Add a IWineD3DDevice object type (empty for now), and create one when
[wine] / dlls / wined3d / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = wined3d.dll
6 IMPORTS   = user32 gdi32 advapi32 kernel32
7 EXTRAINCL = @X_CFLAGS@
8 EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
9
10 C_SRCS = \
11         device.c \
12         directx.c \
13         utils.c \
14         vertexshader.c \
15         wined3d_main.c
16
17 @MAKE_DLL_RULES@
18
19 ### Dependencies: