crypt32: Add tests for encoding/decoding cert policy constraints.
[wine] / dlls / d3d8 / device.c
1 /*
2  * IDirect3DDevice8 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2004 Christian Costa
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23
24 #include <math.h>
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34
35 #include "d3d8_private.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
38
39 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
40 {
41     BYTE *c = (BYTE *)&format;
42
43     /* Don't translate FOURCC formats */
44     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
45
46     switch(format)
47     {
48         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72         case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84         default:
85             FIXME("Unhandled WINED3DFORMAT %#x\n", format);
86             return D3DFMT_UNKNOWN;
87     }
88 }
89
90 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
91 {
92     BYTE *c = (BYTE *)&format;
93
94     /* Don't translate FOURCC formats */
95     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
96
97     switch(format)
98     {
99         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123         case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135         default:
136             FIXME("Unhandled D3DFORMAT %#x\n", format);
137             return WINED3DFMT_UNKNOWN;
138     }
139 }
140
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
142 {
143     switch(primitive_type)
144     {
145         case D3DPT_POINTLIST:
146             return primitive_count;
147
148         case D3DPT_LINELIST:
149             return primitive_count * 2;
150
151         case D3DPT_LINESTRIP:
152             return primitive_count + 1;
153
154         case D3DPT_TRIANGLELIST:
155             return primitive_count * 3;
156
157         case D3DPT_TRIANGLESTRIP:
158         case D3DPT_TRIANGLEFAN:
159             return primitive_count + 2;
160
161         default:
162             FIXME("Unhandled primitive type %#x\n", primitive_type);
163             return 0;
164     }
165 }
166
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
169 {
170     struct d3d8_handle_entry *entry;
171
172     if (t->free_entries)
173     {
174         /* Use a free handle */
175         entry = t->free_entries;
176         if (entry->type != D3D8_HANDLE_FREE)
177         {
178             ERR("Handle %u(%p) is in the free list, but has type %#x.\n", (entry - t->entries), entry, entry->type);
179             return D3D8_INVALID_HANDLE;
180         }
181         t->free_entries = entry->object;
182         entry->object = object;
183         entry->type = type;
184
185         return entry - t->entries;
186     }
187
188     if (!(t->entry_count < t->table_size))
189     {
190         /* Grow the table */
191         UINT new_size = t->table_size + (t->table_size >> 1);
192         struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
193                 0, t->entries, new_size * sizeof(*t->entries));
194         if (!new_entries)
195         {
196             ERR("Failed to grow the handle table.\n");
197             return D3D8_INVALID_HANDLE;
198         }
199         t->entries = new_entries;
200         t->table_size = new_size;
201     }
202
203     entry = &t->entries[t->entry_count];
204     entry->object = object;
205     entry->type = type;
206
207     return t->entry_count++;
208 }
209
210 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
211 {
212     struct d3d8_handle_entry *entry;
213     void *object;
214
215     if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
216     {
217         WARN("Invalid handle %u passed.\n", handle);
218         return NULL;
219     }
220
221     entry = &t->entries[handle];
222     if (entry->type != type)
223     {
224         WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
225         return NULL;
226     }
227
228     object = entry->object;
229     entry->object = t->free_entries;
230     entry->type = D3D8_HANDLE_FREE;
231     t->free_entries = entry;
232
233     return object;
234 }
235
236 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
237 {
238     struct d3d8_handle_entry *entry;
239
240     if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
241     {
242         WARN("Invalid handle %u passed.\n", handle);
243         return NULL;
244     }
245
246     entry = &t->entries[handle];
247     if (entry->type != type)
248     {
249         WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
250         return NULL;
251     }
252
253     return entry->object;
254 }
255
256 /* IDirect3D IUnknown parts follow: */
257 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
258 {
259     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
260
261     TRACE("iface %p, riid %s, object %p.\n",
262             iface, debugstr_guid(riid), ppobj);
263
264     if (IsEqualGUID(riid, &IID_IUnknown)
265         || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
266         IUnknown_AddRef(iface);
267         *ppobj = This;
268         return S_OK;
269     }
270
271     if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
272     {
273         IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
274         *ppobj = &This->device_parent_vtbl;
275         return S_OK;
276     }
277
278     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
279     *ppobj = NULL;
280     return E_NOINTERFACE;
281 }
282
283 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
284     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
285     ULONG ref = InterlockedIncrement(&This->ref);
286
287     TRACE("%p increasing refcount to %u.\n", iface, ref);
288
289     return ref;
290 }
291
292 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
293     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
294     ULONG ref;
295
296     if (This->inDestruction) return 0;
297     ref = InterlockedDecrement(&This->ref);
298
299     TRACE("%p decreasing refcount to %u.\n", iface, ref);
300
301     if (ref == 0) {
302         unsigned i;
303
304         TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
305
306         wined3d_mutex_lock();
307
308         This->inDestruction = TRUE;
309
310         for(i = 0; i < This->numConvertedDecls; i++) {
311             IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
312         }
313         HeapFree(GetProcessHeap(), 0, This->decls);
314
315         IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain);
316         IWineD3DDevice_Release(This->WineD3DDevice);
317         HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
318         HeapFree(GetProcessHeap(), 0, This);
319
320         wined3d_mutex_unlock();
321     }
322     return ref;
323 }
324
325 /* IDirect3DDevice Interface follow: */
326 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
327     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
328     HRESULT hr;
329
330     TRACE("iface %p.\n", iface);
331
332     wined3d_mutex_lock();
333     hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
334     wined3d_mutex_unlock();
335
336     return hr;
337 }
338
339 static UINT WINAPI  IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
340     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
341     HRESULT hr;
342
343     TRACE("iface %p.\n", iface);
344
345     wined3d_mutex_lock();
346     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
347     wined3d_mutex_unlock();
348
349     return hr;
350 }
351
352 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
353     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
354     HRESULT hr;
355
356     TRACE("iface %p, byte_count %u.\n", iface, Bytes);
357     FIXME("Byte count ignored.\n");
358
359     wined3d_mutex_lock();
360     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
361     wined3d_mutex_unlock();
362
363     return hr;
364 }
365
366 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
367     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
368     HRESULT hr = D3D_OK;
369     IWineD3D* pWineD3D;
370
371     TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
372
373     if (NULL == ppD3D8) {
374         return D3DERR_INVALIDCALL;
375     }
376
377     wined3d_mutex_lock();
378     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
379     if (hr == D3D_OK && pWineD3D != NULL)
380     {
381         IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
382         IWineD3D_Release(pWineD3D);
383     } else {
384         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
385         *ppD3D8 = NULL;
386     }
387     wined3d_mutex_unlock();
388
389     TRACE("(%p) returning %p\n",This , *ppD3D8);
390
391     return hr;
392 }
393
394 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
395     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
396     HRESULT hrc = D3D_OK;
397     WINED3DCAPS *pWineCaps;
398
399     TRACE("iface %p, caps %p.\n", iface, pCaps);
400
401     if(NULL == pCaps){
402         return D3DERR_INVALIDCALL;
403     }
404     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
405     if(pWineCaps == NULL){
406         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
407     }
408
409     wined3d_mutex_lock();
410     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
411     wined3d_mutex_unlock();
412
413     fixup_caps(pWineCaps);
414     WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
415     HeapFree(GetProcessHeap(), 0, pWineCaps);
416
417     TRACE("Returning %p %p\n", This, pCaps);
418     return hrc;
419 }
420
421 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
422     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
423     HRESULT hr;
424
425     TRACE("iface %p, mode %p.\n", iface, pMode);
426
427     wined3d_mutex_lock();
428     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
429     wined3d_mutex_unlock();
430
431     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
432
433     return hr;
434 }
435
436 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
437     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
438     HRESULT hr;
439
440     TRACE("iface %p, parameters %p.\n", iface, pParameters);
441
442     wined3d_mutex_lock();
443     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
444     wined3d_mutex_unlock();
445
446     return hr;
447 }
448
449 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
450     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
451     IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
452     HRESULT hr;
453
454     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
455             iface, XHotSpot, YHotSpot, pCursorBitmap);
456
457     if(!pCursorBitmap) {
458         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
459         return WINED3DERR_INVALIDCALL;
460     }
461
462     wined3d_mutex_lock();
463     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
464     wined3d_mutex_unlock();
465
466     return hr;
467 }
468
469 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
470     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
471
472     TRACE("iface %p, x %u, y %u, flags %#x.\n",
473             iface, XScreenSpace, YScreenSpace, Flags);
474
475     wined3d_mutex_lock();
476     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
477     wined3d_mutex_unlock();
478 }
479
480 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
481     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
482     BOOL ret;
483
484     TRACE("iface %p, show %#x.\n", iface, bShow);
485
486     wined3d_mutex_lock();
487     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
488     wined3d_mutex_unlock();
489
490     return ret;
491 }
492
493 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
494     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
495     IDirect3DSwapChain8Impl* object;
496     HRESULT hrc = D3D_OK;
497     WINED3DPRESENT_PARAMETERS localParameters;
498
499     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
500             iface, pPresentationParameters, pSwapChain);
501
502     /* Fix the back buffer count */
503     if(pPresentationParameters->BackBufferCount == 0) {
504         pPresentationParameters->BackBufferCount = 1;
505     }
506
507     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
508     if (NULL == object) {
509         FIXME("Allocation of memory failed\n");
510         *pSwapChain = NULL;
511         return D3DERR_OUTOFVIDEOMEMORY;
512     }
513     object->ref = 1;
514     object->lpVtbl = &Direct3DSwapChain8_Vtbl;
515
516     /* Allocate an associated WineD3DDevice object */
517     localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth;
518     localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight;
519     localParameters.BackBufferFormat                            = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
520     localParameters.BackBufferCount                             = pPresentationParameters->BackBufferCount;
521     localParameters.MultiSampleType                             = pPresentationParameters->MultiSampleType;
522     localParameters.MultiSampleQuality                          = 0; /* d3d9 only */
523     localParameters.SwapEffect                                  = pPresentationParameters->SwapEffect;
524     localParameters.hDeviceWindow                               = pPresentationParameters->hDeviceWindow;
525     localParameters.Windowed                                    = pPresentationParameters->Windowed;
526     localParameters.EnableAutoDepthStencil                      = pPresentationParameters->EnableAutoDepthStencil;
527     localParameters.AutoDepthStencilFormat                      = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
528     localParameters.Flags                                       = pPresentationParameters->Flags;
529     localParameters.FullScreen_RefreshRateInHz                  = pPresentationParameters->FullScreen_RefreshRateInHz;
530     localParameters.PresentationInterval                        = pPresentationParameters->FullScreen_PresentationInterval;
531     localParameters.AutoRestoreDisplayMode                      = TRUE;
532
533     wined3d_mutex_lock();
534     hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
535             &object->wineD3DSwapChain, (IUnknown *)object, SURFACE_OPENGL);
536     wined3d_mutex_unlock();
537
538     pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth;
539     pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight;
540     pPresentationParameters->BackBufferFormat                   = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
541     pPresentationParameters->BackBufferCount                    = localParameters.BackBufferCount;
542     pPresentationParameters->MultiSampleType                    = localParameters.MultiSampleType;
543     pPresentationParameters->SwapEffect                         = localParameters.SwapEffect;
544     pPresentationParameters->hDeviceWindow                      = localParameters.hDeviceWindow;
545     pPresentationParameters->Windowed                           = localParameters.Windowed;
546     pPresentationParameters->EnableAutoDepthStencil             = localParameters.EnableAutoDepthStencil;
547     pPresentationParameters->AutoDepthStencilFormat             = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
548     pPresentationParameters->Flags                              = localParameters.Flags;
549     pPresentationParameters->FullScreen_RefreshRateInHz         = localParameters.FullScreen_RefreshRateInHz;
550     pPresentationParameters->FullScreen_PresentationInterval    = localParameters.PresentationInterval;
551
552     if (hrc != D3D_OK) {
553         FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
554         HeapFree(GetProcessHeap(), 0 , object);
555         *pSwapChain = NULL;
556     }else{
557         IUnknown_AddRef(iface);
558         object->parentDevice = iface;
559         *pSwapChain = (IDirect3DSwapChain8 *)object;
560     }
561     TRACE("(%p) returning %p\n", This, *pSwapChain);
562     return hrc;
563 }
564
565 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
566     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
567     WINED3DPRESENT_PARAMETERS localParameters;
568     HRESULT hr;
569
570     TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
571
572     localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth;
573     localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight;
574     localParameters.BackBufferFormat                            = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
575     localParameters.BackBufferCount                             = pPresentationParameters->BackBufferCount;
576     localParameters.MultiSampleType                             = pPresentationParameters->MultiSampleType;
577     localParameters.MultiSampleQuality                          = 0; /* d3d9 only */
578     localParameters.SwapEffect                                  = pPresentationParameters->SwapEffect;
579     localParameters.hDeviceWindow                               = pPresentationParameters->hDeviceWindow;
580     localParameters.Windowed                                    = pPresentationParameters->Windowed;
581     localParameters.EnableAutoDepthStencil                      = pPresentationParameters->EnableAutoDepthStencil;
582     localParameters.AutoDepthStencilFormat                      = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
583     localParameters.Flags                                       = pPresentationParameters->Flags;
584     localParameters.FullScreen_RefreshRateInHz                  = pPresentationParameters->FullScreen_RefreshRateInHz;
585     localParameters.PresentationInterval                        = pPresentationParameters->FullScreen_PresentationInterval;
586     localParameters.AutoRestoreDisplayMode                      = TRUE;
587
588     wined3d_mutex_lock();
589     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
590     if(SUCCEEDED(hr)) {
591         hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
592     }
593     wined3d_mutex_unlock();
594
595     pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth;
596     pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight;
597     pPresentationParameters->BackBufferFormat                   = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
598     pPresentationParameters->BackBufferCount                    = localParameters.BackBufferCount;
599     pPresentationParameters->MultiSampleType                    = localParameters.MultiSampleType;
600     pPresentationParameters->SwapEffect                         = localParameters.SwapEffect;
601     pPresentationParameters->hDeviceWindow                      = localParameters.hDeviceWindow;
602     pPresentationParameters->Windowed                           = localParameters.Windowed;
603     pPresentationParameters->EnableAutoDepthStencil             = localParameters.EnableAutoDepthStencil;
604     pPresentationParameters->AutoDepthStencilFormat             = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
605     pPresentationParameters->Flags                              = localParameters.Flags;
606     pPresentationParameters->FullScreen_RefreshRateInHz         = localParameters.FullScreen_RefreshRateInHz;
607     pPresentationParameters->FullScreen_PresentationInterval    = localParameters.PresentationInterval;
608
609     return hr;
610 }
611
612 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
613     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
614     HRESULT hr;
615
616     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
617             iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
618
619     wined3d_mutex_lock();
620     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
621     wined3d_mutex_unlock();
622
623     return hr;
624 }
625
626 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
627     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
628     IWineD3DSurface *retSurface = NULL;
629     HRESULT rc = D3D_OK;
630
631     TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
632             iface, BackBuffer, Type, ppBackBuffer);
633
634     wined3d_mutex_lock();
635     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
636     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
637         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
638         IWineD3DSurface_Release(retSurface);
639     }
640     wined3d_mutex_unlock();
641
642     return rc;
643 }
644
645 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
646     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
647     HRESULT hr;
648
649     TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
650
651     wined3d_mutex_lock();
652     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
653     wined3d_mutex_unlock();
654
655     return hr;
656 }
657
658 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
659     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
660
661     TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
662
663     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
664     wined3d_mutex_lock();
665     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
666     wined3d_mutex_unlock();
667 }
668
669 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
670     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
671
672     TRACE("iface %p, ramp %p.\n", iface, pRamp);
673
674     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
675     wined3d_mutex_lock();
676     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
677     wined3d_mutex_unlock();
678 }
679
680 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
681         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
682         D3DPOOL pool, IDirect3DTexture8 **texture)
683 {
684     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
685     IDirect3DTexture8Impl *object;
686     HRESULT hr;
687
688     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
689             iface, width, height, levels, usage, format, pool, texture);
690
691     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
692     if (!object)
693     {
694         ERR("Failed to allocate texture memory.\n");
695         return D3DERR_OUTOFVIDEOMEMORY;
696     }
697
698     hr = texture_init(object, This, width, height, levels, usage, format, pool);
699     if (FAILED(hr))
700     {
701         WARN("Failed to initialize texture, hr %#x.\n", hr);
702         HeapFree(GetProcessHeap(), 0, object);
703         return hr;
704     }
705
706     TRACE("Created texture %p.\n", object);
707     *texture = (IDirect3DTexture8 *)object;
708
709     return D3D_OK;
710 }
711
712 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
713         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
714         D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
715 {
716     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
717     IDirect3DVolumeTexture8Impl *object;
718     HRESULT hr;
719
720     TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
721             iface, width, height, depth, levels, usage, format, pool, texture);
722
723     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
724     if (!object)
725     {
726         ERR("Failed to allocate volume texture memory.\n");
727         return D3DERR_OUTOFVIDEOMEMORY;
728     }
729
730     hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
731     if (FAILED(hr))
732     {
733         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
734         HeapFree(GetProcessHeap(), 0, object);
735         return hr;
736     }
737
738     TRACE("Created volume texture %p.\n", object);
739     *texture = (IDirect3DVolumeTexture8 *)object;
740
741     return D3D_OK;
742 }
743
744 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
745         UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
746 {
747     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
748     IDirect3DCubeTexture8Impl *object;
749     HRESULT hr;
750
751     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
752             iface, edge_length, levels, usage, format, pool, texture);
753
754     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
755     if (!object)
756     {
757         ERR("Failed to allocate cube texture memory.\n");
758         return D3DERR_OUTOFVIDEOMEMORY;
759     }
760
761     hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
762     if (FAILED(hr))
763     {
764         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
765         HeapFree(GetProcessHeap(), 0, object);
766         return hr;
767     }
768
769     TRACE("Created cube texture %p.\n", object);
770     *texture = (IDirect3DCubeTexture8 *)object;
771
772     return hr;
773 }
774
775 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
776         DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
777 {
778     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
779     IDirect3DVertexBuffer8Impl *object;
780     HRESULT hr;
781
782     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
783             iface, size, usage, fvf, pool, buffer);
784
785     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
786     if (!object)
787     {
788         ERR("Failed to allocate buffer memory.\n");
789         return D3DERR_OUTOFVIDEOMEMORY;
790     }
791
792     hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
793     if (FAILED(hr))
794     {
795         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
796         HeapFree(GetProcessHeap(), 0, object);
797         return hr;
798     }
799
800     TRACE("Created vertex buffer %p.\n", object);
801     *buffer = (IDirect3DVertexBuffer8 *)object;
802
803     return D3D_OK;
804 }
805
806 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
807         D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
808 {
809     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
810     IDirect3DIndexBuffer8Impl *object;
811     HRESULT hr;
812
813     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
814             iface, size, usage, format, pool, buffer);
815
816     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
817     if (!object)
818     {
819         ERR("Failed to allocate buffer memory.\n");
820         return D3DERR_OUTOFVIDEOMEMORY;
821     }
822
823     hr = indexbuffer_init(object, This, size, usage, format, pool);
824     if (FAILED(hr))
825     {
826         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
827         HeapFree(GetProcessHeap(), 0, object);
828         return hr;
829     }
830
831     TRACE("Created index buffer %p.\n", object);
832     *buffer = (IDirect3DIndexBuffer8 *)object;
833
834     return D3D_OK;
835 }
836
837 static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height,
838         D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,
839         UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
840 {
841     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
842     IDirect3DSurface8Impl *object;
843     HRESULT hr;
844
845     TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
846             "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
847             iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
848             Usage, Pool, MultiSample, MultisampleQuality);
849
850     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
851     if (!object)
852     {
853         FIXME("Failed to allocate surface memory.\n");
854         return D3DERR_OUTOFVIDEOMEMORY;
855     }
856
857     hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
858             Level, Usage, Pool, MultiSample, MultisampleQuality);
859     if (FAILED(hr))
860     {
861         WARN("Failed to initialize surface, hr %#x.\n", hr);
862         HeapFree(GetProcessHeap(), 0, object);
863         return hr;
864     }
865
866     TRACE("Created surface %p.\n", object);
867     *ppSurface = (IDirect3DSurface8 *)object;
868
869     return D3D_OK;
870 }
871
872 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
873     HRESULT hr;
874
875     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
876             iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
877
878     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
879             0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
880
881     return hr;
882 }
883
884 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
885     HRESULT hr;
886
887     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
888             iface, Width, Height, Format, MultiSample, ppSurface);
889
890     /* TODO: Verify that Discard is false */
891     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE,
892             0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
893
894     return hr;
895 }
896
897 /*  IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
898 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
899     HRESULT hr;
900
901     TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
902             iface, Width, Height, Format, ppSurface);
903
904     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
905             0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE,
906             0 /* MultisampleQuality */);
907
908     return hr;
909 }
910
911 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
912     IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
913     IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
914
915     HRESULT              hr = WINED3D_OK;
916     WINED3DFORMAT        srcFormat, destFormat;
917     WINED3DSURFACE_DESC  winedesc;
918
919     TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
920             iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
921
922     /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
923      * destination texture is in WINED3DPOOL_DEFAULT. */
924
925     wined3d_mutex_lock();
926     IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
927     srcFormat = winedesc.format;
928
929     IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
930     destFormat = winedesc.format;
931
932     /* Check that the source and destination formats match */
933     if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
934         WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
935         wined3d_mutex_unlock();
936         return WINED3DERR_INVALIDCALL;
937     } else if (WINED3DFMT_UNKNOWN == destFormat) {
938         TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
939         IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
940     }
941
942     /* Quick if complete copy ... */
943     if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
944         IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
945     } else {
946         unsigned int i;
947         /* Copy rect by rect */
948         if (NULL != pSourceRects && NULL != pDestPoints) {
949             for (i = 0; i < cRects; ++i) {
950                 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
951             }
952         } else {
953             for (i = 0; i < cRects; ++i) {
954                 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
955             }
956         }
957     }
958     wined3d_mutex_unlock();
959
960     return hr;
961 }
962
963 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
964     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
965     HRESULT hr;
966
967     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
968
969     wined3d_mutex_lock();
970     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
971     wined3d_mutex_unlock();
972
973     return hr;
974 }
975
976 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
977     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
978     IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
979     HRESULT hr;
980
981     TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
982
983     if (pDestSurface == NULL) {
984         WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
985         return D3DERR_INVALIDCALL;
986     }
987
988     wined3d_mutex_lock();
989     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
990     wined3d_mutex_unlock();
991
992     return hr;
993 }
994
995 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
996     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
997     IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
998     IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
999     IWineD3DSurface *original_ds = NULL;
1000     HRESULT hr;
1001
1002     TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
1003
1004     wined3d_mutex_lock();
1005
1006     hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
1007     if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1008     {
1009         hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
1010         if (SUCCEEDED(hr) && pSurface)
1011             hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE);
1012         if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
1013     }
1014     if (original_ds) IWineD3DSurface_Release(original_ds);
1015
1016     wined3d_mutex_unlock();
1017
1018     return hr;
1019 }
1020
1021 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
1022     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1023     HRESULT hr = D3D_OK;
1024     IWineD3DSurface *pRenderTarget;
1025
1026     TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
1027
1028     if (ppRenderTarget == NULL) {
1029         return D3DERR_INVALIDCALL;
1030     }
1031
1032     wined3d_mutex_lock();
1033     hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
1034
1035     if (hr == D3D_OK && pRenderTarget != NULL) {
1036         IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
1037         IWineD3DSurface_Release(pRenderTarget);
1038     } else {
1039         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1040         *ppRenderTarget = NULL;
1041     }
1042     wined3d_mutex_unlock();
1043
1044     return hr;
1045 }
1046
1047 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
1048     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1049     HRESULT hr = D3D_OK;
1050     IWineD3DSurface *pZStencilSurface;
1051
1052     TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1053
1054     if(ppZStencilSurface == NULL){
1055         return D3DERR_INVALIDCALL;
1056     }
1057
1058     wined3d_mutex_lock();
1059     hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1060     if (hr == WINED3D_OK) {
1061         IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
1062         IWineD3DSurface_Release(pZStencilSurface);
1063     }else{
1064         if (hr != WINED3DERR_NOTFOUND)
1065                 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1066         *ppZStencilSurface = NULL;
1067     }
1068     wined3d_mutex_unlock();
1069
1070     return hr;
1071 }
1072
1073 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
1074     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1075     HRESULT hr;
1076
1077     TRACE("iface %p.\n", iface);
1078
1079     wined3d_mutex_lock();
1080     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1081     wined3d_mutex_unlock();
1082
1083     return hr;
1084 }
1085
1086 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
1087     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1088     HRESULT hr;
1089
1090     TRACE("iface %p.\n", iface);
1091
1092     wined3d_mutex_lock();
1093     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1094     wined3d_mutex_unlock();
1095
1096     return hr;
1097 }
1098
1099 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1100     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1101     HRESULT hr;
1102
1103     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1104             iface, Count, pRects, Flags, Color, Z, Stencil);
1105
1106     /* Note: D3DRECT is compatible with WINED3DRECT */
1107     wined3d_mutex_lock();
1108     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1109     wined3d_mutex_unlock();
1110
1111     return hr;
1112 }
1113
1114 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1115     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1116     HRESULT hr;
1117
1118     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1119
1120     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1121     wined3d_mutex_lock();
1122     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1123     wined3d_mutex_unlock();
1124
1125     return hr;
1126 }
1127
1128 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
1129     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1130     HRESULT hr;
1131
1132     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1133
1134     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1135     wined3d_mutex_lock();
1136     hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1137     wined3d_mutex_unlock();
1138
1139     return hr;
1140 }
1141
1142 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1143     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1144     HRESULT hr;
1145
1146     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1147
1148     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1149     wined3d_mutex_lock();
1150     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1151     wined3d_mutex_unlock();
1152
1153     return hr;
1154 }
1155
1156 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
1157     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1158     HRESULT hr;
1159
1160     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1161
1162     /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1163     wined3d_mutex_lock();
1164     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1165     wined3d_mutex_unlock();
1166
1167     return hr;
1168 }
1169
1170 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
1171     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1172     HRESULT hr;
1173
1174     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1175
1176     /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1177     wined3d_mutex_lock();
1178     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1179     wined3d_mutex_unlock();
1180
1181     return hr;
1182 }
1183
1184 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
1185     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1186     HRESULT hr;
1187
1188     TRACE("iface %p, material %p.\n", iface, pMaterial);
1189
1190     /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1191     wined3d_mutex_lock();
1192     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1193     wined3d_mutex_unlock();
1194
1195     return hr;
1196 }
1197
1198 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
1199     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1200     HRESULT hr;
1201
1202     TRACE("iface %p, material %p.\n", iface, pMaterial);
1203
1204     /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1205     wined3d_mutex_lock();
1206     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1207     wined3d_mutex_unlock();
1208
1209     return hr;
1210 }
1211
1212 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
1213     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1214     HRESULT hr;
1215
1216     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1217
1218     /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1219     wined3d_mutex_lock();
1220     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1221     wined3d_mutex_unlock();
1222
1223     return hr;
1224 }
1225
1226 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1227     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1228     HRESULT hr;
1229
1230     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1231
1232     /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1233     wined3d_mutex_lock();
1234     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1235     wined3d_mutex_unlock();
1236
1237     return hr;
1238 }
1239
1240 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1241     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1242     HRESULT hr;
1243
1244     TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1245
1246     wined3d_mutex_lock();
1247     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1248     wined3d_mutex_unlock();
1249
1250     return hr;
1251 }
1252
1253 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1254     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1255     HRESULT hr;
1256
1257     TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1258
1259     wined3d_mutex_lock();
1260     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1261     wined3d_mutex_unlock();
1262
1263     return hr;
1264 }
1265
1266 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1267     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1268     HRESULT hr;
1269
1270     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1271
1272     wined3d_mutex_lock();
1273     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1274     wined3d_mutex_unlock();
1275
1276     return hr;
1277 }
1278
1279 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1280     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1281     HRESULT hr;
1282
1283     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1284
1285     wined3d_mutex_lock();
1286     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1287     wined3d_mutex_unlock();
1288
1289     return hr;
1290 }
1291
1292 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1293     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1294     HRESULT hr;
1295
1296     TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1297
1298     wined3d_mutex_lock();
1299     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1300     wined3d_mutex_unlock();
1301
1302     return hr;
1303 }
1304
1305 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1306     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1307     HRESULT hr;
1308
1309     TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1310
1311     wined3d_mutex_lock();
1312     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1313     wined3d_mutex_unlock();
1314
1315     return hr;
1316 }
1317
1318 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1319     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1320     HRESULT hr;
1321
1322     TRACE("iface %p.\n", iface);
1323
1324     wined3d_mutex_lock();
1325     hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1326     wined3d_mutex_unlock();
1327
1328     return hr;
1329 }
1330
1331 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1332     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1333     HRESULT hr;
1334     IWineD3DStateBlock* wineD3DStateBlock;
1335     IDirect3DStateBlock8Impl* object;
1336
1337     TRACE("iface %p, token %p.\n", iface, pToken);
1338
1339     /* Tell wineD3D to endstateblock before anything else (in case we run out
1340      * of memory later and cause locking problems)
1341      */
1342     wined3d_mutex_lock();
1343     hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
1344     if (hr != D3D_OK) {
1345         WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1346         wined3d_mutex_unlock();
1347         return hr;
1348     }
1349
1350     /* allocate a new IDirectD3DStateBlock */
1351     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
1352     object->ref = 1;
1353     object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1354
1355     object->wineD3DStateBlock = wineD3DStateBlock;
1356
1357     *pToken = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_SB);
1358     wined3d_mutex_unlock();
1359
1360     if (*pToken == D3D8_INVALID_HANDLE)
1361     {
1362         ERR("Failed to create a handle\n");
1363         IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
1364         return E_FAIL;
1365     }
1366     ++*pToken;
1367
1368     TRACE("Returning %#x (%p).\n", *pToken, object);
1369
1370     return hr;
1371 }
1372
1373 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1374     IDirect3DDevice8Impl     *This = (IDirect3DDevice8Impl *)iface;
1375     IDirect3DStateBlock8Impl *pSB;
1376     HRESULT hr;
1377
1378     TRACE("iface %p, token %#x.\n", iface, Token);
1379
1380     wined3d_mutex_lock();
1381     pSB = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1382     if (!pSB)
1383     {
1384         WARN("Invalid handle (%#x) passed.\n", Token);
1385         wined3d_mutex_unlock();
1386         return D3DERR_INVALIDCALL;
1387     }
1388     hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
1389     wined3d_mutex_unlock();
1390
1391     return hr;
1392 }
1393
1394 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1395     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1396     IDirect3DStateBlock8Impl *pSB;
1397     HRESULT hr;
1398
1399     TRACE("iface %p, token %#x.\n", iface, Token);
1400
1401     wined3d_mutex_lock();
1402     pSB = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1403     if (!pSB)
1404     {
1405         WARN("Invalid handle (%#x) passed.\n", Token);
1406         wined3d_mutex_unlock();
1407         return D3DERR_INVALIDCALL;
1408     }
1409     hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
1410     wined3d_mutex_unlock();
1411
1412     return hr;
1413 }
1414
1415 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1416     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1417     IDirect3DStateBlock8Impl *pSB;
1418
1419     TRACE("iface %p, token %#x.\n", iface, Token);
1420
1421     wined3d_mutex_lock();
1422     pSB = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1423     wined3d_mutex_unlock();
1424
1425     if (!pSB)
1426     {
1427         WARN("Invalid handle (%#x) passed.\n", Token);
1428         return D3DERR_INVALIDCALL;
1429     }
1430
1431     if (IUnknown_Release((IUnknown *)pSB))
1432     {
1433         ERR("Stateblock %p has references left, this shouldn't happen.\n", pSB);
1434     }
1435
1436     return D3D_OK;
1437 }
1438
1439 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1440         D3DSTATEBLOCKTYPE Type, DWORD *handle)
1441 {
1442     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1443     IDirect3DStateBlock8Impl *object;
1444     HRESULT hr;
1445
1446     TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
1447
1448     if (Type != D3DSBT_ALL
1449             && Type != D3DSBT_PIXELSTATE
1450             && Type != D3DSBT_VERTEXSTATE)
1451     {
1452         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1453         return D3DERR_INVALIDCALL;
1454     }
1455
1456     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
1457     if (!object)
1458     {
1459         ERR("Failed to allocate memory.\n");
1460         return E_OUTOFMEMORY;
1461     }
1462
1463     object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1464     object->ref = 1;
1465
1466     wined3d_mutex_lock();
1467     hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type,
1468             &object->wineD3DStateBlock, (IUnknown *)object);
1469     if (FAILED(hr))
1470     {
1471         wined3d_mutex_unlock();
1472         ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1473         HeapFree(GetProcessHeap(), 0, object);
1474         return hr;
1475     }
1476
1477     *handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_SB);
1478     wined3d_mutex_unlock();
1479
1480     if (*handle == D3D8_INVALID_HANDLE)
1481     {
1482         ERR("Failed to allocate a handle.\n");
1483         IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
1484         return E_FAIL;
1485     }
1486     ++*handle;
1487
1488     TRACE("Returning %#x (%p).\n", *handle, object);
1489
1490     return hr;
1491 }
1492
1493 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1494     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1495     HRESULT hr;
1496
1497     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1498 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1499
1500     wined3d_mutex_lock();
1501     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1502     wined3d_mutex_unlock();
1503
1504     return hr;
1505 }
1506
1507 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1508     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1509     HRESULT hr;
1510
1511     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1512
1513     wined3d_mutex_lock();
1514     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1515     wined3d_mutex_unlock();
1516
1517     return hr;
1518 }
1519
1520 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1521     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1522     IWineD3DBaseTexture *retTexture;
1523     HRESULT hr;
1524
1525     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1526
1527     if(ppTexture == NULL){
1528         return D3DERR_INVALIDCALL;
1529     }
1530
1531     wined3d_mutex_lock();
1532     hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1533     if (FAILED(hr))
1534     {
1535         WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
1536         wined3d_mutex_unlock();
1537         *ppTexture = NULL;
1538         return hr;
1539     }
1540
1541     if (retTexture)
1542     {
1543         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1544         IWineD3DBaseTexture_Release(retTexture);
1545     }
1546     else
1547     {
1548         *ppTexture = NULL;
1549     }
1550     wined3d_mutex_unlock();
1551
1552     return D3D_OK;
1553 }
1554
1555 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1556     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1557     HRESULT hr;
1558
1559     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1560
1561     wined3d_mutex_lock();
1562     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1563                                    pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1564     wined3d_mutex_unlock();
1565
1566     return hr;
1567 }
1568
1569 static const struct tss_lookup
1570 {
1571     BOOL sampler_state;
1572     DWORD state;
1573 }
1574 tss_lookup[] =
1575 {
1576     {FALSE, WINED3DTSS_FORCE_DWORD},            /*  0, unused */
1577     {FALSE, WINED3DTSS_COLOROP},                /*  1, D3DTSS_COLOROP */
1578     {FALSE, WINED3DTSS_COLORARG1},              /*  2, D3DTSS_COLORARG1 */
1579     {FALSE, WINED3DTSS_COLORARG2},              /*  3, D3DTSS_COLORARG2 */
1580     {FALSE, WINED3DTSS_ALPHAOP},                /*  4, D3DTSS_ALPHAOP */
1581     {FALSE, WINED3DTSS_ALPHAARG1},              /*  5, D3DTSS_ALPHAARG1 */
1582     {FALSE, WINED3DTSS_ALPHAARG2},              /*  6, D3DTSS_ALPHAARG2 */
1583     {FALSE, WINED3DTSS_BUMPENVMAT00},           /*  7, D3DTSS_BUMPENVMAT00 */
1584     {FALSE, WINED3DTSS_BUMPENVMAT01},           /*  8, D3DTSS_BUMPENVMAT01 */
1585     {FALSE, WINED3DTSS_BUMPENVMAT10},           /*  9, D3DTSS_BUMPENVMAT10 */
1586     {FALSE, WINED3DTSS_BUMPENVMAT11},           /* 10, D3DTSS_BUMPENVMAT11 */
1587     {FALSE, WINED3DTSS_TEXCOORDINDEX},          /* 11, D3DTSS_TEXCOORDINDEX */
1588     {FALSE, WINED3DTSS_FORCE_DWORD},            /* 12, unused */
1589     {TRUE,  WINED3DSAMP_ADDRESSU},              /* 13, D3DTSS_ADDRESSU */
1590     {TRUE,  WINED3DSAMP_ADDRESSV},              /* 14, D3DTSS_ADDRESSV */
1591     {TRUE,  WINED3DSAMP_BORDERCOLOR},           /* 15, D3DTSS_BORDERCOLOR */
1592     {TRUE,  WINED3DSAMP_MAGFILTER},             /* 16, D3DTSS_MAGFILTER */
1593     {TRUE,  WINED3DSAMP_MINFILTER},             /* 17, D3DTSS_MINFILTER */
1594     {TRUE,  WINED3DSAMP_MIPFILTER},             /* 18, D3DTSS_MIPFILTER */
1595     {TRUE,  WINED3DSAMP_MIPMAPLODBIAS},         /* 19, D3DTSS_MIPMAPLODBIAS */
1596     {TRUE,  WINED3DSAMP_MAXMIPLEVEL},           /* 20, D3DTSS_MAXMIPLEVEL */
1597     {TRUE,  WINED3DSAMP_MAXANISOTROPY},         /* 21, D3DTSS_MAXANISOTROPY */
1598     {FALSE, WINED3DTSS_BUMPENVLSCALE},          /* 22, D3DTSS_BUMPENVLSCALE */
1599     {FALSE, WINED3DTSS_BUMPENVLOFFSET},         /* 23, D3DTSS_BUMPENVLOFFSET */
1600     {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS},  /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1601     {TRUE,  WINED3DSAMP_ADDRESSW},              /* 25, D3DTSS_ADDRESSW */
1602     {FALSE, WINED3DTSS_COLORARG0},              /* 26, D3DTSS_COLORARG0 */
1603     {FALSE, WINED3DTSS_ALPHAARG0},              /* 27, D3DTSS_ALPHAARG0 */
1604     {FALSE, WINED3DTSS_RESULTARG},              /* 28, D3DTSS_RESULTARG */
1605 };
1606
1607 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1608     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1609     const struct tss_lookup *l = &tss_lookup[Type];
1610     HRESULT hr;
1611
1612     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1613
1614     wined3d_mutex_lock();
1615     if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1616     else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1617     wined3d_mutex_unlock();
1618
1619     return hr;
1620 }
1621
1622 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1623     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1624     const struct tss_lookup *l = &tss_lookup[Type];
1625     HRESULT hr;
1626
1627     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1628
1629     wined3d_mutex_lock();
1630     if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1631     else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1632     wined3d_mutex_unlock();
1633
1634     return hr;
1635 }
1636
1637 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1638     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1639     HRESULT hr;
1640
1641     TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1642
1643     wined3d_mutex_lock();
1644     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1645     wined3d_mutex_unlock();
1646
1647     return hr;
1648 }
1649
1650 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
1651         DWORD info_id, void *info, DWORD info_size)
1652 {
1653     FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1654
1655     return D3D_OK;
1656 }
1657
1658 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1659     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1660     HRESULT hr;
1661
1662     TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1663
1664     wined3d_mutex_lock();
1665     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1666     wined3d_mutex_unlock();
1667
1668     return hr;
1669 }
1670
1671 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1672     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1673     HRESULT hr;
1674
1675     TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1676
1677     wined3d_mutex_lock();
1678     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1679     wined3d_mutex_unlock();
1680
1681     return hr;
1682 }
1683
1684 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1685     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1686     HRESULT hr;
1687
1688     TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1689
1690     wined3d_mutex_lock();
1691     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1692     wined3d_mutex_unlock();
1693
1694     return hr;
1695 }
1696
1697 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1698     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1699     HRESULT hr;
1700
1701     TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1702
1703     wined3d_mutex_lock();
1704     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1705     wined3d_mutex_unlock();
1706
1707     return hr;
1708 }
1709
1710 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType,
1711         UINT StartVertex, UINT PrimitiveCount)
1712 {
1713     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1714     HRESULT hr;
1715
1716     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1717             iface, PrimitiveType, StartVertex, PrimitiveCount);
1718
1719     wined3d_mutex_lock();
1720     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1721     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1722             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1723     wined3d_mutex_unlock();
1724
1725     return hr;
1726 }
1727
1728 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1729                                                            UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1730     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1731     HRESULT hr;
1732
1733     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1734             iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1735
1736     wined3d_mutex_lock();
1737     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1738     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1739             vertex_count_from_primitive_count(PrimitiveType, primCount));
1740     wined3d_mutex_unlock();
1741
1742     return hr;
1743 }
1744
1745 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1746     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1747     HRESULT hr;
1748
1749     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1750             iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1751
1752     wined3d_mutex_lock();
1753     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1754     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1755             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1756             pVertexStreamZeroData, VertexStreamZeroStride);
1757     wined3d_mutex_unlock();
1758
1759     return hr;
1760 }
1761
1762 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1763                                                              UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1764                                                              D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1765                                                              UINT VertexStreamZeroStride) {
1766     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1767     HRESULT hr;
1768
1769     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1770             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1771             iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1772             pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1773
1774     wined3d_mutex_lock();
1775     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1776     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1777             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1778             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1779     wined3d_mutex_unlock();
1780
1781     return hr;
1782 }
1783
1784 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1785     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1786     HRESULT hr;
1787     IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
1788
1789     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1790             iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
1791
1792     wined3d_mutex_lock();
1793     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1794     wined3d_mutex_unlock();
1795
1796     return hr;
1797 }
1798
1799 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
1800         const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1801 {
1802     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1803     IDirect3DVertexShader8Impl *object;
1804     DWORD shader_handle;
1805     DWORD handle;
1806     HRESULT hr;
1807
1808     TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1809             iface, declaration, byte_code, shader, usage);
1810
1811     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1812     if (!object)
1813     {
1814         ERR("Failed to allocate vertex shader memory.\n");
1815         *shader = 0;
1816         return E_OUTOFMEMORY;
1817     }
1818
1819     wined3d_mutex_lock();
1820     handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
1821     wined3d_mutex_unlock();
1822     if (handle == D3D8_INVALID_HANDLE)
1823     {
1824         ERR("Failed to allocate vertex shader handle.\n");
1825         HeapFree(GetProcessHeap(), 0, object);
1826         *shader = 0;
1827         return E_OUTOFMEMORY;
1828     }
1829
1830     shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1831
1832     hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
1833     if (FAILED(hr))
1834     {
1835         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1836         wined3d_mutex_lock();
1837         d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
1838         wined3d_mutex_unlock();
1839         HeapFree(GetProcessHeap(), 0, object);
1840         *shader = 0;
1841         return hr;
1842     }
1843
1844     TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
1845     *shader = shader_handle;
1846
1847     return D3D_OK;
1848 }
1849
1850 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1851 {
1852     IDirect3DVertexDeclaration8Impl *d3d8_declaration;
1853     HRESULT hr;
1854     int p, low, high; /* deliberately signed */
1855     struct FvfToDecl *convertedDecls = This->decls;
1856
1857     TRACE("Searching for declaration for fvf %08x... ", fvf);
1858
1859     low = 0;
1860     high = This->numConvertedDecls - 1;
1861     while(low <= high) {
1862         p = (low + high) >> 1;
1863         TRACE("%d ", p);
1864         if(convertedDecls[p].fvf == fvf) {
1865             TRACE("found %p\n", convertedDecls[p].decl);
1866             return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
1867         } else if(convertedDecls[p].fvf < fvf) {
1868             low = p + 1;
1869         } else {
1870             high = p - 1;
1871         }
1872     }
1873     TRACE("not found. Creating and inserting at position %d.\n", low);
1874
1875     d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
1876     if (!d3d8_declaration)
1877     {
1878         ERR("Memory allocation failed.\n");
1879         return NULL;
1880     }
1881
1882     hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
1883     if (FAILED(hr))
1884     {
1885         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
1886         HeapFree(GetProcessHeap(), 0, d3d8_declaration);
1887         return NULL;
1888     }
1889
1890     if(This->declArraySize == This->numConvertedDecls) {
1891         int grow = This->declArraySize / 2;
1892         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1893                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1894         if(!convertedDecls) {
1895             /* This will destroy it */
1896             IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
1897             return NULL;
1898         }
1899         This->decls = convertedDecls;
1900         This->declArraySize += grow;
1901     }
1902
1903     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1904     convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
1905     convertedDecls[low].fvf = fvf;
1906     This->numConvertedDecls++;
1907
1908     TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
1909     return d3d8_declaration;
1910 }
1911
1912 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1913     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1914     IDirect3DVertexShader8Impl *shader;
1915     HRESULT hr;
1916
1917     TRACE("iface %p, shader %#x.\n", iface, pShader);
1918
1919     if (VS_HIGHESTFIXEDFXF >= pShader) {
1920         TRACE("Setting FVF, %#x\n", pShader);
1921
1922         wined3d_mutex_lock();
1923         IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1924                 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
1925         IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1926         wined3d_mutex_unlock();
1927
1928         return D3D_OK;
1929     }
1930
1931     TRACE("Setting shader\n");
1932
1933     wined3d_mutex_lock();
1934     shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
1935     if (!shader)
1936     {
1937         WARN("Invalid handle (%#x) passed.\n", pShader);
1938         wined3d_mutex_unlock();
1939
1940         return D3DERR_INVALIDCALL;
1941     }
1942
1943     hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1944             ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
1945     if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
1946     wined3d_mutex_unlock();
1947
1948     TRACE("Returning hr %#x\n", hr);
1949
1950     return hr;
1951 }
1952
1953 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1954     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1955     IWineD3DVertexDeclaration *wined3d_declaration;
1956     IDirect3DVertexDeclaration8 *d3d8_declaration;
1957     HRESULT hrc;
1958
1959     TRACE("iface %p, shader %p.\n", iface, ppShader);
1960
1961     wined3d_mutex_lock();
1962     hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
1963     if (FAILED(hrc))
1964     {
1965         wined3d_mutex_unlock();
1966         WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1967                 This, hrc, This->WineD3DDevice);
1968         return hrc;
1969     }
1970
1971     if (!wined3d_declaration)
1972     {
1973         wined3d_mutex_unlock();
1974         *ppShader = 0;
1975         return D3D_OK;
1976     }
1977
1978     hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration);
1979     IWineD3DVertexDeclaration_Release(wined3d_declaration);
1980     wined3d_mutex_unlock();
1981     if (SUCCEEDED(hrc))
1982     {
1983         *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
1984         IDirect3DVertexDeclaration8_Release(d3d8_declaration);
1985     }
1986
1987     TRACE("(%p) : returning %#x\n", This, *ppShader);
1988
1989     return hrc;
1990 }
1991
1992 static HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1993     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1994     IDirect3DVertexShader8Impl *shader;
1995     IWineD3DVertexShader *cur = NULL;
1996
1997     TRACE("iface %p, shader %#x.\n", iface, pShader);
1998
1999     wined3d_mutex_lock();
2000     shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2001     if (!shader)
2002     {
2003         WARN("Invalid handle (%#x) passed.\n", pShader);
2004         wined3d_mutex_unlock();
2005
2006         return D3DERR_INVALIDCALL;
2007     }
2008
2009     IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
2010
2011     if (cur)
2012     {
2013         if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
2014         IWineD3DVertexShader_Release(cur);
2015     }
2016
2017     wined3d_mutex_unlock();
2018
2019     if (IUnknown_Release((IUnknown *)shader))
2020     {
2021         ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2022     }
2023
2024     return D3D_OK;
2025 }
2026
2027 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2028     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2029     HRESULT hr;
2030
2031     TRACE("iface %p, register %u, data %p, count %u.\n",
2032             iface, Register, pConstantData, ConstantCount);
2033
2034     if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2035         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2036              Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2037         return D3DERR_INVALIDCALL;
2038     }
2039
2040     wined3d_mutex_lock();
2041     hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2042     wined3d_mutex_unlock();
2043
2044     return hr;
2045 }
2046
2047 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2048     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2049     HRESULT hr;
2050
2051     TRACE("iface %p, register %u, data %p, count %u.\n",
2052             iface, Register, pConstantData, ConstantCount);
2053
2054     if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2055         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2056              Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2057         return D3DERR_INVALIDCALL;
2058     }
2059
2060     wined3d_mutex_lock();
2061     hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2062     wined3d_mutex_unlock();
2063
2064     return hr;
2065 }
2066
2067 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2068     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2069     IDirect3DVertexDeclaration8Impl *declaration;
2070     IDirect3DVertexShader8Impl *shader;
2071
2072     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2073             iface, pVertexShader, pData, pSizeOfData);
2074
2075     wined3d_mutex_lock();
2076     shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2077     wined3d_mutex_unlock();
2078
2079     if (!shader)
2080     {
2081         WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2082         return D3DERR_INVALIDCALL;
2083     }
2084     declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2085
2086     /* If pData is NULL, we just return the required size of the buffer. */
2087     if (!pData) {
2088         *pSizeOfData = declaration->elements_size;
2089         return D3D_OK;
2090     }
2091
2092     /* MSDN claims that if *pSizeOfData is smaller than the required size
2093      * we should write the required size and return D3DERR_MOREDATA.
2094      * That's not actually true. */
2095     if (*pSizeOfData < declaration->elements_size) {
2096         return D3DERR_INVALIDCALL;
2097     }
2098
2099     CopyMemory(pData, declaration->elements, declaration->elements_size);
2100
2101     return D3D_OK;
2102 }
2103
2104 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2105     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2106     IDirect3DVertexShader8Impl *shader = NULL;
2107     HRESULT hr;
2108
2109     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2110             iface, pVertexShader, pData, pSizeOfData);
2111
2112     wined3d_mutex_lock();
2113     shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2114     if (!shader)
2115     {
2116         WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2117         wined3d_mutex_unlock();
2118
2119         return D3DERR_INVALIDCALL;
2120     }
2121
2122     if (!shader->wineD3DVertexShader)
2123     {
2124         wined3d_mutex_unlock();
2125         *pSizeOfData = 0;
2126         return D3D_OK;
2127     }
2128
2129     hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
2130     wined3d_mutex_unlock();
2131
2132     return hr;
2133 }
2134
2135 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
2136     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2137     HRESULT hr;
2138     IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2139
2140     TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2141
2142     /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2143      * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2144      * vertex buffers can't be created to address them with an index that requires the 32nd bit
2145      * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2146      * problem)
2147      */
2148     wined3d_mutex_lock();
2149     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2150     hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2151             ib ? ib->wineD3DIndexBuffer : NULL,
2152             ib ? ib->format : WINED3DFMT_UNKNOWN);
2153     wined3d_mutex_unlock();
2154
2155     return hr;
2156 }
2157
2158 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
2159     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2160     IWineD3DBuffer *retIndexData = NULL;
2161     HRESULT rc = D3D_OK;
2162
2163     TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
2164
2165     if(ppIndexData == NULL){
2166         return D3DERR_INVALIDCALL;
2167     }
2168
2169     /* The case from UINT to INT is safe because d3d8 will never set negative values */
2170     wined3d_mutex_lock();
2171     IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2172     rc = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2173     if (SUCCEEDED(rc) && retIndexData) {
2174         IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
2175         IWineD3DBuffer_Release(retIndexData);
2176     } else {
2177         if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
2178         *ppIndexData = NULL;
2179     }
2180     wined3d_mutex_unlock();
2181
2182     return rc;
2183 }
2184
2185 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
2186         const DWORD *byte_code, DWORD *shader)
2187 {
2188     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2189     IDirect3DPixelShader8Impl *object;
2190     DWORD shader_handle;
2191     DWORD handle;
2192     HRESULT hr;
2193
2194     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2195
2196     if (!shader)
2197     {
2198         TRACE("(%p) Invalid call\n", This);
2199         return D3DERR_INVALIDCALL;
2200     }
2201
2202     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2203     if (!object)
2204     {
2205         ERR("Failed to allocate pixel shader memmory.\n");
2206         return E_OUTOFMEMORY;
2207     }
2208
2209     wined3d_mutex_lock();
2210     handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2211     wined3d_mutex_unlock();
2212     if (handle == D3D8_INVALID_HANDLE)
2213     {
2214         ERR("Failed to allocate pixel shader handle.\n");
2215         HeapFree(GetProcessHeap(), 0, object);
2216         return E_OUTOFMEMORY;
2217     }
2218
2219     shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2220
2221     hr = pixelshader_init(object, This, byte_code, shader_handle);
2222     if (FAILED(hr))
2223     {
2224         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2225         wined3d_mutex_lock();
2226         d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2227         wined3d_mutex_unlock();
2228         HeapFree(GetProcessHeap(), 0, object);
2229         *shader = 0;
2230         return hr;
2231     }
2232
2233     TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2234     *shader = shader_handle;
2235
2236     return D3D_OK;
2237 }
2238
2239 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2240     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2241     IDirect3DPixelShader8Impl *shader;
2242     HRESULT hr;
2243
2244     TRACE("iface %p, shader %#x.\n", iface, pShader);
2245
2246     wined3d_mutex_lock();
2247
2248     if (!pShader)
2249     {
2250         hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2251         wined3d_mutex_unlock();
2252         return hr;
2253     }
2254
2255     shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2256     if (!shader)
2257     {
2258         WARN("Invalid handle (%#x) passed.\n", pShader);
2259         wined3d_mutex_unlock();
2260         return D3DERR_INVALIDCALL;
2261     }
2262
2263     TRACE("(%p) : Setting shader %p\n", This, shader);
2264     hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
2265     wined3d_mutex_unlock();
2266
2267     return hr;
2268 }
2269
2270 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
2271     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2272     IWineD3DPixelShader *object;
2273     HRESULT hrc = D3D_OK;
2274
2275     TRACE("iface %p, shader %p.\n", iface, ppShader);
2276
2277     if (NULL == ppShader) {
2278         TRACE("(%p) Invalid call\n", This);
2279         return D3DERR_INVALIDCALL;
2280     }
2281
2282     wined3d_mutex_lock();
2283     hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
2284     if (D3D_OK == hrc && NULL != object) {
2285         IDirect3DPixelShader8Impl *d3d8_shader;
2286         hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
2287         IWineD3DPixelShader_Release(object);
2288         *ppShader = d3d8_shader->handle;
2289         IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
2290     } else {
2291         *ppShader = 0;
2292     }
2293     wined3d_mutex_unlock();
2294
2295     TRACE("(%p) : returning %#x\n", This, *ppShader);
2296
2297     return hrc;
2298 }
2299
2300 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2301     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2302     IDirect3DPixelShader8Impl *shader;
2303     IWineD3DPixelShader *cur = NULL;
2304
2305     TRACE("iface %p, shader %#x.\n", iface, pShader);
2306
2307     wined3d_mutex_lock();
2308
2309     shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2310     if (!shader)
2311     {
2312         WARN("Invalid handle (%#x) passed.\n", pShader);
2313         wined3d_mutex_unlock();
2314         return D3D_OK;
2315     }
2316
2317     IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
2318
2319     if (cur)
2320     {
2321         if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
2322         IWineD3DPixelShader_Release(cur);
2323     }
2324
2325     wined3d_mutex_unlock();
2326
2327     if (IUnknown_Release((IUnknown *)shader))
2328     {
2329         ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2330     }
2331
2332     return D3D_OK;
2333 }
2334
2335 static HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2336     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2337     HRESULT hr;
2338
2339     TRACE("iface %p, register %u, data %p, count %u.\n",
2340             iface, Register, pConstantData, ConstantCount);
2341
2342     wined3d_mutex_lock();
2343     hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2344     wined3d_mutex_unlock();
2345
2346     return hr;
2347 }
2348
2349 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2350     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2351     HRESULT hr;
2352
2353     TRACE("iface %p, register %u, data %p, count %u.\n",
2354             iface, Register, pConstantData, ConstantCount);
2355
2356     wined3d_mutex_lock();
2357     hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2358     wined3d_mutex_unlock();
2359
2360     return hr;
2361 }
2362
2363 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2364     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2365     IDirect3DPixelShader8Impl *shader = NULL;
2366     HRESULT hr;
2367
2368     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2369             iface, pPixelShader, pData, pSizeOfData);
2370
2371     wined3d_mutex_lock();
2372     shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2373     if (!shader)
2374     {
2375         WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2376         wined3d_mutex_unlock();
2377
2378         return D3DERR_INVALIDCALL;
2379     }
2380
2381     hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2382     wined3d_mutex_unlock();
2383
2384     return hr;
2385 }
2386
2387 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2388     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2389     HRESULT hr;
2390
2391     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2392             iface, Handle, pNumSegs, pRectPatchInfo);
2393
2394     wined3d_mutex_lock();
2395     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2396     wined3d_mutex_unlock();
2397
2398     return hr;
2399 }
2400
2401 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2402     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2403     HRESULT hr;
2404
2405     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2406             iface, Handle, pNumSegs, pTriPatchInfo);
2407
2408     wined3d_mutex_lock();
2409     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2410     wined3d_mutex_unlock();
2411
2412     return hr;
2413 }
2414
2415 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2416     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2417     HRESULT hr;
2418
2419     TRACE("iface %p, handle %#x.\n", iface, Handle);
2420
2421     wined3d_mutex_lock();
2422     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2423     wined3d_mutex_unlock();
2424
2425     return hr;
2426 }
2427
2428 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2429     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2430     HRESULT hr;
2431
2432     TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2433             iface, StreamNumber, pStreamData, Stride);
2434
2435     wined3d_mutex_lock();
2436     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2437                                         NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2438                                         0/* Offset in bytes */, Stride);
2439     wined3d_mutex_unlock();
2440
2441     return hr;
2442 }
2443
2444 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2445     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2446     IWineD3DBuffer *retStream = NULL;
2447     HRESULT rc = D3D_OK;
2448
2449     TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2450             iface, StreamNumber, pStream, pStride);
2451
2452     if(pStream == NULL){
2453         return D3DERR_INVALIDCALL;
2454     }
2455
2456     wined3d_mutex_lock();
2457     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2458     if (rc == D3D_OK  && NULL != retStream) {
2459         IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
2460         IWineD3DBuffer_Release(retStream);
2461     }else{
2462         if (rc != D3D_OK){
2463             FIXME("Call to GetStreamSource failed %p\n",  pStride);
2464         }
2465         *pStream = NULL;
2466     }
2467     wined3d_mutex_unlock();
2468
2469     return rc;
2470 }
2471
2472
2473 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2474 {
2475     IDirect3DDevice8Impl_QueryInterface,
2476     IDirect3DDevice8Impl_AddRef,
2477     IDirect3DDevice8Impl_Release,
2478     IDirect3DDevice8Impl_TestCooperativeLevel,
2479     IDirect3DDevice8Impl_GetAvailableTextureMem,
2480     IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2481     IDirect3DDevice8Impl_GetDirect3D,
2482     IDirect3DDevice8Impl_GetDeviceCaps,
2483     IDirect3DDevice8Impl_GetDisplayMode,
2484     IDirect3DDevice8Impl_GetCreationParameters,
2485     IDirect3DDevice8Impl_SetCursorProperties,
2486     IDirect3DDevice8Impl_SetCursorPosition,
2487     IDirect3DDevice8Impl_ShowCursor,
2488     IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2489     IDirect3DDevice8Impl_Reset,
2490     IDirect3DDevice8Impl_Present,
2491     IDirect3DDevice8Impl_GetBackBuffer,
2492     IDirect3DDevice8Impl_GetRasterStatus,
2493     IDirect3DDevice8Impl_SetGammaRamp,
2494     IDirect3DDevice8Impl_GetGammaRamp,
2495     IDirect3DDevice8Impl_CreateTexture,
2496     IDirect3DDevice8Impl_CreateVolumeTexture,
2497     IDirect3DDevice8Impl_CreateCubeTexture,
2498     IDirect3DDevice8Impl_CreateVertexBuffer,
2499     IDirect3DDevice8Impl_CreateIndexBuffer,
2500     IDirect3DDevice8Impl_CreateRenderTarget,
2501     IDirect3DDevice8Impl_CreateDepthStencilSurface,
2502     IDirect3DDevice8Impl_CreateImageSurface,
2503     IDirect3DDevice8Impl_CopyRects,
2504     IDirect3DDevice8Impl_UpdateTexture,
2505     IDirect3DDevice8Impl_GetFrontBuffer,
2506     IDirect3DDevice8Impl_SetRenderTarget,
2507     IDirect3DDevice8Impl_GetRenderTarget,
2508     IDirect3DDevice8Impl_GetDepthStencilSurface,
2509     IDirect3DDevice8Impl_BeginScene,
2510     IDirect3DDevice8Impl_EndScene,
2511     IDirect3DDevice8Impl_Clear,
2512     IDirect3DDevice8Impl_SetTransform,
2513     IDirect3DDevice8Impl_GetTransform,
2514     IDirect3DDevice8Impl_MultiplyTransform,
2515     IDirect3DDevice8Impl_SetViewport,
2516     IDirect3DDevice8Impl_GetViewport,
2517     IDirect3DDevice8Impl_SetMaterial,
2518     IDirect3DDevice8Impl_GetMaterial,
2519     IDirect3DDevice8Impl_SetLight,
2520     IDirect3DDevice8Impl_GetLight,
2521     IDirect3DDevice8Impl_LightEnable,
2522     IDirect3DDevice8Impl_GetLightEnable,
2523     IDirect3DDevice8Impl_SetClipPlane,
2524     IDirect3DDevice8Impl_GetClipPlane,
2525     IDirect3DDevice8Impl_SetRenderState,
2526     IDirect3DDevice8Impl_GetRenderState,
2527     IDirect3DDevice8Impl_BeginStateBlock,
2528     IDirect3DDevice8Impl_EndStateBlock,
2529     IDirect3DDevice8Impl_ApplyStateBlock,
2530     IDirect3DDevice8Impl_CaptureStateBlock,
2531     IDirect3DDevice8Impl_DeleteStateBlock,
2532     IDirect3DDevice8Impl_CreateStateBlock,
2533     IDirect3DDevice8Impl_SetClipStatus,
2534     IDirect3DDevice8Impl_GetClipStatus,
2535     IDirect3DDevice8Impl_GetTexture,
2536     IDirect3DDevice8Impl_SetTexture,
2537     IDirect3DDevice8Impl_GetTextureStageState,
2538     IDirect3DDevice8Impl_SetTextureStageState,
2539     IDirect3DDevice8Impl_ValidateDevice,
2540     IDirect3DDevice8Impl_GetInfo,
2541     IDirect3DDevice8Impl_SetPaletteEntries,
2542     IDirect3DDevice8Impl_GetPaletteEntries,
2543     IDirect3DDevice8Impl_SetCurrentTexturePalette,
2544     IDirect3DDevice8Impl_GetCurrentTexturePalette,
2545     IDirect3DDevice8Impl_DrawPrimitive,
2546     IDirect3DDevice8Impl_DrawIndexedPrimitive,
2547     IDirect3DDevice8Impl_DrawPrimitiveUP,
2548     IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2549     IDirect3DDevice8Impl_ProcessVertices,
2550     IDirect3DDevice8Impl_CreateVertexShader,
2551     IDirect3DDevice8Impl_SetVertexShader,
2552     IDirect3DDevice8Impl_GetVertexShader,
2553     IDirect3DDevice8Impl_DeleteVertexShader,
2554     IDirect3DDevice8Impl_SetVertexShaderConstant,
2555     IDirect3DDevice8Impl_GetVertexShaderConstant,
2556     IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2557     IDirect3DDevice8Impl_GetVertexShaderFunction,
2558     IDirect3DDevice8Impl_SetStreamSource,
2559     IDirect3DDevice8Impl_GetStreamSource,
2560     IDirect3DDevice8Impl_SetIndices,
2561     IDirect3DDevice8Impl_GetIndices,
2562     IDirect3DDevice8Impl_CreatePixelShader,
2563     IDirect3DDevice8Impl_SetPixelShader,
2564     IDirect3DDevice8Impl_GetPixelShader,
2565     IDirect3DDevice8Impl_DeletePixelShader,
2566     IDirect3DDevice8Impl_SetPixelShaderConstant,
2567     IDirect3DDevice8Impl_GetPixelShaderConstant,
2568     IDirect3DDevice8Impl_GetPixelShaderFunction,
2569     IDirect3DDevice8Impl_DrawRectPatch,
2570     IDirect3DDevice8Impl_DrawTriPatch,
2571     IDirect3DDevice8Impl_DeletePatch
2572 };
2573
2574 /* IWineD3DDeviceParent IUnknown methods */
2575
2576 static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2577 {
2578     return (struct IDirect3DDevice8Impl *)((char*)iface
2579             - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
2580 }
2581
2582 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2583 {
2584     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2585     return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
2586 }
2587
2588 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2589 {
2590     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2591     return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
2592 }
2593
2594 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2595 {
2596     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2597     return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
2598 }
2599
2600 /* IWineD3DDeviceParent methods */
2601
2602 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2603 {
2604     TRACE("iface %p, device %p\n", iface, device);
2605 }
2606
2607 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2608         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
2609         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2610 {
2611     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2612     IDirect3DSurface8Impl *d3d_surface;
2613     BOOL lockable = TRUE;
2614     HRESULT hr;
2615
2616     TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2617             "\tpool %#x, level %u, face %u, surface %p\n",
2618             iface, superior, width, height, format, usage, pool, level, face, surface);
2619
2620
2621     if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2622
2623     hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
2624             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2625             (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2626     if (FAILED(hr))
2627     {
2628         ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2629         return hr;
2630     }
2631
2632     *surface = d3d_surface->wineD3DSurface;
2633     IWineD3DSurface_AddRef(*surface);
2634
2635     d3d_surface->container = superior;
2636     IUnknown_Release(d3d_surface->parentDevice);
2637     d3d_surface->parentDevice = NULL;
2638
2639     IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface);
2640     d3d_surface->forwardReference = superior;
2641
2642     return hr;
2643 }
2644
2645 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2646         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2647         DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2648 {
2649     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2650     IDirect3DSurface8Impl *d3d_surface;
2651     HRESULT hr;
2652
2653     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2654             "\tmultisample_quality %u, lockable %u, surface %p\n",
2655             iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2656
2657     hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height,
2658             d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2659     if (FAILED(hr))
2660     {
2661         ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2662         return hr;
2663     }
2664
2665     *surface = d3d_surface->wineD3DSurface;
2666     IWineD3DSurface_AddRef(*surface);
2667
2668     d3d_surface->container = (IUnknown *)This;
2669     /* Implicit surfaces are created with an refcount of 0 */
2670     IUnknown_Release((IUnknown *)d3d_surface);
2671
2672     return hr;
2673 }
2674
2675 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2676         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2677         DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2678 {
2679     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2680     IDirect3DSurface8Impl *d3d_surface;
2681     HRESULT hr;
2682
2683     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2684             "\tmultisample_quality %u, discard %u, surface %p\n",
2685             iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2686
2687     hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height,
2688             d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2689     if (FAILED(hr))
2690     {
2691         ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2692         return hr;
2693     }
2694
2695     *surface = d3d_surface->wineD3DSurface;
2696     IWineD3DSurface_AddRef(*surface);
2697
2698     d3d_surface->container = (IUnknown *)This;
2699     /* Implicit surfaces are created with an refcount of 0 */
2700     IUnknown_Release((IUnknown *)d3d_surface);
2701
2702     return hr;
2703 }
2704
2705 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2706         IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2707         WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2708 {
2709     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2710     IDirect3DVolume8Impl *object;
2711     HRESULT hr;
2712
2713     TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2714             iface, superior, width, height, depth, format, pool, usage, volume);
2715
2716     /* Allocate the storage for the device */
2717     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2718     if (!object)
2719     {
2720         FIXME("Allocation of memory failed\n");
2721         *volume = NULL;
2722         return D3DERR_OUTOFVIDEOMEMORY;
2723     }
2724
2725     hr = volume_init(object, This, width, height, depth, usage, format, pool);
2726     if (FAILED(hr))
2727     {
2728         WARN("Failed to initialize volume, hr %#x.\n", hr);
2729         HeapFree(GetProcessHeap(), 0, object);
2730         return hr;
2731     }
2732
2733     *volume = object->wineD3DVolume;
2734     IWineD3DVolume_AddRef(*volume);
2735     IDirect3DVolume8_Release((IDirect3DVolume8 *)object);
2736
2737     object->container = superior;
2738     object->forwardReference = superior;
2739
2740     TRACE("(%p) Created volume %p\n", iface, object);
2741
2742     return hr;
2743 }
2744
2745 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2746         WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2747 {
2748     struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2749     IDirect3DSwapChain8Impl *d3d_swapchain;
2750     D3DPRESENT_PARAMETERS local_parameters;
2751     HRESULT hr;
2752
2753     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2754
2755     /* Copy the presentation parameters */
2756     local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2757     local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2758     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2759     local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2760     local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2761     local_parameters.SwapEffect = present_parameters->SwapEffect;
2762     local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2763     local_parameters.Windowed = present_parameters->Windowed;
2764     local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2765     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2766     local_parameters.Flags = present_parameters->Flags;
2767     local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2768     local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2769
2770     hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
2771             &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
2772     if (FAILED(hr))
2773     {
2774         ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2775         *swapchain = NULL;
2776         return hr;
2777     }
2778
2779     *swapchain = d3d_swapchain->wineD3DSwapChain;
2780     IUnknown_Release(d3d_swapchain->parentDevice);
2781     d3d_swapchain->parentDevice = NULL;
2782
2783     /* Copy back the presentation parameters */
2784     present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2785     present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2786     present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2787     present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2788     present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2789     present_parameters->SwapEffect = local_parameters.SwapEffect;
2790     present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2791     present_parameters->Windowed = local_parameters.Windowed;
2792     present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2793     present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2794     present_parameters->Flags = local_parameters.Flags;
2795     present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2796     present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2797
2798     return hr;
2799 }
2800
2801 const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2802 {
2803     /* IUnknown methods */
2804     device_parent_QueryInterface,
2805     device_parent_AddRef,
2806     device_parent_Release,
2807     /* IWineD3DDeviceParent methods */
2808     device_parent_WineD3DDeviceCreated,
2809     device_parent_CreateSurface,
2810     device_parent_CreateRenderTarget,
2811     device_parent_CreateDepthStencilSurface,
2812     device_parent_CreateVolume,
2813     device_parent_CreateSwapChain,
2814 };