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HEAD
d3d8: Add a separate function for vertex buffer initialization.
[wine]
/
dlls
/
crtdll
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = crtdll.dll
6
IMPORTLIB = crtdll
7
IMPORTS = msvcrt kernel32
8
MODCFLAGS = @BUILTINFLAG@
9
EXTRAINCL = -I$(TOPSRCDIR)/include/msvcrt
10
11
C_SRCS = \
12
crtdll_main.c
13
14
@MAKE_DLL_RULES@
15
16
@DEPENDENCIES@ # everything below this line is overwritten by make depend