- pixel shader program dump code
[wine] / dlls / d3d8 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = d3d8.dll
6 IMPORTS   = user32 gdi32 kernel32
7 EXTRAINCL = @X_CFLAGS@
8 EXTRALIBS = $(LIBUUID) @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
9
10 LDDLLFLAGS = @LDDLLFLAGS@
11 SYMBOLFILE = $(MODULE).tmp.o
12
13 C_SRCS = \
14         basetexture.c \
15         cubetexture.c \
16         d3d8_main.c \
17         device.c \
18         directx.c \
19         indexbuffer.c \
20         resource.c \
21         shader.c \
22         stateblock.c \
23         surface.c \
24         swapchain.c \
25         texture.c \
26         utils.c \
27         vertexbuffer.c \
28         volume.c \
29         volumetexture.c \
30         vshaderdeclaration.c
31
32 RC_SRCS = version.rc
33
34 @MAKE_DLL_RULES@
35
36 ### Dependencies: