Better TRACE's for some Internet* functions.
[wine] / dlls / dsound / mixer.c
1 /*                      DirectSound
2  *
3  * Copyright 1998 Marcus Meissner
4  * Copyright 1998 Rob Riggs
5  * Copyright 2000-2002 TransGaming Technologies, Inc.
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include <assert.h>
24 #include <stdarg.h>
25 #include <stdio.h>
26 #include <sys/types.h>
27 #include <sys/fcntl.h>
28 #ifdef HAVE_UNISTD_H
29 # include <unistd.h>
30 #endif
31 #include <stdlib.h>
32 #include <string.h>
33 #include <math.h>       /* Insomnia - pow() function */
34
35 #include "windef.h"
36 #include "winbase.h"
37 #include "wingdi.h"
38 #include "winuser.h"
39 #include "winerror.h"
40 #include "mmsystem.h"
41 #include "winreg.h"
42 #include "winternl.h"
43 #include "mmddk.h"
44 #include "wine/windef16.h"
45 #include "wine/debug.h"
46 #include "dsound.h"
47 #include "dsdriver.h"
48 #include "dsound_private.h"
49
50 WINE_DEFAULT_DEBUG_CHANNEL(dsound);
51
52 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
53 {
54         double temp;
55         TRACE("(%p)\n",volpan);
56
57         TRACE("Vol=%ld Pan=%ld\n", volpan->lVolume, volpan->lPan);
58         /* the AmpFactors are expressed in 16.16 fixed point */
59         volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 0xffff);
60         /* FIXME: dwPan{Left|Right}AmpFactor */
61
62         /* FIXME: use calculated vol and pan ampfactors */
63         temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
64         volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
65         temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
66         volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
67
68         TRACE("left = %lx, right = %lx\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor);
69 }
70
71 void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan)
72 {
73     double left,right;
74     TRACE("(%p)\n",volpan);
75
76     TRACE("left=%lx, right=%lx\n",volpan->dwTotalLeftAmpFactor,volpan->dwTotalRightAmpFactor);
77     if (volpan->dwTotalLeftAmpFactor==0)
78         left=-10000;
79     else
80         left=600 * log(((double)volpan->dwTotalLeftAmpFactor) / 0xffff) / log(2);
81     if (volpan->dwTotalRightAmpFactor==0)
82         right=-10000;
83     else
84         right=600 * log(((double)volpan->dwTotalRightAmpFactor) / 0xffff) / log(2);
85     if (left<right)
86     {
87         volpan->lVolume=right;
88         volpan->dwVolAmpFactor=volpan->dwTotalRightAmpFactor;
89     }
90     else
91     {
92         volpan->lVolume=left;
93         volpan->dwVolAmpFactor=volpan->dwTotalLeftAmpFactor;
94     }
95     if (volpan->lVolume < -10000)
96         volpan->lVolume=-10000;
97     volpan->lPan=right-left;
98     if (volpan->lPan < -10000)
99         volpan->lPan=-10000;
100
101     TRACE("Vol=%ld Pan=%ld\n", volpan->lVolume, volpan->lPan);
102 }
103
104 void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
105 {
106         DWORD sw;
107         TRACE("(%p)\n",dsb);
108
109         sw = dsb->pwfx->nChannels * (dsb->pwfx->wBitsPerSample / 8);
110         /* calculate the 10ms write lead */
111         dsb->writelead = (dsb->freq / 100) * sw;
112 }
113
114 void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
115 {
116         int                     i;
117         DWORD                   offset;
118         LPDSBPOSITIONNOTIFY     event;
119         TRACE("(%p,%d)\n",dsb,len);
120
121         if (dsb->nrofnotifies == 0)
122                 return;
123
124         TRACE("(%p) buflen = %ld, playpos = %ld, len = %d\n",
125                 dsb, dsb->buflen, dsb->playpos, len);
126         for (i = 0; i < dsb->nrofnotifies ; i++) {
127                 event = dsb->notifies + i;
128                 offset = event->dwOffset;
129                 TRACE("checking %d, position %ld, event = %p\n",
130                         i, offset, event->hEventNotify);
131                 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
132                 /* OK. [Inside DirectX, p274] */
133                 /*  */
134                 /* This also means we can't sort the entries by offset, */
135                 /* because DSBPN_OFFSETSTOP == -1 */
136                 if (offset == DSBPN_OFFSETSTOP) {
137                         if (dsb->state == STATE_STOPPED) {
138                                 SetEvent(event->hEventNotify);
139                                 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
140                                 return;
141                         } else
142                                 return;
143                 }
144                 if ((dsb->playpos + len) >= dsb->buflen) {
145                         if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
146                             (offset >= dsb->playpos)) {
147                                 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
148                                 SetEvent(event->hEventNotify);
149                         }
150                 } else {
151                         if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
152                                 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
153                                 SetEvent(event->hEventNotify);
154                         }
155                 }
156         }
157 }
158
159 /* WAV format info can be found at:
160  *
161  *    http://www.cwi.nl/ftp/audio/AudioFormats.part2
162  *    ftp://ftp.cwi.nl/pub/audio/RIFF-format
163  *
164  * Import points to remember:
165  *    8-bit WAV is unsigned
166  *    16-bit WAV is signed
167  */
168  /* Use the same formulas as pcmconverter.c */
169 static inline INT16 cvtU8toS16(BYTE b)
170 {
171     return (short)((b+(b << 8))-32768);
172 }
173
174 static inline BYTE cvtS16toU8(INT16 s)
175 {
176     return (s >> 8) ^ (unsigned char)0x80;
177 }
178
179 static inline void cp_fields(const IDirectSoundBufferImpl *dsb, BYTE *ibuf, BYTE *obuf )
180 {
181         INT fl,fr;
182
183         if (dsb->pwfx->wBitsPerSample == 8)  {
184                 if (dsb->dsound->pwfx->wBitsPerSample == 8 &&
185                     dsb->dsound->pwfx->nChannels == dsb->pwfx->nChannels) {
186                         /* avoid needless 8->16->8 conversion */
187                         *obuf=*ibuf;
188                         if (dsb->pwfx->nChannels==2)
189                                 *(obuf+1)=*(ibuf+1);
190                         return;
191                 }
192                 fl = cvtU8toS16(*ibuf);
193                 fr = (dsb->pwfx->nChannels==2 ? cvtU8toS16(*(ibuf + 1)) : fl);
194         } else {
195                 fl = *((INT16 *)ibuf);
196                 fr = (dsb->pwfx->nChannels==2 ? *(((INT16 *)ibuf) + 1)  : fl);
197         }
198
199         if (dsb->dsound->pwfx->nChannels == 2) {
200                 if (dsb->dsound->pwfx->wBitsPerSample == 8) {
201                         *obuf = cvtS16toU8(fl);
202                         *(obuf + 1) = cvtS16toU8(fr);
203                         return;
204                 }
205                 if (dsb->dsound->pwfx->wBitsPerSample == 16) {
206                         *((INT16 *)obuf) = fl;
207                         *(((INT16 *)obuf) + 1) = fr;
208                         return;
209                 }
210         }
211         if (dsb->dsound->pwfx->nChannels == 1) {
212                 fl = (fl + fr) >> 1;
213                 if (dsb->dsound->pwfx->wBitsPerSample == 8) {
214                         *obuf = cvtS16toU8(fl);
215                         return;
216                 }
217                 if (dsb->dsound->pwfx->wBitsPerSample == 16) {
218                         *((INT16 *)obuf) = fl;
219                         return;
220                 }
221         }
222 }
223
224 /* Now with PerfectPitch (tm) technology */
225 static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
226 {
227         INT     i, size, ipos, ilen;
228         BYTE    *ibp, *obp;
229         INT     iAdvance = dsb->pwfx->nBlockAlign;
230         INT     oAdvance = dsb->dsound->pwfx->nBlockAlign;
231
232         ibp = dsb->buffer->memory + dsb->buf_mixpos;
233         obp = buf;
234
235         TRACE("(%p, %p, %p), buf_mixpos=%ld\n", dsb, ibp, obp, dsb->buf_mixpos);
236         /* Check for the best case */
237         if ((dsb->freq == dsb->dsound->pwfx->nSamplesPerSec) &&
238             (dsb->pwfx->wBitsPerSample == dsb->dsound->pwfx->wBitsPerSample) &&
239             (dsb->pwfx->nChannels == dsb->dsound->pwfx->nChannels)) {
240                 DWORD bytesleft = dsb->buflen - dsb->buf_mixpos;
241                 TRACE("(%p) Best case\n", dsb);
242                 if (len <= bytesleft )
243                         memcpy(obp, ibp, len);
244                 else { /* wrap */
245                         memcpy(obp, ibp, bytesleft );
246                         memcpy(obp + bytesleft, dsb->buffer->memory, len - bytesleft);
247                 }
248                 return len;
249         }
250
251         /* Check for same sample rate */
252         if (dsb->freq == dsb->dsound->pwfx->nSamplesPerSec) {
253                 TRACE("(%p) Same sample rate %ld = primary %ld\n", dsb,
254                         dsb->freq, dsb->dsound->pwfx->nSamplesPerSec);
255                 ilen = 0;
256                 for (i = 0; i < len; i += oAdvance) {
257                         cp_fields(dsb, ibp, obp );
258                         ibp += iAdvance;
259                         ilen += iAdvance;
260                         obp += oAdvance;
261                         if (ibp >= (BYTE *)(dsb->buffer->memory + dsb->buflen))
262                                 ibp = dsb->buffer->memory;      /* wrap */
263                 }
264                 return (ilen);
265         }
266
267         /* Mix in different sample rates */
268         /* */
269         /* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
270         /* Patent Pending :-] */
271
272         /* Patent enhancements (c) 2000 Ove KÃ¥ven,
273          * TransGaming Technologies Inc. */
274
275         /* FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n",
276            dsb, dsb->freq, dsb->dsound->pwfx->nSamplesPerSec); */
277
278         size = len / oAdvance;
279         ilen = 0;
280         ipos = dsb->buf_mixpos;
281         for (i = 0; i < size; i++) {
282                 cp_fields(dsb, (dsb->buffer->memory + ipos), obp);
283                 obp += oAdvance;
284                 dsb->freqAcc += dsb->freqAdjust;
285                 if (dsb->freqAcc >= (1<<DSOUND_FREQSHIFT)) {
286                         ULONG adv = (dsb->freqAcc>>DSOUND_FREQSHIFT) * iAdvance;
287                         dsb->freqAcc &= (1<<DSOUND_FREQSHIFT)-1;
288                         ipos += adv; ilen += adv;
289                         ipos %= dsb->buflen;
290                 }
291         }
292         return ilen;
293 }
294
295 static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
296 {
297         INT     i;
298         BYTE    *bpc = buf;
299         INT16   *bps = (INT16 *) buf;
300
301         TRACE("(%p,%p,%d)\n",dsb,buf,len);
302         TRACE("left = %lx, right = %lx\n", dsb->cvolpan.dwTotalLeftAmpFactor, 
303                 dsb->cvolpan.dwTotalRightAmpFactor);
304
305         if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->cvolpan.lPan == 0)) &&
306             (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->cvolpan.lVolume == 0)) &&
307             !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
308                 return;         /* Nothing to do */
309
310         /* If we end up with some bozo coder using panning or 3D sound */
311         /* with a mono primary buffer, it could sound very weird using */
312         /* this method. Oh well, tough patooties. */
313
314         switch (dsb->dsound->pwfx->wBitsPerSample) {
315         case 8:
316                 /* 8-bit WAV is unsigned, but we need to operate */
317                 /* on signed data for this to work properly */
318                 switch (dsb->dsound->pwfx->nChannels) {
319                 case 1:
320                         for (i = 0; i < len; i++) {
321                                 INT val = *bpc - 128;
322                                 val = (val * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
323                                 *bpc = val + 128;
324                                 bpc++;
325                         }
326                         break;
327                 case 2:
328                         for (i = 0; i < len; i+=2) {
329                                 INT val = *bpc - 128;
330                                 val = (val * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
331                                 *bpc++ = val + 128;
332                                 val = *bpc - 128;
333                                 val = (val * dsb->cvolpan.dwTotalRightAmpFactor) >> 16;
334                                 *bpc = val + 128;
335                                 bpc++;
336                         }
337                         break;
338                 default:
339                         FIXME("doesn't support %d channels\n", dsb->dsound->pwfx->nChannels);
340                         break;
341                 }
342                 break;
343         case 16:
344                 /* 16-bit WAV is signed -- much better */
345                 switch (dsb->dsound->pwfx->nChannels) {
346                 case 1:
347                         for (i = 0; i < len; i += 2) {
348                                 *bps = (*bps * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
349                                 bps++;
350                         }
351                         break;
352                 case 2:
353                         for (i = 0; i < len; i += 4) {
354                                 *bps = (*bps * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
355                                 bps++;
356                                 *bps = (*bps * dsb->cvolpan.dwTotalRightAmpFactor) >> 16;
357                                 bps++;
358                         }
359                         break;
360                 default:
361                         FIXME("doesn't support %d channels\n", dsb->dsound->pwfx->nChannels);
362                         break;
363                 }
364                 break;
365         default:
366                 FIXME("doesn't support %d bit samples\n", dsb->dsound->pwfx->wBitsPerSample);
367                 break;
368         }
369 }
370
371 static void *tmp_buffer;
372 static size_t tmp_buffer_len = 0;
373
374 static void *DSOUND_tmpbuffer(size_t len)
375 {
376   if (len>tmp_buffer_len) {
377     void *new_buffer = realloc(tmp_buffer, len);
378     if (new_buffer) {
379       tmp_buffer = new_buffer;
380       tmp_buffer_len = len;
381     }
382     return new_buffer;
383   }
384   return tmp_buffer;
385 }
386
387 static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
388 {
389         INT     i, len, ilen, temp, field, nBlockAlign, todo;
390         BYTE    *buf, *ibuf;
391
392         TRACE("(%p,%ld,%ld)\n",dsb,writepos,fraglen);
393
394         len = fraglen;
395         if (!(dsb->playflags & DSBPLAY_LOOPING)) {
396                 temp = MulDiv(dsb->dsound->pwfx->nAvgBytesPerSec, dsb->buflen,
397                         dsb->nAvgBytesPerSec) -
398                        MulDiv(dsb->dsound->pwfx->nAvgBytesPerSec, dsb->buf_mixpos,
399                         dsb->nAvgBytesPerSec);
400                 len = (len > temp) ? temp : len;
401         }
402         nBlockAlign = dsb->dsound->pwfx->nBlockAlign;
403         len = len / nBlockAlign * nBlockAlign;  /* data alignment */
404
405         if (len == 0) {
406                 /* This should only happen if we aren't looping and temp < nBlockAlign */
407                 return 0;
408         }
409
410         /* Been seeing segfaults in malloc() for some reason... */
411         TRACE("allocating buffer (size = %d)\n", len);
412         if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
413                 return 0;
414
415         TRACE("MixInBuffer (%p) len = %d, dest = %ld\n", dsb, len, writepos);
416
417         ilen = DSOUND_MixerNorm(dsb, ibuf, len);
418         if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
419             (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) ||
420             (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
421                 DSOUND_MixerVol(dsb, ibuf, len);
422
423         if (dsb->dsound->pwfx->wBitsPerSample == 8) {
424                 BYTE    *obuf = dsb->dsound->buffer + writepos;
425
426                 if ((writepos + len) <= dsb->dsound->buflen)
427                         todo = len;
428                 else
429                         todo = dsb->dsound->buflen - writepos;
430
431                 for (i = 0; i < todo; i++) {
432                         /* 8-bit WAV is unsigned */
433                         field = (*ibuf++ - 128);
434                         field += (*obuf - 128);
435                         if (field > 127) field = 127;
436                         else if (field < -128) field = -128;
437                         *obuf++ = field + 128;
438                 }
439  
440                 if (todo < len) {
441                         todo = len - todo;
442                         obuf = dsb->dsound->buffer;
443
444                         for (i = 0; i < todo; i++) {
445                                 /* 8-bit WAV is unsigned */
446                                 field = (*ibuf++ - 128);
447                                 field += (*obuf - 128);
448                                 if (field > 127) field = 127;
449                                 else if (field < -128) field = -128;
450                                 *obuf++ = field + 128;
451                         }
452                 }
453         } else {
454                 INT16   *ibufs, *obufs;
455
456                 ibufs = (INT16 *) ibuf;
457                 obufs = (INT16 *)(dsb->dsound->buffer + writepos);
458
459                 if ((writepos + len) <= dsb->dsound->buflen)
460                         todo = len / 2;
461                 else
462                         todo = (dsb->dsound->buflen - writepos) / 2;
463
464                 for (i = 0; i < todo; i++) {
465                         /* 16-bit WAV is signed */
466                         field = *ibufs++;
467                         field += *obufs;
468                         if (field > 32767) field = 32767;
469                         else if (field < -32768) field = -32768;
470                         *obufs++ = field;
471                 }
472
473                 if (todo < (len / 2)) {
474                         todo = (len / 2) - todo;
475                         obufs = (INT16 *)dsb->dsound->buffer;
476
477                         for (i = 0; i < todo; i++) {
478                                 /* 16-bit WAV is signed */
479                                 field = *ibufs++;
480                                 field += *obufs;
481                                 if (field > 32767) field = 32767;
482                                 else if (field < -32768) field = -32768;
483                                 *obufs++ = field;
484                         }
485                 }
486         }
487
488         if (dsb->leadin && (dsb->startpos > dsb->buf_mixpos) && (dsb->startpos <= dsb->buf_mixpos + ilen)) {
489                 /* HACK... leadin should be reset when the PLAY position reaches the startpos,
490                  * not the MIX position... but if the sound buffer is bigger than our prebuffering
491                  * (which must be the case for the streaming buffers that need this hack anyway)
492                  * plus DS_HEL_MARGIN or equivalent, then this ought to work anyway. */
493                 dsb->leadin = FALSE;
494         }
495
496         dsb->buf_mixpos += ilen;
497
498         if (dsb->buf_mixpos >= dsb->buflen) {
499                 if (dsb->playflags & DSBPLAY_LOOPING) {
500                         /* wrap */
501                         dsb->buf_mixpos %= dsb->buflen;
502                         if (dsb->leadin && (dsb->startpos <= dsb->buf_mixpos))
503                                 dsb->leadin = FALSE; /* HACK: see above */
504                 }
505         }
506
507         return len;
508 }
509
510 static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD len)
511 {
512         INT     i, ilen, field, nBlockAlign, todo;
513         BYTE    *buf, *ibuf;
514
515         TRACE("(%p,%ld,%ld)\n",dsb,writepos,len);
516
517         nBlockAlign = dsb->dsound->pwfx->nBlockAlign;
518         len = len / nBlockAlign * nBlockAlign;  /* data alignment */
519
520         TRACE("allocating buffer (size = %ld)\n", len);
521         if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
522                 return;
523
524         TRACE("PhaseCancel (%p) len = %ld, dest = %ld\n", dsb, len, writepos);
525
526         ilen = DSOUND_MixerNorm(dsb, ibuf, len);
527         if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
528             (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) ||
529             (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
530                 DSOUND_MixerVol(dsb, ibuf, len);
531
532         /* subtract instead of add, to phase out premixed data */
533         if (dsb->dsound->pwfx->wBitsPerSample == 8) {
534                 BYTE    *obuf = dsb->dsound->buffer + writepos;
535
536                 if ((writepos + len) <= dsb->dsound->buflen)
537                         todo = len;
538                 else
539                         todo = dsb->dsound->buflen - writepos;
540
541                 for (i = 0; i < todo; i++) {
542                         /* 8-bit WAV is unsigned */
543                         field = (*ibuf++ - 128);
544                         field -= (*obuf - 128);
545                         if (field > 127) field = 127;
546                         else if (field < -128) field = -128;
547                         *obuf++ = field + 128;
548                 }
549  
550                 if (todo < len) {
551                         todo = len - todo;
552                         obuf = dsb->dsound->buffer;
553
554                         for (i = 0; i < todo; i++) {
555                                 /* 8-bit WAV is unsigned */
556                                 field = (*ibuf++ - 128);
557                                 field -= (*obuf - 128);
558                                 if (field > 127) field = 127;
559                                 else if (field < -128) field = -128;
560                                 *obuf++ = field + 128;
561                         }
562                 }
563         } else {
564                 INT16   *ibufs, *obufs;
565
566                 ibufs = (INT16 *) ibuf;
567                 obufs = (INT16 *)(dsb->dsound->buffer + writepos);
568
569                 if ((writepos + len) <= dsb->dsound->buflen)
570                         todo = len / 2;
571                 else
572                         todo = (dsb->dsound->buflen - writepos) / 2;
573
574                 for (i = 0; i < todo; i++) {
575                         /* 16-bit WAV is signed */
576                         field = *ibufs++;
577                         field -= *obufs;
578                         if (field > 32767) field = 32767;
579                         else if (field < -32768) field = -32768;
580                         *obufs++ = field;
581                 }
582
583                 if (todo < (len / 2)) {
584                         todo = (len / 2) - todo;
585                         obufs = (INT16 *)dsb->dsound->buffer;
586
587                         for (i = 0; i < todo; i++) {
588                                 /* 16-bit WAV is signed */
589                                 field = *ibufs++;
590                                 field -= *obufs;
591                                 if (field > 32767) field = 32767;
592                                 else if (field < -32768) field = -32768;
593                                 *obufs++ = field;
594                         }
595                 }
596         }
597 }
598
599 static void DSOUND_MixCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, BOOL cancel)
600 {
601         DWORD   size, flen, len, npos, nlen;
602         INT     iAdvance = dsb->pwfx->nBlockAlign;
603         INT     oAdvance = dsb->dsound->pwfx->nBlockAlign;
604         /* determine amount of premixed data to cancel */
605         DWORD primary_done =
606                 ((dsb->primary_mixpos < writepos) ? dsb->dsound->buflen : 0) +
607                 dsb->primary_mixpos - writepos;
608
609         TRACE("(%p, %ld), buf_mixpos=%ld\n", dsb, writepos, dsb->buf_mixpos);
610
611         /* backtrack the mix position */
612         size = primary_done / oAdvance;
613         flen = size * dsb->freqAdjust;
614         len = (flen >> DSOUND_FREQSHIFT) * iAdvance;
615         flen &= (1<<DSOUND_FREQSHIFT)-1;
616         while (dsb->freqAcc < flen) {
617                 len += iAdvance;
618                 dsb->freqAcc += 1<<DSOUND_FREQSHIFT;
619         }
620         len %= dsb->buflen;
621         npos = ((dsb->buf_mixpos < len) ? dsb->buflen : 0) +
622                 dsb->buf_mixpos - len;
623         if (dsb->leadin && (dsb->startpos > npos) && (dsb->startpos <= npos + len)) {
624                 /* stop backtracking at startpos */
625                 npos = dsb->startpos;
626                 len = ((dsb->buf_mixpos < npos) ? dsb->buflen : 0) +
627                         dsb->buf_mixpos - npos;
628                 flen = dsb->freqAcc;
629                 nlen = len / dsb->pwfx->nBlockAlign;
630                 nlen = ((nlen << DSOUND_FREQSHIFT) + flen) / dsb->freqAdjust;
631                 nlen *= dsb->dsound->pwfx->nBlockAlign;
632                 writepos =
633                         ((dsb->primary_mixpos < nlen) ? dsb->dsound->buflen : 0) +
634                         dsb->primary_mixpos - nlen;
635         }
636
637         dsb->freqAcc -= flen;
638         dsb->buf_mixpos = npos;
639         dsb->primary_mixpos = writepos;
640
641         TRACE("new buf_mixpos=%ld, primary_mixpos=%ld (len=%ld)\n",
642               dsb->buf_mixpos, dsb->primary_mixpos, len);
643
644         if (cancel) DSOUND_PhaseCancel(dsb, writepos, len);
645 }
646
647 void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos)
648 {
649 #if 0
650         DWORD   i, size, flen, len, npos, nlen;
651         INT     iAdvance = dsb->pwfx->nBlockAlign;
652         INT     oAdvance = dsb->dsound->pwfx->nBlockAlign;
653         /* determine amount of premixed data to cancel */
654         DWORD buf_done =
655                 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
656                 dsb->buf_mixpos - buf_writepos;
657 #endif
658
659         WARN("(%p, %ld), buf_mixpos=%ld\n", dsb, buf_writepos, dsb->buf_mixpos);
660         /* since this is not implemented yet, just cancel *ALL* prebuffering for now
661          * (which is faster anyway when there's only a single secondary buffer) */
662         dsb->dsound->need_remix = TRUE;
663 }
664
665 void DSOUND_ForceRemix(IDirectSoundBufferImpl *dsb)
666 {
667         TRACE("(%p)\n",dsb);
668         EnterCriticalSection(&dsb->lock);
669         if (dsb->state == STATE_PLAYING) {
670 #if 0 /* this may not be quite reliable yet */
671                 dsb->need_remix = TRUE;
672 #else
673                 dsb->dsound->need_remix = TRUE;
674 #endif
675         }
676         LeaveCriticalSection(&dsb->lock);
677 }
678
679 static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD writepos, DWORD mixlen)
680 {
681         DWORD len, slen;
682         /* determine this buffer's write position */
683         DWORD buf_writepos = DSOUND_CalcPlayPosition(dsb, dsb->state & dsb->dsound->state, writepos,
684                                                      writepos, dsb->primary_mixpos, dsb->buf_mixpos);
685         /* determine how much already-mixed data exists */
686         DWORD buf_done =
687                 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
688                 dsb->buf_mixpos - buf_writepos;
689         DWORD primary_done =
690                 ((dsb->primary_mixpos < writepos) ? dsb->dsound->buflen : 0) +
691                 dsb->primary_mixpos - writepos;
692         DWORD adv_done =
693                 ((dsb->dsound->mixpos < writepos) ? dsb->dsound->buflen : 0) +
694                 dsb->dsound->mixpos - writepos;
695         DWORD played =
696                 ((buf_writepos < dsb->playpos) ? dsb->buflen : 0) +
697                 buf_writepos - dsb->playpos;
698         DWORD buf_left = dsb->buflen - buf_writepos;
699         int still_behind;
700
701         TRACE("(%p,%ld,%ld,%ld)\n",dsb,playpos,writepos,mixlen);
702         TRACE("buf_writepos=%ld, primary_writepos=%ld\n", buf_writepos, writepos);
703         TRACE("buf_done=%ld, primary_done=%ld\n", buf_done, primary_done);
704         TRACE("buf_mixpos=%ld, primary_mixpos=%ld, mixlen=%ld\n", dsb->buf_mixpos, dsb->primary_mixpos,
705               mixlen);
706         TRACE("looping=%ld, startpos=%ld, leadin=%ld\n", dsb->playflags, dsb->startpos, dsb->leadin);
707
708         /* check for notification positions */
709         if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
710             dsb->state != STATE_STARTING) {
711                 DSOUND_CheckEvent(dsb, played);
712         }
713
714         /* save write position for non-GETCURRENTPOSITION2... */
715         dsb->playpos = buf_writepos;
716
717         /* check whether CalcPlayPosition detected a mixing underrun */
718         if ((buf_done == 0) && (dsb->primary_mixpos != writepos)) {
719                 /* it did, but did we have more to play? */
720                 if ((dsb->playflags & DSBPLAY_LOOPING) ||
721                     (dsb->buf_mixpos < dsb->buflen)) {
722                         /* yes, have to recover */
723                         ERR("underrun on sound buffer %p\n", dsb);
724                         TRACE("recovering from underrun: primary_mixpos=%ld\n", writepos);
725                 }
726                 dsb->primary_mixpos = writepos;
727                 primary_done = 0;
728         }
729         /* determine how far ahead we should mix */
730         if (((dsb->playflags & DSBPLAY_LOOPING) ||
731              (dsb->leadin && (dsb->probably_valid_to != 0))) &&
732             !(dsb->dsbd.dwFlags & DSBCAPS_STATIC)) {
733                 /* if this is a streaming buffer, it typically means that
734                  * we should defer mixing past probably_valid_to as long
735                  * as we can, to avoid unnecessary remixing */
736                 /* the heavy-looking calculations shouldn't be that bad,
737                  * as any game isn't likely to be have more than 1 or 2
738                  * streaming buffers in use at any time anyway... */
739                 DWORD probably_valid_left =
740                         (dsb->probably_valid_to == (DWORD)-1) ? dsb->buflen :
741                         ((dsb->probably_valid_to < buf_writepos) ? dsb->buflen : 0) +
742                         dsb->probably_valid_to - buf_writepos;
743                 /* check for leadin condition */
744                 if ((probably_valid_left == 0) &&
745                     (dsb->probably_valid_to == dsb->startpos) &&
746                     dsb->leadin)
747                         probably_valid_left = dsb->buflen;
748                 TRACE("streaming buffer probably_valid_to=%ld, probably_valid_left=%ld\n",
749                       dsb->probably_valid_to, probably_valid_left);
750                 /* check whether the app's time is already up */
751                 if (probably_valid_left < dsb->writelead) {
752                         WARN("probably_valid_to now within writelead, possible streaming underrun\n");
753                         /* once we pass the point of no return,
754                          * no reason to hold back anymore */
755                         dsb->probably_valid_to = (DWORD)-1;
756                         /* we just have to go ahead and mix what we have,
757                          * there's no telling what the app is thinking anyway */
758                 } else {
759                         /* adjust for our frequency and our sample size */
760                         probably_valid_left = MulDiv(probably_valid_left,
761                                                      1 << DSOUND_FREQSHIFT,
762                                                      dsb->pwfx->nBlockAlign * dsb->freqAdjust) *
763                                               dsb->dsound->pwfx->nBlockAlign;
764                         /* check whether to clip mix_len */
765                         if (probably_valid_left < mixlen) {
766                                 TRACE("clipping to probably_valid_left=%ld\n", probably_valid_left);
767                                 mixlen = probably_valid_left;
768                         }
769                 }
770         }
771         /* cut mixlen with what's already been mixed */
772         if (mixlen < primary_done) {
773                 /* huh? and still CalcPlayPosition didn't
774                  * detect an underrun? */
775                 FIXME("problem with underrun detection (mixlen=%ld < primary_done=%ld)\n", mixlen, primary_done);
776                 return 0;
777         }
778         len = mixlen - primary_done;
779         TRACE("remaining mixlen=%ld\n", len);
780
781         if (len < dsb->dsound->fraglen) {
782                 /* smaller than a fragment, wait until it gets larger
783                  * before we take the mixing overhead */
784                 TRACE("mixlen not worth it, deferring mixing\n");
785                 still_behind = 1;
786                 goto post_mix;
787         }
788
789         /* ok, we know how much to mix, let's go */
790         still_behind = (adv_done > primary_done);
791         while (len) {
792                 slen = dsb->dsound->buflen - dsb->primary_mixpos;
793                 if (slen > len) slen = len;
794                 slen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, slen);
795
796                 if ((dsb->primary_mixpos < dsb->dsound->mixpos) &&
797                     (dsb->primary_mixpos + slen >= dsb->dsound->mixpos))
798                         still_behind = FALSE;
799
800                 dsb->primary_mixpos += slen; len -= slen;
801                 dsb->primary_mixpos %= dsb->dsound->buflen;
802
803                 if ((dsb->state == STATE_STOPPED) || !slen) break;
804         }
805         TRACE("new primary_mixpos=%ld, primary_advbase=%ld\n", dsb->primary_mixpos, dsb->dsound->mixpos);
806         TRACE("mixed data len=%ld, still_behind=%d\n", mixlen-len, still_behind);
807
808 post_mix:
809         /* check if buffer should be considered complete */
810         if (buf_left < dsb->writelead &&
811             !(dsb->playflags & DSBPLAY_LOOPING)) {
812                 dsb->state = STATE_STOPPED;
813                 dsb->playpos = 0;
814                 dsb->last_playpos = 0;
815                 dsb->buf_mixpos = 0;
816                 dsb->leadin = FALSE;
817                 DSOUND_CheckEvent(dsb, buf_left);
818         }
819
820         /* return how far we think the primary buffer can
821          * advance its underrun detector...*/
822         if (still_behind) return 0;
823         if ((mixlen - len) < primary_done) return 0;
824         slen = ((dsb->primary_mixpos < dsb->dsound->mixpos) ?
825                 dsb->dsound->buflen : 0) + dsb->primary_mixpos -
826                 dsb->dsound->mixpos;
827         if (slen > mixlen) {
828                 /* the primary_done and still_behind checks above should have worked */
829                 FIXME("problem with advancement calculation (advlen=%ld > mixlen=%ld)\n", slen, mixlen);
830                 slen = 0;
831         }
832         return slen;
833 }
834
835 static DWORD DSOUND_MixToPrimary(IDirectSoundImpl *dsound, DWORD playpos, DWORD writepos, DWORD mixlen, BOOL recover)
836 {
837         INT                     i, len, maxlen = 0;
838         IDirectSoundBufferImpl  *dsb;
839
840         TRACE("(%ld,%ld,%ld,%d)\n", playpos, writepos, mixlen, recover);
841         for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
842                 dsb = dsound->buffers[i];
843
844                 if (!dsb || !dsb->lpVtbl)
845                         continue;
846                 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
847                         TRACE("Checking %p, mixlen=%ld\n", dsb, mixlen);
848                         EnterCriticalSection(&(dsb->lock));
849                         if (dsb->state == STATE_STOPPING) {
850                                 DSOUND_MixCancel(dsb, writepos, TRUE);
851                                 dsb->state = STATE_STOPPED;
852                                 DSOUND_CheckEvent(dsb, 0);
853                         } else {
854                                 if ((dsb->state == STATE_STARTING) || recover) {
855                                         dsb->primary_mixpos = writepos;
856                                         memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
857                                         dsb->need_remix = FALSE;
858                                 }
859                                 else if (dsb->need_remix) {
860                                         DSOUND_MixCancel(dsb, writepos, TRUE);
861                                         memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
862                                         dsb->need_remix = FALSE;
863                                 }
864                                 len = DSOUND_MixOne(dsb, playpos, writepos, mixlen);
865                                 if (dsb->state == STATE_STARTING)
866                                         dsb->state = STATE_PLAYING;
867                                 maxlen = (len > maxlen) ? len : maxlen;
868                         }
869                         LeaveCriticalSection(&(dsb->lock));
870                 }
871         }
872
873         return maxlen;
874 }
875
876 static void DSOUND_MixReset(IDirectSoundImpl *dsound, DWORD writepos)
877 {
878         INT                     i;
879         IDirectSoundBufferImpl  *dsb;
880         int nfiller;
881
882         TRACE("(%ld)\n", writepos);
883
884         /* the sound of silence */
885         nfiller = dsound->pwfx->wBitsPerSample == 8 ? 128 : 0;
886
887         /* reset all buffer mix positions */
888         for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
889                 dsb = dsound->buffers[i];
890
891                 if (!dsb || !dsb->lpVtbl)
892                         continue;
893                 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
894                         TRACE("Resetting %p\n", dsb);
895                         EnterCriticalSection(&(dsb->lock));
896                         if (dsb->state == STATE_STOPPING) {
897                                 dsb->state = STATE_STOPPED;
898                         }
899                         else if (dsb->state == STATE_STARTING) {
900                                 /* nothing */
901                         } else {
902                                 DSOUND_MixCancel(dsb, writepos, FALSE);
903                                 memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
904                                 dsb->need_remix = FALSE;
905                         }
906                         LeaveCriticalSection(&(dsb->lock));
907                 }
908         }
909
910         /* wipe out premixed data */
911         if (dsound->mixpos < writepos) {
912                 memset(dsound->buffer + writepos, nfiller, dsound->buflen - writepos);
913                 memset(dsound->buffer, nfiller, dsound->mixpos);
914         } else {
915                 memset(dsound->buffer + writepos, nfiller, dsound->mixpos - writepos);
916         }
917
918         /* reset primary mix position */
919         dsound->mixpos = writepos;
920 }
921
922 static void DSOUND_CheckReset(IDirectSoundImpl *dsound, DWORD writepos)
923 {
924         TRACE("(%p,%ld)\n",dsound,writepos);
925         if (dsound->need_remix) {
926                 DSOUND_MixReset(dsound, writepos);
927                 dsound->need_remix = FALSE;
928                 /* maximize Half-Life performance */
929                 dsound->prebuf = ds_snd_queue_min;
930                 dsound->precount = 0;
931         } else {
932                 dsound->precount++;
933                 if (dsound->precount >= 4) {
934                         if (dsound->prebuf < ds_snd_queue_max)
935                                 dsound->prebuf++;
936                         dsound->precount = 0;
937                 }
938         }
939         TRACE("premix adjust: %d\n", dsound->prebuf);
940 }
941
942 void DSOUND_WaveQueue(IDirectSoundImpl *dsound, DWORD mixq)
943 {
944         TRACE("(%p,%ld)\n",dsound,mixq);
945         if (mixq + dsound->pwqueue > ds_hel_queue) mixq = ds_hel_queue - dsound->pwqueue;
946         TRACE("queueing %ld buffers, starting at %d\n", mixq, dsound->pwwrite);
947         for (; mixq; mixq--) {
948                 waveOutWrite(dsound->hwo, dsound->pwave[dsound->pwwrite], sizeof(WAVEHDR));
949                 dsound->pwwrite++;
950                 if (dsound->pwwrite >= DS_HEL_FRAGS) dsound->pwwrite = 0;
951                 dsound->pwqueue++;
952         }
953 }
954
955 /* #define SYNC_CALLBACK */
956
957 void DSOUND_PerformMix(IDirectSoundImpl *dsound)
958 {
959         int nfiller;
960         BOOL forced;
961         HRESULT hres;
962
963         TRACE("()\n");
964
965         /* the sound of silence */
966         nfiller = dsound->pwfx->wBitsPerSample == 8 ? 128 : 0;
967
968         /* whether the primary is forced to play even without secondary buffers */
969         forced = ((dsound->state == STATE_PLAYING) || (dsound->state == STATE_STARTING));
970
971         if (dsound->priolevel != DSSCL_WRITEPRIMARY) {
972                 BOOL paused = ((dsound->state == STATE_STOPPED) || (dsound->state == STATE_STARTING));
973                 /* FIXME: document variables */
974                 DWORD playpos, writepos, inq, maxq, frag;
975                 if (dsound->hwbuf) {
976                         hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, &writepos);
977                         if (hres) {
978                             WARN("IDsDriverBuffer_GetPosition failed\n");
979                             return;
980                         }
981                         /* Well, we *could* do Just-In-Time mixing using the writepos,
982                          * but that's a little bit ambitious and unnecessary... */
983                         /* rather add our safety margin to the writepos, if we're playing */
984                         if (!paused) {
985                                 writepos += dsound->writelead;
986                                 writepos %= dsound->buflen;
987                         } else writepos = playpos;
988                 } else {
989                         playpos = dsound->pwplay * dsound->fraglen;
990                         writepos = playpos;
991                         if (!paused) {
992                                 writepos += ds_hel_margin * dsound->fraglen;
993                                 writepos %= dsound->buflen;
994                         }
995                 }
996                 TRACE("primary playpos=%ld, writepos=%ld, clrpos=%ld, mixpos=%ld, buflen=%ld\n",
997                       playpos,writepos,dsound->playpos,dsound->mixpos,dsound->buflen);
998                 assert(dsound->playpos < dsound->buflen);
999                 /* wipe out just-played sound data */
1000                 if (playpos < dsound->playpos) {
1001                         memset(dsound->buffer + dsound->playpos, nfiller, dsound->buflen - dsound->playpos);
1002                         memset(dsound->buffer, nfiller, playpos);
1003                 } else {
1004                         memset(dsound->buffer + dsound->playpos, nfiller, playpos - dsound->playpos);
1005                 }
1006                 dsound->playpos = playpos;
1007
1008                 EnterCriticalSection(&(dsound->mixlock));
1009
1010                 /* reset mixing if necessary */
1011                 DSOUND_CheckReset(dsound, writepos);
1012
1013                 /* check how much prebuffering is left */
1014                 inq = dsound->mixpos;
1015                 if (inq < writepos)
1016                         inq += dsound->buflen;
1017                 inq -= writepos;
1018
1019                 /* find the maximum we can prebuffer */
1020                 if (!paused) {
1021                         maxq = playpos;
1022                         if (maxq < writepos)
1023                                 maxq += dsound->buflen;
1024                         maxq -= writepos;
1025                 } else maxq = dsound->buflen;
1026
1027                 /* clip maxq to dsound->prebuf */
1028                 frag = dsound->prebuf * dsound->fraglen;
1029                 if (maxq > frag) maxq = frag;
1030
1031                 /* check for consistency */
1032                 if (inq > maxq) {
1033                         /* the playback position must have passed our last
1034                          * mixed position, i.e. it's an underrun, or we have
1035                          * nothing more to play */
1036                         TRACE("reached end of mixed data (inq=%ld, maxq=%ld)\n", inq, maxq);
1037                         inq = 0;
1038                         /* stop the playback now, to allow buffers to refill */
1039                         if (dsound->state == STATE_PLAYING) {
1040                                 dsound->state = STATE_STARTING;
1041                         }
1042                         else if (dsound->state == STATE_STOPPING) {
1043                                 dsound->state = STATE_STOPPED;
1044                         }
1045                         else {
1046                                 /* how can we have an underrun if we aren't playing? */
1047                                 WARN("unexpected primary state (%ld)\n", dsound->state);
1048                         }
1049 #ifdef SYNC_CALLBACK
1050                         /* DSOUND_callback may need this lock */
1051                         LeaveCriticalSection(&(dsound->mixlock));
1052 #endif
1053                         if (DSOUND_PrimaryStop(dsound) != DS_OK)
1054                                 WARN("DSOUND_PrimaryStop failed\n");
1055 #ifdef SYNC_CALLBACK
1056                         EnterCriticalSection(&(dsound->mixlock));
1057 #endif
1058                         if (dsound->hwbuf) {
1059                                 /* the Stop is supposed to reset play position to beginning of buffer */
1060                                 /* unfortunately, OSS is not able to do so, so get current pointer */
1061                                 hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, NULL);
1062                                 if (hres) {
1063                                         LeaveCriticalSection(&(dsound->mixlock));
1064                                         WARN("IDsDriverBuffer_GetPosition failed\n");
1065                                         return;
1066                                 }
1067                         } else {
1068                                 playpos = dsound->pwplay * dsound->fraglen;
1069                         }
1070                         writepos = playpos;
1071                         dsound->playpos = playpos;
1072                         dsound->mixpos = writepos;
1073                         inq = 0;
1074                         maxq = dsound->buflen;
1075                         if (maxq > frag) maxq = frag;
1076                         memset(dsound->buffer, nfiller, dsound->buflen);
1077                         paused = TRUE;
1078                 }
1079
1080                 /* do the mixing */
1081                 frag = DSOUND_MixToPrimary(dsound, playpos, writepos, maxq, paused);
1082                 if (forced) frag = maxq - inq;
1083                 dsound->mixpos += frag;
1084                 dsound->mixpos %= dsound->buflen;
1085
1086                 if (frag) {
1087                         /* buffers have been filled, restart playback */
1088                         if (dsound->state == STATE_STARTING) {
1089                                 dsound->state = STATE_PLAYING;
1090                         }
1091                         else if (dsound->state == STATE_STOPPED) {
1092                                 /* the dsound is supposed to play if there's something to play
1093                                  * even if it is reported as stopped, so don't let this confuse you */
1094                                 dsound->state = STATE_STOPPING;
1095                         }
1096                         LeaveCriticalSection(&(dsound->mixlock));
1097                         if (paused) {
1098                                 if (DSOUND_PrimaryPlay(dsound) != DS_OK)
1099                                         WARN("DSOUND_PrimaryPlay failed\n");
1100                                 else
1101                                         TRACE("starting playback\n");
1102                         }
1103                 }
1104                 else
1105                         LeaveCriticalSection(&(dsound->mixlock));
1106         } else {
1107                 /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
1108                 if (dsound->state == STATE_STARTING) {
1109                         if (DSOUND_PrimaryPlay(dsound) != DS_OK)
1110                                 WARN("DSOUND_PrimaryPlay failed\n");
1111                         else
1112                                 dsound->state = STATE_PLAYING;
1113                 }
1114                 else if (dsound->state == STATE_STOPPING) {
1115                         if (DSOUND_PrimaryStop(dsound) != DS_OK)
1116                                 WARN("DSOUND_PrimaryStop failed\n");
1117                         else
1118                                 dsound->state = STATE_STOPPED;
1119                 }
1120         }
1121 }
1122
1123 void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
1124 {
1125         IDirectSoundImpl* This = (IDirectSoundImpl*)dwUser;
1126         TRACE("(%d,%d,0x%lx,0x%lx,0x%lx)\n",timerID,msg,dwUser,dw1,dw2);
1127         TRACE("entering at %ld\n", GetTickCount());
1128
1129         if (dsound != This) {
1130                 ERR("dsound died without killing us?\n");
1131                 timeKillEvent(timerID);
1132                 timeEndPeriod(DS_TIME_RES);
1133                 return;
1134         }
1135
1136         RtlAcquireResourceShared(&(This->lock), TRUE);
1137
1138         if (This->ref) {
1139                 DSOUND_PerformMix(This);
1140         }
1141
1142         RtlReleaseResource(&(This->lock));
1143
1144         TRACE("completed processing at %ld\n", GetTickCount());
1145 }
1146
1147 void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
1148 {
1149         IDirectSoundImpl* This = (IDirectSoundImpl*)dwUser;
1150         TRACE("(%p,%x,%lx,%lx,%lx)\n",hwo,msg,dwUser,dw1,dw2);
1151         TRACE("entering at %ld, msg=%08x(%s)\n", GetTickCount(), msg, 
1152                 msg==MM_WOM_DONE ? "MM_WOM_DONE" : msg==MM_WOM_CLOSE ? "MM_WOM_CLOSE" : 
1153                 msg==MM_WOM_OPEN ? "MM_WOM_OPEN" : "UNKNOWN");
1154         if (msg == MM_WOM_DONE) {
1155                 DWORD inq, mixq, fraglen, buflen, pwplay, playpos, mixpos;
1156                 if (This->pwqueue == (DWORD)-1) {
1157                         TRACE("completed due to reset\n");
1158                         return;
1159                 }
1160 /* it could be a bad idea to enter critical section here... if there's lock contention,
1161  * the resulting scheduling delays might obstruct the winmm player thread */
1162 #ifdef SYNC_CALLBACK
1163                 EnterCriticalSection(&(This->mixlock));
1164 #endif
1165                 /* retrieve current values */
1166                 fraglen = This->fraglen;
1167                 buflen = This->buflen;
1168                 pwplay = This->pwplay;
1169                 playpos = pwplay * fraglen;
1170                 mixpos = This->mixpos;
1171                 /* check remaining mixed data */
1172                 inq = ((mixpos < playpos) ? buflen : 0) + mixpos - playpos;
1173                 mixq = inq / fraglen;
1174                 if ((inq - (mixq * fraglen)) > 0) mixq++;
1175                 /* complete the playing buffer */
1176                 TRACE("done playing primary pos=%ld\n", playpos);
1177                 pwplay++;
1178                 if (pwplay >= DS_HEL_FRAGS) pwplay = 0;
1179                 /* write new values */
1180                 This->pwplay = pwplay;
1181                 This->pwqueue--;
1182                 /* queue new buffer if we have data for it */
1183                 if (inq>1) DSOUND_WaveQueue(This, inq-1);
1184 #ifdef SYNC_CALLBACK
1185                 LeaveCriticalSection(&(This->mixlock));
1186 #endif
1187         }
1188         TRACE("completed\n");
1189 }