2 * Copyright 2002-2003 Jason Edmeades
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "d3d9_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
25 static inline struct d3d9_vertexshader *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
27 return CONTAINING_RECORD(iface, struct d3d9_vertexshader, IDirect3DVertexShader9_iface);
30 static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **out)
32 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
34 if (IsEqualGUID(riid, &IID_IDirect3DVertexShader9)
35 || IsEqualGUID(riid, &IID_IUnknown))
37 IDirect3DVertexShader9_AddRef(iface);
42 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
48 static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
50 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
51 ULONG refcount = InterlockedIncrement(&shader->refcount);
53 TRACE("%p increasing refcount to %u.\n", iface, refcount);
57 IDirect3DDevice9Ex_AddRef(shader->parent_device);
59 wined3d_shader_incref(shader->wined3d_shader);
60 wined3d_mutex_unlock();
66 static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
68 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
69 ULONG refcount = InterlockedDecrement(&shader->refcount);
71 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
75 IDirect3DDevice9Ex *device = shader->parent_device;
78 wined3d_shader_decref(shader->wined3d_shader);
79 wined3d_mutex_unlock();
81 /* Release the device last, as it may cause the device to be destroyed. */
82 IDirect3DDevice9Ex_Release(device);
88 static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device)
90 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
92 TRACE("iface %p, device %p.\n", iface, device);
94 *device = (IDirect3DDevice9 *)shader->parent_device;
95 IDirect3DDevice9_AddRef(*device);
97 TRACE("Returning device %p.\n", *device);
102 static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface, void *data, UINT *data_size)
104 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
107 TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
109 wined3d_mutex_lock();
110 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
111 wined3d_mutex_unlock();
116 static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl =
119 d3d9_vertexshader_QueryInterface,
120 d3d9_vertexshader_AddRef,
121 d3d9_vertexshader_Release,
122 /* IDirect3DVertexShader9 */
123 d3d9_vertexshader_GetDevice,
124 d3d9_vertexshader_GetFunction,
127 static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent)
129 HeapFree(GetProcessHeap(), 0, parent);
132 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
134 d3d9_vertexshader_wined3d_object_destroyed,
137 HRESULT vertexshader_init(struct d3d9_vertexshader *shader, struct d3d9_device *device, const DWORD *byte_code)
141 shader->refcount = 1;
142 shader->IDirect3DVertexShader9_iface.lpVtbl = &d3d9_vertexshader_vtbl;
144 wined3d_mutex_lock();
145 hr = wined3d_shader_create_vs(device->wined3d_device, byte_code, NULL,
146 shader, &d3d9_vertexshader_wined3d_parent_ops, &shader->wined3d_shader, 3);
147 wined3d_mutex_unlock();
150 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
154 shader->parent_device = &device->IDirect3DDevice9Ex_iface;
155 IDirect3DDevice9Ex_AddRef(shader->parent_device);
160 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
164 assert(iface->lpVtbl == &d3d9_vertexshader_vtbl);
166 return impl_from_IDirect3DVertexShader9(iface);
169 static inline struct d3d9_pixelshader *impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
171 return CONTAINING_RECORD(iface, struct d3d9_pixelshader, IDirect3DPixelShader9_iface);
174 static HRESULT WINAPI d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9 *iface, REFIID riid, void **out)
176 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
178 if (IsEqualGUID(riid, &IID_IDirect3DPixelShader9)
179 || IsEqualGUID(riid, &IID_IUnknown))
181 IDirect3DPixelShader9_AddRef(iface);
186 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
189 return E_NOINTERFACE;
192 static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface)
194 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
195 ULONG refcount = InterlockedIncrement(&shader->refcount);
197 TRACE("%p increasing refcount to %u.\n", iface, refcount);
201 IDirect3DDevice9Ex_AddRef(shader->parent_device);
202 wined3d_mutex_lock();
203 wined3d_shader_incref(shader->wined3d_shader);
204 wined3d_mutex_unlock();
210 static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface)
212 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
213 ULONG refcount = InterlockedDecrement(&shader->refcount);
215 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
219 IDirect3DDevice9Ex *device = shader->parent_device;
221 wined3d_mutex_lock();
222 wined3d_shader_decref(shader->wined3d_shader);
223 wined3d_mutex_unlock();
225 /* Release the device last, as it may cause the device to be destroyed. */
226 IDirect3DDevice9Ex_Release(device);
232 static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface, IDirect3DDevice9 **device)
234 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
236 TRACE("iface %p, device %p.\n", iface, device);
238 *device = (IDirect3DDevice9 *)shader->parent_device;
239 IDirect3DDevice9_AddRef(*device);
241 TRACE("Returning device %p.\n", *device);
246 static HRESULT WINAPI d3d9_pixelshader_GetFunction(IDirect3DPixelShader9 *iface, void *data, UINT *data_size)
248 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
251 TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
253 wined3d_mutex_lock();
254 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
255 wined3d_mutex_unlock();
260 static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl =
263 d3d9_pixelshader_QueryInterface,
264 d3d9_pixelshader_AddRef,
265 d3d9_pixelshader_Release,
266 /* IDirect3DPixelShader9 */
267 d3d9_pixelshader_GetDevice,
268 d3d9_pixelshader_GetFunction,
271 static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent)
273 HeapFree(GetProcessHeap(), 0, parent);
276 static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
278 d3d9_pixelshader_wined3d_object_destroyed,
281 HRESULT pixelshader_init(struct d3d9_pixelshader *shader, struct d3d9_device *device, const DWORD *byte_code)
285 shader->refcount = 1;
286 shader->IDirect3DPixelShader9_iface.lpVtbl = &d3d9_pixelshader_vtbl;
288 wined3d_mutex_lock();
289 hr = wined3d_shader_create_ps(device->wined3d_device, byte_code, NULL, shader,
290 &d3d9_pixelshader_wined3d_parent_ops, &shader->wined3d_shader, 3);
291 wined3d_mutex_unlock();
294 WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr);
298 shader->parent_device = &device->IDirect3DDevice9Ex_iface;
299 IDirect3DDevice9Ex_AddRef(shader->parent_device);
304 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
308 assert(iface->lpVtbl == &d3d9_pixelshader_vtbl);
310 return impl_from_IDirect3DPixelShader9(iface);