2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
5 * Copyright (c) 2008 Alexander Dorofeyev
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
22 * to WineD3D, some minimal DirectDraw specific management is handled here.
23 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
24 * is initialized when DirectDraw creates the primary surface.
25 * Some type management is necessary, because some D3D types changed between
31 #include "wine/port.h"
33 #include "ddraw_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
38 const GUID IID_D3DDEVICE_WineD3D = {
42 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
45 static inline void set_fpu_control_word(WORD fpucw)
47 #if defined(__i386__) && defined(__GNUC__)
48 __asm__ volatile ("fldcw %0" : : "m" (fpucw));
49 #elif defined(__i386__) && defined(_MSC_VER)
54 static inline WORD d3d_fpu_setup(void)
58 #if defined(__i386__) && defined(__GNUC__)
59 __asm__ volatile ("fnstcw %0" : "=m" (oldcw));
60 #elif defined(__i386__) && defined(_MSC_VER)
63 static BOOL warned = FALSE;
66 FIXME("FPUPRESERVE not implemented for this platform / compiler\n");
72 set_fpu_control_word(0x37f);
77 /*****************************************************************************
78 * IUnknown Methods. Common for Version 1, 2, 3 and 7
79 *****************************************************************************/
81 /*****************************************************************************
82 * IDirect3DDevice7::QueryInterface
84 * Used to query other interfaces from a Direct3DDevice interface.
85 * It can return interface pointers to all Direct3DDevice versions as well
86 * as IDirectDraw and IDirect3D. For a link to QueryInterface
87 * rules see ddraw.c, IDirectDraw7::QueryInterface
89 * Exists in Version 1, 2, 3 and 7
92 * refiid: Interface ID queried for
93 * obj: Used to return the interface pointer
96 * D3D_OK or E_NOINTERFACE
98 *****************************************************************************/
100 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
104 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
106 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
108 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
112 return DDERR_INVALIDPARAMS;
114 if ( IsEqualGUID( &IID_IUnknown, refiid ) )
119 /* Check DirectDraw Interfac
\ 1s */
120 else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
122 *obj = &This->ddraw->IDirectDraw7_iface;
123 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
125 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
127 *obj = &This->ddraw->IDirectDraw4_iface;
128 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
130 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
132 *obj = &This->ddraw->IDirectDraw2_iface;
133 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
135 else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
137 *obj = &This->ddraw->IDirectDraw_iface;
138 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
142 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
144 *obj = &This->ddraw->IDirect3D_iface;
145 TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
147 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
149 *obj = &This->ddraw->IDirect3D2_iface;
150 TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
152 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
154 *obj = &This->ddraw->IDirect3D3_iface;
155 TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
157 else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
159 *obj = &This->ddraw->IDirect3D7_iface;
160 TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
164 else if ( IsEqualGUID( &IID_IDirect3DDevice , refiid ) )
166 *obj = &This->IDirect3DDevice_vtbl;
167 TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
169 else if ( IsEqualGUID( &IID_IDirect3DDevice2 , refiid ) ) {
170 *obj = &This->IDirect3DDevice2_vtbl;
171 TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
173 else if ( IsEqualGUID( &IID_IDirect3DDevice3 , refiid ) ) {
174 *obj = &This->IDirect3DDevice3_vtbl;
175 TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
177 else if ( IsEqualGUID( &IID_IDirect3DDevice7 , refiid ) ) {
179 TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
182 /* Unknown interface */
185 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
186 return E_NOINTERFACE;
189 /* AddRef the returned interface */
190 IUnknown_AddRef( (IUnknown *) *obj);
194 static HRESULT WINAPI IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface, REFIID riid,
197 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
199 return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)device_from_device3(iface), riid, obj);
202 static HRESULT WINAPI IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface, REFIID riid,
205 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
207 return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)device_from_device2(iface), riid, obj);
210 static HRESULT WINAPI IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface, REFIID riid,
213 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
215 return IDirect3DDevice7_QueryInterface((IDirect3DDevice7 *)device_from_device1(iface), riid, obp);
218 /*****************************************************************************
219 * IDirect3DDevice7::AddRef
221 * Increases the refcount....
222 * The most exciting Method, definitely
224 * Exists in Version 1, 2, 3 and 7
229 *****************************************************************************/
231 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
233 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
234 ULONG ref = InterlockedIncrement(&This->ref);
236 TRACE("%p increasing refcount to %u.\n", This, ref);
241 static ULONG WINAPI IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
243 TRACE("iface %p.\n", iface);
245 return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)device_from_device3(iface));
248 static ULONG WINAPI IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
250 TRACE("iface %p.\n", iface);
252 return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)device_from_device2(iface));
255 static ULONG WINAPI IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
257 TRACE("iface %p.\n", iface);
259 return IDirect3DDevice7_AddRef((IDirect3DDevice7 *)device_from_device1(iface));
262 /*****************************************************************************
263 * IDirect3DDevice7::Release
265 * Decreases the refcount of the interface
266 * When the refcount is reduced to 0, the object is destroyed.
268 * Exists in Version 1, 2, 3 and 7
273 *****************************************************************************/
275 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
277 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
278 ULONG ref = InterlockedDecrement(&This->ref);
280 TRACE("%p decreasing refcount to %u.\n", This, ref);
282 /* This method doesn't destroy the WineD3DDevice, because it's still in use for
283 * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
284 * when the render target is released
290 EnterCriticalSection(&ddraw_cs);
291 /* Free the index buffer. */
292 IWineD3DDevice_SetIndexBuffer(This->wineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
293 wined3d_buffer_decref(This->indexbuffer);
295 /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when
296 * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound
297 * IDirect3DVertexBuffer::Release will unset it.
300 /* Set the device up to render to the front buffer since the back
301 * buffer will vanish soon. */
302 IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
303 This->ddraw->d3d_target->WineD3DSurface, TRUE);
305 /* Release the WineD3DDevice. This won't destroy it */
306 if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
308 ERR(" (%p) The wineD3D device %p was destroyed unexpectedly. Prepare for trouble\n", This, This->wineD3DDevice);
311 /* The texture handles should be unset by now, but there might be some bits
312 * missing in our reference counting(needs test). Do a sanity check. */
313 for (i = 0; i < This->handle_table.entry_count; ++i)
315 struct ddraw_handle_entry *entry = &This->handle_table.entries[i];
319 case DDRAW_HANDLE_FREE:
322 case DDRAW_HANDLE_MATERIAL:
324 IDirect3DMaterialImpl *m = entry->object;
325 FIXME("Material handle %#x (%p) not unset properly.\n", i + 1, m);
330 case DDRAW_HANDLE_MATRIX:
332 /* No FIXME here because this might happen because of sloppy applications. */
333 WARN("Leftover matrix handle %#x (%p), deleting.\n", i + 1, entry->object);
334 IDirect3DDevice_DeleteMatrix((IDirect3DDevice *)&This->IDirect3DDevice_vtbl, i + 1);
338 case DDRAW_HANDLE_STATEBLOCK:
340 /* No FIXME here because this might happen because of sloppy applications. */
341 WARN("Leftover stateblock handle %#x (%p), deleting.\n", i + 1, entry->object);
342 IDirect3DDevice7_DeleteStateBlock(iface, i + 1);
346 case DDRAW_HANDLE_SURFACE:
348 IDirectDrawSurfaceImpl *surf = entry->object;
349 FIXME("Texture handle %#x (%p) not unset properly.\n", i + 1, surf);
355 FIXME("Handle %#x (%p) has unknown type %#x.\n", i + 1, entry->object, entry->type);
360 ddraw_handle_table_destroy(&This->handle_table);
362 TRACE("Releasing target %p %p\n", This->target, This->ddraw->d3d_target);
363 /* Release the render target and the WineD3D render target
364 * (See IDirect3D7::CreateDevice for more comments on this)
366 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->target);
367 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->ddraw->d3d_target);
368 TRACE("Target release done\n");
370 This->ddraw->d3ddevice = NULL;
372 /* Now free the structure */
373 HeapFree(GetProcessHeap(), 0, This);
374 LeaveCriticalSection(&ddraw_cs);
381 static ULONG WINAPI IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
383 TRACE("iface %p.\n", iface);
385 return IDirect3DDevice7_Release((IDirect3DDevice7 *)device_from_device3(iface));
388 static ULONG WINAPI IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
390 TRACE("iface %p.\n", iface);
392 return IDirect3DDevice7_Release((IDirect3DDevice7 *)device_from_device2(iface));
395 static ULONG WINAPI IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
397 TRACE("iface %p.\n", iface);
399 return IDirect3DDevice7_Release((IDirect3DDevice7 *)device_from_device1(iface));
402 /*****************************************************************************
403 * IDirect3DDevice Methods
404 *****************************************************************************/
406 /*****************************************************************************
407 * IDirect3DDevice::Initialize
409 * Initializes a Direct3DDevice. This implementation is a no-op, as all
410 * initialization is done at create time.
412 * Exists in Version 1
415 * No idea what they mean, as the MSDN page is gone
419 *****************************************************************************/
420 static HRESULT WINAPI
421 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
422 IDirect3D *Direct3D, GUID *guid,
425 /* It shouldn't be crucial, but print a FIXME, I'm interested if
426 * any game calls it and when. */
427 FIXME("iface %p, d3d %p, guid %s, device_desc %p nop!\n",
428 iface, Direct3D, debugstr_guid(guid), Desc);
433 /*****************************************************************************
434 * IDirect3DDevice7::GetCaps
436 * Retrieves the device's capabilities
438 * This implementation is used for Version 7 only, the older versions have
439 * their own implementation.
442 * Desc: Pointer to a D3DDEVICEDESC7 structure to fill
446 * D3DERR_* if a problem occurs. See WineD3D
448 *****************************************************************************/
450 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
451 D3DDEVICEDESC7 *Desc)
453 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
454 D3DDEVICEDESC OldDesc;
456 TRACE("iface %p, device_desc %p.\n", iface, Desc);
458 /* Call the same function used by IDirect3D, this saves code */
459 return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
462 static HRESULT WINAPI
463 IDirect3DDeviceImpl_7_GetCaps_FPUSetup(IDirect3DDevice7 *iface,
464 D3DDEVICEDESC7 *Desc)
466 return IDirect3DDeviceImpl_7_GetCaps(iface, Desc);
469 static HRESULT WINAPI
470 IDirect3DDeviceImpl_7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface,
471 D3DDEVICEDESC7 *Desc)
476 old_fpucw = d3d_fpu_setup();
477 hr = IDirect3DDeviceImpl_7_GetCaps(iface, Desc);
478 set_fpu_control_word(old_fpucw);
482 /*****************************************************************************
483 * IDirect3DDevice3::GetCaps
485 * Retrieves the capabilities of the hardware device and the emulation
486 * device. For Wine, hardware and emulation are the same (it's all HW).
488 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
491 * HWDesc: Structure to fill with the HW caps
492 * HelDesc: Structure to fill with the hardware emulation caps
496 * D3DERR_* if a problem occurs. See WineD3D
498 *****************************************************************************/
499 static HRESULT WINAPI
500 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
501 D3DDEVICEDESC *HWDesc,
502 D3DDEVICEDESC *HelDesc)
504 IDirect3DDeviceImpl *This = device_from_device3(iface);
505 D3DDEVICEDESC7 newDesc;
508 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, HWDesc, HelDesc);
510 hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
511 if(hr != D3D_OK) return hr;
517 static HRESULT WINAPI IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
518 D3DDEVICEDESC *D3DHWDevDesc, D3DDEVICEDESC *D3DHELDevDesc)
520 IDirect3DDeviceImpl *This = device_from_device2(iface);
521 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, D3DHWDevDesc, D3DHELDevDesc);
522 return IDirect3DDevice3_GetCaps((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, D3DHWDevDesc, D3DHELDevDesc);
525 static HRESULT WINAPI IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
526 D3DDEVICEDESC *D3DHWDevDesc, D3DDEVICEDESC *D3DHELDevDesc)
528 IDirect3DDeviceImpl *This = device_from_device1(iface);
529 TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, D3DHWDevDesc, D3DHELDevDesc);
530 return IDirect3DDevice3_GetCaps((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, D3DHWDevDesc, D3DHELDevDesc);
533 /*****************************************************************************
534 * IDirect3DDevice2::SwapTextureHandles
536 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
539 * Tex1, Tex2: The 2 Textures to swap
544 *****************************************************************************/
545 static HRESULT WINAPI
546 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
547 IDirect3DTexture2 *Tex1,
548 IDirect3DTexture2 *Tex2)
550 IDirect3DDeviceImpl *This = device_from_device2(iface);
551 IDirectDrawSurfaceImpl *surf1 = surface_from_texture2(Tex1);
552 IDirectDrawSurfaceImpl *surf2 = surface_from_texture2(Tex2);
555 TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, Tex1, Tex2);
557 EnterCriticalSection(&ddraw_cs);
559 h1 = surf1->Handle - 1;
560 h2 = surf2->Handle - 1;
561 This->handle_table.entries[h1].object = surf2;
562 This->handle_table.entries[h2].object = surf1;
563 surf2->Handle = h1 + 1;
564 surf1->Handle = h2 + 1;
566 LeaveCriticalSection(&ddraw_cs);
571 static HRESULT WINAPI IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
572 IDirect3DTexture *D3DTex1, IDirect3DTexture *D3DTex2)
574 IDirect3DDeviceImpl *This = device_from_device1(iface);
575 IDirectDrawSurfaceImpl *surf1 = surface_from_texture1(D3DTex1);
576 IDirectDrawSurfaceImpl *surf2 = surface_from_texture1(D3DTex2);
577 IDirect3DTexture2 *t1 = surf1 ? (IDirect3DTexture2 *)&surf1->IDirect3DTexture2_vtbl : NULL;
578 IDirect3DTexture2 *t2 = surf2 ? (IDirect3DTexture2 *)&surf2->IDirect3DTexture2_vtbl : NULL;
580 TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, D3DTex1, D3DTex2);
582 return IDirect3DDevice2_SwapTextureHandles((IDirect3DDevice2 *)&This->IDirect3DDevice2_vtbl, t1, t2);
585 /*****************************************************************************
586 * IDirect3DDevice3::GetStats
588 * This method seems to retrieve some stats from the device.
589 * The MSDN documentation doesn't exist any more, but the D3DSTATS
590 * structure suggests that the amount of drawn primitives and processed
591 * vertices is returned.
593 * Exists in Version 1, 2 and 3
596 * Stats: Pointer to a D3DSTATS structure to be filled
600 * DDERR_INVALIDPARAMS if Stats == NULL
602 *****************************************************************************/
603 static HRESULT WINAPI
604 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
607 FIXME("iface %p, stats %p stub!\n", iface, Stats);
610 return DDERR_INVALIDPARAMS;
612 /* Fill the Stats with 0 */
613 Stats->dwTrianglesDrawn = 0;
614 Stats->dwLinesDrawn = 0;
615 Stats->dwPointsDrawn = 0;
616 Stats->dwSpansDrawn = 0;
617 Stats->dwVerticesProcessed = 0;
622 static HRESULT WINAPI IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface, D3DSTATS *Stats)
624 IDirect3DDeviceImpl *This = device_from_device2(iface);
626 TRACE("iface %p, stats %p.\n", iface, Stats);
628 return IDirect3DDevice3_GetStats((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, Stats);
631 static HRESULT WINAPI IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface, D3DSTATS *Stats)
633 IDirect3DDeviceImpl *This = device_from_device1(iface);
635 TRACE("iface %p, stats %p.\n", iface, Stats);
637 return IDirect3DDevice3_GetStats((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, Stats);
640 /*****************************************************************************
641 * IDirect3DDevice::CreateExecuteBuffer
643 * Creates an IDirect3DExecuteBuffer, used for rendering with a
649 * Desc: Buffer description
650 * ExecuteBuffer: Address to return the Interface pointer at
651 * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
655 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
656 * DDERR_OUTOFMEMORY if we ran out of memory
659 *****************************************************************************/
660 static HRESULT WINAPI
661 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
662 D3DEXECUTEBUFFERDESC *Desc,
663 IDirect3DExecuteBuffer **ExecuteBuffer,
666 IDirect3DDeviceImpl *This = device_from_device1(iface);
667 IDirect3DExecuteBufferImpl* object;
670 TRACE("iface %p, buffer_desc %p, buffer %p, outer_unknown %p.\n",
671 iface, Desc, ExecuteBuffer, UnkOuter);
674 return CLASS_E_NOAGGREGATION;
676 /* Allocate the new Execute Buffer */
677 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
680 ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
681 return DDERR_OUTOFMEMORY;
684 hr = d3d_execute_buffer_init(object, This, Desc);
687 WARN("Failed to initialize execute buffer, hr %#x.\n", hr);
688 HeapFree(GetProcessHeap(), 0, object);
692 *ExecuteBuffer = (IDirect3DExecuteBuffer *)object;
694 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
699 /*****************************************************************************
700 * IDirect3DDevice::Execute
702 * Executes all the stuff in an execute buffer.
705 * ExecuteBuffer: The buffer to execute
706 * Viewport: The viewport used for rendering
710 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
713 *****************************************************************************/
714 static HRESULT WINAPI
715 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
716 IDirect3DExecuteBuffer *ExecuteBuffer,
717 IDirect3DViewport *Viewport,
720 IDirect3DDeviceImpl *This = device_from_device1(iface);
721 IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = (IDirect3DExecuteBufferImpl *)ExecuteBuffer;
722 IDirect3DViewportImpl *Direct3DViewportImpl = (IDirect3DViewportImpl *)Viewport;
724 TRACE("iface %p, buffer %p, viewport %p, flags %#x.\n", iface, ExecuteBuffer, Viewport, Flags);
726 if(!Direct3DExecuteBufferImpl)
727 return DDERR_INVALIDPARAMS;
730 EnterCriticalSection(&ddraw_cs);
731 IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl);
732 LeaveCriticalSection(&ddraw_cs);
737 /*****************************************************************************
738 * IDirect3DDevice3::AddViewport
740 * Add a Direct3DViewport to the device's viewport list. These viewports
741 * are wrapped to IDirect3DDevice7 viewports in viewport.c
743 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
744 * are the same interfaces.
747 * Viewport: The viewport to add
750 * DDERR_INVALIDPARAMS if Viewport == NULL
753 *****************************************************************************/
754 static HRESULT WINAPI
755 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
756 IDirect3DViewport3 *Viewport)
758 IDirect3DDeviceImpl *This = device_from_device3(iface);
759 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
761 TRACE("iface %p, viewport %p.\n", iface, Viewport);
765 return DDERR_INVALIDPARAMS;
767 EnterCriticalSection(&ddraw_cs);
768 vp->next = This->viewport_list;
769 This->viewport_list = vp;
770 vp->active_device = This; /* Viewport must be usable for Clear() after AddViewport,
771 so set active_device here. */
772 LeaveCriticalSection(&ddraw_cs);
777 static HRESULT WINAPI IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
778 IDirect3DViewport2 *Direct3DViewport2)
780 IDirect3DDeviceImpl *This = device_from_device2(iface);
781 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
783 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport2);
785 return IDirect3DDevice3_AddViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
788 static HRESULT WINAPI IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
789 IDirect3DViewport *Direct3DViewport)
791 IDirect3DDeviceImpl *This = device_from_device1(iface);
792 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport;
794 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport);
796 return IDirect3DDevice3_AddViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
799 /*****************************************************************************
800 * IDirect3DDevice3::DeleteViewport
802 * Deletes a Direct3DViewport from the device's viewport list.
804 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
808 * Viewport: The viewport to delete
812 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
814 *****************************************************************************/
815 static HRESULT WINAPI
816 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
817 IDirect3DViewport3 *Viewport)
819 IDirect3DDeviceImpl *This = device_from_device3(iface);
820 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
821 IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
823 TRACE("iface %p, viewport %p.\n", iface, Viewport);
825 EnterCriticalSection(&ddraw_cs);
826 cur_viewport = This->viewport_list;
827 while (cur_viewport != NULL)
829 if (cur_viewport == vp)
831 if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
832 else prev_viewport->next = cur_viewport->next;
833 /* TODO : add desactivate of the viewport and all associated lights... */
834 LeaveCriticalSection(&ddraw_cs);
837 prev_viewport = cur_viewport;
838 cur_viewport = cur_viewport->next;
841 LeaveCriticalSection(&ddraw_cs);
842 return DDERR_INVALIDPARAMS;
845 static HRESULT WINAPI IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
846 IDirect3DViewport2 *Direct3DViewport2)
848 IDirect3DDeviceImpl *This = device_from_device2(iface);
849 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
851 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport2);
853 return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
856 static HRESULT WINAPI IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
857 IDirect3DViewport *Direct3DViewport)
859 IDirect3DDeviceImpl *This = device_from_device1(iface);
860 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport;
862 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport);
864 return IDirect3DDevice3_DeleteViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, (IDirect3DViewport3 *)vp);
867 /*****************************************************************************
868 * IDirect3DDevice3::NextViewport
870 * Returns a viewport from the viewport list, depending on the
871 * passed viewport and the flags.
873 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
877 * Viewport: Viewport to use for beginning the search
878 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
882 * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
884 *****************************************************************************/
885 static HRESULT WINAPI
886 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
887 IDirect3DViewport3 *Viewport3,
888 IDirect3DViewport3 **lplpDirect3DViewport3,
891 IDirect3DDeviceImpl *This = device_from_device3(iface);
892 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport3;
893 IDirect3DViewportImpl *res = NULL;
895 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
896 iface, Viewport3, lplpDirect3DViewport3, Flags);
900 *lplpDirect3DViewport3 = NULL;
901 return DDERR_INVALIDPARAMS;
905 EnterCriticalSection(&ddraw_cs);
915 res = This->viewport_list;
920 IDirect3DViewportImpl *cur_viewport = This->viewport_list;
921 if (cur_viewport != NULL)
923 while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
929 *lplpDirect3DViewport3 = NULL;
930 LeaveCriticalSection(&ddraw_cs);
931 return DDERR_INVALIDPARAMS;
934 *lplpDirect3DViewport3 = (IDirect3DViewport3 *)res;
935 LeaveCriticalSection(&ddraw_cs);
939 static HRESULT WINAPI IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
940 IDirect3DViewport2 *Viewport2, IDirect3DViewport2 **lplpDirect3DViewport2, DWORD Flags)
942 IDirect3DDeviceImpl *This = device_from_device2(iface);
943 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport2;
944 IDirect3DViewport3 *res;
947 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
948 iface, Viewport2, lplpDirect3DViewport2, Flags);
950 hr = IDirect3DDevice3_NextViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
951 (IDirect3DViewport3 *)vp, &res, Flags);
952 *lplpDirect3DViewport2 = (IDirect3DViewport2 *)res;
956 static HRESULT WINAPI IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
957 IDirect3DViewport *Viewport, IDirect3DViewport **lplpDirect3DViewport, DWORD Flags)
959 IDirect3DDeviceImpl *This = device_from_device1(iface);
960 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Viewport;
961 IDirect3DViewport3 *res;
964 TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
965 iface, Viewport, lplpDirect3DViewport, Flags);
967 hr = IDirect3DDevice3_NextViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
968 (IDirect3DViewport3 *)vp, &res, Flags);
969 *lplpDirect3DViewport = (IDirect3DViewport *)res;
973 /*****************************************************************************
974 * IDirect3DDevice::Pick
976 * Executes an execute buffer without performing rendering. Instead, a
977 * list of primitives that intersect with (x1,y1) of the passed rectangle
978 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
984 * ExecuteBuffer: Buffer to execute
985 * Viewport: Viewport to use for execution
986 * Flags: None are defined, according to the SDK
987 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
988 * x2 and y2 are ignored.
991 * D3D_OK because it's a stub
993 *****************************************************************************/
994 static HRESULT WINAPI
995 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
996 IDirect3DExecuteBuffer *ExecuteBuffer,
997 IDirect3DViewport *Viewport,
1001 FIXME("iface %p, buffer %p, viewport %p, flags %#x, rect %s stub!\n",
1002 iface, ExecuteBuffer, Viewport, Flags, wine_dbgstr_rect((RECT *)Rect));
1007 /*****************************************************************************
1008 * IDirect3DDevice::GetPickRecords
1010 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1015 * Count: Pointer to a DWORD containing the numbers of pick records to
1017 * D3DPickRec: Address to store the resulting D3DPICKRECORD array.
1020 * D3D_OK, because it's a stub
1022 *****************************************************************************/
1023 static HRESULT WINAPI
1024 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
1026 D3DPICKRECORD *D3DPickRec)
1028 FIXME("iface %p, count %p, records %p stub!\n", iface, Count, D3DPickRec);
1033 /*****************************************************************************
1034 * IDirect3DDevice7::EnumTextureformats
1036 * Enumerates the supported texture formats. It has a list of all possible
1037 * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1038 * WineD3D supports it. If so, then it is passed to the app.
1040 * This is for Version 7 and 3, older versions have a different
1041 * callback function and their own implementation
1044 * Callback: Callback to call for each enumerated format
1045 * Arg: Argument to pass to the callback
1049 * DDERR_INVALIDPARAMS if Callback == NULL
1051 *****************************************************************************/
1053 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
1054 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1057 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1059 WINED3DDISPLAYMODE mode;
1062 static const enum wined3d_format_id FormatList[] =
1065 WINED3DFMT_B8G8R8A8_UNORM,
1066 WINED3DFMT_B8G8R8X8_UNORM,
1068 WINED3DFMT_B8G8R8_UNORM,
1070 WINED3DFMT_B5G5R5A1_UNORM,
1071 WINED3DFMT_B4G4R4A4_UNORM,
1072 WINED3DFMT_B5G6R5_UNORM,
1073 WINED3DFMT_B5G5R5X1_UNORM,
1075 WINED3DFMT_B2G3R3_UNORM,
1083 static const enum wined3d_format_id BumpFormatList[] =
1085 WINED3DFMT_R8G8_SNORM,
1086 WINED3DFMT_R5G5_SNORM_L6_UNORM,
1087 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
1088 WINED3DFMT_R16G16_SNORM,
1089 WINED3DFMT_R10G11B11_SNORM,
1090 WINED3DFMT_R10G10B10_SNORM_A2_UNORM
1093 TRACE("iface %p, callback %p, context %p.\n", iface, Callback, Arg);
1096 return DDERR_INVALIDPARAMS;
1098 EnterCriticalSection(&ddraw_cs);
1100 memset(&mode, 0, sizeof(mode));
1101 hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice,
1105 LeaveCriticalSection(&ddraw_cs);
1106 WARN("Cannot get the current adapter format\n");
1110 for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
1112 hr = wined3d_check_device_format(This->ddraw->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
1113 mode.Format, 0, WINED3DRTYPE_TEXTURE, FormatList[i], SURFACE_OPENGL);
1116 DDPIXELFORMAT pformat;
1118 memset(&pformat, 0, sizeof(pformat));
1119 pformat.dwSize = sizeof(pformat);
1120 PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1122 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1123 hr = Callback(&pformat, Arg);
1124 if(hr != DDENUMRET_OK)
1126 TRACE("Format enumeration cancelled by application\n");
1127 LeaveCriticalSection(&ddraw_cs);
1133 for (i = 0; i < sizeof(BumpFormatList) / sizeof(*BumpFormatList); ++i)
1135 hr = wined3d_check_device_format(This->ddraw->wineD3D, WINED3DADAPTER_DEFAULT,
1136 WINED3DDEVTYPE_HAL, mode.Format, WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
1137 WINED3DRTYPE_TEXTURE, BumpFormatList[i], SURFACE_OPENGL);
1140 DDPIXELFORMAT pformat;
1142 memset(&pformat, 0, sizeof(pformat));
1143 pformat.dwSize = sizeof(pformat);
1144 PixelFormat_WineD3DtoDD(&pformat, BumpFormatList[i]);
1146 TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]);
1147 hr = Callback(&pformat, Arg);
1148 if(hr != DDENUMRET_OK)
1150 TRACE("Format enumeration cancelled by application\n");
1151 LeaveCriticalSection(&ddraw_cs);
1156 TRACE("End of enumeration\n");
1157 LeaveCriticalSection(&ddraw_cs);
1161 static HRESULT WINAPI
1162 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface,
1163 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1166 return IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg);
1169 static HRESULT WINAPI
1170 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface,
1171 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1177 old_fpucw = d3d_fpu_setup();
1178 hr = IDirect3DDeviceImpl_7_EnumTextureFormats(iface, Callback, Arg);
1179 set_fpu_control_word(old_fpucw);
1184 static HRESULT WINAPI IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
1185 LPD3DENUMPIXELFORMATSCALLBACK Callback, void *Arg)
1187 IDirect3DDeviceImpl *This = device_from_device3(iface);
1189 TRACE("iface %p, callback %p, context %p.\n", iface, Callback, Arg);
1191 return IDirect3DDevice7_EnumTextureFormats((IDirect3DDevice7 *)This, Callback, Arg);
1194 /*****************************************************************************
1195 * IDirect3DDevice2::EnumTextureformats
1197 * EnumTextureFormats for Version 1 and 2, see
1198 * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1200 * This version has a different callback and does not enumerate FourCC
1203 *****************************************************************************/
1204 static HRESULT WINAPI
1205 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
1206 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1209 IDirect3DDeviceImpl *This = device_from_device2(iface);
1212 WINED3DDISPLAYMODE mode;
1214 static const enum wined3d_format_id FormatList[] =
1217 WINED3DFMT_B8G8R8A8_UNORM,
1218 WINED3DFMT_B8G8R8X8_UNORM,
1220 WINED3DFMT_B8G8R8_UNORM,
1222 WINED3DFMT_B5G5R5A1_UNORM,
1223 WINED3DFMT_B4G4R4A4_UNORM,
1224 WINED3DFMT_B5G6R5_UNORM,
1225 WINED3DFMT_B5G5R5X1_UNORM,
1227 WINED3DFMT_B2G3R3_UNORM,
1229 /* FOURCC codes - Not in this version*/
1232 TRACE("iface %p, callback %p, context %p.\n", iface, Callback, Arg);
1235 return DDERR_INVALIDPARAMS;
1237 EnterCriticalSection(&ddraw_cs);
1239 memset(&mode, 0, sizeof(mode));
1240 hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice,
1244 LeaveCriticalSection(&ddraw_cs);
1245 WARN("Cannot get the current adapter format\n");
1249 for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
1251 hr = wined3d_check_device_format(This->ddraw->wineD3D, 0, WINED3DDEVTYPE_HAL,
1252 mode.Format, 0, WINED3DRTYPE_TEXTURE, FormatList[i], SURFACE_OPENGL);
1255 DDSURFACEDESC sdesc;
1257 memset(&sdesc, 0, sizeof(sdesc));
1258 sdesc.dwSize = sizeof(sdesc);
1259 sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1260 sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1261 sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat);
1262 PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
1264 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1265 hr = Callback(&sdesc, Arg);
1266 if(hr != DDENUMRET_OK)
1268 TRACE("Format enumeration cancelled by application\n");
1269 LeaveCriticalSection(&ddraw_cs);
1274 TRACE("End of enumeration\n");
1275 LeaveCriticalSection(&ddraw_cs);
1279 static HRESULT WINAPI IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
1280 LPD3DENUMTEXTUREFORMATSCALLBACK Callback, void *Arg)
1282 IDirect3DDeviceImpl *This = device_from_device1(iface);
1284 TRACE("iface %p, callback %p, context %p.\n", iface, Callback, Arg);
1286 return IDirect3DDevice2_EnumTextureFormats((IDirect3DDevice2 *)&This->IDirect3DDevice2_vtbl, Callback, Arg);
1289 /*****************************************************************************
1290 * IDirect3DDevice::CreateMatrix
1292 * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1293 * allocated for the handle.
1298 * D3DMatHandle: Address to return the handle at
1302 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1304 *****************************************************************************/
1305 static HRESULT WINAPI
1306 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1308 IDirect3DDeviceImpl *This = device_from_device1(iface);
1312 TRACE("iface %p, matrix_handle %p.\n", iface, D3DMatHandle);
1315 return DDERR_INVALIDPARAMS;
1317 Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1320 ERR("Out of memory when allocating a D3DMATRIX\n");
1321 return DDERR_OUTOFMEMORY;
1324 EnterCriticalSection(&ddraw_cs);
1326 h = ddraw_allocate_handle(&This->handle_table, Matrix, DDRAW_HANDLE_MATRIX);
1327 if (h == DDRAW_INVALID_HANDLE)
1329 ERR("Failed to allocate a matrix handle.\n");
1330 HeapFree(GetProcessHeap(), 0, Matrix);
1331 LeaveCriticalSection(&ddraw_cs);
1332 return DDERR_OUTOFMEMORY;
1335 *D3DMatHandle = h + 1;
1337 TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1339 LeaveCriticalSection(&ddraw_cs);
1343 /*****************************************************************************
1344 * IDirect3DDevice::SetMatrix
1346 * Sets a matrix for a matrix handle. The matrix is copied into the memory
1347 * allocated for the handle
1352 * D3DMatHandle: Handle to set the matrix to
1353 * D3DMatrix: Matrix to set
1357 * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1360 *****************************************************************************/
1361 static HRESULT WINAPI
1362 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
1363 D3DMATRIXHANDLE D3DMatHandle,
1364 D3DMATRIX *D3DMatrix)
1366 IDirect3DDeviceImpl *This = device_from_device1(iface);
1369 TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix);
1371 if (!D3DMatrix) return DDERR_INVALIDPARAMS;
1373 EnterCriticalSection(&ddraw_cs);
1375 m = ddraw_get_object(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1378 WARN("Invalid matrix handle.\n");
1379 LeaveCriticalSection(&ddraw_cs);
1380 return DDERR_INVALIDPARAMS;
1383 if (TRACE_ON(ddraw))
1384 dump_D3DMATRIX(D3DMatrix);
1388 if(This->world == D3DMatHandle)
1390 IWineD3DDevice_SetTransform(This->wineD3DDevice,
1391 WINED3DTS_WORLDMATRIX(0),
1392 (WINED3DMATRIX *) D3DMatrix);
1394 if(This->view == D3DMatHandle)
1396 IWineD3DDevice_SetTransform(This->wineD3DDevice,
1398 (WINED3DMATRIX *) D3DMatrix);
1400 if(This->proj == D3DMatHandle)
1402 IWineD3DDevice_SetTransform(This->wineD3DDevice,
1403 WINED3DTS_PROJECTION,
1404 (WINED3DMATRIX *) D3DMatrix);
1407 LeaveCriticalSection(&ddraw_cs);
1411 /*****************************************************************************
1412 * IDirect3DDevice::GetMatrix
1414 * Returns the content of a D3DMATRIX handle
1419 * D3DMatHandle: Matrix handle to read the content from
1420 * D3DMatrix: Address to store the content at
1424 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1426 *****************************************************************************/
1427 static HRESULT WINAPI
1428 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
1429 D3DMATRIXHANDLE D3DMatHandle,
1430 D3DMATRIX *D3DMatrix)
1432 IDirect3DDeviceImpl *This = device_from_device1(iface);
1435 TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix);
1437 if (!D3DMatrix) return DDERR_INVALIDPARAMS;
1439 EnterCriticalSection(&ddraw_cs);
1441 m = ddraw_get_object(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1444 WARN("Invalid matrix handle.\n");
1445 LeaveCriticalSection(&ddraw_cs);
1446 return DDERR_INVALIDPARAMS;
1451 LeaveCriticalSection(&ddraw_cs);
1455 /*****************************************************************************
1456 * IDirect3DDevice::DeleteMatrix
1458 * Destroys a Matrix handle. Frees the memory and unsets the handle data
1463 * D3DMatHandle: Handle to destroy
1467 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1469 *****************************************************************************/
1470 static HRESULT WINAPI
1471 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
1472 D3DMATRIXHANDLE D3DMatHandle)
1474 IDirect3DDeviceImpl *This = device_from_device1(iface);
1477 TRACE("iface %p, matrix_handle %#x.\n", iface, D3DMatHandle);
1479 EnterCriticalSection(&ddraw_cs);
1481 m = ddraw_free_handle(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1484 WARN("Invalid matrix handle.\n");
1485 LeaveCriticalSection(&ddraw_cs);
1486 return DDERR_INVALIDPARAMS;
1489 LeaveCriticalSection(&ddraw_cs);
1491 HeapFree(GetProcessHeap(), 0, m);
1496 /*****************************************************************************
1497 * IDirect3DDevice7::BeginScene
1499 * This method must be called before any rendering is performed.
1500 * IDirect3DDevice::EndScene has to be called after the scene is complete
1502 * Version 1, 2, 3 and 7
1505 * D3D_OK on success, for details see IWineD3DDevice::BeginScene
1506 * D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
1509 *****************************************************************************/
1511 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
1513 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1516 TRACE("iface %p.\n", iface);
1518 EnterCriticalSection(&ddraw_cs);
1519 hr = IWineD3DDevice_BeginScene(This->wineD3DDevice);
1520 LeaveCriticalSection(&ddraw_cs);
1521 if(hr == WINED3D_OK) return D3D_OK;
1522 else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
1525 static HRESULT WINAPI
1526 IDirect3DDeviceImpl_7_BeginScene_FPUSetup(IDirect3DDevice7 *iface)
1528 return IDirect3DDeviceImpl_7_BeginScene(iface);
1531 static HRESULT WINAPI
1532 IDirect3DDeviceImpl_7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface)
1537 old_fpucw = d3d_fpu_setup();
1538 hr = IDirect3DDeviceImpl_7_BeginScene(iface);
1539 set_fpu_control_word(old_fpucw);
1544 static HRESULT WINAPI IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
1546 TRACE("iface %p.\n", iface);
1548 return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)device_from_device3(iface));
1551 static HRESULT WINAPI IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
1553 TRACE("iface %p.\n", iface);
1555 return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)device_from_device2(iface));
1558 static HRESULT WINAPI IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
1560 TRACE("iface %p.\n", iface);
1562 return IDirect3DDevice7_BeginScene((IDirect3DDevice7 *)device_from_device1(iface));
1565 /*****************************************************************************
1566 * IDirect3DDevice7::EndScene
1568 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1569 * This method must be called after rendering is finished.
1571 * Version 1, 2, 3 and 7
1574 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1575 * D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
1576 * that only if the scene was already ended.
1578 *****************************************************************************/
1580 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
1582 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1585 TRACE("iface %p.\n", iface);
1587 EnterCriticalSection(&ddraw_cs);
1588 hr = IWineD3DDevice_EndScene(This->wineD3DDevice);
1589 LeaveCriticalSection(&ddraw_cs);
1590 if(hr == WINED3D_OK) return D3D_OK;
1591 else return D3DERR_SCENE_NOT_IN_SCENE;
1594 static HRESULT WINAPI DECLSPEC_HOTPATCH
1595 IDirect3DDeviceImpl_7_EndScene_FPUSetup(IDirect3DDevice7 *iface)
1597 return IDirect3DDeviceImpl_7_EndScene(iface);
1600 static HRESULT WINAPI DECLSPEC_HOTPATCH
1601 IDirect3DDeviceImpl_7_EndScene_FPUPreserve(IDirect3DDevice7 *iface)
1606 old_fpucw = d3d_fpu_setup();
1607 hr = IDirect3DDeviceImpl_7_EndScene(iface);
1608 set_fpu_control_word(old_fpucw);
1613 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
1615 TRACE("iface %p.\n", iface);
1617 return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)device_from_device3(iface));
1620 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
1622 TRACE("iface %p.\n", iface);
1624 return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)device_from_device2(iface));
1627 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
1629 TRACE("iface %p.\n", iface);
1631 return IDirect3DDevice7_EndScene((IDirect3DDevice7 *)device_from_device1(iface));
1634 /*****************************************************************************
1635 * IDirect3DDevice7::GetDirect3D
1637 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1641 * Direct3D7: Address to store the interface pointer at
1645 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1647 *****************************************************************************/
1648 static HRESULT WINAPI
1649 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
1650 IDirect3D7 **Direct3D7)
1652 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1654 TRACE("iface %p, d3d %p.\n", iface, Direct3D7);
1657 return DDERR_INVALIDPARAMS;
1659 *Direct3D7 = &This->ddraw->IDirect3D7_iface;
1660 IDirect3D7_AddRef(*Direct3D7);
1662 TRACE(" returning interface %p\n", *Direct3D7);
1666 static HRESULT WINAPI IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
1667 IDirect3D3 **Direct3D3)
1669 IDirect3DDeviceImpl *This = device_from_device3(iface);
1671 TRACE("iface %p, d3d %p.\n", iface, Direct3D3);
1674 return DDERR_INVALIDPARAMS;
1676 IDirect3D3_AddRef(&This->ddraw->IDirect3D3_iface);
1677 *Direct3D3 = &This->ddraw->IDirect3D3_iface;
1678 TRACE(" returning interface %p\n", *Direct3D3);
1682 static HRESULT WINAPI IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
1683 IDirect3D2 **Direct3D2)
1685 IDirect3DDeviceImpl *This = device_from_device2(iface);
1687 TRACE("iface %p, d3d %p.\n", iface, Direct3D2);
1690 return DDERR_INVALIDPARAMS;
1692 IDirect3D2_AddRef(&This->ddraw->IDirect3D2_iface);
1693 *Direct3D2 = &This->ddraw->IDirect3D2_iface;
1694 TRACE(" returning interface %p\n", *Direct3D2);
1698 static HRESULT WINAPI IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
1699 IDirect3D **Direct3D)
1701 IDirect3DDeviceImpl *This = device_from_device1(iface);
1703 TRACE("iface %p, d3d %p.\n", iface, Direct3D);
1706 return DDERR_INVALIDPARAMS;
1708 IDirect3D_AddRef(&This->ddraw->IDirect3D_iface);
1709 *Direct3D = &This->ddraw->IDirect3D_iface;
1710 TRACE(" returning interface %p\n", *Direct3D);
1714 /*****************************************************************************
1715 * IDirect3DDevice3::SetCurrentViewport
1717 * Sets a Direct3DViewport as the current viewport.
1718 * For the thunks note that all viewport interface versions are equal
1721 * Direct3DViewport3: The viewport to set
1727 * (Is a NULL viewport valid?)
1729 *****************************************************************************/
1730 static HRESULT WINAPI
1731 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
1732 IDirect3DViewport3 *Direct3DViewport3)
1734 IDirect3DDeviceImpl *This = device_from_device3(iface);
1735 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport3;
1737 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport3);
1739 EnterCriticalSection(&ddraw_cs);
1740 /* Do nothing if the specified viewport is the same as the current one */
1741 if (This->current_viewport == vp )
1743 LeaveCriticalSection(&ddraw_cs);
1747 /* Should check if the viewport was added or not */
1749 /* Release previous viewport and AddRef the new one */
1750 if (This->current_viewport)
1752 TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport,
1753 (IDirect3DViewport3 *)This->current_viewport);
1754 IDirect3DViewport3_Release((IDirect3DViewport3 *)This->current_viewport);
1756 IDirect3DViewport3_AddRef(Direct3DViewport3);
1758 /* Set this viewport as the current viewport */
1759 This->current_viewport = vp;
1761 /* Activate this viewport */
1762 This->current_viewport->active_device = This;
1763 viewport_activate(This->current_viewport, FALSE);
1765 LeaveCriticalSection(&ddraw_cs);
1769 static HRESULT WINAPI IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
1770 IDirect3DViewport2 *Direct3DViewport2)
1772 IDirect3DDeviceImpl *This = device_from_device2(iface);
1773 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)Direct3DViewport2;
1775 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport2);
1777 return IDirect3DDevice3_SetCurrentViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1778 (IDirect3DViewport3 *)vp);
1781 /*****************************************************************************
1782 * IDirect3DDevice3::GetCurrentViewport
1784 * Returns the currently active viewport.
1789 * Direct3DViewport3: Address to return the interface pointer at
1793 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1795 *****************************************************************************/
1796 static HRESULT WINAPI
1797 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
1798 IDirect3DViewport3 **Direct3DViewport3)
1800 IDirect3DDeviceImpl *This = device_from_device3(iface);
1802 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport3);
1804 if(!Direct3DViewport3)
1805 return DDERR_INVALIDPARAMS;
1807 EnterCriticalSection(&ddraw_cs);
1808 *Direct3DViewport3 = (IDirect3DViewport3 *)This->current_viewport;
1810 /* AddRef the returned viewport */
1811 if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3);
1813 TRACE(" returning interface %p\n", *Direct3DViewport3);
1815 LeaveCriticalSection(&ddraw_cs);
1819 static HRESULT WINAPI IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
1820 IDirect3DViewport2 **Direct3DViewport2)
1822 IDirect3DDeviceImpl *This = device_from_device2(iface);
1825 TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport2);
1827 hr = IDirect3DDevice3_GetCurrentViewport((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
1828 (IDirect3DViewport3 **)Direct3DViewport2);
1829 if(hr != D3D_OK) return hr;
1833 /*****************************************************************************
1834 * IDirect3DDevice7::SetRenderTarget
1836 * Sets the render target for the Direct3DDevice.
1837 * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1838 * IDirectDrawSurface3 == IDirectDrawSurface
1840 * Version 2, 3 and 7
1843 * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1848 * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1850 *****************************************************************************/
1852 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
1853 IDirectDrawSurface7 *NewTarget,
1856 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1857 IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewTarget;
1860 TRACE("iface %p, target %p, flags %#x.\n", iface, NewTarget, Flags);
1862 EnterCriticalSection(&ddraw_cs);
1863 /* Flags: Not used */
1865 if(This->target == Target)
1867 TRACE("No-op SetRenderTarget operation, not doing anything\n");
1868 LeaveCriticalSection(&ddraw_cs);
1872 hr = IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
1874 Target ? Target->WineD3DSurface : NULL,
1878 LeaveCriticalSection(&ddraw_cs);
1881 IDirectDrawSurface7_AddRef(NewTarget);
1882 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)This->target);
1883 This->target = Target;
1884 IDirect3DDeviceImpl_UpdateDepthStencil(This);
1885 LeaveCriticalSection(&ddraw_cs);
1889 static HRESULT WINAPI
1890 IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface,
1891 IDirectDrawSurface7 *NewTarget,
1894 return IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags);
1897 static HRESULT WINAPI
1898 IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface,
1899 IDirectDrawSurface7 *NewTarget,
1905 old_fpucw = d3d_fpu_setup();
1906 hr = IDirect3DDeviceImpl_7_SetRenderTarget(iface, NewTarget, Flags);
1907 set_fpu_control_word(old_fpucw);
1912 static HRESULT WINAPI IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
1913 IDirectDrawSurface4 *NewRenderTarget, DWORD Flags)
1915 IDirect3DDeviceImpl *This = device_from_device3(iface);
1916 IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget;
1918 TRACE("iface %p, target %p, flags %#x.\n", iface, NewRenderTarget, Flags);
1920 return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 *)Target, Flags);
1923 static HRESULT WINAPI IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
1924 IDirectDrawSurface *NewRenderTarget, DWORD Flags)
1926 IDirect3DDeviceImpl *This = device_from_device2(iface);
1927 IDirectDrawSurfaceImpl *Target = (IDirectDrawSurfaceImpl *)NewRenderTarget;
1929 TRACE("iface %p, target %p, flags %#x.\n", iface, NewRenderTarget, Flags);
1931 return IDirect3DDevice7_SetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 *)Target, Flags);
1934 /*****************************************************************************
1935 * IDirect3DDevice7::GetRenderTarget
1937 * Returns the current render target.
1938 * This is handled locally, because the WineD3D render target's parent
1941 * Version 2, 3 and 7
1944 * RenderTarget: Address to store the surface interface pointer
1948 * DDERR_INVALIDPARAMS if RenderTarget == NULL
1950 *****************************************************************************/
1951 static HRESULT WINAPI
1952 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
1953 IDirectDrawSurface7 **RenderTarget)
1955 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
1957 TRACE("iface %p, target %p.\n", iface, RenderTarget);
1960 return DDERR_INVALIDPARAMS;
1962 EnterCriticalSection(&ddraw_cs);
1963 *RenderTarget = (IDirectDrawSurface7 *)This->target;
1964 IDirectDrawSurface7_AddRef(*RenderTarget);
1966 LeaveCriticalSection(&ddraw_cs);
1970 static HRESULT WINAPI IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
1971 IDirectDrawSurface4 **RenderTarget)
1973 IDirect3DDeviceImpl *This = device_from_device3(iface);
1976 TRACE("iface %p, target %p.\n", iface, RenderTarget);
1978 hr = IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 **)RenderTarget);
1979 if(hr != D3D_OK) return hr;
1983 static HRESULT WINAPI IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
1984 IDirectDrawSurface **RenderTarget)
1986 IDirect3DDeviceImpl *This = device_from_device2(iface);
1989 TRACE("iface %p, target %p.\n", iface, RenderTarget);
1991 hr = IDirect3DDevice7_GetRenderTarget((IDirect3DDevice7 *)This, (IDirectDrawSurface7 **)RenderTarget);
1992 if(hr != D3D_OK) return hr;
1993 *RenderTarget = *RenderTarget ?
1994 (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)*RenderTarget)->IDirectDrawSurface3_vtbl : NULL;
1998 /*****************************************************************************
1999 * IDirect3DDevice3::Begin
2001 * Begins a description block of vertices. This is similar to glBegin()
2002 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
2003 * described with IDirect3DDevice::Vertex are drawn.
2008 * PrimitiveType: The type of primitives to draw
2009 * VertexTypeDesc: A flexible vertex format description of the vertices
2010 * Flags: Some flags..
2015 *****************************************************************************/
2016 static HRESULT WINAPI
2017 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
2018 D3DPRIMITIVETYPE PrimitiveType,
2019 DWORD VertexTypeDesc,
2022 IDirect3DDeviceImpl *This = device_from_device3(iface);
2024 TRACE("iface %p, primitive_type %#x, FVF %#x, flags %#x.\n",
2025 iface, PrimitiveType, VertexTypeDesc, Flags);
2027 EnterCriticalSection(&ddraw_cs);
2028 This->primitive_type = PrimitiveType;
2029 This->vertex_type = VertexTypeDesc;
2030 This->render_flags = Flags;
2031 This->vertex_size = get_flexible_vertex_size(This->vertex_type);
2032 This->nb_vertices = 0;
2033 LeaveCriticalSection(&ddraw_cs);
2038 static HRESULT WINAPI IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface, D3DPRIMITIVETYPE d3dpt,
2039 D3DVERTEXTYPE dwVertexTypeDesc, DWORD dwFlags)
2042 IDirect3DDeviceImpl *This = device_from_device2(iface);
2044 TRACE("iface %p, primitive_type %#x, vertex_type %#x, flags %#x.\n",
2045 iface, d3dpt, dwVertexTypeDesc, dwFlags);
2047 switch(dwVertexTypeDesc)
2049 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2050 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2051 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2053 ERR("Unexpected vertex type %d\n", dwVertexTypeDesc);
2054 return DDERR_INVALIDPARAMS; /* Should never happen */
2057 return IDirect3DDevice3_Begin((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, d3dpt, FVF, dwFlags);
2060 /*****************************************************************************
2061 * IDirect3DDevice3::BeginIndexed
2063 * Draws primitives based on vertices in a vertex array which are specified
2069 * PrimitiveType: Primitive type to draw
2070 * VertexType: A FVF description of the vertex format
2071 * Vertices: pointer to an array containing the vertices
2072 * NumVertices: The number of vertices in the vertex array
2073 * Flags: Some flags ...
2076 * D3D_OK, because it's a stub
2078 *****************************************************************************/
2079 static HRESULT WINAPI
2080 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
2081 D3DPRIMITIVETYPE PrimitiveType,
2087 FIXME("iface %p, primitive_type %#x, FVF %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
2088 iface, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
2094 static HRESULT WINAPI IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
2095 D3DPRIMITIVETYPE d3dptPrimitiveType, D3DVERTEXTYPE d3dvtVertexType,
2096 void *lpvVertices, DWORD dwNumVertices, DWORD dwFlags)
2099 IDirect3DDeviceImpl *This = device_from_device2(iface);
2101 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
2102 iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
2104 switch(d3dvtVertexType)
2106 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2107 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2108 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2110 ERR("Unexpected vertex type %d\n", d3dvtVertexType);
2111 return DDERR_INVALIDPARAMS; /* Should never happen */
2114 return IDirect3DDevice3_BeginIndexed((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
2115 d3dptPrimitiveType, FVF, lpvVertices, dwNumVertices, dwFlags);
2118 /*****************************************************************************
2119 * IDirect3DDevice3::Vertex
2121 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
2122 * drawn vertices in a vertex buffer. If the buffer is too small, its
2123 * size is increased.
2128 * Vertex: Pointer to the vertex
2131 * D3D_OK, on success
2132 * DDERR_INVALIDPARAMS if Vertex is NULL
2134 *****************************************************************************/
2135 static HRESULT WINAPI
2136 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
2139 IDirect3DDeviceImpl *This = device_from_device3(iface);
2141 TRACE("iface %p, vertex %p.\n", iface, Vertex);
2144 return DDERR_INVALIDPARAMS;
2146 EnterCriticalSection(&ddraw_cs);
2147 if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
2150 This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
2151 old_buffer = This->vertex_buffer;
2152 This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
2155 CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
2156 HeapFree(GetProcessHeap(), 0, old_buffer);
2160 CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
2162 LeaveCriticalSection(&ddraw_cs);
2166 static HRESULT WINAPI IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface, void *lpVertexType)
2168 IDirect3DDeviceImpl *This = device_from_device2(iface);
2170 TRACE("iface %p, vertex %p.\n", iface, lpVertexType);
2172 return IDirect3DDevice3_Vertex((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, lpVertexType);
2175 /*****************************************************************************
2176 * IDirect3DDevice3::Index
2178 * Specifies an index to a vertex to be drawn. The vertex array has to
2179 * be specified with BeginIndexed first.
2182 * VertexIndex: The index of the vertex to draw
2185 * D3D_OK because it's a stub
2187 *****************************************************************************/
2188 static HRESULT WINAPI
2189 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
2192 FIXME("iface %p, index %#x stub!\n", iface, VertexIndex);
2197 static HRESULT WINAPI IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface, WORD wVertexIndex)
2199 IDirect3DDeviceImpl *This = device_from_device2(iface);
2201 TRACE("iface %p, index %#x.\n", iface, wVertexIndex);
2203 return IDirect3DDevice3_Index((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, wVertexIndex);
2206 /*****************************************************************************
2207 * IDirect3DDevice3::End
2209 * Ends a draw begun with IDirect3DDevice3::Begin or
2210 * IDirect3DDevice::BeginIndexed. The vertices specified with
2211 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2212 * the IDirect3DDevice7::DrawPrimitive method. So far only
2213 * non-indexed mode is supported
2218 * Flags: Some flags, as usual. Don't know which are defined
2221 * The return value of IDirect3DDevice7::DrawPrimitive
2223 *****************************************************************************/
2224 static HRESULT WINAPI
2225 IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
2228 IDirect3DDeviceImpl *This = device_from_device3(iface);
2230 TRACE("iface %p, flags %#x.\n", iface, Flags);
2232 return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)This, This->primitive_type,
2233 This->vertex_type, This->vertex_buffer, This->nb_vertices, This->render_flags);
2236 static HRESULT WINAPI IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface, DWORD dwFlags)
2238 IDirect3DDeviceImpl *This = device_from_device2(iface);
2240 TRACE("iface %p, flags %#x.\n", iface, dwFlags);
2242 return IDirect3DDevice3_End((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, dwFlags);
2245 /*****************************************************************************
2246 * IDirect3DDevice7::GetRenderState
2248 * Returns the value of a render state. The possible render states are
2249 * defined in include/d3dtypes.h
2251 * Version 2, 3 and 7
2254 * RenderStateType: Render state to return the current setting of
2255 * Value: Address to store the value at
2258 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2259 * DDERR_INVALIDPARAMS if Value == NULL
2261 *****************************************************************************/
2263 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
2264 D3DRENDERSTATETYPE RenderStateType,
2267 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2270 TRACE("iface %p, state %#x, value %p.\n", iface, RenderStateType, Value);
2273 return DDERR_INVALIDPARAMS;
2275 EnterCriticalSection(&ddraw_cs);
2276 switch(RenderStateType)
2278 case D3DRENDERSTATE_TEXTUREMAG:
2280 WINED3DTEXTUREFILTERTYPE tex_mag;
2282 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2283 0, WINED3DSAMP_MAGFILTER,
2288 case WINED3DTEXF_POINT:
2289 *Value = D3DFILTER_NEAREST;
2291 case WINED3DTEXF_LINEAR:
2292 *Value = D3DFILTER_LINEAR;
2295 ERR("Unhandled texture mag %d !\n",tex_mag);
2301 case D3DRENDERSTATE_TEXTUREMIN:
2303 WINED3DTEXTUREFILTERTYPE tex_min;
2304 WINED3DTEXTUREFILTERTYPE tex_mip;
2306 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2307 0, WINED3DSAMP_MINFILTER, &tex_min);
2310 LeaveCriticalSection(&ddraw_cs);
2313 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2314 0, WINED3DSAMP_MIPFILTER, &tex_mip);
2318 case WINED3DTEXF_POINT:
2321 case WINED3DTEXF_NONE:
2322 *Value = D3DFILTER_NEAREST;
2324 case WINED3DTEXF_POINT:
2325 *Value = D3DFILTER_MIPNEAREST;
2327 case WINED3DTEXF_LINEAR:
2328 *Value = D3DFILTER_LINEARMIPNEAREST;
2331 ERR("Unhandled mip filter %#x.\n", tex_mip);
2332 *Value = D3DFILTER_NEAREST;
2336 case WINED3DTEXF_LINEAR:
2339 case WINED3DTEXF_NONE:
2340 *Value = D3DFILTER_LINEAR;
2342 case WINED3DTEXF_POINT:
2343 *Value = D3DFILTER_MIPLINEAR;
2345 case WINED3DTEXF_LINEAR:
2346 *Value = D3DFILTER_LINEARMIPLINEAR;
2349 ERR("Unhandled mip filter %#x.\n", tex_mip);
2350 *Value = D3DFILTER_LINEAR;
2355 ERR("Unhandled texture min filter %#x.\n",tex_min);
2356 *Value = D3DFILTER_NEAREST;
2362 case D3DRENDERSTATE_TEXTUREADDRESS:
2363 case D3DRENDERSTATE_TEXTUREADDRESSU:
2364 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2365 0, WINED3DSAMP_ADDRESSU,
2368 case D3DRENDERSTATE_TEXTUREADDRESSV:
2369 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2370 0, WINED3DSAMP_ADDRESSV,
2374 case D3DRENDERSTATE_BORDERCOLOR:
2375 FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
2379 case D3DRENDERSTATE_TEXTUREHANDLE:
2380 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2381 WARN("Render state %#x is invalid in d3d7.\n", RenderStateType);
2382 hr = DDERR_INVALIDPARAMS;
2386 if (RenderStateType >= D3DRENDERSTATE_STIPPLEPATTERN00
2387 && RenderStateType <= D3DRENDERSTATE_STIPPLEPATTERN31)
2389 FIXME("Unhandled stipple pattern render state (%#x).\n",
2394 hr = IWineD3DDevice_GetRenderState(This->wineD3DDevice,
2398 LeaveCriticalSection(&ddraw_cs);
2402 static HRESULT WINAPI
2403 IDirect3DDeviceImpl_7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2404 D3DRENDERSTATETYPE RenderStateType,
2407 return IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value);
2410 static HRESULT WINAPI
2411 IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2412 D3DRENDERSTATETYPE RenderStateType,
2418 old_fpucw = d3d_fpu_setup();
2419 hr = IDirect3DDeviceImpl_7_GetRenderState(iface, RenderStateType, Value);
2420 set_fpu_control_word(old_fpucw);
2425 static HRESULT WINAPI
2426 IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
2427 D3DRENDERSTATETYPE dwRenderStateType,
2428 DWORD *lpdwRenderState)
2430 IDirect3DDeviceImpl *This = device_from_device3(iface);
2433 TRACE("iface %p, state %#x, value %p.\n", iface, dwRenderStateType, lpdwRenderState);
2435 switch(dwRenderStateType)
2437 case D3DRENDERSTATE_TEXTUREHANDLE:
2439 /* This state is wrapped to SetTexture in SetRenderState, so
2440 * it has to be wrapped to GetTexture here
2442 IWineD3DBaseTexture *tex = NULL;
2443 *lpdwRenderState = 0;
2445 EnterCriticalSection(&ddraw_cs);
2447 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, 0, &tex);
2448 if (SUCCEEDED(hr) && tex)
2450 /* The parent of the texture is the IDirectDrawSurface7
2451 * interface of the ddraw surface. */
2452 IDirectDrawSurfaceImpl *parent = IWineD3DBaseTexture_GetParent(tex);
2453 if (parent) *lpdwRenderState = parent->Handle;
2454 IWineD3DBaseTexture_Release(tex);
2457 LeaveCriticalSection(&ddraw_cs);
2462 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2464 /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse
2465 the mapping to get the value. */
2466 DWORD colorop, colorarg1, colorarg2;
2467 DWORD alphaop, alphaarg1, alphaarg2;
2469 EnterCriticalSection(&ddraw_cs);
2471 This->legacyTextureBlending = TRUE;
2473 IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, &colorop);
2474 IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, &colorarg1);
2475 IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, &colorarg2);
2476 IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, &alphaop);
2477 IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, &alphaarg1);
2478 IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, &alphaarg2);
2480 if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE &&
2481 alphaop == WINED3DTOP_SELECTARG1 && alphaarg1 == WINED3DTA_TEXTURE)
2483 *lpdwRenderState = D3DTBLEND_DECAL;
2485 else if (colorop == WINED3DTOP_SELECTARG1 && colorarg1 == WINED3DTA_TEXTURE &&
2486 alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2488 *lpdwRenderState = D3DTBLEND_DECALALPHA;
2490 else if (colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT &&
2491 alphaop == WINED3DTOP_MODULATE && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2493 *lpdwRenderState = D3DTBLEND_MODULATEALPHA;
2498 BOOL tex_alpha = FALSE;
2499 IWineD3DBaseTexture *tex = NULL;
2500 struct wined3d_resource_desc desc;
2501 DDPIXELFORMAT ddfmt;
2503 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2507 if(hr == WINED3D_OK && tex)
2509 hr = IWineD3DBaseTexture_GetSubResourceDesc(tex, 0, &desc);
2512 ddfmt.dwSize = sizeof(ddfmt);
2513 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
2514 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2517 IWineD3DBaseTexture_Release(tex);
2520 if (!(colorop == WINED3DTOP_MODULATE && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT &&
2521 alphaop == (tex_alpha ? WINED3DTOP_SELECTARG1 : WINED3DTOP_SELECTARG2) &&
2522 alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT))
2524 ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous\n");
2527 *lpdwRenderState = D3DTBLEND_MODULATE;
2530 LeaveCriticalSection(&ddraw_cs);
2536 return IDirect3DDevice7_GetRenderState((IDirect3DDevice7 *)This, dwRenderStateType, lpdwRenderState);
2540 static HRESULT WINAPI IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
2541 D3DRENDERSTATETYPE dwRenderStateType, DWORD *lpdwRenderState)
2543 IDirect3DDeviceImpl *This = device_from_device2(iface);
2545 TRACE("iface %p, state %#x, value %p.\n", iface, dwRenderStateType, lpdwRenderState);
2547 return IDirect3DDevice3_GetRenderState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl,
2548 dwRenderStateType, lpdwRenderState);
2551 /*****************************************************************************
2552 * IDirect3DDevice7::SetRenderState
2554 * Sets a render state. The possible render states are defined in
2555 * include/d3dtypes.h
2557 * Version 2, 3 and 7
2560 * RenderStateType: State to set
2561 * Value: Value to assign to that state
2564 * D3D_OK on success,
2565 * for details see IWineD3DDevice::SetRenderState
2567 *****************************************************************************/
2569 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
2570 D3DRENDERSTATETYPE RenderStateType,
2573 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
2576 TRACE("iface %p, state %#x, value %#x.\n", iface, RenderStateType, Value);
2578 EnterCriticalSection(&ddraw_cs);
2579 /* Some render states need special care */
2580 switch(RenderStateType)
2583 * The ddraw texture filter mapping works like this:
2584 * D3DFILTER_NEAREST Point min/mag, no mip
2585 * D3DFILTER_MIPNEAREST Point min/mag, point mip
2586 * D3DFILTER_LINEARMIPNEAREST: Point min/mag, linear mip
2588 * D3DFILTER_LINEAR Linear min/mag, no mip
2589 * D3DFILTER_MIPLINEAR Linear min/mag, point mip
2590 * D3DFILTER_LINEARMIPLINEAR Linear min/mag, linear mip
2592 * This is the opposite of the GL naming convention,
2593 * D3DFILTER_LINEARMIPNEAREST corresponds to GL_NEAREST_MIPMAP_LINEAR.
2595 case D3DRENDERSTATE_TEXTUREMAG:
2597 WINED3DTEXTUREFILTERTYPE tex_mag;
2601 case D3DFILTER_NEAREST:
2602 case D3DFILTER_MIPNEAREST:
2603 case D3DFILTER_LINEARMIPNEAREST:
2604 tex_mag = WINED3DTEXF_POINT;
2606 case D3DFILTER_LINEAR:
2607 case D3DFILTER_MIPLINEAR:
2608 case D3DFILTER_LINEARMIPLINEAR:
2609 tex_mag = WINED3DTEXF_LINEAR;
2612 tex_mag = WINED3DTEXF_POINT;
2613 ERR("Unhandled texture mag %d !\n",Value);
2617 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2618 0, WINED3DSAMP_MAGFILTER,
2623 case D3DRENDERSTATE_TEXTUREMIN:
2625 WINED3DTEXTUREFILTERTYPE tex_min;
2626 WINED3DTEXTUREFILTERTYPE tex_mip;
2628 switch ((D3DTEXTUREFILTER) Value)
2630 case D3DFILTER_NEAREST:
2631 tex_min = WINED3DTEXF_POINT;
2632 tex_mip = WINED3DTEXF_NONE;
2634 case D3DFILTER_LINEAR:
2635 tex_min = WINED3DTEXF_LINEAR;
2636 tex_mip = WINED3DTEXF_NONE;
2638 case D3DFILTER_MIPNEAREST:
2639 tex_min = WINED3DTEXF_POINT;
2640 tex_mip = WINED3DTEXF_POINT;
2642 case D3DFILTER_MIPLINEAR:
2643 tex_min = WINED3DTEXF_LINEAR;
2644 tex_mip = WINED3DTEXF_POINT;
2646 case D3DFILTER_LINEARMIPNEAREST:
2647 tex_min = WINED3DTEXF_POINT;
2648 tex_mip = WINED3DTEXF_LINEAR;
2650 case D3DFILTER_LINEARMIPLINEAR:
2651 tex_min = WINED3DTEXF_LINEAR;
2652 tex_mip = WINED3DTEXF_LINEAR;
2656 ERR("Unhandled texture min %d !\n",Value);
2657 tex_min = WINED3DTEXF_POINT;
2658 tex_mip = WINED3DTEXF_NONE;
2662 IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2663 0, WINED3DSAMP_MIPFILTER, tex_mip);
2664 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2665 0, WINED3DSAMP_MINFILTER,
2670 case D3DRENDERSTATE_TEXTUREADDRESS:
2671 IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2672 0, WINED3DSAMP_ADDRESSV,
2675 case D3DRENDERSTATE_TEXTUREADDRESSU:
2676 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2677 0, WINED3DSAMP_ADDRESSU,
2680 case D3DRENDERSTATE_TEXTUREADDRESSV:
2681 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2682 0, WINED3DSAMP_ADDRESSV,
2686 case D3DRENDERSTATE_BORDERCOLOR:
2687 /* This should probably just forward to the corresponding sampler
2688 * state. Needs tests. */
2689 FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
2693 case D3DRENDERSTATE_TEXTUREHANDLE:
2694 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2695 WARN("Render state %#x is invalid in d3d7.\n", RenderStateType);
2696 hr = DDERR_INVALIDPARAMS;
2700 if (RenderStateType >= D3DRENDERSTATE_STIPPLEPATTERN00
2701 && RenderStateType <= D3DRENDERSTATE_STIPPLEPATTERN31)
2703 FIXME("Unhandled stipple pattern render state (%#x).\n",
2709 hr = IWineD3DDevice_SetRenderState(This->wineD3DDevice,
2714 LeaveCriticalSection(&ddraw_cs);
2718 static HRESULT WINAPI
2719 IDirect3DDeviceImpl_7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2720 D3DRENDERSTATETYPE RenderStateType,
2723 return IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value);
2726 static HRESULT WINAPI
2727 IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2728 D3DRENDERSTATETYPE RenderStateType,
2734 old_fpucw = d3d_fpu_setup();
2735 hr = IDirect3DDeviceImpl_7_SetRenderState(iface, RenderStateType, Value);
2736 set_fpu_control_word(old_fpucw);
2741 static HRESULT WINAPI
2742 IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
2743 D3DRENDERSTATETYPE RenderStateType,
2746 /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values
2747 for this state can be directly mapped to texture stage colorop and alphaop, but
2748 D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha
2749 from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify
2750 alphaarg when needed.
2752 Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation
2754 Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that
2755 TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results
2756 are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and
2757 requires fixup of stage 0 texture states when texture changes, but this fixup can interfere
2758 with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept
2759 in device - TRUE if the app is using TEXTUREMAPBLEND.
2761 Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by
2762 GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok,
2763 unless some broken game will be found that cares. */
2766 IDirect3DDeviceImpl *This = device_from_device3(iface);
2768 TRACE("iface %p, state %#x, value %#x.\n", iface, RenderStateType, Value);
2770 EnterCriticalSection(&ddraw_cs);
2772 switch(RenderStateType)
2774 case D3DRENDERSTATE_TEXTUREHANDLE:
2776 IDirectDrawSurfaceImpl *surf;
2780 hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
2786 surf = ddraw_get_object(&This->handle_table, Value - 1, DDRAW_HANDLE_SURFACE);
2789 WARN("Invalid texture handle.\n");
2790 hr = DDERR_INVALIDPARAMS;
2794 hr = IDirect3DDevice3_SetTexture(iface, 0, (IDirect3DTexture2 *)&surf->IDirect3DTexture2_vtbl);
2798 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2800 This->legacyTextureBlending = TRUE;
2802 switch ( (D3DTEXTUREBLEND) Value)
2804 case D3DTBLEND_MODULATE:
2806 BOOL tex_alpha = FALSE;
2807 IWineD3DBaseTexture *tex = NULL;
2808 struct wined3d_resource_desc desc;
2809 DDPIXELFORMAT ddfmt;
2811 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2815 if(hr == WINED3D_OK && tex)
2817 memset(&desc, 0, sizeof(desc));
2818 hr = IWineD3DBaseTexture_GetSubResourceDesc(tex, 0, &desc);
2821 ddfmt.dwSize = sizeof(ddfmt);
2822 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
2823 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2826 IWineD3DBaseTexture_Release(tex);
2830 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2832 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
2833 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2834 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2835 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2836 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2837 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2843 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_ADD);
2844 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2845 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2846 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
2847 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2850 case D3DTBLEND_MODULATEALPHA:
2851 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2852 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2853 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2854 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2855 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2856 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2859 case D3DTBLEND_COPY:
2860 case D3DTBLEND_DECAL:
2861 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2862 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2863 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2864 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2867 case D3DTBLEND_DECALALPHA:
2868 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_BLENDTEXTUREALPHA);
2869 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2870 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2871 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
2872 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2876 ERR("Unhandled texture environment %d !\n",Value);
2884 hr = IDirect3DDevice7_SetRenderState((IDirect3DDevice7 *)This, RenderStateType, Value);
2888 LeaveCriticalSection(&ddraw_cs);
2893 static HRESULT WINAPI IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
2894 D3DRENDERSTATETYPE RenderStateType, DWORD Value)
2896 IDirect3DDeviceImpl *This = device_from_device2(iface);
2898 TRACE("iface %p, state %#x, value %#x.\n", iface, RenderStateType, Value);
2900 return IDirect3DDevice3_SetRenderState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, RenderStateType, Value);
2903 /*****************************************************************************
2904 * Direct3DDevice3::SetLightState
2906 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2907 * light states are forwarded to Direct3DDevice7 render states
2912 * LightStateType: The light state to change
2913 * Value: The value to assign to that light state
2917 * DDERR_INVALIDPARAMS if the parameters were incorrect
2918 * Also check IDirect3DDevice7::SetRenderState
2920 *****************************************************************************/
2921 static HRESULT WINAPI
2922 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
2923 D3DLIGHTSTATETYPE LightStateType,
2926 IDirect3DDeviceImpl *This = device_from_device3(iface);
2929 TRACE("iface %p, state %#x, value %#x.\n", iface, LightStateType, Value);
2931 if (!LightStateType || (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2933 TRACE("Unexpected Light State Type\n");
2934 return DDERR_INVALIDPARAMS;
2937 EnterCriticalSection(&ddraw_cs);
2938 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2940 IDirect3DMaterialImpl *m = ddraw_get_object(&This->handle_table, Value - 1, DDRAW_HANDLE_MATERIAL);
2943 WARN("Invalid material handle.\n");
2944 LeaveCriticalSection(&ddraw_cs);
2945 return DDERR_INVALIDPARAMS;
2948 TRACE(" activating material %p.\n", m);
2949 material_activate(m);
2951 This->material = Value;
2953 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2958 ERR("DDCOLOR_MONO should not happen!\n");
2961 /* We are already in this mode */
2962 TRACE("Setting color model to RGB (no-op).\n");
2965 ERR("Unknown color model!\n");
2966 LeaveCriticalSection(&ddraw_cs);
2967 return DDERR_INVALIDPARAMS;
2972 D3DRENDERSTATETYPE rs;
2973 switch (LightStateType)
2975 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2976 rs = D3DRENDERSTATE_AMBIENT;
2978 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2979 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2981 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2982 rs = D3DRENDERSTATE_FOGSTART;
2984 case D3DLIGHTSTATE_FOGEND: /* 6 */
2985 rs = D3DRENDERSTATE_FOGEND;
2987 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2988 rs = D3DRENDERSTATE_FOGDENSITY;
2990 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2991 rs = D3DRENDERSTATE_COLORVERTEX;
2994 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2995 LeaveCriticalSection(&ddraw_cs);
2996 return DDERR_INVALIDPARAMS;
2999 hr = IDirect3DDevice7_SetRenderState((IDirect3DDevice7 *)This, rs, Value);
3000 LeaveCriticalSection(&ddraw_cs);
3004 LeaveCriticalSection(&ddraw_cs);
3008 static HRESULT WINAPI IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
3009 D3DLIGHTSTATETYPE LightStateType, DWORD Value)
3011 IDirect3DDeviceImpl *This = device_from_device2(iface);
3013 TRACE("iface %p, state %#x, value %#x.\n", iface, LightStateType, Value);
3015 return IDirect3DDevice3_SetLightState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, LightStateType, Value);
3018 /*****************************************************************************
3019 * IDirect3DDevice3::GetLightState
3021 * Returns the current setting of a light state. The state is read from
3022 * the Direct3DDevice7 render state.
3027 * LightStateType: The light state to return
3028 * Value: The address to store the light state setting at
3032 * DDDERR_INVALIDPARAMS if the parameters were incorrect
3033 * Also see IDirect3DDevice7::GetRenderState
3035 *****************************************************************************/
3036 static HRESULT WINAPI
3037 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
3038 D3DLIGHTSTATETYPE LightStateType,
3041 IDirect3DDeviceImpl *This = device_from_device3(iface);
3044 TRACE("iface %p, state %#x, value %p.\n", iface, LightStateType, Value);
3046 if (!LightStateType || (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
3048 TRACE("Unexpected Light State Type\n");
3049 return DDERR_INVALIDPARAMS;
3053 return DDERR_INVALIDPARAMS;
3055 EnterCriticalSection(&ddraw_cs);
3056 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
3058 *Value = This->material;
3060 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
3062 *Value = D3DCOLOR_RGB;
3066 D3DRENDERSTATETYPE rs;
3067 switch (LightStateType)
3069 case D3DLIGHTSTATE_AMBIENT: /* 2 */
3070 rs = D3DRENDERSTATE_AMBIENT;
3072 case D3DLIGHTSTATE_FOGMODE: /* 4 */
3073 rs = D3DRENDERSTATE_FOGVERTEXMODE;
3075 case D3DLIGHTSTATE_FOGSTART: /* 5 */
3076 rs = D3DRENDERSTATE_FOGSTART;
3078 case D3DLIGHTSTATE_FOGEND: /* 6 */
3079 rs = D3DRENDERSTATE_FOGEND;
3081 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
3082 rs = D3DRENDERSTATE_FOGDENSITY;
3084 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
3085 rs = D3DRENDERSTATE_COLORVERTEX;
3088 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
3089 LeaveCriticalSection(&ddraw_cs);
3090 return DDERR_INVALIDPARAMS;
3093 hr = IDirect3DDevice7_GetRenderState((IDirect3DDevice7 *)This, rs, Value);
3094 LeaveCriticalSection(&ddraw_cs);
3098 LeaveCriticalSection(&ddraw_cs);
3102 static HRESULT WINAPI IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
3103 D3DLIGHTSTATETYPE LightStateType, DWORD *Value)
3105 IDirect3DDeviceImpl *This = device_from_device2(iface);
3107 TRACE("iface %p, state %#x, value %p.\n", iface, LightStateType, Value);
3109 return IDirect3DDevice3_GetLightState((IDirect3DDevice3 *)&This->IDirect3DDevice3_vtbl, LightStateType, Value);
3112 /*****************************************************************************
3113 * IDirect3DDevice7::SetTransform
3115 * Assigns a D3DMATRIX to a transform type. The transform types are defined
3116 * in include/d3dtypes.h.
3117 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
3118 * (=255) for wined3d, because the 1 transform state was removed in d3d8
3119 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
3121 * Version 2, 3 and 7
3124 * TransformStateType: transform state to set
3125 * Matrix: Matrix to assign to the state
3129 * DDERR_INVALIDPARAMS if Matrix == NULL
3130 * For details see IWineD3DDevice::SetTransform
3132 *****************************************************************************/
3134 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
3135 D3DTRANSFORMSTATETYPE TransformStateType,
3138 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3139 D3DTRANSFORMSTATETYPE type;
3142 TRACE("iface %p, state %#x, matrix %p.\n", iface, TransformStateType, Matrix);
3144 switch(TransformStateType)
3146 case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break;
3147 case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break;
3148 case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break;
3149 case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break;
3150 default: type = TransformStateType;
3154 return DDERR_INVALIDPARAMS;
3156 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3157 EnterCriticalSection(&ddraw_cs);
3158 hr = IWineD3DDevice_SetTransform(This->wineD3DDevice,
3160 (WINED3DMATRIX*) Matrix);
3161 LeaveCriticalSection(&ddraw_cs);
3165 static HRESULT WINAPI
3166 IDirect3DDeviceImpl_7_SetTransform_FPUSetup(IDirect3DDevice7 *iface,
3167 D3DTRANSFORMSTATETYPE TransformStateType,
3170 return IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix);
3173 static HRESULT WINAPI
3174 IDirect3DDeviceImpl_7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3175 D3DTRANSFORMSTATETYPE TransformStateType,
3181 old_fpucw = d3d_fpu_setup();
3182 hr = IDirect3DDeviceImpl_7_SetTransform(iface, TransformStateType, Matrix);
3183 set_fpu_control_word(old_fpucw);
3188 static HRESULT WINAPI IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
3189 D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
3191 IDirect3DDeviceImpl *This = device_from_device3(iface);
3193 TRACE("iface %p, state %#x, matrix %p.\n", iface, TransformStateType, D3DMatrix);
3195 return IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3198 static HRESULT WINAPI IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
3199 D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
3201 IDirect3DDeviceImpl *This = device_from_device2(iface);
3203 TRACE("iface %p, state %#x, matrix %p.\n", iface, TransformStateType, D3DMatrix);
3205 return IDirect3DDevice7_SetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3208 /*****************************************************************************
3209 * IDirect3DDevice7::GetTransform
3211 * Returns the matrix assigned to a transform state
3212 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
3216 * TransformStateType: State to read the matrix from
3217 * Matrix: Address to store the matrix at
3221 * DDERR_INVALIDPARAMS if Matrix == NULL
3222 * For details, see IWineD3DDevice::GetTransform
3224 *****************************************************************************/
3226 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
3227 D3DTRANSFORMSTATETYPE TransformStateType,
3230 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3231 D3DTRANSFORMSTATETYPE type;
3234 TRACE("iface %p, state %#x, matrix %p.\n", iface, TransformStateType, Matrix);
3236 switch(TransformStateType)
3238 case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break;
3239 case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break;
3240 case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break;
3241 case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break;
3242 default: type = TransformStateType;
3246 return DDERR_INVALIDPARAMS;
3248 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3249 EnterCriticalSection(&ddraw_cs);
3250 hr = IWineD3DDevice_GetTransform(This->wineD3DDevice, type, (WINED3DMATRIX*) Matrix);
3251 LeaveCriticalSection(&ddraw_cs);
3255 static HRESULT WINAPI
3256 IDirect3DDeviceImpl_7_GetTransform_FPUSetup(IDirect3DDevice7 *iface,
3257 D3DTRANSFORMSTATETYPE TransformStateType,
3260 return IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix);
3263 static HRESULT WINAPI
3264 IDirect3DDeviceImpl_7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3265 D3DTRANSFORMSTATETYPE TransformStateType,
3271 old_fpucw = d3d_fpu_setup();
3272 hr = IDirect3DDeviceImpl_7_GetTransform(iface, TransformStateType, Matrix);
3273 set_fpu_control_word(old_fpucw);
3278 static HRESULT WINAPI IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
3279 D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
3281 IDirect3DDeviceImpl *This = device_from_device3(iface);
3283 TRACE("iface %p, state %#x, matrix %p.\n", iface, TransformStateType, D3DMatrix);
3285 return IDirect3DDevice7_GetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3288 static HRESULT WINAPI IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
3289 D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
3291 IDirect3DDeviceImpl *This = device_from_device2(iface);
3293 TRACE("iface %p, state %#x, matrix %p.\n", iface, TransformStateType, D3DMatrix);
3295 return IDirect3DDevice7_GetTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3298 /*****************************************************************************
3299 * IDirect3DDevice7::MultiplyTransform
3301 * Multiplies the already-set transform matrix of a transform state
3302 * with another matrix. For the world matrix, see SetTransform
3304 * Version 2, 3 and 7
3307 * TransformStateType: Transform state to multiply
3308 * D3DMatrix Matrix to multiply with.
3312 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
3313 * For details, see IWineD3DDevice::MultiplyTransform
3315 *****************************************************************************/
3317 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
3318 D3DTRANSFORMSTATETYPE TransformStateType,
3319 D3DMATRIX *D3DMatrix)
3321 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3323 D3DTRANSFORMSTATETYPE type;
3325 TRACE("iface %p, state %#x, matrix %p.\n", iface, TransformStateType, D3DMatrix);
3327 switch(TransformStateType)
3329 case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX(0); break;
3330 case D3DTRANSFORMSTATE_WORLD1: type = WINED3DTS_WORLDMATRIX(1); break;
3331 case D3DTRANSFORMSTATE_WORLD2: type = WINED3DTS_WORLDMATRIX(2); break;
3332 case D3DTRANSFORMSTATE_WORLD3: type = WINED3DTS_WORLDMATRIX(3); break;
3333 default: type = TransformStateType;
3336 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
3337 EnterCriticalSection(&ddraw_cs);
3338 hr = IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
3340 (WINED3DMATRIX*) D3DMatrix);
3341 LeaveCriticalSection(&ddraw_cs);
3345 static HRESULT WINAPI
3346 IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface,
3347 D3DTRANSFORMSTATETYPE TransformStateType,
3348 D3DMATRIX *D3DMatrix)
3350 return IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix);
3353 static HRESULT WINAPI
3354 IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface,
3355 D3DTRANSFORMSTATETYPE TransformStateType,
3356 D3DMATRIX *D3DMatrix)
3361 old_fpucw = d3d_fpu_setup();
3362 hr = IDirect3DDeviceImpl_7_MultiplyTransform(iface, TransformStateType, D3DMatrix);
3363 set_fpu_control_word(old_fpucw);
3368 static HRESULT WINAPI IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
3369 D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
3371 IDirect3DDeviceImpl *This = device_from_device3(iface);
3373 TRACE("iface %p, state %#x, matrix %p.\n", iface, TransformStateType, D3DMatrix);
3375 return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3378 static HRESULT WINAPI IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
3379 D3DTRANSFORMSTATETYPE TransformStateType, D3DMATRIX *D3DMatrix)
3381 IDirect3DDeviceImpl *This = device_from_device2(iface);
3383 TRACE("iface %p, state %#x, matrix %p.\n", iface, TransformStateType, D3DMatrix);
3385 return IDirect3DDevice7_MultiplyTransform((IDirect3DDevice7 *)This, TransformStateType, D3DMatrix);
3388 /*****************************************************************************
3389 * IDirect3DDevice7::DrawPrimitive
3391 * Draws primitives based on vertices in an application-provided pointer
3393 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
3394 * an FVF format for D3D7
3397 * PrimitiveType: The type of the primitives to draw
3398 * Vertex type: Flexible vertex format vertex description
3399 * Vertices: Pointer to the vertex array
3400 * VertexCount: The number of vertices to draw
3401 * Flags: As usual a few flags
3405 * DDERR_INVALIDPARAMS if Vertices is NULL
3406 * For details, see IWineD3DDevice::DrawPrimitiveUP
3408 *****************************************************************************/
3410 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
3411 D3DPRIMITIVETYPE PrimitiveType,
3417 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3421 TRACE("iface %p, primitive_type %#x, FVF %#x, vertices %p, vertex_count %u, flags %#x.\n",
3422 iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3425 return DDERR_INVALIDPARAMS;
3427 /* Get the stride */
3428 stride = get_flexible_vertex_size(VertexType);
3431 EnterCriticalSection(&ddraw_cs);
3432 hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice, ddraw_find_decl(This->ddraw, VertexType));
3435 LeaveCriticalSection(&ddraw_cs);
3439 /* This method translates to the user pointer draw of WineD3D */
3440 IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
3441 hr = IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice, VertexCount, Vertices, stride);
3442 LeaveCriticalSection(&ddraw_cs);
3446 static HRESULT WINAPI
3447 IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3448 D3DPRIMITIVETYPE PrimitiveType,
3454 return IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3457 static HRESULT WINAPI
3458 IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3459 D3DPRIMITIVETYPE PrimitiveType,
3468 old_fpucw = d3d_fpu_setup();
3469 hr = IDirect3DDeviceImpl_7_DrawPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3470 set_fpu_control_word(old_fpucw);
3475 static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
3476 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, void *Vertices, DWORD VertexCount,
3479 TRACE("iface %p, primitive_type %#x, FVF %#x, vertices %p, vertex_count %u, flags %#x.\n",
3480 iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3482 return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)device_from_device3(iface),
3483 PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3486 static HRESULT WINAPI IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
3487 D3DPRIMITIVETYPE PrimitiveType, D3DVERTEXTYPE VertexType, void *Vertices,
3488 DWORD VertexCount, DWORD Flags)
3492 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x.\n",
3493 iface, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3497 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3498 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3499 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3501 ERR("Unexpected vertex type %d\n", VertexType);
3502 return DDERR_INVALIDPARAMS; /* Should never happen */
3505 return IDirect3DDevice7_DrawPrimitive((IDirect3DDevice7 *)device_from_device2(iface),
3506 PrimitiveType, FVF, Vertices, VertexCount, Flags);
3509 /*****************************************************************************
3510 * IDirect3DDevice7::DrawIndexedPrimitive
3512 * Draws vertices from an application-provided pointer, based on the index
3513 * numbers in a WORD array.
3515 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3516 * an FVF format for D3D7
3519 * PrimitiveType: The primitive type to draw
3520 * VertexType: The FVF vertex description
3521 * Vertices: Pointer to the vertex array
3523 * Indices: Pointer to the index array
3524 * IndexCount: Number of indices = Number of vertices to draw
3525 * Flags: As usual, some flags
3529 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3530 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3532 *****************************************************************************/
3534 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
3535 D3DPRIMITIVETYPE PrimitiveType,
3543 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3546 TRACE("iface %p, primitive_type %#x, FVF %#x, vertices %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
3547 iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3549 /* Set the D3DDevice's FVF */
3550 EnterCriticalSection(&ddraw_cs);
3551 hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice, ddraw_find_decl(This->ddraw, VertexType));
3554 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3555 LeaveCriticalSection(&ddraw_cs);
3559 IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
3560 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice, IndexCount, Indices,
3561 WINED3DFMT_R16_UINT, Vertices, get_flexible_vertex_size(VertexType));
3562 LeaveCriticalSection(&ddraw_cs);
3566 static HRESULT WINAPI
3567 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3568 D3DPRIMITIVETYPE PrimitiveType,
3576 return IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3579 static HRESULT WINAPI
3580 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3581 D3DPRIMITIVETYPE PrimitiveType,
3592 old_fpucw = d3d_fpu_setup();
3593 hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitive(iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3594 set_fpu_control_word(old_fpucw);
3599 static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
3600 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType, void *Vertices, DWORD VertexCount,
3601 WORD *Indices, DWORD IndexCount, DWORD Flags)
3603 TRACE("iface %p, primitive_type %#x, FVF %#x, vertices %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
3604 iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3606 return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)device_from_device3(iface),
3607 PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3610 static HRESULT WINAPI IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
3611 D3DPRIMITIVETYPE PrimitiveType, D3DVERTEXTYPE VertexType, void *Vertices,
3612 DWORD VertexCount, WORD *Indices, DWORD IndexCount, DWORD Flags)
3616 TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
3617 iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3621 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3622 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3623 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3625 ERR("Unexpected vertex type %d\n", VertexType);
3626 return DDERR_INVALIDPARAMS; /* Should never happen */
3629 return IDirect3DDevice7_DrawIndexedPrimitive((IDirect3DDevice7 *)device_from_device2(iface),
3630 PrimitiveType, FVF, Vertices, VertexCount, Indices, IndexCount, Flags);
3633 /*****************************************************************************
3634 * IDirect3DDevice7::SetClipStatus
3636 * Sets the clip status. This defines things as clipping conditions and
3637 * the extents of the clipping region.
3639 * Version 2, 3 and 7
3645 * D3D_OK because it's a stub
3646 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3648 *****************************************************************************/
3649 static HRESULT WINAPI
3650 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
3651 D3DCLIPSTATUS *ClipStatus)
3653 FIXME("iface %p, clip_status %p stub!\n", iface, ClipStatus);
3655 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3656 * Perhaps this needs a new data type and an additional IWineD3DDevice method
3658 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3662 static HRESULT WINAPI IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
3663 D3DCLIPSTATUS *ClipStatus)
3665 TRACE("iface %p, clip_status %p.\n", iface, ClipStatus);
3667 return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7 *)device_from_device3(iface), ClipStatus);
3670 static HRESULT WINAPI IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
3671 D3DCLIPSTATUS *ClipStatus)
3673 TRACE("iface %p, clip_status %p.\n", iface, ClipStatus);
3675 return IDirect3DDevice7_SetClipStatus((IDirect3DDevice7 *)device_from_device2(iface), ClipStatus);
3678 /*****************************************************************************
3679 * IDirect3DDevice7::GetClipStatus
3681 * Returns the clip status
3684 * ClipStatus: Address to write the clip status to
3687 * D3D_OK because it's a stub
3689 *****************************************************************************/
3690 static HRESULT WINAPI
3691 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
3692 D3DCLIPSTATUS *ClipStatus)
3694 FIXME("iface %p, clip_status %p stub!\n", iface, ClipStatus);
3696 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3697 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3701 static HRESULT WINAPI IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
3702 D3DCLIPSTATUS *ClipStatus)
3704 TRACE("iface %p, clip_status %p.\n", iface, ClipStatus);
3706 return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7 *)device_from_device3(iface), ClipStatus);
3709 static HRESULT WINAPI IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
3710 D3DCLIPSTATUS *ClipStatus)
3712 TRACE("iface %p, clip_status %p.\n", iface, ClipStatus);
3714 return IDirect3DDevice7_GetClipStatus((IDirect3DDevice7 *)device_from_device2(iface), ClipStatus);
3717 /*****************************************************************************
3718 * IDirect3DDevice::DrawPrimitiveStrided
3720 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3725 * PrimitiveType: The primitive type to draw
3726 * VertexType: The FVF description of the vertices to draw (for the stride??)
3727 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3728 * the vertex data locations
3729 * VertexCount: The number of vertices to draw
3733 * D3D_OK, because it's a stub
3734 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3735 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3737 *****************************************************************************/
3739 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
3740 D3DPRIMITIVETYPE PrimitiveType,
3742 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3746 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3747 WineDirect3DVertexStridedData WineD3DStrided;
3751 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
3752 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3754 memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3755 /* Get the strided data right. the wined3d structure is a bit bigger
3756 * Watch out: The contents of the strided data are determined by the fvf,
3757 * not by the members set in D3DDrawPrimStrideData. So it's valid
3758 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3759 * not set in the fvf.
3761 if(VertexType & D3DFVF_POSITION_MASK)
3763 WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT;
3764 WineD3DStrided.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3765 WineD3DStrided.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3766 if (VertexType & D3DFVF_XYZRHW)
3768 WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
3769 WineD3DStrided.position_transformed = TRUE;
3771 WineD3DStrided.position_transformed = FALSE;
3774 if(VertexType & D3DFVF_NORMAL)
3776 WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
3777 WineD3DStrided.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3778 WineD3DStrided.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3781 if(VertexType & D3DFVF_DIFFUSE)
3783 WineD3DStrided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
3784 WineD3DStrided.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3785 WineD3DStrided.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3788 if(VertexType & D3DFVF_SPECULAR)
3790 WineD3DStrided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
3791 WineD3DStrided.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3792 WineD3DStrided.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3795 for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3797 switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3799 case 1: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32_FLOAT; break;
3800 case 2: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32_FLOAT; break;
3801 case 3: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
3802 case 4: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
3803 default: ERR("Unexpected texture coordinate size %d\n",
3804 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3806 WineD3DStrided.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3807 WineD3DStrided.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3810 /* WineD3D doesn't need the FVF here */
3811 EnterCriticalSection(&ddraw_cs);
3812 IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
3813 hr = IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice, VertexCount, &WineD3DStrided);
3814 LeaveCriticalSection(&ddraw_cs);
3818 static HRESULT WINAPI
3819 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
3820 D3DPRIMITIVETYPE PrimitiveType,
3822 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3826 return IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3829 static HRESULT WINAPI
3830 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
3831 D3DPRIMITIVETYPE PrimitiveType,
3833 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3840 old_fpucw = d3d_fpu_setup();
3841 hr = IDirect3DDeviceImpl_7_DrawPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3842 set_fpu_control_word(old_fpucw);
3847 static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3848 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3849 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
3851 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
3852 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3854 return IDirect3DDevice7_DrawPrimitiveStrided((IDirect3DDevice7 *)device_from_device3(iface),
3855 PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3858 /*****************************************************************************
3859 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3861 * Draws primitives specified by strided data locations based on indices
3869 * D3D_OK, because it's a stub
3870 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3871 * (DDERR_INVALIDPARAMS if Indices is NULL)
3872 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3874 *****************************************************************************/
3876 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3877 D3DPRIMITIVETYPE PrimitiveType,
3879 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3885 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
3886 WineDirect3DVertexStridedData WineD3DStrided;
3890 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
3891 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3893 memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3894 /* Get the strided data right. the wined3d structure is a bit bigger
3895 * Watch out: The contents of the strided data are determined by the fvf,
3896 * not by the members set in D3DDrawPrimStrideData. So it's valid
3897 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3898 * not set in the fvf.
3900 if(VertexType & D3DFVF_POSITION_MASK)
3902 WineD3DStrided.position.format = WINED3DFMT_R32G32B32_FLOAT;
3903 WineD3DStrided.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3904 WineD3DStrided.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3905 if (VertexType & D3DFVF_XYZRHW)
3907 WineD3DStrided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
3908 WineD3DStrided.position_transformed = TRUE;
3910 WineD3DStrided.position_transformed = FALSE;
3913 if(VertexType & D3DFVF_NORMAL)
3915 WineD3DStrided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
3916 WineD3DStrided.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3917 WineD3DStrided.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3920 if(VertexType & D3DFVF_DIFFUSE)
3922 WineD3DStrided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
3923 WineD3DStrided.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3924 WineD3DStrided.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3927 if(VertexType & D3DFVF_SPECULAR)
3929 WineD3DStrided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
3930 WineD3DStrided.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3931 WineD3DStrided.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3934 for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3936 switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3938 case 1: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32_FLOAT; break;
3939 case 2: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32_FLOAT; break;
3940 case 3: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
3941 case 4: WineD3DStrided.texCoords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
3942 default: ERR("Unexpected texture coordinate size %d\n",
3943 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3945 WineD3DStrided.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3946 WineD3DStrided.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3949 /* WineD3D doesn't need the FVF here */
3950 EnterCriticalSection(&ddraw_cs);
3951 IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
3952 hr = IWineD3DDevice_DrawIndexedPrimitiveStrided(This->wineD3DDevice,
3953 IndexCount, &WineD3DStrided, VertexCount, Indices, WINED3DFMT_R16_UINT);
3954 LeaveCriticalSection(&ddraw_cs);
3958 static HRESULT WINAPI
3959 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
3960 D3DPRIMITIVETYPE PrimitiveType,
3962 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3968 return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3971 static HRESULT WINAPI
3972 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
3973 D3DPRIMITIVETYPE PrimitiveType,
3975 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3984 old_fpucw = d3d_fpu_setup();
3985 hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3986 set_fpu_control_word(old_fpucw);
3991 static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
3992 D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3993 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, WORD *Indices,
3994 DWORD IndexCount, DWORD Flags)
3996 TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
3997 iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3999 return IDirect3DDevice7_DrawIndexedPrimitiveStrided((IDirect3DDevice7 *)device_from_device3(iface),
4000 PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4003 /*****************************************************************************
4004 * IDirect3DDevice7::DrawPrimitiveVB
4006 * Draws primitives from a vertex buffer to the screen.
4011 * PrimitiveType: Type of primitive to be rendered.
4012 * D3DVertexBuf: Source Vertex Buffer
4013 * StartVertex: Index of the first vertex from the buffer to be rendered
4014 * NumVertices: Number of vertices to be rendered
4015 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
4019 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
4021 *****************************************************************************/
4023 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
4024 D3DPRIMITIVETYPE PrimitiveType,
4025 IDirect3DVertexBuffer7 *D3DVertexBuf,
4030 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4031 IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf;
4035 TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
4036 iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4041 ERR("(%p) No Vertex buffer specified\n", This);
4042 return DDERR_INVALIDPARAMS;
4044 stride = get_flexible_vertex_size(vb->fvf);
4046 EnterCriticalSection(&ddraw_cs);
4047 hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
4048 vb->wineD3DVertexDeclaration);
4051 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
4052 LeaveCriticalSection(&ddraw_cs);
4056 /* Set the vertex stream source */
4057 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
4058 0 /* StreamNumber */,
4059 vb->wineD3DVertexBuffer,
4060 0 /* StartVertex - we pass this to DrawPrimitive */,
4064 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4065 LeaveCriticalSection(&ddraw_cs);
4069 /* Now draw the primitives */
4070 IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
4071 hr = IWineD3DDevice_DrawPrimitive(This->wineD3DDevice, StartVertex, NumVertices);
4072 LeaveCriticalSection(&ddraw_cs);
4076 static HRESULT WINAPI
4077 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4078 D3DPRIMITIVETYPE PrimitiveType,
4079 IDirect3DVertexBuffer7 *D3DVertexBuf,
4084 return IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4087 static HRESULT WINAPI
4088 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4089 D3DPRIMITIVETYPE PrimitiveType,
4090 IDirect3DVertexBuffer7 *D3DVertexBuf,
4098 old_fpucw = d3d_fpu_setup();
4099 hr = IDirect3DDeviceImpl_7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4100 set_fpu_control_word(old_fpucw);
4105 static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
4106 D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer *D3DVertexBuf, DWORD StartVertex,
4107 DWORD NumVertices, DWORD Flags)
4109 IDirect3DVertexBufferImpl *vb = D3DVertexBuf ? vb_from_vb1(D3DVertexBuf) : NULL;
4111 TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
4112 iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4114 return IDirect3DDevice7_DrawPrimitiveVB((IDirect3DDevice7 *)device_from_device3(iface),
4115 PrimitiveType, (IDirect3DVertexBuffer7 *)vb, StartVertex, NumVertices, Flags);
4119 /*****************************************************************************
4120 * IDirect3DDevice7::DrawIndexedPrimitiveVB
4122 * Draws primitives from a vertex buffer to the screen
4125 * PrimitiveType: Type of primitive to be rendered.
4126 * D3DVertexBuf: Source Vertex Buffer
4127 * StartVertex: Index of the first vertex from the buffer to be rendered
4128 * NumVertices: Number of vertices to be rendered
4129 * Indices: Array of DWORDs used to index into the Vertices
4130 * IndexCount: Number of indices in Indices
4131 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
4135 *****************************************************************************/
4137 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
4138 D3DPRIMITIVETYPE PrimitiveType,
4139 IDirect3DVertexBuffer7 *D3DVertexBuf,
4146 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4147 IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf;
4148 DWORD stride = get_flexible_vertex_size(vb->fvf);
4149 struct wined3d_resource_desc desc;
4150 WORD *LockedIndices;
4153 TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
4154 iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4157 * 1) Upload the Indices to the index buffer
4158 * 2) Set the index source
4159 * 3) Set the Vertex Buffer as the Stream source
4160 * 4) Call IWineD3DDevice::DrawIndexedPrimitive
4163 EnterCriticalSection(&ddraw_cs);
4165 hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
4166 vb->wineD3DVertexDeclaration);
4169 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
4170 LeaveCriticalSection(&ddraw_cs);
4174 /* check that the buffer is large enough to hold the indices,
4175 * reallocate if necessary. */
4176 wined3d_buffer_get_desc(This->indexbuffer, &desc);
4177 if (desc.size < IndexCount * sizeof(WORD))
4179 UINT size = max(desc.size * 2, IndexCount * sizeof(WORD));
4180 struct wined3d_buffer *buffer;
4182 TRACE("Growing index buffer to %u bytes\n", size);
4184 hr = IWineD3DDevice_CreateIndexBuffer(This->wineD3DDevice, size, WINED3DUSAGE_DYNAMIC /* Usage */,
4185 WINED3DPOOL_DEFAULT, NULL, &ddraw_null_wined3d_parent_ops, &buffer);
4188 ERR("(%p) IWineD3DDevice::CreateIndexBuffer failed with hr = %08x\n", This, hr);
4189 LeaveCriticalSection(&ddraw_cs);
4193 wined3d_buffer_decref(This->indexbuffer);
4194 This->indexbuffer = buffer;
4197 /* Copy the index stream into the index buffer. A new IWineD3DDevice
4198 * method could be created which takes an user pointer containing the
4199 * indices or a SetData-Method for the index buffer, which overrides the
4200 * index buffer data with our pointer. */
4201 hr = wined3d_buffer_map(This->indexbuffer, 0, IndexCount * sizeof(WORD),
4202 (BYTE **)&LockedIndices, 0);
4205 ERR("Failed to map buffer, hr %#x.\n", hr);
4206 LeaveCriticalSection(&ddraw_cs);
4209 memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
4210 wined3d_buffer_unmap(This->indexbuffer);
4212 /* Set the index stream */
4213 IWineD3DDevice_SetBaseVertexIndex(This->wineD3DDevice, StartVertex);
4214 hr = IWineD3DDevice_SetIndexBuffer(This->wineD3DDevice, This->indexbuffer,
4215 WINED3DFMT_R16_UINT);
4217 /* Set the vertex stream source */
4218 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
4219 0 /* StreamNumber */,
4220 vb->wineD3DVertexBuffer,
4221 0 /* offset, we pass this to DrawIndexedPrimitive */,
4225 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4226 LeaveCriticalSection(&ddraw_cs);
4231 IWineD3DDevice_SetPrimitiveType(This->wineD3DDevice, PrimitiveType);
4232 hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice, 0 /* StartIndex */, IndexCount);
4234 LeaveCriticalSection(&ddraw_cs);
4238 static HRESULT WINAPI
4239 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4240 D3DPRIMITIVETYPE PrimitiveType,
4241 IDirect3DVertexBuffer7 *D3DVertexBuf,
4248 return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4251 static HRESULT WINAPI
4252 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4253 D3DPRIMITIVETYPE PrimitiveType,
4254 IDirect3DVertexBuffer7 *D3DVertexBuf,
4264 old_fpucw = d3d_fpu_setup();
4265 hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4266 set_fpu_control_word(old_fpucw);
4271 static HRESULT WINAPI IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
4272 D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer *D3DVertexBuf, WORD *Indices,
4273 DWORD IndexCount, DWORD Flags)
4275 IDirect3DVertexBufferImpl *VB = vb_from_vb1(D3DVertexBuf);
4277 TRACE("iface %p, primitive_type %#x, vb %p, indices %p, index_count %u, flags %#x.\n",
4278 iface, PrimitiveType, D3DVertexBuf, Indices, IndexCount, Flags);
4280 return IDirect3DDevice7_DrawIndexedPrimitiveVB((IDirect3DDevice7 *)device_from_device3(iface),
4281 PrimitiveType, (IDirect3DVertexBuffer7 *)VB, 0, IndexCount, Indices, IndexCount, Flags);
4284 /*****************************************************************************
4285 * IDirect3DDevice7::ComputeSphereVisibility
4287 * Calculates the visibility of spheres in the current viewport. The spheres
4288 * are passed in the Centers and Radii arrays, the results are passed back
4289 * in the ReturnValues array. Return values are either completely visible,
4290 * partially visible or completely invisible.
4291 * The return value consist of a combination of D3DCLIP_* flags, or it's
4292 * 0 if the sphere is completely visible(according to the SDK, not checked)
4297 * Centers: Array containing the sphere centers
4298 * Radii: Array containing the sphere radii
4299 * NumSpheres: The number of centers and radii in the arrays
4301 * ReturnValues: Array to write the results to
4305 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
4306 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
4309 *****************************************************************************/
4311 static DWORD in_plane(UINT plane, D3DVECTOR normal, D3DVALUE origin_plane, D3DVECTOR center, D3DVALUE radius)
4313 float distance, norm;
4315 norm = sqrt( normal.u1.x * normal.u1.x + normal.u2.y * normal.u2.y + normal.u3.z * normal.u3.z );
4316 distance = ( origin_plane + normal.u1.x * center.u1.x + normal.u2.y * center.u2.y + normal.u3.z * center.u3.z ) / norm;
4318 if ( fabs( distance ) < radius ) return D3DSTATUS_CLIPUNIONLEFT << plane;
4319 if ( distance < -radius ) return (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT) << plane;
4323 static HRESULT WINAPI
4324 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
4329 DWORD *ReturnValues)
4332 D3DVALUE origin_plane[6];
4337 TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
4338 iface, Centers, Radii, NumSpheres, Flags, ReturnValues);
4340 hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_WORLD, &m);
4341 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4342 hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_VIEW, &temp);
4343 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4344 multiply_matrix(&m, &temp, &m);
4346 hr = IDirect3DDeviceImpl_7_GetTransform(iface, D3DTRANSFORMSTATE_PROJECTION, &temp);
4347 if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4348 multiply_matrix(&m, &temp, &m);
4351 vec[0].u1.x = m._14 + m._11;
4352 vec[0].u2.y = m._24 + m._21;
4353 vec[0].u3.z = m._34 + m._31;
4354 origin_plane[0] = m._44 + m._41;
4357 vec[1].u1.x = m._14 - m._11;
4358 vec[1].u2.y = m._24 - m._21;
4359 vec[1].u3.z = m._34 - m._31;
4360 origin_plane[1] = m._44 - m._41;
4363 vec[2].u1.x = m._14 - m._12;
4364 vec[2].u2.y = m._24 - m._22;
4365 vec[2].u3.z = m._34 - m._32;
4366 origin_plane[2] = m._44 - m._42;
4369 vec[3].u1.x = m._14 + m._12;
4370 vec[3].u2.y = m._24 + m._22;
4371 vec[3].u3.z = m._34 + m._32;
4372 origin_plane[3] = m._44 + m._42;
4375 vec[4].u1.x = m._13;
4376 vec[4].u2.y = m._23;
4377 vec[4].u3.z = m._33;
4378 origin_plane[4] = m._43;
4381 vec[5].u1.x = m._14 - m._13;
4382 vec[5].u2.y = m._24 - m._23;
4383 vec[5].u3.z = m._34 - m._33;
4384 origin_plane[5] = m._44 - m._43;
4386 for(i=0; i<NumSpheres; i++)
4388 ReturnValues[i] = 0;
4389 for(j=0; j<6; j++) ReturnValues[i] |= in_plane(j, vec[j], origin_plane[j], Centers[i], Radii[i]);
4395 static HRESULT WINAPI IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
4396 D3DVECTOR *Centers, D3DVALUE *Radii, DWORD NumSpheres, DWORD Flags, DWORD *ReturnValues)
4398 TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
4399 iface, Centers, Radii, NumSpheres, Flags, ReturnValues);
4401 return IDirect3DDevice7_ComputeSphereVisibility((IDirect3DDevice7 *)device_from_device3(iface),
4402 Centers, Radii, NumSpheres, Flags, ReturnValues);
4405 /*****************************************************************************
4406 * IDirect3DDevice7::GetTexture
4408 * Returns the texture interface handle assigned to a texture stage.
4409 * The returned texture is AddRefed. This is taken from old ddraw,
4410 * not checked in Windows.
4415 * Stage: Texture stage to read the texture from
4416 * Texture: Address to store the interface pointer at
4420 * DDERR_INVALIDPARAMS if Texture is NULL
4421 * For details, see IWineD3DDevice::GetTexture
4423 *****************************************************************************/
4425 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
4427 IDirectDrawSurface7 **Texture)
4429 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4430 IWineD3DBaseTexture *Surf;
4433 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, Texture);
4437 TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
4438 return DDERR_INVALIDPARAMS;
4441 EnterCriticalSection(&ddraw_cs);
4442 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, &Surf);
4443 if( (hr != D3D_OK) || (!Surf) )
4446 LeaveCriticalSection(&ddraw_cs);
4450 *Texture = IWineD3DBaseTexture_GetParent(Surf);
4451 IDirectDrawSurface7_AddRef(*Texture);
4452 LeaveCriticalSection(&ddraw_cs);
4456 static HRESULT WINAPI
4457 IDirect3DDeviceImpl_7_GetTexture_FPUSetup(IDirect3DDevice7 *iface,
4459 IDirectDrawSurface7 **Texture)
4461 return IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture);
4464 static HRESULT WINAPI
4465 IDirect3DDeviceImpl_7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4467 IDirectDrawSurface7 **Texture)
4472 old_fpucw = d3d_fpu_setup();
4473 hr = IDirect3DDeviceImpl_7_GetTexture(iface, Stage, Texture);
4474 set_fpu_control_word(old_fpucw);
4479 static HRESULT WINAPI IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface, DWORD Stage,
4480 IDirect3DTexture2 **Texture2)
4483 IDirectDrawSurface7 *ret_val;
4485 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, Texture2);
4487 ret = IDirect3DDevice7_GetTexture((IDirect3DDevice7 *)device_from_device3(iface), Stage, &ret_val);
4489 *Texture2 = ret_val ? (IDirect3DTexture2 *)&((IDirectDrawSurfaceImpl *)ret_val)->IDirect3DTexture2_vtbl : NULL;
4491 TRACE("Returning texture %p.\n", *Texture2);
4496 /*****************************************************************************
4497 * IDirect3DDevice7::SetTexture
4499 * Assigns a texture to a texture stage. Is the texture AddRef-ed?
4504 * Stage: The stage to assign the texture to
4505 * Texture: Interface pointer to the texture surface
4509 * For details, see IWineD3DDevice::SetTexture
4511 *****************************************************************************/
4513 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
4515 IDirectDrawSurface7 *Texture)
4517 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4518 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)Texture;
4521 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, Texture);
4523 /* Texture may be NULL here */
4524 EnterCriticalSection(&ddraw_cs);
4525 hr = IWineD3DDevice_SetTexture(This->wineD3DDevice,
4527 surf ? surf->wineD3DTexture : NULL);
4528 LeaveCriticalSection(&ddraw_cs);
4532 static HRESULT WINAPI
4533 IDirect3DDeviceImpl_7_SetTexture_FPUSetup(IDirect3DDevice7 *iface,
4535 IDirectDrawSurface7 *Texture)
4537 return IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture);
4540 static HRESULT WINAPI
4541 IDirect3DDeviceImpl_7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4543 IDirectDrawSurface7 *Texture)
4548 old_fpucw = d3d_fpu_setup();
4549 hr = IDirect3DDeviceImpl_7_SetTexture(iface, Stage, Texture);
4550 set_fpu_control_word(old_fpucw);
4555 static HRESULT WINAPI
4556 IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
4558 IDirect3DTexture2 *Texture2)
4560 IDirect3DDeviceImpl *This = device_from_device3(iface);
4561 IDirectDrawSurfaceImpl *tex = Texture2 ? surface_from_texture2(Texture2) : NULL;
4565 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, Texture2);
4567 EnterCriticalSection(&ddraw_cs);
4569 if (This->legacyTextureBlending)
4570 IDirect3DDevice3_GetRenderState(iface, D3DRENDERSTATE_TEXTUREMAPBLEND, &texmapblend);
4572 hr = IDirect3DDevice7_SetTexture((IDirect3DDevice7 *)This, Stage, (IDirectDrawSurface7 *)tex);
4574 if (This->legacyTextureBlending && texmapblend == D3DTBLEND_MODULATE)
4576 /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
4577 See IDirect3DDeviceImpl_3_SetRenderState for details. */
4578 struct wined3d_resource_desc desc;
4579 BOOL tex_alpha = FALSE;
4580 IWineD3DBaseTexture *tex = NULL;
4581 DDPIXELFORMAT ddfmt;
4584 result = IWineD3DDevice_GetTexture(This->wineD3DDevice,
4588 if(result == WINED3D_OK && tex)
4590 memset(&desc, 0, sizeof(desc));
4591 result = IWineD3DBaseTexture_GetSubResourceDesc(tex, 0, &desc);
4592 if (SUCCEEDED(result))
4594 ddfmt.dwSize = sizeof(ddfmt);
4595 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
4596 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
4599 IWineD3DBaseTexture_Release(tex);
4602 /* Arg 1/2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */
4604 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
4606 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
4609 LeaveCriticalSection(&ddraw_cs);
4614 static const struct tss_lookup
4621 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
4622 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
4623 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
4624 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
4625 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
4626 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
4627 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
4628 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
4629 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
4630 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
4631 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
4632 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
4633 {TRUE, WINED3DSAMP_ADDRESSU}, /* 12, D3DTSS_ADDRESS */
4634 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
4635 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
4636 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
4637 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
4638 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
4639 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
4640 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
4641 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
4642 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
4643 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
4644 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
4645 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
4648 /*****************************************************************************
4649 * IDirect3DDevice7::GetTextureStageState
4651 * Retrieves a state from a texture stage.
4656 * Stage: The stage to retrieve the state from
4657 * TexStageStateType: The state type to retrieve
4658 * State: Address to store the state's value at
4662 * DDERR_INVALIDPARAMS if State is NULL
4663 * For details, see IWineD3DDevice::GetTextureStageState
4665 *****************************************************************************/
4667 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
4669 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4672 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4674 const struct tss_lookup *l;
4676 TRACE("iface %p, stage %u, state %#x, value %p.\n",
4677 iface, Stage, TexStageStateType, State);
4680 return DDERR_INVALIDPARAMS;
4682 if (TexStageStateType > D3DTSS_TEXTURETRANSFORMFLAGS)
4684 WARN("Invalid TexStageStateType %#x passed.\n", TexStageStateType);
4688 l = &tss_lookup[TexStageStateType];
4690 EnterCriticalSection(&ddraw_cs);
4692 if (l->sampler_state)
4694 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice, Stage, l->state, State);
4696 switch(TexStageStateType)
4698 /* Mipfilter is a sampler state with different values */
4699 case D3DTSS_MIPFILTER:
4703 case WINED3DTEXF_NONE: *State = D3DTFP_NONE; break;
4704 case WINED3DTEXF_POINT: *State = D3DTFP_POINT; break;
4705 case WINED3DTEXF_LINEAR: *State = D3DTFP_LINEAR; break;
4707 ERR("Unexpected mipfilter value %#x\n", *State);
4708 *State = D3DTFP_NONE;
4714 /* Magfilter has slightly different values */
4715 case D3DTSS_MAGFILTER:
4719 case WINED3DTEXF_POINT: *State = D3DTFG_POINT; break;
4720 case WINED3DTEXF_LINEAR: *State = D3DTFG_LINEAR; break;
4721 case WINED3DTEXF_ANISOTROPIC: *State = D3DTFG_ANISOTROPIC; break;
4722 case WINED3DTEXF_FLATCUBIC: *State = D3DTFG_FLATCUBIC; break;
4723 case WINED3DTEXF_GAUSSIANCUBIC: *State = D3DTFG_GAUSSIANCUBIC; break;
4725 ERR("Unexpected wined3d mag filter value %#x\n", *State);
4726 *State = D3DTFG_POINT;
4738 hr = IWineD3DDevice_GetTextureStageState(This->wineD3DDevice, Stage, l->state, State);
4741 LeaveCriticalSection(&ddraw_cs);
4745 static HRESULT WINAPI
4746 IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4748 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4751 return IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State);
4754 static HRESULT WINAPI
4755 IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
4757 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4763 old_fpucw = d3d_fpu_setup();
4764 hr = IDirect3DDeviceImpl_7_GetTextureStageState(iface, Stage, TexStageStateType, State);
4765 set_fpu_control_word(old_fpucw);
4770 static HRESULT WINAPI IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
4771 DWORD Stage, D3DTEXTURESTAGESTATETYPE TexStageStateType, DWORD *State)
4773 TRACE("iface %p, stage %u, state %#x, value %p.\n",
4774 iface, Stage, TexStageStateType, State);
4776 return IDirect3DDevice7_GetTextureStageState((IDirect3DDevice7 *)device_from_device3(iface),
4777 Stage, TexStageStateType, State);
4780 /*****************************************************************************
4781 * IDirect3DDevice7::SetTextureStageState
4783 * Sets a texture stage state. Some stage types need to be handled specially,
4784 * because they do not exist in WineD3D and were moved to another place
4789 * Stage: The stage to modify
4790 * TexStageStateType: The state to change
4791 * State: The new value for the state
4795 * For details, see IWineD3DDevice::SetTextureStageState
4797 *****************************************************************************/
4799 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
4801 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4804 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4805 const struct tss_lookup *l;
4808 TRACE("iface %p, stage %u, state %#x, value %#x.\n",
4809 iface, Stage, TexStageStateType, State);
4811 if (TexStageStateType > D3DTSS_TEXTURETRANSFORMFLAGS)
4813 WARN("Invalid TexStageStateType %#x passed.\n", TexStageStateType);
4817 l = &tss_lookup[TexStageStateType];
4819 EnterCriticalSection(&ddraw_cs);
4821 if (l->sampler_state)
4823 switch(TexStageStateType)
4825 /* Mipfilter is a sampler state with different values */
4826 case D3DTSS_MIPFILTER:
4830 case D3DTFP_NONE: State = WINED3DTEXF_NONE; break;
4831 case D3DTFP_POINT: State = WINED3DTEXF_POINT; break;
4832 case 0: /* Unchecked */
4833 case D3DTFP_LINEAR: State = WINED3DTEXF_LINEAR; break;
4835 ERR("Unexpected mipfilter value %d\n", State);
4836 State = WINED3DTEXF_NONE;
4842 /* Magfilter has slightly different values */
4843 case D3DTSS_MAGFILTER:
4847 case D3DTFG_POINT: State = WINED3DTEXF_POINT; break;
4848 case D3DTFG_LINEAR: State = WINED3DTEXF_LINEAR; break;
4849 case D3DTFG_FLATCUBIC: State = WINED3DTEXF_FLATCUBIC; break;
4850 case D3DTFG_GAUSSIANCUBIC: State = WINED3DTEXF_GAUSSIANCUBIC; break;
4851 case D3DTFG_ANISOTROPIC: State = WINED3DTEXF_ANISOTROPIC; break;
4853 ERR("Unexpected d3d7 mag filter type %d\n", State);
4854 State = WINED3DTEXF_POINT;
4860 case D3DTSS_ADDRESS:
4861 IWineD3DDevice_SetSamplerState(This->wineD3DDevice, Stage, WINED3DSAMP_ADDRESSV, State);
4868 hr = IWineD3DDevice_SetSamplerState(This->wineD3DDevice, Stage, l->state, State);
4872 hr = IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, Stage, l->state, State);
4875 LeaveCriticalSection(&ddraw_cs);
4879 static HRESULT WINAPI
4880 IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4882 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4885 return IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State);
4888 static HRESULT WINAPI
4889 IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
4891 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4897 old_fpucw = d3d_fpu_setup();
4898 hr = IDirect3DDeviceImpl_7_SetTextureStageState(iface, Stage, TexStageStateType, State);
4899 set_fpu_control_word(old_fpucw);
4904 static HRESULT WINAPI IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
4905 DWORD Stage, D3DTEXTURESTAGESTATETYPE TexStageStateType, DWORD State)
4907 TRACE("iface %p, stage %u, state %#x, value %#x.\n",
4908 iface, Stage, TexStageStateType, State);
4910 return IDirect3DDevice7_SetTextureStageState((IDirect3DDevice7 *)device_from_device3(iface),
4911 Stage, TexStageStateType, State);
4914 /*****************************************************************************
4915 * IDirect3DDevice7::ValidateDevice
4917 * SDK: "Reports the device's ability to render the currently set
4918 * texture-blending operations in a single pass". Whatever that means
4924 * NumPasses: Address to write the number of necessary passes for the
4925 * desired effect to.
4929 * See IWineD3DDevice::ValidateDevice for more details
4931 *****************************************************************************/
4933 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
4936 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
4939 TRACE("iface %p, pass_count %p.\n", iface, NumPasses);
4941 EnterCriticalSection(&ddraw_cs);
4942 hr = IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
4943 LeaveCriticalSection(&ddraw_cs);
4947 static HRESULT WINAPI
4948 IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface,
4951 return IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses);
4954 static HRESULT WINAPI
4955 IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface,
4961 old_fpucw = d3d_fpu_setup();
4962 hr = IDirect3DDeviceImpl_7_ValidateDevice(iface, NumPasses);
4963 set_fpu_control_word(old_fpucw);
4968 static HRESULT WINAPI IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface, DWORD *Passes)
4970 TRACE("iface %p, pass_count %p.\n", iface, Passes);
4972 return IDirect3DDevice7_ValidateDevice((IDirect3DDevice7 *)device_from_device3(iface), Passes);
4975 /*****************************************************************************
4976 * IDirect3DDevice7::Clear
4978 * Fills the render target, the z buffer and the stencil buffer with a
4979 * clear color / value
4984 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
4985 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
4986 * Flags: Some flags, as usual
4987 * Color: Clear color for the render target
4988 * Z: Clear value for the Z buffer
4989 * Stencil: Clear value to store in each stencil buffer entry
4993 * For details, see IWineD3DDevice::Clear
4995 *****************************************************************************/
4997 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
5005 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5008 TRACE("iface %p, count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %#x.\n",
5009 iface, Count, Rects, Flags, Color, Z, Stencil);
5011 EnterCriticalSection(&ddraw_cs);
5012 hr = IWineD3DDevice_Clear(This->wineD3DDevice, Count, (RECT *)Rects, Flags, Color, Z, Stencil);
5013 LeaveCriticalSection(&ddraw_cs);
5017 static HRESULT WINAPI
5018 IDirect3DDeviceImpl_7_Clear_FPUSetup(IDirect3DDevice7 *iface,
5026 return IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil);
5029 static HRESULT WINAPI
5030 IDirect3DDeviceImpl_7_Clear_FPUPreserve(IDirect3DDevice7 *iface,
5041 old_fpucw = d3d_fpu_setup();
5042 hr = IDirect3DDeviceImpl_7_Clear(iface, Count, Rects, Flags, Color, Z, Stencil);
5043 set_fpu_control_word(old_fpucw);
5048 /*****************************************************************************
5049 * IDirect3DDevice7::SetViewport
5051 * Sets the current viewport.
5053 * Version 7 only, but IDirect3DViewport uses this call for older
5057 * Data: The new viewport to set
5061 * DDERR_INVALIDPARAMS if Data is NULL
5062 * For more details, see IWineDDDevice::SetViewport
5064 *****************************************************************************/
5066 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
5069 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5072 TRACE("iface %p, viewport %p.\n", iface, Data);
5075 return DDERR_INVALIDPARAMS;
5077 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
5078 EnterCriticalSection(&ddraw_cs);
5079 hr = IWineD3DDevice_SetViewport(This->wineD3DDevice,
5080 (WINED3DVIEWPORT*) Data);
5081 LeaveCriticalSection(&ddraw_cs);
5085 static HRESULT WINAPI
5086 IDirect3DDeviceImpl_7_SetViewport_FPUSetup(IDirect3DDevice7 *iface,
5089 return IDirect3DDeviceImpl_7_SetViewport(iface, Data);
5092 static HRESULT WINAPI
5093 IDirect3DDeviceImpl_7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface,
5099 old_fpucw = d3d_fpu_setup();
5100 hr = IDirect3DDeviceImpl_7_SetViewport(iface, Data);
5101 set_fpu_control_word(old_fpucw);
5106 /*****************************************************************************
5107 * IDirect3DDevice::GetViewport
5109 * Returns the current viewport
5114 * Data: D3D7Viewport structure to write the viewport information to
5118 * DDERR_INVALIDPARAMS if Data is NULL
5119 * For more details, see IWineD3DDevice::GetViewport
5121 *****************************************************************************/
5123 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
5126 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5129 TRACE("iface %p, viewport %p.\n", iface, Data);
5132 return DDERR_INVALIDPARAMS;
5134 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
5135 EnterCriticalSection(&ddraw_cs);
5136 hr = IWineD3DDevice_GetViewport(This->wineD3DDevice,
5137 (WINED3DVIEWPORT*) Data);
5139 LeaveCriticalSection(&ddraw_cs);
5140 return hr_ddraw_from_wined3d(hr);
5143 static HRESULT WINAPI
5144 IDirect3DDeviceImpl_7_GetViewport_FPUSetup(IDirect3DDevice7 *iface,
5147 return IDirect3DDeviceImpl_7_GetViewport(iface, Data);
5150 static HRESULT WINAPI
5151 IDirect3DDeviceImpl_7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface,
5157 old_fpucw = d3d_fpu_setup();
5158 hr = IDirect3DDeviceImpl_7_GetViewport(iface, Data);
5159 set_fpu_control_word(old_fpucw);
5164 /*****************************************************************************
5165 * IDirect3DDevice7::SetMaterial
5172 * Mat: The material to set
5176 * DDERR_INVALIDPARAMS if Mat is NULL.
5177 * For more details, see IWineD3DDevice::SetMaterial
5179 *****************************************************************************/
5181 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
5184 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5187 TRACE("iface %p, material %p.\n", iface, Mat);
5189 if (!Mat) return DDERR_INVALIDPARAMS;
5190 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
5191 EnterCriticalSection(&ddraw_cs);
5192 hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
5193 (WINED3DMATERIAL*) Mat);
5194 LeaveCriticalSection(&ddraw_cs);
5195 return hr_ddraw_from_wined3d(hr);
5198 static HRESULT WINAPI
5199 IDirect3DDeviceImpl_7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface,
5202 return IDirect3DDeviceImpl_7_SetMaterial(iface, Mat);
5205 static HRESULT WINAPI
5206 IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface,
5212 old_fpucw = d3d_fpu_setup();
5213 hr = IDirect3DDeviceImpl_7_SetMaterial(iface, Mat);
5214 set_fpu_control_word(old_fpucw);
5219 /*****************************************************************************
5220 * IDirect3DDevice7::GetMaterial
5222 * Returns the current material
5227 * Mat: D3DMATERIAL7 structure to write the material parameters to
5231 * DDERR_INVALIDPARAMS if Mat is NULL
5232 * For more details, see IWineD3DDevice::GetMaterial
5234 *****************************************************************************/
5236 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
5239 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5242 TRACE("iface %p, material %p.\n", iface, Mat);
5244 EnterCriticalSection(&ddraw_cs);
5245 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
5246 hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
5247 (WINED3DMATERIAL*) Mat);
5248 LeaveCriticalSection(&ddraw_cs);
5249 return hr_ddraw_from_wined3d(hr);
5252 static HRESULT WINAPI
5253 IDirect3DDeviceImpl_7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface,
5256 return IDirect3DDeviceImpl_7_GetMaterial(iface, Mat);
5259 static HRESULT WINAPI
5260 IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface,
5266 old_fpucw = d3d_fpu_setup();
5267 hr = IDirect3DDeviceImpl_7_GetMaterial(iface, Mat);
5268 set_fpu_control_word(old_fpucw);
5273 /*****************************************************************************
5274 * IDirect3DDevice7::SetLight
5276 * Assigns a light to a light index, but doesn't activate it yet.
5278 * Version 7, IDirect3DLight uses this method for older versions
5281 * LightIndex: The index of the new light
5282 * Light: A D3DLIGHT7 structure describing the light
5286 * For more details, see IWineD3DDevice::SetLight
5288 *****************************************************************************/
5290 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
5294 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5297 TRACE("iface %p, light_idx %u, light %p.\n", iface, LightIndex, Light);
5299 EnterCriticalSection(&ddraw_cs);
5300 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
5301 hr = IWineD3DDevice_SetLight(This->wineD3DDevice,
5303 (WINED3DLIGHT*) Light);
5304 LeaveCriticalSection(&ddraw_cs);
5305 return hr_ddraw_from_wined3d(hr);
5308 static HRESULT WINAPI
5309 IDirect3DDeviceImpl_7_SetLight_FPUSetup(IDirect3DDevice7 *iface,
5313 return IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light);
5316 static HRESULT WINAPI
5317 IDirect3DDeviceImpl_7_SetLight_FPUPreserve(IDirect3DDevice7 *iface,
5324 old_fpucw = d3d_fpu_setup();
5325 hr = IDirect3DDeviceImpl_7_SetLight(iface, LightIndex, Light);
5326 set_fpu_control_word(old_fpucw);
5331 /*****************************************************************************
5332 * IDirect3DDevice7::GetLight
5334 * Returns the light assigned to a light index
5337 * Light: Structure to write the light information to
5341 * DDERR_INVALIDPARAMS if Light is NULL
5342 * For details, see IWineD3DDevice::GetLight
5344 *****************************************************************************/
5346 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
5350 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5353 TRACE("iface %p, light_idx %u, light %p.\n", iface, LightIndex, Light);
5355 EnterCriticalSection(&ddraw_cs);
5356 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
5357 rc = IWineD3DDevice_GetLight(This->wineD3DDevice,
5359 (WINED3DLIGHT*) Light);
5361 /* Translate the result. WineD3D returns other values than D3D7 */
5362 LeaveCriticalSection(&ddraw_cs);
5363 return hr_ddraw_from_wined3d(rc);
5366 static HRESULT WINAPI
5367 IDirect3DDeviceImpl_7_GetLight_FPUSetup(IDirect3DDevice7 *iface,
5371 return IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light);
5374 static HRESULT WINAPI
5375 IDirect3DDeviceImpl_7_GetLight_FPUPreserve(IDirect3DDevice7 *iface,
5382 old_fpucw = d3d_fpu_setup();
5383 hr = IDirect3DDeviceImpl_7_GetLight(iface, LightIndex, Light);
5384 set_fpu_control_word(old_fpucw);
5389 /*****************************************************************************
5390 * IDirect3DDevice7::BeginStateBlock
5392 * Begins recording to a stateblock
5398 * For details see IWineD3DDevice::BeginStateBlock
5400 *****************************************************************************/
5402 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
5404 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5407 TRACE("iface %p.\n", iface);
5409 EnterCriticalSection(&ddraw_cs);
5410 hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
5411 LeaveCriticalSection(&ddraw_cs);
5412 return hr_ddraw_from_wined3d(hr);
5415 static HRESULT WINAPI
5416 IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface)
5418 return IDirect3DDeviceImpl_7_BeginStateBlock(iface);
5421 static HRESULT WINAPI
5422 IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface)
5427 old_fpucw = d3d_fpu_setup();
5428 hr = IDirect3DDeviceImpl_7_BeginStateBlock(iface);
5429 set_fpu_control_word(old_fpucw);
5434 /*****************************************************************************
5435 * IDirect3DDevice7::EndStateBlock
5437 * Stops recording to a state block and returns the created stateblock
5443 * BlockHandle: Address to store the stateblock's handle to
5447 * DDERR_INVALIDPARAMS if BlockHandle is NULL
5448 * See IWineD3DDevice::EndStateBlock for more details
5450 *****************************************************************************/
5452 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
5455 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5456 struct wined3d_stateblock *wined3d_sb;
5460 TRACE("iface %p, stateblock %p.\n", iface, BlockHandle);
5464 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
5465 return DDERR_INVALIDPARAMS;
5468 EnterCriticalSection(&ddraw_cs);
5470 hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice, &wined3d_sb);
5473 WARN("Failed to end stateblock, hr %#x.\n", hr);
5474 LeaveCriticalSection(&ddraw_cs);
5476 return hr_ddraw_from_wined3d(hr);
5479 h = ddraw_allocate_handle(&This->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK);
5480 if (h == DDRAW_INVALID_HANDLE)
5482 ERR("Failed to allocate a stateblock handle.\n");
5483 wined3d_stateblock_decref(wined3d_sb);
5484 LeaveCriticalSection(&ddraw_cs);
5486 return DDERR_OUTOFMEMORY;
5489 LeaveCriticalSection(&ddraw_cs);
5490 *BlockHandle = h + 1;
5492 return hr_ddraw_from_wined3d(hr);
5495 static HRESULT WINAPI
5496 IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5499 return IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle);
5502 static HRESULT WINAPI
5503 IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5509 old_fpucw = d3d_fpu_setup();
5510 hr = IDirect3DDeviceImpl_7_EndStateBlock(iface, BlockHandle);
5511 set_fpu_control_word(old_fpucw);
5516 /*****************************************************************************
5517 * IDirect3DDevice7::PreLoad
5519 * Allows the app to signal that a texture will be used soon, to allow
5520 * the Direct3DDevice to load it to the video card in the meantime.
5525 * Texture: The texture to preload
5529 * DDERR_INVALIDPARAMS if Texture is NULL
5530 * See IWineD3DSurface::PreLoad for details
5532 *****************************************************************************/
5534 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
5535 IDirectDrawSurface7 *Texture)
5537 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)Texture;
5539 TRACE("iface %p, texture %p.\n", iface, Texture);
5542 return DDERR_INVALIDPARAMS;
5544 EnterCriticalSection(&ddraw_cs);
5545 IWineD3DSurface_PreLoad(surf->WineD3DSurface);
5546 LeaveCriticalSection(&ddraw_cs);
5550 static HRESULT WINAPI
5551 IDirect3DDeviceImpl_7_PreLoad_FPUSetup(IDirect3DDevice7 *iface,
5552 IDirectDrawSurface7 *Texture)
5554 return IDirect3DDeviceImpl_7_PreLoad(iface, Texture);
5557 static HRESULT WINAPI
5558 IDirect3DDeviceImpl_7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface,
5559 IDirectDrawSurface7 *Texture)
5564 old_fpucw = d3d_fpu_setup();
5565 hr = IDirect3DDeviceImpl_7_PreLoad(iface, Texture);
5566 set_fpu_control_word(old_fpucw);
5571 /*****************************************************************************
5572 * IDirect3DDevice7::ApplyStateBlock
5574 * Activates the state stored in a state block handle.
5577 * BlockHandle: The stateblock handle to activate
5581 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5583 *****************************************************************************/
5585 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
5588 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5589 struct wined3d_stateblock *wined3d_sb;
5592 TRACE("iface %p, stateblock %#x.\n", iface, BlockHandle);
5594 EnterCriticalSection(&ddraw_cs);
5596 wined3d_sb = ddraw_get_object(&This->handle_table, BlockHandle - 1, DDRAW_HANDLE_STATEBLOCK);
5599 WARN("Invalid stateblock handle.\n");
5600 LeaveCriticalSection(&ddraw_cs);
5601 return D3DERR_INVALIDSTATEBLOCK;
5604 hr = wined3d_stateblock_apply(wined3d_sb);
5605 LeaveCriticalSection(&ddraw_cs);
5607 return hr_ddraw_from_wined3d(hr);
5610 static HRESULT WINAPI
5611 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5614 return IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle);
5617 static HRESULT WINAPI
5618 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5624 old_fpucw = d3d_fpu_setup();
5625 hr = IDirect3DDeviceImpl_7_ApplyStateBlock(iface, BlockHandle);
5626 set_fpu_control_word(old_fpucw);
5631 /*****************************************************************************
5632 * IDirect3DDevice7::CaptureStateBlock
5634 * Updates a stateblock's values to the values currently set for the device
5639 * BlockHandle: Stateblock to update
5643 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5644 * See IWineD3DDevice::CaptureStateBlock for more details
5646 *****************************************************************************/
5648 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
5651 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5652 struct wined3d_stateblock *wined3d_sb;
5655 TRACE("iface %p, stateblock %#x.\n", iface, BlockHandle);
5657 EnterCriticalSection(&ddraw_cs);
5659 wined3d_sb = ddraw_get_object(&This->handle_table, BlockHandle - 1, DDRAW_HANDLE_STATEBLOCK);
5662 WARN("Invalid stateblock handle.\n");
5663 LeaveCriticalSection(&ddraw_cs);
5664 return D3DERR_INVALIDSTATEBLOCK;
5667 hr = wined3d_stateblock_capture(wined3d_sb);
5668 LeaveCriticalSection(&ddraw_cs);
5669 return hr_ddraw_from_wined3d(hr);
5672 static HRESULT WINAPI
5673 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5676 return IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle);
5679 static HRESULT WINAPI
5680 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5686 old_fpucw = d3d_fpu_setup();
5687 hr = IDirect3DDeviceImpl_7_CaptureStateBlock(iface, BlockHandle);
5688 set_fpu_control_word(old_fpucw);
5693 /*****************************************************************************
5694 * IDirect3DDevice7::DeleteStateBlock
5696 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
5701 * BlockHandle: Stateblock handle to delete
5705 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
5707 *****************************************************************************/
5709 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
5712 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5713 struct wined3d_stateblock *wined3d_sb;
5716 TRACE("iface %p, stateblock %#x.\n", iface, BlockHandle);
5718 EnterCriticalSection(&ddraw_cs);
5720 wined3d_sb = ddraw_free_handle(&This->handle_table, BlockHandle - 1, DDRAW_HANDLE_STATEBLOCK);
5723 WARN("Invalid stateblock handle.\n");
5724 LeaveCriticalSection(&ddraw_cs);
5725 return D3DERR_INVALIDSTATEBLOCK;
5728 if ((ref = wined3d_stateblock_decref(wined3d_sb)))
5730 ERR("Something is still holding stateblock %p (refcount %u).\n", wined3d_sb, ref);
5733 LeaveCriticalSection(&ddraw_cs);
5737 static HRESULT WINAPI
5738 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5741 return IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle);
5744 static HRESULT WINAPI
5745 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5751 old_fpucw = d3d_fpu_setup();
5752 hr = IDirect3DDeviceImpl_7_DeleteStateBlock(iface, BlockHandle);
5753 set_fpu_control_word(old_fpucw);
5758 /*****************************************************************************
5759 * IDirect3DDevice7::CreateStateBlock
5761 * Creates a new state block handle.
5766 * Type: The state block type
5767 * BlockHandle: Address to write the created handle to
5771 * DDERR_INVALIDPARAMS if BlockHandle is NULL
5773 *****************************************************************************/
5775 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
5776 D3DSTATEBLOCKTYPE Type,
5779 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
5780 struct wined3d_stateblock *wined3d_sb;
5784 TRACE("iface %p, type %#x, stateblock %p.\n", iface, Type, BlockHandle);
5788 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
5789 return DDERR_INVALIDPARAMS;
5791 if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE &&
5792 Type != D3DSBT_VERTEXSTATE ) {
5793 WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n");
5794 return DDERR_INVALIDPARAMS;
5797 EnterCriticalSection(&ddraw_cs);
5799 /* The D3DSTATEBLOCKTYPE enum is fine here. */
5800 hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice, Type, &wined3d_sb);
5803 WARN("Failed to create stateblock, hr %#x.\n", hr);
5804 LeaveCriticalSection(&ddraw_cs);
5805 return hr_ddraw_from_wined3d(hr);
5808 h = ddraw_allocate_handle(&This->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK);
5809 if (h == DDRAW_INVALID_HANDLE)
5811 ERR("Failed to allocate stateblock handle.\n");
5812 wined3d_stateblock_decref(wined3d_sb);
5813 LeaveCriticalSection(&ddraw_cs);
5814 return DDERR_OUTOFMEMORY;
5817 *BlockHandle = h + 1;
5818 LeaveCriticalSection(&ddraw_cs);
5820 return hr_ddraw_from_wined3d(hr);
5823 static HRESULT WINAPI
5824 IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5825 D3DSTATEBLOCKTYPE Type,
5828 return IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle);
5831 static HRESULT WINAPI
5832 IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5833 D3DSTATEBLOCKTYPE Type,
5839 old_fpucw = d3d_fpu_setup();
5840 hr =IDirect3DDeviceImpl_7_CreateStateBlock(iface, Type, BlockHandle);
5841 set_fpu_control_word(old_fpucw);
5846 /* Helper function for IDirect3DDeviceImpl_7_Load. */
5847 static BOOL is_mip_level_subset(IDirectDrawSurfaceImpl *dest,
5848 IDirectDrawSurfaceImpl *src)
5850 IDirectDrawSurfaceImpl *src_level, *dest_level;
5851 IDirectDrawSurface7 *temp;
5852 DDSURFACEDESC2 ddsd;
5853 BOOL levelFound; /* at least one suitable sublevel in dest found */
5855 /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level),
5856 * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and
5857 * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS.
5864 for (;src_level && dest_level;)
5866 if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
5867 src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
5871 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5872 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5873 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest_level, &ddsd.ddsCaps, &temp);
5875 if (dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
5877 dest_level = (IDirectDrawSurfaceImpl *)temp;
5880 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5881 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5882 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src_level, &ddsd.ddsCaps, &temp);
5884 if (src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
5886 src_level = (IDirectDrawSurfaceImpl *)temp;
5889 if (src_level && src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
5890 if (dest_level && dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
5892 return !dest_level && levelFound;
5895 /* Helper function for IDirect3DDeviceImpl_7_Load. */
5896 static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
5897 IDirectDrawSurfaceImpl *dest,
5898 IDirectDrawSurfaceImpl *src,
5899 const POINT *DestPoint,
5900 const RECT *SrcRect)
5902 IDirectDrawSurfaceImpl *src_level, *dest_level;
5903 IDirectDrawSurface7 *temp;
5904 DDSURFACEDESC2 ddsd;
5908 IDirectDrawPalette *pal = NULL, *pal_src = NULL;
5911 BOOL palette_missing = FALSE;
5913 /* Copy palette, if possible. */
5914 IDirectDrawSurface7_GetPalette((IDirectDrawSurface7 *)src, &pal_src);
5915 IDirectDrawSurface7_GetPalette((IDirectDrawSurface7 *)dest, &pal);
5917 if (pal_src != NULL && pal != NULL)
5919 PALETTEENTRY palent[256];
5921 IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
5922 IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
5925 if (dest->surface_desc.u4.ddpfPixelFormat.dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 |
5926 DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8) && !pal)
5928 palette_missing = TRUE;
5931 if (pal) IDirectDrawPalette_Release(pal);
5932 if (pal_src) IDirectDrawPalette_Release(pal_src);
5934 /* Copy colorkeys, if present. */
5935 for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1)
5937 hr = IDirectDrawSurface7_GetColorKey((IDirectDrawSurface7 *)src, ckeyflag, &ddckey);
5941 IDirectDrawSurface7_SetColorKey((IDirectDrawSurface7 *)dest, ckeyflag, &ddckey);
5951 for (;src_level && dest_level;)
5953 if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
5954 src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
5956 /* Try UpdateSurface that may perform a more direct opengl loading. But skip this if destination is paletted texture and has no palette.
5957 * Some games like Sacrifice set palette after Load, and it is a waste of effort to try to load texture without palette and generates
5958 * warnings in wined3d. */
5959 if (!palette_missing)
5960 hr = IWineD3DDevice_UpdateSurface(device->wineD3DDevice, src_level->WineD3DSurface, &rect, dest_level->WineD3DSurface,
5963 if (palette_missing || FAILED(hr))
5965 /* UpdateSurface may fail e.g. if dest is in system memory. Fall back to BltFast that is less strict. */
5966 IWineD3DSurface_BltFast(dest_level->WineD3DSurface,
5968 src_level->WineD3DSurface, &rect, 0);
5971 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5972 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5973 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest_level, &ddsd.ddsCaps, &temp);
5975 if (dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
5977 dest_level = (IDirectDrawSurfaceImpl *)temp;
5980 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5981 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5982 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src_level, &ddsd.ddsCaps, &temp);
5984 if (src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
5986 src_level = (IDirectDrawSurfaceImpl *)temp;
5993 rect.right = (rect.right + 1) / 2;
5994 rect.bottom = (rect.bottom + 1) / 2;
5997 if (src_level && src_level != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_level);
5998 if (dest_level && dest_level != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_level);
6001 /*****************************************************************************
6002 * IDirect3DDevice7::Load
6004 * Loads a rectangular area from the source into the destination texture.
6005 * It can also copy the source to the faces of a cubic environment map
6010 * DestTex: Destination texture
6011 * DestPoint: Point in the destination where the source image should be
6013 * SrcTex: Source texture
6014 * SrcRect: Source rectangle
6015 * Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX,
6016 * DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY,
6017 * DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ)
6021 * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL, broken coordinates or anything unexpected.
6024 *****************************************************************************/
6027 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
6028 IDirectDrawSurface7 *DestTex,
6030 IDirectDrawSurface7 *SrcTex,
6034 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6035 IDirectDrawSurfaceImpl *dest = (IDirectDrawSurfaceImpl *)DestTex;
6036 IDirectDrawSurfaceImpl *src = (IDirectDrawSurfaceImpl *)SrcTex;
6040 TRACE("iface %p, dst_texture %p, dst_pos %s, src_texture %p, src_rect %s, flags %#x.\n",
6041 iface, DestTex, wine_dbgstr_point(DestPoint), SrcTex, wine_dbgstr_rect(SrcRect), Flags);
6043 if( (!src) || (!dest) )
6044 return DDERR_INVALIDPARAMS;
6046 EnterCriticalSection(&ddraw_cs);
6048 if (SrcRect) srcrect = *SrcRect;
6051 srcrect.left = srcrect.top = 0;
6052 srcrect.right = src->surface_desc.dwWidth;
6053 srcrect.bottom = src->surface_desc.dwHeight;
6056 if (DestPoint) destpoint = *DestPoint;
6059 destpoint.x = destpoint.y = 0;
6061 /* Check bad dimensions. DestPoint is validated against src, not dest, because
6062 * destination can be a subset of mip levels, in which case actual coordinates used
6063 * for it may be divided. If any dimension of dest is larger than source, it can't be
6064 * mip level subset, so an error can be returned early.
6066 if (srcrect.left >= srcrect.right || srcrect.top >= srcrect.bottom ||
6067 srcrect.right > src->surface_desc.dwWidth ||
6068 srcrect.bottom > src->surface_desc.dwHeight ||
6069 destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth ||
6070 destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight ||
6071 dest->surface_desc.dwWidth > src->surface_desc.dwWidth ||
6072 dest->surface_desc.dwHeight > src->surface_desc.dwHeight)
6074 LeaveCriticalSection(&ddraw_cs);
6075 return DDERR_INVALIDPARAMS;
6078 /* Must be top level surfaces. */
6079 if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL ||
6080 dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL)
6082 LeaveCriticalSection(&ddraw_cs);
6083 return DDERR_INVALIDPARAMS;
6086 if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
6088 DWORD src_face_flag, dest_face_flag;
6089 IDirectDrawSurfaceImpl *src_face, *dest_face;
6090 IDirectDrawSurface7 *temp;
6091 DDSURFACEDESC2 ddsd;
6094 if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
6096 LeaveCriticalSection(&ddraw_cs);
6097 return DDERR_INVALIDPARAMS;
6100 /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second
6101 * time it's actual surface loading. */
6102 for (i = 0; i < 2; i++)
6107 for (;dest_face && src_face;)
6109 src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
6110 dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
6112 if (src_face_flag == dest_face_flag)
6116 /* Destination mip levels must be subset of source mip levels. */
6117 if (!is_mip_level_subset(dest_face, src_face))
6119 LeaveCriticalSection(&ddraw_cs);
6120 return DDERR_INVALIDPARAMS;
6123 else if (Flags & dest_face_flag)
6125 copy_mipmap_chain(This, dest_face, src_face, &destpoint, &srcrect);
6128 if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
6130 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6131 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1);
6132 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)src, &ddsd.ddsCaps, &temp);
6134 if (src_face != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_face);
6136 src_face = (IDirectDrawSurfaceImpl *)temp;
6140 if (src_face != src) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)src_face);
6146 if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
6148 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6149 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1);
6150 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)dest, &ddsd.ddsCaps, &temp);
6152 if (dest_face != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_face);
6154 dest_face = (IDirectDrawSurfaceImpl *)temp;
6158 if (dest_face != dest) IDirectDrawSurface7_Release((IDirectDrawSurface7 *)dest_face);
6166 /* Native returns error if src faces are not subset of dest faces. */
6169 LeaveCriticalSection(&ddraw_cs);
6170 return DDERR_INVALIDPARAMS;
6175 LeaveCriticalSection(&ddraw_cs);
6178 else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
6180 LeaveCriticalSection(&ddraw_cs);
6181 return DDERR_INVALIDPARAMS;
6184 /* Handle non cube map textures. */
6186 /* Destination mip levels must be subset of source mip levels. */
6187 if (!is_mip_level_subset(dest, src))
6189 LeaveCriticalSection(&ddraw_cs);
6190 return DDERR_INVALIDPARAMS;
6193 copy_mipmap_chain(This, dest, src, &destpoint, &srcrect);
6195 LeaveCriticalSection(&ddraw_cs);
6199 static HRESULT WINAPI
6200 IDirect3DDeviceImpl_7_Load_FPUSetup(IDirect3DDevice7 *iface,
6201 IDirectDrawSurface7 *DestTex,
6203 IDirectDrawSurface7 *SrcTex,
6207 return IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags);
6210 static HRESULT WINAPI
6211 IDirect3DDeviceImpl_7_Load_FPUPreserve(IDirect3DDevice7 *iface,
6212 IDirectDrawSurface7 *DestTex,
6214 IDirectDrawSurface7 *SrcTex,
6221 old_fpucw = d3d_fpu_setup();
6222 hr = IDirect3DDeviceImpl_7_Load(iface, DestTex, DestPoint, SrcTex, SrcRect, Flags);
6223 set_fpu_control_word(old_fpucw);
6228 /*****************************************************************************
6229 * IDirect3DDevice7::LightEnable
6231 * Enables or disables a light
6233 * Version 7, IDirect3DLight uses this method too.
6236 * LightIndex: The index of the light to enable / disable
6237 * Enable: Enable or disable the light
6241 * For more details, see IWineD3DDevice::SetLightEnable
6243 *****************************************************************************/
6245 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
6249 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6252 TRACE("iface %p, light_idx %u, enabled %#x.\n", iface, LightIndex, Enable);
6254 EnterCriticalSection(&ddraw_cs);
6255 hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable);
6256 LeaveCriticalSection(&ddraw_cs);
6257 return hr_ddraw_from_wined3d(hr);
6260 static HRESULT WINAPI
6261 IDirect3DDeviceImpl_7_LightEnable_FPUSetup(IDirect3DDevice7 *iface,
6265 return IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable);
6268 static HRESULT WINAPI
6269 IDirect3DDeviceImpl_7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface,
6276 old_fpucw = d3d_fpu_setup();
6277 hr = IDirect3DDeviceImpl_7_LightEnable(iface, LightIndex, Enable);
6278 set_fpu_control_word(old_fpucw);
6283 /*****************************************************************************
6284 * IDirect3DDevice7::GetLightEnable
6286 * Retrieves if the light with the given index is enabled or not
6291 * LightIndex: Index of desired light
6292 * Enable: Pointer to a BOOL which contains the result
6296 * DDERR_INVALIDPARAMS if Enable is NULL
6297 * See IWineD3DDevice::GetLightEnable for more details
6299 *****************************************************************************/
6301 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
6305 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6308 TRACE("iface %p, light_idx %u, enabled %p.\n", iface, LightIndex, Enable);
6311 return DDERR_INVALIDPARAMS;
6313 EnterCriticalSection(&ddraw_cs);
6314 hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable);
6315 LeaveCriticalSection(&ddraw_cs);
6316 return hr_ddraw_from_wined3d(hr);
6319 static HRESULT WINAPI
6320 IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface,
6324 return IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable);
6327 static HRESULT WINAPI
6328 IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface,
6335 old_fpucw = d3d_fpu_setup();
6336 hr = IDirect3DDeviceImpl_7_GetLightEnable(iface, LightIndex, Enable);
6337 set_fpu_control_word(old_fpucw);
6342 /*****************************************************************************
6343 * IDirect3DDevice7::SetClipPlane
6345 * Sets custom clipping plane
6350 * Index: The index of the clipping plane
6351 * PlaneEquation: An equation defining the clipping plane
6355 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
6356 * See IWineD3DDevice::SetClipPlane for more details
6358 *****************************************************************************/
6360 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
6362 D3DVALUE* PlaneEquation)
6364 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6367 TRACE("iface %p, idx %u, plane %p.\n", iface, Index, PlaneEquation);
6370 return DDERR_INVALIDPARAMS;
6372 EnterCriticalSection(&ddraw_cs);
6373 hr = IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
6374 LeaveCriticalSection(&ddraw_cs);
6378 static HRESULT WINAPI
6379 IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface,
6381 D3DVALUE* PlaneEquation)
6383 return IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation);
6386 static HRESULT WINAPI
6387 IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface,
6389 D3DVALUE* PlaneEquation)
6394 old_fpucw = d3d_fpu_setup();
6395 hr = IDirect3DDeviceImpl_7_SetClipPlane(iface, Index, PlaneEquation);
6396 set_fpu_control_word(old_fpucw);
6401 /*****************************************************************************
6402 * IDirect3DDevice7::GetClipPlane
6404 * Returns the clipping plane with a specific index
6407 * Index: The index of the desired plane
6408 * PlaneEquation: Address to store the plane equation to
6412 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
6413 * See IWineD3DDevice::GetClipPlane for more details
6415 *****************************************************************************/
6417 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
6419 D3DVALUE* PlaneEquation)
6421 IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
6424 TRACE("iface %p, idx %u, plane %p.\n", iface, Index, PlaneEquation);
6427 return DDERR_INVALIDPARAMS;
6429 EnterCriticalSection(&ddraw_cs);
6430 hr = IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
6431 LeaveCriticalSection(&ddraw_cs);
6435 static HRESULT WINAPI
6436 IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface,
6438 D3DVALUE* PlaneEquation)
6440 return IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation);
6443 static HRESULT WINAPI
6444 IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface,
6446 D3DVALUE* PlaneEquation)
6451 old_fpucw = d3d_fpu_setup();
6452 hr = IDirect3DDeviceImpl_7_GetClipPlane(iface, Index, PlaneEquation);
6453 set_fpu_control_word(old_fpucw);
6458 /*****************************************************************************
6459 * IDirect3DDevice7::GetInfo
6461 * Retrieves some information about the device. The DirectX sdk says that
6462 * this version returns S_FALSE for all retail builds of DirectX, that's what
6463 * this implementation does.
6466 * DevInfoID: Information type requested
6467 * DevInfoStruct: Pointer to a structure to store the info to
6468 * Size: Size of the structure
6471 * S_FALSE, because it's a non-debug driver
6473 *****************************************************************************/
6474 static HRESULT WINAPI
6475 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
6477 void *DevInfoStruct,
6480 TRACE("iface %p, info_id %#x, info %p, info_size %u.\n",
6481 iface, DevInfoID, DevInfoStruct, Size);
6483 if (TRACE_ON(ddraw))
6485 TRACE(" info requested : ");
6488 case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
6489 case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
6490 case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
6491 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
6495 return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
6498 /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes
6499 * have separate vtables. Simple functions where this doesn't matter like GetDirect3D
6500 * are not duplicated.
6502 * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU
6503 * has already been setup for optimal d3d operation.
6505 * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in
6506 * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required
6507 * by Sacrifice (game). */
6508 static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_setup_vtbl =
6510 /*** IUnknown Methods ***/
6511 IDirect3DDeviceImpl_7_QueryInterface,
6512 IDirect3DDeviceImpl_7_AddRef,
6513 IDirect3DDeviceImpl_7_Release,
6514 /*** IDirect3DDevice7 ***/
6515 IDirect3DDeviceImpl_7_GetCaps_FPUSetup,
6516 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup,
6517 IDirect3DDeviceImpl_7_BeginScene_FPUSetup,
6518 IDirect3DDeviceImpl_7_EndScene_FPUSetup,
6519 IDirect3DDeviceImpl_7_GetDirect3D,
6520 IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup,
6521 IDirect3DDeviceImpl_7_GetRenderTarget,
6522 IDirect3DDeviceImpl_7_Clear_FPUSetup,
6523 IDirect3DDeviceImpl_7_SetTransform_FPUSetup,
6524 IDirect3DDeviceImpl_7_GetTransform_FPUSetup,
6525 IDirect3DDeviceImpl_7_SetViewport_FPUSetup,
6526 IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup,
6527 IDirect3DDeviceImpl_7_GetViewport_FPUSetup,
6528 IDirect3DDeviceImpl_7_SetMaterial_FPUSetup,
6529 IDirect3DDeviceImpl_7_GetMaterial_FPUSetup,
6530 IDirect3DDeviceImpl_7_SetLight_FPUSetup,
6531 IDirect3DDeviceImpl_7_GetLight_FPUSetup,
6532 IDirect3DDeviceImpl_7_SetRenderState_FPUSetup,
6533 IDirect3DDeviceImpl_7_GetRenderState_FPUSetup,
6534 IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup,
6535 IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup,
6536 IDirect3DDeviceImpl_7_PreLoad_FPUSetup,
6537 IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup,
6538 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup,
6539 IDirect3DDeviceImpl_7_SetClipStatus,
6540 IDirect3DDeviceImpl_7_GetClipStatus,
6541 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup,
6542 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup,
6543 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup,
6544 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup,
6545 IDirect3DDeviceImpl_7_ComputeSphereVisibility,
6546 IDirect3DDeviceImpl_7_GetTexture_FPUSetup,
6547 IDirect3DDeviceImpl_7_SetTexture_FPUSetup,
6548 IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup,
6549 IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup,
6550 IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup,
6551 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup,
6552 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup,
6553 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup,
6554 IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup,
6555 IDirect3DDeviceImpl_7_Load_FPUSetup,
6556 IDirect3DDeviceImpl_7_LightEnable_FPUSetup,
6557 IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup,
6558 IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup,
6559 IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup,
6560 IDirect3DDeviceImpl_7_GetInfo
6563 static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_preserve_vtbl =
6565 /*** IUnknown Methods ***/
6566 IDirect3DDeviceImpl_7_QueryInterface,
6567 IDirect3DDeviceImpl_7_AddRef,
6568 IDirect3DDeviceImpl_7_Release,
6569 /*** IDirect3DDevice7 ***/
6570 IDirect3DDeviceImpl_7_GetCaps_FPUPreserve,
6571 IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve,
6572 IDirect3DDeviceImpl_7_BeginScene_FPUPreserve,
6573 IDirect3DDeviceImpl_7_EndScene_FPUPreserve,
6574 IDirect3DDeviceImpl_7_GetDirect3D,
6575 IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve,
6576 IDirect3DDeviceImpl_7_GetRenderTarget,
6577 IDirect3DDeviceImpl_7_Clear_FPUPreserve,
6578 IDirect3DDeviceImpl_7_SetTransform_FPUPreserve,
6579 IDirect3DDeviceImpl_7_GetTransform_FPUPreserve,
6580 IDirect3DDeviceImpl_7_SetViewport_FPUPreserve,
6581 IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve,
6582 IDirect3DDeviceImpl_7_GetViewport_FPUPreserve,
6583 IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve,
6584 IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve,
6585 IDirect3DDeviceImpl_7_SetLight_FPUPreserve,
6586 IDirect3DDeviceImpl_7_GetLight_FPUPreserve,
6587 IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve,
6588 IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve,
6589 IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve,
6590 IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve,
6591 IDirect3DDeviceImpl_7_PreLoad_FPUPreserve,
6592 IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve,
6593 IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve,
6594 IDirect3DDeviceImpl_7_SetClipStatus,
6595 IDirect3DDeviceImpl_7_GetClipStatus,
6596 IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve,
6597 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve,
6598 IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve,
6599 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve,
6600 IDirect3DDeviceImpl_7_ComputeSphereVisibility,
6601 IDirect3DDeviceImpl_7_GetTexture_FPUPreserve,
6602 IDirect3DDeviceImpl_7_SetTexture_FPUPreserve,
6603 IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve,
6604 IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve,
6605 IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve,
6606 IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve,
6607 IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve,
6608 IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve,
6609 IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve,
6610 IDirect3DDeviceImpl_7_Load_FPUPreserve,
6611 IDirect3DDeviceImpl_7_LightEnable_FPUPreserve,
6612 IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve,
6613 IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve,
6614 IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve,
6615 IDirect3DDeviceImpl_7_GetInfo
6618 static const struct IDirect3DDevice3Vtbl d3d_device3_vtbl =
6620 /*** IUnknown Methods ***/
6621 IDirect3DDeviceImpl_3_QueryInterface,
6622 IDirect3DDeviceImpl_3_AddRef,
6623 IDirect3DDeviceImpl_3_Release,
6624 /*** IDirect3DDevice3 ***/
6625 IDirect3DDeviceImpl_3_GetCaps,
6626 IDirect3DDeviceImpl_3_GetStats,
6627 IDirect3DDeviceImpl_3_AddViewport,
6628 IDirect3DDeviceImpl_3_DeleteViewport,
6629 IDirect3DDeviceImpl_3_NextViewport,
6630 IDirect3DDeviceImpl_3_EnumTextureFormats,
6631 IDirect3DDeviceImpl_3_BeginScene,
6632 IDirect3DDeviceImpl_3_EndScene,
6633 IDirect3DDeviceImpl_3_GetDirect3D,
6634 IDirect3DDeviceImpl_3_SetCurrentViewport,
6635 IDirect3DDeviceImpl_3_GetCurrentViewport,
6636 IDirect3DDeviceImpl_3_SetRenderTarget,
6637 IDirect3DDeviceImpl_3_GetRenderTarget,
6638 IDirect3DDeviceImpl_3_Begin,
6639 IDirect3DDeviceImpl_3_BeginIndexed,
6640 IDirect3DDeviceImpl_3_Vertex,
6641 IDirect3DDeviceImpl_3_Index,
6642 IDirect3DDeviceImpl_3_End,
6643 IDirect3DDeviceImpl_3_GetRenderState,
6644 IDirect3DDeviceImpl_3_SetRenderState,
6645 IDirect3DDeviceImpl_3_GetLightState,
6646 IDirect3DDeviceImpl_3_SetLightState,
6647 IDirect3DDeviceImpl_3_SetTransform,
6648 IDirect3DDeviceImpl_3_GetTransform,
6649 IDirect3DDeviceImpl_3_MultiplyTransform,
6650 IDirect3DDeviceImpl_3_DrawPrimitive,
6651 IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
6652 IDirect3DDeviceImpl_3_SetClipStatus,
6653 IDirect3DDeviceImpl_3_GetClipStatus,
6654 IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
6655 IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
6656 IDirect3DDeviceImpl_3_DrawPrimitiveVB,
6657 IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
6658 IDirect3DDeviceImpl_3_ComputeSphereVisibility,
6659 IDirect3DDeviceImpl_3_GetTexture,
6660 IDirect3DDeviceImpl_3_SetTexture,
6661 IDirect3DDeviceImpl_3_GetTextureStageState,
6662 IDirect3DDeviceImpl_3_SetTextureStageState,
6663 IDirect3DDeviceImpl_3_ValidateDevice
6666 static const struct IDirect3DDevice2Vtbl d3d_device2_vtbl =
6668 /*** IUnknown Methods ***/
6669 IDirect3DDeviceImpl_2_QueryInterface,
6670 IDirect3DDeviceImpl_2_AddRef,
6671 IDirect3DDeviceImpl_2_Release,
6672 /*** IDirect3DDevice2 ***/
6673 IDirect3DDeviceImpl_2_GetCaps,
6674 IDirect3DDeviceImpl_2_SwapTextureHandles,
6675 IDirect3DDeviceImpl_2_GetStats,
6676 IDirect3DDeviceImpl_2_AddViewport,
6677 IDirect3DDeviceImpl_2_DeleteViewport,
6678 IDirect3DDeviceImpl_2_NextViewport,
6679 IDirect3DDeviceImpl_2_EnumTextureFormats,
6680 IDirect3DDeviceImpl_2_BeginScene,
6681 IDirect3DDeviceImpl_2_EndScene,
6682 IDirect3DDeviceImpl_2_GetDirect3D,
6683 IDirect3DDeviceImpl_2_SetCurrentViewport,
6684 IDirect3DDeviceImpl_2_GetCurrentViewport,
6685 IDirect3DDeviceImpl_2_SetRenderTarget,
6686 IDirect3DDeviceImpl_2_GetRenderTarget,
6687 IDirect3DDeviceImpl_2_Begin,
6688 IDirect3DDeviceImpl_2_BeginIndexed,
6689 IDirect3DDeviceImpl_2_Vertex,
6690 IDirect3DDeviceImpl_2_Index,
6691 IDirect3DDeviceImpl_2_End,
6692 IDirect3DDeviceImpl_2_GetRenderState,
6693 IDirect3DDeviceImpl_2_SetRenderState,
6694 IDirect3DDeviceImpl_2_GetLightState,
6695 IDirect3DDeviceImpl_2_SetLightState,
6696 IDirect3DDeviceImpl_2_SetTransform,
6697 IDirect3DDeviceImpl_2_GetTransform,
6698 IDirect3DDeviceImpl_2_MultiplyTransform,
6699 IDirect3DDeviceImpl_2_DrawPrimitive,
6700 IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
6701 IDirect3DDeviceImpl_2_SetClipStatus,
6702 IDirect3DDeviceImpl_2_GetClipStatus
6705 static const struct IDirect3DDeviceVtbl d3d_device1_vtbl =
6707 /*** IUnknown Methods ***/
6708 IDirect3DDeviceImpl_1_QueryInterface,
6709 IDirect3DDeviceImpl_1_AddRef,
6710 IDirect3DDeviceImpl_1_Release,
6711 /*** IDirect3DDevice1 ***/
6712 IDirect3DDeviceImpl_1_Initialize,
6713 IDirect3DDeviceImpl_1_GetCaps,
6714 IDirect3DDeviceImpl_1_SwapTextureHandles,
6715 IDirect3DDeviceImpl_1_CreateExecuteBuffer,
6716 IDirect3DDeviceImpl_1_GetStats,
6717 IDirect3DDeviceImpl_1_Execute,
6718 IDirect3DDeviceImpl_1_AddViewport,
6719 IDirect3DDeviceImpl_1_DeleteViewport,
6720 IDirect3DDeviceImpl_1_NextViewport,
6721 IDirect3DDeviceImpl_1_Pick,
6722 IDirect3DDeviceImpl_1_GetPickRecords,
6723 IDirect3DDeviceImpl_1_EnumTextureFormats,
6724 IDirect3DDeviceImpl_1_CreateMatrix,
6725 IDirect3DDeviceImpl_1_SetMatrix,
6726 IDirect3DDeviceImpl_1_GetMatrix,
6727 IDirect3DDeviceImpl_1_DeleteMatrix,
6728 IDirect3DDeviceImpl_1_BeginScene,
6729 IDirect3DDeviceImpl_1_EndScene,
6730 IDirect3DDeviceImpl_1_GetDirect3D
6733 /*****************************************************************************
6734 * IDirect3DDeviceImpl_UpdateDepthStencil
6736 * Checks the current render target for attached depth stencils and sets the
6737 * WineD3D depth stencil accordingly.
6740 * The depth stencil state to set if creating the device
6742 *****************************************************************************/
6744 IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This)
6746 IDirectDrawSurface7 *depthStencil = NULL;
6747 IDirectDrawSurfaceImpl *dsi;
6748 static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 };
6750 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->target, &depthcaps, &depthStencil);
6753 TRACE("Setting wined3d depth stencil to NULL\n");
6754 IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
6756 return WINED3DZB_FALSE;
6759 dsi = (IDirectDrawSurfaceImpl *)depthStencil;
6760 TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->WineD3DSurface);
6761 IWineD3DDevice_SetDepthStencilSurface(This->wineD3DDevice,
6762 dsi->WineD3DSurface);
6764 IDirectDrawSurface7_Release(depthStencil);
6765 return WINED3DZB_TRUE;
6768 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *target)
6772 if (ddraw->cooperative_level & DDSCL_FPUPRESERVE)
6773 device->lpVtbl = &d3d_device7_fpu_preserve_vtbl;
6775 device->lpVtbl = &d3d_device7_fpu_setup_vtbl;
6777 device->IDirect3DDevice3_vtbl = &d3d_device3_vtbl;
6778 device->IDirect3DDevice2_vtbl = &d3d_device2_vtbl;
6779 device->IDirect3DDevice_vtbl = &d3d_device1_vtbl;
6781 device->ddraw = ddraw;
6782 device->target = target;
6784 if (!ddraw_handle_table_init(&device->handle_table, 64))
6786 ERR("Failed to initialize handle table.\n");
6787 return DDERR_OUTOFMEMORY;
6790 device->legacyTextureBlending = FALSE;
6792 /* Create an index buffer, it's needed for indexed drawing */
6793 hr = IWineD3DDevice_CreateIndexBuffer(ddraw->wineD3DDevice, 0x40000 /* Length. Don't know how long it should be */,
6794 WINED3DUSAGE_DYNAMIC /* Usage */, WINED3DPOOL_DEFAULT, NULL,
6795 &ddraw_null_wined3d_parent_ops, &device->indexbuffer);
6798 ERR("Failed to create an index buffer, hr %#x.\n", hr);
6799 ddraw_handle_table_destroy(&device->handle_table);
6803 /* This is for convenience. */
6804 device->wineD3DDevice = ddraw->wineD3DDevice;
6805 IWineD3DDevice_AddRef(ddraw->wineD3DDevice);
6807 /* Render to the back buffer */
6808 hr = IWineD3DDevice_SetRenderTarget(ddraw->wineD3DDevice, 0, target->WineD3DSurface, TRUE);
6811 ERR("Failed to set render target, hr %#x.\n", hr);
6812 wined3d_buffer_decref(device->indexbuffer);
6813 ddraw_handle_table_destroy(&device->handle_table);
6817 /* FIXME: This is broken. The target AddRef() makes some sense, because
6818 * we store a pointer during initialization, but then that's also where
6819 * the AddRef() should be. We don't store ddraw->d3d_target anywhere. */
6820 /* AddRef the render target. Also AddRef the render target from ddraw,
6821 * because if it is released before the app releases the D3D device, the
6822 * D3D capabilities of wined3d will be uninitialized, which has bad effects.
6824 * In most cases, those surfaces are the same anyway, but this will simply
6825 * add another ref which is released when the device is destroyed. */
6826 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)target);
6827 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)ddraw->d3d_target);
6829 ddraw->d3ddevice = device;
6831 IWineD3DDevice_SetRenderState(ddraw->wineD3DDevice, WINED3DRS_ZENABLE,
6832 IDirect3DDeviceImpl_UpdateDepthStencil(device));