TEXTURE2D,
456     D3D_SRV_DIMENSION_TEXTURE2DARRAY,
457     D3D_SRV_DIMENSION_TEXTURE2DMS,
458     D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
459     D3D_SRV_DIMENSION_TEXTURE3D,
460     D3D_SRV_DIMENSION_TEXTURECUBE,
461     D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
462     D3D_SRV_DIMENSION_BUFFEREX,
463     D3D10_SRV_DIMENSION_UNKNOWN = 0,
464     D3D10_SRV_DIMENSION_BUFFER,
465     D3D10_SRV_DIMENSION_TEXTURE1D,
466     D3D10_SRV_DIMENSION_TEXTURE1DARRAY,
467     D3D10_SRV_DIMENSION_TEXTURE2D,
468     D3D10_SRV_DIMENSION_TEXTURE2DARRAY,
469     D3D10_SRV_DIMENSION_TEXTURE2DMS,
470     D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY,
471     D3D10_SRV_DIMENSION_TEXTURE3D,
472     D3D10_SRV_DIMENSION_TEXTURECUBE,
473     D3D10_1_SRV_DIMENSION_UNKNOWN = 0,
474     D3D10_1_SRV_DIMENSION_BUFFER,
475     D3D10_1_SRV_DIMENSION_TEXTURE1D,
476     D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY,
477     D3D10_1_SRV_DIMENSION_TEXTURE2D,
478     D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY,
479     D3D10_1_SRV_DIMENSION_TEXTURE2DMS,
480     D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY,
481     D3D10_1_SRV_DIMENSION_TEXTURE3D,
482     D3D10_1_SRV_DIMENSION_TEXTURECUBE,
483     D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY,
484     D3D11_SRV_DIMENSION_UNKNOWN = 0,
485     D3D11_SRV_DIMENSION_BUFFER,
486     D3D11_SRV_DIMENSION_TEXTURE1D,
487     D3D11_SRV_DIMENSION_TEXTURE1DARRAY,
488     D3D11_SRV_DIMENSION_TEXTURE2D,
489     D3D11_SRV_DIMENSION_TEXTURE2DARRAY,
490     D3D11_SRV_DIMENSION_TEXTURE2DMS,
491     D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY,
492     D3D11_SRV_DIMENSION_TEXTURE3D,
493     D3D11_SRV_DIMENSION_TEXTURECUBE,
494     D3D11_SRV_DIMENSION_TEXTURECUBEARRAY,
495     D3D11_SRV_DIMENSION_BUFFEREX,
496 } D3D_SRV_DIMENSION;
497
498 typedef enum D3D_REGISTER_COMPONENT_TYPE
499 {
500     D3D_REGISTER_COMPONENT_UNKNOWN,
501     D3D_REGISTER_COMPONENT_UINT32,
502     D3D_REGISTER_COMPONENT_SINT32,
503     D3D_REGISTER_COMPONENT_FLOAT32,
504     D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
505     D3D10_REGISTER_COMPONENT_UINT32,
506     D3D10_REGISTER_COMPONENT_SINT32,
507     D3D10_REGISTER_COMPONENT_FLOAT32,
508 } D3D_REGISTER_COMPONENT_TYPE;
509
510 typedef enum D3D_RESOURCE_RETURN_TYPE
511 {
512     D3D_RETURN_TYPE_UNORM = 1,
513     D3D_RETURN_TYPE_SNORM,
514     D3D_RETURN_TYPE_SINT,
515     D3D_RETURN_TYPE_UINT,
516     D3D_RETURN_TYPE_FLOAT,
517     D3D_RETURN_TYPE_MIXED,
518     D3D_RETURN_TYPE_DOUBLE,
519     D3D_RETURN_TYPE_CONTINUED,
520     D3D10_RETURN_TYPE_UNORM = 1,
521     D3D10_RETURN_TYPE_SNORM,
522     D3D10_RETURN_TYPE_SINT,
523     D3D10_RETURN_TYPE_UINT,
524     D3D10_RETURN_TYPE_FLOAT,
525     D3D10_RETURN_TYPE_MIXED,
526     D3D11_RETURN_TYPE_UNORM = 1,
527     D3D11_RETURN_TYPE_SNORM,
528     D3D11_RETURN_TYPE_SINT,
529     D3D11_RETURN_TYPE_UINT,
530     D3D11_RETURN_TYPE_FLOAT,
531     D3D11_RETURN_TYPE_MIXED,
532     D3D11_RETURN_TYPE_DOUBLE,
533     D3D11_RETURN_TYPE_CONTINUED,
534 } D3D_RESOURCE_RETURN_TYPE;
535
536 typedef enum D3D_NAME
537 {
538     D3D_NAME_UNDEFINED,
539     D3D_NAME_POSITION,
540     D3D_NAME_CLIP_DISTANCE,
541     D3D_NAME_CULL_DISTANCE,
542     D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
543     D3D_NAME_VIEWPORT_ARRAY_INDEX,
544     D3D_NAME_VERTEX_ID,
545     D3D_NAME_PRIMITIVE_ID,
546     D3D_NAME_INSTANCE_ID,
547     D3D_NAME_IS_FRONT_FACE,
548     D3D_NAME_SAMPLE_INDEX,
549     D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
550     D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
551     D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
552     D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
553     D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
554     D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
555     D3D_NAME_TARGET = 64,
556     D3D_NAME_DEPTH,
557     D3D_NAME_COVERAGE,
558     D3D_NAME_DEPTH_GREATER_EQUAL,
559     D3D_NAME_DEPTH_LESS_EQUAL,
560     D3D10_NAME_UNDEFINED = 0,
561     D3D10_NAME_POSITION,
562     D3D10_NAME_CLIP_DISTANCE,
563     D3D10_NAME_CULL_DISTANCE,
564     D3D10_NAME_RENDER_TARGET_ARRAY_INDEX,
565     D3D10_NAME_VIEWPORT_ARRAY_INDEX,
566     D3D10_NAME_VERTEX_ID,
567     D3D10_NAME_PRIMITIVE_ID,
568     D3D10_NAME_INSTANCE_ID,
569     D3D10_NAME_IS_FRONT_FACE,
570     D3D10_NAME_SAMPLE_INDEX,
571     D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
572     D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
573     D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR,
574     D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
575     D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
576     D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
577     D3D10_NAME_TARGET = 64,
578     D3D10_NAME_DEPTH,
579     D3D10_NAME_COVERAGE,
580     D3D11_NAME_DEPTH_GREATER_EQUAL,
581     D3D11_NAME_DEPTH_LESS_EQUAL,
582 } D3D_NAME;
583
584 typedef enum _D3D_SHADER_INPUT_TYPE
585 {
586     D3D_SIT_CBUFFER,
587     D3D_SIT_TBUFFER,
588     D3D_SIT_TEXTURE,
589     D3D_SIT_SAMPLER,
590     D3D_SIT_UAV_RWTYPED,
591     D3D_SIT_STRUCTURED,
592     D3D_SIT_UAV_RWSTRUCTURED,
593     D3D_SIT_BYTEADDRESS,
594     D3D_SIT_UAV_RWBYTEADDRESS,
595     D3D_SIT_UAV_APPEND_STRUCTURED,
596     D3D_SIT_UAV_CONSUME_STRUCTURED,
597     D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
598     D3D10_SIT_CBUFFER = 0,
599     D3D10_SIT_TBUFFER,
600     D3D10_SIT_TEXTURE,
601     D3D10_SIT_SAMPLER,
602     D3D11_SIT_UAV_RWTYPED,
603     D3D11_SIT_STRUCTURED,
604     D3D11_SIT_UAV_RWSTRUCTURED,
605     D3D11_SIT_BYTEADDRESS,
606     D3D11_SIT_UAV_RWBYTEADDRESS,
607     D3D11_SIT_UAV_APPEND_STRUCTURED,
608     D3D11_SIT_UAV_CONSUME_STRUCTURED,
609     D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
610 } D3D_SHADER_INPUT_TYPE;