wined3d: Move WINED3DRS_BLENDOP to the state table.
[wine] / dlls / wined3d / state.c
1 /*
2  * Direct3D state management
3  *
4  * Copyright 2006 Stefan Dösinger for CodeWeavers
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include <stdio.h>
23 #ifdef HAVE_FLOAT_H
24 # include <float.h>
25 #endif
26 #include "wined3d_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29
30 #define GLINFO_LOCATION ((IWineD3DImpl *)(stateblock->wineD3DDevice->wineD3D))->gl_info
31
32 static void state_unknown(DWORD state, IWineD3DStateBlockImpl *stateblock) {
33     /* State which does exist, but wined3d doesn't know about */
34     if(STATE_IS_RENDER(state)) {
35         WINED3DRENDERSTATETYPE RenderState = state - STATE_RENDER(0);
36         FIXME("(%s, %d) Unknown renderstate\n", debug_d3drenderstate(RenderState), stateblock->renderState[RenderState]);
37     } else {
38         FIXME("(%d) Unknown state with unknown type\n", state);
39     }
40 }
41
42 static void state_nogl(DWORD state, IWineD3DStateBlockImpl *stateblock) {
43     /* Used for states which are not mapped to a gl state as-is, but used somehow different,
44      * e.g as a parameter for drawing, or which are unimplemented in windows d3d
45      */
46     if(STATE_IS_RENDER(state)) {
47         WINED3DRENDERSTATETYPE RenderState = state - STATE_RENDER(0);
48         TRACE("(%s,%d) no direct mapping to gl\n", debug_d3drenderstate(RenderState), stateblock->renderState[RenderState]);
49     } else {
50         /* Shouldn't have an unknown type here */
51         FIXME("%d no direct mapping to gl of state with unknown type\n", state);
52     }
53 }
54
55 static void state_undefined(DWORD state, IWineD3DStateBlockImpl *stateblock) {
56     /* Print a WARN, this allows the stateblock code to loop over all states to generate a display
57      * list without causing confusing terminal output. Deliberately no special debug name here
58      * because its undefined.
59      */
60     WARN("undefined state %d\n", state);
61 }
62
63 static void state_fillmode(DWORD state, IWineD3DStateBlockImpl *stateblock) {
64     D3DFILLMODE Value = stateblock->renderState[WINED3DRS_FILLMODE];
65
66     switch(Value) {
67         case D3DFILL_POINT:
68             glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
69             checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)");
70             break;
71         case D3DFILL_WIREFRAME:
72             glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
73             checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)");
74             break;
75         case D3DFILL_SOLID:
76             glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
77             checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)");
78             break;
79         default:
80             FIXME("Unrecognized WINED3DRS_FILLMODE value %d\n", Value);
81     }
82 }
83
84 static void state_lighting(DWORD state, IWineD3DStateBlockImpl *stateblock) {
85
86     /* TODO: Lighting is only enabled if Vertex normals are passed by the application,
87      * so merge the lighting render state with the vertex declaration once it is available
88      */
89
90     if (stateblock->renderState[WINED3DRS_LIGHTING]) {
91         glEnable(GL_LIGHTING);
92         checkGLcall("glEnable GL_LIGHTING");
93     } else {
94         glDisable(GL_LIGHTING);
95         checkGLcall("glDisable GL_LIGHTING");
96     }
97 }
98
99 static void state_zenable(DWORD state, IWineD3DStateBlockImpl *stateblock) {
100     switch ((WINED3DZBUFFERTYPE) stateblock->renderState[WINED3DRS_ZENABLE]) {
101         case WINED3DZB_FALSE:
102             glDisable(GL_DEPTH_TEST);
103             checkGLcall("glDisable GL_DEPTH_TEST");
104             break;
105         case WINED3DZB_TRUE:
106             glEnable(GL_DEPTH_TEST);
107             checkGLcall("glEnable GL_DEPTH_TEST");
108             break;
109         case WINED3DZB_USEW:
110             glEnable(GL_DEPTH_TEST);
111             checkGLcall("glEnable GL_DEPTH_TEST");
112             FIXME("W buffer is not well handled\n");
113             break;
114         default:
115             FIXME("Unrecognized D3DZBUFFERTYPE value %d\n", stateblock->renderState[WINED3DRS_ZENABLE]);
116     }
117 }
118
119 static void state_cullmode(DWORD state, IWineD3DStateBlockImpl *stateblock) {
120     /* TODO: Put this into the offscreen / onscreen rendering block due to device->render_offscreen */
121
122     /* If we are culling "back faces with clockwise vertices" then
123        set front faces to be counter clockwise and enable culling
124        of back faces                                               */
125     switch ((WINED3DCULL) stateblock->renderState[WINED3DRS_CULLMODE]) {
126         case WINED3DCULL_NONE:
127             glDisable(GL_CULL_FACE);
128             checkGLcall("glDisable GL_CULL_FACE");
129             break;
130         case WINED3DCULL_CW:
131             glEnable(GL_CULL_FACE);
132             checkGLcall("glEnable GL_CULL_FACE");
133             if (stateblock->wineD3DDevice->render_offscreen) {
134                 glFrontFace(GL_CW);
135                 checkGLcall("glFrontFace GL_CW");
136             } else {
137                 glFrontFace(GL_CCW);
138                 checkGLcall("glFrontFace GL_CCW");
139             }
140             glCullFace(GL_BACK);
141             break;
142         case WINED3DCULL_CCW:
143             glEnable(GL_CULL_FACE);
144             checkGLcall("glEnable GL_CULL_FACE");
145             if (stateblock->wineD3DDevice->render_offscreen) {
146                 glFrontFace(GL_CCW);
147                 checkGLcall("glFrontFace GL_CCW");
148             } else {
149                 glFrontFace(GL_CW);
150                 checkGLcall("glFrontFace GL_CW");
151             }
152             glCullFace(GL_BACK);
153             break;
154         default:
155             FIXME("Unrecognized/Unhandled WINED3DCULL value %d\n", stateblock->renderState[WINED3DRS_CULLMODE]);
156     }
157 }
158
159 static void state_shademode(DWORD state, IWineD3DStateBlockImpl *stateblock) {
160     switch ((WINED3DSHADEMODE) stateblock->renderState[WINED3DRS_SHADEMODE]) {
161         case WINED3DSHADE_FLAT:
162             glShadeModel(GL_FLAT);
163             checkGLcall("glShadeModel(GL_FLAT)");
164             break;
165         case WINED3DSHADE_GOURAUD:
166             glShadeModel(GL_SMOOTH);
167             checkGLcall("glShadeModel(GL_SMOOTH)");
168             break;
169         case WINED3DSHADE_PHONG:
170             FIXME("WINED3DSHADE_PHONG isn't supported\n");
171             break;
172         default:
173             FIXME("Unrecognized/Unhandled WINED3DSHADEMODE value %d\n", stateblock->renderState[WINED3DRS_SHADEMODE]);
174     }
175 }
176
177 static void state_ditherenable(DWORD state, IWineD3DStateBlockImpl *stateblock) {
178     if (stateblock->renderState[WINED3DRS_DITHERENABLE]) {
179         glEnable(GL_DITHER);
180         checkGLcall("glEnable GL_DITHER");
181     } else {
182         glDisable(GL_DITHER);
183         checkGLcall("glDisable GL_DITHER");
184     }
185 }
186
187 static void state_zwritenable(DWORD state, IWineD3DStateBlockImpl *stateblock) {
188     /* TODO: Test if in d3d z writing is enabled even if ZENABLE is off. If yes,
189      * this has to be merged with ZENABLE and ZFUNC
190      */
191     if (stateblock->renderState[WINED3DRS_ZWRITEENABLE]) {
192         glDepthMask(1);
193         checkGLcall("glDepthMask(1)");
194     } else {
195         glDepthMask(0);
196         checkGLcall("glDepthMask(0)");
197     }
198 }
199
200 static void state_zfunc(DWORD state, IWineD3DStateBlockImpl *stateblock) {
201     int glParm = CompareFunc(stateblock->renderState[WINED3DRS_ZFUNC]);
202
203     if(glParm) {
204         glDepthFunc(glParm);
205         checkGLcall("glDepthFunc");
206     }
207 }
208
209 static void state_ambient(DWORD state, IWineD3DStateBlockImpl *stateblock) {
210     float col[4];
211     D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_AMBIENT], col);
212
213     TRACE("Setting ambient to (%f,%f,%f,%f)\n", col[0], col[1], col[2], col[3]);
214     glLightModelfv(GL_LIGHT_MODEL_AMBIENT, col);
215     checkGLcall("glLightModel for MODEL_AMBIENT");
216 }
217
218 static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock) {
219     int srcBlend = GL_ZERO;
220     int dstBlend = GL_ZERO;
221     float col[4];
222
223     /* GL_LINE_SMOOTH needs GL_BLEND to work, according to the red book, and special blending params */
224     /* TODO: Is enabling blending really affected by the blendfactor??? */
225     if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE]      ||
226         stateblock->renderState[WINED3DRS_EDGEANTIALIAS]         ||
227         stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE] ||
228         stateblock->renderState[WINED3DRS_BLENDFACTOR] != 0xFFFFFFFF) {
229         glEnable(GL_BLEND);
230         checkGLcall("glEnable GL_BLEND");
231     } else {
232         glDisable(GL_BLEND);
233         checkGLcall("glDisable GL_BLEND");
234         /* Nothing more to do - get out */
235         return;
236     };
237
238     switch (stateblock->renderState[WINED3DRS_SRCBLEND]) {
239         case WINED3DBLEND_ZERO               : srcBlend = GL_ZERO;  break;
240         case WINED3DBLEND_ONE                : srcBlend = GL_ONE;  break;
241         case WINED3DBLEND_SRCCOLOR           : srcBlend = GL_SRC_COLOR;  break;
242         case WINED3DBLEND_INVSRCCOLOR        : srcBlend = GL_ONE_MINUS_SRC_COLOR;  break;
243         case WINED3DBLEND_SRCALPHA           : srcBlend = GL_SRC_ALPHA;  break;
244         case WINED3DBLEND_INVSRCALPHA        : srcBlend = GL_ONE_MINUS_SRC_ALPHA;  break;
245         case WINED3DBLEND_DESTALPHA          : srcBlend = GL_DST_ALPHA;  break;
246         case WINED3DBLEND_INVDESTALPHA       : srcBlend = GL_ONE_MINUS_DST_ALPHA;  break;
247         case WINED3DBLEND_DESTCOLOR          : srcBlend = GL_DST_COLOR;  break;
248         case WINED3DBLEND_INVDESTCOLOR       : srcBlend = GL_ONE_MINUS_DST_COLOR;  break;
249         case WINED3DBLEND_SRCALPHASAT        : srcBlend = GL_SRC_ALPHA_SATURATE;  break;
250
251         case WINED3DBLEND_BOTHSRCALPHA       : srcBlend = GL_SRC_ALPHA;
252             dstBlend = GL_SRC_ALPHA;
253             break;
254
255         case WINED3DBLEND_BOTHINVSRCALPHA    : srcBlend = GL_ONE_MINUS_SRC_ALPHA;
256             dstBlend = GL_ONE_MINUS_SRC_ALPHA;
257             break;
258
259         case WINED3DBLEND_BLENDFACTOR        : srcBlend = GL_CONSTANT_COLOR;   break;
260         case WINED3DBLEND_INVBLENDFACTOR     : srcBlend = GL_ONE_MINUS_CONSTANT_COLOR;  break;
261         default:
262             FIXME("Unrecognized src blend value %d\n", stateblock->renderState[WINED3DRS_SRCBLEND]);
263     }
264
265     switch (stateblock->renderState[WINED3DRS_DESTBLEND]) {
266         case WINED3DBLEND_ZERO               : dstBlend = GL_ZERO;  break;
267         case WINED3DBLEND_ONE                : dstBlend = GL_ONE;  break;
268         case WINED3DBLEND_SRCCOLOR           : dstBlend = GL_SRC_COLOR;  break;
269         case WINED3DBLEND_INVSRCCOLOR        : dstBlend = GL_ONE_MINUS_SRC_COLOR;  break;
270         case WINED3DBLEND_SRCALPHA           : dstBlend = GL_SRC_ALPHA;  break;
271         case WINED3DBLEND_INVSRCALPHA        : dstBlend = GL_ONE_MINUS_SRC_ALPHA;  break;
272         case WINED3DBLEND_DESTALPHA          : dstBlend = GL_DST_ALPHA;  break;
273         case WINED3DBLEND_INVDESTALPHA       : dstBlend = GL_ONE_MINUS_DST_ALPHA;  break;
274         case WINED3DBLEND_DESTCOLOR          : dstBlend = GL_DST_COLOR;  break;
275         case WINED3DBLEND_INVDESTCOLOR       : dstBlend = GL_ONE_MINUS_DST_COLOR;  break;
276         case WINED3DBLEND_SRCALPHASAT        : dstBlend = GL_SRC_ALPHA_SATURATE;  break;
277
278         case WINED3DBLEND_BOTHSRCALPHA       : dstBlend = GL_SRC_ALPHA;
279             srcBlend = GL_SRC_ALPHA;
280             break;
281
282         case WINED3DBLEND_BOTHINVSRCALPHA    : dstBlend = GL_ONE_MINUS_SRC_ALPHA;
283             srcBlend = GL_ONE_MINUS_SRC_ALPHA;
284             break;
285
286         case D3DBLEND_BLENDFACTOR        : dstBlend = GL_CONSTANT_COLOR;   break;
287         case D3DBLEND_INVBLENDFACTOR     : dstBlend = GL_ONE_MINUS_CONSTANT_COLOR;  break;
288         default:
289             FIXME("Unrecognized dst blend value %d\n", stateblock->renderState[WINED3DRS_DESTBLEND]);
290     }
291
292     if(stateblock->renderState[WINED3DRS_EDGEANTIALIAS] ||
293        stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE]) {
294         glEnable(GL_LINE_SMOOTH);
295         checkGLcall("glEnable(GL_LINE_SMOOTH)");
296         if(srcBlend != GL_SRC_ALPHA) {
297             FIXME("WINED3DRS_EDGEANTIALIAS enabled, but incompatible src blending param - what to do?\n");
298             srcBlend = GL_SRC_ALPHA;
299         }
300         if(dstBlend != GL_ONE_MINUS_SRC_ALPHA) {
301             FIXME("WINED3DRS_EDGEANTIALIAS enabled, but incompatible dst blending param - what to do?\n");
302             dstBlend = GL_ONE_MINUS_SRC_ALPHA;
303         }
304     } else {
305         glDisable(GL_LINE_SMOOTH);
306         checkGLcall("glDisable(GL_LINE_SMOOTH)");
307     }
308
309     TRACE("glBlendFunc src=%x, dst=%x\n", srcBlend, dstBlend);
310     glBlendFunc(srcBlend, dstBlend);
311     checkGLcall("glBlendFunc");
312
313     /* TODO: Remove when state management done */
314     stateblock->wineD3DDevice->dstBlend = dstBlend;
315     stateblock->wineD3DDevice->srcBlend = srcBlend;
316
317     TRACE("Setting BlendFactor to %d\n", stateblock->renderState[WINED3DRS_BLENDFACTOR]);
318     D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_BLENDFACTOR], col);
319     glBlendColor (col[0],col[1],col[2],col[3]);
320     checkGLcall("glBlendColor");
321 }
322
323 static void state_alpha(DWORD state, IWineD3DStateBlockImpl *stateblock) {
324     int glParm = 0;
325     float ref;
326     BOOL enable_ckey = FALSE;
327
328     IWineD3DSurfaceImpl *surf;
329
330     /* Find out if the texture on the first stage has a ckey set
331      * The alpha state func reads the texture settings, even though alpha and texture are not grouped
332      * together. This is to avoid making a huge alpha+texture+texture stage+ckey block due to the hardly
333      * used WINED3DRS_COLORKEYENABLE state(which is d3d <= 3 only). The texture function will call alpha
334      * in case it finds some texture+colorkeyenable combination which needs extra care.
335      */
336     if(stateblock->textures[0]) {
337         surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *)stateblock->textures[0])->surfaces[0];
338         if(surf->CKeyFlags & DDSD_CKSRCBLT) enable_ckey = TRUE;
339     }
340
341     if (stateblock->renderState[WINED3DRS_ALPHATESTENABLE] ||
342         (stateblock->renderState[WINED3DRS_COLORKEYENABLE] && enable_ckey)) {
343         glEnable(GL_ALPHA_TEST);
344         checkGLcall("glEnable GL_ALPHA_TEST");
345     } else {
346         glDisable(GL_ALPHA_TEST);
347         checkGLcall("glDisable GL_ALPHA_TEST");
348         /* Alpha test is disabled, don't bother setting the params - it will happen on the next
349          * enable call
350          */
351         return;
352     }
353
354     if(stateblock->renderState[WINED3DRS_COLORKEYENABLE] && enable_ckey) {
355         glParm = GL_NOTEQUAL;
356         ref = 0.0;
357     } else {
358         ref = ((float) stateblock->renderState[WINED3DRS_ALPHAREF]) / 255.0f;
359         glParm = CompareFunc(stateblock->renderState[WINED3DRS_ALPHAFUNC]);
360     }
361     if(glParm) {
362         stateblock->wineD3DDevice->alphafunc = glParm; /* Remove when state management done */
363         glAlphaFunc(glParm, ref);
364         checkGLcall("glAlphaFunc");
365     }
366     /* TODO: Some texture blending operations seem to affect the alpha test */
367 }
368
369 static void state_clipping(DWORD state, IWineD3DStateBlockImpl *stateblock) {
370     DWORD enable  = 0xFFFFFFFF;
371     DWORD disable = 0x00000000;
372
373     /* TODO: Keep track of previously enabled clipplanes to avoid unneccessary resetting
374      * of already set values
375      */
376
377     /* If enabling / disabling all
378      * TODO: Is this correct? Doesn't D3DRS_CLIPPING disable clipping on the viewport frustrum?
379      */
380     if (stateblock->renderState[WINED3DRS_CLIPPING]) {
381         enable  = stateblock->renderState[WINED3DRS_CLIPPLANEENABLE];
382         disable = ~stateblock->renderState[WINED3DRS_CLIPPLANEENABLE];
383     } else {
384         disable = 0xffffffff;
385         enable  = 0x00;
386     }
387
388     if (enable & WINED3DCLIPPLANE0)  { glEnable(GL_CLIP_PLANE0);  checkGLcall("glEnable(clip plane 0)"); }
389     if (enable & WINED3DCLIPPLANE1)  { glEnable(GL_CLIP_PLANE1);  checkGLcall("glEnable(clip plane 1)"); }
390     if (enable & WINED3DCLIPPLANE2)  { glEnable(GL_CLIP_PLANE2);  checkGLcall("glEnable(clip plane 2)"); }
391     if (enable & WINED3DCLIPPLANE3)  { glEnable(GL_CLIP_PLANE3);  checkGLcall("glEnable(clip plane 3)"); }
392     if (enable & WINED3DCLIPPLANE4)  { glEnable(GL_CLIP_PLANE4);  checkGLcall("glEnable(clip plane 4)"); }
393     if (enable & WINED3DCLIPPLANE5)  { glEnable(GL_CLIP_PLANE5);  checkGLcall("glEnable(clip plane 5)"); }
394
395     if (disable & WINED3DCLIPPLANE0) { glDisable(GL_CLIP_PLANE0); checkGLcall("glDisable(clip plane 0)"); }
396     if (disable & WINED3DCLIPPLANE1) { glDisable(GL_CLIP_PLANE1); checkGLcall("glDisable(clip plane 1)"); }
397     if (disable & WINED3DCLIPPLANE2) { glDisable(GL_CLIP_PLANE2); checkGLcall("glDisable(clip plane 2)"); }
398     if (disable & WINED3DCLIPPLANE3) { glDisable(GL_CLIP_PLANE3); checkGLcall("glDisable(clip plane 3)"); }
399     if (disable & WINED3DCLIPPLANE4) { glDisable(GL_CLIP_PLANE4); checkGLcall("glDisable(clip plane 4)"); }
400     if (disable & WINED3DCLIPPLANE5) { glDisable(GL_CLIP_PLANE5); checkGLcall("glDisable(clip plane 5)"); }
401
402     /** update clipping status */
403     if (enable) {
404         stateblock->clip_status.ClipUnion = 0;
405         stateblock->clip_status.ClipIntersection = 0xFFFFFFFF;
406     } else {
407         stateblock->clip_status.ClipUnion = 0;
408         stateblock->clip_status.ClipIntersection = 0;
409     }
410 }
411
412 static void state_blendop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
413     int glParm = GL_FUNC_ADD;
414
415     if(!GL_SUPPORT(EXT_BLEND_MINMAX)) {
416         WARN("Unsupported in local OpenGL implementation: glBlendEquation\n");
417         return;
418     }
419
420     switch ((WINED3DBLENDOP) stateblock->renderState[WINED3DRS_BLENDOP]) {
421         case WINED3DBLENDOP_ADD              : glParm = GL_FUNC_ADD;              break;
422         case WINED3DBLENDOP_SUBTRACT         : glParm = GL_FUNC_SUBTRACT;         break;
423         case WINED3DBLENDOP_REVSUBTRACT      : glParm = GL_FUNC_REVERSE_SUBTRACT; break;
424         case WINED3DBLENDOP_MIN              : glParm = GL_MIN;                   break;
425         case WINED3DBLENDOP_MAX              : glParm = GL_MAX;                   break;
426         default:
427             FIXME("Unrecognized/Unhandled D3DBLENDOP value %d\n", stateblock->renderState[WINED3DRS_BLENDOP]);
428     }
429
430     TRACE("glBlendEquation(%x)\n", glParm);
431     GL_EXTCALL(glBlendEquation(glParm));
432     checkGLcall("glBlendEquation");
433 }
434
435 const struct StateEntry StateTable[] =
436 {
437       /* State name                                         representative,                                     apply function */
438     { /* 0,  Undefined                              */      0,                                                  state_undefined     },
439     { /* 1,  WINED3DRS_TEXTUREHANDLE                */      0 /* Handled in ddraw */,                           state_undefined     },
440     { /* 2,  WINED3DRS_ANTIALIAS                    */      STATE_RENDER(WINED3DRS_ANTIALIAS),                  state_unknown       },
441     { /* 3,  WINED3DRS_TEXTUREADDRESS               */      0 /* Handled in ddraw */,                           state_undefined     },
442     { /* 4,  WINED3DRS_TEXTUREPERSPECTIVE           */      STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE),         state_unknown       },
443     { /* 5,  WINED3DRS_WRAPU                        */      STATE_RENDER(WINED3DRS_WRAPU),                      state_unknown       },
444     { /* 6,  WINED3DRS_WRAPV                        */      STATE_RENDER(WINED3DRS_WRAPV),                      state_unknown       },
445     { /* 7,  WINED3DRS_ZENABLE                      */      STATE_RENDER(WINED3DRS_ZENABLE),                    state_zenable       },
446     { /* 8,  WINED3DRS_FILLMODE                     */      STATE_RENDER(WINED3DRS_FILLMODE),                   state_fillmode      },
447     { /* 9,  WINED3DRS_SHADEMODE                    */      STATE_RENDER(WINED3DRS_SHADEMODE),                  state_shademode     },
448     { /* 10, WINED3DRS_LINEPATTERN                  */      STATE_RENDER(WINED3DRS_LINEPATTERN),                state_unknown       },
449     { /* 11, WINED3DRS_MONOENABLE                   */      STATE_RENDER(WINED3DRS_MONOENABLE),                 state_unknown       },
450     { /* 12, WINED3DRS_ROP2                         */      STATE_RENDER(WINED3DRS_ROP2),                       state_unknown       },
451     { /* 13, WINED3DRS_PLANEMASK                    */      STATE_RENDER(WINED3DRS_PLANEMASK),                  state_unknown       },
452     { /* 14, WINED3DRS_ZWRITEENABLE                 */      STATE_RENDER(WINED3DRS_ZWRITEENABLE),               state_zwritenable   },
453     { /* 15, WINED3DRS_ALPHATESTENABLE              */      STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            state_alpha         },
454     { /* 16, WINED3DRS_LASTPIXEL                    */      STATE_RENDER(WINED3DRS_LASTPIXEL),                  state_unknown       },
455     { /* 17, WINED3DRS_TEXTUREMAG                   */      0 /* Handled in ddraw */,                           state_undefined     },
456     { /* 18, WINED3DRS_TEXTUREMIN                   */      0 /* Handled in ddraw */,                           state_undefined     },
457     { /* 19, WINED3DRS_SRCBLEND                     */      STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           state_blend         },
458     { /* 20, WINED3DRS_DESTBLEND                    */      STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           state_blend         },
459     { /* 21, WINED3DRS_TEXTUREMAPBLEND              */      0 /* Handled in ddraw */,                           state_undefined     },
460     { /* 22, WINED3DRS_CULLMODE                     */      STATE_RENDER(WINED3DRS_CULLMODE),                   state_cullmode      },
461     { /* 23, WINED3DRS_ZFUNC                        */      STATE_RENDER(WINED3DRS_ZFUNC),                      state_zfunc         },
462     { /* 24, WINED3DRS_ALPHAREF                     */      STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            state_alpha         },
463     { /* 25, WINED3DRS_ALPHAFUNC                    */      STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            state_alpha         },
464     { /* 26, WINED3DRS_DITHERENABLE                 */      STATE_RENDER(WINED3DRS_DITHERENABLE),               state_ditherenable  },
465     { /* 27, WINED3DRS_ALPHABLENDENABLE             */      STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           state_blend         },
466     { /* 28, WINED3DRS_FOGENABLE                    */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_unknown       },
467     { /* 29, WINED3DRS_SPECULARENABLE               */      STATE_RENDER(WINED3DRS_SPECULARENABLE),             state_unknown       },
468     { /* 30, WINED3DRS_ZVISIBLE                     */      0 /* Not supported according to the msdn */,        state_nogl          },
469     { /* 31, WINED3DRS_SUBPIXEL                     */      STATE_RENDER(WINED3DRS_SUBPIXEL),                   state_unknown       },
470     { /* 32, WINED3DRS_SUBPIXELX                    */      STATE_RENDER(WINED3DRS_SUBPIXELX),                  state_unknown       },
471     { /* 33, WINED3DRS_STIPPLEDALPHA                */      STATE_RENDER(WINED3DRS_STIPPLEDALPHA),              state_unknown       },
472     { /* 34, WINED3DRS_FOGCOLOR                     */      STATE_RENDER(WINED3DRS_FOGCOLOR),                   state_unknown       },
473     { /* 35, WINED3DRS_FOGTABLEMODE                 */      STATE_RENDER(WINED3DRS_FOGENABLE)/*vertex type*/,   state_unknown       },
474     { /* 36, WINED3DRS_FOGSTART                     */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_unknown       },
475     { /* 37, WINED3DRS_FOGEND                       */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_unknown       },
476     { /* 38, WINED3DRS_FOGDENSITY                   */      STATE_RENDER(WINED3DRS_FOGDENSITY),                 state_unknown       },
477     { /* 39, WINED3DRS_STIPPLEENABLE                */      STATE_RENDER(WINED3DRS_STIPPLEENABLE),              state_unknown       },
478     { /* 40, WINED3DRS_EDGEANTIALIAS                */      STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           state_blend         },
479     { /* 41, WINED3DRS_COLORKEYENABLE               */      STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            state_alpha         },
480     { /* 42, undefined                              */      0,                                                  state_undefined     },
481     { /* 43, WINED3DRS_BORDERCOLOR                  */      STATE_RENDER(WINED3DRS_BORDERCOLOR),                state_unknown       },
482     { /* 44, WINED3DRS_TEXTUREADDRESSU              */      0, /* Handled in ddraw */                           state_undefined     },
483     { /* 45, WINED3DRS_TEXTUREADDRESSV              */      0, /* Handled in ddraw */                           state_undefined     },
484     { /* 46, WINED3DRS_MIPMAPLODBIAS                */      STATE_RENDER(WINED3DRS_MIPMAPLODBIAS),              state_unknown       },
485     { /* 47, WINED3DRS_ZBIAS                        */      STATE_RENDER(WINED3DRS_ZBIAS),                      state_unknown       },
486     { /* 48, WINED3DRS_RANGEFOGENABLE               */      STATE_RENDER(WINED3DRS_RANGEFOGENABLE),             state_unknown       },
487     { /* 49, WINED3DRS_ANISOTROPY                   */      STATE_RENDER(WINED3DRS_ANISOTROPY),                 state_unknown       },
488     { /* 50, WINED3DRS_FLUSHBATCH                   */      STATE_RENDER(WINED3DRS_FLUSHBATCH),                 state_unknown       },
489     { /* 51, WINED3DRS_TRANSLUCENTSORTINDEPENDENT   */      STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), state_unknown       },
490     { /* 52, WINED3DRS_STENCILENABLE                */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_unknown       },
491     { /* 53, WINED3DRS_STENCILFAIL                  */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_unknown       },
492     { /* 54, WINED3DRS_STENCILZFAIL                 */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_unknown       },
493     { /* 55, WINED3DRS_STENCILPASS                  */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_unknown       },
494     { /* 56, WINED3DRS_STENCILFUNC                  */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_unknown       },
495     { /* 57, WINED3DRS_STENCILREF                   */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_unknown       },
496     { /* 58, WINED3DRS_STENCILMASK                  */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_unknown       },
497     { /* 59, WINED3DRS_STENCILWRITEMASK             */      STATE_RENDER(WINED3DRS_STENCILWRITEMASK),           state_unknown       },
498     { /* 60, WINED3DRS_TEXTUREFACTOR                */      STATE_RENDER(WINED3DRS_TEXTUREFACTOR),              state_unknown       },
499     /* A BIG hole. If wanted, 'fixed' states like the vertex type or the bound shaders can be put here */
500     { /* 61, Undefined                              */      0,                                                  state_undefined     },
501     { /* 62, Undefined                              */      0,                                                  state_undefined     },
502     { /* 63, Undefined                              */      0,                                                  state_undefined     },
503     { /* 64, Undefined                              */      0,                                                  state_undefined     },
504     { /* 65, Undefined                              */      0,                                                  state_undefined     },
505     { /* 66, Undefined                              */      0,                                                  state_undefined     },
506     { /* 67, Undefined                              */      0,                                                  state_undefined     },
507     { /* 68, Undefined                              */      0,                                                  state_undefined     },
508     { /* 69, Undefined                              */      0,                                                  state_undefined     },
509     { /* 70, Undefined                              */      0,                                                  state_undefined     },
510     { /* 71, Undefined                              */      0,                                                  state_undefined     },
511     { /* 72, Undefined                              */      0,                                                  state_undefined     },
512     { /* 73, Undefined                              */      0,                                                  state_undefined     },
513     { /* 74, Undefined                              */      0,                                                  state_undefined     },
514     { /* 75, Undefined                              */      0,                                                  state_undefined     },
515     { /* 76, Undefined                              */      0,                                                  state_undefined     },
516     { /* 77, Undefined                              */      0,                                                  state_undefined     },
517     { /* 78, Undefined                              */      0,                                                  state_undefined     },
518     { /* 79, Undefined                              */      0,                                                  state_undefined     },
519     { /* 80, Undefined                              */      0,                                                  state_undefined     },
520     { /* 81, Undefined                              */      0,                                                  state_undefined     },
521     { /* 82, Undefined                              */      0,                                                  state_undefined     },
522     { /* 83, Undefined                              */      0,                                                  state_undefined     },
523     { /* 84, Undefined                              */      0,                                                  state_undefined     },
524     { /* 85, Undefined                              */      0,                                                  state_undefined     },
525     { /* 86, Undefined                              */      0,                                                  state_undefined     },
526     { /* 87, Undefined                              */      0,                                                  state_undefined     },
527     { /* 88, Undefined                              */      0,                                                  state_undefined     },
528     { /* 89, Undefined                              */      0,                                                  state_undefined     },
529     { /* 90, Undefined                              */      0,                                                  state_undefined     },
530     { /* 91, Undefined                              */      0,                                                  state_undefined     },
531     { /* 92, Undefined                              */      0,                                                  state_undefined     },
532     { /* 93, Undefined                              */      0,                                                  state_undefined     },
533     { /* 94, Undefined                              */      0,                                                  state_undefined     },
534     { /* 95, Undefined                              */      0,                                                  state_undefined     },
535     { /* 96, Undefined                              */      0,                                                  state_undefined     },
536     { /* 97, Undefined                              */      0,                                                  state_undefined     },
537     { /* 98, Undefined                              */      0,                                                  state_undefined     },
538     { /* 99, Undefined                              */      0,                                                  state_undefined     },
539     { /*100, Undefined                              */      0,                                                  state_undefined     },
540     { /*101, Undefined                              */      0,                                                  state_undefined     },
541     { /*102, Undefined                              */      0,                                                  state_undefined     },
542     { /*103, Undefined                              */      0,                                                  state_undefined     },
543     { /*104, Undefined                              */      0,                                                  state_undefined     },
544     { /*105, Undefined                              */      0,                                                  state_undefined     },
545     { /*106, Undefined                              */      0,                                                  state_undefined     },
546     { /*107, Undefined                              */      0,                                                  state_undefined     },
547     { /*108, Undefined                              */      0,                                                  state_undefined     },
548     { /*109, Undefined                              */      0,                                                  state_undefined     },
549     { /*110, Undefined                              */      0,                                                  state_undefined     },
550     { /*111, Undefined                              */      0,                                                  state_undefined     },
551     { /*112, Undefined                              */      0,                                                  state_undefined     },
552     { /*113, Undefined                              */      0,                                                  state_undefined     },
553     { /*114, Undefined                              */      0,                                                  state_undefined     },
554     { /*115, Undefined                              */      0,                                                  state_undefined     },
555     { /*116, Undefined                              */      0,                                                  state_undefined     },
556     { /*117, Undefined                              */      0,                                                  state_undefined     },
557     { /*118, Undefined                              */      0,                                                  state_undefined     },
558     { /*119, Undefined                              */      0,                                                  state_undefined     },
559     { /*120, Undefined                              */      0,                                                  state_undefined     },
560     { /*121, Undefined                              */      0,                                                  state_undefined     },
561     { /*122, Undefined                              */      0,                                                  state_undefined     },
562     { /*123, Undefined                              */      0,                                                  state_undefined     },
563     { /*124, Undefined                              */      0,                                                  state_undefined     },
564     { /*125, Undefined                              */      0,                                                  state_undefined     },
565     { /*126, Undefined                              */      0,                                                  state_undefined     },
566     { /*127, Undefined                              */      0,                                                  state_undefined     },
567     /* Big hole ends */
568     { /*128, WINED3DRS_WRAP0                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_unknown       },
569     { /*129, WINED3DRS_WRAP1                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_unknown       },
570     { /*130, WINED3DRS_WRAP2                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_unknown       },
571     { /*131, WINED3DRS_WRAP3                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_unknown       },
572     { /*132, WINED3DRS_WRAP4                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_unknown       },
573     { /*133, WINED3DRS_WRAP5                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_unknown       },
574     { /*134, WINED3DRS_WRAP6                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_unknown       },
575     { /*135, WINED3DRS_WRAP7                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_unknown       },
576     { /*136, WINED3DRS_CLIPPING                     */      STATE_RENDER(WINED3DRS_CLIPPING),                   state_clipping      },
577     { /*137, WINED3DRS_LIGHTING                     */      STATE_RENDER(WINED3DRS_LIGHTING) /* Vertex decl! */,state_lighting      },
578     { /*138, WINED3DRS_EXTENTS                      */      STATE_RENDER(WINED3DRS_EXTENTS),                    state_unknown       },
579     { /*139, WINED3DRS_AMBIENT                      */      STATE_RENDER(WINED3DRS_AMBIENT),                    state_ambient       },
580     { /*140, WINED3DRS_FOGVERTEXMODE                */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_unknown       },
581     { /*141, WINED3DRS_COLORVERTEX                  */      STATE_RENDER(WINED3DRS_COLORVERTEX),                state_unknown       },
582     { /*142, WINED3DRS_LOCALVIEWER                  */      STATE_RENDER(WINED3DRS_LOCALVIEWER),                state_unknown       },
583     { /*143, WINED3DRS_NORMALIZENORMALS             */      STATE_RENDER(WINED3DRS_NORMALIZENORMALS),           state_unknown       },
584     { /*144, WINED3DRS_COLORKEYBLENDENABLE          */      STATE_RENDER(WINED3DRS_COLORKEYBLENDENABLE),        state_unknown       },
585     { /*145, WINED3DRS_DIFFUSEMATERIALSOURCE        */      STATE_RENDER(WINED3DRS_COLORVERTEX),                state_unknown       },
586     { /*146, WINED3DRS_SPECULARMATERIALSOURCE       */      STATE_RENDER(WINED3DRS_COLORVERTEX),                state_unknown       },
587     { /*147, WINED3DRS_AMBIENTMATERIALSOURCE        */      STATE_RENDER(WINED3DRS_COLORVERTEX),                state_unknown       },
588     { /*148, WINED3DRS_EMISSIVEMATERIALSOURCE       */      STATE_RENDER(WINED3DRS_COLORVERTEX),                state_unknown       },
589     { /*149, Undefined                              */      0,                                                  state_undefined     },
590     { /*150, Undefined                              */      0,                                                  state_undefined     },
591     { /*151, WINED3DRS_VERTEXBLEND                  */      0,                                                  state_nogl          },
592     { /*152, WINED3DRS_CLIPPLANEENABLE              */      STATE_RENDER(WINED3DRS_CLIPPING),                   state_clipping      },
593     { /*153, WINED3DRS_SOFTWAREVERTEXPROCESSING     */      0,                                                  state_nogl          },
594     { /*154, WINED3DRS_POINTSIZE                    */      STATE_RENDER(WINED3DRS_POINTSIZE),                  state_unknown       },
595     { /*155, WINED3DRS_POINTSIZE_MIN                */      STATE_RENDER(WINED3DRS_POINTSIZE_MIN),              state_unknown       },
596     { /*156, WINED3DRS_POINTSPRITEENABLE            */      STATE_RENDER(WINED3DRS_POINTSPRITEENABLE),          state_unknown       },
597     { /*157, WINED3DRS_POINTSCALEENABLE             */      STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_unknown       },
598     { /*158, WINED3DRS_POINTSCALE_A                 */      STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_unknown       },
599     { /*159, WINED3DRS_POINTSCALE_B                 */      STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_unknown       },
600     { /*160, WINED3DRS_POINTSCALE_C                 */      STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_unknown       },
601     { /*161, WINED3DRS_MULTISAMPLEANTIALIAS         */      STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS),       state_unknown       },
602     { /*162, WINED3DRS_MULTISAMPLEMASK              */      STATE_RENDER(WINED3DRS_MULTISAMPLEMASK),            state_unknown       },
603     { /*163, WINED3DRS_PATCHEDGESTYLE               */      STATE_RENDER(WINED3DRS_PATCHEDGESTYLE),             state_unknown       },
604     { /*164, WINED3DRS_PATCHSEGMENTS                */      STATE_RENDER(WINED3DRS_PATCHSEGMENTS),              state_unknown       },
605     { /*165, WINED3DRS_DEBUGMONITORTOKEN            */      STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN),          state_unknown       },
606     { /*166, WINED3DRS_POINTSIZE_MAX                */      STATE_RENDER(WINED3DRS_POINTSIZE_MAX),              state_unknown       },
607     { /*167, WINED3DRS_INDEXEDVERTEXBLENDENABLE     */      STATE_RENDER(WINED3DRS_INDEXEDVERTEXBLENDENABLE),   state_unknown       },
608     { /*168, WINED3DRS_COLORWRITEENABLE             */      STATE_RENDER(WINED3DRS_COLORWRITEENABLE),           state_unknown       },
609     { /*169, Undefined                              */      0,                                                  state_undefined     },
610     { /*170, WINED3DRS_TWEENFACTOR                  */      0,                                                  state_nogl          },
611     { /*171, WINED3DRS_BLENDOP                      */      STATE_RENDER(WINED3DRS_BLENDOP),                    state_blendop       },
612     { /*172, WINED3DRS_POSITIONDEGREE               */      STATE_RENDER(WINED3DRS_POSITIONDEGREE),             state_unknown       },
613     { /*173, WINED3DRS_NORMALDEGREE                 */      STATE_RENDER(WINED3DRS_NORMALDEGREE),               state_unknown       },
614       /*172, WINED3DRS_POSITIONORDER                */      /* Value assigned to 2 state names */
615       /*173, WINED3DRS_NORMALORDER                  */      /* Value assigned to 2 state names */
616     { /*174, WINED3DRS_SCISSORTESTENABLE            */      STATE_RENDER(WINED3DRS_SCISSORTESTENABLE),          state_unknown       },
617     { /*175, WINED3DRS_SLOPESCALEDEPTHBIAS          */      STATE_RENDER(WINED3DRS_DEPTHBIAS),                  state_unknown       },
618     { /*176, WINED3DRS_ANTIALIASEDLINEENABLE        */      STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           state_blend         },
619     { /*177, undefined                              */      0,                                                  state_undefined     },
620     { /*178, WINED3DRS_MINTESSELLATIONLEVEL         */      STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown       },
621     { /*179, WINED3DRS_MAXTESSELLATIONLEVEL         */      STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown       },
622     { /*180, WINED3DRS_ADAPTIVETESS_X               */      STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown       },
623     { /*181, WINED3DRS_ADAPTIVETESS_Y               */      STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown       },
624     { /*182, WINED3DRS_ADAPTIVETESS_Z               */      STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown       },
625     { /*183, WINED3DRS_ADAPTIVETESS_W               */      STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown       },
626     { /*184, WINED3DRS_ENABLEADAPTIVETESSELLATION   */      STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown       },
627     { /*185, WINED3DRS_TWOSIDEDSTENCILMODE          */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_unknown       },
628     { /*186, WINED3DRS_CCW_STENCILFAIL              */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_unknown       },
629     { /*187, WINED3DRS_CCW_STENCILZFAIL             */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_unknown       },
630     { /*188, WINED3DRS_CCW_STENCILPASS              */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_unknown       },
631     { /*189, WINED3DRS_CCW_STENCILFUNC              */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_unknown       },
632     { /*190, WINED3DRS_COLORWRITEENABLE1            */      STATE_RENDER(WINED3DRS_COLORWRITEENABLE),           state_unknown       },
633     { /*191, WINED3DRS_COLORWRITEENABLE2            */      STATE_RENDER(WINED3DRS_COLORWRITEENABLE),           state_unknown       },
634     { /*192, WINED3DRS_COLORWRITEENABLE3            */      STATE_RENDER(WINED3DRS_COLORWRITEENABLE),           state_unknown       },
635     { /*193, WINED3DRS_BLENDFACTOR                  */      STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           state_blend         },
636     { /*194, WINED3DRS_SRGBWRITEENABLE              */      0,                                                  state_nogl          },
637     { /*195, WINED3DRS_DEPTHBIAS                    */      STATE_RENDER(WINED3DRS_DEPTHBIAS),                  state_unknown       },
638     { /*196, undefined                              */      0,                                                  state_undefined     },
639     { /*197, undefined                              */      0,                                                  state_undefined     },
640     { /*198, WINED3DRS_WRAP8                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_unknown       },
641     { /*199, WINED3DRS_WRAP9                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_unknown       },
642     { /*200, WINED3DRS_WRAP10                       */      STATE_RENDER(WINED3DRS_WRAP0),                      state_unknown       },
643     { /*201, WINED3DRS_WRAP11                       */      STATE_RENDER(WINED3DRS_WRAP0),                      state_unknown       },
644     { /*202, WINED3DRS_WRAP12                       */      STATE_RENDER(WINED3DRS_WRAP0),                      state_unknown       },
645     { /*203, WINED3DRS_WRAP13                       */      STATE_RENDER(WINED3DRS_WRAP0),                      state_unknown       },
646     { /*204, WINED3DRS_WRAP14                       */      STATE_RENDER(WINED3DRS_WRAP0),                      state_unknown       },
647     { /*205, WINED3DRS_WRAP15                       */      STATE_RENDER(WINED3DRS_WRAP0),                      state_unknown       },
648     { /*206, WINED3DRS_SEPARATEALPHABLENDENABLE     */      STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE),   state_unknown       },
649     { /*207, WINED3DRS_SRCBLENDALPHA                */      STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE),   state_unknown       },
650     { /*208, WINED3DRS_DESTBLENDALPHA               */      STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE),   state_unknown       },
651     { /*209, WINED3DRS_BLENDOPALPHA                 */      STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE),   state_unknown       },
652 };