wined3d: Get rid of wined3d_buffer_get_desc().
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
27
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
39
40 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
41
42 /* Typdef the interfaces */
43 typedef struct IDirectDrawImpl            IDirectDrawImpl;
44 typedef struct IDirectDrawSurfaceImpl     IDirectDrawSurfaceImpl;
45 typedef struct IDirectDrawClipperImpl     IDirectDrawClipperImpl;
46 typedef struct IDirectDrawPaletteImpl     IDirectDrawPaletteImpl;
47 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
48 typedef struct IDirect3DLightImpl         IDirect3DLightImpl;
49 typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
50 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
51 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
52 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
53
54 /* Callbacks for implicit object destruction */
55 extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN;
56
57 /* Global critical section */
58 extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
59
60 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
61
62 /*****************************************************************************
63  * IDirectDraw implementation structure
64  *****************************************************************************/
65 struct FvfToDecl
66 {
67     DWORD fvf;
68     struct wined3d_vertex_declaration *decl;
69 };
70
71 struct IDirectDrawImpl
72 {
73     /* Interfaces */
74     IDirectDraw7 IDirectDraw7_iface;
75     IDirectDraw4 IDirectDraw4_iface;
76     IDirectDraw3 IDirectDraw3_iface;
77     IDirectDraw2 IDirectDraw2_iface;
78     IDirectDraw IDirectDraw_iface;
79     IDirect3D7 IDirect3D7_iface;
80     IDirect3D3 IDirect3D3_iface;
81     IDirect3D2 IDirect3D2_iface;
82     IDirect3D IDirect3D_iface;
83     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
84
85     /* See comment in IDirectDraw::AddRef */
86     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
87
88     /* WineD3D linkage */
89     struct wined3d *wineD3D;
90     IWineD3DDevice          *wineD3DDevice;
91     BOOL                    d3d_initialized;
92
93     /* Misc ddraw fields */
94     UINT                    total_vidmem;
95     DWORD                   cur_scanline;
96     BOOL                    fake_vblank;
97     BOOL                    initialized;
98
99     /* DirectDraw things, which are not handled by WineD3D */
100     DWORD                   cooperative_level;
101
102     DWORD                   orig_width, orig_height;
103     DWORD                   orig_bpp;
104
105     /* D3D things */
106     IDirectDrawSurfaceImpl  *d3d_target;
107     HWND                    d3d_window;
108     IDirect3DDeviceImpl     *d3ddevice;
109     int                     d3dversion;
110
111     /* Various HWNDs */
112     HWND                    focuswindow;
113     HWND                    devicewindow;
114     HWND                    dest_window;
115
116     /* The surface type to request */
117     WINED3DSURFTYPE         ImplType;
118
119     /* Helpers for surface creation */
120     IDirectDrawSurfaceImpl *tex_root;
121     BOOL                    depthstencil;
122
123     /* For the dll unload cleanup code */
124     struct list ddraw_list_entry;
125     /* The surface list - can't relay this to WineD3D
126      * because of IParent
127      */
128     struct list surface_list;
129     LONG surfaces;
130
131     /* FVF management */
132     struct FvfToDecl       *decls;
133     UINT                    numConvertedDecls, declArraySize;
134 };
135
136 #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
137
138 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
139
140 /* Helper structures */
141 typedef struct EnumDisplayModesCBS
142 {
143     void *context;
144     LPDDENUMMODESCALLBACK2 callback;
145 } EnumDisplayModesCBS;
146
147 typedef struct EnumSurfacesCBS
148 {
149     void *context;
150     LPDDENUMSURFACESCALLBACK7 callback;
151     LPDDSURFACEDESC2 pDDSD;
152     DWORD Flags;
153 } EnumSurfacesCBS;
154
155 /* Utility functions */
156 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
157 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
158 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf,
159         DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN;
160 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
161
162 /* The default surface type */
163 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
164
165 /*****************************************************************************
166  * IDirectDrawSurface implementation structure
167  *****************************************************************************/
168
169 struct IDirectDrawSurfaceImpl
170 {
171     /* IUnknown fields */
172     const IDirectDrawSurface7Vtbl *lpVtbl;
173     const IDirectDrawSurface3Vtbl *IDirectDrawSurface3_vtbl;
174     const IDirectDrawGammaControlVtbl *IDirectDrawGammaControl_vtbl;
175     const IDirect3DTexture2Vtbl *IDirect3DTexture2_vtbl;
176     const IDirect3DTextureVtbl *IDirect3DTexture_vtbl;
177
178     LONG                     ref;
179     IUnknown                *ifaceToRelease;
180
181     int                     version;
182
183     /* Connections to other Objects */
184     IDirectDrawImpl         *ddraw;
185     IWineD3DSurface         *WineD3DSurface;
186     IWineD3DBaseTexture     *wineD3DTexture;
187     IWineD3DSwapChain       *wineD3DSwapChain;
188
189     /* This implementation handles attaching surfaces to other surfaces */
190     IDirectDrawSurfaceImpl  *next_attached;
191     IDirectDrawSurfaceImpl  *first_attached;
192
193     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
194      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
195      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
196      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
197      */
198 #define MAX_COMPLEX_ATTACHED 6
199     IDirectDrawSurfaceImpl  *complex_array[MAX_COMPLEX_ATTACHED];
200     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
201      * but no pointer to prevent temptations to traverse it in the wrong direction.
202      */
203     BOOL                    is_complex_root;
204
205     /* Surface description, for GetAttachedSurface */
206     DDSURFACEDESC2          surface_desc;
207
208     /* Misc things */
209     DWORD                   uniqueness_value;
210     UINT                    mipmap_level;
211     WINED3DSURFTYPE         ImplType;
212
213     /* For D3DDevice creation */
214     BOOL                    isRenderTarget;
215
216     /* Clipper objects */
217     IDirectDrawClipperImpl  *clipper;
218
219     /* For the ddraw surface list */
220     struct list             surface_list_entry;
221
222     DWORD                   Handle;
223 };
224
225 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
226 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
227         DDSURFACEDESC2 *desc, UINT mip_level, WINED3DSURFTYPE surface_type) DECLSPEC_HIDDEN;
228
229 static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
230 {
231     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture_vtbl));
232 }
233
234 static inline IDirectDrawSurfaceImpl *surface_from_texture2(IDirect3DTexture2 *iface)
235 {
236     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture2_vtbl));
237 }
238
239 static inline IDirectDrawSurfaceImpl *surface_from_surface3(IDirectDrawSurface3 *iface)
240 {
241     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirectDrawSurface3_vtbl));
242 }
243
244 /* Get the number of bytes per pixel for a given surface */
245 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
246 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
247
248 #define DDRAW_INVALID_HANDLE ~0U
249
250 enum ddraw_handle_type
251 {
252     DDRAW_HANDLE_FREE,
253     DDRAW_HANDLE_MATERIAL,
254     DDRAW_HANDLE_MATRIX,
255     DDRAW_HANDLE_STATEBLOCK,
256     DDRAW_HANDLE_SURFACE,
257 };
258
259 struct ddraw_handle_entry
260 {
261     void *object;
262     enum ddraw_handle_type type;
263 };
264
265 struct ddraw_handle_table
266 {
267     struct ddraw_handle_entry *entries;
268     struct ddraw_handle_entry *free_entries;
269     UINT table_size;
270     UINT entry_count;
271 };
272
273 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
274 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
275 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
276 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
277 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
278
279 struct IDirect3DDeviceImpl
280 {
281     /* IUnknown */
282     const IDirect3DDevice7Vtbl *lpVtbl;
283     const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
284     const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
285     const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
286     LONG                    ref;
287
288     /* Other object connections */
289     IWineD3DDevice          *wineD3DDevice;
290     IDirectDrawImpl         *ddraw;
291     struct wined3d_buffer *indexbuffer;
292     IDirectDrawSurfaceImpl  *target;
293
294     /* Viewport management */
295     IDirect3DViewportImpl *viewport_list;
296     IDirect3DViewportImpl *current_viewport;
297     D3DVIEWPORT7 active_viewport;
298
299     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
300     BOOL legacyTextureBlending;
301
302     /* Light state */
303     DWORD material;
304
305     /* Rendering functions to wrap D3D(1-3) to D3D7 */
306     D3DPRIMITIVETYPE primitive_type;
307     DWORD vertex_type;
308     DWORD render_flags;
309     DWORD nb_vertices;
310     LPBYTE vertex_buffer;
311     DWORD vertex_size;
312     DWORD buffer_size;
313
314     /* Handle management */
315     struct ddraw_handle_table handle_table;
316     D3DMATRIXHANDLE          world, proj, view;
317 };
318
319 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
320         IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
321
322 /* The IID */
323 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
324
325 /* Helper functions */
326 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
327         D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
328 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
329
330 static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
331 {
332     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
333 }
334
335 static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
336 {
337     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
338 }
339
340 static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
341 {
342     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
343 }
344
345 /* Structures */
346 struct EnumTextureFormatsCBS
347 {
348     LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
349     LPD3DENUMPIXELFORMATSCALLBACK cbv7;
350     void *Context;
351 };
352
353 /* Structure for EnumZBufferFormats */
354 struct EnumZBufferFormatsData
355 {
356     LPD3DENUMPIXELFORMATSCALLBACK Callback;
357     void *Context;
358 };
359
360 /*****************************************************************************
361  * IDirectDrawClipper implementation structure
362  *****************************************************************************/
363 struct IDirectDrawClipperImpl
364 {
365     /* IUnknown fields */
366     const IDirectDrawClipperVtbl *lpVtbl;
367     LONG ref;
368
369     struct wined3d_clipper *wineD3DClipper;
370     BOOL initialized;
371 };
372
373 HRESULT ddraw_clipper_init(IDirectDrawClipperImpl *clipper) DECLSPEC_HIDDEN;
374
375 /*****************************************************************************
376  * IDirectDrawPalette implementation structure
377  *****************************************************************************/
378 struct IDirectDrawPaletteImpl
379 {
380     /* IUnknown fields */
381     const IDirectDrawPaletteVtbl *lpVtbl;
382     LONG ref;
383
384     struct wined3d_palette *wineD3DPalette;
385
386     /* IDirectDrawPalette fields */
387     IUnknown                  *ifaceToRelease;
388 };
389
390 HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
391         IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
392
393 /* Helper structures */
394 struct object_creation_info
395 {
396     const CLSID *clsid;
397     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
398                                  void **ppObj);
399 };
400
401 /******************************************************************************
402  * IDirect3DLight implementation structure - Wraps to D3D7
403  ******************************************************************************/
404 struct IDirect3DLightImpl
405 {
406     const IDirect3DLightVtbl *lpVtbl;
407     LONG ref;
408
409     /* IDirect3DLight fields */
410     IDirectDrawImpl           *ddraw;
411
412     /* If this light is active for one viewport, put the viewport here */
413     IDirect3DViewportImpl     *active_viewport;
414
415     D3DLIGHT2 light;
416     D3DLIGHT7 light7;
417
418     DWORD dwLightIndex;
419
420     /* Chained list used for adding / removing from viewports */
421     IDirect3DLightImpl        *next;
422 };
423
424 /* Helper functions */
425 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
426 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
427 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
428
429 /******************************************************************************
430  * IDirect3DMaterial implementation structure - Wraps to D3D7
431  ******************************************************************************/
432 struct IDirect3DMaterialImpl
433 {
434     const IDirect3DMaterial3Vtbl *lpVtbl;
435     const IDirect3DMaterial2Vtbl *IDirect3DMaterial2_vtbl;
436     const IDirect3DMaterialVtbl *IDirect3DMaterial_vtbl;
437     LONG  ref;
438
439     /* IDirect3DMaterial2 fields */
440     IDirectDrawImpl               *ddraw;
441     IDirect3DDeviceImpl           *active_device;
442
443     D3DMATERIAL mat;
444     DWORD Handle;
445 };
446
447 /* Helper functions */
448 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
449 void d3d_material_init(IDirect3DMaterialImpl *material, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
450
451 /*****************************************************************************
452  * IDirect3DViewport - Wraps to D3D7
453  *****************************************************************************/
454 struct IDirect3DViewportImpl
455 {
456     const IDirect3DViewport3Vtbl *lpVtbl;
457     LONG ref;
458
459     /* IDirect3DViewport fields */
460     IDirectDrawImpl           *ddraw;
461
462     /* If this viewport is active for one device, put the device here */
463     IDirect3DDeviceImpl       *active_device;
464
465     DWORD                     num_lights;
466     DWORD                     map_lights;
467
468     int                       use_vp2;
469
470     union
471     {
472         D3DVIEWPORT vp1;
473         D3DVIEWPORT2 vp2;
474     } viewports;
475
476     /* Field used to chain viewports together */
477     IDirect3DViewportImpl     *next;
478
479     /* Lights list */
480     IDirect3DLightImpl        *lights;
481
482     /* Background material */
483     IDirect3DMaterialImpl     *background;
484 };
485
486 /* Helper functions */
487 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
488 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
489
490 /*****************************************************************************
491  * IDirect3DExecuteBuffer - Wraps to D3D7
492  *****************************************************************************/
493 struct IDirect3DExecuteBufferImpl
494 {
495     /* IUnknown */
496     const IDirect3DExecuteBufferVtbl *lpVtbl;
497     LONG                 ref;
498
499     /* IDirect3DExecuteBuffer fields */
500     IDirectDrawImpl      *ddraw;
501     IDirect3DDeviceImpl  *d3ddev;
502
503     D3DEXECUTEBUFFERDESC desc;
504     D3DEXECUTEDATA       data;
505
506     /* This buffer will store the transformed vertices */
507     void                 *vertex_data;
508     WORD                 *indices;
509     int                  nb_indices;
510
511     /* This flags is set to TRUE if we allocated ourselves the
512      * data buffer
513      */
514     BOOL                 need_free;
515 };
516
517 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
518         IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
519
520 /* The execute function */
521 void IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
522         IDirect3DDeviceImpl *Device, IDirect3DViewportImpl *ViewportImpl) DECLSPEC_HIDDEN;
523
524 /*****************************************************************************
525  * IDirect3DVertexBuffer
526  *****************************************************************************/
527 struct IDirect3DVertexBufferImpl
528 {
529     /*** IUnknown Methods ***/
530     const IDirect3DVertexBuffer7Vtbl *lpVtbl;
531     const IDirect3DVertexBufferVtbl *IDirect3DVertexBuffer_vtbl;
532     LONG                 ref;
533
534     /*** WineD3D and ddraw links ***/
535     struct wined3d_buffer *wineD3DVertexBuffer;
536     struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
537     IDirectDrawImpl *ddraw;
538
539     /*** Storage for D3D7 specific things ***/
540     DWORD                Caps;
541     DWORD                fvf;
542 };
543
544 HRESULT d3d_vertex_buffer_init(IDirect3DVertexBufferImpl *buffer,
545         IDirectDrawImpl *ddraw, D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
546
547 static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *iface)
548 {
549     return (IDirect3DVertexBufferImpl *)((char*)iface
550             - FIELD_OFFSET(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_vtbl));
551 }
552
553 /*****************************************************************************
554  * Helper functions from utils.c
555  *****************************************************************************/
556
557 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
558     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
559
560 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
561     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
562
563 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
564 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
565 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
566 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
567 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
568 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
569 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
570 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
571
572 /* This only needs to be here as long the processvertices functionality of
573  * IDirect3DExecuteBuffer isn't in WineD3D */
574 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
575
576 /* Helper function in main.c */
577 BOOL LoadWineD3D(void) DECLSPEC_HIDDEN;
578
579 /* Used for generic dumping */
580 typedef struct
581 {
582     DWORD val;
583     const char* name;
584 } flag_info;
585
586 #define FE(x) { x, #x }
587
588 typedef struct
589 {
590     DWORD val;
591     const char* name;
592     void (*func)(const void *);
593     ptrdiff_t offset;
594 } member_info;
595
596 /* Structure copy */
597 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
598
599 #define DD_STRUCT_COPY_BYSIZE(to,from)                  \
600         do {                                            \
601                 DWORD __size = (to)->dwSize;            \
602                 DWORD __copysize = __size;              \
603                 DWORD __resetsize = __size;             \
604                 assert(to != from);                     \
605                 if (__resetsize > sizeof(*to))          \
606                     __resetsize = sizeof(*to);          \
607                 memset(to,0,__resetsize);               \
608                 if ((from)->dwSize < __size)            \
609                     __copysize = (from)->dwSize;        \
610                 memcpy(to,from,__copysize);             \
611                 (to)->dwSize = __size;/*restore size*/  \
612         } while (0)
613
614
615 #endif
616
617 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;