d3d10core: Implement d3d10_device_PSSetConstantBuffers().
[wine] / include / wine / wined3d.h
1 /*
2  * Copyright 2002-2003 The wine-d3d team
3  * Copyright 2002-2003 Jason Edmeades
4  * Copyright 2002-2003 Raphael Junqueira
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2006 Stefan Dösinger
7  * Copyright 2006 Stefan Dösinger for CodeWeavers
8  * Copyright 2007 Henri Verbeet
9  * Copyright 2008 Henri Verbeet for CodeWeavers
10  *
11  * This library is free software; you can redistribute it and/or
12  * modify it under the terms of the GNU Lesser General Public
13  * License as published by the Free Software Foundation; either
14  * version 2.1 of the License, or (at your option) any later version.
15  *
16  * This library is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
19  * Lesser General Public License for more details.
20  *
21  * You should have received a copy of the GNU Lesser General Public
22  * License along with this library; if not, write to the Free Software
23  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24  */
25
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
28
29 #define WINED3D_OK                                              S_OK
30
31 #define _FACWINED3D                                             0x876
32 #define MAKE_WINED3DSTATUS(code)                                MAKE_HRESULT(0, _FACWINED3D, code)
33 #define WINED3DOK_NOAUTOGEN                                     MAKE_WINED3DSTATUS(2159)
34
35 #define MAKE_WINED3DHRESULT(code)                               MAKE_HRESULT(1, _FACWINED3D, code)
36 #define WINED3DERR_WRONGTEXTUREFORMAT                           MAKE_WINED3DHRESULT(2072)
37 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION                    MAKE_WINED3DHRESULT(2073)
38 #define WINED3DERR_UNSUPPORTEDCOLORARG                          MAKE_WINED3DHRESULT(2074)
39 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION                    MAKE_WINED3DHRESULT(2075)
40 #define WINED3DERR_UNSUPPORTEDALPHAARG                          MAKE_WINED3DHRESULT(2076)
41 #define WINED3DERR_TOOMANYOPERATIONS                            MAKE_WINED3DHRESULT(2077)
42 #define WINED3DERR_CONFLICTINGTEXTUREFILTER                     MAKE_WINED3DHRESULT(2078)
43 #define WINED3DERR_UNSUPPORTEDFACTORVALUE                       MAKE_WINED3DHRESULT(2079)
44 #define WINED3DERR_CONFLICTINGRENDERSTATE                       MAKE_WINED3DHRESULT(2081)
45 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER                     MAKE_WINED3DHRESULT(2082)
46 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE                    MAKE_WINED3DHRESULT(2086)
47 #define WINED3DERR_DRIVERINTERNALERROR                          MAKE_WINED3DHRESULT(2087)
48 #define WINED3DERR_NOTFOUND                                     MAKE_WINED3DHRESULT(2150)
49 #define WINED3DERR_MOREDATA                                     MAKE_WINED3DHRESULT(2151)
50 #define WINED3DERR_DEVICELOST                                   MAKE_WINED3DHRESULT(2152)
51 #define WINED3DERR_DEVICENOTRESET                               MAKE_WINED3DHRESULT(2153)
52 #define WINED3DERR_NOTAVAILABLE                                 MAKE_WINED3DHRESULT(2154)
53 #define WINED3DERR_OUTOFVIDEOMEMORY                             MAKE_WINED3DHRESULT(380)
54 #define WINED3DERR_INVALIDDEVICE                                MAKE_WINED3DHRESULT(2155)
55 #define WINED3DERR_INVALIDCALL                                  MAKE_WINED3DHRESULT(2156)
56 #define WINED3DERR_DRIVERINVALIDCALL                            MAKE_WINED3DHRESULT(2157)
57 #define WINED3DERR_WASSTILLDRAWING                              MAKE_WINED3DHRESULT(540)
58 #define WINEDDERR_NOTAOVERLAYSURFACE                            MAKE_WINED3DHRESULT(580)
59 #define WINEDDERR_NOTLOCKED                                     MAKE_WINED3DHRESULT(584)
60 #define WINEDDERR_NODC                                          MAKE_WINED3DHRESULT(586)
61 #define WINEDDERR_DCALREADYCREATED                              MAKE_WINED3DHRESULT(620)
62 #define WINEDDERR_NOTFLIPPABLE                                  MAKE_WINED3DHRESULT(582)
63 #define WINEDDERR_SURFACEBUSY                                   MAKE_WINED3DHRESULT(430)
64 #define WINEDDERR_INVALIDRECT                                   MAKE_WINED3DHRESULT(150)
65 #define WINEDDERR_NOCLIPLIST                                    MAKE_WINED3DHRESULT(205)
66 #define WINEDDERR_OVERLAYNOTVISIBLE                             MAKE_WINED3DHRESULT(577)
67
68 enum wined3d_light_type
69 {
70     WINED3D_LIGHT_POINT                     = 1,
71     WINED3D_LIGHT_SPOT                      = 2,
72     WINED3D_LIGHT_DIRECTIONAL               = 3,
73     WINED3D_LIGHT_PARALLELPOINT             = 4, /* D3D7 */
74     WINED3D_LIGHT_GLSPOT                    = 5, /* D3D7 */
75 };
76
77 enum wined3d_primitive_type
78 {
79     WINED3D_PT_UNDEFINED                    = 0,
80     WINED3D_PT_POINTLIST                    = 1,
81     WINED3D_PT_LINELIST                     = 2,
82     WINED3D_PT_LINESTRIP                    = 3,
83     WINED3D_PT_TRIANGLELIST                 = 4,
84     WINED3D_PT_TRIANGLESTRIP                = 5,
85     WINED3D_PT_TRIANGLEFAN                  = 6,
86     WINED3D_PT_LINELIST_ADJ                 = 10,
87     WINED3D_PT_LINESTRIP_ADJ                = 11,
88     WINED3D_PT_TRIANGLELIST_ADJ             = 12,
89     WINED3D_PT_TRIANGLESTRIP_ADJ            = 13,
90 };
91
92 enum wined3d_device_type
93 {
94     WINED3D_DEVICE_TYPE_HAL                 = 1,
95     WINED3D_DEVICE_TYPE_REF                 = 2,
96     WINED3D_DEVICE_TYPE_SW                  = 3,
97     WINED3D_DEVICE_TYPE_NULLREF             = 4,
98 };
99
100 enum wined3d_degree_type
101 {
102     WINED3D_DEGREE_LINEAR                   = 1,
103     WINED3D_DEGREE_QUADRATIC                = 2,
104     WINED3D_DEGREE_CUBIC                    = 3,
105     WINED3D_DEGREE_QUINTIC                  = 5,
106 };
107
108 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
109         ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
110         ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
111
112 enum wined3d_format_id
113 {
114     WINED3DFMT_UNKNOWN,
115     WINED3DFMT_B8G8R8_UNORM,
116     WINED3DFMT_B5G5R5X1_UNORM,
117     WINED3DFMT_B4G4R4A4_UNORM,
118     WINED3DFMT_B2G3R3_UNORM,
119     WINED3DFMT_B2G3R3A8_UNORM,
120     WINED3DFMT_B4G4R4X4_UNORM,
121     WINED3DFMT_R8G8B8X8_UNORM,
122     WINED3DFMT_B10G10R10A2_UNORM,
123     WINED3DFMT_P8_UINT_A8_UNORM,
124     WINED3DFMT_P8_UINT,
125     WINED3DFMT_L8_UNORM,
126     WINED3DFMT_L8A8_UNORM,
127     WINED3DFMT_L4A4_UNORM,
128     WINED3DFMT_R5G5_SNORM_L6_UNORM,
129     WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
130     WINED3DFMT_R10G11B11_SNORM,
131     WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
132     WINED3DFMT_D16_LOCKABLE,
133     WINED3DFMT_D32_UNORM,
134     WINED3DFMT_S1_UINT_D15_UNORM,
135     WINED3DFMT_X8D24_UNORM,
136     WINED3DFMT_S4X4_UINT_D24_UNORM,
137     WINED3DFMT_L16_UNORM,
138     WINED3DFMT_S8_UINT_D24_FLOAT,
139     WINED3DFMT_VERTEXDATA,
140     WINED3DFMT_R8G8_SNORM_Cx,
141     WINED3DFMT_R32G32B32A32_TYPELESS,
142     WINED3DFMT_R32G32B32A32_FLOAT,
143     WINED3DFMT_R32G32B32A32_UINT,
144     WINED3DFMT_R32G32B32A32_SINT,
145     WINED3DFMT_R32G32B32_TYPELESS,
146     WINED3DFMT_R32G32B32_FLOAT,
147     WINED3DFMT_R32G32B32_UINT,
148     WINED3DFMT_R32G32B32_SINT,
149     WINED3DFMT_R16G16B16A16_TYPELESS,
150     WINED3DFMT_R16G16B16A16_FLOAT,
151     WINED3DFMT_R16G16B16A16_UNORM,
152     WINED3DFMT_R16G16B16A16_UINT,
153     WINED3DFMT_R16G16B16A16_SNORM,
154     WINED3DFMT_R16G16B16A16_SINT,
155     WINED3DFMT_R32G32_TYPELESS,
156     WINED3DFMT_R32G32_FLOAT,
157     WINED3DFMT_R32G32_UINT,
158     WINED3DFMT_R32G32_SINT,
159     WINED3DFMT_R32G8X24_TYPELESS,
160     WINED3DFMT_D32_FLOAT_S8X24_UINT,
161     WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
162     WINED3DFMT_X32_TYPELESS_G8X24_UINT,
163     WINED3DFMT_R10G10B10A2_TYPELESS,
164     WINED3DFMT_R10G10B10A2_UNORM,
165     WINED3DFMT_R10G10B10A2_UINT,
166     WINED3DFMT_R10G10B10A2_SNORM,
167     WINED3DFMT_R11G11B10_FLOAT,
168     WINED3DFMT_R8G8B8A8_TYPELESS,
169     WINED3DFMT_R8G8B8A8_UNORM,
170     WINED3DFMT_R8G8B8A8_UNORM_SRGB,
171     WINED3DFMT_R8G8B8A8_UINT,
172     WINED3DFMT_R8G8B8A8_SNORM,
173     WINED3DFMT_R8G8B8A8_SINT,
174     WINED3DFMT_R16G16_TYPELESS,
175     WINED3DFMT_R16G16_FLOAT,
176     WINED3DFMT_R16G16_UNORM,
177     WINED3DFMT_R16G16_UINT,
178     WINED3DFMT_R16G16_SNORM,
179     WINED3DFMT_R16G16_SINT,
180     WINED3DFMT_R32_TYPELESS,
181     WINED3DFMT_D32_FLOAT,
182     WINED3DFMT_R32_FLOAT,
183     WINED3DFMT_R32_UINT,
184     WINED3DFMT_R32_SINT,
185     WINED3DFMT_R24G8_TYPELESS,
186     WINED3DFMT_D24_UNORM_S8_UINT,
187     WINED3DFMT_R24_UNORM_X8_TYPELESS,
188     WINED3DFMT_X24_TYPELESS_G8_UINT,
189     WINED3DFMT_R8G8_TYPELESS,
190     WINED3DFMT_R8G8_UNORM,
191     WINED3DFMT_R8G8_UINT,
192     WINED3DFMT_R8G8_SNORM,
193     WINED3DFMT_R8G8_SINT,
194     WINED3DFMT_R16_TYPELESS,
195     WINED3DFMT_R16_FLOAT,
196     WINED3DFMT_D16_UNORM,
197     WINED3DFMT_R16_UNORM,
198     WINED3DFMT_R16_UINT,
199     WINED3DFMT_R16_SNORM,
200     WINED3DFMT_R16_SINT,
201     WINED3DFMT_R8_TYPELESS,
202     WINED3DFMT_R8_UNORM,
203     WINED3DFMT_R8_UINT,
204     WINED3DFMT_R8_SNORM,
205     WINED3DFMT_R8_SINT,
206     WINED3DFMT_A8_UNORM,
207     WINED3DFMT_R1_UNORM,
208     WINED3DFMT_R9G9B9E5_SHAREDEXP,
209     WINED3DFMT_R8G8_B8G8_UNORM,
210     WINED3DFMT_G8R8_G8B8_UNORM,
211     WINED3DFMT_BC1_TYPELESS,
212     WINED3DFMT_BC1_UNORM,
213     WINED3DFMT_BC1_UNORM_SRGB,
214     WINED3DFMT_BC2_TYPELESS,
215     WINED3DFMT_BC2_UNORM,
216     WINED3DFMT_BC2_UNORM_SRGB,
217     WINED3DFMT_BC3_TYPELESS,
218     WINED3DFMT_BC3_UNORM,
219     WINED3DFMT_BC3_UNORM_SRGB,
220     WINED3DFMT_BC4_TYPELESS,
221     WINED3DFMT_BC4_UNORM,
222     WINED3DFMT_BC4_SNORM,
223     WINED3DFMT_BC5_TYPELESS,
224     WINED3DFMT_BC5_UNORM,
225     WINED3DFMT_BC5_SNORM,
226     WINED3DFMT_B5G6R5_UNORM,
227     WINED3DFMT_B5G5R5A1_UNORM,
228     WINED3DFMT_B8G8R8A8_UNORM,
229     WINED3DFMT_B8G8R8X8_UNORM,
230     /* FOURCC formats. */
231     WINED3DFMT_UYVY                         = WINEMAKEFOURCC('U','Y','V','Y'),
232     WINED3DFMT_YUY2                         = WINEMAKEFOURCC('Y','U','Y','2'),
233     WINED3DFMT_YV12                         = WINEMAKEFOURCC('Y','V','1','2'),
234     WINED3DFMT_DXT1                         = WINEMAKEFOURCC('D','X','T','1'),
235     WINED3DFMT_DXT2                         = WINEMAKEFOURCC('D','X','T','2'),
236     WINED3DFMT_DXT3                         = WINEMAKEFOURCC('D','X','T','3'),
237     WINED3DFMT_DXT4                         = WINEMAKEFOURCC('D','X','T','4'),
238     WINED3DFMT_DXT5                         = WINEMAKEFOURCC('D','X','T','5'),
239     WINED3DFMT_MULTI2_ARGB8                 = WINEMAKEFOURCC('M','E','T','1'),
240     WINED3DFMT_G8R8_G8B8                    = WINEMAKEFOURCC('G','R','G','B'),
241     WINED3DFMT_R8G8_B8G8                    = WINEMAKEFOURCC('R','G','B','G'),
242     WINED3DFMT_ATI2N                        = WINEMAKEFOURCC('A','T','I','2'),
243     WINED3DFMT_INST                         = WINEMAKEFOURCC('I','N','S','T'),
244     WINED3DFMT_NVDB                         = WINEMAKEFOURCC('N','V','D','B'),
245     WINED3DFMT_NVHU                         = WINEMAKEFOURCC('N','V','H','U'),
246     WINED3DFMT_NVHS                         = WINEMAKEFOURCC('N','V','H','S'),
247     WINED3DFMT_INTZ                         = WINEMAKEFOURCC('I','N','T','Z'),
248     WINED3DFMT_NULL                         = WINEMAKEFOURCC('N','U','L','L'),
249     WINED3DFMT_R16                          = WINEMAKEFOURCC(' ','R','1','6'),
250     WINED3DFMT_AL16                         = WINEMAKEFOURCC('A','L','1','6'),
251
252     WINED3DFMT_FORCE_DWORD = 0xffffffff
253 };
254
255 enum wined3d_render_state
256 {
257     WINED3D_RS_ANTIALIAS                    = 2, /* d3d7 */
258     WINED3D_RS_TEXTUREPERSPECTIVE           = 4, /* d3d7 */
259     WINED3D_RS_WRAPU                        = 5, /* d3d7 */
260     WINED3D_RS_WRAPV                        = 6, /* d3d7 */
261     WINED3D_RS_ZENABLE                      = 7,
262     WINED3D_RS_FILLMODE                     = 8,
263     WINED3D_RS_SHADEMODE                    = 9,
264     WINED3D_RS_LINEPATTERN                  = 10, /* d3d7, d3d8 */
265     WINED3D_RS_MONOENABLE                   = 11, /* d3d7 */
266     WINED3D_RS_ROP2                         = 12, /* d3d7 */
267     WINED3D_RS_PLANEMASK                    = 13, /* d3d7 */
268     WINED3D_RS_ZWRITEENABLE                 = 14,
269     WINED3D_RS_ALPHATESTENABLE              = 15,
270     WINED3D_RS_LASTPIXEL                    = 16,
271     WINED3D_RS_SRCBLEND                     = 19,
272     WINED3D_RS_DESTBLEND                    = 20,
273     WINED3D_RS_CULLMODE                     = 22,
274     WINED3D_RS_ZFUNC                        = 23,
275     WINED3D_RS_ALPHAREF                     = 24,
276     WINED3D_RS_ALPHAFUNC                    = 25,
277     WINED3D_RS_DITHERENABLE                 = 26,
278     WINED3D_RS_ALPHABLENDENABLE             = 27,
279     WINED3D_RS_FOGENABLE                    = 28,
280     WINED3D_RS_SPECULARENABLE               = 29,
281     WINED3D_RS_ZVISIBLE                     = 30, /* d3d7, d3d8 */
282     WINED3D_RS_SUBPIXEL                     = 31, /* d3d7 */
283     WINED3D_RS_SUBPIXELX                    = 32, /* d3d7 */
284     WINED3D_RS_STIPPLEDALPHA                = 33, /* d3d7 */
285     WINED3D_RS_FOGCOLOR                     = 34,
286     WINED3D_RS_FOGTABLEMODE                 = 35,
287     WINED3D_RS_FOGSTART                     = 36,
288     WINED3D_RS_FOGEND                       = 37,
289     WINED3D_RS_FOGDENSITY                   = 38,
290     WINED3D_RS_STIPPLEENABLE                = 39, /* d3d7 */
291     WINED3D_RS_EDGEANTIALIAS                = 40, /* d3d7, d3d8 */
292     WINED3D_RS_COLORKEYENABLE               = 41, /* d3d7 */
293     WINED3D_RS_MIPMAPLODBIAS                = 46, /* d3d7 */
294     WINED3D_RS_RANGEFOGENABLE               = 48,
295     WINED3D_RS_ANISOTROPY                   = 49, /* d3d7 */
296     WINED3D_RS_FLUSHBATCH                   = 50, /* d3d7 */
297     WINED3D_RS_TRANSLUCENTSORTINDEPENDENT   = 51, /* d3d7 */
298     WINED3D_RS_STENCILENABLE                = 52,
299     WINED3D_RS_STENCILFAIL                  = 53,
300     WINED3D_RS_STENCILZFAIL                 = 54,
301     WINED3D_RS_STENCILPASS                  = 55,
302     WINED3D_RS_STENCILFUNC                  = 56,
303     WINED3D_RS_STENCILREF                   = 57,
304     WINED3D_RS_STENCILMASK                  = 58,
305     WINED3D_RS_STENCILWRITEMASK             = 59,
306     WINED3D_RS_TEXTUREFACTOR                = 60,
307     WINED3D_RS_WRAP0                        = 128,
308     WINED3D_RS_WRAP1                        = 129,
309     WINED3D_RS_WRAP2                        = 130,
310     WINED3D_RS_WRAP3                        = 131,
311     WINED3D_RS_WRAP4                        = 132,
312     WINED3D_RS_WRAP5                        = 133,
313     WINED3D_RS_WRAP6                        = 134,
314     WINED3D_RS_WRAP7                        = 135,
315     WINED3D_RS_CLIPPING                     = 136,
316     WINED3D_RS_LIGHTING                     = 137,
317     WINED3D_RS_EXTENTS                      = 138, /* d3d7 */
318     WINED3D_RS_AMBIENT                      = 139,
319     WINED3D_RS_FOGVERTEXMODE                = 140,
320     WINED3D_RS_COLORVERTEX                  = 141,
321     WINED3D_RS_LOCALVIEWER                  = 142,
322     WINED3D_RS_NORMALIZENORMALS             = 143,
323     WINED3D_RS_COLORKEYBLENDENABLE          = 144, /* d3d7 */
324     WINED3D_RS_DIFFUSEMATERIALSOURCE        = 145,
325     WINED3D_RS_SPECULARMATERIALSOURCE       = 146,
326     WINED3D_RS_AMBIENTMATERIALSOURCE        = 147,
327     WINED3D_RS_EMISSIVEMATERIALSOURCE       = 148,
328     WINED3D_RS_VERTEXBLEND                  = 151,
329     WINED3D_RS_CLIPPLANEENABLE              = 152,
330     WINED3D_RS_SOFTWAREVERTEXPROCESSING     = 153, /* d3d8 */
331     WINED3D_RS_POINTSIZE                    = 154,
332     WINED3D_RS_POINTSIZE_MIN                = 155,
333     WINED3D_RS_POINTSPRITEENABLE            = 156,
334     WINED3D_RS_POINTSCALEENABLE             = 157,
335     WINED3D_RS_POINTSCALE_A                 = 158,
336     WINED3D_RS_POINTSCALE_B                 = 159,
337     WINED3D_RS_POINTSCALE_C                 = 160,
338     WINED3D_RS_MULTISAMPLEANTIALIAS         = 161,
339     WINED3D_RS_MULTISAMPLEMASK              = 162,
340     WINED3D_RS_PATCHEDGESTYLE               = 163,
341     WINED3D_RS_PATCHSEGMENTS                = 164, /* d3d8 */
342     WINED3D_RS_DEBUGMONITORTOKEN            = 165,
343     WINED3D_RS_POINTSIZE_MAX                = 166,
344     WINED3D_RS_INDEXEDVERTEXBLENDENABLE     = 167,
345     WINED3D_RS_COLORWRITEENABLE             = 168,
346     WINED3D_RS_TWEENFACTOR                  = 170,
347     WINED3D_RS_BLENDOP                      = 171,
348     WINED3D_RS_POSITIONDEGREE               = 172,
349     WINED3D_RS_NORMALDEGREE                 = 173,
350     WINED3D_RS_SCISSORTESTENABLE            = 174,
351     WINED3D_RS_SLOPESCALEDEPTHBIAS          = 175,
352     WINED3D_RS_ANTIALIASEDLINEENABLE        = 176,
353     WINED3D_RS_MINTESSELLATIONLEVEL         = 178,
354     WINED3D_RS_MAXTESSELLATIONLEVEL         = 179,
355     WINED3D_RS_ADAPTIVETESS_X               = 180,
356     WINED3D_RS_ADAPTIVETESS_Y               = 181,
357     WINED3D_RS_ADAPTIVETESS_Z               = 182,
358     WINED3D_RS_ADAPTIVETESS_W               = 183,
359     WINED3D_RS_ENABLEADAPTIVETESSELLATION   = 184,
360     WINED3D_RS_TWOSIDEDSTENCILMODE          = 185,
361     WINED3D_RS_CCW_STENCILFAIL              = 186,
362     WINED3D_RS_CCW_STENCILZFAIL             = 187,
363     WINED3D_RS_CCW_STENCILPASS              = 188,
364     WINED3D_RS_CCW_STENCILFUNC              = 189,
365     WINED3D_RS_COLORWRITEENABLE1            = 190,
366     WINED3D_RS_COLORWRITEENABLE2            = 191,
367     WINED3D_RS_COLORWRITEENABLE3            = 192,
368     WINED3D_RS_BLENDFACTOR                  = 193,
369     WINED3D_RS_SRGBWRITEENABLE              = 194,
370     WINED3D_RS_DEPTHBIAS                    = 195,
371     WINED3D_RS_WRAP8                        = 198,
372     WINED3D_RS_WRAP9                        = 199,
373     WINED3D_RS_WRAP10                       = 200,
374     WINED3D_RS_WRAP11                       = 201,
375     WINED3D_RS_WRAP12                       = 202,
376     WINED3D_RS_WRAP13                       = 203,
377     WINED3D_RS_WRAP14                       = 204,
378     WINED3D_RS_WRAP15                       = 205,
379     WINED3D_RS_SEPARATEALPHABLENDENABLE     = 206,
380     WINED3D_RS_SRCBLENDALPHA                = 207,
381     WINED3D_RS_DESTBLENDALPHA               = 208,
382     WINED3D_RS_BLENDOPALPHA                 = 209,
383 };
384 #define WINEHIGHEST_RENDER_STATE                                WINED3D_RS_BLENDOPALPHA
385
386 enum wined3d_blend
387 {
388     WINED3D_BLEND_ZERO                      =  1,
389     WINED3D_BLEND_ONE                       =  2,
390     WINED3D_BLEND_SRCCOLOR                  =  3,
391     WINED3D_BLEND_INVSRCCOLOR               =  4,
392     WINED3D_BLEND_SRCALPHA                  =  5,
393     WINED3D_BLEND_INVSRCALPHA               =  6,
394     WINED3D_BLEND_DESTALPHA                 =  7,
395     WINED3D_BLEND_INVDESTALPHA              =  8,
396     WINED3D_BLEND_DESTCOLOR                 =  9,
397     WINED3D_BLEND_INVDESTCOLOR              = 10,
398     WINED3D_BLEND_SRCALPHASAT               = 11,
399     WINED3D_BLEND_BOTHSRCALPHA              = 12,
400     WINED3D_BLEND_BOTHINVSRCALPHA           = 13,
401     WINED3D_BLEND_BLENDFACTOR               = 14,
402     WINED3D_BLEND_INVBLENDFACTOR            = 15,
403 };
404
405 enum wined3d_blend_op
406 {
407     WINED3D_BLEND_OP_ADD                    = 1,
408     WINED3D_BLEND_OP_SUBTRACT               = 2,
409     WINED3D_BLEND_OP_REVSUBTRACT            = 3,
410     WINED3D_BLEND_OP_MIN                    = 4,
411     WINED3D_BLEND_OP_MAX                    = 5,
412 };
413
414 enum wined3d_vertex_blend_flags
415 {
416     WINED3D_VBF_DISABLE                     = 0,
417     WINED3D_VBF_1WEIGHTS                    = 1,
418     WINED3D_VBF_2WEIGHTS                    = 2,
419     WINED3D_VBF_3WEIGHTS                    = 3,
420     WINED3D_VBF_TWEENING                    = 255,
421     WINED3D_VBF_0WEIGHTS                    = 256,
422 };
423
424 enum wined3d_cmp_func
425 {
426     WINED3D_CMP_NEVER                       = 1,
427     WINED3D_CMP_LESS                        = 2,
428     WINED3D_CMP_EQUAL                       = 3,
429     WINED3D_CMP_LESSEQUAL                   = 4,
430     WINED3D_CMP_GREATER                     = 5,
431     WINED3D_CMP_NOTEQUAL                    = 6,
432     WINED3D_CMP_GREATEREQUAL                = 7,
433     WINED3D_CMP_ALWAYS                      = 8,
434 };
435
436 enum wined3d_depth_buffer_type
437 {
438     WINED3D_ZB_FALSE                        = 0,
439     WINED3D_ZB_TRUE                         = 1,
440     WINED3D_ZB_USEW                         = 2,
441 };
442
443 enum wined3d_fog_mode
444 {
445     WINED3D_FOG_NONE                        = 0,
446     WINED3D_FOG_EXP                         = 1,
447     WINED3D_FOG_EXP2                        = 2,
448     WINED3D_FOG_LINEAR                      = 3,
449 };
450
451 enum wined3d_shade_mode
452 {
453     WINED3D_SHADE_FLAT                      = 1,
454     WINED3D_SHADE_GOURAUD                   = 2,
455     WINED3D_SHADE_PHONG                     = 3,
456 };
457
458 enum wined3d_fill_mode
459 {
460     WINED3D_FILL_POINT                      = 1,
461     WINED3D_FILL_WIREFRAME                  = 2,
462     WINED3D_FILL_SOLID                      = 3,
463 };
464
465 enum wined3d_cull
466 {
467     WINED3D_CULL_NONE                       = 1,
468     WINED3D_CULL_CW                         = 2,
469     WINED3D_CULL_CCW                        = 3,
470 };
471
472 enum wined3d_stencil_op
473 {
474     WINED3D_STENCIL_OP_KEEP                 = 1,
475     WINED3D_STENCIL_OP_ZERO                 = 2,
476     WINED3D_STENCIL_OP_REPLACE              = 3,
477     WINED3D_STENCIL_OP_INCR_SAT             = 4,
478     WINED3D_STENCIL_OP_DECR_SAT             = 5,
479     WINED3D_STENCIL_OP_INVERT               = 6,
480     WINED3D_STENCIL_OP_INCR                 = 7,
481     WINED3D_STENCIL_OP_DECR                 = 8,
482 };
483
484 enum wined3d_material_color_source
485 {
486     WINED3D_MCS_MATERIAL                    = 0,
487     WINED3D_MCS_COLOR1                      = 1,
488     WINED3D_MCS_COLOR2                      = 2,
489 };
490
491 enum wined3d_patch_edge_style
492 {
493     WINED3D_PATCH_EDGE_DISCRETE             = 0,
494     WINED3D_PATCH_EDGE_CONTINUOUS           = 1,
495 };
496
497 enum wined3d_backbuffer_type
498 {
499     WINED3D_BACKBUFFER_TYPE_MONO            = 0,
500     WINED3D_BACKBUFFER_TYPE_LEFT            = 1,
501     WINED3D_BACKBUFFER_TYPE_RIGHT           = 2,
502 };
503
504 enum wined3d_swap_effect
505 {
506     WINED3D_SWAP_EFFECT_DISCARD             = 1,
507     WINED3D_SWAP_EFFECT_FLIP                = 2,
508     WINED3D_SWAP_EFFECT_COPY                = 3,
509     WINED3D_SWAP_EFFECT_COPY_VSYNC          = 4,
510 };
511
512 enum wined3d_sampler_state
513 {
514     WINED3D_SAMP_ADDRESS_U                  = 1,
515     WINED3D_SAMP_ADDRESS_V                  = 2,
516     WINED3D_SAMP_ADDRESS_W                  = 3,
517     WINED3D_SAMP_BORDER_COLOR               = 4,
518     WINED3D_SAMP_MAG_FILTER                 = 5,
519     WINED3D_SAMP_MIN_FILTER                 = 6,
520     WINED3D_SAMP_MIP_FILTER                 = 7,
521     WINED3D_SAMP_MIPMAP_LOD_BIAS            = 8,
522     WINED3D_SAMP_MAX_MIP_LEVEL              = 9,
523     WINED3D_SAMP_MAX_ANISOTROPY             = 10,
524     WINED3D_SAMP_SRGB_TEXTURE               = 11,
525     WINED3D_SAMP_ELEMENT_INDEX              = 12,
526     WINED3D_SAMP_DMAP_OFFSET                = 13,
527 };
528 #define WINED3D_HIGHEST_SAMPLER_STATE                           WINED3D_SAMP_DMAP_OFFSET
529
530 enum wined3d_multisample_type
531 {
532     WINED3D_MULTISAMPLE_NONE                = 0,
533     WINED3D_MULTISAMPLE_NON_MASKABLE        = 1,
534     WINED3D_MULTISAMPLE_2_SAMPLES           = 2,
535     WINED3D_MULTISAMPLE_3_SAMPLES           = 3,
536     WINED3D_MULTISAMPLE_4_SAMPLES           = 4,
537     WINED3D_MULTISAMPLE_5_SAMPLES           = 5,
538     WINED3D_MULTISAMPLE_6_SAMPLES           = 6,
539     WINED3D_MULTISAMPLE_7_SAMPLES           = 7,
540     WINED3D_MULTISAMPLE_8_SAMPLES           = 8,
541     WINED3D_MULTISAMPLE_9_SAMPLES           = 9,
542     WINED3D_MULTISAMPLE_10_SAMPLES          = 10,
543     WINED3D_MULTISAMPLE_11_SAMPLES          = 11,
544     WINED3D_MULTISAMPLE_12_SAMPLES          = 12,
545     WINED3D_MULTISAMPLE_13_SAMPLES          = 13,
546     WINED3D_MULTISAMPLE_14_SAMPLES          = 14,
547     WINED3D_MULTISAMPLE_15_SAMPLES          = 15,
548     WINED3D_MULTISAMPLE_16_SAMPLES          = 16,
549 };
550
551 enum wined3d_texture_stage_state
552 {
553     WINED3D_TSS_COLOR_OP                    = 0,
554     WINED3D_TSS_COLOR_ARG1                  = 1,
555     WINED3D_TSS_COLOR_ARG2                  = 2,
556     WINED3D_TSS_ALPHA_OP                    = 3,
557     WINED3D_TSS_ALPHA_ARG1                  = 4,
558     WINED3D_TSS_ALPHA_ARG2                  = 5,
559     WINED3D_TSS_BUMPENV_MAT00               = 6,
560     WINED3D_TSS_BUMPENV_MAT01               = 7,
561     WINED3D_TSS_BUMPENV_MAT10               = 8,
562     WINED3D_TSS_BUMPENV_MAT11               = 9,
563     WINED3D_TSS_TEXCOORD_INDEX              = 10,
564     WINED3D_TSS_BUMPENV_LSCALE              = 11,
565     WINED3D_TSS_BUMPENV_LOFFSET             = 12,
566     WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS     = 13,
567     WINED3D_TSS_COLOR_ARG0                  = 14,
568     WINED3D_TSS_ALPHA_ARG0                  = 15,
569     WINED3D_TSS_RESULT_ARG                  = 16,
570     WINED3D_TSS_CONSTANT                    = 17,
571     WINED3D_TSS_INVALID                     = ~0U,
572 };
573 #define WINED3D_HIGHEST_TEXTURE_STATE                           WINED3D_TSS_CONSTANT
574
575 enum wined3d_texture_transform_flags
576 {
577     WINED3D_TTFF_DISABLE                    = 0,
578     WINED3D_TTFF_COUNT1                     = 1,
579     WINED3D_TTFF_COUNT2                     = 2,
580     WINED3D_TTFF_COUNT3                     = 3,
581     WINED3D_TTFF_COUNT4                     = 4,
582     WINED3D_TTFF_PROJECTED                  = 256,
583 };
584
585 enum wined3d_texture_op
586 {
587     WINED3D_TOP_DISABLE                     = 1,
588     WINED3D_TOP_SELECT_ARG1                 = 2,
589     WINED3D_TOP_SELECT_ARG2                 = 3,
590     WINED3D_TOP_MODULATE                    = 4,
591     WINED3D_TOP_MODULATE_2X                 = 5,
592     WINED3D_TOP_MODULATE_4X                 = 6,
593     WINED3D_TOP_ADD                         = 7,
594     WINED3D_TOP_ADD_SIGNED                  = 8,
595     WINED3D_TOP_ADD_SIGNED_2X               = 9,
596     WINED3D_TOP_SUBTRACT                    = 10,
597     WINED3D_TOP_ADD_SMOOTH                  = 11,
598     WINED3D_TOP_BLEND_DIFFUSE_ALPHA         = 12,
599     WINED3D_TOP_BLEND_TEXTURE_ALPHA         = 13,
600     WINED3D_TOP_BLEND_FACTOR_ALPHA          = 14,
601     WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM      = 15,
602     WINED3D_TOP_BLEND_CURRENT_ALPHA         = 16,
603     WINED3D_TOP_PREMODULATE                 = 17,
604     WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR    = 18,
605     WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA    = 19,
606     WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
607     WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
608     WINED3D_TOP_BUMPENVMAP                  = 22,
609     WINED3D_TOP_BUMPENVMAP_LUMINANCE        = 23,
610     WINED3D_TOP_DOTPRODUCT3                 = 24,
611     WINED3D_TOP_MULTIPLY_ADD                = 25,
612     WINED3D_TOP_LERP                        = 26,
613 };
614
615 enum wined3d_texture_address
616 {
617     WINED3D_TADDRESS_WRAP                   = 1,
618     WINED3D_TADDRESS_MIRROR                 = 2,
619     WINED3D_TADDRESS_CLAMP                  = 3,
620     WINED3D_TADDRESS_BORDER                 = 4,
621     WINED3D_TADDRESS_MIRROR_ONCE            = 5,
622 };
623
624 enum wined3d_transform_state
625 {
626     WINED3D_TS_VIEW                         = 2,
627     WINED3D_TS_PROJECTION                   = 3,
628     WINED3D_TS_TEXTURE0                     = 16,
629     WINED3D_TS_TEXTURE1                     = 17,
630     WINED3D_TS_TEXTURE2                     = 18,
631     WINED3D_TS_TEXTURE3                     = 19,
632     WINED3D_TS_TEXTURE4                     = 20,
633     WINED3D_TS_TEXTURE5                     = 21,
634     WINED3D_TS_TEXTURE6                     = 22,
635     WINED3D_TS_TEXTURE7                     = 23,
636     WINED3D_TS_WORLD                        = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
637     WINED3D_TS_WORLD1                       = 257,
638     WINED3D_TS_WORLD2                       = 258,
639     WINED3D_TS_WORLD3                       = 259,
640 };
641
642 #define WINED3D_TS_WORLD_MATRIX(index)                          (enum wined3d_transform_state)(index + 256)
643
644 enum wined3d_basis_type
645 {
646     WINED3D_BASIS_BEZIER                    = 0,
647     WINED3D_BASIS_BSPLINE                   = 1,
648     WINED3D_BASIS_INTERPOLATE               = 2,
649 };
650
651 enum wined3d_cubemap_face
652 {
653     WINED3D_CUBEMAP_FACE_POSITIVE_X         = 0,
654     WINED3D_CUBEMAP_FACE_NEGATIVE_X         = 1,
655     WINED3D_CUBEMAP_FACE_POSITIVE_Y         = 2,
656     WINED3D_CUBEMAP_FACE_NEGATIVE_Y         = 3,
657     WINED3D_CUBEMAP_FACE_POSITIVE_Z         = 4,
658     WINED3D_CUBEMAP_FACE_NEGATIVE_Z         = 5,
659 };
660
661 enum wined3d_texture_filter_type
662 {
663     WINED3D_TEXF_NONE                       = 0,
664     WINED3D_TEXF_POINT                      = 1,
665     WINED3D_TEXF_LINEAR                     = 2,
666     WINED3D_TEXF_ANISOTROPIC                = 3,
667     WINED3D_TEXF_FLAT_CUBIC                 = 4,
668     WINED3D_TEXF_GAUSSIAN_CUBIC             = 5,
669     WINED3D_TEXF_PYRAMIDAL_QUAD             = 6,
670     WINED3D_TEXF_GAUSSIAN_QUAD              = 7,
671 };
672
673 enum wined3d_resource_type
674 {
675     WINED3D_RTYPE_SURFACE                   = 1,
676     WINED3D_RTYPE_VOLUME                    = 2,
677     WINED3D_RTYPE_TEXTURE                   = 3,
678     WINED3D_RTYPE_VOLUME_TEXTURE            = 4,
679     WINED3D_RTYPE_CUBE_TEXTURE              = 5,
680     WINED3D_RTYPE_BUFFER                    = 6,
681 };
682
683 enum wined3d_pool
684 {
685     WINED3D_POOL_DEFAULT                    = 0,
686     WINED3D_POOL_MANAGED                    = 1,
687     WINED3D_POOL_SYSTEM_MEM                 = 2,
688     WINED3D_POOL_SCRATCH                    = 3,
689 };
690
691 enum wined3d_query_type
692 {
693     WINED3D_QUERY_TYPE_VCACHE               = 4,
694     WINED3D_QUERY_TYPE_RESOURCE_MANAGER     = 5,
695     WINED3D_QUERY_TYPE_VERTEX_STATS         = 6,
696     WINED3D_QUERY_TYPE_EVENT                = 8,
697     WINED3D_QUERY_TYPE_OCCLUSION            = 9,
698     WINED3D_QUERY_TYPE_TIMESTAMP            = 10,
699     WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT   = 11,
700     WINED3D_QUERY_TYPE_TIMESTAMP_FREQ       = 12,
701     WINED3D_QUERY_TYPE_PIPELINE_TIMINGS     = 13,
702     WINED3D_QUERY_TYPE_INTERFACE_TIMINGS    = 14,
703     WINED3D_QUERY_TYPE_VERTEX_TIMINGS       = 15,
704     WINED3D_QUERY_TYPE_PIXEL_TIMINGS        = 16,
705     WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS    = 17,
706     WINED3D_QUERY_TYPE_CACHE_UTILIZATION    = 18
707 };
708
709 #define WINED3DISSUE_BEGIN                                      (1 << 1)
710 #define WINED3DISSUE_END                                        (1 << 0)
711 #define WINED3DGETDATA_FLUSH                                    (1 << 0)
712
713 enum wined3d_stateblock_type
714 {
715     WINED3D_SBT_INIT                        = 0,
716     WINED3D_SBT_ALL                         = 1,
717     WINED3D_SBT_PIXEL_STATE                 = 2,
718     WINED3D_SBT_VERTEX_STATE                = 3,
719     WINED3D_SBT_RECORDED                    = 4, /* WineD3D private */
720 };
721
722 enum wined3d_decl_method
723 {
724     WINED3D_DECL_METHOD_DEFAULT             = 0,
725     WINED3D_DECL_METHOD_PARTIAL_U           = 1,
726     WINED3D_DECL_METHOD_PARTIAL_V           = 2,
727     WINED3D_DECL_METHOD_CROSS_UV            = 3,
728     WINED3D_DECL_METHOD_UV                  = 4,
729     WINED3D_DECL_METHOD_LOOKUP              = 5,
730     WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED   = 6,
731 };
732
733 enum wined3d_decl_usage
734 {
735     WINED3D_DECL_USAGE_POSITION             = 0,
736     WINED3D_DECL_USAGE_BLEND_WEIGHT         = 1,
737     WINED3D_DECL_USAGE_BLEND_INDICES        = 2,
738     WINED3D_DECL_USAGE_NORMAL               = 3,
739     WINED3D_DECL_USAGE_PSIZE                = 4,
740     WINED3D_DECL_USAGE_TEXCOORD             = 5,
741     WINED3D_DECL_USAGE_TANGENT              = 6,
742     WINED3D_DECL_USAGE_BINORMAL             = 7,
743     WINED3D_DECL_USAGE_TESS_FACTOR          = 8,
744     WINED3D_DECL_USAGE_POSITIONT            = 9,
745     WINED3D_DECL_USAGE_COLOR                = 10,
746     WINED3D_DECL_USAGE_FOG                  = 11,
747     WINED3D_DECL_USAGE_DEPTH                = 12,
748     WINED3D_DECL_USAGE_SAMPLE               = 13
749 };
750
751 enum wined3d_surface_type
752 {
753     WINED3D_SURFACE_TYPE_OPENGL,                    /* OpenGL surface: Renders using libGL, needed for 3D */
754     WINED3D_SURFACE_TYPE_GDI,                       /* User surface. No 3D, DirectDraw rendering with GDI */
755 };
756
757 enum wined3d_sysval_semantic
758 {
759     WINED3D_SV_DEPTH = 0xffffffff,
760     WINED3D_SV_TARGET0 = 0,
761     WINED3D_SV_TARGET1 = 1,
762     WINED3D_SV_TARGET2 = 2,
763     WINED3D_SV_TARGET3 = 3,
764     WINED3D_SV_TARGET4 = 4,
765     WINED3D_SV_TARGET5 = 5,
766     WINED3D_SV_TARGET6 = 6,
767     WINED3D_SV_TARGET7 = 7,
768 };
769
770 enum wined3d_scanline_ordering
771 {
772     WINED3D_SCANLINE_ORDERING_UNKNOWN       = 0,
773     WINED3D_SCANLINE_ORDERING_PROGRESSIVE   = 1,
774     WINED3D_SCANLINE_ORDERING_INTERLACED    = 2,
775 };
776
777 enum wined3d_display_rotation
778 {
779     WINED3D_DISPLAY_ROTATION_UNSPECIFIED    = 0,
780     WINED3D_DISPLAY_ROTATION_0              = 1,
781     WINED3D_DISPLAY_ROTATION_90             = 2,
782     WINED3D_DISPLAY_ROTATION_180            = 3,
783     WINED3D_DISPLAY_ROTATION_270            = 4,
784 };
785
786 #define WINED3DCOLORWRITEENABLE_RED                             (1 << 0)
787 #define WINED3DCOLORWRITEENABLE_GREEN                           (1 << 1)
788 #define WINED3DCOLORWRITEENABLE_BLUE                            (1 << 2)
789 #define WINED3DCOLORWRITEENABLE_ALPHA                           (1 << 3)
790
791 #define WINED3DADAPTER_DEFAULT                                  0
792 #define WINED3DENUM_NO_WHQL_LEVEL                               2
793 #define WINED3DPRESENT_BACK_BUFFER_MAX                          3
794
795 #define WINED3DTSS_TCI_PASSTHRU                                 0x00000
796 #define WINED3DTSS_TCI_CAMERASPACENORMAL                        0x10000
797 #define WINED3DTSS_TCI_CAMERASPACEPOSITION                      0x20000
798 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR              0x30000
799 #define WINED3DTSS_TCI_SPHEREMAP                                0x40000
800
801 #define WINED3DTA_SELECTMASK                                    0x0000000f
802 #define WINED3DTA_DIFFUSE                                       0x00000000
803 #define WINED3DTA_CURRENT                                       0x00000001
804 #define WINED3DTA_TEXTURE                                       0x00000002
805 #define WINED3DTA_TFACTOR                                       0x00000003
806 #define WINED3DTA_SPECULAR                                      0x00000004
807 #define WINED3DTA_TEMP                                          0x00000005
808 #define WINED3DTA_CONSTANT                                      0x00000006
809 #define WINED3DTA_COMPLEMENT                                    0x00000010
810 #define WINED3DTA_ALPHAREPLICATE                                0x00000020
811
812 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER                  0x00000001
813 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL                 0x00000002
814 #define WINED3DPRESENTFLAG_DEVICECLIP                           0x00000004
815 #define WINED3DPRESENTFLAG_VIDEO                                0x00000010
816 #define WINED3DPRESENTFLAG_NOAUTOROTATE                         0x00000020
817 #define WINED3DPRESENTFLAG_UNPRUNEDMODE                         0x00000040
818
819 #define WINED3DDP_MAXTEXCOORD                                   8
820
821 #define WINED3DUSAGE_RENDERTARGET                               0x00000001
822 #define WINED3DUSAGE_DEPTHSTENCIL                               0x00000002
823 #define WINED3DUSAGE_WRITEONLY                                  0x00000008
824 #define WINED3DUSAGE_SOFTWAREPROCESSING                         0x00000010
825 #define WINED3DUSAGE_DONOTCLIP                                  0x00000020
826 #define WINED3DUSAGE_POINTS                                     0x00000040
827 #define WINED3DUSAGE_RTPATCHES                                  0x00000080
828 #define WINED3DUSAGE_NPATCHES                                   0x00000100
829 #define WINED3DUSAGE_DYNAMIC                                    0x00000200
830 #define WINED3DUSAGE_AUTOGENMIPMAP                              0x00000400
831 #define WINED3DUSAGE_DMAP                                       0x00004000
832 #define WINED3DUSAGE_MASK                                       0x00004fff
833 #define WINED3DUSAGE_OWNDC                                      0x20000000
834 #define WINED3DUSAGE_STATICDECL                                 0x40000000
835 #define WINED3DUSAGE_OVERLAY                                    0x80000000
836
837 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP                        0x00008000
838 #define WINED3DUSAGE_QUERY_FILTER                               0x00020000
839 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING             0x00080000
840 #define WINED3DUSAGE_QUERY_SRGBREAD                             0x00010000
841 #define WINED3DUSAGE_QUERY_SRGBWRITE                            0x00040000
842 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE                        0x00100000
843 #define WINED3DUSAGE_QUERY_WRAPANDMIP                           0x00200000
844 #define WINED3DUSAGE_QUERY_MASK                                 0x003f8000
845
846 #define WINED3D_MAP_READONLY                                    0x0010
847 #define WINED3D_MAP_NOSYSLOCK                                   0x0800
848 #define WINED3D_MAP_NOOVERWRITE                                 0x1000
849 #define WINED3D_MAP_DISCARD                                     0x2000
850 #define WINED3D_MAP_DONOTWAIT                                   0x4000
851 #define WINED3D_MAP_NO_DIRTY_UPDATE                             0x8000
852
853 #define WINED3DPRESENT_RATE_DEFAULT                             0x00000000
854
855 #define WINED3DPRESENT_INTERVAL_DEFAULT                         0x00000000
856 #define WINED3DPRESENT_INTERVAL_ONE                             0x00000001
857 #define WINED3DPRESENT_INTERVAL_TWO                             0x00000002
858 #define WINED3DPRESENT_INTERVAL_THREE                           0x00000004
859 #define WINED3DPRESENT_INTERVAL_FOUR                            0x00000008
860 #define WINED3DPRESENT_INTERVAL_IMMEDIATE                       0x80000000
861
862 #define WINED3DMAXUSERCLIPPLANES                                32
863 #define WINED3DCLIPPLANE0                                       (1 << 0)
864 #define WINED3DCLIPPLANE1                                       (1 << 1)
865 #define WINED3DCLIPPLANE2                                       (1 << 2)
866 #define WINED3DCLIPPLANE3                                       (1 << 3)
867 #define WINED3DCLIPPLANE4                                       (1 << 4)
868 #define WINED3DCLIPPLANE5                                       (1 << 5)
869
870 /* FVF (Flexible Vertex Format) codes */
871 #define WINED3DFVF_RESERVED0                                    0x0001
872 #define WINED3DFVF_POSITION_MASK                                0x400e
873 #define WINED3DFVF_XYZ                                          0x0002
874 #define WINED3DFVF_XYZRHW                                       0x0004
875 #define WINED3DFVF_XYZB1                                        0x0006
876 #define WINED3DFVF_XYZB2                                        0x0008
877 #define WINED3DFVF_XYZB3                                        0x000a
878 #define WINED3DFVF_XYZB4                                        0x000c
879 #define WINED3DFVF_XYZB5                                        0x000e
880 #define WINED3DFVF_XYZW                                         0x4002
881 #define WINED3DFVF_NORMAL                                       0x0010
882 #define WINED3DFVF_PSIZE                                        0x0020
883 #define WINED3DFVF_DIFFUSE                                      0x0040
884 #define WINED3DFVF_SPECULAR                                     0x0080
885 #define WINED3DFVF_TEXCOUNT_MASK                                0x0f00
886 #define WINED3DFVF_TEXCOUNT_SHIFT                               8
887 #define WINED3DFVF_TEX0                                         0x0000
888 #define WINED3DFVF_TEX1                                         0x0100
889 #define WINED3DFVF_TEX2                                         0x0200
890 #define WINED3DFVF_TEX3                                         0x0300
891 #define WINED3DFVF_TEX4                                         0x0400
892 #define WINED3DFVF_TEX5                                         0x0500
893 #define WINED3DFVF_TEX6                                         0x0600
894 #define WINED3DFVF_TEX7                                         0x0700
895 #define WINED3DFVF_TEX8                                         0x0800
896 #define WINED3DFVF_LASTBETA_UBYTE4                              0x1000
897 #define WINED3DFVF_LASTBETA_D3DCOLOR                            0x8000
898 #define WINED3DFVF_RESERVED2                                    0x6000
899
900 #define WINED3DFVF_TEXTUREFORMAT1                               3
901 #define WINED3DFVF_TEXTUREFORMAT2                               0
902 #define WINED3DFVF_TEXTUREFORMAT3                               1
903 #define WINED3DFVF_TEXTUREFORMAT4                               2
904 #define WINED3DFVF_TEXCOORDSIZE1(idx)                           (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
905 #define WINED3DFVF_TEXCOORDSIZE2(idx)                           (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
906 #define WINED3DFVF_TEXCOORDSIZE3(idx)                           (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
907 #define WINED3DFVF_TEXCOORDSIZE4(idx)                           (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
908
909 /* Clear flags */
910 #define WINED3DCLEAR_TARGET                                     0x00000001
911 #define WINED3DCLEAR_ZBUFFER                                    0x00000002
912 #define WINED3DCLEAR_STENCIL                                    0x00000004
913
914 /* Stream source flags */
915 #define WINED3DSTREAMSOURCE_INDEXEDDATA                         (1 << 30)
916 #define WINED3DSTREAMSOURCE_INSTANCEDATA                        (2 << 30)
917
918 /* SetPrivateData flags */
919 #define WINED3DSPD_IUNKNOWN                                     0x00000001
920
921 /* IWineD3D::CreateDevice behaviour flags */
922 #define WINED3DCREATE_FPU_PRESERVE                              0x00000002
923 #define WINED3DCREATE_PUREDEVICE                                0x00000010
924 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING                 0x00000020
925 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING                 0x00000040
926 #define WINED3DCREATE_MIXED_VERTEXPROCESSING                    0x00000080
927 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT                 0x00000100
928 #define WINED3DCREATE_ADAPTERGROUP_DEVICE                       0x00000200
929
930 /* VTF defines */
931 #define WINED3DDMAPSAMPLER                                      0x100
932 #define WINED3DVERTEXTEXTURESAMPLER0                            (WINED3DDMAPSAMPLER + 1)
933 #define WINED3DVERTEXTEXTURESAMPLER1                            (WINED3DDMAPSAMPLER + 2)
934 #define WINED3DVERTEXTEXTURESAMPLER2                            (WINED3DDMAPSAMPLER + 3)
935 #define WINED3DVERTEXTEXTURESAMPLER3                            (WINED3DDMAPSAMPLER + 4)
936
937 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD           0x00000020
938 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION                0x00000080
939 #define WINED3DCAPS3_COPY_TO_VIDMEM                             0x00000100
940 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM                          0x00000200
941 #define WINED3DCAPS3_RESERVED                                   0x8000001f
942
943 #define WINED3DDEVCAPS2_STREAMOFFSET                            0x00000001
944 #define WINED3DDEVCAPS2_DMAPNPATCH                              0x00000002
945 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH                     0x00000004
946 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH                      0x00000008
947 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES           0x00000010
948 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                    0x00000020
949 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET      0x00000040
950
951 #define WINED3DDTCAPS_UBYTE4                                    0x00000001
952 #define WINED3DDTCAPS_UBYTE4N                                   0x00000002
953 #define WINED3DDTCAPS_SHORT2N                                   0x00000004
954 #define WINED3DDTCAPS_SHORT4N                                   0x00000008
955 #define WINED3DDTCAPS_USHORT2N                                  0x00000010
956 #define WINED3DDTCAPS_USHORT4N                                  0x00000020
957 #define WINED3DDTCAPS_UDEC3                                     0x00000040
958 #define WINED3DDTCAPS_DEC3N                                     0x00000080
959 #define WINED3DDTCAPS_FLOAT16_2                                 0x00000100
960 #define WINED3DDTCAPS_FLOAT16_4                                 0x00000200
961
962 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK                        0x0000ffff
963 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS                       0x00080000
964 #define WINED3DFVFCAPS_PSIZE                                    0x00100000
965
966 #define WINED3DLINECAPS_TEXTURE                                 0x00000001
967 #define WINED3DLINECAPS_ZTEST                                   0x00000002
968 #define WINED3DLINECAPS_BLEND                                   0x00000004
969 #define WINED3DLINECAPS_ALPHACMP                                0x00000008
970 #define WINED3DLINECAPS_FOG                                     0x00000010
971 #define WINED3DLINECAPS_ANTIALIAS                               0x00000020
972
973 #define WINED3DMAX30SHADERINSTRUCTIONS                          32768
974 #define WINED3DMIN30SHADERINSTRUCTIONS                          512
975
976 #define WINED3DPBLENDCAPS_ZERO                                  0x00000001
977 #define WINED3DPBLENDCAPS_ONE                                   0x00000002
978 #define WINED3DPBLENDCAPS_SRCCOLOR                              0x00000004
979 #define WINED3DPBLENDCAPS_INVSRCCOLOR                           0x00000008
980 #define WINED3DPBLENDCAPS_SRCALPHA                              0x00000010
981 #define WINED3DPBLENDCAPS_INVSRCALPHA                           0x00000020
982 #define WINED3DPBLENDCAPS_DESTALPHA                             0x00000040
983 #define WINED3DPBLENDCAPS_INVDESTALPHA                          0x00000080
984 #define WINED3DPBLENDCAPS_DESTCOLOR                             0x00000100
985 #define WINED3DPBLENDCAPS_INVDESTCOLOR                          0x00000200
986 #define WINED3DPBLENDCAPS_SRCALPHASAT                           0x00000400
987 #define WINED3DPBLENDCAPS_BOTHSRCALPHA                          0x00000800
988 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA                       0x00001000
989 #define WINED3DPBLENDCAPS_BLENDFACTOR                           0x00002000
990
991 #define WINED3DPCMPCAPS_NEVER                                   0x00000001
992 #define WINED3DPCMPCAPS_LESS                                    0x00000002
993 #define WINED3DPCMPCAPS_EQUAL                                   0x00000004
994 #define WINED3DPCMPCAPS_LESSEQUAL                               0x00000008
995 #define WINED3DPCMPCAPS_GREATER                                 0x00000010
996 #define WINED3DPCMPCAPS_NOTEQUAL                                0x00000020
997 #define WINED3DPCMPCAPS_GREATEREQUAL                            0x00000040
998 #define WINED3DPCMPCAPS_ALWAYS                                  0x00000080
999
1000 #define WINED3DPMISCCAPS_MASKZ                                  0x00000002
1001 #define WINED3DPMISCCAPS_LINEPATTERNREP                         0x00000004
1002 #define WINED3DPMISCCAPS_CULLNONE                               0x00000010
1003 #define WINED3DPMISCCAPS_CULLCW                                 0x00000020
1004 #define WINED3DPMISCCAPS_CULLCCW                                0x00000040
1005 #define WINED3DPMISCCAPS_COLORWRITEENABLE                       0x00000080
1006 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS                  0x00000100
1007 #define WINED3DPMISCCAPS_CLIPTLVERTS                            0x00000200
1008 #define WINED3DPMISCCAPS_TSSARGTEMP                             0x00000400
1009 #define WINED3DPMISCCAPS_BLENDOP                                0x00000800
1010 #define WINED3DPMISCCAPS_NULLREFERENCE                          0x00001000
1011 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS                  0x00004000
1012 #define WINED3DPMISCCAPS_PERSTAGECONSTANT                       0x00008000
1013 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA                    0x00010000
1014 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND                     0x00020000
1015 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS                0x00040000
1016 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING             0x00080000
1017 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED                       0x00100000
1018 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT                   0x00200000
1019
1020 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH                 24
1021 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH                 0
1022 #define WINED3DPS20_MAX_NUMTEMPS                                32
1023 #define WINED3DPS20_MIN_NUMTEMPS                                12
1024 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH                  4
1025 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH                  0
1026 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS                     512
1027 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS                     96
1028
1029 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE                        0x00000001
1030 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS                    0x00000002
1031 #define WINED3DPS20CAPS_PREDICATION                             0x00000004
1032 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT                    0x00000008
1033 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT                   0x00000010
1034
1035 #define WINED3DPTADDRESSCAPS_WRAP                               0x00000001
1036 #define WINED3DPTADDRESSCAPS_MIRROR                             0x00000002
1037 #define WINED3DPTADDRESSCAPS_CLAMP                              0x00000004
1038 #define WINED3DPTADDRESSCAPS_BORDER                             0x00000008
1039 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV                      0x00000010
1040 #define WINED3DPTADDRESSCAPS_MIRRORONCE                         0x00000020
1041
1042 #define WINED3DSTENCILCAPS_KEEP                                 0x00000001
1043 #define WINED3DSTENCILCAPS_ZERO                                 0x00000002
1044 #define WINED3DSTENCILCAPS_REPLACE                              0x00000004
1045 #define WINED3DSTENCILCAPS_INCRSAT                              0x00000008
1046 #define WINED3DSTENCILCAPS_DECRSAT                              0x00000010
1047 #define WINED3DSTENCILCAPS_INVERT                               0x00000020
1048 #define WINED3DSTENCILCAPS_INCR                                 0x00000040
1049 #define WINED3DSTENCILCAPS_DECR                                 0x00000080
1050 #define WINED3DSTENCILCAPS_TWOSIDED                             0x00000100
1051
1052 #define WINED3DTEXOPCAPS_DISABLE                                0x00000001
1053 #define WINED3DTEXOPCAPS_SELECTARG1                             0x00000002
1054 #define WINED3DTEXOPCAPS_SELECTARG2                             0x00000004
1055 #define WINED3DTEXOPCAPS_MODULATE                               0x00000008
1056 #define WINED3DTEXOPCAPS_MODULATE2X                             0x00000010
1057 #define WINED3DTEXOPCAPS_MODULATE4X                             0x00000020
1058 #define WINED3DTEXOPCAPS_ADD                                    0x00000040
1059 #define WINED3DTEXOPCAPS_ADDSIGNED                              0x00000080
1060 #define WINED3DTEXOPCAPS_ADDSIGNED2X                            0x00000100
1061 #define WINED3DTEXOPCAPS_SUBTRACT                               0x00000200
1062 #define WINED3DTEXOPCAPS_ADDSMOOTH                              0x00000400
1063 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA                      0x00000800
1064 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA                      0x00001000
1065 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA                       0x00002000
1066 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM                    0x00004000
1067 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA                      0x00008000
1068 #define WINED3DTEXOPCAPS_PREMODULATE                            0x00010000
1069 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR                 0x00020000
1070 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA                 0x00040000
1071 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR              0x00080000
1072 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA              0x00100000
1073 #define WINED3DTEXOPCAPS_BUMPENVMAP                             0x00200000
1074 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE                    0x00400000
1075 #define WINED3DTEXOPCAPS_DOTPRODUCT3                            0x00800000
1076 #define WINED3DTEXOPCAPS_MULTIPLYADD                            0x01000000
1077 #define WINED3DTEXOPCAPS_LERP                                   0x02000000
1078
1079 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH                 24
1080 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH                 0
1081 #define WINED3DVS20_MAX_NUMTEMPS                                32
1082 #define WINED3DVS20_MIN_NUMTEMPS                                12
1083 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH                  4
1084 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH                  1
1085
1086 #define WINED3DVS20CAPS_PREDICATION                             0x00000001
1087
1088 #define WINED3DCAPS2_NO2DDURING3DSCENE                          0x00000002
1089 #define WINED3DCAPS2_FULLSCREENGAMMA                            0x00020000
1090 #define WINED3DCAPS2_CANRENDERWINDOWED                          0x00080000
1091 #define WINED3DCAPS2_CANCALIBRATEGAMMA                          0x00100000
1092 #define WINED3DCAPS2_RESERVED                                   0x02000000
1093 #define WINED3DCAPS2_CANMANAGERESOURCE                          0x10000000
1094 #define WINED3DCAPS2_DYNAMICTEXTURES                            0x20000000
1095 #define WINED3DCAPS2_CANAUTOGENMIPMAP                           0x40000000
1096
1097 #define WINED3DPRASTERCAPS_DITHER                               0x00000001
1098 #define WINED3DPRASTERCAPS_ROP2                                 0x00000002
1099 #define WINED3DPRASTERCAPS_XOR                                  0x00000004
1100 #define WINED3DPRASTERCAPS_PAT                                  0x00000008
1101 #define WINED3DPRASTERCAPS_ZTEST                                0x00000010
1102 #define WINED3DPRASTERCAPS_SUBPIXEL                             0x00000020
1103 #define WINED3DPRASTERCAPS_SUBPIXELX                            0x00000040
1104 #define WINED3DPRASTERCAPS_FOGVERTEX                            0x00000080
1105 #define WINED3DPRASTERCAPS_FOGTABLE                             0x00000100
1106 #define WINED3DPRASTERCAPS_STIPPLE                              0x00000200
1107 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT               0x00000400
1108 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT             0x00000800
1109 #define WINED3DPRASTERCAPS_ANTIALIASEDGES                       0x00001000
1110 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS                        0x00002000
1111 #define WINED3DPRASTERCAPS_ZBIAS                                0x00004000
1112 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR                       0x00008000
1113 #define WINED3DPRASTERCAPS_FOGRANGE                             0x00010000
1114 #define WINED3DPRASTERCAPS_ANISOTROPY                           0x00020000
1115 #define WINED3DPRASTERCAPS_WBUFFER                              0x00040000
1116 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT           0x00080000
1117 #define WINED3DPRASTERCAPS_WFOG                                 0x00100000
1118 #define WINED3DPRASTERCAPS_ZFOG                                 0x00200000
1119 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE                     0x00400000
1120 #define WINED3DPRASTERCAPS_SCISSORTEST                          0x01000000
1121 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS                  0x02000000
1122 #define WINED3DPRASTERCAPS_DEPTHBIAS                            0x04000000
1123 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE                   0x08000000
1124
1125 #define WINED3DPSHADECAPS_COLORFLATMONO                         0x00000001
1126 #define WINED3DPSHADECAPS_COLORFLATRGB                          0x00000002
1127 #define WINED3DPSHADECAPS_COLORGOURAUDMONO                      0x00000004
1128 #define WINED3DPSHADECAPS_COLORGOURAUDRGB                       0x00000008
1129 #define WINED3DPSHADECAPS_COLORPHONGMONO                        0x00000010
1130 #define WINED3DPSHADECAPS_COLORPHONGRGB                         0x00000020
1131 #define WINED3DPSHADECAPS_SPECULARFLATMONO                      0x00000040
1132 #define WINED3DPSHADECAPS_SPECULARFLATRGB                       0x00000080
1133 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO                   0x00000100
1134 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB                    0x00000200
1135 #define WINED3DPSHADECAPS_SPECULARPHONGMONO                     0x00000400
1136 #define WINED3DPSHADECAPS_SPECULARPHONGRGB                      0x00000800
1137 #define WINED3DPSHADECAPS_ALPHAFLATBLEND                        0x00001000
1138 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED                     0x00002000
1139 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND                     0x00004000
1140 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED                  0x00008000
1141 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND                       0x00010000
1142 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED                    0x00020000
1143 #define WINED3DPSHADECAPS_FOGFLAT                               0x00040000
1144 #define WINED3DPSHADECAPS_FOGGOURAUD                            0x00080000
1145 #define WINED3DPSHADECAPS_FOGPHONG                              0x00100000
1146
1147 #define WINED3DPTEXTURECAPS_PERSPECTIVE                         0x00000001
1148 #define WINED3DPTEXTURECAPS_POW2                                0x00000002
1149 #define WINED3DPTEXTURECAPS_ALPHA                               0x00000004
1150 #define WINED3DPTEXTURECAPS_TRANSPARENCY                        0x00000008
1151 #define WINED3DPTEXTURECAPS_BORDER                              0x00000010
1152 #define WINED3DPTEXTURECAPS_SQUAREONLY                          0x00000020
1153 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE            0x00000040
1154 #define WINED3DPTEXTURECAPS_ALPHAPALETTE                        0x00000080
1155 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL                  0x00000100
1156 #define WINED3DPTEXTURECAPS_PROJECTED                           0x00000400
1157 #define WINED3DPTEXTURECAPS_CUBEMAP                             0x00000800
1158 #define WINED3DPTEXTURECAPS_COLORKEYBLEND                       0x00001000
1159 #define WINED3DPTEXTURECAPS_VOLUMEMAP                           0x00002000
1160 #define WINED3DPTEXTURECAPS_MIPMAP                              0x00004000
1161 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP                        0x00008000
1162 #define WINED3DPTEXTURECAPS_MIPCUBEMAP                          0x00010000
1163 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2                        0x00020000
1164 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2                      0x00040000
1165 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV                  0x00200000
1166
1167 #define WINED3DPTFILTERCAPS_NEAREST                             0x00000001
1168 #define WINED3DPTFILTERCAPS_LINEAR                              0x00000002
1169 #define WINED3DPTFILTERCAPS_MIPNEAREST                          0x00000004
1170 #define WINED3DPTFILTERCAPS_MIPLINEAR                           0x00000008
1171 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST                    0x00000010
1172 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR                     0x00000020
1173 #define WINED3DPTFILTERCAPS_MINFPOINT                           0x00000100
1174 #define WINED3DPTFILTERCAPS_MINFLINEAR                          0x00000200
1175 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC                     0x00000400
1176 #define WINED3DPTFILTERCAPS_MIPFPOINT                           0x00010000
1177 #define WINED3DPTFILTERCAPS_MIPFLINEAR                          0x00020000
1178 #define WINED3DPTFILTERCAPS_MAGFPOINT                           0x01000000
1179 #define WINED3DPTFILTERCAPS_MAGFLINEAR                          0x02000000
1180 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC                     0x04000000
1181 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD                   0x08000000
1182 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD                    0x10000000
1183
1184 #define WINED3DVTXPCAPS_TEXGEN                                  0x00000001
1185 #define WINED3DVTXPCAPS_MATERIALSOURCE7                         0x00000002
1186 #define WINED3DVTXPCAPS_VERTEXFOG                               0x00000004
1187 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS                       0x00000008
1188 #define WINED3DVTXPCAPS_POSITIONALLIGHTS                        0x00000010
1189 #define WINED3DVTXPCAPS_LOCALVIEWER                             0x00000020
1190 #define WINED3DVTXPCAPS_TWEENING                                0x00000040
1191 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP                        0x00000100
1192 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER                0x00000200
1193
1194 #define WINED3DCURSORCAPS_COLOR                                 0x00000001
1195 #define WINED3DCURSORCAPS_LOWRES                                0x00000002
1196
1197 #define WINED3DDEVCAPS_FLOATTLVERTEX                            0x00000001
1198 #define WINED3DDEVCAPS_SORTINCREASINGZ                          0x00000002
1199 #define WINED3DDEVCAPS_SORTDECREASINGZ                          0X00000004
1200 #define WINED3DDEVCAPS_SORTEXACT                                0x00000008
1201 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY                      0x00000010
1202 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY                       0x00000020
1203 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY                     0x00000040
1204 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY                      0x00000080
1205 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY                      0x00000100
1206 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY                       0x00000200
1207 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX                         0x00000400
1208 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP                       0x00000800
1209 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM                    0x00001000
1210 #define WINED3DDEVCAPS_DRAWPRIMITIVES2                          0x00002000
1211 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES                  0x00004000
1212 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX                        0x00008000
1213 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT                      0x00010000
1214 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL                      0x00020000
1215 #define WINED3DDEVCAPS_HWRASTERIZATION                          0x00080000
1216 #define WINED3DDEVCAPS_PUREDEVICE                               0x00100000
1217 #define WINED3DDEVCAPS_QUINTICRTPATCHES                         0x00200000
1218 #define WINED3DDEVCAPS_RTPATCHES                                0x00400000
1219 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO                        0x00800000
1220 #define WINED3DDEVCAPS_NPATCHES                                 0x01000000
1221
1222 #define WINED3D_LEGACY_DEPTH_BIAS                               0x00000001
1223
1224 /* dwDDFX */
1225 /* arithmetic stretching along y axis */
1226 #define WINEDDBLTFX_ARITHSTRETCHY                               0x00000001
1227 /* mirror on y axis */
1228 #define WINEDDBLTFX_MIRRORLEFTRIGHT                             0x00000002
1229 /* mirror on x axis */
1230 #define WINEDDBLTFX_MIRRORUPDOWN                                0x00000004
1231 /* do not tear */
1232 #define WINEDDBLTFX_NOTEARING                                   0x00000008
1233 /* 180 degrees clockwise rotation */
1234 #define WINEDDBLTFX_ROTATE180                                   0x00000010
1235 /* 270 degrees clockwise rotation */
1236 #define WINEDDBLTFX_ROTATE270                                   0x00000020
1237 /* 90 degrees clockwise rotation */
1238 #define WINEDDBLTFX_ROTATE90                                    0x00000040
1239 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1240 #define WINEDDBLTFX_ZBUFFERRANGE                                0x00000080
1241 /* add dwZBufferBaseDest to every source z value before compare */
1242 #define WINEDDBLTFX_ZBUFFERBASEDEST                             0x00000100
1243
1244 /* dwFlags for Blt* */
1245 #define WINEDDBLT_ALPHADEST                                     0x00000001
1246 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE                        0x00000002
1247 #define WINEDDBLT_ALPHADESTNEG                                  0x00000004
1248 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE                      0x00000008
1249 #define WINEDDBLT_ALPHAEDGEBLEND                                0x00000010
1250 #define WINEDDBLT_ALPHASRC                                      0x00000020
1251 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE                         0x00000040
1252 #define WINEDDBLT_ALPHASRCNEG                                   0x00000080
1253 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE                       0x00000100
1254 #define WINEDDBLT_ASYNC                                         0x00000200
1255 #define WINEDDBLT_COLORFILL                                     0x00000400
1256 #define WINEDDBLT_DDFX                                          0x00000800
1257 #define WINEDDBLT_DDROPS                                        0x00001000
1258 #define WINEDDBLT_KEYDEST                                       0x00002000
1259 #define WINEDDBLT_KEYDESTOVERRIDE                               0x00004000
1260 #define WINEDDBLT_KEYSRC                                        0x00008000
1261 #define WINEDDBLT_KEYSRCOVERRIDE                                0x00010000
1262 #define WINEDDBLT_ROP                                           0x00020000
1263 #define WINEDDBLT_ROTATIONANGLE                                 0x00040000
1264 #define WINEDDBLT_ZBUFFER                                       0x00080000
1265 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE                      0x00100000
1266 #define WINEDDBLT_ZBUFFERDESTOVERRIDE                           0x00200000
1267 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE                       0x00400000
1268 #define WINEDDBLT_ZBUFFERSRCOVERRIDE                            0x00800000
1269 #define WINEDDBLT_WAIT                                          0x01000000
1270 #define WINEDDBLT_DEPTHFILL                                     0x02000000
1271 #define WINEDDBLT_DONOTWAIT                                     0x08000000
1272
1273 /* DDSURFACEDESC.dwFlags */
1274 #define WINEDDSD_CAPS                                           0x00000001
1275 #define WINEDDSD_HEIGHT                                         0x00000002
1276 #define WINEDDSD_WIDTH                                          0x00000004
1277 #define WINEDDSD_PITCH                                          0x00000008
1278 #define WINEDDSD_BACKBUFFERCOUNT                                0x00000020
1279 #define WINEDDSD_ZBUFFERBITDEPTH                                0x00000040
1280 #define WINEDDSD_ALPHABITDEPTH                                  0x00000080
1281 #define WINEDDSD_LPSURFACE                                      0x00000800
1282 #define WINEDDSD_PIXELFORMAT                                    0x00001000
1283 #define WINEDDSD_CKDESTOVERLAY                                  0x00002000
1284 #define WINEDDSD_CKDESTBLT                                      0x00004000
1285 #define WINEDDSD_CKSRCOVERLAY                                   0x00008000
1286 #define WINEDDSD_CKSRCBLT                                       0x00010000
1287 #define WINEDDSD_MIPMAPCOUNT                                    0x00020000
1288 #define WINEDDSD_REFRESHRATE                                    0x00040000
1289 #define WINEDDSD_LINEARSIZE                                     0x00080000
1290 #define WINEDDSD_TEXTURESTAGE                                   0x00100000
1291 #define WINEDDSD_FVF                                            0x00200000
1292 #define WINEDDSD_SRCVBHANDLE                                    0x00400000
1293 #define WINEDDSD_ALL                                            0x007ff9ee
1294
1295 /* Set/Get Colour Key Flags */
1296 #define WINEDDCKEY_COLORSPACE                                   0x00000001 /* Struct is single colour space */
1297 #define WINEDDCKEY_DESTBLT                                      0x00000002 /* To be used as dest for blt */
1298 #define WINEDDCKEY_DESTOVERLAY                                  0x00000004 /* To be used as dest for CK overlays */
1299 #define WINEDDCKEY_SRCBLT                                       0x00000008 /* To be used as src for blt */
1300 #define WINEDDCKEY_SRCOVERLAY                                   0x00000010 /* To be used as src for CK overlays */
1301
1302 /* dwFlags for GetBltStatus */
1303 #define WINEDDGBS_CANBLT                                        0x00000001
1304 #define WINEDDGBS_ISBLTDONE                                     0x00000002
1305
1306 /* dwFlags for GetFlipStatus */
1307 #define WINEDDGFS_CANFLIP                                       0x00000001
1308 #define WINEDDGFS_ISFLIPDONE                                    0x00000002
1309
1310 /* dwFlags for Flip */
1311 #define WINEDDFLIP_WAIT                                         0x00000001
1312 #define WINEDDFLIP_EVEN                                         0x00000002 /* only valid for overlay */
1313 #define WINEDDFLIP_ODD                                          0x00000004 /* only valid for overlay */
1314 #define WINEDDFLIP_NOVSYNC                                      0x00000008
1315 #define WINEDDFLIP_STEREO                                       0x00000010
1316 #define WINEDDFLIP_DONOTWAIT                                    0x00000020
1317 #define WINEDDFLIP_INTERVAL2                                    0x02000000
1318 #define WINEDDFLIP_INTERVAL3                                    0x03000000
1319 #define WINEDDFLIP_INTERVAL4                                    0x04000000
1320
1321 #define WINEDDOVER_ALPHADEST                                    0x00000001
1322 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE                       0x00000002
1323 #define WINEDDOVER_ALPHADESTNEG                                 0x00000004
1324 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE                     0x00000008
1325 #define WINEDDOVER_ALPHAEDGEBLEND                               0x00000010
1326 #define WINEDDOVER_ALPHASRC                                     0x00000020
1327 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE                        0x00000040
1328 #define WINEDDOVER_ALPHASRCNEG                                  0x00000080
1329 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE                      0x00000100
1330 #define WINEDDOVER_HIDE                                         0x00000200
1331 #define WINEDDOVER_KEYDEST                                      0x00000400
1332 #define WINEDDOVER_KEYDESTOVERRIDE                              0x00000800
1333 #define WINEDDOVER_KEYSRC                                       0x00001000
1334 #define WINEDDOVER_KEYSRCOVERRIDE                               0x00002000
1335 #define WINEDDOVER_SHOW                                         0x00004000
1336 #define WINEDDOVER_ADDDIRTYRECT                                 0x00008000
1337 #define WINEDDOVER_REFRESHDIRTYRECTS                            0x00010000
1338 #define WINEDDOVER_REFRESHALL                                   0x00020000
1339 #define WINEDDOVER_DDFX                                         0x00080000
1340 #define WINEDDOVER_AUTOFLIP                                     0x00100000
1341 #define WINEDDOVER_BOB                                          0x00200000
1342 #define WINEDDOVER_OVERRIDEBOBWEAVE                             0x00400000
1343 #define WINEDDOVER_INTERLEAVED                                  0x00800000
1344
1345 /* DirectDraw Caps */
1346 #define WINEDDSCAPS_RESERVED1                                   0x00000001
1347 #define WINEDDSCAPS_ALPHA                                       0x00000002
1348 #define WINEDDSCAPS_BACKBUFFER                                  0x00000004
1349 #define WINEDDSCAPS_COMPLEX                                     0x00000008
1350 #define WINEDDSCAPS_FLIP                                        0x00000010
1351 #define WINEDDSCAPS_FRONTBUFFER                                 0x00000020
1352 #define WINEDDSCAPS_OFFSCREENPLAIN                              0x00000040
1353 #define WINEDDSCAPS_OVERLAY                                     0x00000080
1354 #define WINEDDSCAPS_PALETTE                                     0x00000100
1355 #define WINEDDSCAPS_PRIMARYSURFACE                              0x00000200
1356 #define WINEDDSCAPS_PRIMARYSURFACELEFT                          0x00000400
1357 #define WINEDDSCAPS_SYSTEMMEMORY                                0x00000800
1358 #define WINEDDSCAPS_TEXTURE                                     0x00001000
1359 #define WINEDDSCAPS_3DDEVICE                                    0x00002000
1360 #define WINEDDSCAPS_VIDEOMEMORY                                 0x00004000
1361 #define WINEDDSCAPS_VISIBLE                                     0x00008000
1362 #define WINEDDSCAPS_WRITEONLY                                   0x00010000
1363 #define WINEDDSCAPS_ZBUFFER                                     0x00020000
1364 #define WINEDDSCAPS_OWNDC                                       0x00040000
1365 #define WINEDDSCAPS_LIVEVIDEO                                   0x00080000
1366 #define WINEDDSCAPS_HWCODEC                                     0x00100000
1367 #define WINEDDSCAPS_MODEX                                       0x00200000
1368 #define WINEDDSCAPS_MIPMAP                                      0x00400000
1369 #define WINEDDSCAPS_RESERVED2                                   0x00800000
1370 #define WINEDDSCAPS_ALLOCONLOAD                                 0x04000000
1371 #define WINEDDSCAPS_VIDEOPORT                                   0x08000000
1372 #define WINEDDSCAPS_LOCALVIDMEM                                 0x10000000
1373 #define WINEDDSCAPS_NONLOCALVIDMEM                              0x20000000
1374 #define WINEDDSCAPS_STANDARDVGAMODE                             0x40000000
1375 #define WINEDDSCAPS_OPTIMIZED                                   0x80000000
1376
1377 #define WINEDDCKEYCAPS_DESTBLT                                  0x00000001
1378 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE                          0x00000002
1379 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV                       0x00000004
1380 #define WINEDDCKEYCAPS_DESTBLTYUV                               0x00000008
1381 #define WINEDDCKEYCAPS_DESTOVERLAY                              0x00000010
1382 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE                      0x00000020
1383 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV                   0x00000040
1384 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE                     0x00000080
1385 #define WINEDDCKEYCAPS_DESTOVERLAYYUV                           0x00000100
1386 #define WINEDDCKEYCAPS_SRCBLT                                   0x00000200
1387 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE                           0x00000400
1388 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV                        0x00000800
1389 #define WINEDDCKEYCAPS_SRCBLTYUV                                0x00001000
1390 #define WINEDDCKEYCAPS_SRCOVERLAY                               0x00002000
1391 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE                       0x00004000
1392 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV                    0x00008000
1393 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE                      0x00010000
1394 #define WINEDDCKEYCAPS_SRCOVERLAYYUV                            0x00020000
1395 #define WINEDDCKEYCAPS_NOCOSTOVERLAY                            0x00040000
1396
1397 #define WINEDDFXCAPS_BLTALPHA                                   0x00000001
1398 #define WINEDDFXCAPS_OVERLAYALPHA                               0x00000004
1399 #define WINEDDFXCAPS_BLTARITHSTRETCHYN                          0x00000010
1400 #define WINEDDFXCAPS_BLTARITHSTRETCHY                           0x00000020
1401 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT                         0x00000040
1402 #define WINEDDFXCAPS_BLTMIRRORUPDOWN                            0x00000080
1403 #define WINEDDFXCAPS_BLTROTATION                                0x00000100
1404 #define WINEDDFXCAPS_BLTROTATION90                              0x00000200
1405 #define WINEDDFXCAPS_BLTSHRINKX                                 0x00000400
1406 #define WINEDDFXCAPS_BLTSHRINKXN                                0x00000800
1407 #define WINEDDFXCAPS_BLTSHRINKY                                 0x00001000
1408 #define WINEDDFXCAPS_BLTSHRINKYN                                0x00002000
1409 #define WINEDDFXCAPS_BLTSTRETCHX                                0x00004000
1410 #define WINEDDFXCAPS_BLTSTRETCHXN                               0x00008000
1411 #define WINEDDFXCAPS_BLTSTRETCHY                                0x00010000
1412 #define WINEDDFXCAPS_BLTSTRETCHYN                               0x00020000
1413 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY                       0x00040000
1414 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN                      0x00000008
1415 #define WINEDDFXCAPS_OVERLAYSHRINKX                             0x00080000
1416 #define WINEDDFXCAPS_OVERLAYSHRINKXN                            0x00100000
1417 #define WINEDDFXCAPS_OVERLAYSHRINKY                             0x00200000
1418 #define WINEDDFXCAPS_OVERLAYSHRINKYN                            0x00400000
1419 #define WINEDDFXCAPS_OVERLAYSTRETCHX                            0x00800000
1420 #define WINEDDFXCAPS_OVERLAYSTRETCHXN                           0x01000000
1421 #define WINEDDFXCAPS_OVERLAYSTRETCHY                            0x02000000
1422 #define WINEDDFXCAPS_OVERLAYSTRETCHYN                           0x04000000
1423 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT                     0x08000000
1424 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN                        0x10000000
1425
1426 #define WINEDDCAPS_3D                                           0x00000001
1427 #define WINEDDCAPS_ALIGNBOUNDARYDEST                            0x00000002
1428 #define WINEDDCAPS_ALIGNSIZEDEST                                0x00000004
1429 #define WINEDDCAPS_ALIGNBOUNDARYSRC                             0x00000008
1430 #define WINEDDCAPS_ALIGNSIZESRC                                 0x00000010
1431 #define WINEDDCAPS_ALIGNSTRIDE                                  0x00000020
1432 #define WINEDDCAPS_BLT                                          0x00000040
1433 #define WINEDDCAPS_BLTQUEUE                                     0x00000080
1434 #define WINEDDCAPS_BLTFOURCC                                    0x00000100
1435 #define WINEDDCAPS_BLTSTRETCH                                   0x00000200
1436 #define WINEDDCAPS_GDI                                          0x00000400
1437 #define WINEDDCAPS_OVERLAY                                      0x00000800
1438 #define WINEDDCAPS_OVERLAYCANTCLIP                              0x00001000
1439 #define WINEDDCAPS_OVERLAYFOURCC                                0x00002000
1440 #define WINEDDCAPS_OVERLAYSTRETCH                               0x00004000
1441 #define WINEDDCAPS_PALETTE                                      0x00008000
1442 #define WINEDDCAPS_PALETTEVSYNC                                 0x00010000
1443 #define WINEDDCAPS_READSCANLINE                                 0x00020000
1444 #define WINEDDCAPS_STEREOVIEW                                   0x00040000
1445 #define WINEDDCAPS_VBI                                          0x00080000
1446 #define WINEDDCAPS_ZBLTS                                        0x00100000
1447 #define WINEDDCAPS_ZOVERLAYS                                    0x00200000
1448 #define WINEDDCAPS_COLORKEY                                     0x00400000
1449 #define WINEDDCAPS_ALPHA                                        0x00800000
1450 #define WINEDDCAPS_COLORKEYHWASSIST                             0x01000000
1451 #define WINEDDCAPS_NOHARDWARE                                   0x02000000
1452 #define WINEDDCAPS_BLTCOLORFILL                                 0x04000000
1453 #define WINEDDCAPS_BANKSWITCHED                                 0x08000000
1454 #define WINEDDCAPS_BLTDEPTHFILL                                 0x10000000
1455 #define WINEDDCAPS_CANCLIP                                      0x20000000
1456 #define WINEDDCAPS_CANCLIPSTRETCHED                             0x40000000
1457 #define WINEDDCAPS_CANBLTSYSMEM                                 0x80000000
1458
1459 #define WINEDDCAPS2_CERTIFIED                                   0x00000001
1460 #define WINEDDCAPS2_NO2DDURING3DSCENE                           0x00000002
1461 #define WINEDDCAPS2_VIDEOPORT                                   0x00000004
1462 #define WINEDDCAPS2_AUTOFLIPOVERLAY                             0x00000008
1463 #define WINEDDCAPS2_CANBOBINTERLEAVED                           0x00000010
1464 #define WINEDDCAPS2_CANBOBNONINTERLEAVED                        0x00000020
1465 #define WINEDDCAPS2_COLORCONTROLOVERLAY                         0x00000040
1466 #define WINEDDCAPS2_COLORCONTROLPRIMARY                         0x00000080
1467 #define WINEDDCAPS2_CANDROPZ16BIT                               0x00000100
1468 #define WINEDDCAPS2_NONLOCALVIDMEM                              0x00000200
1469 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS                          0x00000400
1470 #define WINEDDCAPS2_NOPAGELOCKREQUIRED                          0x00000800
1471 #define WINEDDCAPS2_WIDESURFACES                                0x00001000
1472 #define WINEDDCAPS2_CANFLIPODDEVEN                              0x00002000
1473 #define WINEDDCAPS2_CANBOBHARDWARE                              0x00004000
1474 #define WINEDDCAPS2_COPYFOURCC                                  0x00008000
1475 #define WINEDDCAPS2_PRIMARYGAMMA                                0x00020000
1476 #define WINEDDCAPS2_CANRENDERWINDOWED                           0x00080000
1477 #define WINEDDCAPS2_CANCALIBRATEGAMMA                           0x00100000
1478 #define WINEDDCAPS2_FLIPINTERVAL                                0x00200000
1479 #define WINEDDCAPS2_FLIPNOVSYNC                                 0x00400000
1480 #define WINEDDCAPS2_CANMANAGETEXTURE                            0x00800000
1481 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM                      0x01000000
1482 #define WINEDDCAPS2_STEREO                                      0x02000000
1483 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL                 0x04000000
1484
1485 /* DDCAPS.d */
1486 #define WINEDDPCAPS_4BIT                                        0x00000001
1487 #define WINEDDPCAPS_8BITENTRIES                                 0x00000002
1488 #define WINEDDPCAPS_8BIT                                        0x00000004
1489 #define WINEDDPCAPS_INITIALIZE                                  0x00000008
1490 #define WINEDDPCAPS_PRIMARYSURFACE                              0x00000010
1491 #define WINEDDPCAPS_PRIMARYSURFACELEFT                          0x00000020
1492 #define WINEDDPCAPS_ALLOW256                                    0x00000040
1493 #define WINEDDPCAPS_VSYNC                                       0x00000080
1494 #define WINEDDPCAPS_1BIT                                        0x00000100
1495 #define WINEDDPCAPS_2BIT                                        0x00000200
1496 #define WINEDDPCAPS_ALPHA                                       0x00000400
1497
1498 #define WINED3D_SURFACE_MAPPABLE                                0x00000001
1499 #define WINED3D_SURFACE_DISCARD                                 0x00000002
1500 #define WINED3D_SURFACE_PIN_SYSMEM                              0x00000004
1501
1502 struct wined3d_display_mode
1503 {
1504     UINT width;
1505     UINT height;
1506     UINT refresh_rate;
1507     enum wined3d_format_id format_id;
1508     enum wined3d_scanline_ordering scanline_ordering;
1509 };
1510
1511 struct wined3d_color
1512 {
1513     float r;
1514     float g;
1515     float b;
1516     float a;
1517 };
1518
1519 struct wined3d_vec3
1520 {
1521     float x;
1522     float y;
1523     float z;
1524 };
1525
1526 struct wined3d_vec4
1527 {
1528     float x;
1529     float y;
1530     float z;
1531     float w;
1532 };
1533
1534 struct wined3d_matrix
1535 {
1536     union
1537     {
1538         struct
1539         {
1540             float _11, _12, _13, _14;
1541             float _21, _22, _23, _24;
1542             float _31, _32, _33, _34;
1543             float _41, _42, _43, _44;
1544         } DUMMYSTRUCTNAME;
1545         float m[4][4];
1546     } DUMMYUNIONNAME;
1547 };
1548
1549 struct wined3d_light
1550 {
1551     enum wined3d_light_type type;
1552     struct wined3d_color diffuse;
1553     struct wined3d_color specular;
1554     struct wined3d_color ambient;
1555     struct wined3d_vec3 position;
1556     struct wined3d_vec3 direction;
1557     float range;
1558     float falloff;
1559     float attenuation0;
1560     float attenuation1;
1561     float attenuation2;
1562     float theta;
1563     float phi;
1564 };
1565
1566 struct wined3d_material
1567 {
1568     struct wined3d_color diffuse;
1569     struct wined3d_color ambient;
1570     struct wined3d_color specular;
1571     struct wined3d_color emissive;
1572     float power;
1573 };
1574
1575 struct wined3d_viewport
1576 {
1577     UINT x;
1578     UINT y;
1579     UINT width;
1580     UINT height;
1581     float min_z;
1582     float max_z;
1583 };
1584
1585 struct wined3d_gamma_ramp
1586 {
1587     WORD red[256];
1588     WORD green[256];
1589     WORD blue[256];
1590 };
1591
1592 struct wined3d_line_pattern
1593 {
1594     WORD repeat_factor;
1595     WORD line_pattern;
1596 };
1597
1598 struct wined3d_rect_patch_info
1599 {
1600     UINT start_vertex_offset_width;
1601     UINT start_vertex_offset_height;
1602     UINT width;
1603     UINT height;
1604     UINT stride;
1605     enum wined3d_basis_type basis;
1606     enum wined3d_degree_type degree;
1607 };
1608
1609 struct wined3d_tri_patch_info
1610 {
1611     UINT start_vertex_offset;
1612     UINT vertex_count;
1613     enum wined3d_basis_type basis;
1614     enum wined3d_degree_type degree;
1615 };
1616
1617 struct wined3d_adapter_identifier
1618 {
1619     char *driver;
1620     UINT driver_size;
1621     char *description;
1622     UINT description_size;
1623     char *device_name;
1624     UINT device_name_size;
1625     LARGE_INTEGER driver_version;
1626     DWORD vendor_id;
1627     DWORD device_id;
1628     DWORD subsystem_id;
1629     DWORD revision;
1630     GUID device_identifier;
1631     DWORD whql_level;
1632     LUID adapter_luid;
1633     SIZE_T video_memory;
1634 };
1635
1636 struct wined3d_swapchain_desc
1637 {
1638     UINT backbuffer_width;
1639     UINT backbuffer_height;
1640     enum wined3d_format_id backbuffer_format;
1641     UINT backbuffer_count;
1642     enum wined3d_multisample_type multisample_type;
1643     DWORD multisample_quality;
1644     enum wined3d_swap_effect swap_effect;
1645     HWND device_window;
1646     BOOL windowed;
1647     BOOL enable_auto_depth_stencil;
1648     enum wined3d_format_id auto_depth_stencil_format;
1649     DWORD flags;
1650     UINT refresh_rate;
1651     UINT swap_interval;
1652     BOOL auto_restore_display_mode;
1653 };
1654
1655 struct wined3d_resource_desc
1656 {
1657     enum wined3d_resource_type resource_type;
1658     enum wined3d_format_id format;
1659     enum wined3d_multisample_type multisample_type;
1660     UINT multisample_quality;
1661     DWORD usage;
1662     enum wined3d_pool pool;
1663     UINT width;
1664     UINT height;
1665     UINT depth;
1666     UINT size;
1667 };
1668
1669 struct wined3d_clip_status
1670 {
1671    DWORD clip_union;
1672    DWORD clip_intersection;
1673 };
1674
1675 struct wined3d_vertex_element
1676 {
1677     enum wined3d_format_id format;
1678     WORD input_slot;
1679     WORD offset;
1680     UINT output_slot; /* D3D 8 & 10 */
1681     BYTE method;
1682     BYTE usage;
1683     BYTE usage_idx;
1684 };
1685
1686 struct wined3d_device_creation_parameters
1687 {
1688     UINT adapter_idx;
1689     enum wined3d_device_type device_type;
1690     HWND focus_window;
1691     DWORD flags;
1692 };
1693
1694 struct wined3d_raster_status
1695 {
1696     BOOL in_vblank;
1697     UINT scan_line;
1698 };
1699
1700 struct wined3d_map_desc
1701 {
1702     UINT row_pitch;
1703     UINT slice_pitch;
1704     void *data;
1705 };
1706
1707 struct wined3d_box
1708 {
1709     UINT left;
1710     UINT top;
1711     UINT right;
1712     UINT bottom;
1713     UINT front;
1714     UINT back;
1715 };
1716
1717 struct wined3d_strided_element
1718 {
1719     enum wined3d_format_id format;  /* Format of the data */
1720     const BYTE *data;               /* Pointer to start of data */
1721     UINT stride;                    /* Stride between occurrences of this data */
1722 };
1723
1724 struct wined3d_strided_data
1725 {
1726     struct wined3d_strided_element position;
1727     struct wined3d_strided_element normal;
1728     struct wined3d_strided_element diffuse;
1729     struct wined3d_strided_element specular;
1730     struct wined3d_strided_element tex_coords[WINED3DDP_MAXTEXCOORD];
1731     BOOL position_transformed;
1732 };
1733
1734 struct wined3d_vertex_shader_caps
1735 {
1736     DWORD caps;
1737     INT dynamic_flow_control_depth;
1738     INT temp_count;
1739     INT static_flow_control_depth;
1740 };
1741
1742 struct wined3d_pixel_shader_caps
1743 {
1744     DWORD caps;
1745     INT dynamic_flow_control_depth;
1746     INT temp_count;
1747     INT static_flow_control_depth;
1748     INT instruction_slot_count;
1749 };
1750
1751 struct wined3d_ddraw_caps
1752 {
1753     DWORD caps;
1754     DWORD caps2;
1755     DWORD color_key_caps;
1756     DWORD fx_caps;
1757     DWORD fx_alpha_caps;
1758     DWORD pal_caps;
1759     DWORD sv_caps;
1760     DWORD svb_caps;
1761     DWORD svb_color_key_caps;
1762     DWORD svb_fx_caps;
1763     DWORD vsb_caps;
1764     DWORD vsb_color_key_caps;
1765     DWORD vsb_fx_caps;
1766     DWORD ssb_caps;
1767     DWORD ssb_color_key_caps;
1768     DWORD ssb_fx_caps;
1769     DWORD dds_caps;
1770     DWORD stride_align;
1771 };
1772
1773 typedef struct _WINED3DCAPS
1774 {
1775     enum wined3d_device_type DeviceType;
1776     UINT AdapterOrdinal;
1777
1778     DWORD Caps;
1779     DWORD Caps2;
1780     DWORD Caps3;
1781     DWORD PresentationIntervals;
1782
1783     DWORD CursorCaps;
1784     DWORD DevCaps;
1785     DWORD PrimitiveMiscCaps;
1786     DWORD RasterCaps;
1787     DWORD ZCmpCaps;
1788     DWORD SrcBlendCaps;
1789     DWORD DestBlendCaps;
1790     DWORD AlphaCmpCaps;
1791     DWORD ShadeCaps;
1792     DWORD TextureCaps;
1793     DWORD TextureFilterCaps;
1794     DWORD CubeTextureFilterCaps;
1795     DWORD VolumeTextureFilterCaps;
1796     DWORD TextureAddressCaps;
1797     DWORD VolumeTextureAddressCaps;
1798     DWORD LineCaps;
1799
1800     DWORD MaxTextureWidth;
1801     DWORD MaxTextureHeight;
1802     DWORD MaxVolumeExtent;
1803     DWORD MaxTextureRepeat;
1804     DWORD MaxTextureAspectRatio;
1805     DWORD MaxAnisotropy;
1806     float MaxVertexW;
1807
1808     float GuardBandLeft;
1809     float GuardBandTop;
1810     float GuardBandRight;
1811     float GuardBandBottom;
1812
1813     float ExtentsAdjust;
1814     DWORD StencilCaps;
1815
1816     DWORD FVFCaps;
1817     DWORD TextureOpCaps;
1818     DWORD MaxTextureBlendStages;
1819     DWORD MaxSimultaneousTextures;
1820
1821     DWORD VertexProcessingCaps;
1822     DWORD MaxActiveLights;
1823     DWORD MaxUserClipPlanes;
1824     DWORD MaxVertexBlendMatrices;
1825     DWORD MaxVertexBlendMatrixIndex;
1826
1827     float MaxPointSize;
1828
1829     DWORD MaxPrimitiveCount;
1830     DWORD MaxVertexIndex;
1831     DWORD MaxStreams;
1832     DWORD MaxStreamStride;
1833
1834     DWORD VertexShaderVersion;
1835     DWORD MaxVertexShaderConst;
1836
1837     DWORD PixelShaderVersion;
1838     float PixelShader1xMaxValue;
1839
1840     /* DX 9 */
1841     DWORD DevCaps2;
1842
1843     float MaxNpatchTessellationLevel;
1844     DWORD Reserved5; /* undocumented */
1845
1846     UINT MasterAdapterOrdinal;
1847     UINT AdapterOrdinalInGroup;
1848     UINT NumberOfAdaptersInGroup;
1849     DWORD DeclTypes;
1850     DWORD NumSimultaneousRTs;
1851     DWORD StretchRectFilterCaps;
1852     struct wined3d_vertex_shader_caps VS20Caps;
1853     struct wined3d_pixel_shader_caps PS20Caps;
1854     DWORD VertexTextureFilterCaps;
1855     DWORD MaxVShaderInstructionsExecuted;
1856     DWORD MaxPShaderInstructionsExecuted;
1857     DWORD MaxVertexShader30InstructionSlots;
1858     DWORD MaxPixelShader30InstructionSlots;
1859     DWORD Reserved2; /* Not in the microsoft headers but documented */
1860     DWORD Reserved3;
1861
1862     struct wined3d_ddraw_caps ddraw_caps;
1863 } WINED3DCAPS;
1864
1865 struct wined3d_color_key
1866 {
1867     DWORD color_space_low_value;    /* low boundary of color space that is to
1868                                      * be treated as Color Key, inclusive */
1869     DWORD color_space_high_value;   /* high boundary of color space that is
1870                                      * to be treated as Color Key, inclusive */
1871 };
1872
1873 typedef struct _WINEDDBLTFX
1874 {
1875     DWORD dwSize;                                   /* size of structure */
1876     DWORD dwDDFX;                                   /* FX operations */
1877     DWORD dwROP;                                    /* Win32 raster operations */
1878     DWORD dwDDROP;                                  /* Raster operations new for DirectDraw */
1879     DWORD dwRotationAngle;                          /* Rotation angle for blt */
1880     DWORD dwZBufferOpCode;                          /* ZBuffer compares */
1881     DWORD dwZBufferLow;                             /* Low limit of Z buffer */
1882     DWORD dwZBufferHigh;                            /* High limit of Z buffer */
1883     DWORD dwZBufferBaseDest;                        /* Destination base value */
1884     DWORD dwZDestConstBitDepth;                     /* Bit depth used to specify Z constant for destination */
1885     union
1886     {
1887         DWORD dwZDestConst;                         /* Constant to use as Z buffer for dest */
1888         struct wined3d_surface *lpDDSZBufferDest;   /* Surface to use as Z buffer for dest */
1889     } DUMMYUNIONNAME1;
1890     DWORD dwZSrcConstBitDepth;                      /* Bit depth used to specify Z constant for source */
1891     union
1892     {
1893         DWORD dwZSrcConst;                          /* Constant to use as Z buffer for src */
1894         struct wined3d_surface *lpDDSZBufferSrc;    /* Surface to use as Z buffer for src */
1895     } DUMMYUNIONNAME2;
1896     DWORD dwAlphaEdgeBlendBitDepth;                 /* Bit depth used to specify constant for alpha edge blend */
1897     DWORD dwAlphaEdgeBlend;                         /* Alpha for edge blending */
1898     DWORD dwReserved;
1899     DWORD dwAlphaDestConstBitDepth;                 /* Bit depth used to specify alpha constant for destination */
1900     union
1901     {
1902         DWORD dwAlphaDestConst;                     /* Constant to use as Alpha Channel */
1903         struct wined3d_surface *lpDDSAlphaDest;     /* Surface to use as Alpha Channel */
1904     } DUMMYUNIONNAME3;
1905     DWORD dwAlphaSrcConstBitDepth;                  /* Bit depth used to specify alpha constant for source */
1906     union
1907     {
1908         DWORD dwAlphaSrcConst;                      /* Constant to use as Alpha Channel */
1909         struct wined3d_surface *lpDDSAlphaSrc;      /* Surface to use as Alpha Channel */
1910     } DUMMYUNIONNAME4;
1911     union
1912     {
1913         DWORD dwFillColor;                          /* color in RGB or Palettized */
1914         DWORD dwFillDepth;                          /* depth value for z-buffer */
1915         DWORD dwFillPixel;                          /* pixel val for RGBA or RGBZ */
1916         struct wined3d_surface *lpDDSPattern;       /* Surface to use as pattern */
1917     } DUMMYUNIONNAME5;
1918     struct wined3d_color_key ddckDestColorkey;      /* DestColorkey override */
1919     struct wined3d_color_key ddckSrcColorkey;       /* SrcColorkey override */
1920 } WINEDDBLTFX,*LPWINEDDBLTFX;
1921
1922 typedef struct _WINEDDOVERLAYFX
1923 {
1924     DWORD dwSize;                                   /* size of structure */
1925     DWORD dwAlphaEdgeBlendBitDepth;                 /* Bit depth used to specify constant for alpha edge blend */
1926     DWORD dwAlphaEdgeBlend;                         /* Constant to use as alpha for edge blend */
1927     DWORD dwReserved;
1928     DWORD dwAlphaDestConstBitDepth;                 /* Bit depth used to specify alpha constant for destination */
1929     union
1930     {
1931         DWORD dwAlphaDestConst;                     /* Constant to use as alpha channel for dest */
1932         struct wined3d_surface *lpDDSAlphaDest;     /* Surface to use as alpha channel for dest */
1933     } DUMMYUNIONNAME1;
1934     DWORD dwAlphaSrcConstBitDepth;                  /* Bit depth used to specify alpha constant for source */
1935     union
1936     {
1937         DWORD dwAlphaSrcConst;                      /* Constant to use as alpha channel for src */
1938         struct wined3d_surface *lpDDSAlphaSrc;      /* Surface to use as alpha channel for src */
1939     } DUMMYUNIONNAME2;
1940     struct wined3d_color_key dckDestColorkey;       /* DestColorkey override */
1941     struct wined3d_color_key dckSrcColorkey;        /* SrcColorkey override */
1942     DWORD dwDDFX;                                   /* Overlay FX */
1943     DWORD dwFlags;                                  /* flags */
1944 } WINEDDOVERLAYFX;
1945
1946 struct wined3d_buffer_desc
1947 {
1948     UINT byte_width;
1949     DWORD usage;
1950     UINT bind_flags;
1951     UINT cpu_access_flags;
1952     UINT misc_flags;
1953 };
1954
1955 struct wined3d_shader_signature_element
1956 {
1957     const char *semantic_name;
1958     UINT semantic_idx;
1959     enum wined3d_sysval_semantic sysval_semantic;
1960     DWORD component_type;
1961     UINT register_idx;
1962     DWORD mask;
1963 };
1964
1965 struct wined3d_shader_signature
1966 {
1967     UINT element_count;
1968     struct wined3d_shader_signature_element *elements;
1969     char *string_data;
1970 };
1971
1972 struct wined3d_parent_ops
1973 {
1974     void (__stdcall *wined3d_object_destroyed)(void *parent);
1975 };
1976
1977 struct wined3d;
1978 struct wined3d_buffer;
1979 struct wined3d_device;
1980 struct wined3d_palette;
1981 struct wined3d_query;
1982 struct wined3d_rendertarget_view;
1983 struct wined3d_resource;
1984 struct wined3d_shader;
1985 struct wined3d_stateblock;
1986 struct wined3d_surface;
1987 struct wined3d_swapchain;
1988 struct wined3d_texture;
1989 struct wined3d_vertex_declaration;
1990 struct wined3d_volume;
1991
1992 struct wined3d_device_parent
1993 {
1994     const struct wined3d_device_parent_ops *ops;
1995 };
1996
1997 struct wined3d_device_parent_ops
1998 {
1999     void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2000     void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2001     HRESULT (__cdecl *create_swapchain_surface)(struct wined3d_device_parent *device_parent, void *container_parent,
2002             UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
2003             enum wined3d_multisample_type multisample_type, DWORD multisample_quality,
2004             struct wined3d_surface **surface);
2005     HRESULT (__cdecl *create_texture_surface)(struct wined3d_device_parent *device_parent, void *container_parent,
2006             UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, enum wined3d_pool pool,
2007             UINT sub_resource_idx, struct wined3d_surface **surface);
2008     HRESULT (__cdecl *create_volume)(struct wined3d_device_parent *device_parent, void *container_parent,
2009             UINT width, UINT height, UINT depth, enum wined3d_format_id format_id, enum wined3d_pool pool, DWORD usage,
2010             struct wined3d_volume **volume);
2011     HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2012             struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2013 };
2014
2015 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2016
2017 void __stdcall wined3d_mutex_lock(void);
2018 void __stdcall wined3d_mutex_unlock(void);
2019
2020 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2021         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2022         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2023 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2024         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2025         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
2026         enum wined3d_surface_type surface_type);
2027 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2028         enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2029         enum wined3d_format_id target_format_id);
2030 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2031         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2032         enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2033 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2034         enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2035         enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2036 struct wined3d * __cdecl wined3d_create(UINT version, DWORD flags);
2037 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2038 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2039         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2040         UINT mode_idx, struct wined3d_display_mode *mode);
2041 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2042 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2043         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2044 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2045         DWORD flags, struct wined3d_adapter_identifier *identifier);
2046 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2047         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2048 HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx);
2049 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2050         struct wined3d_raster_status *raster_status);
2051 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2052         enum wined3d_device_type device_type, WINED3DCAPS *caps);
2053 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2054 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2055 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2056         UINT adapter_idx, const struct wined3d_display_mode *mode);
2057
2058 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, struct wined3d_buffer_desc *desc,
2059         const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2060 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
2061         enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2062         struct wined3d_buffer **buffer);
2063 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
2064         enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2065         struct wined3d_buffer **buffer);
2066 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2067 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2068 DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
2069 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2070 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2071 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
2072 void  __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
2073 DWORD __cdecl wined3d_buffer_set_priority(struct wined3d_buffer *buffer, DWORD new_priority);
2074 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
2075
2076 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2077 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2078 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2079 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2080         const struct wined3d_color *color, float z, DWORD stencil);
2081 void __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2082         struct wined3d_rendertarget_view *rendertarget_view, const struct wined3d_color *color);
2083 HRESULT __cdecl wined3d_device_color_fill(struct wined3d_device *device, struct wined3d_surface *surface,
2084         const RECT *rect, const struct wined3d_color *color);
2085 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2086         enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2087         struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2088 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2089 HRESULT __cdecl wined3d_device_delete_patch(struct wined3d_device *device, UINT handle);
2090 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2091 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2092         UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2093 HRESULT __cdecl wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device, UINT index_count,
2094         const struct wined3d_strided_data *strided_data, UINT vertex_count, const void *index_data,
2095         enum wined3d_format_id index_data_format_id);
2096 HRESULT __cdecl wined3d_device_draw_indexed_primitive_up(struct wined3d_device *device,
2097         UINT index_count, const void *index_data, enum wined3d_format_id index_data_format_id,
2098         const void *stream_data, UINT stream_stride);
2099 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2100 HRESULT __cdecl wined3d_device_draw_primitive_strided(struct wined3d_device *device,
2101         UINT vertex_count, const struct wined3d_strided_data *strided_data);
2102 HRESULT __cdecl wined3d_device_draw_primitive_up(struct wined3d_device *device,
2103         UINT vertex_count, const void *stream_data, UINT stream_stride);
2104 HRESULT __cdecl wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle,
2105         const float *num_segs, const struct wined3d_rect_patch_info *rect_patch_info);
2106 HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle,
2107         const float *num_segs, const struct wined3d_tri_patch_info *tri_patch_info);
2108 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2109 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2110 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2111 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2112 HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
2113         UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type, struct wined3d_surface **backbuffer);
2114 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2115 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2116         UINT plane_idx, struct wined3d_vec4 *plane);
2117 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2118         struct wined3d_clip_status *clip_status);
2119 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2120         struct wined3d_device_creation_parameters *creation_parameters);
2121 struct wined3d_surface * __cdecl wined3d_device_get_depth_stencil(const struct wined3d_device *device);
2122 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2123 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2124         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2125 HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
2126         UINT swapchain_idx, struct wined3d_surface *dst_surface);
2127 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2128         UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2129 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2130 struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
2131 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2132         enum wined3d_format_id *format);
2133 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2134         UINT light_idx, struct wined3d_light *light);
2135 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2136 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2137 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2138 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2139 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2140         enum wined3d_primitive_type *primitive_topology);
2141 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2142         UINT start_register, BOOL *constants, UINT bool_count);
2143 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2144         UINT start_register, float *constants, UINT vector4f_count);
2145 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2146         UINT start_register, int *constants, UINT vector4i_count);
2147 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2148         UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2149 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2150 struct wined3d_surface * __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
2151         UINT render_target_idx);
2152 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2153         UINT sampler_idx, enum wined3d_sampler_state state);
2154 void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2155 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2156 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2157         UINT idx, UINT *offset);
2158 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2159         UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2160 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2161         UINT stream_idx, UINT *divider);
2162 struct wined3d_surface * __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *device, HDC dc);
2163 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2164         UINT swapchain_idx);
2165 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2166 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2167 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2168         UINT stage, enum wined3d_texture_stage_state state);
2169 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2170         enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2171 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2172 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2173 void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2174 struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
2175 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2176         UINT start_register, BOOL *constants, UINT bool_count);
2177 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2178         UINT start_register, float *constants, UINT vector4f_count);
2179 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2180         UINT start_register, int *constants, UINT vector4i_count);
2181 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2182 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2183 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2184 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2185         enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2186 HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
2187         const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags);
2188 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2189         UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2190         const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2191 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2192 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2193         const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2194         wined3d_device_reset_cb callback, BOOL reset_state);
2195 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
2196 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2197 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2198         UINT plane_idx, const struct wined3d_vec4 *plane);
2199 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2200         const struct wined3d_clip_status *clip_status);
2201 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2202         int x_screen_space, int y_screen_space, DWORD flags);
2203 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2204         UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface);
2205 void __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil);
2206 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2207 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2208         UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2209 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2210 void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2211 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2212         struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2213 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2214         UINT light_idx, const struct wined3d_light *light);
2215 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2216 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2217 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2218 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2219 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2220 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2221         enum wined3d_primitive_type primitive_topology);
2222 void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2223 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2224         UINT start_register, const BOOL *constants, UINT bool_count);
2225 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2226         UINT start_register, const float *constants, UINT vector4f_count);
2227 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2228         UINT start_register, const int *constants, UINT vector4i_count);
2229 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2230         enum wined3d_render_state state, DWORD value);
2231 HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
2232         UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
2233 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2234         UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2235 void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2236 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2237 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2238         struct wined3d_buffer *buffer, UINT offset);
2239 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2240         UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2241 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2242 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2243 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2244         UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2245 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2246         enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2247 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2248         struct wined3d_vertex_declaration *declaration);
2249 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2250 void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2251 void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2252 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2253         UINT start_register, const BOOL *constants, UINT bool_count);
2254 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2255         UINT start_register, const float *constants, UINT vector4f_count);
2256 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2257         UINT start_register, const int *constants, UINT vector4i_count);
2258 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2259 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2260 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2261 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2262 HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
2263         const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
2264 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2265         struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2266 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2267
2268 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2269         const PALETTEENTRY *entries, void *parent, struct wined3d_palette **palette);
2270 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2271 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2272         DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2273 DWORD __cdecl wined3d_palette_get_flags(const struct wined3d_palette *palette);
2274 void * __cdecl wined3d_palette_get_parent(const struct wined3d_palette *palette);
2275 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2276 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2277         DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2278
2279 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2280         enum wined3d_query_type type, struct wined3d_query **query);
2281 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2282 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2283 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2284 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2285 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2286 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2287
2288 HRESULT __cdecl wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid);
2289 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2290         struct wined3d_resource_desc *desc);
2291 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2292 HRESULT __cdecl wined3d_resource_get_private_data(const struct wined3d_resource *resource,
2293         REFGUID guid, void *data, DWORD *data_size);
2294 HRESULT __cdecl wined3d_resource_set_private_data(struct wined3d_resource *resource,
2295         REFGUID guid, const void *data, DWORD data_size, DWORD flags);
2296
2297 HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource,
2298         void *parent, struct wined3d_rendertarget_view **rendertarget_view);
2299 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2300 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2301 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2302 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2303
2304 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code,
2305         const struct wined3d_shader_signature *output_signature, void *parent,
2306         const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2307 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code,
2308         const struct wined3d_shader_signature *output_signature, void *parent,
2309         const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2310 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code,
2311         const struct wined3d_shader_signature *output_signature, void *parent,
2312         const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2313 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2314 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2315         void *byte_code, UINT *byte_code_size);
2316 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2317 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2318 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2319         UINT start_idx, const float *src_data, UINT vector4f_count);
2320
2321 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2322 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2323 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2324         enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2325 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2326 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2327
2328 HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
2329         struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
2330         const WINEDDBLTFX *blt_fx, enum wined3d_texture_filter_type filter);
2331 HRESULT __cdecl wined3d_surface_create(struct wined3d_device *device, UINT width, UINT height,
2332         enum wined3d_format_id format_id, DWORD usage, enum wined3d_pool pool,
2333         enum wined3d_multisample_type multisample_type, DWORD multisample_quality,
2334         enum wined3d_surface_type surface_type, DWORD flags, void *parent,
2335         const struct wined3d_parent_ops *parent_ops, struct wined3d_surface **surface);
2336 ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
2337 HRESULT __cdecl wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags);
2338 struct wined3d_surface * __cdecl wined3d_surface_from_resource(struct wined3d_resource *resource);
2339 HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags);
2340 HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags);
2341 HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
2342 struct wined3d_palette * __cdecl wined3d_surface_get_palette(const struct wined3d_surface *surface);
2343 void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
2344 DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
2345 DWORD __cdecl wined3d_surface_get_priority(const struct wined3d_surface *surface);
2346 HRESULT __cdecl wined3d_surface_get_render_target_data(struct wined3d_surface *surface,
2347         struct wined3d_surface *render_target);
2348 struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
2349 HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
2350 ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface);
2351 HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface);
2352 HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
2353         struct wined3d_map_desc *map_desc, const RECT *rect, DWORD flags);
2354 void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
2355 HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
2356 HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
2357 HRESULT __cdecl wined3d_surface_set_color_key(struct wined3d_surface *surface,
2358         DWORD flags, const struct wined3d_color_key *color_key);
2359 HRESULT __cdecl wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem);
2360 HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
2361 void __cdecl wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette);
2362 DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority);
2363 HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
2364 HRESULT __cdecl wined3d_surface_update_desc(struct wined3d_surface *surface,
2365         UINT width, UINT height, enum wined3d_format_id format_id,
2366         enum wined3d_multisample_type multisample_type, UINT multisample_quality);
2367 HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
2368         struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
2369 HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
2370         DWORD flags, struct wined3d_surface *ref);
2371
2372 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
2373         struct wined3d_swapchain_desc *desc, enum wined3d_surface_type surface_type, void *parent,
2374         const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2375 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2376 struct wined3d_surface * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2377         UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type);
2378 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2379 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2380         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2381 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2382         struct wined3d_surface *dst_surface);
2383 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2384         struct wined3d_gamma_ramp *ramp);
2385 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2386 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2387         struct wined3d_swapchain_desc *desc);
2388 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2389         struct wined3d_raster_status *raster_status);
2390 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2391 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2392         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2393         const RGNDATA *dirty_region, DWORD flags);
2394 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2395         DWORD flags, const struct wined3d_gamma_ramp *ramp);
2396 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2397
2398 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2399         UINT layer, const struct wined3d_box *dirty_region);
2400 HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, UINT width, UINT height,
2401         UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
2402         const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2403 HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2404         UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
2405         const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2406 HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, UINT edge_length,
2407         UINT level_count, DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
2408         const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2409 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2410 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2411 enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2412 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2413 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2414 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2415 DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture);
2416 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2417 struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
2418         UINT sub_resource_idx);
2419 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2420 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
2421 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2422         enum wined3d_texture_filter_type filter_type);
2423 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2424 DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority);
2425
2426 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2427         const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2428         const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2429 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2430         DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2431         struct wined3d_vertex_declaration **declaration);
2432 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2433 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2434 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2435
2436 HRESULT __cdecl wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2437         DWORD usage, enum wined3d_format_id format_id, enum wined3d_pool pool, void *parent,
2438         const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume);
2439 ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
2440 struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
2441 void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
2442 DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume);
2443 struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
2444 ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
2445 HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
2446         struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2447 void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
2448 DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority);
2449 HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
2450
2451 #endif /* __WINE_WINED3D_H */