Handle wParam in WM_PAINT properly: if non-null, it is the hdc we are
[wine] / dlls / d3d9 / d3d9.spec
1 @ stdcall D3D9GetSWInfo()
2 @ stdcall DebugSetMute()
3 @ stdcall Direct3DCreate9(long)
4 @ stdcall ValidatePixelShader(ptr ptr)
5 @ stdcall ValidateVertexShader(ptr ptr)