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HEAD
d3d8: Add a separate function for vertex buffer initialization.
[wine]
/
dlls
/
ole2.dll16
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = ole2.dll16
6
IMPORTS = uuid ole32 user32 gdi32 kernel32
7
EXTRADLLFLAGS = -Wb,--subsystem,win16,--main-module,ole32.dll
8
9
C_SRCS = \
10
memlockbytes.c \
11
ole2.c
12
13
@MAKE_DLL_RULES@
14
15
@DEPENDENCIES@ # everything below this line is overwritten by make depend