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[wine] / dlls / wined3d / vertexdeclaration.c
1 /*
2  * vertex declaration implementation
3  *
4  * Copyright 2002-2005 Raphael Junqueira
5  * Copyright 2004 Jason Edmeades
6  * Copyright 2004 Christian Costa
7  * Copyright 2005 Oliver Stieber
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22  */
23
24 #include "config.h"
25 #include "wined3d_private.h"
26
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
28
29 /**
30  * DirectX9 SDK download
31  *  http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
32  *
33  * Exploring D3DX
34  *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp
35  *
36  * Using Vertex Shaders
37  *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp
38  *
39  * Dx9 New
40  *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp
41  *
42  * Dx9 Shaders
43  *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp
44  *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp
45  *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp
46  *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp
47  *
48  * Dx9 D3DX
49  *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
50  *
51  * FVF
52  *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
53  *
54  * NVIDIA: DX8 Vertex Shader to NV Vertex Program
55  *  http://developer.nvidia.com/view.asp?IO=vstovp
56  *
57  * NVIDIA: Memory Management with VAR
58  *  http://developer.nvidia.com/view.asp?IO=var_memory_management
59  */
60
61 /** Vertex Shader Declaration 8 data types tokens */
62 #define MAX_VSHADER_DECL_TYPES 8
63
64 static CONST char* VertexDecl8_DataTypes[] = {
65   "D3DVSDT_FLOAT1",
66   "D3DVSDT_FLOAT2",
67   "D3DVSDT_FLOAT3",
68   "D3DVSDT_FLOAT4",
69   "D3DVSDT_D3DCOLOR",
70   "D3DVSDT_UBYTE4",
71   "D3DVSDT_SHORT2",
72   "D3DVSDT_SHORT4",
73   NULL
74 };
75
76 static CONST char* VertexDecl8_Registers[] = {
77   "D3DVSDE_POSITION",
78   "D3DVSDE_BLENDWEIGHT",
79   "D3DVSDE_BLENDINDICES",
80   "D3DVSDE_NORMAL",
81   "D3DVSDE_PSIZE",
82   "D3DVSDE_DIFFUSE",
83   "D3DVSDE_SPECULAR",
84   "D3DVSDE_TEXCOORD0",
85   "D3DVSDE_TEXCOORD1",
86   "D3DVSDE_TEXCOORD2",
87   "D3DVSDE_TEXCOORD3",
88   "D3DVSDE_TEXCOORD4",
89   "D3DVSDE_TEXCOORD5",
90   "D3DVSDE_TEXCOORD6",
91   "D3DVSDE_TEXCOORD7",
92   "D3DVSDE_POSITION2",
93   "D3DVSDE_NORMAL2",
94   NULL
95 };
96
97 typedef enum _D3DVSD_TOKENTYPE {
98   D3DVSD_TOKEN_NOP         = 0,
99   D3DVSD_TOKEN_STREAM      = 1,
100   D3DVSD_TOKEN_STREAMDATA  = 2,
101   D3DVSD_TOKEN_TESSELLATOR = 3,
102   D3DVSD_TOKEN_CONSTMEM    = 4,
103   D3DVSD_TOKEN_EXT         = 5,
104   /* RESERVED              = 6 */
105   D3DVSD_TOKEN_END         = 7,
106   D3DVSD_FORCE_DWORD       = 0x7FFFFFFF
107 } D3DVSD_TOKENTYPE;
108
109 typedef enum _D3DVSDE_REGISTER {
110   D3DVSDE_POSITION     =  0,
111   D3DVSDE_BLENDWEIGHT  =  1,
112   D3DVSDE_BLENDINDICES =  2,
113   D3DVSDE_NORMAL       =  3,
114   D3DVSDE_PSIZE        =  4,
115   D3DVSDE_DIFFUSE      =  5,
116   D3DVSDE_SPECULAR     =  6,
117   D3DVSDE_TEXCOORD0    =  7,
118   D3DVSDE_TEXCOORD1    =  8,
119   D3DVSDE_TEXCOORD2    =  9,
120   D3DVSDE_TEXCOORD3    = 10,
121   D3DVSDE_TEXCOORD4    = 11,
122   D3DVSDE_TEXCOORD5    = 12,
123   D3DVSDE_TEXCOORD6    = 13,
124   D3DVSDE_TEXCOORD7    = 14,
125   D3DVSDE_POSITION2    = 15,
126   D3DVSDE_NORMAL2      = 16,
127   MAX_D3DVSDE          = 17
128 } D3DVSDE_REGISTER;
129
130 typedef enum _D3DVSDT_TYPE {
131   D3DVSDT_FLOAT1   = 0x00,
132   D3DVSDT_FLOAT2   = 0x01,
133   D3DVSDT_FLOAT3   = 0x02,
134   D3DVSDT_FLOAT4   = 0x03,
135   D3DVSDT_D3DCOLOR = 0x04,
136   D3DVSDT_UBYTE4   = 0x05,
137   D3DVSDT_SHORT2   = 0x06,
138   D3DVSDT_SHORT4   = 0x07
139 } D3DVSDT_TYPE;
140
141
142 #define D3DVSD_CONSTADDRESSSHIFT  0
143 #define D3DVSD_EXTINFOSHIFT       0
144 #define D3DVSD_STREAMNUMBERSHIFT  0
145 #define D3DVSD_VERTEXREGSHIFT     0
146 #define D3DVSD_CONSTRSSHIFT      16
147 #define D3DVSD_DATATYPESHIFT     16
148 #define D3DVSD_SKIPCOUNTSHIFT    16
149 #define D3DVSD_VERTEXREGINSHIFT  20
150 #define D3DVSD_EXTCOUNTSHIFT     24
151 #define D3DVSD_CONSTCOUNTSHIFT   25
152 #define D3DVSD_DATALOADTYPESHIFT 28
153 #define D3DVSD_STREAMTESSSHIFT   28
154 #define D3DVSD_TOKENTYPESHIFT    29
155
156 #define D3DVSD_CONSTADDRESSMASK  (0x7F     << D3DVSD_CONSTADDRESSSHIFT)
157 #define D3DVSD_EXTINFOMASK       (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
158 #define D3DVSD_STREAMNUMBERMASK  (0xF      << D3DVSD_STREAMNUMBERSHIFT)
159 #define D3DVSD_VERTEXREGMASK     (0x1F     << D3DVSD_VERTEXREGSHIFT)
160 #define D3DVSD_CONSTRSMASK       (0x1FFF   << D3DVSD_CONSTRSSHIFT)
161 #define D3DVSD_DATATYPEMASK      (0xF      << D3DVSD_DATATYPESHIFT)
162 #define D3DVSD_SKIPCOUNTMASK     (0xF      << D3DVSD_SKIPCOUNTSHIFT)
163 #define D3DVSD_EXTCOUNTMASK      (0x1F     << D3DVSD_EXTCOUNTSHIFT)
164 #define D3DVSD_VERTEXREGINMASK   (0xF      << D3DVSD_VERTEXREGINSHIFT)
165 #define D3DVSD_CONSTCOUNTMASK    (0xF      << D3DVSD_CONSTCOUNTSHIFT)
166 #define D3DVSD_DATALOADTYPEMASK  (0x1      << D3DVSD_DATALOADTYPESHIFT)
167 #define D3DVSD_STREAMTESSMASK    (0x1      << D3DVSD_STREAMTESSSHIFT)
168 #define D3DVSD_TOKENTYPEMASK     (0x7      << D3DVSD_TOKENTYPESHIFT)
169
170 #define D3DVSD_END() 0xFFFFFFFF
171 #define D3DVSD_NOP() 0x00000000
172
173 static DWORD IWineD3DVertexDeclarationImpl_ParseToken8(const DWORD* pToken) {
174   const DWORD token = *pToken;
175   DWORD tokenlen = 1;
176
177   switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
178   case D3DVSD_TOKEN_NOP:
179     TRACE(" 0x%08lx NOP()\n", token);
180     break;
181   case D3DVSD_TOKEN_STREAM:
182     if (token & D3DVSD_STREAMTESSMASK) {
183       TRACE(" 0x%08lx STREAM_TESS()\n", token);
184     } else {
185       TRACE(" 0x%08lx STREAM(%lu)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
186     }
187     break;
188   case D3DVSD_TOKEN_STREAMDATA:
189     if (token & 0x10000000) {
190       TRACE(" 0x%08lx SKIP(%lu)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
191     } else {
192       DWORD type = ((token & D3DVSD_DATATYPEMASK)  >> D3DVSD_DATATYPESHIFT);
193       DWORD reg  = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
194       TRACE(" 0x%08lx REG(%s, %s)\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
195     }
196     break;
197   case D3DVSD_TOKEN_TESSELLATOR:
198     if (token & 0x10000000) {
199       DWORD type = ((token & D3DVSD_DATATYPEMASK)  >> D3DVSD_DATATYPESHIFT);
200       DWORD reg  = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
201       TRACE(" 0x%08lx TESSUV(%s) as %s\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
202     } else {
203       DWORD type   = ((token & D3DVSD_DATATYPEMASK)    >> D3DVSD_DATATYPESHIFT);
204       DWORD regout = ((token & D3DVSD_VERTEXREGMASK)   >> D3DVSD_VERTEXREGSHIFT);
205       DWORD regin  = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
206       TRACE(" 0x%08lx TESSNORMAL(%s, %s) as %s\n", token, VertexDecl8_Registers[regin], VertexDecl8_Registers[regout], VertexDecl8_DataTypes[type]);
207     }
208     break;
209   case D3DVSD_TOKEN_CONSTMEM:
210     {
211       DWORD i;
212       DWORD count        = ((token & D3DVSD_CONSTCOUNTMASK)   >> D3DVSD_CONSTCOUNTSHIFT);
213       DWORD constaddress = ((token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT);
214       TRACE(" 0x%08lx CONST(%lu, %lu)\n", token, constaddress, count);
215       ++pToken;
216       for (i = 0; i < count; ++i) {
217 #if 0
218         TRACE("        c[%lu] = (0x%08lx, 0x%08lx, 0x%08lx, 0x%08lx)\n",
219             constaddress,
220             *pToken,
221             *(pToken + 1),
222             *(pToken + 2),
223             *(pToken + 3));
224 #endif
225         TRACE("        c[%lu] = (%8f, %8f, %8f, %8f)\n",
226             constaddress,
227             *(const float*) pToken,
228             *(const float*) (pToken + 1),
229             *(const float*) (pToken + 2),
230             *(const float*) (pToken + 3));
231         pToken += 4;
232         ++constaddress;
233       }
234       tokenlen = (4 * count) + 1;
235     }
236     break;
237   case D3DVSD_TOKEN_EXT:
238     {
239       DWORD count   = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
240       DWORD extinfo = ((token & D3DVSD_EXTINFOMASK)    >> D3DVSD_EXTINFOSHIFT);
241       TRACE(" 0x%08lx EXT(%lu, %lu)\n", token, count, extinfo);
242       /* todo ... print extension */
243       tokenlen = count + 1;
244     }
245     break;
246   case D3DVSD_TOKEN_END:
247     TRACE(" 0x%08lx END()\n", token);
248     break;
249   default:
250     TRACE(" 0x%08lx UNKNOWN\n", token);
251     /* argg error */
252   }
253   return tokenlen;
254 }
255
256 /* structure used by the d3d8 to d3d9 conversion lookup table */
257 typedef struct _Decl8to9Lookup {
258     int usage;
259     int usageIndex;
260 } Decl8to9Lookup;
261
262 static HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration8(IWineD3DVertexDeclaration *iface, const DWORD *pDecl) {
263 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
264 #define MAKE_LOOKUP(_reg,_usage,_usageindex) decl8to9Lookup[_reg].usage = _usage; \
265                                                  decl8to9Lookup[_reg].usageIndex = _usageindex;
266     const DWORD* pToken = pDecl;
267     DWORD len = 0;
268     DWORD stream = 0;
269     DWORD token;
270     DWORD tokenlen;
271     DWORD tokentype;
272     DWORD nTokens = 0;
273     DWORD offset = 0;
274     D3DVERTEXELEMENT9 convTo9[128];
275 /* TODO: find out where rhw (or positionT) is for declaration8 */
276     Decl8to9Lookup decl8to9Lookup[MAX_D3DVSDE];
277     MAKE_LOOKUP(D3DVSDE_POSITION,     D3DDECLUSAGE_POSITION, 0);
278     MAKE_LOOKUP(D3DVSDE_POSITION2,    D3DDECLUSAGE_POSITION, 1);
279     MAKE_LOOKUP(D3DVSDE_BLENDWEIGHT,  D3DDECLUSAGE_BLENDWEIGHT, 0);
280     MAKE_LOOKUP(D3DVSDE_BLENDINDICES, D3DDECLUSAGE_BLENDINDICES, 0);
281     MAKE_LOOKUP(D3DVSDE_NORMAL,       D3DDECLUSAGE_NORMAL, 0);
282     MAKE_LOOKUP(D3DVSDE_NORMAL2,      D3DDECLUSAGE_NORMAL, 1);
283     MAKE_LOOKUP(D3DVSDE_DIFFUSE,      D3DDECLUSAGE_COLOR, 0);
284     MAKE_LOOKUP(D3DVSDE_SPECULAR,     D3DDECLUSAGE_COLOR, 1);
285     MAKE_LOOKUP(D3DVSDE_TEXCOORD0,    D3DDECLUSAGE_TEXCOORD, 0);
286     MAKE_LOOKUP(D3DVSDE_TEXCOORD1,    D3DDECLUSAGE_TEXCOORD, 1);
287     MAKE_LOOKUP(D3DVSDE_TEXCOORD2,    D3DDECLUSAGE_TEXCOORD, 2);
288     MAKE_LOOKUP(D3DVSDE_TEXCOORD3,    D3DDECLUSAGE_TEXCOORD, 3);
289     MAKE_LOOKUP(D3DVSDE_TEXCOORD4,    D3DDECLUSAGE_TEXCOORD, 4);
290     MAKE_LOOKUP(D3DVSDE_TEXCOORD5,    D3DDECLUSAGE_TEXCOORD, 5);
291     MAKE_LOOKUP(D3DVSDE_TEXCOORD6,    D3DDECLUSAGE_TEXCOORD, 6);
292     MAKE_LOOKUP(D3DVSDE_TEXCOORD7,    D3DDECLUSAGE_TEXCOORD, 7);
293
294     #undef MAKE_LOOKUP
295     TRACE("(%p) :  pDecl(%p)\n", This, pDecl);
296     /* Convert from a directx* declaration into a directx9 one, so we only have to deal with one type of declaration everywhere else */
297     while (D3DVSD_END() != *pToken) {
298         token = *pToken;
299         tokenlen = IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
300         tokentype = ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
301
302         if (D3DVSD_TOKEN_STREAM == tokentype && 0 == (D3DVSD_STREAMTESSMASK & token)) {
303             /**
304             * how really works streams,
305             *  in DolphinVS dx8 dsk sample they seems to decal reg numbers !!!
306             */
307             stream = ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
308             offset = 0;
309
310         } else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0 == (0x10000000 & tokentype)) {
311             DWORD type = ((token & D3DVSD_DATATYPEMASK)  >> D3DVSD_DATATYPESHIFT);
312             DWORD reg  = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
313
314             convTo9[nTokens].Stream     = stream;
315             convTo9[nTokens].Method     = D3DDECLMETHOD_DEFAULT;
316             convTo9[nTokens].Usage      = decl8to9Lookup[reg].usage;
317             convTo9[nTokens].UsageIndex = decl8to9Lookup[reg].usageIndex;
318             convTo9[nTokens].Type       = type;
319             convTo9[nTokens].Offset     = offset;
320             offset += glTypeLookup[type][1] * glTypeLookup[type][4];
321             ++nTokens;
322         }/* TODO: Constants. */
323         len += tokenlen;
324         pToken += tokenlen;
325     }
326
327   /* here D3DVSD_END() */
328   len +=  IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
329
330   convTo9[nTokens].Stream = 0xFF;
331   convTo9[nTokens].Type = D3DDECLTYPE_UNUSED;
332   ++nTokens;
333
334   /* compute size */
335   This->declaration8Length = len * sizeof(DWORD);
336   /* copy the declaration */
337   This->pDeclaration8 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->declaration8Length);
338   memcpy(This->pDeclaration8, pDecl, This->declaration8Length);
339
340   /* compute convTo9 size */
341   This->declaration9NumElements = nTokens;
342   /* copy the convTo9 declaration */
343   This->pDeclaration9 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nTokens * sizeof(D3DVERTEXELEMENT9));
344   memcpy(This->pDeclaration9, convTo9, nTokens * sizeof(D3DVERTEXELEMENT9));
345 #if 0 /* TODO: This looks like overkill so I've removed it. */
346   {
347     D3DVERTEXELEMENT9* pIt = This->pDeclaration9;
348     TRACE("dumping of D3D9 Conversion:\n");
349     while (0xFF != pIt->Stream) {
350       IWineD3DVertexDeclarationImpl_ParseToken9(pIt);
351       ++pIt;
352     }
353     IWineD3DVertexDeclarationImpl_ParseToken9(pIt);
354   }
355 #endif
356   /* returns */
357   return D3D_OK;
358 }
359
360 static HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration9(IWineD3DVertexDeclaration* iface, const D3DVERTEXELEMENT9* pDecl) {
361     IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
362     const D3DVERTEXELEMENT9* pToken = pDecl;
363
364     TRACE("(%p) :  pDecl(%p)\n", This, pDecl);
365
366     This->declaration9NumElements = 1;
367     for(pToken = pDecl;0xFF != pToken->Stream && This->declaration9NumElements < 128 ; pToken++) This->declaration9NumElements++;
368
369     if (This->declaration9NumElements == 128) {
370         FIXME("?(%p) Error parsing vertex declaration\n", This);
371         return D3DERR_INVALIDCALL;
372     }
373
374
375     /* copy the declaration */
376     This->pDeclaration9 = HeapAlloc(GetProcessHeap(), 0, This->declaration9NumElements * sizeof(D3DVERTEXELEMENT9));
377     memcpy(This->pDeclaration9, pDecl, This->declaration9NumElements * sizeof(D3DVERTEXELEMENT9));
378
379
380   return D3D_OK;
381 }
382
383 /* *******************************************
384    IWineD3DVertexDeclaration IUnknown parts follow
385    ******************************************* */
386 HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj)
387 {
388     IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
389     TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
390     if (IsEqualGUID(riid, &IID_IUnknown)
391         || IsEqualGUID(riid, &IID_IWineD3DVertexDeclaration)){
392         IUnknown_AddRef(iface);
393         *ppobj = This;
394         return D3D_OK;
395     }
396     return E_NOINTERFACE;
397 }
398
399 ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) {
400     IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
401     TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
402     return InterlockedIncrement(&This->ref);
403 }
404
405 ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) {
406     IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
407     ULONG ref;
408     TRACE("(%p) : Releasing from %ld\n", This, This->ref);
409     ref = InterlockedDecrement(&This->ref);
410     if (ref == 0) {
411       HeapFree(GetProcessHeap(), 0, This->pDeclaration8);
412       HeapFree(GetProcessHeap(), 0, This->pDeclaration9);
413       HeapFree(GetProcessHeap(), 0, This);
414     }
415     return ref;
416 }
417
418 /* *******************************************
419    IWineD3DVertexDeclaration parts follow
420    ******************************************* */
421
422 HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration *iface, IUnknown** parent){
423     IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
424
425     *parent= (IUnknown*) parent;
426     IUnknown_AddRef(*parent);
427     TRACE("(%p) : returning %p\n", This, *parent);
428     return D3D_OK;
429 }
430
431 HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) {
432     IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
433     TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
434
435     *ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
436     IWineD3DDevice_AddRef(*ppDevice);
437
438     return D3D_OK;
439 }
440
441 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) {
442     IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
443     if (NULL == pData) {
444         *pSizeOfData = This->declaration8Length;
445         return D3D_OK;
446     }
447
448     /* The Incredibles and Teenage Mutant Ninja Turtles require this in d3d9 for NumElements == 0,
449     TODO: this needs to be tested against windows */
450     if(*pSizeOfData == 0) {
451         TRACE("(%p) : Requested the vertex declaration without specefying the size of the return buffer\n", This);
452         *pSizeOfData = This->declaration8Length;
453         memcpy(pData, This->pDeclaration8, This->declaration8Length);
454         return D3D_OK;
455     }
456
457     if (*pSizeOfData < This->declaration8Length) {
458         FIXME("(%p) : Returning D3DERR_MOREDATA numElements %ld expected %ld\n", iface, *pSizeOfData, This->declaration8Length);
459         *pSizeOfData = This->declaration8Length;
460         return D3DERR_MOREDATA;
461     }
462     TRACE("(%p) : GetVertexDeclaration8 copying to %p\n", This, pData);
463     memcpy(pData, This->pDeclaration8, This->declaration8Length);
464     return D3D_OK;
465 }
466
467 HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface,  D3DVERTEXELEMENT9* pData, DWORD* pNumElements) {
468     IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
469     if (NULL == pData) {
470         *pNumElements = This->declaration9NumElements;
471         TRACE("(%p) : Returning numElements %ld\n", iface, *pNumElements);
472         return D3D_OK;
473     }
474
475     /* The Incredibles and Teenage Mutant Ninja Turtles require this for NumElements == 0,
476     TODO: this needs to be tested against windows */
477     if(*pNumElements == 0) {
478         TRACE("(%p) : Requested the vertex declaration without specefying the size of the return buffer\n", This);
479         *pNumElements = This->declaration9NumElements;
480         memcpy(pData, This->pDeclaration9, *pNumElements * sizeof(*pData));
481         return D3D_OK;
482     }
483
484     /* just in case there's a similar problem to The Incredibles and Teenage Mutant Ninja Turtles without pNumElements = 0 */
485     if (*pNumElements < This->declaration9NumElements) {
486         *pNumElements = This->declaration9NumElements;
487         FIXME("(%p) : Returning D3DERR_MOREDATA numElements %ld expected %u\n", iface, *pNumElements, This->declaration9NumElements);
488         memcpy(pData, This->pDeclaration9, *pNumElements * sizeof(*pData));
489         return D3DERR_MOREDATA;
490     }
491     TRACE("(%p) : GetVertexDeclaration9 copying to %p\n", This, pData);
492     memcpy(pData, This->pDeclaration9, This->declaration9NumElements * sizeof(*pData));
493     return D3D_OK;
494 }
495
496 HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration *iface, VOID *pData, DWORD *pSize) {
497     IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
498     HRESULT hr = D3D_OK;
499
500     TRACE("(%p) : d3d version %d r\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
501     switch (((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion) {
502     case 8:
503         hr = IWineD3DVertexDeclarationImpl_GetDeclaration8(iface, (DWORD *)pData, pSize);
504     break;
505     case 9:
506         hr = IWineD3DVertexDeclarationImpl_GetDeclaration9(iface, (D3DVERTEXELEMENT9 *)pData, pSize);
507     break;
508     default:
509         FIXME("(%p)  : Unsupport DirectX version %u\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
510     break;
511     }
512     return hr;
513 }
514
515 HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVertexDeclaration *iface, VOID *pDecl) {
516     IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
517     HRESULT hr = D3D_OK;
518
519     TRACE("(%p) : d3d version %d\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
520     switch (((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion) {
521     case 8:
522         TRACE("Parsing declatation 8\n");
523         hr = IWineD3DVertexDeclarationImpl_ParseDeclaration8(iface, (CONST DWORD *)pDecl);
524     break;
525     case 9:
526         FIXME("Parsing declatation 9\n");
527         hr = IWineD3DVertexDeclarationImpl_ParseDeclaration9(iface, (CONST D3DVERTEXELEMENT9 *)pDecl);
528     break;
529     default:
530         FIXME("(%p)  : Unsupport DirectX version %u\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
531     break;
532     }
533     TRACE("Returning\n");
534     return hr;
535 }
536
537 const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
538 {
539     /* IUnknown */
540     IWineD3DVertexDeclarationImpl_QueryInterface,
541     IWineD3DVertexDeclarationImpl_AddRef,
542     IWineD3DVertexDeclarationImpl_Release,
543     /* IWineD3DVertexDeclaration */
544     IWineD3DVertexDeclarationImpl_GetParent,
545     IWineD3DVertexDeclarationImpl_GetDevice,
546     IWineD3DVertexDeclarationImpl_GetDeclaration,
547     IWineD3DVertexDeclarationImpl_SetDeclaration
548 };