Replace 10000000 with TICKSPERSEC to make it more obvious what the
[wine] / dlls / d3d9 / volumetexture.c
1 /*
2  * IDirect3DVolumeTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DResource9)
33         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34         || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
35         IDirect3DVolumeTexture9Impl_AddRef(iface);
36         *ppobj = This;
37         return D3D_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     return E_NOINTERFACE;
42 }
43
44 ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
45     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
49
50     return ref;
51 }
52
53 ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
54     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
58
59     if (ref == 0) {
60         IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
61         HeapFree(GetProcessHeap(), 0, This);
62     }
63     return ref;
64 }
65
66 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
67 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
68     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
69     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
70 }
71
72 HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
73     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
74     return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture,refguid,pData,SizeOfData,Flags);
75 }
76
77 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
78     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
79     return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture,refguid,pData,pSizeOfData);
80 }
81
82 HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
83     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
84     return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture,refguid);
85 }
86
87 DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
88     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
89     return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
90 }
91
92 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
93     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
94     return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
95 }
96
97 void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
98     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
99     return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
100 }
101
102 D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
103     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
104     return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
105 }
106
107 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
108 DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
109     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
110     return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
111 }
112
113 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
114     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
115     return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
116 }
117
118 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
119     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
120     return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
121 }
122
123 HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
124     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
125     return IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, FilterType);
126 }
127
128 D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
129     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
130     return IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
131 }
132
133 void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
134     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
135     return IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
136 }
137
138 /* IDirect3DVolumeTexture9 Interface follow: */
139 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
140     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
141     WINED3DVOLUME_DESC     wined3ddesc;
142     UINT                   tmpInt = -1;
143
144     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
145     wined3ddesc.Format              = &pDesc->Format;
146     wined3ddesc.Type                = &pDesc->Type;
147     wined3ddesc.Usage               = &pDesc->Usage;
148     wined3ddesc.Pool                = &pDesc->Pool;
149     wined3ddesc.Size                = &tmpInt;
150     wined3ddesc.Width               = &pDesc->Width;
151     wined3ddesc.Height              = &pDesc->Height;
152     wined3ddesc.Depth               = &pDesc->Depth;
153
154     return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
155 }
156
157 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
158     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
159     HRESULT hrc = D3D_OK;
160     
161     IWineD3DVolume *myVolume = NULL;
162     hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
163     if (hrc == D3D_OK && NULL != ppVolumeLevel) {
164        IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
165        IWineD3DVolumeTexture_Release(myVolume);
166     }
167     return hrc;
168 }
169
170 HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
171     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
172     return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, pLockedVolume, pBox, Flags);
173 }
174
175 HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
176     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
177     return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
178 }
179
180 HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
181     IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
182     return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, pDirtyBox);
183 }
184
185
186 IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
187 {
188     IDirect3DVolumeTexture9Impl_QueryInterface,
189     IDirect3DVolumeTexture9Impl_AddRef,
190     IDirect3DVolumeTexture9Impl_Release,
191     IDirect3DVolumeTexture9Impl_GetDevice,
192     IDirect3DVolumeTexture9Impl_SetPrivateData,
193     IDirect3DVolumeTexture9Impl_GetPrivateData,
194     IDirect3DVolumeTexture9Impl_FreePrivateData,
195     IDirect3DVolumeTexture9Impl_SetPriority,
196     IDirect3DVolumeTexture9Impl_GetPriority,
197     IDirect3DVolumeTexture9Impl_PreLoad,
198     IDirect3DVolumeTexture9Impl_GetType,
199     IDirect3DVolumeTexture9Impl_SetLOD,
200     IDirect3DVolumeTexture9Impl_GetLOD,
201     IDirect3DVolumeTexture9Impl_GetLevelCount,
202     IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
203     IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
204     IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
205     IDirect3DVolumeTexture9Impl_GetLevelDesc,
206     IDirect3DVolumeTexture9Impl_GetVolumeLevel,
207     IDirect3DVolumeTexture9Impl_LockBox,
208     IDirect3DVolumeTexture9Impl_UnlockBox,
209     IDirect3DVolumeTexture9Impl_AddDirtyBox
210 };
211
212
213 /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
214 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, 
215                                                           UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, 
216                                                           D3DFORMAT Format, D3DPOOL Pool, 
217                                                           IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
218
219     IDirect3DVolumeTexture9Impl *object;
220     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
221     HRESULT hrc = D3D_OK;
222
223     /* Allocate the storage for the device */
224     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
225     if (NULL == object) {
226         FIXME("(%p) allocation of memory failed\n", This);
227         *ppVolumeTexture = NULL;
228         return D3DERR_OUTOFVIDEOMEMORY;
229     }
230
231     object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
232     object->ref = 1;
233     hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
234                                  Format, Pool, &(object->wineD3DVolumeTexture), pSharedHandle, 
235                                  (IUnknown *)object, D3D9CB_CreateVolume);
236
237
238     if (hrc != D3D_OK) {
239         /* free up object */ 
240         FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
241         HeapFree(GetProcessHeap(), 0, object);
242         *ppVolumeTexture = NULL;
243     } else {
244         *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
245     }
246     return hrc;
247 }