d3d8: Add a separate function for vertex buffer initialization.
[wine] / dlls / ole2.dll16 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = ole2.dll16
6 IMPORTS   = uuid ole32 user32 gdi32 kernel32
7 EXTRADLLFLAGS = -Wb,--subsystem,win16,--main-module,ole32.dll
8
9 C_SRCS = \
10         memlockbytes.c \
11         ole2.c
12
13 @MAKE_DLL_RULES@
14
15 @DEPENDENCIES@  # everything below this line is overwritten by make depend