2 * IWineD3D implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 /* Compile time diagnostics: */
26 /* Uncomment this to force only a single display mode to be exposed: */
27 /*#define DEBUG_SINGLE_MODE*/
31 #include "wined3d_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
35 #define GLINFO_LOCATION This->gl_info
37 /**********************************************************
38 * Utility functions follow
39 **********************************************************/
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
45 X11DRV_GET_DISPLAY, /* get X11 display for a DC */
46 X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
47 X11DRV_GET_FONT, /* get current X font for a DC */
50 /* retrieve the X display to use on a given DC */
51 inline static Display *get_display( HDC hdc )
54 enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
56 if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
57 sizeof(display), (LPSTR)&display )) display = NULL;
62 int minLookup[MAX_LOOKUPS];
63 int maxLookup[MAX_LOOKUPS];
64 DWORD *stateLookup[MAX_LOOKUPS];
66 DWORD minMipLookup[D3DTEXF_ANISOTROPIC + 1][D3DTEXF_LINEAR + 1];
71 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
72 * ie there is no GL Context - Get a default rendering context to enable the
73 * function query some info from GL
75 static WineD3D_Context* WineD3D_CreateFakeGLContext(void) {
76 static WineD3D_Context ctx = { NULL, NULL, NULL, 0, 0 };
77 WineD3D_Context* ret = NULL;
79 if (glXGetCurrentContext() == NULL) {
80 BOOL gotContext = FALSE;
87 XWindowAttributes win_attr;
89 TRACE_(d3d_caps)("Creating Fake GL Context\n");
91 ctx.drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
94 device_context = GetDC(0);
95 ctx.display = get_display(device_context);
96 ReleaseDC(0, device_context);
98 /* Get the X visual */
100 if (XGetWindowAttributes(ctx.display, ctx.drawable, &win_attr)) {
101 visual = win_attr.visual;
103 visual = DefaultVisual(ctx.display, DefaultScreen(ctx.display));
105 template.visualid = XVisualIDFromVisual(visual);
106 ctx.visInfo = XGetVisualInfo(ctx.display, VisualIDMask, &template, &num);
107 if (ctx.visInfo == NULL) {
109 WARN_(d3d_caps)("Error creating visual info for capabilities initialization\n");
113 /* Create a GL context */
115 ctx.glCtx = glXCreateContext(ctx.display, ctx.visInfo, NULL, GL_TRUE);
117 if (ctx.glCtx == NULL) {
119 WARN_(d3d_caps)("Error creating default context for capabilities initialization\n");
124 /* Make it the current GL context */
125 if (!failed && glXMakeCurrent(ctx.display, ctx.drawable, ctx.glCtx) == False) {
126 glXDestroyContext(ctx.display, ctx.glCtx);
128 WARN_(d3d_caps)("Error setting default context as current for capabilities initialization\n");
132 /* It worked! Wow... */
142 if (ctx.ref > 0) ret = &ctx;
145 if (NULL != ret) InterlockedIncrement(&ret->ref);
149 static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) {
150 /* If we created a dummy context, throw it away */
152 if (0 == InterlockedDecrement(&ctx->ref)) {
153 glXMakeCurrent(ctx->display, None, NULL);
154 glXDestroyContext(ctx->display, ctx->glCtx);
162 /**********************************************************
163 * IUnknown parts follows
164 **********************************************************/
166 HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj)
168 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
169 /* FIXME: This needs to extend an IWineD3DBaseObject */
171 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
172 if (IsEqualGUID(riid, &IID_IUnknown)
173 || IsEqualGUID(riid, &IID_IWineD3DDevice)) {
174 IUnknown_AddRef(iface);
179 return E_NOINTERFACE;
182 ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) {
183 IWineD3DImpl *This = (IWineD3DImpl *)iface;
184 ULONG refCount = InterlockedIncrement(&This->ref);
186 TRACE("(%p) : AddRef increasing from %ld\n", This, refCount - 1);
190 ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) {
191 IWineD3DImpl *This = (IWineD3DImpl *)iface;
193 TRACE("(%p) : Releasing from %ld\n", This, This->ref);
194 ref = InterlockedDecrement(&This->ref);
196 HeapFree(GetProcessHeap(), 0, This);
202 /**********************************************************
203 * IWineD3D parts follows
204 **********************************************************/
206 static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display) {
207 const char *GL_Extensions = NULL;
208 const char *GLX_Extensions = NULL;
209 const char *gl_string = NULL;
210 const char *gl_string_cursor = NULL;
215 WineD3D_Context *fake_ctx = NULL;
216 BOOL gotContext = FALSE;
219 /* Make sure that we've got a context */
220 if (glXGetCurrentContext() == NULL) {
221 /* TODO: CreateFakeGLContext should really take a display as a parameter */
222 fake_ctx = WineD3D_CreateFakeGLContext();
223 if (NULL != fake_ctx) gotContext = TRUE;
228 TRACE_(d3d_caps)("(%p, %p)\n", gl_info, display);
230 gl_string = (const char *) glGetString(GL_RENDERER);
231 strcpy(gl_info->gl_renderer, gl_string);
233 /* Fill in the GL info retrievable depending on the display */
234 if (NULL != display) {
235 test = glXQueryVersion(display, &major, &minor);
236 gl_info->glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
237 gl_string = glXGetClientString(display, GLX_VENDOR);
239 FIXME("Display must not be NULL, use glXGetCurrentDisplay or getAdapterDisplay()\n");
240 gl_string = (const char *) glGetString(GL_VENDOR);
242 TRACE_(d3d_caps)("Filling vendor string %s\n", gl_string);
243 if (gl_string != NULL) {
244 /* Fill in the GL vendor */
245 if (strstr(gl_string, "NVIDIA")) {
246 gl_info->gl_vendor = VENDOR_NVIDIA;
247 } else if (strstr(gl_string, "ATI")) {
248 gl_info->gl_vendor = VENDOR_ATI;
249 } else if (strstr(gl_string, "Intel(R)") ||
250 strstr(gl_info->gl_renderer, "Intel(R)")) {
251 gl_info->gl_vendor = VENDOR_INTEL;
252 } else if (strstr(gl_string, "Mesa")) {
253 gl_info->gl_vendor = VENDOR_MESA;
255 gl_info->gl_vendor = VENDOR_WINE;
258 gl_info->gl_vendor = VENDOR_WINE;
262 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), gl_info->gl_vendor);
264 /* Parse the GL_VERSION field into major and minor information */
265 gl_string = (const char *) glGetString(GL_VERSION);
266 if (gl_string != NULL) {
268 switch (gl_info->gl_vendor) {
270 gl_string_cursor = strstr(gl_string, "NVIDIA");
271 gl_string_cursor = strstr(gl_string_cursor, " ");
272 while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
273 if (*gl_string_cursor) {
277 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
278 tmp[cursor++] = *gl_string_cursor;
284 if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
288 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
289 tmp[cursor++] = *gl_string_cursor;
299 gl_string_cursor = strchr(gl_string, '-');
300 if (gl_string_cursor) {
304 /* Check if version number is of the form x.y.z */
305 if (*gl_string_cursor > '9' && *gl_string_cursor < '0')
307 if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0')
309 if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0')
311 if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.')
314 /* Mark version number as malformed */
316 gl_string_cursor = 0;
319 if (!gl_string_cursor)
320 WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
322 major = *gl_string_cursor - '0';
323 minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0');
329 gl_string_cursor = strstr(gl_string, "Mesa");
330 gl_string_cursor = strstr(gl_string_cursor, " ");
331 while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
332 if (*gl_string_cursor) {
336 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
337 tmp[cursor++] = *gl_string_cursor;
343 if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
347 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
348 tmp[cursor++] = *gl_string_cursor;
360 gl_info->gl_driver_version = MAKEDWORD_VERSION(major, minor);
361 TRACE_(d3d_caps)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string), gl_info->gl_driver_version);
363 /* Fill in the renderer information */
365 switch (gl_info->gl_vendor) {
367 if (strstr(gl_info->gl_renderer, "GeForce4 Ti")) {
368 gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
369 } else if (strstr(gl_info->gl_renderer, "GeForceFX")) {
370 gl_info->gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA;
372 gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
377 if (strstr(gl_info->gl_renderer, "RADEON 9800 PRO")) {
378 gl_info->gl_card = CARD_ATI_RADEON_9800PRO;
379 } else if (strstr(gl_info->gl_renderer, "RADEON 9700 PRO")) {
380 gl_info->gl_card = CARD_ATI_RADEON_9700PRO;
382 gl_info->gl_card = CARD_ATI_RADEON_8500;
387 if (strstr(gl_info->gl_renderer, "915GM")) {
388 gl_info->gl_card = CARD_INTEL_I915GM;
389 } else if (strstr(gl_info->gl_renderer, "915G")) {
390 gl_info->gl_card = CARD_INTEL_I915G;
391 } else if (strstr(gl_info->gl_renderer, "865G")) {
392 gl_info->gl_card = CARD_INTEL_I865G;
393 } else if (strstr(gl_info->gl_renderer, "855G")) {
394 gl_info->gl_card = CARD_INTEL_I855G;
395 } else if (strstr(gl_info->gl_renderer, "830G")) {
396 gl_info->gl_card = CARD_INTEL_I830G;
398 gl_info->gl_card = CARD_INTEL_I915G;
403 gl_info->gl_card = CARD_WINE;
407 FIXME("get version string returned null\n");
410 TRACE_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info->gl_renderer), gl_info->gl_card);
413 * Initialize openGL extension related variables
414 * with Default values
416 memset(&gl_info->supported, 0, sizeof(gl_info->supported));
417 gl_info->max_textures = 1;
418 gl_info->max_samplers = 1;
419 gl_info->ps_arb_version = PS_VERSION_NOT_SUPPORTED;
420 gl_info->vs_arb_version = VS_VERSION_NOT_SUPPORTED;
421 gl_info->vs_nv_version = VS_VERSION_NOT_SUPPORTED;
422 gl_info->vs_ati_version = VS_VERSION_NOT_SUPPORTED;
424 /* Now work out what GL support this card really has */
425 #define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL;
429 /* Retrieve opengl defaults */
430 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
431 gl_info->max_clipplanes = min(D3DMAXUSERCLIPPLANES, gl_max);
432 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
434 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
435 gl_info->max_lights = gl_max;
436 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
438 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
439 gl_info->max_texture_size = gl_max;
440 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
442 glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float);
443 gl_info->max_pointsize = gl_float;
444 TRACE_(d3d_caps)("Maximum point size support - max texture size=%f\n", gl_float);
446 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
447 GL_Extensions = (const char *) glGetString(GL_EXTENSIONS);
448 TRACE_(d3d_caps)("GL_Extensions reported:\n");
450 if (NULL == GL_Extensions) {
451 ERR(" GL_Extensions returns NULL\n");
453 while (*GL_Extensions != 0x00) {
454 const char *Start = GL_Extensions;
457 memset(ThisExtn, 0x00, sizeof(ThisExtn));
458 while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
461 memcpy(ThisExtn, Start, (GL_Extensions - Start));
462 TRACE_(d3d_caps)("- %s\n", ThisExtn);
467 if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
468 gl_info->ps_arb_version = PS_VERSION_11;
469 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info->ps_arb_version);
470 gl_info->supported[ARB_FRAGMENT_PROGRAM] = TRUE;
471 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
472 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - GL_MAX_TEXTURE_IMAGE_UNITS_ARB=%u\n", gl_max);
473 gl_info->max_samplers = min(MAX_SAMPLERS, gl_max);
474 } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
475 TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n");
476 gl_info->supported[ARB_MULTISAMPLE] = TRUE;
477 } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
478 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
479 TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
480 gl_info->supported[ARB_MULTITEXTURE] = TRUE;
481 gl_info->max_textures = min(MAX_TEXTURES, gl_max);
482 gl_info->max_samplers = max(gl_info->max_samplers, gl_max);
483 } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
484 TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
485 gl_info->supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
486 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
487 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
488 } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
489 TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n");
490 gl_info->supported[ARB_TEXTURE_COMPRESSION] = TRUE;
491 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
492 TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n");
493 gl_info->supported[ARB_TEXTURE_ENV_ADD] = TRUE;
494 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
495 TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n");
496 gl_info->supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
497 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
498 TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
499 gl_info->supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
500 } else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
501 TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
502 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
503 } else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
504 TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n");
505 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
506 } else if (strcmp(ThisExtn, "GLX_ARB_multisample") == 0) {
507 TRACE_(d3d_caps)(" FOUND: ARB multisample support\n");
508 gl_info->supported[ARB_MULTISAMPLE] = TRUE;
509 } else if (strcmp(ThisExtn, "GL_ARB_pixel_buffer_object") == 0) {
510 TRACE_(d3d_caps)(" FOUND: ARB Pixel Buffer support\n");
511 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = TRUE;
512 } else if (strcmp(ThisExtn, "GL_ARB_point_sprite") == 0) {
513 TRACE_(d3d_caps)(" FOUND: ARB point sprite support\n");
514 gl_info->supported[ARB_POINT_SPRITE] = TRUE;
515 } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
516 gl_info->vs_arb_version = VS_VERSION_11;
517 TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info->vs_arb_version);
518 gl_info->supported[ARB_VERTEX_PROGRAM] = TRUE;
519 } else if (strcmp(ThisExtn, "GL_ARB_vertex_blend") == 0) {
520 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
521 TRACE_(d3d_caps)(" FOUND: ARB Vertex Blend support GL_MAX_VERTEX_UNITS_ARB %d\n", gl_max);
522 gl_info->max_blends = gl_max;
523 gl_info->supported[ARB_VERTEX_BLEND] = TRUE;
524 } else if (strcmp(ThisExtn, "GL_ARB_vertex_buffer_object") == 0) {
525 TRACE_(d3d_caps)(" FOUND: ARB Vertex Buffer support\n");
526 gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] = TRUE;
527 } else if (strcmp(ThisExtn, "GL_ARB_occlusion_query") == 0) {
528 TRACE_(d3d_caps)(" FOUND: ARB Occlusion Query support\n");
529 gl_info->supported[ARB_OCCLUSION_QUERY] = TRUE;
533 } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
534 TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n");
535 gl_info->supported[EXT_FOG_COORD] = TRUE;
536 } else if (strcmp(ThisExtn, "GL_EXT_framebuffer_object") == 0) {
537 TRACE_(d3d_caps)(" FOUND: EXT Frame Buffer Object support\n");
538 gl_info->supported[EXT_FRAMEBUFFER_OBJECT] = TRUE;
539 } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
540 TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n");
541 gl_info->supported[EXT_PALETTED_TEXTURE] = TRUE;
542 } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
543 TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n");
544 gl_info->supported[EXT_POINT_PARAMETERS] = TRUE;
545 } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
546 TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n");
547 gl_info->supported[EXT_SECONDARY_COLOR] = TRUE;
548 } else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) {
549 TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n");
550 gl_info->supported[EXT_STENCIL_WRAP] = TRUE;
551 } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
552 TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n");
553 gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
554 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
555 TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n");
556 gl_info->supported[EXT_TEXTURE_ENV_ADD] = TRUE;
557 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
558 TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n");
559 gl_info->supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
560 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
561 TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n");
562 gl_info->supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
563 } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
564 gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
565 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
566 TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT %d\n", gl_max);
567 gl_info->max_anisotropy = gl_max;
568 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
569 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n");
570 gl_info->supported[EXT_TEXTURE_LOD] = TRUE;
571 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
572 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n");
573 gl_info->supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
574 } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
575 TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n");
576 gl_info->supported[EXT_VERTEX_WEIGHTING] = TRUE;
581 } else if (strstr(ThisExtn, "GL_NV_fog_distance")) {
582 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n");
583 gl_info->supported[NV_FOG_DISTANCE] = TRUE;
584 } else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
585 gl_info->ps_nv_version = PS_VERSION_11;
586 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info->ps_nv_version);
587 } else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) {
588 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
589 gl_info->supported[NV_REGISTER_COMBINERS] = TRUE;
590 } else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) {
591 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
592 gl_info->supported[NV_REGISTER_COMBINERS2] = TRUE;
593 } else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) {
594 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
595 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
596 } else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
597 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
598 gl_info->supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
599 } else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) {
600 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
601 gl_info->supported[NV_TEXTURE_SHADER] = TRUE;
602 } else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) {
603 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
604 gl_info->supported[NV_TEXTURE_SHADER2] = TRUE;
605 } else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) {
606 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
607 gl_info->supported[NV_TEXTURE_SHADER3] = TRUE;
608 } else if (strcmp(ThisExtn, "GL_NV_occlusion_query") == 0) {
609 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Occlusion Query (3) support\n");
610 gl_info->supported[NV_OCCLUSION_QUERY] = TRUE;
611 } else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
612 gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
613 gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10);
614 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info->vs_nv_version);
615 gl_info->supported[NV_VERTEX_PROGRAM] = TRUE;
621 } else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
622 TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n");
623 gl_info->supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
624 } else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
625 TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n");
626 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
627 } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
628 gl_info->vs_ati_version = VS_VERSION_11;
629 TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info->vs_ati_version);
630 gl_info->supported[EXT_VERTEX_SHADER] = TRUE;
634 if (*GL_Extensions == ' ') GL_Extensions++;
638 /* Load all the lookup tables
639 TODO: It may be a good idea to make minLookup and maxLookup const and populate them in wined3d_private.h where they are declared */
640 minLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_WRAP;
641 maxLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_MIRRORONCE;
643 minLookup[WINELOOKUP_MAGFILTER] = D3DTEXF_NONE;
644 maxLookup[WINELOOKUP_MAGFILTER] = D3DTEXF_ANISOTROPIC;
647 for (i = 0; i < MAX_LOOKUPS; i++) {
648 stateLookup[i] = HeapAlloc(GetProcessHeap(), 0, sizeof(*stateLookup[i]) * (1 + maxLookup[i] - minLookup[i]) );
651 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_WRAP - minLookup[WINELOOKUP_WARPPARAM]] = GL_REPEAT;
652 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_CLAMP - minLookup[WINELOOKUP_WARPPARAM]] = GL_CLAMP_TO_EDGE;
653 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_BORDER - minLookup[WINELOOKUP_WARPPARAM]] =
654 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
655 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_BORDER - minLookup[WINELOOKUP_WARPPARAM]] =
656 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
657 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_MIRROR - minLookup[WINELOOKUP_WARPPARAM]] =
658 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
659 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_MIRRORONCE - minLookup[WINELOOKUP_WARPPARAM]] =
660 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
662 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_NONE - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST;
663 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_POINT - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST;
664 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_LINEAR - minLookup[WINELOOKUP_MAGFILTER]] = GL_LINEAR;
665 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_ANISOTROPIC - minLookup[WINELOOKUP_MAGFILTER]] =
666 gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR : GL_NEAREST;
669 minMipLookup[D3DTEXF_NONE][D3DTEXF_NONE] = GL_LINEAR;
670 minMipLookup[D3DTEXF_NONE][D3DTEXF_POINT] = GL_LINEAR;
671 minMipLookup[D3DTEXF_NONE][D3DTEXF_LINEAR] = GL_LINEAR;
672 minMipLookup[D3DTEXF_POINT][D3DTEXF_NONE] = GL_NEAREST;
673 minMipLookup[D3DTEXF_POINT][D3DTEXF_POINT] = GL_NEAREST_MIPMAP_NEAREST;
674 minMipLookup[D3DTEXF_POINT][D3DTEXF_LINEAR] = GL_NEAREST_MIPMAP_LINEAR;
675 minMipLookup[D3DTEXF_LINEAR][D3DTEXF_NONE] = GL_LINEAR;
676 minMipLookup[D3DTEXF_LINEAR][D3DTEXF_POINT] = GL_LINEAR_MIPMAP_NEAREST;
677 minMipLookup[D3DTEXF_LINEAR][D3DTEXF_LINEAR] = GL_LINEAR_MIPMAP_LINEAR;
678 minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_NONE] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ?
679 GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
680 minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_POINT] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR;
681 minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_LINEAR] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
683 /* TODO: config lookups */
686 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
690 if (display != NULL) {
691 GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
692 TRACE_(d3d_caps)("GLX_Extensions reported:\n");
694 if (NULL == GLX_Extensions) {
695 ERR(" GLX_Extensions returns NULL\n");
697 while (*GLX_Extensions != 0x00) {
698 const char *Start = GLX_Extensions;
701 memset(ThisExtn, 0x00, sizeof(ThisExtn));
702 while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
705 memcpy(ThisExtn, Start, (GLX_Extensions - Start));
706 TRACE_(d3d_caps)("- %s\n", ThisExtn);
707 if (*GLX_Extensions == ' ') GLX_Extensions++;
712 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
716 /* If we created a dummy context, throw it away */
717 if (NULL != fake_ctx) WineD3D_ReleaseFakeGLContext(fake_ctx);
719 /* Only save the values obtained when a display is provided */
720 if (fake_ctx == NULL) {
727 /**********************************************************
728 * IWineD3D implementation follows
729 **********************************************************/
731 UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) {
732 IWineD3DImpl *This = (IWineD3DImpl *)iface;
734 /* FIXME: Set to one for now to imply the display */
735 TRACE_(d3d_caps)("(%p): Mostly stub, only returns primary display\n", This);
739 HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void* pInitializeFunction) {
740 IWineD3DImpl *This = (IWineD3DImpl *)iface;
741 FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
745 HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) {
746 IWineD3DImpl *This = (IWineD3DImpl *)iface;
747 FIXME_(d3d_caps)("(%p)->(Adptr:%d)\n", This, Adapter);
748 if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) {
754 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
755 of the same bpp but different resolutions */
757 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
758 UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format) {
759 IWineD3DImpl *This = (IWineD3DImpl *)iface;
760 TRACE_(d3d_caps)("(%p}->(Adapter: %d, Format: %s)\n", This, Adapter, debug_d3dformat(Format));
762 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
766 if (Adapter == 0) { /* Display */
769 #if !defined( DEBUG_SINGLE_MODE )
772 /* Work out the current screen bpp */
773 HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
774 int bpp = GetDeviceCaps(hdc, BITSPIXEL);
777 while (EnumDisplaySettingsExW(NULL, j, &DevModeW, 0)) {
784 case D3DFMT_X8R8G8B8:
785 case D3DFMT_A8R8G8B8:
786 if (min(DevModeW.dmBitsPerPel, bpp) == 32) i++;
787 if (min(DevModeW.dmBitsPerPel, bpp) == 24) i++;
789 case D3DFMT_X1R5G5B5:
790 case D3DFMT_A1R5G5B5:
792 if (min(DevModeW.dmBitsPerPel, bpp) == 16) i++;
795 /* Skip other modes as they do not match requested format */
803 TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d (out of %d)\n", This, Adapter, i, j);
806 FIXME_(d3d_caps)("Adapter not primary display\n");
811 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
812 HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
813 IWineD3DImpl *This = (IWineD3DImpl *)iface;
814 TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This, Adapter, Mode, pMode, debug_d3dformat(Format));
816 /* Validate the parameters as much as possible */
818 Adapter >= IWineD3DImpl_GetAdapterCount(iface) ||
819 Mode >= IWineD3DImpl_GetAdapterModeCount(iface, Adapter, Format)) {
820 return D3DERR_INVALIDCALL;
823 if (Adapter == 0) { /* Display */
824 #if !defined( DEBUG_SINGLE_MODE )
828 /* Work out the current screen bpp */
829 HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
830 int bpp = GetDeviceCaps(hdc, BITSPIXEL);
833 /* If we are filtering to a specific format, then need to skip all unrelated
834 modes, but if mode is irrelevant, then we can use the index directly */
835 if (Format == D3DFMT_UNKNOWN)
841 DEVMODEW DevModeWtmp;
844 while (i<(Mode) && EnumDisplaySettingsExW(NULL, j, &DevModeWtmp, 0)) {
851 case D3DFMT_X8R8G8B8:
852 case D3DFMT_A8R8G8B8:
853 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 32) i++;
854 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 24) i++;
856 case D3DFMT_X1R5G5B5:
857 case D3DFMT_A1R5G5B5:
859 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 16) i++;
862 /* Skip other modes as they do not match requested format */
869 /* Now get the display mode via the calculated index */
870 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
872 pMode->Width = DevModeW.dmPelsWidth;
873 pMode->Height = DevModeW.dmPelsHeight;
874 bpp = min(DevModeW.dmBitsPerPel, bpp);
875 pMode->RefreshRate = D3DADAPTER_DEFAULT;
876 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
878 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
881 if (Format == D3DFMT_UNKNOWN)
884 case 8: pMode->Format = D3DFMT_R3G3B2; break;
885 case 16: pMode->Format = D3DFMT_R5G6B5; break;
886 case 24: /* Robots and EVE Online need 24 and 32 bit as A8R8G8B8 to start */
887 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
888 default: pMode->Format = D3DFMT_UNKNOWN;
891 pMode->Format = Format;
896 TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode);
897 return D3DERR_INVALIDCALL;
901 /* Return one setting of the format requested */
902 if (Mode > 0) return D3DERR_INVALIDCALL;
905 pMode->RefreshRate = D3DADAPTER_DEFAULT;
906 pMode->Format = (Format == D3DFMT_UNKNOWN) ? D3DFMT_A8R8G8B8 : Format;
909 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode->Width, pMode->Height,
910 pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp);
913 FIXME_(d3d_caps)("Adapter not primary display\n");
919 HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
920 IWineD3DImpl *This = (IWineD3DImpl *)iface;
921 TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
924 Adapter >= IWineD3D_GetAdapterCount(iface)) {
925 return D3DERR_INVALIDCALL;
928 if (Adapter == 0) { /* Display */
932 EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0);
933 pMode->Width = DevModeW.dmPelsWidth;
934 pMode->Height = DevModeW.dmPelsHeight;
935 bpp = DevModeW.dmBitsPerPel;
936 pMode->RefreshRate = D3DADAPTER_DEFAULT;
937 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
939 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
943 case 8: pMode->Format = D3DFMT_R3G3B2; break;
944 case 16: pMode->Format = D3DFMT_R5G6B5; break;
945 case 24: pMode->Format = D3DFMT_X8R8G8B8; break; /* Robots needs 24bit to be X8R8G8B8 */
946 case 32: pMode->Format = D3DFMT_X8R8G8B8; break; /* EVE online and the Fur demo need 32bit AdapterDisplatMode to return X8R8G8B8 */
947 default: pMode->Format = D3DFMT_UNKNOWN;
951 FIXME_(d3d_caps)("Adapter not primary display\n");
954 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode->Width,
955 pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format));
959 static Display * WINAPI IWineD3DImpl_GetAdapterDisplay(IWineD3D *iface, UINT Adapter) {
962 /* only works with one adapter at the moment... */
964 /* Get the display */
965 device_context = GetDC(0);
966 display = get_display(device_context);
967 ReleaseDC(0, device_context);
971 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
972 and fields being inserted in the middle, a new structure is used in place */
973 HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags,
974 WINED3DADAPTER_IDENTIFIER* pIdentifier) {
975 IWineD3DImpl *This = (IWineD3DImpl *)iface;
977 TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
979 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
980 return D3DERR_INVALIDCALL;
983 if (Adapter == 0) { /* Display - only device supported for now */
985 BOOL isGLInfoValid = This->isGLInfoValid;
987 /* FillGLCaps updates gl_info, but we only want to store and
988 reuse the values once we have a context which is valid. Values from
989 a temporary context may differ from the final ones */
990 if (isGLInfoValid == FALSE) {
991 /* If we don't know the device settings, go query them now */
992 isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
995 /* If it worked, return the information requested */
997 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
998 strcpy(pIdentifier->Driver, "Display");
999 strcpy(pIdentifier->Description, "Direct3D HAL");
1001 /* Note dx8 doesn't supply a DeviceName */
1002 if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
1003 pIdentifier->DriverVersion->u.HighPart = 0xa;
1004 pIdentifier->DriverVersion->u.LowPart = This->gl_info.gl_driver_version;
1005 *(pIdentifier->VendorId) = This->gl_info.gl_vendor;
1006 *(pIdentifier->DeviceId) = This->gl_info.gl_card;
1007 *(pIdentifier->SubSysId) = 0;
1008 *(pIdentifier->Revision) = 0;
1012 /* If it failed, return dummy values from an NVidia driver */
1013 WARN_(d3d_caps)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n");
1014 strcpy(pIdentifier->Driver, "Display");
1015 strcpy(pIdentifier->Description, "Direct3D HAL");
1016 if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
1017 pIdentifier->DriverVersion->u.HighPart = 0xa;
1018 pIdentifier->DriverVersion->u.LowPart = MAKEDWORD_VERSION(76, 76); /* last Linux Nvidia drivers */
1019 *(pIdentifier->VendorId) = VENDOR_NVIDIA;
1020 *(pIdentifier->DeviceId) = CARD_NVIDIA_GEFORCE4_TI4600;
1021 *(pIdentifier->SubSysId) = 0;
1022 *(pIdentifier->Revision) = 0;
1025 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
1026 if (Flags & D3DENUM_NO_WHQL_LEVEL) {
1027 *(pIdentifier->WHQLLevel) = 0;
1029 *(pIdentifier->WHQLLevel) = 1;
1033 FIXME_(d3d_caps)("Adapter not primary display\n");
1039 static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(WineD3D_Context* ctx, GLXFBConfig cfgs, WINED3DFORMAT Format) {
1040 #if 0 /* This code performs a strict test between the format and the current X11 buffer depth, which may give the best performance */
1042 int rb, gb, bb, ab, type, buf_sz;
1044 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_RED_SIZE, &rb);
1045 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_GREEN_SIZE, &gb);
1046 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_BLUE_SIZE, &bb);
1047 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_ALPHA_SIZE, &ab);
1048 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_RENDER_TYPE, &type);
1049 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_BUFFER_SIZE, &buf_sz);
1052 case WINED3DFMT_X8R8G8B8:
1053 case WINED3DFMT_R8G8B8:
1054 if (8 == rb && 8 == gb && 8 == bb) return TRUE;
1056 case WINED3DFMT_A8R8G8B8:
1057 if (8 == rb && 8 == gb && 8 == bb && 8 == ab) return TRUE;
1059 case WINED3DFMT_A2R10G10B10:
1060 if (10 == rb && 10 == gb && 10 == bb && 2 == ab) return TRUE;
1062 case WINED3DFMT_X1R5G5B5:
1063 if (5 == rb && 5 == gb && 5 == bb) return TRUE;
1065 case WINED3DFMT_A1R5G5B5:
1066 if (5 == rb && 5 == gb && 5 == bb && 1 == ab) return TRUE;
1068 case WINED3DFMT_R5G6B5:
1069 if (5 == rb && 6 == gb && 5 == bb) return TRUE;
1071 case WINED3DFMT_R3G3B2:
1072 if (3 == rb && 3 == gb && 2 == bb) return TRUE;
1074 case WINED3DFMT_A8P8:
1075 if (type & GLX_COLOR_INDEX_BIT && 8 == buf_sz && 8 == ab) return TRUE;
1078 if (type & GLX_COLOR_INDEX_BIT && 8 == buf_sz) return TRUE;
1081 ERR("unsupported format %s\n", debug_d3dformat(Format));
1085 #else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
1087 case WINED3DFMT_X8R8G8B8:
1088 case WINED3DFMT_R8G8B8:
1089 case WINED3DFMT_A8R8G8B8:
1090 case WINED3DFMT_A2R10G10B10:
1091 case WINED3DFMT_X1R5G5B5:
1092 case WINED3DFMT_A1R5G5B5:
1093 case WINED3DFMT_R5G6B5:
1094 case WINED3DFMT_R3G3B2:
1095 case WINED3DFMT_A8P8:
1099 ERR("unsupported format %s\n", debug_d3dformat(Format));
1106 static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context* ctx, GLXFBConfig cfgs, WINED3DFORMAT Format) {
1107 #if 0/* This code performs a strict test between the format and the current X11 buffer depth, which may give the best performance */
1111 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_DEPTH_SIZE, &db);
1112 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_STENCIL_SIZE, &sb);
1115 case WINED3DFMT_D16:
1116 case WINED3DFMT_D16_LOCKABLE:
1117 if (16 == db) return TRUE;
1119 case WINED3DFMT_D32:
1120 if (32 == db) return TRUE;
1122 case WINED3DFMT_D15S1:
1123 if (15 == db) return TRUE;
1125 case WINED3DFMT_D24S8:
1126 if (24 == db && 8 == sb) return TRUE;
1128 case WINED3DFMT_D24FS8:
1129 if (24 == db && 8 == sb) return TRUE;
1131 case WINED3DFMT_D24X8:
1132 if (24 == db) return TRUE;
1134 case WINED3DFMT_D24X4S4:
1135 if (24 == db && 4 == sb) return TRUE;
1137 case WINED3DFMT_D32F_LOCKABLE:
1138 if (32 == db) return TRUE;
1141 ERR("unsupported format %s\n", debug_d3dformat(Format));
1145 #else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
1147 case WINED3DFMT_D16:
1148 case WINED3DFMT_D16_LOCKABLE:
1149 case WINED3DFMT_D32:
1150 case WINED3DFMT_D15S1:
1151 case WINED3DFMT_D24S8:
1152 case WINED3DFMT_D24FS8:
1153 case WINED3DFMT_D24X8:
1154 case WINED3DFMT_D24X4S4:
1155 case WINED3DFMT_D32F_LOCKABLE:
1158 ERR("unsupported format %s\n", debug_d3dformat(Format));
1165 HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1166 WINED3DFORMAT AdapterFormat,
1167 WINED3DFORMAT RenderTargetFormat,
1168 WINED3DFORMAT DepthStencilFormat) {
1169 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1170 HRESULT hr = D3DERR_NOTAVAILABLE;
1171 WineD3D_Context* ctx = NULL;
1172 GLXFBConfig* cfgs = NULL;
1176 WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
1178 DeviceType, debug_d3ddevicetype(DeviceType),
1179 AdapterFormat, debug_d3dformat(AdapterFormat),
1180 RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
1181 DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
1183 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1184 TRACE("(%p) Failed: Atapter (%u) higher than supported adapters (%u) returning D3DERR_INVALIDCALL\n", This, Adapter, IWineD3D_GetAdapterCount(iface));
1185 return D3DERR_INVALIDCALL;
1187 /* TODO: use the real context if it's available */
1188 ctx = WineD3D_CreateFakeGLContext();
1190 cfgs = glXGetFBConfigs(ctx->display, DefaultScreen(ctx->display), &nCfgs);
1192 TRACE_(d3d_caps)("(%p) : Unable to create a fake context at this time (there may already be an active context)\n", This);
1196 for (it = 0; it < nCfgs; ++it) {
1197 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx, cfgs[it], RenderTargetFormat)) {
1198 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(ctx, cfgs[it], DepthStencilFormat)) {
1207 /* If there's a corrent context then we cannot create a fake one so pass everything */
1212 WineD3D_ReleaseFakeGLContext(ctx);
1215 TRACE_(d3d_caps)("Failed to match stencil format to device\b");
1217 TRACE_(d3d_caps)("(%p) : Returning %lx\n", This, hr);
1221 HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1222 WINED3DFORMAT SurfaceFormat,
1223 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
1225 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1226 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
1229 DeviceType, debug_d3ddevicetype(DeviceType),
1230 SurfaceFormat, debug_d3dformat(SurfaceFormat),
1235 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1236 return D3DERR_INVALIDCALL;
1239 if (pQualityLevels != NULL) {
1240 static int s_single_shot = 0;
1241 if (!s_single_shot) {
1242 FIXME("Quality levels unsupported at present\n");
1245 *pQualityLevels = 1; /* Guess at a value! */
1248 if (D3DMULTISAMPLE_NONE == MultiSampleType) return D3D_OK;
1249 return D3DERR_NOTAVAILABLE;
1252 HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE CheckType,
1253 WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) {
1255 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1256 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
1259 CheckType, debug_d3ddevicetype(CheckType),
1260 DisplayFormat, debug_d3dformat(DisplayFormat),
1261 BackBufferFormat, debug_d3dformat(BackBufferFormat),
1264 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1265 return D3DERR_INVALIDCALL;
1269 GLXFBConfig* cfgs = NULL;
1272 HRESULT hr = D3DERR_NOTAVAILABLE;
1274 WineD3D_Context* ctx = WineD3D_CreateFakeGLContext();
1276 cfgs = glXGetFBConfigs(ctx->display, DefaultScreen(ctx->display), &nCfgs);
1277 for (it = 0; it < nCfgs; ++it) {
1278 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx, cfgs[it], DisplayFormat)) {
1285 WineD3D_ReleaseFakeGLContext(ctx);
1290 return D3DERR_NOTAVAILABLE;
1293 HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1294 WINED3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) {
1295 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1296 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
1299 DeviceType, debug_d3ddevicetype(DeviceType),
1300 AdapterFormat, debug_d3dformat(AdapterFormat),
1301 Usage, debug_d3dusage(Usage),
1302 RType, debug_d3dresourcetype(RType),
1303 CheckFormat, debug_d3dformat(CheckFormat));
1305 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1306 return D3DERR_INVALIDCALL;
1309 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
1310 switch (CheckFormat) {
1316 TRACE_(d3d_caps)("[OK]\n");
1319 break; /* Avoid compiler warnings */
1323 switch (CheckFormat) {
1325 * check supported using GL_SUPPORT
1336 /*case D3DFMT_R5G6B5: */
1337 /*case D3DFMT_X1R5G5B5:*/
1338 /*case D3DFMT_A1R5G5B5: */
1339 /*case D3DFMT_A4R4G4B4:*/
1346 /*case D3DFMT_X8R8G8B8:*/
1347 case D3DFMT_A8R3G3B2:
1364 case D3DFMT_X8L8V8U8:
1365 case D3DFMT_Q8W8V8U8:
1366 case D3DFMT_W11V11U10:
1369 * currently hard to support
1374 /* Since we do not support these formats right now, don't pretend to. */
1375 TRACE_(d3d_caps)("[FAILED]\n");
1376 return D3DERR_NOTAVAILABLE;
1381 TRACE_(d3d_caps)("[OK]\n");
1385 HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1386 WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) {
1387 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1389 FIXME_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))",
1392 DeviceType, debug_d3ddevicetype(DeviceType),
1393 SourceFormat, debug_d3dformat(SourceFormat),
1394 TargetFormat, debug_d3dformat(TargetFormat));
1398 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
1399 subset of a D3DCAPS9 structure. However, it has to come via a void *
1400 as the d3d8 interface cannot import the d3d9 header */
1401 HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) {
1403 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1405 TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
1407 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1408 return D3DERR_INVALIDCALL;
1411 /* If we don't know the device settings, go query them now */
1412 if (This->isGLInfoValid == FALSE) {
1413 /* use the desktop window to fill gl caps */
1414 BOOL rc = IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
1416 /* We are running off a real context, save the values */
1417 if (rc) This->isGLInfoValid = TRUE;
1421 /* ------------------------------------------------
1422 The following fields apply to both d3d8 and d3d9
1423 ------------------------------------------------ */
1424 *pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
1425 *pCaps->AdapterOrdinal = Adapter;
1428 *pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED;
1429 *pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT;
1430 *pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE;
1432 *pCaps->CursorCaps = 0;
1435 *pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX |
1436 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
1437 D3DDEVCAPS_PUREDEVICE |
1438 D3DDEVCAPS_HWRASTERIZATION;
1441 *pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW |
1442 D3DPMISCCAPS_CULLCW |
1443 D3DPMISCCAPS_COLORWRITEENABLE |
1444 D3DPMISCCAPS_CLIPTLVERTS |
1445 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
1447 /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
1449 *pCaps->RasterCaps = D3DPRASTERCAPS_DITHER |
1450 D3DPRASTERCAPS_PAT |
1451 D3DPRASTERCAPS_WFOG |
1452 D3DPRASTERCAPS_ZFOG |
1453 D3DPRASTERCAPS_FOGVERTEX |
1454 D3DPRASTERCAPS_FOGTABLE |
1455 D3DPRASTERCAPS_FOGRANGE;
1457 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
1458 *pCaps->RasterCaps |= D3DPRASTERCAPS_ANISOTROPY |
1459 D3DPRASTERCAPS_ZBIAS |
1460 D3DPRASTERCAPS_MIPMAPLODBIAS;
1463 D3DPRASTERCAPS_COLORPERSPECTIVE
1464 D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
1465 D3DPRASTERCAPS_ANTIALIASEDGES
1466 D3DPRASTERCAPS_ZBUFFERLESSHSR
1467 D3DPRASTERCAPS_WBUFFER */
1469 *pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS |
1471 D3DPCMPCAPS_GREATER |
1472 D3DPCMPCAPS_GREATEREQUAL |
1474 D3DPCMPCAPS_LESSEQUAL |
1476 D3DPCMPCAPS_NOTEQUAL;
1478 *pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1479 *pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1480 *pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1482 *pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB |
1483 D3DPSHADECAPS_COLORGOURAUDRGB;
1485 *pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA |
1486 D3DPTEXTURECAPS_ALPHAPALETTE |
1487 D3DPTEXTURECAPS_VOLUMEMAP |
1488 D3DPTEXTURECAPS_MIPMAP |
1489 D3DPTEXTURECAPS_PROJECTED |
1490 D3DPTEXTURECAPS_PERSPECTIVE |
1491 D3DPTEXTURECAPS_VOLUMEMAP_POW2 ;
1492 /* TODO: add support for NON-POW2 if avaialble
1495 if (This->dxVersion > 8) {
1496 *pCaps->TextureCaps |= D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1498 } else { /* NONPOW2 isn't accessible by d3d8 yet */
1499 *pCaps->TextureCaps |= D3DPTEXTURECAPS_POW2;
1502 if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {
1503 *pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP |
1504 D3DPTEXTURECAPS_MIPCUBEMAP |
1505 D3DPTEXTURECAPS_CUBEMAP_POW2;
1509 *pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR |
1510 D3DPTFILTERCAPS_MAGFPOINT |
1511 D3DPTFILTERCAPS_MINFLINEAR |
1512 D3DPTFILTERCAPS_MINFPOINT |
1513 D3DPTFILTERCAPS_MIPFLINEAR |
1514 D3DPTFILTERCAPS_MIPFPOINT;
1516 *pCaps->CubeTextureFilterCaps = 0;
1517 *pCaps->VolumeTextureFilterCaps = 0;
1519 *pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER |
1520 D3DPTADDRESSCAPS_CLAMP |
1521 D3DPTADDRESSCAPS_WRAP;
1523 if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP)) {
1524 *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_BORDER;
1526 if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT)) {
1527 *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR;
1529 if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE)) {
1530 *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE;
1533 *pCaps->VolumeTextureAddressCaps = 0;
1535 *pCaps->LineCaps = D3DLINECAPS_TEXTURE |
1539 D3DLINECAPS_ALPHACMP
1542 *pCaps->MaxTextureWidth = GL_LIMITS(texture_size);
1543 *pCaps->MaxTextureHeight = GL_LIMITS(texture_size);
1545 *pCaps->MaxVolumeExtent = 0;
1547 *pCaps->MaxTextureRepeat = 32768;
1548 *pCaps->MaxTextureAspectRatio = 32768;
1549 *pCaps->MaxVertexW = 1.0;
1551 *pCaps->GuardBandLeft = 0;
1552 *pCaps->GuardBandTop = 0;
1553 *pCaps->GuardBandRight = 0;
1554 *pCaps->GuardBandBottom = 0;
1556 *pCaps->ExtentsAdjust = 0;
1558 *pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT |
1559 D3DSTENCILCAPS_INCRSAT |
1560 D3DSTENCILCAPS_INVERT |
1561 D3DSTENCILCAPS_KEEP |
1562 D3DSTENCILCAPS_REPLACE |
1563 D3DSTENCILCAPS_ZERO;
1564 if (GL_SUPPORT(EXT_STENCIL_WRAP)) {
1565 *pCaps->StencilCaps |= D3DSTENCILCAPS_DECR |
1566 D3DSTENCILCAPS_INCR;
1569 *pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
1571 *pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD |
1572 D3DTEXOPCAPS_ADDSIGNED |
1573 D3DTEXOPCAPS_ADDSIGNED2X |
1574 D3DTEXOPCAPS_MODULATE |
1575 D3DTEXOPCAPS_MODULATE2X |
1576 D3DTEXOPCAPS_MODULATE4X |
1577 D3DTEXOPCAPS_SELECTARG1 |
1578 D3DTEXOPCAPS_SELECTARG2 |
1579 D3DTEXOPCAPS_DISABLE;
1580 #if defined(GL_VERSION_1_3)
1581 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 |
1582 D3DTEXOPCAPS_SUBTRACT;
1584 if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE) ||
1585 GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE) ||
1586 GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1587 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
1588 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1589 D3DTEXOPCAPS_BLENDFACTORALPHA |
1590 D3DTEXOPCAPS_BLENDCURRENTALPHA |
1593 if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1594 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_ADDSMOOTH |
1595 D3DTEXOPCAPS_MULTIPLYADD |
1596 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
1597 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1598 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM;
1602 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_BUMPENVMAP;
1604 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
1605 D3DTEXOPCAPS_PREMODULATE */
1608 *pCaps->MaxTextureBlendStages = GL_LIMITS(textures);
1609 *pCaps->MaxSimultaneousTextures = GL_LIMITS(textures);
1610 *pCaps->MaxUserClipPlanes = GL_LIMITS(clipplanes);
1611 *pCaps->MaxActiveLights = GL_LIMITS(lights);
1615 #if 0 /* TODO: Blends support in drawprim */
1616 *pCaps->MaxVertexBlendMatrices = GL_LIMITS(blends);
1618 *pCaps->MaxVertexBlendMatrices = 0;
1620 *pCaps->MaxVertexBlendMatrixIndex = 1;
1622 *pCaps->MaxAnisotropy = GL_LIMITS(anisotropy);
1623 *pCaps->MaxPointSize = GL_LIMITS(pointsize);
1626 *pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS |
1627 D3DVTXPCAPS_MATERIALSOURCE7 |
1628 D3DVTXPCAPS_POSITIONALLIGHTS |
1629 D3DVTXPCAPS_LOCALVIEWER |
1632 D3DVTXPCAPS_TWEENING */
1634 *pCaps->MaxPrimitiveCount = 0xFFFFFFFF;
1635 *pCaps->MaxVertexIndex = 0xFFFFFFFF;
1636 *pCaps->MaxStreams = MAX_STREAMS;
1637 *pCaps->MaxStreamStride = 1024;
1639 if (((wined3d_settings.vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (wined3d_settings.vs_mode == VS_SW) || (DeviceType == D3DDEVTYPE_REF)) {
1640 *pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
1642 if (This->gl_info.gl_vendor == VENDOR_MESA ||
1643 This->gl_info.gl_vendor == VENDOR_WINE) {
1644 *pCaps->MaxVertexShaderConst = 95;
1646 *pCaps->MaxVertexShaderConst = WINED3D_VSHADER_MAX_CONSTANTS;
1649 *pCaps->VertexShaderVersion = 0;
1650 *pCaps->MaxVertexShaderConst = 0;
1653 if ((wined3d_settings.ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != D3DDEVTYPE_REF)) {
1654 *pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
1655 *pCaps->PixelShader1xMaxValue = 1.0;
1657 *pCaps->PixelShaderVersion = 0;
1658 *pCaps->PixelShader1xMaxValue = 0.0;
1660 /* TODO: ARB_FRAGMENT_PROGRAM_100 */
1662 /* ------------------------------------------------
1663 The following fields apply to d3d9 only
1664 ------------------------------------------------ */
1665 if (This->dxVersion > 8) {
1666 GLint max_buffers = 1;
1667 FIXME("Caps support for directx9 is nonexistent at the moment!\n");
1668 *pCaps->DevCaps2 = 0;
1669 /* TODO: D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES */
1670 *pCaps->MaxNpatchTessellationLevel = 0;
1671 *pCaps->MasterAdapterOrdinal = 0;
1672 *pCaps->AdapterOrdinalInGroup = 0;
1673 *pCaps->NumberOfAdaptersInGroup = 1;
1674 *pCaps->DeclTypes = 0;
1675 #if 0 /*FIXME: Simultaneous render targets*/
1676 GL_MAX_DRAW_BUFFERS_ATI 0x00008824
1677 if (GL_SUPPORT(GL_MAX_DRAW_BUFFERS_ATI)) {
1679 glEnable(GL_MAX_DRAW_BUFFERS_ATI);
1680 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI, &max_buffers);
1681 glDisable(GL_MAX_DRAW_BUFFERS_ATI);
1685 *pCaps->NumSimultaneousRTs = max_buffers;
1686 *pCaps->StretchRectFilterCaps = 0;
1688 D3DPTFILTERCAPS_MINFPOINT
1689 D3DPTFILTERCAPS_MAGFPOINT
1690 D3DPTFILTERCAPS_MINFLINEAR
1691 D3DPTFILTERCAPS_MAGFLINEAR
1693 *pCaps->VS20Caps.Caps = 0;
1694 *pCaps->PS20Caps.Caps = 0;
1695 *pCaps->VertexTextureFilterCaps = 0;
1696 *pCaps->MaxVShaderInstructionsExecuted = 0;
1697 *pCaps->MaxPShaderInstructionsExecuted = 0;
1698 *pCaps->MaxVertexShader30InstructionSlots = 0;
1699 *pCaps->MaxPixelShader30InstructionSlots = 0;
1706 /* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
1707 and fields being inserted in the middle, a new structure is used in place */
1708 HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
1709 DWORD BehaviourFlags, WINED3DPRESENT_PARAMETERS* pPresentationParameters,
1710 IWineD3DDevice** ppReturnedDeviceInterface, IUnknown *parent,
1711 D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain) {
1713 IWineD3DDeviceImpl *object = NULL;
1714 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1715 IWineD3DSwapChainImpl *swapchain;
1717 /* Validate the adapter number */
1718 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1719 return D3DERR_INVALIDCALL;
1722 /* Create a WineD3DDevice object */
1723 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DDeviceImpl));
1724 *ppReturnedDeviceInterface = (IWineD3DDevice *)object;
1725 TRACE("Created WineD3DDevice object @ %p\n", object);
1726 if (NULL == object) {
1727 return D3DERR_OUTOFVIDEOMEMORY;
1730 /* Set up initial COM information */
1731 object->lpVtbl = &IWineD3DDevice_Vtbl;
1733 object->wineD3D = iface;
1734 IWineD3D_AddRef(object->wineD3D);
1735 object->parent = parent;
1737 /* Set the state up as invalid until the device is fully created */
1738 object->state = D3DERR_DRIVERINTERNALERROR;
1740 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
1741 hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
1742 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This,
1743 *(pPresentationParameters->AutoDepthStencilFormat), debug_d3dformat(*(pPresentationParameters->AutoDepthStencilFormat)),
1744 *(pPresentationParameters->BackBufferFormat), debug_d3dformat(*(pPresentationParameters->BackBufferFormat)));
1746 /* Save the creation parameters */
1747 object->createParms.AdapterOrdinal = Adapter;
1748 object->createParms.DeviceType = DeviceType;
1749 object->createParms.hFocusWindow = hFocusWindow;
1750 object->createParms.BehaviorFlags = BehaviourFlags;
1752 /* Initialize other useful values */
1753 object->adapterNo = Adapter;
1754 object->devType = DeviceType;
1756 /* FIXME: Use for dx8 code eventually too! */
1757 /* Deliberately no indentation here, as this if will be removed when dx8 support merged in */
1758 if (This->dxVersion > 8) {
1759 TRACE("(%p) : Creating stateblock\n", This);
1760 /* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
1761 if (D3D_OK != IWineD3DDevice_CreateStateBlock((IWineD3DDevice *)object,
1763 (IWineD3DStateBlock **)&object->stateBlock,
1764 NULL) || NULL == object->stateBlock) { /* Note: No parent needed for initial internal stateblock */
1765 WARN("Failed to create stateblock\n");
1766 goto create_device_error;
1768 TRACE("(%p) : Created stateblock (%p)\n", This, object->stateBlock);
1769 object->updateStateBlock = object->stateBlock;
1770 IWineD3DStateBlock_AddRef((IWineD3DStateBlock*)object->updateStateBlock);
1771 /* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */
1773 /* Setup some defaults for creating the implicit swapchain */
1775 IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
1778 /* Setup the implicit swapchain */
1779 TRACE("Creating implicit swapchain\n");
1780 if (D3D_OK != D3DCB_CreateAdditionalSwapChain((IUnknown *) object->parent, pPresentationParameters, (IWineD3DSwapChain **)&swapchain) || swapchain == NULL) {
1781 WARN("Failed to create implicit swapchain\n");
1782 goto create_device_error;
1785 object->renderTarget = swapchain->backBuffer;
1786 IWineD3DSurface_AddRef(object->renderTarget);
1787 /* Depth Stencil support */
1788 object->stencilBufferTarget = object->depthStencilBuffer;
1789 if (NULL != object->stencilBufferTarget) {
1790 IWineD3DSurface_AddRef(object->stencilBufferTarget);
1793 /* Set up some starting GL setup */
1796 * Initialize openGL extension related variables
1797 * with Default values
1800 This->isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, swapchain->display);
1801 /* Setup all the devices defaults */
1802 IWineD3DStateBlock_InitStartupStateBlock((IWineD3DStateBlock *)object->stateBlock);
1804 IWineD3DImpl_CheckGraphicsMemory();
1808 { /* Set a default viewport */
1812 vp.Width = *(pPresentationParameters->BackBufferWidth);
1813 vp.Height = *(pPresentationParameters->BackBufferHeight);
1816 IWineD3DDevice_SetViewport((IWineD3DDevice *)object, &vp);
1820 /* Initialize the current view state */
1821 object->modelview_valid = 1;
1822 object->proj_valid = 0;
1823 object->view_ident = 1;
1824 object->last_was_rhw = 0;
1825 glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights);
1826 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object);
1828 /* Clear the screen */
1829 IWineD3DDevice_Clear((IWineD3DDevice *) object, 0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER|D3DCLEAR_TARGET, 0x00, 1.0, 0);
1831 } else { /* End of FIXME: remove when dx8 merged in */
1833 FIXME("(%p) Incomplete stub for d3d8\n", This);
1837 /* set the state of the device to valid */
1838 object->state = D3D_OK;
1841 create_device_error:
1843 /* Set the device state to error */
1844 object->state = D3DERR_DRIVERINTERNALERROR;
1846 if (object->updateStateBlock != NULL) {
1847 IWineD3DStateBlock_Release((IWineD3DStateBlock *)object->updateStateBlock);
1848 object->updateStateBlock = NULL;
1850 if (object->stateBlock != NULL) {
1851 IWineD3DStateBlock_Release((IWineD3DStateBlock *)object->stateBlock);
1852 object->stateBlock = NULL;
1854 if (object->renderTarget != NULL) {
1855 IWineD3DSurface_Release(object->renderTarget);
1856 object->renderTarget = NULL;
1858 if (object->stencilBufferTarget != NULL) {
1859 IWineD3DSurface_Release(object->stencilBufferTarget);
1860 object->stencilBufferTarget = NULL;
1862 if (object->stencilBufferTarget != NULL) {
1863 IWineD3DSurface_Release(object->stencilBufferTarget);
1864 object->stencilBufferTarget = NULL;
1866 if (swapchain != NULL) {
1867 IWineD3DSwapChain_Release((IWineD3DSwapChain *)swapchain);
1870 HeapFree(GetProcessHeap(), 0, object);
1871 *ppReturnedDeviceInterface = NULL;
1872 return D3DERR_INVALIDCALL;
1876 HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent) {
1877 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1878 IUnknown_AddRef(This->parent);
1879 *pParent = This->parent;
1883 /**********************************************************
1884 * IWineD3D VTbl follows
1885 **********************************************************/
1887 const IWineD3DVtbl IWineD3D_Vtbl =
1890 IWineD3DImpl_QueryInterface,
1891 IWineD3DImpl_AddRef,
1892 IWineD3DImpl_Release,
1894 IWineD3DImpl_GetParent,
1895 IWineD3DImpl_GetAdapterCount,
1896 IWineD3DImpl_RegisterSoftwareDevice,
1897 IWineD3DImpl_GetAdapterMonitor,
1898 IWineD3DImpl_GetAdapterModeCount,
1899 IWineD3DImpl_EnumAdapterModes,
1900 IWineD3DImpl_GetAdapterDisplayMode,
1901 IWineD3DImpl_GetAdapterIdentifier,
1902 IWineD3DImpl_CheckDeviceMultiSampleType,
1903 IWineD3DImpl_CheckDepthStencilMatch,
1904 IWineD3DImpl_CheckDeviceType,
1905 IWineD3DImpl_CheckDeviceFormat,
1906 IWineD3DImpl_CheckDeviceFormatConversion,
1907 IWineD3DImpl_GetDeviceCaps,
1908 IWineD3DImpl_CreateDevice