2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
44 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
46 ddraw_null_wined3d_object_destroyed,
49 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
51 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
54 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
56 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
59 static inline IDirectDrawImpl *impl_from_IDirectDraw3(IDirectDraw3 *iface)
61 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw3_iface);
64 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
66 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
69 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
71 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
74 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
76 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
79 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
81 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
84 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
86 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
89 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
91 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
94 /*****************************************************************************
96 *****************************************************************************/
98 /*****************************************************************************
99 * IDirectDraw7::QueryInterface
101 * Queries different interfaces of the DirectDraw object. It can return
102 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
103 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
105 * The returned interface is AddRef()-ed before it's returned
107 * Used for version 1, 2, 4 and 7
110 * refiid: Interface ID asked for
111 * obj: Used to return the interface pointer
114 * S_OK if an interface was found
115 * E_NOINTERFACE if the requested interface wasn't found
117 *****************************************************************************/
118 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
120 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
122 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
124 /* Can change surface impl type */
125 EnterCriticalSection(&ddraw_cs);
127 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
132 LeaveCriticalSection(&ddraw_cs);
133 return DDERR_INVALIDPARAMS;
136 /* Check DirectDraw Interfaces */
137 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
138 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
141 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
143 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
145 *obj = &This->IDirectDraw4_iface;
146 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
148 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
150 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
151 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
153 LeaveCriticalSection(&ddraw_cs);
154 return E_NOINTERFACE;
156 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
158 *obj = &This->IDirectDraw2_iface;
159 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
161 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
163 *obj = &This->IDirectDraw_iface;
164 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
168 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
169 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
170 * who had this idea and why. The older interfaces can query and IDirect3D version
171 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
172 * and messy to implement with the common creation function, so it has been left out here.
174 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
175 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
176 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
177 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
179 /* Check the surface implementation */
180 if(This->ImplType == SURFACE_UNKNOWN)
182 /* Apps may create the IDirect3D Interface before the primary surface.
183 * set the surface implementation */
184 This->ImplType = SURFACE_OPENGL;
185 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
187 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
189 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
190 ERR(" (%p) You may want to contact wine-devel for help\n", This);
191 /* Should I assert(0) here??? */
193 else if(This->ImplType != SURFACE_OPENGL)
195 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
196 /* Do not abort here, only reject 3D Device creation */
199 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
201 This->d3dversion = 1;
202 *obj = &This->IDirect3D_iface;
203 TRACE(" returning Direct3D interface at %p.\n", *obj);
205 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
207 This->d3dversion = 2;
208 *obj = &This->IDirect3D2_iface;
209 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
211 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
213 This->d3dversion = 3;
214 *obj = &This->IDirect3D3_iface;
215 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
217 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
219 This->d3dversion = 7;
220 *obj = &This->IDirect3D7_iface;
221 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
224 else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
226 *obj = &This->device_parent_vtbl;
229 /* Unknown interface */
232 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
233 LeaveCriticalSection(&ddraw_cs);
234 return E_NOINTERFACE;
237 IUnknown_AddRef( (IUnknown *) *obj );
238 LeaveCriticalSection(&ddraw_cs);
242 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
244 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
246 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
248 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
251 static HRESULT WINAPI ddraw3_QueryInterface(IDirectDraw3 *iface, REFIID riid, void **object)
253 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
255 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
257 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
260 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
262 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
264 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
266 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
269 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
271 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
273 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
275 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
278 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
280 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
282 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
284 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
287 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
289 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
291 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
293 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
296 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
298 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
300 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
302 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
305 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
307 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
309 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
311 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
314 /*****************************************************************************
315 * IDirectDraw7::AddRef
317 * Increases the interfaces refcount, basically
319 * DDraw refcounting is a bit tricky. The different DirectDraw interface
320 * versions have individual refcounts, but the IDirect3D interfaces do not.
321 * All interfaces are from one object, that means calling QueryInterface on an
322 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
323 * IDirectDrawImpl object.
325 * That means all AddRef and Release implementations of IDirectDrawX work
326 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
327 * except of IDirect3D7 which thunks to IDirectDraw7
329 * Returns: The new refcount
331 *****************************************************************************/
332 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
334 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
335 ULONG ref = InterlockedIncrement(&This->ref7);
337 TRACE("%p increasing refcount to %u.\n", This, ref);
339 if(ref == 1) InterlockedIncrement(&This->numIfaces);
344 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
346 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
347 ULONG ref = InterlockedIncrement(&This->ref4);
349 TRACE("%p increasing refcount to %u.\n", This, ref);
351 if (ref == 1) InterlockedIncrement(&This->numIfaces);
356 static ULONG WINAPI ddraw3_AddRef(IDirectDraw3 *iface)
358 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
359 ULONG ref = InterlockedIncrement(&This->ref3);
361 TRACE("%p increasing refcount to %u.\n", This, ref);
363 if (ref == 1) InterlockedIncrement(&This->numIfaces);
368 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
370 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
371 ULONG ref = InterlockedIncrement(&This->ref2);
373 TRACE("%p increasing refcount to %u.\n", This, ref);
375 if (ref == 1) InterlockedIncrement(&This->numIfaces);
380 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
382 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
383 ULONG ref = InterlockedIncrement(&This->ref1);
385 TRACE("%p increasing refcount to %u.\n", This, ref);
387 if (ref == 1) InterlockedIncrement(&This->numIfaces);
392 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
394 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
396 TRACE("iface %p.\n", iface);
398 return ddraw7_AddRef(&This->IDirectDraw7_iface);
401 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
403 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
405 TRACE("iface %p.\n", iface);
407 return ddraw1_AddRef(&This->IDirectDraw_iface);
410 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
412 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
414 TRACE("iface %p.\n", iface);
416 return ddraw1_AddRef(&This->IDirectDraw_iface);
419 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
421 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
423 TRACE("iface %p.\n", iface);
425 return ddraw1_AddRef(&This->IDirectDraw_iface);
428 /*****************************************************************************
431 * Destroys a ddraw object if all refcounts are 0. This is to share code
432 * between the IDirectDrawX::Release functions
435 * This: DirectDraw object to destroy
437 *****************************************************************************/
438 static void ddraw_destroy(IDirectDrawImpl *This)
440 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
441 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
443 /* Destroy the device window if we created one */
444 if(This->devicewindow != 0)
446 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
447 DestroyWindow(This->devicewindow);
448 This->devicewindow = 0;
451 EnterCriticalSection(&ddraw_cs);
452 list_remove(&This->ddraw_list_entry);
453 LeaveCriticalSection(&ddraw_cs);
455 /* Release the attached WineD3D stuff */
456 IWineD3DDevice_Release(This->wineD3DDevice);
457 wined3d_decref(This->wineD3D);
459 /* Now free the object */
460 HeapFree(GetProcessHeap(), 0, This);
463 /*****************************************************************************
464 * IDirectDraw7::Release
466 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
468 * Returns: The new refcount
469 *****************************************************************************/
470 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
472 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
473 ULONG ref = InterlockedDecrement(&This->ref7);
475 TRACE("%p decreasing refcount to %u.\n", This, ref);
477 if (!ref && !InterlockedDecrement(&This->numIfaces))
483 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
485 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
486 ULONG ref = InterlockedDecrement(&This->ref4);
488 TRACE("%p decreasing refcount to %u.\n", This, ref);
490 if (!ref && !InterlockedDecrement(&This->numIfaces))
496 static ULONG WINAPI ddraw3_Release(IDirectDraw3 *iface)
498 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
499 ULONG ref = InterlockedDecrement(&This->ref3);
501 TRACE("%p decreasing refcount to %u.\n", This, ref);
503 if (!ref && !InterlockedDecrement(&This->numIfaces))
509 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
511 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
512 ULONG ref = InterlockedDecrement(&This->ref2);
514 TRACE("%p decreasing refcount to %u.\n", This, ref);
516 if (!ref && !InterlockedDecrement(&This->numIfaces))
522 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
524 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
525 ULONG ref = InterlockedDecrement(&This->ref1);
527 TRACE("%p decreasing refcount to %u.\n", This, ref);
529 if (!ref && !InterlockedDecrement(&This->numIfaces))
535 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
537 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
539 TRACE("iface %p.\n", iface);
541 return ddraw7_Release(&This->IDirectDraw7_iface);
544 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
546 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
548 TRACE("iface %p.\n", iface);
550 return ddraw1_Release(&This->IDirectDraw_iface);
553 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
555 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
557 TRACE("iface %p.\n", iface);
559 return ddraw1_Release(&This->IDirectDraw_iface);
562 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
564 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
566 TRACE("iface %p.\n", iface);
568 return ddraw1_Release(&This->IDirectDraw_iface);
571 /*****************************************************************************
572 * IDirectDraw methods
573 *****************************************************************************/
575 /*****************************************************************************
576 * IDirectDraw7::SetCooperativeLevel
578 * Sets the cooperative level for the DirectDraw object, and the window
579 * assigned to it. The cooperative level determines the general behavior
580 * of the DirectDraw application
582 * Warning: This is quite tricky, as it's not really documented which
583 * cooperative levels can be combined with each other. If a game fails
584 * after this function, try to check the cooperative levels passed on
585 * Windows, and if it returns something different.
587 * If you think that this function caused the failure because it writes a
588 * fixme, be sure to run again with a +ddraw trace.
590 * What is known about cooperative levels (See the ddraw modes test):
591 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
592 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
593 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
594 * DDSCL_FULLSCREEN can be activated
595 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
597 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
598 * DDSCL_SETFOCUSWINDOW (partially),
599 * DDSCL_MULTITHREADED (work in progress)
601 * Unhandled flags, which should be implemented
602 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
603 * expect any difference to a normal window for wine)
604 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
605 * rendering (Possible test case: Half-Life)
607 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
609 * These don't seem very important for wine:
610 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
613 * DD_OK if the cooperative level was set successfully
614 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
615 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
616 * (Probably others too, have to investigate)
618 *****************************************************************************/
619 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
621 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
624 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
625 DDRAW_dump_cooperativelevel(cooplevel);
627 EnterCriticalSection(&ddraw_cs);
629 /* Get the old window */
630 window = This->dest_window;
632 /* Tests suggest that we need one of them: */
633 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
637 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
638 LeaveCriticalSection(&ddraw_cs);
639 return DDERR_INVALIDPARAMS;
642 /* Handle those levels first which set various hwnds */
643 if(cooplevel & DDSCL_SETFOCUSWINDOW)
645 /* This isn't compatible with a lot of flags */
646 if(cooplevel & ( DDSCL_MULTITHREADED |
647 DDSCL_CREATEDEVICEWINDOW |
652 DDSCL_SETDEVICEWINDOW |
657 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
658 LeaveCriticalSection(&ddraw_cs);
659 return DDERR_INVALIDPARAMS;
662 if( (This->cooperative_level & DDSCL_EXCLUSIVE) && window )
664 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
665 LeaveCriticalSection(&ddraw_cs);
666 return DDERR_HWNDALREADYSET;
669 This->focuswindow = hwnd;
670 /* Won't use the hwnd param for anything else */
673 /* Use the focus window for drawing too */
674 This->dest_window = This->focuswindow;
676 /* Destroy the device window, if we have one */
677 if(This->devicewindow)
679 DestroyWindow(This->devicewindow);
680 This->devicewindow = NULL;
683 LeaveCriticalSection(&ddraw_cs);
687 if(cooplevel & DDSCL_EXCLUSIVE)
689 if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
691 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
692 LeaveCriticalSection(&ddraw_cs);
693 return DDERR_INVALIDPARAMS;
696 else if( !(cooplevel & DDSCL_NORMAL) )
698 TRACE("(%p) SetCooperativeLevel needs at least SetFocusWindow or Exclusive or Normal mode\n", This);
699 LeaveCriticalSection(&ddraw_cs);
700 return DDERR_INVALIDPARAMS;
703 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
704 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
705 IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
707 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
709 if (This->cooperative_level & DDSCL_FULLSCREEN)
711 IWineD3DDevice_RestoreFullscreenWindow(This->wineD3DDevice, window);
713 if (cooplevel & DDSCL_FULLSCREEN)
715 WINED3DDISPLAYMODE display_mode;
717 wined3d_get_adapter_display_mode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
718 IWineD3DDevice_SetupFullscreenWindow(This->wineD3DDevice, hwnd, display_mode.Width, display_mode.Height);
722 if ((cooplevel & DDSCL_EXCLUSIVE)
723 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
725 HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd);
728 ERR("Failed to acquire focus window, hr %#x.\n", hr);
729 LeaveCriticalSection(&ddraw_cs);
734 /* Don't override focus windows or private device windows */
735 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
736 This->dest_window = hwnd;
738 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
740 /* Don't create a device window if a focus window is set */
741 if( !(This->focuswindow) )
743 HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
744 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
745 NULL, NULL, NULL, NULL);
748 ERR("Failed to create window, last error %#x.\n", GetLastError());
749 LeaveCriticalSection(&ddraw_cs);
753 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
754 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
756 This->devicewindow = devicewindow;
757 This->dest_window = devicewindow;
761 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
763 /* Enable thread safety in wined3d */
764 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
767 /* Unhandled flags */
768 if(cooplevel & DDSCL_ALLOWREBOOT)
769 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
770 if(cooplevel & DDSCL_ALLOWMODEX)
771 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
772 if(cooplevel & DDSCL_FPUSETUP)
773 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
775 /* Store the cooperative_level */
776 This->cooperative_level = cooplevel;
777 TRACE("SetCooperativeLevel retuning DD_OK\n");
778 LeaveCriticalSection(&ddraw_cs);
782 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
784 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
786 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
788 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
791 static HRESULT WINAPI ddraw3_SetCooperativeLevel(IDirectDraw3 *iface, HWND window, DWORD flags)
793 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
795 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
797 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
800 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
802 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
804 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
806 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
809 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
811 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
813 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
815 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
818 /*****************************************************************************
820 * Helper function for SetDisplayMode and RestoreDisplayMode
822 * Implements DirectDraw's SetDisplayMode, but ignores the value of
823 * ForceRefreshRate, since it is already handled by
824 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
825 * without worrying that ForceRefreshRate will override the refresh rate. For
826 * argument and return value documentation, see
827 * ddraw7_SetDisplayMode.
829 *****************************************************************************/
830 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
831 DWORD BPP, DWORD RefreshRate, DWORD Flags)
833 WINED3DDISPLAYMODE Mode;
836 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
837 Height, BPP, RefreshRate, Flags);
839 EnterCriticalSection(&ddraw_cs);
840 if( !Width || !Height )
842 ERR("Width %u, Height %u, what to do?\n", Width, Height);
843 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
844 LeaveCriticalSection(&ddraw_cs);
848 /* Check the exclusive mode
849 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
850 return DDERR_NOEXCLUSIVEMODE;
851 * This is WRONG. Don't know if the SDK is completely
852 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
853 * is returned, but Half-Life 1.1.1.1 (Steam version)
858 Mode.Height = Height;
859 Mode.RefreshRate = RefreshRate;
862 case 8: Mode.Format = WINED3DFMT_P8_UINT; break;
863 case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; break;
864 case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM; break;
865 case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM; break;
866 case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; break;
869 /* TODO: The possible return values from msdn suggest that
870 * the screen mode can't be changed if a surface is locked
871 * or some drawing is in progress
874 /* TODO: Lose the primary surface */
875 hr = IWineD3DDevice_SetDisplayMode(ddraw->wineD3DDevice, 0, &Mode);
876 IWineD3DDevice_RestoreFullscreenWindow(ddraw->wineD3DDevice, ddraw->dest_window);
877 IWineD3DDevice_SetupFullscreenWindow(ddraw->wineD3DDevice, ddraw->dest_window, Width, Height);
878 LeaveCriticalSection(&ddraw_cs);
881 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
886 /*****************************************************************************
887 * IDirectDraw7::SetDisplayMode
889 * Sets the display screen resolution, color depth and refresh frequency
890 * when in fullscreen mode (in theory).
891 * Possible return values listed in the SDK suggest that this method fails
892 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
893 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
894 * It seems to be valid to pass 0 for With and Height, this has to be tested
895 * It could mean that the current video mode should be left as-is. (But why
899 * Height, Width: Screen dimension
900 * BPP: Color depth in Bits per pixel
901 * Refreshrate: Screen refresh rate
907 *****************************************************************************/
908 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
909 DWORD BPP, DWORD RefreshRate, DWORD Flags)
911 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
913 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
914 iface, Width, Height, BPP, RefreshRate, Flags);
916 if (force_refresh_rate != 0)
918 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
919 RefreshRate, force_refresh_rate);
920 RefreshRate = force_refresh_rate;
923 return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
926 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
927 DWORD bpp, DWORD refresh_rate, DWORD flags)
929 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
931 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
932 iface, width, height, bpp, refresh_rate, flags);
934 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
937 static HRESULT WINAPI ddraw3_SetDisplayMode(IDirectDraw3 *iface, DWORD width, DWORD height,
938 DWORD bpp, DWORD refresh_rate, DWORD flags)
940 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
942 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
943 iface, width, height, bpp, refresh_rate, flags);
945 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
948 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
949 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
951 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
953 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
954 iface, width, height, bpp, refresh_rate, flags);
956 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
959 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
961 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
963 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
965 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
968 /*****************************************************************************
969 * IDirectDraw7::RestoreDisplayMode
971 * Restores the display mode to what it was at creation time. Basically.
973 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
974 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
975 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
976 * -> DD_1 is released. The screen should be left at 1024x768x32.
977 * -> DD_2 is released. The screen should be set to 1400x1050x32
978 * This case is unhandled right now, but Empire Earth does it this way.
979 * (But perhaps there is something in SetCooperativeLevel to prevent this)
981 * The msdn says that this method resets the display mode to what it was before
982 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
986 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
988 *****************************************************************************/
989 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
991 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
993 TRACE("iface %p.\n", iface);
995 return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
998 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1000 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1002 TRACE("iface %p.\n", iface);
1004 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1007 static HRESULT WINAPI ddraw3_RestoreDisplayMode(IDirectDraw3 *iface)
1009 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1011 TRACE("iface %p.\n", iface);
1013 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1016 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1018 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1020 TRACE("iface %p.\n", iface);
1022 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1025 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1027 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1029 TRACE("iface %p.\n", iface);
1031 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1034 /*****************************************************************************
1035 * IDirectDraw7::GetCaps
1037 * Returns the drives capabilities
1039 * Used for version 1, 2, 4 and 7
1042 * DriverCaps: Structure to write the Hardware accelerated caps to
1043 * HelCaps: Structure to write the emulation caps to
1046 * This implementation returns DD_OK only
1048 *****************************************************************************/
1049 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1051 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1053 WINED3DCAPS winecaps;
1055 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1057 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1059 /* One structure must be != NULL */
1060 if( (!DriverCaps) && (!HELCaps) )
1062 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1063 return DDERR_INVALIDPARAMS;
1066 memset(&caps, 0, sizeof(caps));
1067 memset(&winecaps, 0, sizeof(winecaps));
1068 caps.dwSize = sizeof(caps);
1069 EnterCriticalSection(&ddraw_cs);
1070 hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
1072 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1073 LeaveCriticalSection(&ddraw_cs);
1077 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1078 LeaveCriticalSection(&ddraw_cs);
1080 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1084 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1085 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1086 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1087 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1088 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1089 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1090 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1091 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1092 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1093 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1094 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1095 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1096 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1097 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1098 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1100 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1103 if(DefaultSurfaceType == SURFACE_GDI) {
1104 caps.dwCaps &= ~DDCAPS_3D;
1105 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1107 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1108 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1109 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1114 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1115 if (TRACE_ON(ddraw))
1117 TRACE("Driver Caps :\n");
1118 DDRAW_dump_DDCAPS(DriverCaps);
1124 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1125 if (TRACE_ON(ddraw))
1127 TRACE("HEL Caps :\n");
1128 DDRAW_dump_DDCAPS(HELCaps);
1135 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1137 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1139 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1141 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1144 static HRESULT WINAPI ddraw3_GetCaps(IDirectDraw3 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1146 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1148 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1150 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1153 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1155 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1157 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1159 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1162 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1164 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1166 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1168 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1171 /*****************************************************************************
1172 * IDirectDraw7::Compact
1174 * No idea what it does, MSDN says it's not implemented.
1177 * DD_OK, but this is unchecked
1179 *****************************************************************************/
1180 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1182 TRACE("iface %p.\n", iface);
1187 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1189 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1191 TRACE("iface %p.\n", iface);
1193 return ddraw7_Compact(&This->IDirectDraw7_iface);
1196 static HRESULT WINAPI ddraw3_Compact(IDirectDraw3 *iface)
1198 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1200 TRACE("iface %p.\n", iface);
1202 return ddraw7_Compact(&This->IDirectDraw7_iface);
1205 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1207 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1209 TRACE("iface %p.\n", iface);
1211 return ddraw7_Compact(&This->IDirectDraw7_iface);
1214 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1216 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1218 TRACE("iface %p.\n", iface);
1220 return ddraw7_Compact(&This->IDirectDraw7_iface);
1223 /*****************************************************************************
1224 * IDirectDraw7::GetDisplayMode
1226 * Returns information about the current display mode
1228 * Exists in Version 1, 2, 4 and 7
1231 * DDSD: Address of a surface description structure to write the info to
1236 *****************************************************************************/
1237 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1239 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1241 WINED3DDISPLAYMODE Mode;
1244 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1246 EnterCriticalSection(&ddraw_cs);
1247 /* This seems sane */
1250 LeaveCriticalSection(&ddraw_cs);
1251 return DDERR_INVALIDPARAMS;
1254 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1255 * so one method can be used for all versions (Hopefully)
1257 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1258 0 /* swapchain 0 */,
1262 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1263 LeaveCriticalSection(&ddraw_cs);
1267 Size = DDSD->dwSize;
1268 memset(DDSD, 0, Size);
1270 DDSD->dwSize = Size;
1271 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1272 DDSD->dwWidth = Mode.Width;
1273 DDSD->dwHeight = Mode.Height;
1274 DDSD->u2.dwRefreshRate = 60;
1275 DDSD->ddsCaps.dwCaps = 0;
1276 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1277 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1278 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1282 TRACE("Returning surface desc :\n");
1283 DDRAW_dump_surface_desc(DDSD);
1286 LeaveCriticalSection(&ddraw_cs);
1290 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1292 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1294 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1296 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1299 static HRESULT WINAPI ddraw3_GetDisplayMode(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc)
1301 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1303 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1305 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1308 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1310 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1312 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1314 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1317 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1319 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1321 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1323 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1326 /*****************************************************************************
1327 * IDirectDraw7::GetFourCCCodes
1329 * Returns an array of supported FourCC codes.
1331 * Exists in Version 1, 2, 4 and 7
1334 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1335 * of enumerated codes
1336 * Codes: Pointer to an array of DWORDs where the supported codes are written
1340 * Always returns DD_OK, as it's a stub for now
1342 *****************************************************************************/
1343 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1345 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1346 static const enum wined3d_format_id formats[] =
1348 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1349 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1350 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1352 DWORD count = 0, i, outsize;
1354 WINED3DDISPLAYMODE d3ddm;
1355 WINED3DSURFTYPE type = This->ImplType;
1357 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1359 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1360 0 /* swapchain 0 */,
1363 outsize = NumCodes && Codes ? *NumCodes : 0;
1365 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
1367 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1369 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
1370 d3ddm.Format, 0, WINED3DRTYPE_SURFACE, formats[i], type);
1373 if (count < outsize)
1374 Codes[count] = formats[i];
1379 TRACE("Returning %u FourCC codes\n", count);
1386 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1388 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1390 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1392 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1395 static HRESULT WINAPI ddraw3_GetFourCCCodes(IDirectDraw3 *iface, DWORD *codes_count, DWORD *codes)
1397 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1399 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1401 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1404 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1406 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1408 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1410 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1413 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1415 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1417 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1419 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1422 /*****************************************************************************
1423 * IDirectDraw7::GetMonitorFrequency
1425 * Returns the monitor's frequency
1427 * Exists in Version 1, 2, 4 and 7
1430 * Freq: Pointer to a DWORD to write the frequency to
1433 * Always returns DD_OK
1435 *****************************************************************************/
1436 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1438 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1440 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1441 * but for now this should make the games happy
1447 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1449 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1451 TRACE("iface %p, frequency %p.\n", iface, frequency);
1453 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1456 static HRESULT WINAPI ddraw3_GetMonitorFrequency(IDirectDraw3 *iface, DWORD *frequency)
1458 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1460 TRACE("iface %p, frequency %p.\n", iface, frequency);
1462 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1465 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1467 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1469 TRACE("iface %p, frequency %p.\n", iface, frequency);
1471 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1474 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1476 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1478 TRACE("iface %p, frequency %p.\n", iface, frequency);
1480 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1483 /*****************************************************************************
1484 * IDirectDraw7::GetVerticalBlankStatus
1486 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1487 * too basically, but as it's a semi stub, I didn't create a function there
1490 * status: Pointer to a BOOL to be filled with the vertical blank status
1494 * DDERR_INVALIDPARAMS if status is NULL
1496 *****************************************************************************/
1497 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1499 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1501 TRACE("iface %p, status %p.\n", iface, status);
1503 /* This looks sane, the MSDN suggests it too */
1504 EnterCriticalSection(&ddraw_cs);
1507 LeaveCriticalSection(&ddraw_cs);
1508 return DDERR_INVALIDPARAMS;
1511 *status = This->fake_vblank;
1512 This->fake_vblank = !This->fake_vblank;
1513 LeaveCriticalSection(&ddraw_cs);
1517 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1519 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1521 TRACE("iface %p, status %p.\n", iface, status);
1523 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1526 static HRESULT WINAPI ddraw3_GetVerticalBlankStatus(IDirectDraw3 *iface, BOOL *status)
1528 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1530 TRACE("iface %p, status %p.\n", iface, status);
1532 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1535 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1537 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1539 TRACE("iface %p, status %p.\n", iface, status);
1541 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1544 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1546 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1548 TRACE("iface %p, status %p.\n", iface, status);
1550 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1553 /*****************************************************************************
1554 * IDirectDraw7::GetAvailableVidMem
1556 * Returns the total and free video memory
1559 * Caps: Specifies the memory type asked for
1560 * total: Pointer to a DWORD to be filled with the total memory
1561 * free: Pointer to a DWORD to be filled with the free memory
1565 * DDERR_INVALIDPARAMS of free and total are NULL
1567 *****************************************************************************/
1568 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1571 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1573 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1577 TRACE("(%p) Asked for memory with description: ", This);
1578 DDRAW_dump_DDSCAPS2(Caps);
1580 EnterCriticalSection(&ddraw_cs);
1582 /* Todo: System memory vs local video memory vs non-local video memory
1583 * The MSDN also mentions differences between texture memory and other
1584 * resources, but that's not important
1587 if( (!total) && (!free) )
1589 LeaveCriticalSection(&ddraw_cs);
1590 return DDERR_INVALIDPARAMS;
1593 if(total) *total = This->total_vidmem;
1594 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1596 LeaveCriticalSection(&ddraw_cs);
1600 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1601 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1603 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1605 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1607 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1610 static HRESULT WINAPI ddraw3_GetAvailableVidMem(IDirectDraw3 *iface, DDSCAPS *caps, DWORD *total,
1613 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1616 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1618 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1619 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1622 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1623 DDSCAPS *caps, DWORD *total, DWORD *free)
1625 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1628 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1630 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1631 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1634 /*****************************************************************************
1635 * IDirectDraw7::Initialize
1637 * Initializes a DirectDraw interface.
1640 * GUID: Interface identifier. Well, don't know what this is really good
1644 * Returns DD_OK on the first call,
1645 * DDERR_ALREADYINITIALIZED on repeated calls
1647 *****************************************************************************/
1648 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *Guid)
1650 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1652 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(Guid));
1654 if(This->initialized)
1656 return DDERR_ALREADYINITIALIZED;
1664 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1666 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1668 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1670 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1673 static HRESULT WINAPI ddraw3_Initialize(IDirectDraw3 *iface, GUID *guid)
1675 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1677 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1679 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1682 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1684 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1686 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1688 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1691 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1693 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1695 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1697 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1700 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1702 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1707 /*****************************************************************************
1708 * IDirectDraw7::FlipToGDISurface
1710 * "Makes the surface that the GDI writes to the primary surface"
1711 * Looks like some windows specific thing we don't have to care about.
1712 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1713 * show error boxes ;)
1714 * Well, just return DD_OK.
1717 * Always returns DD_OK
1719 *****************************************************************************/
1720 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1722 FIXME("iface %p stub!\n", iface);
1727 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1729 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1731 TRACE("iface %p.\n", iface);
1733 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1736 static HRESULT WINAPI ddraw3_FlipToGDISurface(IDirectDraw3 *iface)
1738 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1740 TRACE("iface %p.\n", iface);
1742 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1745 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1747 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1749 TRACE("iface %p.\n", iface);
1751 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1754 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1756 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1758 TRACE("iface %p.\n", iface);
1760 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1763 /*****************************************************************************
1764 * IDirectDraw7::WaitForVerticalBlank
1766 * This method allows applications to get in sync with the vertical blank
1768 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1769 * redraw the screen, most likely because of this stub
1772 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1773 * or DDWAITVB_BLOCKEND
1774 * h: Not used, according to MSDN
1777 * Always returns DD_OK
1779 *****************************************************************************/
1780 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1784 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1786 /* This function is called often, so print the fixme only once */
1789 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1793 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1794 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1795 return DDERR_UNSUPPORTED; /* unchecked */
1800 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1802 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1804 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1806 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1809 static HRESULT WINAPI ddraw3_WaitForVerticalBlank(IDirectDraw3 *iface, DWORD flags, HANDLE event)
1811 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1813 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1815 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1818 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1820 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1822 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1824 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1827 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1829 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1831 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1833 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1836 /*****************************************************************************
1837 * IDirectDraw7::GetScanLine
1839 * Returns the scan line that is being drawn on the monitor
1842 * Scanline: Address to write the scan line value to
1845 * Always returns DD_OK
1847 *****************************************************************************/
1848 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1850 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1851 static BOOL hide = FALSE;
1852 WINED3DDISPLAYMODE Mode;
1854 TRACE("iface %p, line %p.\n", iface, Scanline);
1856 /* This function is called often, so print the fixme only once */
1857 EnterCriticalSection(&ddraw_cs);
1860 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1864 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1868 /* Fake the line sweeping of the monitor */
1869 /* FIXME: We should synchronize with a source to keep the refresh rate */
1870 *Scanline = This->cur_scanline++;
1871 /* Assume 20 scan lines in the vertical blank */
1872 if (This->cur_scanline >= Mode.Height + 20)
1873 This->cur_scanline = 0;
1875 LeaveCriticalSection(&ddraw_cs);
1879 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1881 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1883 TRACE("iface %p, line %p.\n", iface, line);
1885 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1888 static HRESULT WINAPI ddraw3_GetScanLine(IDirectDraw3 *iface, DWORD *line)
1890 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1892 TRACE("iface %p, line %p.\n", iface, line);
1894 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1897 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1899 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1901 TRACE("iface %p, line %p.\n", iface, line);
1903 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1906 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1908 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1910 TRACE("iface %p, line %p.\n", iface, line);
1912 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1915 /*****************************************************************************
1916 * IDirectDraw7::TestCooperativeLevel
1918 * Informs the application about the state of the video adapter, depending
1919 * on the cooperative level
1922 * DD_OK if the device is in a sane state
1923 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1924 * if the state is not correct(See below)
1926 *****************************************************************************/
1927 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1929 TRACE("iface %p.\n", iface);
1934 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1936 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1938 TRACE("iface %p.\n", iface);
1940 return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
1943 /*****************************************************************************
1944 * IDirectDraw7::GetGDISurface
1946 * Returns the surface that GDI is treating as the primary surface.
1947 * For Wine this is the front buffer
1950 * GDISurface: Address to write the surface pointer to
1953 * DD_OK if the surface was found
1954 * DDERR_NOTFOUND if the GDI surface wasn't found
1956 *****************************************************************************/
1957 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1959 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1960 IWineD3DSurface *Surf;
1961 IDirectDrawSurface7 *ddsurf;
1965 TRACE("iface %p, surface %p.\n", iface, GDISurface);
1967 /* Get the back buffer from the wineD3DDevice and search its
1968 * attached surfaces for the front buffer
1970 EnterCriticalSection(&ddraw_cs);
1971 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1973 0, /* first back buffer*/
1974 WINED3DBACKBUFFER_TYPE_MONO,
1977 if( (hr != D3D_OK) ||
1980 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1981 LeaveCriticalSection(&ddraw_cs);
1982 return DDERR_NOTFOUND;
1985 ddsurf = IWineD3DSurface_GetParent(Surf);
1986 IWineD3DSurface_Release(Surf);
1988 /* Find the front buffer */
1989 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1990 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1995 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1998 /* The AddRef is OK this time */
1999 LeaveCriticalSection(&ddraw_cs);
2003 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2005 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2007 TRACE("iface %p, surface %p.\n", iface, surface);
2009 return ddraw7_GetGDISurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 **)surface);
2012 static HRESULT WINAPI ddraw3_GetGDISurface(IDirectDraw3 *iface, IDirectDrawSurface **surface)
2014 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2015 IDirectDrawSurface7 *surface7;
2018 TRACE("iface %p, surface %p.\n", iface, surface);
2020 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2021 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2026 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2028 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2029 IDirectDrawSurface7 *surface7;
2032 TRACE("iface %p, surface %p.\n", iface, surface);
2034 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2035 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2040 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2042 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2043 IDirectDrawSurface7 *surface7;
2046 TRACE("iface %p, surface %p.\n", iface, surface);
2048 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2049 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2054 struct displaymodescallback_context
2056 LPDDENUMMODESCALLBACK func;
2060 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2062 struct displaymodescallback_context *cbcontext = context;
2065 memcpy(&desc, surface_desc, sizeof(desc));
2066 desc.dwSize = sizeof(desc);
2068 return cbcontext->func(&desc, cbcontext->context);
2071 /*****************************************************************************
2072 * IDirectDraw7::EnumDisplayModes
2074 * Enumerates the supported Display modes. The modes can be filtered with
2075 * the DDSD parameter.
2078 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
2079 * DDSD: Surface description to filter the modes
2080 * Context: Pointer passed back to the callback function
2081 * cb: Application-provided callback function
2085 * DDERR_INVALIDPARAMS if the callback wasn't set
2087 *****************************************************************************/
2088 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2089 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2091 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2092 unsigned int modenum, fmt;
2093 enum wined3d_format_id pixelformat = WINED3DFMT_UNKNOWN;
2094 WINED3DDISPLAYMODE mode;
2095 DDSURFACEDESC2 callback_sd;
2096 WINED3DDISPLAYMODE *enum_modes = NULL;
2097 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2099 static const enum wined3d_format_id checkFormatList[] =
2101 WINED3DFMT_B8G8R8X8_UNORM,
2102 WINED3DFMT_B5G6R5_UNORM,
2106 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2107 iface, Flags, DDSD, Context, cb);
2109 EnterCriticalSection(&ddraw_cs);
2110 /* This looks sane */
2113 LeaveCriticalSection(&ddraw_cs);
2114 return DDERR_INVALIDPARAMS;
2119 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
2120 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
2123 if(!(Flags & DDEDM_REFRESHRATES))
2125 enum_mode_array_size = 16;
2126 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2129 ERR("Out of memory\n");
2130 LeaveCriticalSection(&ddraw_cs);
2131 return DDERR_OUTOFMEMORY;
2135 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2137 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
2143 while (wined3d_enum_adapter_modes(This->wineD3D, WINED3DADAPTER_DEFAULT,
2144 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2148 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
2149 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
2152 if(!(Flags & DDEDM_REFRESHRATES))
2154 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2155 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2156 * to be reduced to a single unique result in such case.
2161 for (i = 0; i < enum_mode_count; i++)
2163 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
2164 enum_modes[i].Format == mode.Format)
2174 memset(&callback_sd, 0, sizeof(callback_sd));
2175 callback_sd.dwSize = sizeof(callback_sd);
2176 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2178 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
2179 if(Flags & DDEDM_REFRESHRATES)
2181 callback_sd.dwFlags |= DDSD_REFRESHRATE;
2182 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2185 callback_sd.dwWidth = mode.Width;
2186 callback_sd.dwHeight = mode.Height;
2188 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
2190 /* Calc pitch and DWORD align like MSDN says */
2191 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2192 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2194 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2195 callback_sd.u2.dwRefreshRate);
2197 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2199 TRACE("Application asked to terminate the enumeration\n");
2200 HeapFree(GetProcessHeap(), 0, enum_modes);
2201 LeaveCriticalSection(&ddraw_cs);
2205 if(!(Flags & DDEDM_REFRESHRATES))
2207 if (enum_mode_count == enum_mode_array_size)
2209 WINED3DDISPLAYMODE *new_enum_modes;
2211 enum_mode_array_size *= 2;
2212 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2214 if (!new_enum_modes)
2216 ERR("Out of memory\n");
2217 HeapFree(GetProcessHeap(), 0, enum_modes);
2218 LeaveCriticalSection(&ddraw_cs);
2219 return DDERR_OUTOFMEMORY;
2222 enum_modes = new_enum_modes;
2225 enum_modes[enum_mode_count++] = mode;
2230 TRACE("End of enumeration\n");
2231 HeapFree(GetProcessHeap(), 0, enum_modes);
2232 LeaveCriticalSection(&ddraw_cs);
2236 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2237 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2239 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2241 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2242 iface, flags, surface_desc, context, callback);
2244 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2247 static HRESULT WINAPI ddraw3_EnumDisplayModes(IDirectDraw3 *iface, DWORD flags,
2248 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2250 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2251 struct displaymodescallback_context cbcontext;
2253 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2254 iface, flags, surface_desc, context, callback);
2256 cbcontext.func = callback;
2257 cbcontext.context = context;
2259 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2260 &cbcontext, EnumDisplayModesCallbackThunk);
2263 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2264 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2266 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2267 struct displaymodescallback_context cbcontext;
2269 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2270 iface, flags, surface_desc, context, callback);
2272 cbcontext.func = callback;
2273 cbcontext.context = context;
2275 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2276 &cbcontext, EnumDisplayModesCallbackThunk);
2279 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2280 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2282 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2283 struct displaymodescallback_context cbcontext;
2285 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2286 iface, flags, surface_desc, context, callback);
2288 cbcontext.func = callback;
2289 cbcontext.context = context;
2291 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2292 &cbcontext, EnumDisplayModesCallbackThunk);
2295 /*****************************************************************************
2296 * IDirectDraw7::EvaluateMode
2298 * Used with IDirectDraw7::StartModeTest to test video modes.
2299 * EvaluateMode is used to pass or fail a mode, and continue with the next
2303 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2304 * Timeout: Returns the amount of seconds left before the mode would have
2305 * been failed automatically
2308 * This implementation always DD_OK, because it's a stub
2310 *****************************************************************************/
2311 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2313 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2315 /* When implementing this, implement it in WineD3D */
2320 /*****************************************************************************
2321 * IDirectDraw7::GetDeviceIdentifier
2323 * Returns the device identifier, which gives information about the driver
2324 * Our device identifier is defined at the beginning of this file.
2327 * DDDI: Address for the returned structure
2328 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2331 * On success it returns DD_OK
2332 * DDERR_INVALIDPARAMS if DDDI is NULL
2334 *****************************************************************************/
2335 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2336 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2338 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2341 return DDERR_INVALIDPARAMS;
2343 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2344 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2345 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2346 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2347 * bytes too long. So only copy the relevant part of the structure
2350 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2354 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2355 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2357 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2358 DDDEVICEIDENTIFIER2 identifier2;
2361 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2363 hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2364 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2369 /*****************************************************************************
2370 * IDirectDraw7::GetSurfaceFromDC
2372 * Returns the Surface for a GDI device context handle.
2373 * Is this related to IDirectDrawSurface::GetDC ???
2376 * hdc: hdc to return the surface for
2377 * Surface: Address to write the surface pointer to
2380 * Always returns DD_OK because it's a stub
2382 *****************************************************************************/
2383 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2384 IDirectDrawSurface7 **Surface)
2386 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2387 IWineD3DSurface *wined3d_surface;
2390 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2392 if (!Surface) return E_INVALIDARG;
2394 hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface);
2397 TRACE("No surface found for dc %p.\n", hdc);
2399 return DDERR_NOTFOUND;
2402 *Surface = IWineD3DSurface_GetParent(wined3d_surface);
2403 IDirectDrawSurface7_AddRef(*Surface);
2404 TRACE("Returning surface %p.\n", Surface);
2408 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2409 IDirectDrawSurface4 **surface)
2411 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2412 IDirectDrawSurface7 *surface7;
2415 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2417 if (!surface) return E_INVALIDARG;
2419 hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2420 *surface = surface7 ? (IDirectDrawSurface4 *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2425 static HRESULT WINAPI ddraw3_GetSurfaceFromDC(IDirectDraw3 *iface, HDC dc,
2426 IDirectDrawSurface **surface)
2428 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2430 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2432 return ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, (IDirectDrawSurface7 **)surface);
2435 /*****************************************************************************
2436 * IDirectDraw7::RestoreAllSurfaces
2438 * Calls the restore method of all surfaces
2443 * Always returns DD_OK because it's a stub
2445 *****************************************************************************/
2446 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2448 FIXME("iface %p stub!\n", iface);
2450 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2451 * get their parent and call their restore method. Do not implement
2452 * it in WineD3D, as restoring a surface means re-creating the
2458 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2460 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2462 TRACE("iface %p.\n", iface);
2464 return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2467 /*****************************************************************************
2468 * IDirectDraw7::StartModeTest
2470 * Tests the specified video modes to update the system registry with
2471 * refresh rate information. StartModeTest starts the mode test,
2472 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2473 * isn't called within 15 seconds, the mode is failed automatically
2475 * As refresh rates are handled by the X server, I don't think this
2476 * Method is important
2479 * Modes: An array of mode specifications
2480 * NumModes: The number of modes in Modes
2481 * Flags: Some flags...
2484 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2485 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2488 *****************************************************************************/
2489 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2491 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2492 iface, Modes, NumModes, Flags);
2494 /* This looks sane */
2495 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2497 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2498 * As it is not, DDERR_TESTFINISHED is returned
2499 * (hopefully that's correct
2501 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2502 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2508 /*****************************************************************************
2509 * ddraw_recreate_surfaces_cb
2511 * Enumeration callback for ddraw_recreate_surface.
2512 * It re-recreates the WineD3DSurface. It's pretty straightforward
2514 *****************************************************************************/
2515 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context)
2517 IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
2518 struct wined3d_resource_desc wined3d_desc;
2519 struct wined3d_resource *wined3d_resource;
2520 IDirectDrawImpl *This = surfImpl->ddraw;
2521 struct wined3d_clipper *clipper = NULL;
2522 IWineD3DSurface *wineD3DSurface;
2523 IWineD3DSwapChain *swapchain;
2527 TRACE("surface %p, surface_desc %p, context %p.\n",
2528 surf, desc, Context);
2530 /* For the enumeration */
2531 IDirectDrawSurface7_Release(surf);
2533 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
2535 /* Get the objects */
2536 swapchain = surfImpl->wineD3DSwapChain;
2537 surfImpl->wineD3DSwapChain = NULL;
2538 wineD3DSurface = surfImpl->WineD3DSurface;
2540 /* get the clipper */
2541 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
2543 /* Get the surface properties */
2544 wined3d_resource = IWineD3DSurface_GetResource(wineD3DSurface);
2545 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
2547 parent = IWineD3DSurface_GetParent(wineD3DSurface);
2548 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, wined3d_desc.width, wined3d_desc.height,
2549 wined3d_desc.format, TRUE, FALSE, surfImpl->mipmap_level, wined3d_desc.usage, wined3d_desc.pool,
2550 wined3d_desc.multisample_type, wined3d_desc.multisample_quality, This->ImplType,
2551 parent, &ddraw_null_wined3d_parent_ops, &surfImpl->WineD3DSurface);
2554 surfImpl->WineD3DSurface = wineD3DSurface;
2558 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
2560 /* TODO: Copy the surface content, except for render targets */
2562 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2566 /* The backbuffers have the swapchain set as well, but the primary
2567 * owns it and destroys it
2569 if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2570 IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2572 surfImpl->isRenderTarget = FALSE;
2574 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
2575 TRACE("Surface released successful, next surface\n");
2577 ERR("Something's still holding the old WineD3DSurface\n");
2580 surfImpl->ImplType = This->ImplType;
2583 wined3d_clipper_decref(clipper);
2585 return DDENUMRET_OK;
2588 /*****************************************************************************
2589 * ddraw_recreate_surfaces
2591 * A function, that converts all wineD3DSurfaces to the new implementation type
2592 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2593 * new WineD3DSurface, copies the content and releases the old surface
2595 *****************************************************************************/
2596 static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
2598 DDSURFACEDESC2 desc;
2599 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
2601 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
2603 /* Should happen almost never */
2604 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
2606 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2608 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2610 memset(&desc, 0, sizeof(desc));
2611 desc.dwSize = sizeof(desc);
2613 return IDirectDraw7_EnumSurfaces(&This->IDirectDraw7_iface, 0, &desc, This,
2614 ddraw_recreate_surfaces_cb);
2617 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
2619 TRACE("swapchain %p.\n", swapchain);
2621 return IWineD3DSwapChain_Release(swapchain);
2624 /*****************************************************************************
2625 * ddraw_create_surface
2627 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2628 * with the passed parameters.
2631 * DDSD: Description of the surface to create
2632 * Surf: Address to store the interface pointer at
2637 *****************************************************************************/
2638 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2639 IDirectDrawSurfaceImpl **ppSurf, UINT level)
2641 WINED3DSURFTYPE ImplType = This->ImplType;
2644 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2645 This, pDDSD, ppSurf, level);
2647 if (TRACE_ON(ddraw))
2649 TRACE(" (%p) Requesting surface desc :\n", This);
2650 DDRAW_dump_surface_desc(pDDSD);
2653 /* Select the surface type, if it wasn't choosen yet */
2654 if(ImplType == SURFACE_UNKNOWN)
2656 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2657 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2659 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
2660 ImplType = SURFACE_OPENGL;
2663 /* Otherwise use GDI surfaces for now */
2666 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
2667 ImplType = SURFACE_GDI;
2670 /* Policy if all surface implementations are available:
2671 * First, check if a default type was set with winecfg. If not,
2672 * try Xrender surfaces, and use them if they work. Next, check if
2673 * accelerated OpenGL is available, and use GL surfaces in this
2674 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2675 * was created, always use OpenGL surfaces.
2677 * (Note: Xrender surfaces are not implemented for now, the
2678 * unaccelerated implementation uses GDI to render in Software)
2681 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2682 * be re-created. This could be done with IDirectDrawSurface7::Restore
2684 This->ImplType = ImplType;
2688 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2689 && (This->ImplType != SURFACE_OPENGL)
2690 && DefaultSurfaceType == SURFACE_UNKNOWN)
2692 /* We have to change to OpenGL,
2693 * and re-create all WineD3DSurfaces
2695 ImplType = SURFACE_OPENGL;
2696 This->ImplType = ImplType;
2697 TRACE("(%p) Re-creating all surfaces\n", This);
2698 ddraw_recreate_surfaces(This);
2699 TRACE("(%p) Done recreating all surfaces\n", This);
2701 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2703 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2704 /* Do not fail surface creation, only fail 3D device creation */
2708 /* Create the Surface object */
2709 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2712 ERR("(%p) Error allocating memory for a surface\n", This);
2713 return DDERR_OUTOFVIDEOMEMORY;
2716 hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, ImplType);
2719 WARN("Failed to initialize surface, hr %#x.\n", hr);
2720 HeapFree(GetProcessHeap(), 0, *ppSurf);
2724 /* Increase the surface counter, and attach the surface */
2725 InterlockedIncrement(&This->surfaces);
2726 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2728 TRACE("Created surface %p.\n", *ppSurf);
2732 /*****************************************************************************
2733 * CreateAdditionalSurfaces
2735 * Creates a new mipmap chain.
2738 * root: Root surface to attach the newly created chain to
2739 * count: number of surfaces to create
2740 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2741 * effects on the caller
2742 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2743 * creates an additional surface without the mipmapping flags
2745 *****************************************************************************/
2747 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2748 IDirectDrawSurfaceImpl *root,
2750 DDSURFACEDESC2 DDSD,
2753 UINT i, j, level = 0;
2755 IDirectDrawSurfaceImpl *last = root;
2757 for(i = 0; i < count; i++)
2759 IDirectDrawSurfaceImpl *object2 = NULL;
2761 /* increase the mipmap level, but only if a mipmap is created
2762 * In this case, also halve the size
2764 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2767 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2768 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2769 /* Set the mipmap sublevel flag according to msdn */
2770 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2774 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2776 CubeFaceRoot = FALSE;
2778 hr = ddraw_create_surface(This, &DDSD, &object2, level);
2784 /* Add the new surface to the complex attachment array */
2785 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2787 if(last->complex_array[j]) continue;
2788 last->complex_array[j] = object2;
2793 /* Remove the (possible) back buffer cap from the new surface description,
2794 * because only one surface in the flipping chain is a back buffer, one
2795 * is a front buffer, the others are just primary surfaces.
2797 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2802 /* Must set all attached surfaces (e.g. mipmaps) versions as well */
2803 static void ddraw_set_surface_version(IDirectDrawSurfaceImpl *surface, UINT version)
2807 TRACE("surface %p, version %u -> %u.\n", surface, surface->version, version);
2809 surface->version = version;
2810 for (i = 0; i < MAX_COMPLEX_ATTACHED; ++i)
2812 if (!surface->complex_array[i]) break;
2813 ddraw_set_surface_version(surface->complex_array[i], version);
2815 while ((surface = surface->next_attached))
2817 ddraw_set_surface_version(surface, version);
2821 /*****************************************************************************
2822 * ddraw_attach_d3d_device
2824 * Initializes the D3D capabilities of WineD3D
2827 * primary: The primary surface for D3D
2833 *****************************************************************************/
2834 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2836 WINED3DPRESENT_PARAMETERS localParameters;
2837 HWND window = ddraw->dest_window;
2840 TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2842 if (!window || window == GetDesktopWindow())
2844 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2845 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2846 NULL, NULL, NULL, NULL);
2849 ERR("Failed to create window, last error %#x.\n", GetLastError());
2853 ShowWindow(window, SW_HIDE); /* Just to be sure */
2854 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2858 TRACE("Using existing window %p for Direct3D rendering.\n", window);
2860 ddraw->d3d_window = window;
2862 /* Store the future Render Target surface */
2863 ddraw->d3d_target = primary;
2865 /* Use the surface description for the device parameters, not the device
2866 * settings. The application might render to an offscreen surface. */
2867 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2868 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2869 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2870 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2871 ? primary->surface_desc.dwBackBufferCount : 0;
2872 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2873 localParameters.MultiSampleQuality = 0;
2874 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2875 localParameters.hDeviceWindow = window;
2876 localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2877 localParameters.EnableAutoDepthStencil = TRUE;
2878 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2879 localParameters.Flags = 0;
2880 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2881 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2882 localParameters.AutoRestoreDisplayMode = FALSE;
2884 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2885 * recursive loop until ram or emulated video memory is full. */
2886 ddraw->d3d_initialized = TRUE;
2887 hr = IWineD3DDevice_Init3D(ddraw->wineD3DDevice, &localParameters);
2890 ddraw->d3d_target = NULL;
2891 ddraw->d3d_initialized = FALSE;
2895 ddraw->declArraySize = 2;
2896 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2899 ERR("Error allocating an array for the converted vertex decls.\n");
2900 ddraw->declArraySize = 0;
2901 hr = IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice, D3D7CB_DestroySwapChain);
2902 return E_OUTOFMEMORY;
2905 TRACE("Successfully initialized 3D.\n");
2910 static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2912 WINED3DPRESENT_PARAMETERS presentation_parameters;
2916 window = ddraw->dest_window;
2918 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2920 /* Use the surface description for the device parameters, not the device
2921 * settings. The application might render to an offscreen surface. */
2922 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2923 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2924 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2925 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2926 ? primary->surface_desc.dwBackBufferCount : 0;
2927 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2928 presentation_parameters.MultiSampleQuality = 0;
2929 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2930 presentation_parameters.hDeviceWindow = window;
2931 presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2932 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2933 presentation_parameters.AutoDepthStencilFormat = 0;
2934 presentation_parameters.Flags = 0;
2935 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2936 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2937 presentation_parameters.AutoRestoreDisplayMode = FALSE;
2939 ddraw->d3d_target = primary;
2940 hr = IWineD3DDevice_InitGDI(ddraw->wineD3DDevice, &presentation_parameters);
2941 ddraw->d3d_target = NULL;
2944 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
2945 primary->wineD3DSwapChain = NULL;
2951 /*****************************************************************************
2952 * IDirectDraw7::CreateSurface
2954 * Creates a new IDirectDrawSurface object and returns its interface.
2956 * The surface connections with wined3d are a bit tricky. Basically it works
2959 * |------------------------| |-----------------|
2960 * | DDraw surface | | WineD3DSurface |
2962 * | WineD3DSurface |-------------->| |
2963 * | Child |<------------->| Parent |
2964 * |------------------------| |-----------------|
2966 * The DDraw surface is the parent of the wined3d surface, and it releases
2967 * the WineD3DSurface when the ddraw surface is destroyed.
2969 * However, for all surfaces which can be in a container in WineD3D,
2970 * we have to do this. These surfaces are usually complex surfaces,
2971 * so this concerns primary surfaces with a front and a back buffer,
2974 * |------------------------| |-----------------|
2975 * | DDraw surface | | Container |
2977 * | Child |<------------->| Parent |
2978 * | Texture |<------------->| |
2979 * | WineD3DSurface |<----| | Levels |<--|
2980 * | Complex connection | | | | |
2981 * |------------------------| | |-----------------| |
2985 * | |------------------| | |-----------------| |
2986 * | | IParent | |-------->| WineD3DSurface | |
2988 * | | Child |<------------->| Parent | |
2989 * | | | | Container |<--|
2990 * | |------------------| |-----------------| |
2992 * | |----------------------| |
2993 * | | DDraw surface 2 | |
2995 * |<->| Complex root Child | |
2997 * | | WineD3DSurface |<----| |
2998 * | |----------------------| | |
3000 * | |---------------------| | |-----------------| |
3001 * | | IParent | |----->| WineD3DSurface | |
3003 * | | Child |<---------->| Parent | |
3004 * | |---------------------| | Container |<--|
3005 * | |-----------------| |
3007 * | ---More surfaces can follow--- |
3009 * The reason is that the IWineD3DSwapchain(render target container)
3010 * and the IWineD3DTexure(Texture container) release the parents
3011 * of their surface's children, but by releasing the complex root
3012 * the surfaces which are complexly attached to it are destroyed
3013 * too. See IDirectDrawSurface::Release for a more detailed
3017 * DDSD: Description of the surface to create
3018 * Surf: Address to store the interface pointer at
3019 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
3020 * aggregation, so it has to be NULL
3024 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3025 * DDERR_* if an error occurs
3027 *****************************************************************************/
3028 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
3029 IDirectDrawSurface7 **Surf, IUnknown *UnkOuter)
3031 IDirectDrawSurfaceImpl *object = NULL;
3033 LONG extra_surfaces = 0;
3034 DDSURFACEDESC2 desc2;
3035 WINED3DDISPLAYMODE Mode;
3036 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
3038 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
3040 /* Some checks before we start */
3041 if (TRACE_ON(ddraw))
3043 TRACE(" (%p) Requesting surface desc :\n", ddraw);
3044 DDRAW_dump_surface_desc(DDSD);
3046 EnterCriticalSection(&ddraw_cs);
3048 if (UnkOuter != NULL)
3050 FIXME("(%p) : outer != NULL?\n", ddraw);
3051 LeaveCriticalSection(&ddraw_cs);
3052 return CLASS_E_NOAGGREGATION; /* unchecked */
3057 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
3058 LeaveCriticalSection(&ddraw_cs);
3059 return E_POINTER; /* unchecked */
3062 if (!(DDSD->dwFlags & DDSD_CAPS))
3064 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
3065 DDSD->dwFlags |= DDSD_CAPS;
3068 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
3070 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
3071 DDSD->dwFlags &= ~DDSD_LPSURFACE;
3074 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
3076 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
3077 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
3078 DDSD->dwFlags &= ~DDSD_LPSURFACE;
3081 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
3082 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3084 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
3087 LeaveCriticalSection(&ddraw_cs);
3088 return DDERR_NOEXCLUSIVEMODE;
3091 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
3093 WARN("Application wanted to create back buffer primary surface\n");
3094 LeaveCriticalSection(&ddraw_cs);
3095 return DDERR_INVALIDCAPS;
3098 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
3100 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
3101 WARN("Application tries to put the surface in both system and video memory\n");
3102 LeaveCriticalSection(&ddraw_cs);
3104 return DDERR_INVALIDCAPS;
3107 /* Check cube maps but only if the size includes them */
3108 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3110 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
3111 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
3113 WARN("Cube map faces requested without cube map flag\n");
3114 LeaveCriticalSection(&ddraw_cs);
3115 return DDERR_INVALIDCAPS;
3117 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3118 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
3120 WARN("Cube map without faces requested\n");
3121 LeaveCriticalSection(&ddraw_cs);
3122 return DDERR_INVALIDPARAMS;
3125 /* Quick tests confirm those can be created, but we don't do that yet */
3126 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3127 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
3129 FIXME("Partial cube maps not supported yet\n");
3133 /* According to the msdn this flag is ignored by CreateSurface */
3134 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3135 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
3137 /* Modify some flags */
3138 memset(&desc2, 0, sizeof(desc2));
3139 desc2.dwSize = sizeof(desc2); /* For the struct copy */
3140 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
3141 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
3142 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
3144 /* Get the video mode from WineD3D - we will need it */
3145 hr = IWineD3DDevice_GetDisplayMode(ddraw->wineD3DDevice, 0, &Mode);
3148 ERR("Failed to read display mode from wined3d\n");
3149 switch(ddraw->orig_bpp)
3152 Mode.Format = WINED3DFMT_P8_UINT;
3156 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
3160 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
3164 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
3168 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
3171 Mode.Width = ddraw->orig_width;
3172 Mode.Height = ddraw->orig_height;
3175 /* No pixelformat given? Use the current screen format */
3176 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
3178 desc2.dwFlags |= DDSD_PIXELFORMAT;
3179 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
3181 /* Wait: It could be a Z buffer */
3182 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
3184 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
3187 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
3190 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
3193 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
3196 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
3199 ERR("Unknown Z buffer bit depth\n");
3204 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
3208 /* No Width or no Height? Use the original screen size
3210 if(!(desc2.dwFlags & DDSD_WIDTH) ||
3211 !(desc2.dwFlags & DDSD_HEIGHT) )
3213 /* Invalid for non-render targets */
3214 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
3216 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3218 LeaveCriticalSection(&ddraw_cs);
3219 return DDERR_INVALIDPARAMS;
3222 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
3223 desc2.dwWidth = Mode.Width;
3224 desc2.dwHeight = Mode.Height;
3227 if (!desc2.dwWidth || !desc2.dwHeight)
3229 LeaveCriticalSection(&ddraw_cs);
3230 return DDERR_INVALIDPARAMS;
3233 /* Mipmap count fixes */
3234 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3236 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
3238 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
3240 /* Mipmap count is given, should not be 0 */
3241 if( desc2.u2.dwMipMapCount == 0 )
3243 LeaveCriticalSection(&ddraw_cs);
3244 return DDERR_INVALIDPARAMS;
3249 /* Undocumented feature: Create sublevels until
3250 * either the width or the height is 1
3252 DWORD min = desc2.dwWidth < desc2.dwHeight ?
3253 desc2.dwWidth : desc2.dwHeight;
3254 desc2.u2.dwMipMapCount = 0;
3257 desc2.u2.dwMipMapCount += 1;
3264 /* Not-complex mipmap -> Mipmapcount = 1 */
3265 desc2.u2.dwMipMapCount = 1;
3267 extra_surfaces = desc2.u2.dwMipMapCount - 1;
3269 /* There's a mipmap count in the created surface in any case */
3270 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
3272 /* If no mipmap is given, the texture has only one level */
3274 /* The first surface is a front buffer, the back buffer is created afterwards */
3275 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3277 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3280 /* The root surface in a cube map is positive x */
3281 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3283 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3284 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3287 /* Create the first surface */
3288 hr = ddraw_create_surface(ddraw, &desc2, &object, 0);
3291 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3292 LeaveCriticalSection(&ddraw_cs);
3295 object->is_complex_root = TRUE;
3297 *Surf = (IDirectDrawSurface7 *)object;
3299 /* Create Additional surfaces if necessary
3300 * This applies to Primary surfaces which have a back buffer count
3301 * set, but not to mipmap textures. In case of Mipmap textures,
3302 * wineD3D takes care of the creation of additional surfaces
3304 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3306 extra_surfaces = DDSD->dwBackBufferCount;
3307 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3308 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3309 desc2.dwBackBufferCount = 0;
3313 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3315 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3316 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
3317 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3318 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3319 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
3320 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3321 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3322 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3323 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3324 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3325 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3326 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3327 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3328 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3329 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3330 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3331 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3334 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE);
3337 /* This destroys and possibly created surfaces too */
3338 IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
3339 LeaveCriticalSection(&ddraw_cs);
3343 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3344 * But attach the d3ddevice only if the currently created surface was
3345 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3346 * The only case I can think of where this doesn't apply is when a
3347 * 2D app was configured by the user to run with OpenGL and it didn't create
3348 * the render target as first surface. In this case the render target creation
3349 * will cause the 3D init.
3351 if( (ddraw->ImplType == SURFACE_OPENGL) && !(ddraw->d3d_initialized) &&
3352 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
3354 IDirectDrawSurfaceImpl *target = object, *surface;
3357 /* Search for the primary to use as render target */
3358 LIST_FOR_EACH(entry, &ddraw->surface_list)
3360 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3361 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
3362 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
3366 TRACE("Using primary %p as render target\n", target);
3371 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", ddraw, target);
3372 hr = ddraw_attach_d3d_device(ddraw, target);
3375 IDirectDrawSurfaceImpl *release_surf;
3376 ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr);
3379 /* The before created surface structures are in an incomplete state here.
3380 * WineD3D holds the reference on the IParents, and it released them on the failure
3381 * already. So the regular release method implementation would fail on the attempt
3382 * to destroy either the IParents or the swapchain. So free the surface here.
3383 * The surface structure here is a list, not a tree, because onscreen targets
3384 * cannot be cube textures
3388 release_surf = object;
3389 object = object->complex_array[0];
3390 ddraw_surface_destroy(release_surf);
3392 LeaveCriticalSection(&ddraw_cs);
3396 else if(!(ddraw->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3398 ddraw_create_gdi_swapchain(ddraw, object);
3401 /* Addref the ddraw interface to keep an reference for each surface */
3402 IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface);
3403 object->ifaceToRelease = (IUnknown *)&ddraw->IDirectDraw7_iface;
3405 /* Create a WineD3DTexture if a texture was requested */
3406 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3408 enum wined3d_format_id Format;
3410 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
3412 ddraw->tex_root = object;
3414 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3416 /* a mipmap is created, create enough levels */
3417 levels = desc2.u2.dwMipMapCount;
3421 /* No mipmap is created, create one level */
3425 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
3426 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
3428 Pool = WINED3DPOOL_SYSTEMMEM;
3430 /* Should I forward the MANAGED cap to the managed pool ? */
3432 /* Get the format. It's set already by CreateNewSurface */
3433 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
3435 /* The surfaces are already created, the callback only
3436 * passes the IWineD3DSurface to WineD3D
3438 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3440 hr = IWineD3DDevice_CreateCubeTexture(ddraw->wineD3DDevice, DDSD->dwWidth, levels, 0,
3441 Format, Pool, object, &ddraw_null_wined3d_parent_ops,
3442 (IWineD3DCubeTexture **)&object->wineD3DTexture);
3446 hr = IWineD3DDevice_CreateTexture(ddraw->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight,
3447 levels, 0, Format, Pool, object, &ddraw_null_wined3d_parent_ops,
3448 (IWineD3DTexture **)&object->wineD3DTexture);
3450 ddraw->tex_root = NULL;
3453 LeaveCriticalSection(&ddraw_cs);
3457 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3458 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3460 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3462 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3463 iface, surface_desc, surface, outer_unknown);
3465 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3467 WARN("Application supplied invalid surface descriptor\n");
3468 return DDERR_INVALIDPARAMS;
3471 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3473 if (TRACE_ON(ddraw))
3475 TRACE(" (%p) Requesting surface desc :\n", iface);
3476 DDRAW_dump_surface_desc(surface_desc);
3479 WARN("Application tried to create an explicit front or back buffer\n");
3480 return DDERR_INVALIDCAPS;
3483 return CreateSurface(This, surface_desc, surface, outer_unknown);
3486 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3487 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3489 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3490 IDirectDrawSurfaceImpl *impl;
3493 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3494 iface, surface_desc, surface, outer_unknown);
3496 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3498 WARN("Application supplied invalid surface descriptor\n");
3499 return DDERR_INVALIDPARAMS;
3502 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3504 if (TRACE_ON(ddraw))
3506 TRACE(" (%p) Requesting surface desc :\n", iface);
3507 DDRAW_dump_surface_desc(surface_desc);
3510 WARN("Application tried to create an explicit front or back buffer\n");
3511 return DDERR_INVALIDCAPS;
3514 hr = CreateSurface(This, surface_desc, (IDirectDrawSurface7 **)surface, outer_unknown);
3515 impl = (IDirectDrawSurfaceImpl *)*surface;
3516 if (SUCCEEDED(hr) && impl)
3518 ddraw_set_surface_version(impl, 4);
3519 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3520 IDirectDraw4_AddRef(iface);
3521 impl->ifaceToRelease = (IUnknown *)iface;
3527 static HRESULT WINAPI ddraw3_CreateSurface(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc,
3528 IDirectDrawSurface **surface, IUnknown *outer_unknown)
3530 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3531 IDirectDrawSurface7 *surface7;
3532 IDirectDrawSurfaceImpl *impl;
3535 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3536 iface, surface_desc, surface, outer_unknown);
3538 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3540 WARN("Application supplied invalid surface descriptor\n");
3541 return DDERR_INVALIDPARAMS;
3544 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3546 if (TRACE_ON(ddraw))
3548 TRACE(" (%p) Requesting surface desc :\n", iface);
3549 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3552 WARN("Application tried to create an explicit front or back buffer\n");
3553 return DDERR_INVALIDCAPS;
3556 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3563 impl = (IDirectDrawSurfaceImpl *)surface7;
3564 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3565 ddraw_set_surface_version(impl, 3);
3566 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3567 IDirectDraw3_AddRef(iface);
3568 impl->ifaceToRelease = (IUnknown *)iface;
3573 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3574 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3576 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3577 IDirectDrawSurface7 *surface7;
3578 IDirectDrawSurfaceImpl *impl;
3581 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3582 iface, surface_desc, surface, outer_unknown);
3584 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3586 WARN("Application supplied invalid surface descriptor\n");
3587 return DDERR_INVALIDPARAMS;
3590 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3592 if (TRACE_ON(ddraw))
3594 TRACE(" (%p) Requesting surface desc :\n", iface);
3595 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3598 WARN("Application tried to create an explicit front or back buffer\n");
3599 return DDERR_INVALIDCAPS;
3602 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3609 impl = (IDirectDrawSurfaceImpl *)surface7;
3610 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3611 ddraw_set_surface_version(impl, 2);
3612 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3613 impl->ifaceToRelease = NULL;
3618 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3619 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3621 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3622 IDirectDrawSurface7 *surface7;
3623 IDirectDrawSurfaceImpl *impl;
3626 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3627 iface, surface_desc, surface, outer_unknown);
3629 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3631 WARN("Application supplied invalid surface descriptor\n");
3632 return DDERR_INVALIDPARAMS;
3635 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3636 * primaries anyway. */
3637 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3638 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3645 impl = (IDirectDrawSurfaceImpl *)surface7;
3646 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3647 ddraw_set_surface_version(impl, 1);
3648 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3649 impl->ifaceToRelease = NULL;
3654 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3655 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3658 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3659 const DDPIXELFORMAT *provided)
3661 /* Some flags must be present in both or neither for a match. */
3662 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3663 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3664 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3666 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3669 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3672 if (requested->dwFlags & DDPF_FOURCC)
3673 if (requested->dwFourCC != provided->dwFourCC)
3676 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3677 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3678 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3681 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3682 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3683 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3686 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3687 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3690 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3691 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3693 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3696 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3697 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3703 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3712 #define CMP(FLAG, FIELD) \
3713 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3714 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3716 static const struct compare_info compare[] =
3718 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3719 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3721 CMP(CKDESTBLT, ddckCKDestBlt),
3722 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3723 CMP(CKSRCBLT, ddckCKSrcBlt),
3724 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3725 CMP(HEIGHT, dwHeight),
3726 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3727 CMP(LPSURFACE, lpSurface),
3728 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3729 CMP(PITCH, u1 /* lPitch */),
3730 /* PIXELFORMAT: manual */
3731 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3732 CMP(TEXTURESTAGE, dwTextureStage),
3733 CMP(WIDTH, dwWidth),
3734 /* ZBUFFERBITDEPTH: "obsolete" */
3741 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3744 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3746 if (requested->dwFlags & compare[i].flag
3747 && memcmp((const char *)provided + compare[i].offset,
3748 (const char *)requested + compare[i].offset,
3749 compare[i].size) != 0)
3753 if (requested->dwFlags & DDSD_PIXELFORMAT)
3755 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3756 &provided->u4.ddpfPixelFormat))
3763 #undef DDENUMSURFACES_SEARCHTYPE
3764 #undef DDENUMSURFACES_MATCHTYPE
3766 struct surfacescallback_context
3768 LPDDENUMSURFACESCALLBACK func;
3772 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3773 DDSURFACEDESC2 *surface_desc, void *context)
3775 struct surfacescallback_context *cbcontext = context;
3777 return cbcontext->func((IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface)->IDirectDrawSurface3_vtbl,
3778 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3781 /*****************************************************************************
3782 * IDirectDraw7::EnumSurfaces
3784 * Loops through all surfaces attached to this device and calls the
3785 * application callback. This can't be relayed to WineD3DDevice,
3786 * because some WineD3DSurfaces' parents are IParent objects
3789 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3790 * DDSD: Description to filter for
3791 * Context: Application-provided pointer, it's passed unmodified to the
3793 * Callback: Address to call for each surface
3796 * DDERR_INVALIDPARAMS if the callback is NULL
3799 *****************************************************************************/
3800 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3801 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3803 /* The surface enumeration is handled by WineDDraw,
3804 * because it keeps track of all surfaces attached to
3805 * it. The filtering is done by our callback function,
3806 * because WineDDraw doesn't handle ddraw-like surface
3809 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3810 IDirectDrawSurfaceImpl *surf;
3812 DDSURFACEDESC2 desc;
3813 struct list *entry, *entry2;
3815 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3816 iface, Flags, DDSD, Context, Callback);
3818 all = Flags & DDENUMSURFACES_ALL;
3819 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3821 EnterCriticalSection(&ddraw_cs);
3825 LeaveCriticalSection(&ddraw_cs);
3826 return DDERR_INVALIDPARAMS;
3829 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3830 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3832 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3833 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3835 desc = surf->surface_desc;
3836 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
3837 if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
3839 LeaveCriticalSection(&ddraw_cs);
3844 LeaveCriticalSection(&ddraw_cs);
3848 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3849 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3851 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3853 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3854 iface, flags, surface_desc, context, callback);
3856 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc, context,
3857 (LPDDENUMSURFACESCALLBACK7)callback);
3860 static HRESULT WINAPI ddraw3_EnumSurfaces(IDirectDraw3 *iface, DWORD flags,
3861 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3863 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3864 struct surfacescallback_context cbcontext;
3866 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3867 iface, flags, surface_desc, context, callback);
3869 cbcontext.func = callback;
3870 cbcontext.context = context;
3872 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3873 &cbcontext, EnumSurfacesCallbackThunk);
3876 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3877 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3879 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3880 struct surfacescallback_context cbcontext;
3882 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3883 iface, flags, surface_desc, context, callback);
3885 cbcontext.func = callback;
3886 cbcontext.context = context;
3888 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3889 &cbcontext, EnumSurfacesCallbackThunk);
3892 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3893 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3895 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3896 struct surfacescallback_context cbcontext;
3898 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3899 iface, flags, surface_desc, context, callback);
3901 cbcontext.func = callback;
3902 cbcontext.context = context;
3904 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3905 &cbcontext, EnumSurfacesCallbackThunk);
3908 /*****************************************************************************
3909 * DirectDrawCreateClipper (DDRAW.@)
3911 * Creates a new IDirectDrawClipper object.
3914 * Clipper: Address to write the interface pointer to
3915 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3919 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3920 * E_OUTOFMEMORY if allocating the object failed
3922 *****************************************************************************/
3924 DirectDrawCreateClipper(DWORD Flags,
3925 LPDIRECTDRAWCLIPPER *Clipper,
3928 IDirectDrawClipperImpl* object;
3931 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3932 Flags, Clipper, UnkOuter);
3934 EnterCriticalSection(&ddraw_cs);
3935 if (UnkOuter != NULL)
3937 LeaveCriticalSection(&ddraw_cs);
3938 return CLASS_E_NOAGGREGATION;
3941 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3942 sizeof(IDirectDrawClipperImpl));
3945 LeaveCriticalSection(&ddraw_cs);
3946 return E_OUTOFMEMORY;
3949 hr = ddraw_clipper_init(object);
3952 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3953 HeapFree(GetProcessHeap(), 0, object);
3954 LeaveCriticalSection(&ddraw_cs);
3958 TRACE("Created clipper %p.\n", object);
3959 *Clipper = (IDirectDrawClipper *) object;
3960 LeaveCriticalSection(&ddraw_cs);
3964 /*****************************************************************************
3965 * IDirectDraw7::CreateClipper
3967 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3969 *****************************************************************************/
3970 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3971 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3973 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3974 iface, Flags, Clipper, UnkOuter);
3976 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3979 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3980 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3982 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3984 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3985 iface, flags, clipper, outer_unknown);
3987 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3990 static HRESULT WINAPI ddraw3_CreateClipper(IDirectDraw3 *iface, DWORD flags,
3991 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3993 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3995 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3996 iface, flags, clipper, outer_unknown);
3998 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4001 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
4002 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4004 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4006 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4007 iface, flags, clipper, outer_unknown);
4009 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4012 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
4013 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4015 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4017 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4018 iface, flags, clipper, outer_unknown);
4020 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4023 /*****************************************************************************
4024 * IDirectDraw7::CreatePalette
4026 * Creates a new IDirectDrawPalette object
4029 * Flags: The flags for the new clipper
4030 * ColorTable: Color table to assign to the new clipper
4031 * Palette: Address to write the interface pointer to
4032 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
4036 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
4037 * E_OUTOFMEMORY if allocating the object failed
4039 *****************************************************************************/
4040 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
4041 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
4043 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
4044 IDirectDrawPaletteImpl *object;
4047 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
4048 iface, Flags, ColorTable, Palette, pUnkOuter);
4050 EnterCriticalSection(&ddraw_cs);
4051 if(pUnkOuter != NULL)
4053 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
4054 LeaveCriticalSection(&ddraw_cs);
4055 return CLASS_E_NOAGGREGATION;
4058 /* The refcount test shows that a cooplevel is required for this */
4059 if(!This->cooperative_level)
4061 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
4062 LeaveCriticalSection(&ddraw_cs);
4063 return DDERR_NOCOOPERATIVELEVELSET;
4066 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
4069 ERR("Out of memory when allocating memory for a palette implementation\n");
4070 LeaveCriticalSection(&ddraw_cs);
4071 return E_OUTOFMEMORY;
4074 hr = ddraw_palette_init(object, This, Flags, ColorTable);
4077 WARN("Failed to initialize palette, hr %#x.\n", hr);
4078 HeapFree(GetProcessHeap(), 0, object);
4079 LeaveCriticalSection(&ddraw_cs);
4083 TRACE("Created palette %p.\n", object);
4084 *Palette = (IDirectDrawPalette *)object;
4085 LeaveCriticalSection(&ddraw_cs);
4089 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
4090 IDirectDrawPalette **palette, IUnknown *outer_unknown)
4092 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4095 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4096 iface, flags, entries, palette, outer_unknown);
4098 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4099 if (SUCCEEDED(hr) && *palette)
4101 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4102 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4103 IDirectDraw4_AddRef(iface);
4104 impl->ifaceToRelease = (IUnknown *)iface;
4109 static HRESULT WINAPI ddraw3_CreatePalette(IDirectDraw3 *iface, DWORD flags,
4110 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4112 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4115 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4116 iface, flags, entries, palette, outer_unknown);
4118 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4119 if (SUCCEEDED(hr) && *palette)
4121 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4122 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4123 IDirectDraw4_AddRef(iface);
4124 impl->ifaceToRelease = (IUnknown *)iface;
4130 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
4131 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4133 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4136 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4137 iface, flags, entries, palette, outer_unknown);
4139 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4140 if (SUCCEEDED(hr) && *palette)
4142 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4143 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4144 impl->ifaceToRelease = NULL;
4150 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
4151 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4153 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4156 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4157 iface, flags, entries, palette, outer_unknown);
4159 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4160 if (SUCCEEDED(hr) && *palette)
4162 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4163 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4164 impl->ifaceToRelease = NULL;
4170 /*****************************************************************************
4171 * IDirectDraw7::DuplicateSurface
4173 * Duplicates a surface. The surface memory points to the same memory as
4174 * the original surface, and it's released when the last surface referencing
4175 * it is released. I guess that's beyond Wine's surface management right now
4176 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
4177 * test application to implement this)
4180 * Src: Address of the source surface
4181 * Dest: Address to write the new surface pointer to
4184 * See IDirectDraw7::CreateSurface
4186 *****************************************************************************/
4187 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
4188 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
4190 IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
4192 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
4194 /* For now, simply create a new, independent surface */
4195 return IDirectDraw7_CreateSurface(iface,
4196 &Surf->surface_desc,
4201 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
4202 IDirectDrawSurface4 **dst)
4204 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4206 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4208 return ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 *)src,
4209 (IDirectDrawSurface7 **)dst);
4212 static HRESULT WINAPI ddraw3_DuplicateSurface(IDirectDraw3 *iface, IDirectDrawSurface *src,
4213 IDirectDrawSurface **dst)
4215 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4216 IDirectDrawSurface7 *src7, *dst7;
4219 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4220 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4221 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4224 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4228 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
4229 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4231 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4232 IDirectDrawSurface7 *src7, *dst7;
4235 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4236 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4237 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4240 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4244 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
4245 IDirectDrawSurface **dst)
4247 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4248 IDirectDrawSurface7 *src7, *dst7;
4251 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4252 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4253 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4256 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4260 /*****************************************************************************
4261 * IDirect3D7::EnumDevices
4263 * The EnumDevices method for IDirect3D7. It enumerates all supported
4264 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4267 * callback: Function to call for each enumerated device
4268 * context: Pointer to pass back to the app
4271 * D3D_OK, or the return value of the GetCaps call
4273 *****************************************************************************/
4274 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
4276 char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
4277 char device_name_tnl[] = "Wine D3D7 T&L HAL";
4278 char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
4279 char device_name_hal[] = "Wine D3D7 HAL";
4280 char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
4281 char device_name_rgb[] = "Wine D3D7 RGB";
4283 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4284 D3DDEVICEDESC7 device_desc7;
4285 D3DDEVICEDESC device_desc1;
4288 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4290 EnterCriticalSection(&ddraw_cs);
4292 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4295 LeaveCriticalSection(&ddraw_cs);
4298 callback(interface_name_tnl, device_name_tnl, &device_desc7, context);
4300 device_desc7.deviceGUID = IID_IDirect3DHALDevice;
4301 callback(interface_name_hal, device_name_hal, &device_desc7, context);
4303 device_desc7.deviceGUID = IID_IDirect3DRGBDevice;
4304 callback(interface_name_rgb, device_name_rgb, &device_desc7, context);
4306 TRACE("End of enumeration.\n");
4308 LeaveCriticalSection(&ddraw_cs);
4313 /*****************************************************************************
4314 * IDirect3D3::EnumDevices
4316 * Enumerates all supported Direct3DDevice interfaces. This is the
4317 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4319 * Version 1, 2 and 3
4322 * callback: Application-provided routine to call for each enumerated device
4323 * Context: Pointer to pass to the callback
4326 * D3D_OK on success,
4327 * The result of IDirect3DImpl_GetCaps if it failed
4329 *****************************************************************************/
4330 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4332 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
4334 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4335 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
4336 D3DDEVICEDESC7 device_desc7;
4339 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4340 * name string. Let's put the string in a sufficiently sized array in
4341 * writable memory. */
4342 char device_name[50];
4343 strcpy(device_name,"Direct3D HEL");
4345 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4347 EnterCriticalSection(&ddraw_cs);
4349 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4352 LeaveCriticalSection(&ddraw_cs);
4356 /* Do I have to enumerate the reference id? Note from old d3d7:
4357 * "It seems that enumerating the reference IID on Direct3D 1 games
4358 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4360 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4361 * EnumReference which enables / disables enumerating the reference
4362 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4363 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4364 * demo directory suggest this.
4366 * Some games(GTA 2) seem to use the second enumerated device, so I have
4367 * to enumerate at least 2 devices. So enumerate the reference device to
4370 * Other games (Rollcage) tell emulation and hal device apart by certain
4371 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4372 * limitation flag), and it refuses all devices that have the perspective
4373 * flag set. This way it refuses the emulation device, and HAL devices
4374 * never have POW2 unset in d3d7 on windows. */
4375 if (This->d3dversion != 1)
4377 static CHAR reference_description[] = "RGB Direct3D emulation";
4379 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4380 hal_desc = device_desc1;
4381 hel_desc = device_desc1;
4382 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4383 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4384 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4385 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4386 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4387 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4388 device_name, &hal_desc, &hel_desc, context);
4389 if (hr != D3DENUMRET_OK)
4391 TRACE("Application cancelled the enumeration.\n");
4392 LeaveCriticalSection(&ddraw_cs);
4397 strcpy(device_name,"Direct3D HAL");
4399 TRACE("Enumerating HAL Direct3D device.\n");
4400 hal_desc = device_desc1;
4401 hel_desc = device_desc1;
4402 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4403 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4404 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4405 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4406 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4407 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4408 device_name, &hal_desc, &hel_desc, context);
4409 if (hr != D3DENUMRET_OK)
4411 TRACE("Application cancelled the enumeration.\n");
4412 LeaveCriticalSection(&ddraw_cs);
4416 TRACE("End of enumeration.\n");
4418 LeaveCriticalSection(&ddraw_cs);
4422 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4424 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4426 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4428 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4431 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4433 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4435 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4437 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4440 /*****************************************************************************
4441 * IDirect3D3::CreateLight
4443 * Creates an IDirect3DLight interface. This interface is used in
4444 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4445 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4446 * uses the IDirect3DDevice7 interface with D3D7 lights.
4448 * Version 1, 2 and 3
4451 * light: Address to store the new interface pointer
4452 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4457 * DDERR_OUTOFMEMORY if memory allocation failed
4458 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4460 *****************************************************************************/
4461 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4462 IUnknown *outer_unknown)
4464 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4465 IDirect3DLightImpl *object;
4467 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4469 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4471 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4474 ERR("Failed to allocate light memory.\n");
4475 return DDERR_OUTOFMEMORY;
4478 d3d_light_init(object, This);
4480 TRACE("Created light %p.\n", object);
4481 *light = (IDirect3DLight *)object;
4486 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4488 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4490 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4492 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4495 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4497 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4499 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4501 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4504 /*****************************************************************************
4505 * IDirect3D3::CreateMaterial
4507 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4508 * and older versions. The IDirect3DMaterial implementation wraps its
4509 * functionality to IDirect3DDevice7::SetMaterial and friends.
4511 * Version 1, 2 and 3
4514 * material: Address to store the new interface's pointer to
4515 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4520 * DDERR_OUTOFMEMORY if memory allocation failed
4521 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4523 *****************************************************************************/
4524 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4525 IUnknown *outer_unknown)
4527 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4528 IDirect3DMaterialImpl *object;
4530 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4532 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4534 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4537 ERR("Failed to allocate material memory.\n");
4538 return DDERR_OUTOFMEMORY;
4541 d3d_material_init(object, This);
4543 TRACE("Created material %p.\n", object);
4544 *material = (IDirect3DMaterial3 *)object;
4549 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, IUnknown *outer_unknown)
4551 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4552 IDirect3DMaterial3 *material3;
4555 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4557 hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
4558 *material = material3 ? (IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial2_vtbl : NULL;
4560 TRACE("Returning material %p.\n", *material);
4565 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, IUnknown *outer_unknown)
4567 IDirect3DMaterial3 *material3;
4570 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4572 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4574 hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
4575 *material = material3 ? (IDirect3DMaterial *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial_vtbl : NULL;
4577 TRACE("Returning material %p.\n", *material);
4582 /*****************************************************************************
4583 * IDirect3D3::CreateViewport
4585 * Creates an IDirect3DViewport interface. This interface is used
4586 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4587 * it has been replaced by a viewport structure and
4588 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4589 * uses the IDirect3DDevice7 methods for its functionality
4592 * Viewport: Address to store the new interface pointer
4593 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4598 * DDERR_OUTOFMEMORY if memory allocation failed
4599 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4601 *****************************************************************************/
4602 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4603 IUnknown *outer_unknown)
4605 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4606 IDirect3DViewportImpl *object;
4608 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4610 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4612 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4615 ERR("Failed to allocate viewport memory.\n");
4616 return DDERR_OUTOFMEMORY;
4619 d3d_viewport_init(object, This);
4621 TRACE("Created viewport %p.\n", object);
4622 *viewport = (IDirect3DViewport3 *)object;
4627 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4629 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4631 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4633 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4637 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4639 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4641 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4643 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4647 /*****************************************************************************
4648 * IDirect3D3::FindDevice
4650 * This method finds a device with the requested properties and returns a
4651 * device description
4655 * fds: Describes the requested device characteristics
4656 * fdr: Returns the device description
4660 * DDERR_INVALIDPARAMS if no device was found
4662 *****************************************************************************/
4663 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4665 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4666 D3DDEVICEDESC7 desc7;
4667 D3DDEVICEDESC desc1;
4670 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4672 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4674 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4675 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4676 return DDERR_INVALIDPARAMS;
4678 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4679 && fds->dcmColorModel != D3DCOLOR_RGB)
4681 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4682 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4685 if (fds->dwFlags & D3DFDS_GUID)
4687 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4688 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4689 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4690 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4692 WARN("No match for this GUID.\n");
4693 return DDERR_NOTFOUND;
4698 hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc1, &desc7);
4699 if (hr != D3D_OK) return hr;
4701 /* Now return our own GUID */
4702 fdr->guid = IID_D3DDEVICE_WineD3D;
4703 fdr->ddHwDesc = desc1;
4704 fdr->ddSwDesc = desc1;
4706 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4711 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4713 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4715 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4717 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4720 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4722 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4724 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4726 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4729 /*****************************************************************************
4730 * IDirect3D7::CreateDevice
4732 * Creates an IDirect3DDevice7 interface.
4734 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4735 * DirectDraw surfaces and are created with
4736 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4737 * create the device object and QueryInterfaces for IDirect3DDevice
4740 * refiid: IID of the device to create
4741 * Surface: Initial rendertarget
4742 * Device: Address to return the interface pointer
4746 * DDERR_OUTOFMEMORY if memory allocation failed
4747 * DDERR_INVALIDPARAMS if a device exists already
4749 *****************************************************************************/
4750 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4751 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4753 IDirectDrawSurfaceImpl *target = (IDirectDrawSurfaceImpl *)surface;
4754 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4755 IDirect3DDeviceImpl *object;
4758 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4760 EnterCriticalSection(&ddraw_cs);
4763 /* Fail device creation if non-opengl surfaces are used. */
4764 if (This->ImplType != SURFACE_OPENGL)
4766 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4767 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4769 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4770 * is caught in CreateSurface or QueryInterface. */
4771 LeaveCriticalSection(&ddraw_cs);
4775 if (This->d3ddevice)
4777 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4778 LeaveCriticalSection(&ddraw_cs);
4779 return DDERR_INVALIDPARAMS;
4782 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4785 ERR("Failed to allocate device memory.\n");
4786 LeaveCriticalSection(&ddraw_cs);
4787 return DDERR_OUTOFMEMORY;
4790 hr = d3d_device_init(object, This, target);
4793 WARN("Failed to initialize device, hr %#x.\n", hr);
4794 HeapFree(GetProcessHeap(), 0, object);
4795 LeaveCriticalSection(&ddraw_cs);
4799 TRACE("Created device %p.\n", object);
4800 *device = (IDirect3DDevice7 *)object;
4802 LeaveCriticalSection(&ddraw_cs);
4806 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4807 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4809 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4812 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4813 iface, debugstr_guid(riid), surface, device, outer_unknown);
4815 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4817 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid, (IDirectDrawSurface7 *)surface,
4818 (IDirect3DDevice7 **)device);
4819 if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl;
4824 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4825 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4827 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4830 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4831 iface, debugstr_guid(riid), surface, device);
4833 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4834 surface ? (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)surface) : NULL,
4835 (IDirect3DDevice7 **)device);
4836 if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl;
4841 /*****************************************************************************
4842 * IDirect3D7::CreateVertexBuffer
4844 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4850 * desc: Requested Vertex buffer properties
4851 * vertex_buffer: Address to return the interface pointer at
4852 * flags: Some flags, should be 0
4856 * DDERR_OUTOFMEMORY if memory allocation failed
4857 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4858 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4860 *****************************************************************************/
4861 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4862 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4864 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4865 IDirect3DVertexBufferImpl *object;
4868 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4869 iface, desc, vertex_buffer, flags);
4871 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4873 TRACE("Vertex buffer description:\n");
4874 TRACE(" dwSize %u\n", desc->dwSize);
4875 TRACE(" dwCaps %#x\n", desc->dwCaps);
4876 TRACE(" FVF %#x\n", desc->dwFVF);
4877 TRACE(" dwNumVertices %u\n", desc->dwNumVertices);
4879 /* Now create the vertex buffer */
4880 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4883 ERR("Failed to allocate vertex buffer memory.\n");
4884 return DDERR_OUTOFMEMORY;
4887 hr = d3d_vertex_buffer_init(object, This, desc);
4890 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
4891 HeapFree(GetProcessHeap(), 0, object);
4895 TRACE("Created vertex buffer %p.\n", object);
4896 *vertex_buffer = (IDirect3DVertexBuffer7 *)object;
4901 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4902 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4904 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4907 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4908 iface, desc, vertex_buffer, flags, outer_unknown);
4910 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4912 hr = d3d7_CreateVertexBuffer(&This->IDirect3D7_iface, desc,
4913 (IDirect3DVertexBuffer7 **)vertex_buffer, flags);
4915 *vertex_buffer = (IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*vertex_buffer)->IDirect3DVertexBuffer_vtbl;
4920 /*****************************************************************************
4921 * IDirect3D7::EnumZBufferFormats
4923 * Enumerates all supported Z buffer pixel formats
4929 * callback: callback to call for each pixel format
4930 * context: Pointer to pass back to the callback
4934 * DDERR_INVALIDPARAMS if callback is NULL
4935 * For details, see IWineD3DDevice::EnumZBufferFormats
4937 *****************************************************************************/
4938 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4939 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4941 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4942 WINED3DDISPLAYMODE d3ddm;
4943 WINED3DDEVTYPE type;
4947 /* Order matters. Specifically, BattleZone II (full version) expects the
4948 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4949 static const enum wined3d_format_id formats[] =
4951 WINED3DFMT_S1_UINT_D15_UNORM,
4952 WINED3DFMT_D16_UNORM,
4953 WINED3DFMT_X8D24_UNORM,
4954 WINED3DFMT_S4X4_UINT_D24_UNORM,
4955 WINED3DFMT_D24_UNORM_S8_UINT,
4956 WINED3DFMT_D32_UNORM,
4959 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4960 iface, debugstr_guid(device_iid), callback, context);
4962 if (!callback) return DDERR_INVALIDPARAMS;
4964 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4965 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4966 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4968 TRACE("Asked for HAL device.\n");
4969 type = WINED3DDEVTYPE_HAL;
4971 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4972 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4974 TRACE("Asked for SW device.\n");
4975 type = WINED3DDEVTYPE_SW;
4977 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4979 TRACE("Asked for REF device.\n");
4980 type = WINED3DDEVTYPE_REF;
4982 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4984 TRACE("Asked for NULLREF device.\n");
4985 type = WINED3DDEVTYPE_NULLREF;
4989 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4990 type = WINED3DDEVTYPE_HAL;
4993 EnterCriticalSection(&ddraw_cs);
4994 /* We need an adapter format from somewhere to please wined3d and WGL.
4995 * Use the current display mode. So far all cards offer the same depth
4996 * stencil format for all modes, but if some do not and applications do
4997 * not like that we'll have to find some workaround, like iterating over
4998 * all imaginable formats and collecting all the depth stencil formats we
5000 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, 0, &d3ddm);
5002 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
5004 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
5005 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
5008 DDPIXELFORMAT pformat;
5010 memset(&pformat, 0, sizeof(pformat));
5011 pformat.dwSize = sizeof(pformat);
5012 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
5014 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
5015 hr = callback(&pformat, context);
5016 if (hr != DDENUMRET_OK)
5018 TRACE("Format enumeration cancelled by application.\n");
5019 LeaveCriticalSection(&ddraw_cs);
5024 TRACE("End of enumeration.\n");
5026 LeaveCriticalSection(&ddraw_cs);
5030 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
5031 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
5033 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5035 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
5036 iface, debugstr_guid(device_iid), callback, context);
5038 return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
5041 /*****************************************************************************
5042 * IDirect3D7::EvictManagedTextures
5044 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
5045 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
5050 * D3D_OK, because it's a stub
5052 *****************************************************************************/
5053 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
5055 FIXME("iface %p stub!\n", iface);
5057 /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
5058 * then unload surfaces / textures. */
5063 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
5065 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5067 TRACE("iface %p.\n", iface);
5069 return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
5072 /*****************************************************************************
5073 * IDirect3DImpl_GetCaps
5075 * This function retrieves the device caps from wined3d
5076 * and converts it into a D3D7 and D3D - D3D3 structure
5077 * This is a helper function called from various places in ddraw
5080 * wined3d: The interface to get the caps from
5081 * desc1: Old D3D <3 structure to fill (needed)
5082 * desc7: D3D7 device desc structure to fill (needed)
5085 * D3D_OK on success, or the return value of IWineD3D::GetCaps
5087 *****************************************************************************/
5088 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
5090 WINED3DCAPS wined3d_caps;
5093 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
5095 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
5097 EnterCriticalSection(&ddraw_cs);
5098 hr = wined3d_get_device_caps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
5099 LeaveCriticalSection(&ddraw_cs);
5102 WARN("Failed to get device caps, hr %#x.\n", hr);
5106 /* Copy the results into the d3d7 and d3d3 structures */
5107 desc7->dwDevCaps = wined3d_caps.DevCaps;
5108 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
5109 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
5110 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
5111 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
5112 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
5113 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
5114 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
5115 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
5116 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
5117 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
5119 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
5120 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
5122 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
5123 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
5124 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
5125 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
5127 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
5128 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
5129 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
5130 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
5132 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
5133 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
5135 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
5136 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
5138 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
5139 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
5141 /* Remove all non-d3d7 caps */
5142 desc7->dwDevCaps &= (
5143 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
5144 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
5145 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
5146 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
5147 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
5148 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
5149 D3DDEVCAPS_HWRASTERIZATION);
5151 desc7->dwStencilCaps &= (
5152 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
5153 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
5154 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
5158 desc7->dwTextureOpCaps &= (
5159 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
5160 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
5161 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
5162 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
5163 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
5164 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
5165 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
5166 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
5168 desc7->dwVertexProcessingCaps &= (
5169 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
5170 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
5172 desc7->dpcLineCaps.dwMiscCaps &= (
5173 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
5174 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
5175 D3DPMISCCAPS_CULLCCW);
5177 desc7->dpcLineCaps.dwRasterCaps &= (
5178 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
5179 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
5180 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
5181 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
5182 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
5183 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
5184 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
5185 D3DPRASTERCAPS_ZFOG);
5187 desc7->dpcLineCaps.dwZCmpCaps &= (
5188 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
5189 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
5190 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
5192 desc7->dpcLineCaps.dwSrcBlendCaps &= (
5193 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
5194 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
5195 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
5196 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
5197 D3DPBLENDCAPS_BOTHINVSRCALPHA);
5199 desc7->dpcLineCaps.dwDestBlendCaps &= (
5200 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
5201 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
5202 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
5203 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
5204 D3DPBLENDCAPS_BOTHINVSRCALPHA);
5206 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
5207 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
5208 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
5209 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
5211 desc7->dpcLineCaps.dwShadeCaps &= (
5212 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
5213 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
5214 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
5215 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
5216 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
5217 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
5218 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
5220 desc7->dpcLineCaps.dwTextureCaps &= (
5221 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
5222 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
5223 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
5224 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
5226 desc7->dpcLineCaps.dwTextureFilterCaps &= (
5227 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
5228 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
5229 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
5230 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
5231 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
5232 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
5234 desc7->dpcLineCaps.dwTextureBlendCaps &= (
5235 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
5236 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
5237 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
5239 desc7->dpcLineCaps.dwTextureAddressCaps &= (
5240 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
5241 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
5243 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
5245 /* DirectX7 always has the np2 flag set, no matter what the card
5246 * supports. Some old games (Rollcage) check the caps incorrectly.
5247 * If wined3d supports nonpow2 textures it also has np2 conditional
5249 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5252 /* Fill the missing members, and do some fixup */
5253 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
5254 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
5255 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
5256 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
5257 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
5258 desc7->dpcLineCaps.dwStippleWidth = 32;
5259 desc7->dpcLineCaps.dwStippleHeight = 32;
5260 /* Use the same for the TriCaps */
5261 desc7->dpcTriCaps = desc7->dpcLineCaps;
5263 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
5264 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
5265 desc7->dwMinTextureWidth = 1;
5266 desc7->dwMinTextureHeight = 1;
5268 /* Convert DWORDs safely to WORDs */
5269 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
5270 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
5271 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
5272 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
5274 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
5275 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
5276 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
5277 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
5279 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
5281 desc7->dwReserved1 = 0;
5282 desc7->dwReserved2 = 0;
5283 desc7->dwReserved3 = 0;
5284 desc7->dwReserved4 = 0;
5286 /* Fill the old structure */
5287 memset(desc1, 0, sizeof(*desc1));
5288 desc1->dwSize = sizeof(D3DDEVICEDESC);
5289 desc1->dwFlags = D3DDD_COLORMODEL
5291 | D3DDD_TRANSFORMCAPS
5293 | D3DDD_LIGHTINGCAPS
5296 | D3DDD_DEVICERENDERBITDEPTH
5297 | D3DDD_DEVICEZBUFFERBITDEPTH
5298 | D3DDD_MAXBUFFERSIZE
5299 | D3DDD_MAXVERTEXCOUNT;
5301 desc1->dcmColorModel = D3DCOLOR_RGB;
5302 desc1->dwDevCaps = desc7->dwDevCaps;
5303 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5304 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5305 desc1->bClipping = TRUE;
5306 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5307 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5308 | D3DLIGHTCAPS_PARALLELPOINT
5309 | D3DLIGHTCAPS_POINT
5310 | D3DLIGHTCAPS_SPOT;
5312 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5313 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5315 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5316 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5317 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5318 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5319 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5320 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5321 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5322 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5323 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5324 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5325 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5326 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5327 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5329 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5330 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5331 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5332 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5333 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5334 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5335 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5336 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5337 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5338 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5339 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5340 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5341 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5343 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5344 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5345 desc1->dwMaxBufferSize = 0;
5346 desc1->dwMaxVertexCount = 65536;
5347 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
5348 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5349 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
5350 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5351 desc1->dwMinStippleWidth = 1;
5352 desc1->dwMinStippleHeight = 1;
5353 desc1->dwMaxStippleWidth = 32;
5354 desc1->dwMaxStippleHeight = 32;
5355 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5356 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5357 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5358 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5359 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5360 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5361 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5362 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5363 desc1->dwStencilCaps = desc7->dwStencilCaps;
5364 desc1->dwFVFCaps = desc7->dwFVFCaps;
5365 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5366 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5367 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5372 /*****************************************************************************
5373 * IDirectDraw7 VTable
5374 *****************************************************************************/
5375 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5378 ddraw7_QueryInterface,
5383 ddraw7_CreateClipper,
5384 ddraw7_CreatePalette,
5385 ddraw7_CreateSurface,
5386 ddraw7_DuplicateSurface,
5387 ddraw7_EnumDisplayModes,
5388 ddraw7_EnumSurfaces,
5389 ddraw7_FlipToGDISurface,
5391 ddraw7_GetDisplayMode,
5392 ddraw7_GetFourCCCodes,
5393 ddraw7_GetGDISurface,
5394 ddraw7_GetMonitorFrequency,
5396 ddraw7_GetVerticalBlankStatus,
5398 ddraw7_RestoreDisplayMode,
5399 ddraw7_SetCooperativeLevel,
5400 ddraw7_SetDisplayMode,
5401 ddraw7_WaitForVerticalBlank,
5403 ddraw7_GetAvailableVidMem,
5405 ddraw7_GetSurfaceFromDC,
5407 ddraw7_RestoreAllSurfaces,
5408 ddraw7_TestCooperativeLevel,
5409 ddraw7_GetDeviceIdentifier,
5411 ddraw7_StartModeTest,
5415 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5418 ddraw4_QueryInterface,
5423 ddraw4_CreateClipper,
5424 ddraw4_CreatePalette,
5425 ddraw4_CreateSurface,
5426 ddraw4_DuplicateSurface,
5427 ddraw4_EnumDisplayModes,
5428 ddraw4_EnumSurfaces,
5429 ddraw4_FlipToGDISurface,
5431 ddraw4_GetDisplayMode,
5432 ddraw4_GetFourCCCodes,
5433 ddraw4_GetGDISurface,
5434 ddraw4_GetMonitorFrequency,
5436 ddraw4_GetVerticalBlankStatus,
5438 ddraw4_RestoreDisplayMode,
5439 ddraw4_SetCooperativeLevel,
5440 ddraw4_SetDisplayMode,
5441 ddraw4_WaitForVerticalBlank,
5443 ddraw4_GetAvailableVidMem,
5445 ddraw4_GetSurfaceFromDC,
5447 ddraw4_RestoreAllSurfaces,
5448 ddraw4_TestCooperativeLevel,
5449 ddraw4_GetDeviceIdentifier,
5452 static const struct IDirectDraw3Vtbl ddraw3_vtbl =
5455 ddraw3_QueryInterface,
5460 ddraw3_CreateClipper,
5461 ddraw3_CreatePalette,
5462 ddraw3_CreateSurface,
5463 ddraw3_DuplicateSurface,
5464 ddraw3_EnumDisplayModes,
5465 ddraw3_EnumSurfaces,
5466 ddraw3_FlipToGDISurface,
5468 ddraw3_GetDisplayMode,
5469 ddraw3_GetFourCCCodes,
5470 ddraw3_GetGDISurface,
5471 ddraw3_GetMonitorFrequency,
5473 ddraw3_GetVerticalBlankStatus,
5475 ddraw3_RestoreDisplayMode,
5476 ddraw3_SetCooperativeLevel,
5477 ddraw3_SetDisplayMode,
5478 ddraw3_WaitForVerticalBlank,
5480 ddraw3_GetAvailableVidMem,
5482 ddraw3_GetSurfaceFromDC,
5485 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5488 ddraw2_QueryInterface,
5493 ddraw2_CreateClipper,
5494 ddraw2_CreatePalette,
5495 ddraw2_CreateSurface,
5496 ddraw2_DuplicateSurface,
5497 ddraw2_EnumDisplayModes,
5498 ddraw2_EnumSurfaces,
5499 ddraw2_FlipToGDISurface,
5501 ddraw2_GetDisplayMode,
5502 ddraw2_GetFourCCCodes,
5503 ddraw2_GetGDISurface,
5504 ddraw2_GetMonitorFrequency,
5506 ddraw2_GetVerticalBlankStatus,
5508 ddraw2_RestoreDisplayMode,
5509 ddraw2_SetCooperativeLevel,
5510 ddraw2_SetDisplayMode,
5511 ddraw2_WaitForVerticalBlank,
5513 ddraw2_GetAvailableVidMem,
5516 static const struct IDirectDrawVtbl ddraw1_vtbl =
5519 ddraw1_QueryInterface,
5524 ddraw1_CreateClipper,
5525 ddraw1_CreatePalette,
5526 ddraw1_CreateSurface,
5527 ddraw1_DuplicateSurface,
5528 ddraw1_EnumDisplayModes,
5529 ddraw1_EnumSurfaces,
5530 ddraw1_FlipToGDISurface,
5532 ddraw1_GetDisplayMode,
5533 ddraw1_GetFourCCCodes,
5534 ddraw1_GetGDISurface,
5535 ddraw1_GetMonitorFrequency,
5537 ddraw1_GetVerticalBlankStatus,
5539 ddraw1_RestoreDisplayMode,
5540 ddraw1_SetCooperativeLevel,
5541 ddraw1_SetDisplayMode,
5542 ddraw1_WaitForVerticalBlank,
5545 static const struct IDirect3D7Vtbl d3d7_vtbl =
5547 /* IUnknown methods */
5548 d3d7_QueryInterface,
5551 /* IDirect3D7 methods */
5554 d3d7_CreateVertexBuffer,
5555 d3d7_EnumZBufferFormats,
5556 d3d7_EvictManagedTextures
5559 static const struct IDirect3D3Vtbl d3d3_vtbl =
5561 /* IUnknown methods */
5562 d3d3_QueryInterface,
5565 /* IDirect3D3 methods */
5568 d3d3_CreateMaterial,
5569 d3d3_CreateViewport,
5572 d3d3_CreateVertexBuffer,
5573 d3d3_EnumZBufferFormats,
5574 d3d3_EvictManagedTextures
5577 static const struct IDirect3D2Vtbl d3d2_vtbl =
5579 /* IUnknown methods */
5580 d3d2_QueryInterface,
5583 /* IDirect3D2 methods */
5586 d3d2_CreateMaterial,
5587 d3d2_CreateViewport,
5592 static const struct IDirect3DVtbl d3d1_vtbl =
5594 /* IUnknown methods */
5595 d3d1_QueryInterface,
5598 /* IDirect3D methods */
5602 d3d1_CreateMaterial,
5603 d3d1_CreateViewport,
5607 /*****************************************************************************
5610 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5611 * if none was found.
5613 * This function is in ddraw.c and the DDraw object space because D3D7
5614 * vertex buffers are created using the IDirect3D interface to the ddraw
5615 * object, so they can be valid across D3D devices(theoretically. The ddraw
5616 * object also owns the wined3d device
5620 * fvf: Fvf to find the decl for
5623 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5625 *****************************************************************************/
5626 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5628 struct wined3d_vertex_declaration *pDecl = NULL;
5630 int p, low, high; /* deliberately signed */
5631 struct FvfToDecl *convertedDecls = This->decls;
5633 TRACE("Searching for declaration for fvf %08x... ", fvf);
5636 high = This->numConvertedDecls - 1;
5637 while(low <= high) {
5638 p = (low + high) >> 1;
5640 if(convertedDecls[p].fvf == fvf) {
5641 TRACE("found %p\n", convertedDecls[p].decl);
5642 return convertedDecls[p].decl;
5643 } else if(convertedDecls[p].fvf < fvf) {
5649 TRACE("not found. Creating and inserting at position %d.\n", low);
5651 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
5652 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5653 if (hr != S_OK) return NULL;
5655 if(This->declArraySize == This->numConvertedDecls) {
5656 int grow = max(This->declArraySize / 2, 8);
5657 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5658 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5659 if (!convertedDecls)
5661 wined3d_vertex_declaration_decref(pDecl);
5664 This->decls = convertedDecls;
5665 This->declArraySize += grow;
5668 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5669 convertedDecls[low].decl = pDecl;
5670 convertedDecls[low].fvf = fvf;
5671 This->numConvertedDecls++;
5673 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5677 /* IWineD3DDeviceParent IUnknown methods */
5679 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
5681 return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
5684 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
5686 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5687 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
5690 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
5692 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5693 return ddraw7_AddRef(&This->IDirectDraw7_iface);
5696 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
5698 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5699 return ddraw7_Release(&This->IDirectDraw7_iface);
5702 /* IWineD3DDeviceParent methods */
5704 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
5706 TRACE("iface %p, device %p\n", iface, device);
5709 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
5710 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5711 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
5713 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5714 IDirectDrawSurfaceImpl *surf = NULL;
5716 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
5718 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5719 "\tpool %#x, level %u, face %u, surface %p\n",
5720 iface, container_parent, width, height, format, usage, pool, level, face, surface);
5722 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5725 case WINED3DCUBEMAP_FACE_POSITIVE_X:
5726 TRACE("Asked for positive x\n");
5727 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5729 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5731 surf = This->tex_root; break;
5732 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5733 TRACE("Asked for negative x\n");
5734 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5735 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5736 TRACE("Asked for positive y\n");
5737 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5738 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5739 TRACE("Asked for negative y\n");
5740 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5741 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5742 TRACE("Asked for positive z\n");
5743 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5744 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5745 TRACE("Asked for negative z\n");
5746 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5747 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5752 IDirectDrawSurface7 *attached;
5753 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
5754 surf = (IDirectDrawSurfaceImpl *)attached;
5755 IDirectDrawSurface7_Release(attached);
5757 if (!surf) ERR("root search surface not found\n");
5759 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5762 IDirectDrawSurface7 *attached;
5763 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
5764 if(!attached) ERR("Surface not found\n");
5765 surf = (IDirectDrawSurfaceImpl *)attached;
5766 IDirectDrawSurface7_Release(attached);
5770 /* Return the surface */
5771 *surface = surf->WineD3DSurface;
5772 IWineD3DSurface_AddRef(*surface);
5774 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5779 static HRESULT WINAPI findRenderTarget(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *ctx)
5781 IDirectDrawSurfaceImpl *s = (IDirectDrawSurfaceImpl *)surface;
5782 IDirectDrawSurfaceImpl **target = ctx;
5784 if (!s->isRenderTarget)
5787 IDirectDrawSurface7_Release(surface);
5788 return DDENUMRET_CANCEL;
5791 /* Recurse into the surface tree */
5792 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
5794 IDirectDrawSurface7_Release(surface);
5795 if (*target) return DDENUMRET_CANCEL;
5797 return DDENUMRET_OK;
5800 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
5801 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5802 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5803 IWineD3DSurface **surface)
5805 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5806 IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
5807 IDirectDrawSurfaceImpl *target = NULL;
5809 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5810 "\tmultisample_quality %u, lockable %u, surface %p\n",
5811 iface, container_parent, width, height, format, multisample_type, multisample_quality, lockable, surface);
5813 if (d3d_surface->isRenderTarget)
5815 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
5819 target = d3d_surface;
5824 target = This->d3d_target;
5825 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
5828 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5830 *surface = target->WineD3DSurface;
5831 IWineD3DSurface_AddRef(*surface);
5832 target->isRenderTarget = TRUE;
5834 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
5839 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
5840 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5841 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
5843 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5844 IDirectDrawSurfaceImpl *ddraw_surface;
5845 DDSURFACEDESC2 ddsd;
5848 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5849 "\tmultisample_quality %u, discard %u, surface %p\n",
5850 iface, width, height, format, multisample_type, multisample_quality, discard, surface);
5854 /* Create a DirectDraw surface */
5855 memset(&ddsd, 0, sizeof(ddsd));
5856 ddsd.dwSize = sizeof(ddsd);
5857 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
5858 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
5859 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
5860 ddsd.dwHeight = height;
5861 ddsd.dwWidth = width;
5864 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
5868 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
5871 This->depthstencil = TRUE;
5872 hr = IDirectDraw7_CreateSurface(&This->IDirectDraw7_iface, &ddsd,
5873 (IDirectDrawSurface7 **)&ddraw_surface, NULL);
5874 This->depthstencil = FALSE;
5877 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
5881 *surface = ddraw_surface->WineD3DSurface;
5882 IWineD3DSurface_AddRef(*surface);
5883 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
5888 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
5889 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5890 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
5892 TRACE("iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
5893 iface, container_parent, width, height, depth, format, pool, usage, volume);
5895 ERR("Not implemented!\n");
5900 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
5901 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
5903 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5904 IDirectDrawSurfaceImpl *iterator;
5907 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
5909 hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
5910 This->ImplType, NULL, swapchain);
5913 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
5918 This->d3d_target->wineD3DSwapChain = *swapchain;
5919 iterator = This->d3d_target->complex_array[0];
5922 iterator->wineD3DSwapChain = *swapchain;
5923 iterator = iterator->complex_array[0];
5929 static const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
5931 /* IUnknown methods */
5932 device_parent_QueryInterface,
5933 device_parent_AddRef,
5934 device_parent_Release,
5935 /* IWineD3DDeviceParent methods */
5936 device_parent_WineD3DDeviceCreated,
5937 device_parent_CreateSurface,
5938 device_parent_CreateRenderTarget,
5939 device_parent_CreateDepthStencilSurface,
5940 device_parent_CreateVolume,
5941 device_parent_CreateSwapChain,
5944 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5949 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5950 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5951 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5952 ddraw->IDirectDraw3_iface.lpVtbl = &ddraw3_vtbl;
5953 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5954 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5955 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5956 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5957 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5958 ddraw->device_parent_vtbl = &ddraw_wined3d_device_parent_vtbl;
5959 ddraw->numIfaces = 1;
5962 /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
5964 ddraw->ImplType = DefaultSurfaceType;
5966 /* Get the current screen settings. */
5968 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5970 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5971 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5973 ddraw->wineD3D = wined3d_create(7, &ddraw->IDirectDraw7_iface);
5974 if (!ddraw->wineD3D)
5976 WARN("Failed to create a wined3d object.\n");
5977 return E_OUTOFMEMORY;
5980 hr = wined3d_device_create(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type, NULL, 0,
5981 (IWineD3DDeviceParent *)&ddraw->device_parent_vtbl, &ddraw->wineD3DDevice);
5984 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5985 wined3d_decref(ddraw->wineD3D);
5989 /* Get the amount of video memory */
5990 ddraw->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(ddraw->wineD3DDevice);
5992 list_init(&ddraw->surface_list);