d3d8: Add a separate function for vertex buffer initialization.
[wine] / dlls / crtdll / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = crtdll.dll
6 IMPORTLIB = crtdll
7 IMPORTS   = msvcrt kernel32
8 MODCFLAGS = @BUILTINFLAG@
9 EXTRAINCL = -I$(TOPSRCDIR)/include/msvcrt
10
11 C_SRCS = \
12         crtdll_main.c
13
14 @MAKE_DLL_RULES@
15
16 @DEPENDENCIES@  # everything below this line is overwritten by make depend