wined3d: Get rid of the WINED3DVSHADERCAPS2_0 typedef.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
40
41 /* ===========================================================================
42    Internal use
43    =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
46 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
47
48 /* ===========================================================================
49     Macros
50    =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53     _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54     _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
55     _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
56     _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
57     _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
58     _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
59     _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
60     _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
61     _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
62     _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
63     _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
64     _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
65     _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
66     _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
67     _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
68     _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
69     _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
70     _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
71     _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
72     _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
73     _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
74     _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
75     _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
76     _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
77     _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
78     _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
79     _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
80     _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
81     _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
82     _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
83     _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
84     _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
85     _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
86     _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
87     _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
88     _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
89     _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
90     _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
91     _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
92     _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
93     _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
94     _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
95     _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
96     _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
97     _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
98     _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
99     _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
100     _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
101     _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
102     _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
103     _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
104     _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
105     _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
106     _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
107     _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
108     _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
109     _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
110     _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
111     _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
112     _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
113     _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
114     _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.caps; \
115     _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
116     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.temp_count; \
117     _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.static_flow_control_depth; \
118     _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.Caps; \
119     _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
120     _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.NumTemps; \
121     _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
122     _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.NumInstructionSlots; \
123     _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
124     _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
125     _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
126     _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
127     _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
128
129 /* ===========================================================================
130     D3D9 interfaces
131    =========================================================================== */
132
133 /* ---------- */
134 /* IDirect3D9 */
135 /* ---------- */
136
137 /*****************************************************************************
138  * Predeclare the interface implementation structures
139  */
140 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
141
142 /*****************************************************************************
143  * IDirect3D implementation structure
144  */
145 typedef struct IDirect3D9Impl
146 {
147     /* IUnknown fields */
148     IDirect3D9Ex            IDirect3D9Ex_iface;
149     LONG                    ref;
150
151     struct wined3d *WineD3D;
152
153     /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
154     BOOL                    extended;
155 } IDirect3D9Impl;
156
157 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
158
159 /*****************************************************************************
160  * IDirect3DDevice9 implementation structure
161  */
162 typedef struct IDirect3DDevice9Impl
163 {
164     IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
165     struct wined3d_device_parent device_parent;
166     LONG ref;
167     struct wined3d_device *wined3d_device;
168     IDirect3D9Ex *d3d_parent;
169     /* Avoids recursion with nested ReleaseRef to 0 */
170     BOOL                          inDestruction;
171
172     IDirect3DVertexDeclaration9  **convertedDecls;
173     unsigned int                 numConvertedDecls, declArraySize;
174
175     BOOL                          notreset;
176 } IDirect3DDevice9Impl;
177
178 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
179         HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
180
181 /*****************************************************************************
182  * IDirect3DVolume9 implementation structure
183  */
184 typedef struct IDirect3DVolume9Impl
185 {
186     /* IUnknown fields */
187     IDirect3DVolume9 IDirect3DVolume9_iface;
188     LONG ref;
189     struct wined3d_volume *wined3d_volume;
190     IUnknown *container;
191     IUnknown *forwardReference;
192 } IDirect3DVolume9Impl;
193
194 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
195         UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
196
197 /* ------------------- */
198 /* IDirect3DSwapChain9 */
199 /* ------------------- */
200
201 /*****************************************************************************
202  * IDirect3DSwapChain9 implementation structure
203  */
204 typedef struct IDirect3DSwapChain9Impl
205 {
206     /* IUnknown fields */
207     const IDirect3DSwapChain9Vtbl *lpVtbl;
208     LONG                    ref;
209     struct wined3d_swapchain *wined3d_swapchain;
210     IDirect3DDevice9Ex *parentDevice;
211 } IDirect3DSwapChain9Impl;
212
213 HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
214         D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
215
216 /* ----------------- */
217 /* IDirect3DSurface9 */
218 /* ----------------- */
219
220 /*****************************************************************************
221  * IDirect3DSurface9 implementation structure
222  */
223 typedef struct IDirect3DSurface9Impl
224 {
225     IDirect3DSurface9 IDirect3DSurface9_iface;
226     LONG ref;
227     struct wined3d_surface *wined3d_surface;
228     IDirect3DDevice9Ex *parentDevice;
229
230     /* The surface container */
231     IUnknown                    *container;
232
233     /* If set forward refcounting to this object */
234     IUnknown                    *forwardReference;
235
236     BOOL                        getdc_supported;
237 } IDirect3DSurface9Impl;
238
239 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
240         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
241         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
242 IDirect3DSurface9Impl *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
243
244 /* ---------------------- */
245 /* IDirect3DVertexBuffer9 */
246 /* ---------------------- */
247
248 /*****************************************************************************
249  * IDirect3DVertexBuffer9 implementation structure
250  */
251 typedef struct IDirect3DVertexBuffer9Impl
252 {
253     IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
254     LONG ref;
255     struct wined3d_buffer *wineD3DVertexBuffer;
256     IDirect3DDevice9Ex *parentDevice;
257     DWORD fvf;
258 } IDirect3DVertexBuffer9Impl;
259
260 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
261         UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
262 IDirect3DVertexBuffer9Impl *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
263
264 /* --------------------- */
265 /* IDirect3DIndexBuffer9 */
266 /* --------------------- */
267
268 /*****************************************************************************
269  * IDirect3DIndexBuffer9 implementation structure
270  */
271 typedef struct IDirect3DIndexBuffer9Impl
272 {
273     IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
274     LONG ref;
275     struct wined3d_buffer *wineD3DIndexBuffer;
276     IDirect3DDevice9Ex *parentDevice;
277     enum wined3d_format_id format;
278 } IDirect3DIndexBuffer9Impl;
279
280 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
281         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
282 IDirect3DIndexBuffer9Impl *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
283
284 /* --------------------- */
285 /* IDirect3DBaseTexture9 */
286 /* --------------------- */
287
288 /*****************************************************************************
289  * IDirect3DBaseTexture9 implementation structure
290  */
291 typedef struct IDirect3DBaseTexture9Impl
292 {
293     const IDirect3DBaseTexture9Vtbl *lpVtbl;
294     LONG                    ref;
295     struct wined3d_texture *wined3d_texture;
296 } IDirect3DBaseTexture9Impl;
297
298 /* --------------------- */
299 /* IDirect3DCubeTexture9 */
300 /* --------------------- */
301
302 /*****************************************************************************
303  * IDirect3DCubeTexture9 implementation structure
304  */
305 typedef struct IDirect3DCubeTexture9Impl
306 {
307     IDirect3DCubeTexture9 IDirect3DCubeTexture9_iface;
308     LONG ref;
309     struct wined3d_texture *wined3d_texture;
310     IDirect3DDevice9Ex *parentDevice;
311 }  IDirect3DCubeTexture9Impl;
312
313 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
314         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
315
316 /* ----------------- */
317 /* IDirect3DTexture9 */
318 /* ----------------- */
319
320 /*****************************************************************************
321  * IDirect3DTexture9 implementation structure
322  */
323 typedef struct IDirect3DTexture9Impl
324 {
325     IDirect3DTexture9 IDirect3DTexture9_iface;
326     LONG ref;
327     struct wined3d_texture *wined3d_texture;
328     IDirect3DDevice9Ex *parentDevice;
329 } IDirect3DTexture9Impl;
330
331 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
332         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
333
334 /* ----------------------- */
335 /* IDirect3DVolumeTexture9 */
336 /* ----------------------- */
337
338 /*****************************************************************************
339  * IDirect3DVolumeTexture9 implementation structure
340  */
341 typedef struct IDirect3DVolumeTexture9Impl
342 {
343     IDirect3DVolumeTexture9 IDirect3DVolumeTexture9_iface;
344     LONG ref;
345     struct wined3d_texture *wined3d_texture;
346     IDirect3DDevice9Ex *parentDevice;
347 } IDirect3DVolumeTexture9Impl;
348
349 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
350         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
351
352 /* ----------------------- */
353 /* IDirect3DStateBlock9 */
354 /* ----------------------- */
355
356 /*****************************************************************************
357  * IDirect3DStateBlock9 implementation structure
358  */
359 typedef struct  IDirect3DStateBlock9Impl {
360     IDirect3DStateBlock9    IDirect3DStateBlock9_iface;
361     LONG                    ref;
362
363     /* IDirect3DStateBlock9 fields */
364     struct wined3d_stateblock *wined3d_stateblock;
365
366     /* Parent reference */
367     IDirect3DDevice9Ex      *parentDevice;
368 } IDirect3DStateBlock9Impl;
369
370 HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
371         D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
372
373 /* --------------------------- */
374 /* IDirect3DVertexDeclaration9 */
375 /* --------------------------- */
376
377 /*****************************************************************************
378  * IDirect3DVertexDeclaration implementation structure
379  */
380 typedef struct IDirect3DVertexDeclaration9Impl {
381   /* IUnknown fields */
382   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
383   LONG    ref;
384
385   D3DVERTEXELEMENT9 *elements;
386   UINT element_count;
387
388   /* IDirect3DVertexDeclaration9 fields */
389   struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
390   DWORD convFVF;
391
392   /* Parent reference */
393   LPDIRECT3DDEVICE9EX parentDevice;
394 } IDirect3DVertexDeclaration9Impl;
395
396 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
397 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
398         IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
399
400 /* ---------------------- */
401 /* IDirect3DVertexShader9 */
402 /* ---------------------- */
403
404 /*****************************************************************************
405  * IDirect3DVertexShader implementation structure
406  */
407 typedef struct IDirect3DVertexShader9Impl {
408   IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
409   LONG ref;
410   struct wined3d_shader *wined3d_shader;
411   IDirect3DDevice9Ex *parentDevice;
412 } IDirect3DVertexShader9Impl;
413
414 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
415         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
416 IDirect3DVertexShader9Impl *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
417
418 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
419 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
420
421 /* --------------------- */
422 /* IDirect3DPixelShader9 */
423 /* --------------------- */
424
425 /*****************************************************************************
426  * IDirect3DPixelShader implementation structure
427  */
428 typedef struct IDirect3DPixelShader9Impl {
429     IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
430     LONG ref;
431     struct wined3d_shader *wined3d_shader;
432     IDirect3DDevice9Ex *parentDevice;
433 } IDirect3DPixelShader9Impl;
434
435 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
436         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
437 IDirect3DPixelShader9Impl *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
438
439 /* --------------- */
440 /* IDirect3DQuery9 */
441 /* --------------- */
442
443 /*****************************************************************************
444  * IDirect3DPixelShader implementation structure
445  */
446 typedef struct IDirect3DQuery9Impl {
447     IDirect3DQuery9      IDirect3DQuery9_iface;
448     LONG                 ref;
449
450     /* IDirect3DQuery9 fields */
451     struct wined3d_query *wineD3DQuery;
452
453     /* Parent reference */
454     IDirect3DDevice9Ex   *parentDevice;
455 } IDirect3DQuery9Impl;
456
457 HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device,
458         D3DQUERYTYPE type) DECLSPEC_HIDDEN;
459
460 #endif /* __WINE_D3D9_PRIVATE_H */