2 * IDirect3DVertexDeclaration8 implementation
4 * Copyright 2007 Henri Verbeet
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 /* IDirect3DVertexDeclaration8 is internal to our implementation.
22 * It's not visible in the API. */
25 #include "d3d8_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
30 static HRESULT WINAPI IDirect3DVertexDeclaration8Impl_QueryInterface(IDirect3DVertexDeclaration8 *iface, REFIID riid, void **obj_ptr)
32 TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), obj_ptr);
34 if (IsEqualGUID(riid, &IID_IUnknown)
35 || IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration8))
37 IUnknown_AddRef(iface);
46 static ULONG WINAPI IDirect3DVertexDeclaration8Impl_AddRef(IDirect3DVertexDeclaration8 *iface)
48 IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
50 ULONG ref_count = InterlockedIncrement(&This->ref_count);
51 TRACE("(%p) : AddRef increasing to %d\n", This, ref_count);
56 static ULONG WINAPI IDirect3DVertexDeclaration8Impl_Release(IDirect3DVertexDeclaration8 *iface)
58 IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
60 ULONG ref_count = InterlockedDecrement(&This->ref_count);
61 TRACE("(%p) : Releasing to %d\n", This, ref_count);
65 IWineD3DVertexDeclaration_Release(This->wined3d_vertex_declaration);
66 wined3d_mutex_unlock();
68 HeapFree(GetProcessHeap(), 0, This->elements);
69 HeapFree(GetProcessHeap(), 0, This);
75 static const char *debug_d3dvsdt_type(D3DVSDT_TYPE d3dvsdt_type)
79 #define D3DVSDT_TYPE_TO_STR(u) case u: return #u
80 D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT1);
81 D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT2);
82 D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT3);
83 D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT4);
84 D3DVSDT_TYPE_TO_STR(D3DVSDT_D3DCOLOR);
85 D3DVSDT_TYPE_TO_STR(D3DVSDT_UBYTE4);
86 D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT2);
87 D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT4);
88 #undef D3DVSDT_TYPE_TO_STR
90 FIXME("Unrecognized D3DVSDT_TYPE %#x\n", d3dvsdt_type);
91 return "unrecognized";
95 static const char *debug_d3dvsde_register(D3DVSDE_REGISTER d3dvsde_register)
97 switch (d3dvsde_register)
99 #define D3DVSDE_REGISTER_TO_STR(u) case u: return #u
100 D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION);
101 D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDWEIGHT);
102 D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDINDICES);
103 D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL);
104 D3DVSDE_REGISTER_TO_STR(D3DVSDE_PSIZE);
105 D3DVSDE_REGISTER_TO_STR(D3DVSDE_DIFFUSE);
106 D3DVSDE_REGISTER_TO_STR(D3DVSDE_SPECULAR);
107 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD0);
108 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD1);
109 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD2);
110 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD3);
111 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD4);
112 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD5);
113 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD6);
114 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD7);
115 D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION2);
116 D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL2);
117 #undef D3DVSDE_REGISTER_TO_STR
119 FIXME("Unrecognized D3DVSDE_REGISTER %#x\n", d3dvsde_register);
120 return "unrecognized";
124 size_t parse_token(const DWORD* pToken)
126 const DWORD token = *pToken;
129 switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
130 case D3DVSD_TOKEN_NOP:
131 TRACE(" 0x%08x NOP()\n", token);
134 case D3DVSD_TOKEN_STREAM:
135 if (token & D3DVSD_STREAMTESSMASK)
137 TRACE(" 0x%08x STREAM_TESS()\n", token);
139 TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
143 case D3DVSD_TOKEN_STREAMDATA:
144 if (token & 0x10000000)
146 TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
148 DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
149 DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
150 TRACE(" 0x%08x REG(%s, %s)\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
154 case D3DVSD_TOKEN_TESSELLATOR:
155 if (token & 0x10000000)
157 DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
158 DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
159 TRACE(" 0x%08x TESSUV(%s) as %s\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
161 DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
162 DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
163 DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
164 TRACE(" 0x%08x TESSNORMAL(%s, %s) as %s\n", token, debug_d3dvsde_register(regin),
165 debug_d3dvsde_register(regout), debug_d3dvsdt_type(type));
169 case D3DVSD_TOKEN_CONSTMEM:
171 DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
172 tokenlen = (4 * count) + 1;
176 case D3DVSD_TOKEN_EXT:
178 DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
179 DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT);
180 TRACE(" 0x%08x EXT(%u, %u)\n", token, count, extinfo);
181 /* todo ... print extension */
182 tokenlen = count + 1;
186 case D3DVSD_TOKEN_END:
187 TRACE(" 0x%08x END()\n", token);
191 TRACE(" 0x%08x UNKNOWN\n", token);
198 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader)
200 const DWORD *token = d3d8_elements;
202 while (*token != D3DVSD_END())
204 if (((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) == D3DVSD_TOKEN_CONSTMEM)
206 DWORD count = ((*token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
207 DWORD constant_idx = ((*token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT);
213 for (i = 0; i < count; ++i)
215 TRACE("c[%u] = (%8f, %8f, %8f, %8f)\n",
217 *(const float *)(token + i * 4 + 1),
218 *(const float *)(token + i * 4 + 2),
219 *(const float *)(token + i * 4 + 3),
220 *(const float *)(token + i * 4 + 4));
223 hr = IWineD3DVertexShader_SetLocalConstantsF(wined3d_vertex_shader, constant_idx, (const float *)token+1, count);
224 if (FAILED(hr)) ERR("Failed setting shader constants\n");
227 token += parse_token(token);
231 /* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */
232 static const size_t wined3d_type_sizes[] =
234 /*WINED3DDECLTYPE_FLOAT1*/ 1 * sizeof(float),
235 /*WINED3DDECLTYPE_FLOAT2*/ 2 * sizeof(float),
236 /*WINED3DDECLTYPE_FLOAT3*/ 3 * sizeof(float),
237 /*WINED3DDECLTYPE_FLOAT4*/ 4 * sizeof(float),
238 /*WINED3DDECLTYPE_D3DCOLOR*/ 4 * sizeof(BYTE),
239 /*WINED3DDECLTYPE_UBYTE4*/ 4 * sizeof(BYTE),
240 /*WINED3DDECLTYPE_SHORT2*/ 2 * sizeof(short int),
241 /*WINED3DDECLTYPE_SHORT4*/ 4 * sizeof(short int),
242 /*WINED3DDECLTYPE_UBYTE4N*/ 4 * sizeof(BYTE),
243 /*WINED3DDECLTYPE_SHORT2N*/ 2 * sizeof(short int),
244 /*WINED3DDECLTYPE_SHORT4N*/ 4 * sizeof(short int),
245 /*WINED3DDECLTYPE_USHORT2N*/ 2 * sizeof(short int),
246 /*WINED3DDECLTYPE_USHORT4N*/ 4 * sizeof(short int),
247 /*WINED3DDECLTYPE_UDEC3*/ 3 * sizeof(short int),
248 /*WINED3DDECLTYPE_DEC3N*/ 3 * sizeof(short int),
249 /*WINED3DDECLTYPE_FLOAT16_2*/ 2 * sizeof(short int),
250 /*WINED3DDECLTYPE_FLOAT16_4*/ 4 * sizeof(short int)
253 static const WINED3DFORMAT wined3d_format_lookup[] =
255 /*WINED3DDECLTYPE_FLOAT1*/ WINED3DFMT_R32_FLOAT,
256 /*WINED3DDECLTYPE_FLOAT2*/ WINED3DFMT_R32G32_FLOAT,
257 /*WINED3DDECLTYPE_FLOAT3*/ WINED3DFMT_R32G32B32_FLOAT,
258 /*WINED3DDECLTYPE_FLOAT4*/ WINED3DFMT_R32G32B32A32_FLOAT,
259 /*WINED3DDECLTYPE_D3DCOLOR*/ WINED3DFMT_A8R8G8B8,
260 /*WINED3DDECLTYPE_UBYTE4*/ WINED3DFMT_R8G8B8A8_UINT,
261 /*WINED3DDECLTYPE_SHORT2*/ WINED3DFMT_R16G16_SINT,
262 /*WINED3DDECLTYPE_SHORT4*/ WINED3DFMT_R16G16B16A16_SINT,
263 /*WINED3DDECLTYPE_UBYTE4N*/ WINED3DFMT_R8G8B8A8_UNORM,
264 /*WINED3DDECLTYPE_SHORT2N*/ WINED3DFMT_R16G16_SNORM,
265 /*WINED3DDECLTYPE_SHORT4N*/ WINED3DFMT_R16G16B16A16_SNORM,
266 /*WINED3DDECLTYPE_USHORT2N*/ WINED3DFMT_R16G16_UNORM,
267 /*WINED3DDECLTYPE_USHORT4N*/ WINED3DFMT_R16G16B16A16_UNORM,
268 /*WINED3DDECLTYPE_UDEC3*/ WINED3DFMT_R10G10B10A2_UINT,
269 /*WINED3DDECLTYPE_DEC3N*/ WINED3DFMT_R10G10B10A2_SNORM,
270 /*WINED3DDECLTYPE_FLOAT16_2*/ WINED3DFMT_R16G16_FLOAT,
271 /*WINED3DDECLTYPE_FLOAT16_4*/ WINED3DFMT_R16G16B16A16_FLOAT,
279 static const wined3d_usage_t wined3d_usage_lookup[] = {
280 /*D3DVSDE_POSITION*/ {WINED3DDECLUSAGE_POSITION, 0},
281 /*D3DVSDE_BLENDWEIGHT*/ {WINED3DDECLUSAGE_BLENDWEIGHT, 0},
282 /*D3DVSDE_BLENDINDICES*/ {WINED3DDECLUSAGE_BLENDINDICES, 0},
283 /*D3DVSDE_NORMAL*/ {WINED3DDECLUSAGE_NORMAL, 0},
284 /*D3DVSDE_PSIZE*/ {WINED3DDECLUSAGE_PSIZE, 0},
285 /*D3DVSDE_DIFFUSE*/ {WINED3DDECLUSAGE_COLOR, 0},
286 /*D3DVSDE_SPECULAR*/ {WINED3DDECLUSAGE_COLOR, 1},
287 /*D3DVSDE_TEXCOORD0*/ {WINED3DDECLUSAGE_TEXCOORD, 0},
288 /*D3DVSDE_TEXCOORD1*/ {WINED3DDECLUSAGE_TEXCOORD, 1},
289 /*D3DVSDE_TEXCOORD2*/ {WINED3DDECLUSAGE_TEXCOORD, 2},
290 /*D3DVSDE_TEXCOORD3*/ {WINED3DDECLUSAGE_TEXCOORD, 3},
291 /*D3DVSDE_TEXCOORD4*/ {WINED3DDECLUSAGE_TEXCOORD, 4},
292 /*D3DVSDE_TEXCOORD5*/ {WINED3DDECLUSAGE_TEXCOORD, 5},
293 /*D3DVSDE_TEXCOORD6*/ {WINED3DDECLUSAGE_TEXCOORD, 6},
294 /*D3DVSDE_TEXCOORD7*/ {WINED3DDECLUSAGE_TEXCOORD, 7},
295 /*D3DVSDE_POSITION2*/ {WINED3DDECLUSAGE_POSITION, 1},
296 /*D3DVSDE_NORMAL2*/ {WINED3DDECLUSAGE_NORMAL, 1},
299 /* TODO: find out where rhw (or positionT) is for declaration8 */
300 UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements)
302 const DWORD *token = d3d8_elements;
303 WINED3DVERTEXELEMENT *element;
304 D3DVSD_TOKENTYPE token_type;
305 unsigned int element_count = 0;
309 TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements);
311 /* 128 should be enough for anyone... */
312 *wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(WINED3DVERTEXELEMENT));
313 while (D3DVSD_END() != *token)
315 token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
317 if (token_type == D3DVSD_TOKEN_STREAM && !(*token & D3DVSD_STREAMTESSMASK))
319 stream = ((*token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
321 } else if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
322 DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
323 DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
325 TRACE("Adding element %d:\n", element_count);
327 element = *wined3d_elements + element_count++;
328 element->format = wined3d_format_lookup[type];
329 element->input_slot = stream;
330 element->offset = offset;
331 element->output_slot = reg;
332 element->method = WINED3DDECLMETHOD_DEFAULT;
333 element->usage = wined3d_usage_lookup[reg].usage;
334 element->usage_idx = wined3d_usage_lookup[reg].usage_idx;
336 offset += wined3d_type_sizes[type];
337 } else if (token_type == D3DVSD_TOKEN_STREAMDATA && (token_type & 0x10000000)) {
338 TRACE(" 0x%08x SKIP(%u)\n", token_type, ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
339 offset += sizeof(DWORD) * ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT);
342 if (element_count >= 127) {
343 ERR("More than 127 elements?\n");
347 token += parse_token(token);
350 *d3d8_elements_size = (++token - d3d8_elements) * sizeof(DWORD);
352 return element_count;
355 const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl =
357 IDirect3DVertexDeclaration8Impl_QueryInterface,
358 IDirect3DVertexDeclaration8Impl_AddRef,
359 IDirect3DVertexDeclaration8Impl_Release