2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 static void STDMETHODCALLTYPE d3d10_null_wined3d_object_destroyed(void *parent) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops =
31 d3d10_null_wined3d_object_destroyed,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device *impl_from_IUnknown(IUnknown *iface)
38 return CONTAINING_RECORD(iface, struct d3d10_device, IUnknown_inner);
41 static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid,
44 struct d3d10_device *This = impl_from_IUnknown(iface);
46 TRACE("iface %p, riid %s, ppv %p\n", iface, debugstr_guid(riid), ppv);
48 if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3D10Device))
49 *ppv = &This->ID3D10Device_iface;
50 else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
51 *ppv = &This->IWineDXGIDeviceParent_iface;
54 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
59 IUnknown_AddRef((IUnknown*)*ppv);
63 static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface)
65 struct d3d10_device *This = impl_from_IUnknown(iface);
66 ULONG refcount = InterlockedIncrement(&This->refcount);
68 TRACE("%p increasing refcount to %u\n", This, refcount);
73 static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
75 struct d3d10_device *This = impl_from_IUnknown(iface);
76 ULONG refcount = InterlockedDecrement(&This->refcount);
78 TRACE("%p decreasing refcount to %u\n", This, refcount);
82 if (This->wined3d_device)
83 wined3d_device_decref(This->wined3d_device);
89 /* IUnknown methods */
91 static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device *iface)
93 return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device_iface);
96 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid,
99 struct d3d10_device *This = impl_from_ID3D10Device(iface);
100 return IUnknown_QueryInterface(This->outer_unk, riid, ppv);
103 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface)
105 struct d3d10_device *This = impl_from_ID3D10Device(iface);
106 return IUnknown_AddRef(This->outer_unk);
109 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
111 struct d3d10_device *This = impl_from_ID3D10Device(iface);
112 return IUnknown_Release(This->outer_unk);
115 /* ID3D10Device methods */
117 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface,
118 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
120 struct d3d10_device *device = impl_from_ID3D10Device(iface);
123 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
124 iface, start_slot, buffer_count, buffers);
126 for (i = 0; i < buffer_count; ++i)
128 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
130 wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
131 buffer ? buffer->wined3d_buffer : NULL);
135 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface,
136 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
138 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
139 iface, start_slot, view_count, views);
142 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface,
143 ID3D10PixelShader *shader)
145 struct d3d10_device *This = impl_from_ID3D10Device(iface);
146 struct d3d10_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
148 TRACE("iface %p, shader %p\n", iface, shader);
150 wined3d_device_set_pixel_shader(This->wined3d_device, ps ? ps->wined3d_shader : NULL);
153 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
154 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
156 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
157 iface, start_slot, sampler_count, samplers);
160 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface,
161 ID3D10VertexShader *shader)
163 struct d3d10_device *This = impl_from_ID3D10Device(iface);
164 struct d3d10_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
166 TRACE("iface %p, shader %p\n", iface, shader);
168 wined3d_device_set_vertex_shader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
171 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface, UINT index_count,
172 UINT start_index_location, INT base_vertex_location)
174 struct d3d10_device *This = impl_from_ID3D10Device(iface);
176 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
177 iface, index_count, start_index_location, base_vertex_location);
179 wined3d_device_set_base_vertex_index(This->wined3d_device, base_vertex_location);
180 wined3d_device_draw_indexed_primitive(This->wined3d_device, start_index_location, index_count);
183 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface, UINT vertex_count,
184 UINT start_vertex_location)
186 struct d3d10_device *This = impl_from_ID3D10Device(iface);
188 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
189 iface, vertex_count, start_vertex_location);
191 wined3d_device_draw_primitive(This->wined3d_device, start_vertex_location, vertex_count);
194 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
195 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
197 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
198 iface, start_slot, buffer_count, buffers);
201 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface,
202 ID3D10InputLayout *input_layout)
204 struct d3d10_device *This = impl_from_ID3D10Device(iface);
205 struct d3d10_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
207 TRACE("iface %p, input_layout %p\n", iface, input_layout);
209 wined3d_device_set_vertex_declaration(This->wined3d_device,
210 layout ? layout->wined3d_decl : NULL);
213 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface, UINT start_slot,
214 UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
216 struct d3d10_device *This = impl_from_ID3D10Device(iface);
219 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
220 iface, start_slot, buffer_count, buffers, strides, offsets);
222 for (i = 0; i < buffer_count; ++i)
224 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
226 wined3d_device_set_stream_source(This->wined3d_device, start_slot + i,
227 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
231 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
232 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
234 struct d3d10_device *This = impl_from_ID3D10Device(iface);
235 struct d3d10_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
237 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
238 iface, buffer, debug_dxgi_format(format), offset);
240 wined3d_device_set_index_buffer(This->wined3d_device,
241 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
242 wined3dformat_from_dxgi_format(format));
243 if (offset) FIXME("offset %u not supported.\n", offset);
246 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
247 UINT instance_index_count, UINT instance_count, UINT start_index_location,
248 INT base_vertex_location, UINT start_instance_location)
250 struct d3d10_device *device = impl_from_ID3D10Device(iface);
252 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
253 "\tbase_vertex_location %d, start_instance_location %u.\n",
254 iface, instance_index_count, instance_count, start_index_location,
255 base_vertex_location, start_instance_location);
257 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
258 wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
259 instance_index_count, start_instance_location, instance_count);
262 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface,
263 UINT instance_vertex_count, UINT instance_count,
264 UINT start_vertex_location, UINT start_instance_location)
266 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
267 "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count,
268 start_vertex_location, start_instance_location);
271 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface,
272 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
274 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
275 iface, start_slot, buffer_count, buffers);
278 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
280 struct d3d10_device *device = impl_from_ID3D10Device(iface);
281 struct d3d10_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
283 TRACE("iface %p, shader %p.\n", iface, shader);
285 wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
288 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface,
289 D3D10_PRIMITIVE_TOPOLOGY topology)
291 struct d3d10_device *This = impl_from_ID3D10Device(iface);
293 TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
295 wined3d_device_set_primitive_type(This->wined3d_device, (enum wined3d_primitive_type)topology);
298 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface,
299 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
301 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
302 iface, start_slot, view_count, views);
305 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface,
306 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
308 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
309 iface, start_slot, sampler_count, samplers);
312 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value)
314 FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value);
317 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface,
318 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
320 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
321 iface, start_slot, view_count, views);
324 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface,
325 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
327 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
328 iface, start_slot, sampler_count, samplers);
331 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface,
332 UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
333 ID3D10DepthStencilView *depth_stencil_view)
335 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
336 iface, render_target_view_count, render_target_views, depth_stencil_view);
339 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface,
340 ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
342 struct d3d10_device *device = impl_from_ID3D10Device(iface);
344 TRACE("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x.\n",
345 iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
347 device->blend_state = unsafe_impl_from_ID3D10BlendState(blend_state);
348 memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
349 device->sample_mask = sample_mask;
352 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface,
353 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
355 struct d3d10_device *device = impl_from_ID3D10Device(iface);
357 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
358 iface, depth_stencil_state, stencil_ref);
360 device->depth_stencil_state = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
361 device->stencil_ref = stencil_ref;
364 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface,
365 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
367 struct d3d10_device *device = impl_from_ID3D10Device(iface);
368 unsigned int count, i;
370 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);
372 count = min(target_count, 4);
373 for (i = 0; i < count; ++i)
375 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]);
377 wined3d_device_set_stream_output(device->wined3d_device, i,
378 buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
381 for (i = count; i < 4; ++i)
383 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
387 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface)
389 FIXME("iface %p stub!\n", iface);
392 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state)
394 struct d3d10_device *device = impl_from_ID3D10Device(iface);
396 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
398 device->rasterizer_state = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state);
401 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface,
402 UINT viewport_count, const D3D10_VIEWPORT *viewports)
404 struct d3d10_device *device = impl_from_ID3D10Device(iface);
405 struct wined3d_viewport wined3d_vp;
407 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
409 if (viewport_count > 1)
410 FIXME("Multiple viewports not implemented.\n");
415 wined3d_vp.x = viewports[0].TopLeftX;
416 wined3d_vp.y = viewports[0].TopLeftY;
417 wined3d_vp.width = viewports[0].Width;
418 wined3d_vp.height = viewports[0].Height;
419 wined3d_vp.min_z = viewports[0].MinDepth;
420 wined3d_vp.max_z = viewports[0].MaxDepth;
422 wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
425 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface,
426 UINT rect_count, const D3D10_RECT *rects)
428 struct d3d10_device *device = impl_from_ID3D10Device(iface);
430 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
433 FIXME("Multiple scissor rects not implemented.\n");
438 wined3d_device_set_scissor_rect(device->wined3d_device, rects);
441 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface,
442 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
443 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
445 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
446 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
447 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
448 src_resource, src_subresource_idx, src_box);
451 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface,
452 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
454 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
457 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface,
458 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
459 const void *data, UINT row_pitch, UINT depth_pitch)
461 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
462 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
465 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface,
466 ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
468 struct d3d10_device *This = impl_from_ID3D10Device(iface);
469 struct d3d10_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
470 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
472 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
473 iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
475 wined3d_device_clear_rendertarget_view(This->wined3d_device, view->wined3d_view, &color);
478 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
479 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
481 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
482 iface, depth_stencil_view, flags, depth, stencil);
485 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view)
487 FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
490 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface,
491 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
492 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
494 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
495 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
496 iface, dst_resource, dst_subresource_idx,
497 src_resource, src_subresource_idx, debug_dxgi_format(format));
500 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface,
501 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
503 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
504 iface, start_slot, buffer_count, buffers);
507 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface,
508 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
510 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
511 iface, start_slot, view_count, views);
514 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader)
516 struct d3d10_device *device = impl_from_ID3D10Device(iface);
517 struct d3d10_pixel_shader *shader_impl;
518 struct wined3d_shader *wined3d_shader;
520 TRACE("iface %p, shader %p.\n", iface, shader);
522 if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
528 shader_impl = wined3d_shader_get_parent(wined3d_shader);
529 *shader = &shader_impl->ID3D10PixelShader_iface;
530 ID3D10PixelShader_AddRef(*shader);
533 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
534 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
536 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
537 iface, start_slot, sampler_count, samplers);
540 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)
542 struct d3d10_device *device = impl_from_ID3D10Device(iface);
543 struct d3d10_vertex_shader *shader_impl;
544 struct wined3d_shader *wined3d_shader;
546 TRACE("iface %p, shader %p.\n", iface, shader);
548 if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
554 shader_impl = wined3d_shader_get_parent(wined3d_shader);
555 *shader = &shader_impl->ID3D10VertexShader_iface;
556 ID3D10VertexShader_AddRef(*shader);
559 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,
560 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
562 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
563 iface, start_slot, buffer_count, buffers);
566 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout)
568 struct d3d10_device *device = impl_from_ID3D10Device(iface);
569 struct wined3d_vertex_declaration *wined3d_declaration;
570 struct d3d10_input_layout *input_layout_impl;
572 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
574 if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
576 *input_layout = NULL;
580 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
581 *input_layout = &input_layout_impl->ID3D10InputLayout_iface;
582 ID3D10InputLayout_AddRef(*input_layout);
585 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
586 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
588 struct d3d10_device *device = impl_from_ID3D10Device(iface);
591 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
592 iface, start_slot, buffer_count, buffers, strides, offsets);
594 for (i = 0; i < buffer_count; ++i)
596 struct wined3d_buffer *wined3d_buffer;
597 struct d3d10_buffer *buffer_impl;
599 if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
600 &wined3d_buffer, &offsets[i], &strides[i])))
601 ERR("Failed to get vertex buffer.\n");
609 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
610 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
611 ID3D10Buffer_AddRef(buffers[i]);
615 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
616 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
618 struct d3d10_device *device = impl_from_ID3D10Device(iface);
619 enum wined3d_format_id wined3d_format;
620 struct wined3d_buffer *wined3d_buffer;
621 struct d3d10_buffer *buffer_impl;
623 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
625 wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format);
626 *format = dxgi_format_from_wined3dformat(wined3d_format);
627 *offset = 0; /* FIXME */
634 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
635 *buffer = &buffer_impl->ID3D10Buffer_iface;
636 ID3D10Buffer_AddRef(*buffer);
639 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
640 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
642 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
643 iface, start_slot, buffer_count, buffers);
646 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader)
648 struct d3d10_device *device = impl_from_ID3D10Device(iface);
649 struct d3d10_geometry_shader *shader_impl;
650 struct wined3d_shader *wined3d_shader;
652 TRACE("iface %p, shader %p.\n", iface, shader);
654 if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
660 shader_impl = wined3d_shader_get_parent(wined3d_shader);
661 *shader = &shader_impl->ID3D10GeometryShader_iface;
662 ID3D10GeometryShader_AddRef(*shader);
665 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface,
666 D3D10_PRIMITIVE_TOPOLOGY *topology)
668 struct d3d10_device *This = impl_from_ID3D10Device(iface);
670 TRACE("iface %p, topology %p\n", iface, topology);
672 wined3d_device_get_primitive_type(This->wined3d_device, (enum wined3d_primitive_type *)topology);
675 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface,
676 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
678 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
679 iface, start_slot, view_count, views);
682 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface,
683 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
685 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
686 iface, start_slot, sampler_count, samplers);
689 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface,
690 ID3D10Predicate **predicate, BOOL *value)
692 FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
695 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface,
696 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
698 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
699 iface, start_slot, view_count, views);
702 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface,
703 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
705 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
706 iface, start_slot, sampler_count, samplers);
709 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface,
710 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
712 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
713 iface, view_count, render_target_views, depth_stencil_view);
716 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
717 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
719 struct d3d10_device *device = impl_from_ID3D10Device(iface);
721 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
722 iface, blend_state, blend_factor, sample_mask);
724 if ((*blend_state = device->blend_state ? &device->blend_state->ID3D10BlendState_iface : NULL))
725 ID3D10BlendState_AddRef(*blend_state);
726 memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
727 *sample_mask = device->sample_mask;
730 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
731 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
733 struct d3d10_device *device = impl_from_ID3D10Device(iface);
735 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
736 iface, depth_stencil_state, stencil_ref);
738 if ((*depth_stencil_state = device->depth_stencil_state
739 ? &device->depth_stencil_state->ID3D10DepthStencilState_iface : NULL))
740 ID3D10DepthStencilState_AddRef(*depth_stencil_state);
741 *stencil_ref = device->stencil_ref;
744 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
745 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
747 struct d3d10_device *device = impl_from_ID3D10Device(iface);
750 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
751 iface, buffer_count, buffers, offsets);
753 for (i = 0; i < buffer_count; ++i)
755 struct wined3d_buffer *wined3d_buffer;
756 struct d3d10_buffer *buffer_impl;
758 if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, &offsets[i])))
764 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
765 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
766 ID3D10Buffer_AddRef(buffers[i]);
770 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state)
772 struct d3d10_device *device = impl_from_ID3D10Device(iface);
774 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
776 if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D10RasterizerState_iface : NULL))
777 ID3D10RasterizerState_AddRef(*rasterizer_state);
780 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface,
781 UINT *viewport_count, D3D10_VIEWPORT *viewports)
783 struct d3d10_device *device = impl_from_ID3D10Device(iface);
784 struct wined3d_viewport wined3d_vp;
786 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
794 if (!*viewport_count)
797 wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
799 viewports[0].TopLeftX = wined3d_vp.x;
800 viewports[0].TopLeftY = wined3d_vp.y;
801 viewports[0].Width = wined3d_vp.width;
802 viewports[0].Height = wined3d_vp.height;
803 viewports[0].MinDepth = wined3d_vp.min_z;
804 viewports[0].MaxDepth = wined3d_vp.max_z;
806 if (*viewport_count > 1)
807 memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
810 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects)
812 struct d3d10_device *device = impl_from_ID3D10Device(iface);
814 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
825 wined3d_device_get_scissor_rect(device->wined3d_device, rects);
827 memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects));
830 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface)
832 FIXME("iface %p stub!\n", iface);
837 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags)
839 FIXME("iface %p, flags %#x stub!\n", iface, flags);
844 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface)
846 FIXME("iface %p stub!\n", iface);
851 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface,
852 REFGUID guid, UINT *data_size, void *data)
854 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
855 iface, debugstr_guid(guid), data_size, data);
860 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface,
861 REFGUID guid, UINT data_size, const void *data)
863 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
864 iface, debugstr_guid(guid), data_size, data);
869 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface,
870 REFGUID guid, const IUnknown *data)
872 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
877 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface)
879 FIXME("iface %p stub!\n", iface);
882 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
884 FIXME("iface %p stub!\n", iface);
887 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
888 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
890 struct d3d10_device *This = impl_from_ID3D10Device(iface);
891 struct d3d10_buffer *object;
894 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface, desc, data, buffer);
896 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
899 ERR("Failed to allocate D3D10 buffer object memory\n");
900 return E_OUTOFMEMORY;
903 hr = d3d10_buffer_init(object, This, desc, data);
906 WARN("Failed to initialize buffer, hr %#x.\n", hr);
907 HeapFree(GetProcessHeap(), 0, object);
911 *buffer = &object->ID3D10Buffer_iface;
913 TRACE("Created ID3D10Buffer %p\n", object);
918 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface,
919 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
921 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
926 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
927 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
928 ID3D10Texture2D **texture)
930 struct d3d10_device *This = impl_from_ID3D10Device(iface);
931 struct d3d10_texture2d *object;
934 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);
936 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
939 ERR("Failed to allocate D3D10 texture2d object memory\n");
940 return E_OUTOFMEMORY;
943 hr = d3d10_texture2d_init(object, This, desc);
946 WARN("Failed to initialize texture, hr %#x.\n", hr);
947 HeapFree(GetProcessHeap(), 0, object);
951 *texture = &object->ID3D10Texture2D_iface;
953 TRACE("Created ID3D10Texture2D %p\n", object);
958 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
959 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
960 ID3D10Texture3D **texture)
962 struct d3d10_device *device = impl_from_ID3D10Device(iface);
963 struct d3d10_texture3d *object;
966 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
968 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
971 ERR("Failed to allocate D3D10 texture3d object memory.\n");
972 return E_OUTOFMEMORY;
975 hr = d3d10_texture3d_init(object, device, desc);
978 WARN("Failed to initialize texture, hr %#x.\n", hr);
979 HeapFree(GetProcessHeap(), 0, object);
983 TRACE("Created 3D texture %p.\n", object);
984 *texture = &object->ID3D10Texture3D_iface;
989 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface,
990 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
992 struct d3d10_shader_resource_view *object;
995 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
997 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1000 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
1001 return E_OUTOFMEMORY;
1004 if (FAILED(hr = d3d10_shader_resource_view_init(object, resource, desc)))
1006 WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
1007 HeapFree(GetProcessHeap(), 0, object);
1011 TRACE("Created shader resource view %p.\n", object);
1012 *view = &object->ID3D10ShaderResourceView_iface;
1017 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
1018 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
1020 struct d3d10_rendertarget_view *object;
1023 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
1025 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1028 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
1029 return E_OUTOFMEMORY;
1032 hr = d3d10_rendertarget_view_init(object, resource, desc);
1035 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
1036 HeapFree(GetProcessHeap(), 0, object);
1040 TRACE("Created rendertarget view %p.\n", object);
1041 *view = &object->ID3D10RenderTargetView_iface;
1046 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
1047 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
1049 struct d3d10_depthstencil_view *object;
1052 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
1054 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1057 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
1058 return E_OUTOFMEMORY;
1061 if (FAILED(hr = d3d10_depthstencil_view_init(object, resource, desc)))
1063 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
1064 HeapFree(GetProcessHeap(), 0, object);
1068 TRACE("Created depthstencil view %p.\n", object);
1069 *view = &object->ID3D10DepthStencilView_iface;
1074 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
1075 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
1076 const void *shader_byte_code, SIZE_T shader_byte_code_length,
1077 ID3D10InputLayout **input_layout)
1079 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1080 struct d3d10_input_layout *object;
1083 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
1084 "\tshader_byte_code_length %lu, input_layout %p\n",
1085 iface, element_descs, element_count, shader_byte_code,
1086 shader_byte_code_length, input_layout);
1088 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1091 ERR("Failed to allocate D3D10 input layout object memory\n");
1092 return E_OUTOFMEMORY;
1095 hr = d3d10_input_layout_init(object, This, element_descs, element_count,
1096 shader_byte_code, shader_byte_code_length);
1099 WARN("Failed to initialize input layout, hr %#x.\n", hr);
1100 HeapFree(GetProcessHeap(), 0, object);
1104 TRACE("Created input layout %p.\n", object);
1105 *input_layout = &object->ID3D10InputLayout_iface;
1110 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
1111 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
1113 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1114 struct d3d10_vertex_shader *object;
1117 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1118 iface, byte_code, byte_code_length, shader);
1120 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1123 ERR("Failed to allocate D3D10 vertex shader object memory\n");
1124 return E_OUTOFMEMORY;
1127 hr = d3d10_vertex_shader_init(object, This, byte_code, byte_code_length);
1130 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1131 HeapFree(GetProcessHeap(), 0, object);
1135 TRACE("Created vertex shader %p.\n", object);
1136 *shader = &object->ID3D10VertexShader_iface;
1141 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
1142 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
1144 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1145 struct d3d10_geometry_shader *object;
1148 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
1149 iface, byte_code, byte_code_length, shader);
1151 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1154 ERR("Failed to allocate D3D10 geometry shader object memory\n");
1155 return E_OUTOFMEMORY;
1158 hr = d3d10_geometry_shader_init(object, This, byte_code, byte_code_length);
1161 WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
1162 HeapFree(GetProcessHeap(), 0, object);
1166 TRACE("Created geometry shader %p.\n", object);
1167 *shader = &object->ID3D10GeometryShader_iface;
1172 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,
1173 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
1174 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
1176 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1177 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1178 iface, byte_code, byte_code_length, output_stream_decls,
1179 output_stream_decl_count, output_stream_stride, shader);
1184 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface,
1185 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
1187 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1188 struct d3d10_pixel_shader *object;
1191 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1192 iface, byte_code, byte_code_length, shader);
1194 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1197 ERR("Failed to allocate D3D10 pixel shader object memory\n");
1198 return E_OUTOFMEMORY;
1201 hr = d3d10_pixel_shader_init(object, This, byte_code, byte_code_length);
1204 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
1205 HeapFree(GetProcessHeap(), 0, object);
1209 TRACE("Created pixel shader %p.\n", object);
1210 *shader = &object->ID3D10PixelShader_iface;
1215 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
1216 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
1218 struct d3d10_blend_state *object;
1221 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
1223 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1226 ERR("Failed to allocate D3D10 blend state object memory.\n");
1227 return E_OUTOFMEMORY;
1230 hr = d3d10_blend_state_init(object);
1233 WARN("Failed to initialize blend state, hr %#x.\n", hr);
1234 HeapFree(GetProcessHeap(), 0, object);
1238 TRACE("Created blend state %p.\n", object);
1239 *blend_state = &object->ID3D10BlendState_iface;
1244 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
1245 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
1247 struct d3d10_depthstencil_state *object;
1250 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
1252 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1255 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
1256 return E_OUTOFMEMORY;
1259 hr = d3d10_depthstencil_state_init(object);
1262 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
1263 HeapFree(GetProcessHeap(), 0, object);
1267 TRACE("Created depthstencil state %p.\n", object);
1268 *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
1273 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface,
1274 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
1276 struct d3d10_rasterizer_state *object;
1279 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
1281 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1284 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1285 return E_OUTOFMEMORY;
1288 hr = d3d10_rasterizer_state_init(object);
1291 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
1292 HeapFree(GetProcessHeap(), 0, object);
1296 TRACE("Created rasterizer state %p.\n", object);
1297 *rasterizer_state = &object->ID3D10RasterizerState_iface;
1302 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
1303 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
1305 struct d3d10_sampler_state *object;
1308 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
1310 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1313 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1314 return E_OUTOFMEMORY;
1317 hr = d3d10_sampler_state_init(object);
1320 WARN("Failed to initialize sampler state, hr %#x.\n", hr);
1321 HeapFree(GetProcessHeap(), 0, object);
1325 TRACE("Created sampler state %p.\n", object);
1326 *sampler_state = &object->ID3D10SamplerState_iface;
1331 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
1332 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
1334 struct d3d10_query *object;
1337 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
1339 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1342 ERR("Failed to allocate D3D10 query object memory.\n");
1343 return E_OUTOFMEMORY;
1346 hr = d3d10_query_init(object);
1349 WARN("Failed to initialize query, hr %#x.\n", hr);
1350 HeapFree(GetProcessHeap(), 0, object);
1354 TRACE("Created query %p.\n", object);
1355 *query = &object->ID3D10Query_iface;
1360 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface,
1361 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
1363 FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
1368 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface,
1369 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
1371 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
1376 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface,
1377 DXGI_FORMAT format, UINT *format_support)
1379 FIXME("iface %p, format %s, format_support %p stub!\n",
1380 iface, debug_dxgi_format(format), format_support);
1385 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface,
1386 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
1388 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1389 iface, debug_dxgi_format(format), sample_count, quality_level_count);
1394 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info)
1396 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
1399 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface,
1400 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name,
1401 UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length)
1403 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1404 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1405 iface, desc, type, active_counters, name, name_length,
1406 units, units_length, description, description_length);
1411 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface)
1413 FIXME("iface %p stub!\n", iface);
1418 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface,
1419 HANDLE resource_handle, REFIID guid, void **resource)
1421 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1422 iface, resource_handle, debugstr_guid(guid), resource);
1427 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height)
1429 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
1432 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height)
1434 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
1437 static const struct ID3D10DeviceVtbl d3d10_device_vtbl =
1439 /* IUnknown methods */
1440 d3d10_device_QueryInterface,
1441 d3d10_device_AddRef,
1442 d3d10_device_Release,
1443 /* ID3D10Device methods */
1444 d3d10_device_VSSetConstantBuffers,
1445 d3d10_device_PSSetShaderResources,
1446 d3d10_device_PSSetShader,
1447 d3d10_device_PSSetSamplers,
1448 d3d10_device_VSSetShader,
1449 d3d10_device_DrawIndexed,
1451 d3d10_device_PSSetConstantBuffers,
1452 d3d10_device_IASetInputLayout,
1453 d3d10_device_IASetVertexBuffers,
1454 d3d10_device_IASetIndexBuffer,
1455 d3d10_device_DrawIndexedInstanced,
1456 d3d10_device_DrawInstanced,
1457 d3d10_device_GSSetConstantBuffers,
1458 d3d10_device_GSSetShader,
1459 d3d10_device_IASetPrimitiveTopology,
1460 d3d10_device_VSSetShaderResources,
1461 d3d10_device_VSSetSamplers,
1462 d3d10_device_SetPredication,
1463 d3d10_device_GSSetShaderResources,
1464 d3d10_device_GSSetSamplers,
1465 d3d10_device_OMSetRenderTargets,
1466 d3d10_device_OMSetBlendState,
1467 d3d10_device_OMSetDepthStencilState,
1468 d3d10_device_SOSetTargets,
1469 d3d10_device_DrawAuto,
1470 d3d10_device_RSSetState,
1471 d3d10_device_RSSetViewports,
1472 d3d10_device_RSSetScissorRects,
1473 d3d10_device_CopySubresourceRegion,
1474 d3d10_device_CopyResource,
1475 d3d10_device_UpdateSubresource,
1476 d3d10_device_ClearRenderTargetView,
1477 d3d10_device_ClearDepthStencilView,
1478 d3d10_device_GenerateMips,
1479 d3d10_device_ResolveSubresource,
1480 d3d10_device_VSGetConstantBuffers,
1481 d3d10_device_PSGetShaderResources,
1482 d3d10_device_PSGetShader,
1483 d3d10_device_PSGetSamplers,
1484 d3d10_device_VSGetShader,
1485 d3d10_device_PSGetConstantBuffers,
1486 d3d10_device_IAGetInputLayout,
1487 d3d10_device_IAGetVertexBuffers,
1488 d3d10_device_IAGetIndexBuffer,
1489 d3d10_device_GSGetConstantBuffers,
1490 d3d10_device_GSGetShader,
1491 d3d10_device_IAGetPrimitiveTopology,
1492 d3d10_device_VSGetShaderResources,
1493 d3d10_device_VSGetSamplers,
1494 d3d10_device_GetPredication,
1495 d3d10_device_GSGetShaderResources,
1496 d3d10_device_GSGetSamplers,
1497 d3d10_device_OMGetRenderTargets,
1498 d3d10_device_OMGetBlendState,
1499 d3d10_device_OMGetDepthStencilState,
1500 d3d10_device_SOGetTargets,
1501 d3d10_device_RSGetState,
1502 d3d10_device_RSGetViewports,
1503 d3d10_device_RSGetScissorRects,
1504 d3d10_device_GetDeviceRemovedReason,
1505 d3d10_device_SetExceptionMode,
1506 d3d10_device_GetExceptionMode,
1507 d3d10_device_GetPrivateData,
1508 d3d10_device_SetPrivateData,
1509 d3d10_device_SetPrivateDataInterface,
1510 d3d10_device_ClearState,
1512 d3d10_device_CreateBuffer,
1513 d3d10_device_CreateTexture1D,
1514 d3d10_device_CreateTexture2D,
1515 d3d10_device_CreateTexture3D,
1516 d3d10_device_CreateShaderResourceView,
1517 d3d10_device_CreateRenderTargetView,
1518 d3d10_device_CreateDepthStencilView,
1519 d3d10_device_CreateInputLayout,
1520 d3d10_device_CreateVertexShader,
1521 d3d10_device_CreateGeometryShader,
1522 d3d10_device_CreateGeometryShaderWithStreamOutput,
1523 d3d10_device_CreatePixelShader,
1524 d3d10_device_CreateBlendState,
1525 d3d10_device_CreateDepthStencilState,
1526 d3d10_device_CreateRasterizerState,
1527 d3d10_device_CreateSamplerState,
1528 d3d10_device_CreateQuery,
1529 d3d10_device_CreatePredicate,
1530 d3d10_device_CreateCounter,
1531 d3d10_device_CheckFormatSupport,
1532 d3d10_device_CheckMultisampleQualityLevels,
1533 d3d10_device_CheckCounterInfo,
1534 d3d10_device_CheckCounter,
1535 d3d10_device_GetCreationFlags,
1536 d3d10_device_OpenSharedResource,
1537 d3d10_device_SetTextFilterSize,
1538 d3d10_device_GetTextFilterSize,
1541 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
1543 /* IUnknown methods */
1544 d3d10_device_inner_QueryInterface,
1545 d3d10_device_inner_AddRef,
1546 d3d10_device_inner_Release,
1549 static void STDMETHODCALLTYPE d3d10_subresource_destroyed(void *parent) {}
1551 static const struct wined3d_parent_ops d3d10_subresource_parent_ops =
1553 d3d10_subresource_destroyed,
1556 /* IWineDXGIDeviceParent IUnknown methods */
1558 static inline struct d3d10_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
1560 return CONTAINING_RECORD(iface, struct d3d10_device, IWineDXGIDeviceParent_iface);
1563 static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
1564 REFIID riid, void **ppv)
1566 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1567 return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
1570 static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
1572 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1573 return IUnknown_AddRef(device->outer_unk);
1576 static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
1578 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1579 return IUnknown_Release(device->outer_unk);
1582 static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
1583 IWineDXGIDeviceParent *iface)
1585 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1586 return &device->device_parent;
1589 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl =
1591 /* IUnknown methods */
1592 dxgi_device_parent_QueryInterface,
1593 dxgi_device_parent_AddRef,
1594 dxgi_device_parent_Release,
1595 /* IWineDXGIDeviceParent methods */
1596 dxgi_device_parent_get_wined3d_device_parent,
1599 static inline struct d3d10_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
1601 return CONTAINING_RECORD(device_parent, struct d3d10_device, device_parent);
1604 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
1605 struct wined3d_device *wined3d_device)
1607 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1609 TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
1611 wined3d_device_incref(wined3d_device);
1612 device->wined3d_device = wined3d_device;
1615 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
1617 TRACE("device_parent %p.\n", device_parent);
1620 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
1621 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
1622 enum wined3d_pool pool, UINT sub_resource_idx, struct wined3d_surface **surface)
1624 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1626 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1627 "\tpool %#x, sub_resource_idx %u, surface %p.\n",
1628 device_parent, container_parent, width, height, format, usage, pool, sub_resource_idx, surface);
1630 return wined3d_surface_create(device->wined3d_device, width, height, format, usage, pool,
1631 WINED3D_MULTISAMPLE_NONE, 0, WINED3D_SURFACE_TYPE_OPENGL, 0, container_parent,
1632 &d3d10_null_wined3d_parent_ops, surface);
1635 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
1636 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
1637 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
1639 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1640 struct wined3d_resource *sub_resource;
1641 struct d3d10_texture2d *texture;
1642 D3D10_TEXTURE2D_DESC desc;
1645 FIXME("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
1646 "\tmultisample_type %#x, multisample_quality %u, surface %p partial stub!\n",
1647 device_parent, container_parent, width, height, format_id, usage,
1648 multisample_type, multisample_quality, surface);
1650 FIXME("Implement DXGI<->wined3d usage conversion\n");
1653 desc.Height = height;
1656 desc.Format = dxgi_format_from_wined3dformat(format_id);
1657 desc.SampleDesc.Count = multisample_type ? multisample_type : 1;
1658 desc.SampleDesc.Quality = multisample_quality;
1659 desc.Usage = D3D10_USAGE_DEFAULT;
1660 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
1661 desc.CPUAccessFlags = 0;
1664 hr = d3d10_device_CreateTexture2D(&device->ID3D10Device_iface, &desc, NULL,
1665 (ID3D10Texture2D **)&texture);
1668 ERR("CreateTexture2D failed, returning %#x\n", hr);
1672 sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, 0);
1673 *surface = wined3d_surface_from_resource(sub_resource);
1674 wined3d_surface_incref(*surface);
1675 ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);
1680 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
1681 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
1682 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
1686 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
1687 "format %#x, pool %#x, usage %#x, volume %p.\n",
1688 device_parent, container_parent, width, height, depth,
1689 format, pool, usage, volume);
1691 hr = wined3d_volume_create(device_from_wined3d_device_parent(device_parent)->wined3d_device,
1692 width, height, depth, usage, format, pool, NULL, &d3d10_subresource_parent_ops, volume);
1695 WARN("Failed to create wined3d volume, hr %#x.\n", hr);
1702 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
1703 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
1705 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1706 IWineDXGIDevice *wine_device;
1709 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
1711 hr = d3d10_device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice,
1712 (void **)&wine_device);
1715 ERR("Device should implement IWineDXGIDevice\n");
1719 hr = IWineDXGIDevice_create_swapchain(wine_device, desc, swapchain);
1720 IWineDXGIDevice_Release(wine_device);
1723 ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
1730 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops =
1732 device_parent_wined3d_device_created,
1733 device_parent_mode_changed,
1734 device_parent_create_swapchain_surface,
1735 device_parent_create_texture_surface,
1736 device_parent_create_volume,
1737 device_parent_create_swapchain,
1740 void d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
1742 device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
1743 device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl;
1744 device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl;
1745 device->device_parent.ops = &d3d10_wined3d_device_parent_ops;
1746 device->refcount = 1;
1747 /* COM aggregation always takes place */
1748 device->outer_unk = outer_unknown;