ntdll: Move initialization of the debug registers to signal_i386.c.
[wine] / dlls / d3d8 / stateblock.c
1 /*
2  * IDirect3DStateBlock8 implementation
3  *
4  * Copyright 2002-2003 Raphael Junqueira
5  * Copyright 2002-2003 Jason Edmeades
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d8_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
27
28 /* NOTE: DirectX8 doesn't export an IDirect3DStateBlock8, the interface is used internally to keep d3d8 and d3d9 as similar as possible */
29 /* IDirect3DStateBlock8 IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DStateBlock8Impl_QueryInterface(IDirect3DStateBlock8 *iface, REFIID riid, LPVOID *ppobj) {
31     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
32
33     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
34
35     if (IsEqualGUID(riid, &IID_IUnknown)
36         || IsEqualGUID(riid, &IID_IDirect3DStateBlock8)) {
37         IUnknown_AddRef(iface);
38         *ppobj = This;
39         return S_OK;
40     }
41
42     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
43     *ppobj = NULL;
44     return E_NOINTERFACE;
45 }
46
47 static ULONG WINAPI IDirect3DStateBlock8Impl_AddRef(IDirect3DStateBlock8 *iface) {
48     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
49     ULONG ref = InterlockedIncrement(&This->ref);
50
51     TRACE("%p increasing refcount to %u.\n", iface, ref);
52
53     return ref;
54 }
55
56 static ULONG WINAPI IDirect3DStateBlock8Impl_Release(IDirect3DStateBlock8 *iface) {
57     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
58     ULONG ref = InterlockedDecrement(&This->ref);
59
60     TRACE("%p decreasing refcount to %u.\n", iface, ref);
61
62     if (ref == 0) {
63         wined3d_mutex_lock();
64         IWineD3DStateBlock_Release(This->wineD3DStateBlock);
65         wined3d_mutex_unlock();
66
67         HeapFree(GetProcessHeap(), 0, This);
68     }
69     return ref;
70 }
71
72 /* IDirect3DStateBlock8 Interface follow: */
73 static HRESULT WINAPI IDirect3DStateBlock8Impl_GetDevice(IDirect3DStateBlock8 *iface, IDirect3DDevice8 **ppDevice) {
74     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
75     IWineD3DDevice *wined3d_device;
76     HRESULT hr;
77
78     TRACE("iface %p, device %p.\n", iface, ppDevice);
79
80     wined3d_mutex_lock();
81     hr = IWineD3DStateBlock_GetDevice(This->wineD3DStateBlock, &wined3d_device);
82     if (SUCCEEDED(hr))
83     {
84         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
85         IWineD3DDevice_Release(wined3d_device);
86     }
87     wined3d_mutex_unlock();
88
89     return hr;
90 }
91
92 static HRESULT WINAPI IDirect3DStateBlock8Impl_Capture(IDirect3DStateBlock8 *iface) {
93     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
94     HRESULT hr;
95
96     TRACE("iface %p.\n", iface);
97
98     wined3d_mutex_lock();
99     hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
100     wined3d_mutex_unlock();
101
102     return hr;
103 }
104
105 static HRESULT WINAPI IDirect3DStateBlock8Impl_Apply(IDirect3DStateBlock8 *iface) {
106     IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
107     HRESULT hr;
108
109     TRACE("iface %p.\n", iface);
110
111     wined3d_mutex_lock();
112     hr = IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
113     wined3d_mutex_unlock();
114
115     return hr;
116 }
117
118 const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl =
119 {
120     /* IUnknown */
121     IDirect3DStateBlock8Impl_QueryInterface,
122     IDirect3DStateBlock8Impl_AddRef,
123     IDirect3DStateBlock8Impl_Release,
124     /* IDirect3DStateBlock8 */
125     IDirect3DStateBlock8Impl_GetDevice,
126     IDirect3DStateBlock8Impl_Capture,
127     IDirect3DStateBlock8Impl_Apply
128 };