2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
85 FIXME("Unhandled wined3d format %#x.\n", format);
86 return D3DFMT_UNKNOWN;
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
170 struct d3d8_handle_entry *entry;
174 DWORD index = t->free_entries - t->entries;
175 /* Use a free handle */
176 entry = t->free_entries;
177 if (entry->type != D3D8_HANDLE_FREE)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
180 return D3D8_INVALID_HANDLE;
182 t->free_entries = entry->object;
183 entry->object = object;
189 if (!(t->entry_count < t->table_size))
192 UINT new_size = t->table_size + (t->table_size >> 1);
193 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
194 0, t->entries, new_size * sizeof(*t->entries));
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE;
200 t->entries = new_entries;
201 t->table_size = new_size;
204 entry = &t->entries[t->entry_count];
205 entry->object = object;
208 return t->entry_count++;
211 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
213 struct d3d8_handle_entry *entry;
216 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
218 WARN("Invalid handle %u passed.\n", handle);
222 entry = &t->entries[handle];
223 if (entry->type != type)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
229 object = entry->object;
230 entry->object = t->free_entries;
231 entry->type = D3D8_HANDLE_FREE;
232 t->free_entries = entry;
237 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
239 struct d3d8_handle_entry *entry;
241 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
243 WARN("Invalid handle %u passed.\n", handle);
247 entry = &t->entries[handle];
248 if (entry->type != type)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
254 return entry->object;
257 static inline IDirect3DDevice8Impl *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
259 return CONTAINING_RECORD(iface, IDirect3DDevice8Impl, IDirect3DDevice8_iface);
262 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8 *iface, REFIID riid,
265 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
267 TRACE("iface %p, riid %s, object %p.\n",
268 iface, debugstr_guid(riid), ppobj);
270 if (IsEqualGUID(riid, &IID_IUnknown)
271 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
272 IUnknown_AddRef(iface);
277 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
279 return E_NOINTERFACE;
282 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(IDirect3DDevice8 *iface)
284 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
285 ULONG ref = InterlockedIncrement(&This->ref);
287 TRACE("%p increasing refcount to %u.\n", iface, ref);
292 static ULONG WINAPI IDirect3DDevice8Impl_Release(IDirect3DDevice8 *iface)
294 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
297 if (This->inDestruction) return 0;
298 ref = InterlockedDecrement(&This->ref);
300 TRACE("%p decreasing refcount to %u.\n", iface, ref);
304 IDirect3D8 *parent = This->d3d_parent;
306 TRACE("Releasing wined3d device %p.\n", This->wined3d_device);
308 wined3d_mutex_lock();
310 This->inDestruction = TRUE;
312 for(i = 0; i < This->numConvertedDecls; i++) {
313 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
315 HeapFree(GetProcessHeap(), 0, This->decls);
317 wined3d_device_uninit_3d(This->wined3d_device);
318 wined3d_device_release_focus_window(This->wined3d_device);
319 wined3d_device_decref(This->wined3d_device);
320 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
321 HeapFree(GetProcessHeap(), 0, This);
323 wined3d_mutex_unlock();
325 IDirect3D8_Release(parent);
330 /* IDirect3DDevice Interface follow: */
331 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
333 IDirect3DDevice8Impl *device = impl_from_IDirect3DDevice8(iface);
335 TRACE("iface %p.\n", iface);
339 TRACE("Device is lost.\n");
340 return D3DERR_DEVICENOTRESET;
346 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8 *iface)
348 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
351 TRACE("iface %p.\n", iface);
353 wined3d_mutex_lock();
354 hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
355 wined3d_mutex_unlock();
360 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface,
363 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
366 TRACE("iface %p, byte_count %u.\n", iface, Bytes);
367 if (Bytes) FIXME("Byte count ignored.\n");
369 wined3d_mutex_lock();
370 hr = wined3d_device_evict_managed_resources(This->wined3d_device);
371 wined3d_mutex_unlock();
376 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **ppD3D8)
378 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
380 TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
382 if (NULL == ppD3D8) {
383 return D3DERR_INVALIDCALL;
386 return IDirect3D8_QueryInterface(This->d3d_parent, &IID_IDirect3D8, (void **)ppD3D8);
389 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *pCaps)
391 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
392 HRESULT hrc = D3D_OK;
393 WINED3DCAPS *pWineCaps;
395 TRACE("iface %p, caps %p.\n", iface, pCaps);
398 return D3DERR_INVALIDCALL;
400 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
401 if(pWineCaps == NULL){
402 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
405 wined3d_mutex_lock();
406 hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
407 wined3d_mutex_unlock();
409 fixup_caps(pWineCaps);
410 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
411 HeapFree(GetProcessHeap(), 0, pWineCaps);
413 TRACE("Returning %p %p\n", This, pCaps);
417 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8 *iface,
418 D3DDISPLAYMODE *pMode)
420 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
423 TRACE("iface %p, mode %p.\n", iface, pMode);
425 wined3d_mutex_lock();
426 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, (WINED3DDISPLAYMODE *)pMode);
427 wined3d_mutex_unlock();
429 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
434 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8 *iface,
435 D3DDEVICE_CREATION_PARAMETERS *pParameters)
437 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
440 TRACE("iface %p, parameters %p.\n", iface, pParameters);
442 wined3d_mutex_lock();
443 hr = wined3d_device_get_creation_parameters(This->wined3d_device,
444 (WINED3DDEVICE_CREATION_PARAMETERS *)pParameters);
445 wined3d_mutex_unlock();
450 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8 *iface,
451 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 *pCursorBitmap)
453 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
454 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
457 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
458 iface, XHotSpot, YHotSpot, pCursorBitmap);
462 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
463 return D3DERR_INVALIDCALL;
466 wined3d_mutex_lock();
467 hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
468 wined3d_mutex_unlock();
473 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8 *iface,
474 UINT XScreenSpace, UINT YScreenSpace, DWORD Flags)
476 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
478 TRACE("iface %p, x %u, y %u, flags %#x.\n",
479 iface, XScreenSpace, YScreenSpace, Flags);
481 wined3d_mutex_lock();
482 wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
483 wined3d_mutex_unlock();
486 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8 *iface, BOOL bShow)
488 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
491 TRACE("iface %p, show %#x.\n", iface, bShow);
493 wined3d_mutex_lock();
494 ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
495 wined3d_mutex_unlock();
500 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
501 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
503 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
504 IDirect3DSwapChain8Impl *object;
507 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
508 iface, present_parameters, swapchain);
510 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
513 ERR("Failed to allocate swapchain memory.\n");
514 return E_OUTOFMEMORY;
517 hr = swapchain_init(object, This, present_parameters);
520 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
521 HeapFree(GetProcessHeap(), 0, object);
525 TRACE("Created swapchain %p.\n", object);
526 *swapchain = &object->IDirect3DSwapChain8_iface;
531 static HRESULT WINAPI reset_enum_callback(struct wined3d_resource *resource, void *data)
533 struct wined3d_resource_desc desc;
534 BOOL *resources_ok = data;
536 wined3d_resource_get_desc(resource, &desc);
537 if (desc.pool == WINED3DPOOL_DEFAULT)
539 IDirect3DSurface8 *surface;
541 if (desc.resource_type != WINED3DRTYPE_SURFACE)
543 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
544 *resources_ok = FALSE;
548 surface = wined3d_resource_get_parent(resource);
550 IDirect3DSurface8_AddRef(surface);
551 if (IDirect3DSurface8_Release(surface))
553 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
554 *resources_ok = FALSE;
558 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
564 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(IDirect3DDevice8 *iface,
565 D3DPRESENT_PARAMETERS *pPresentationParameters)
567 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
568 WINED3DPRESENT_PARAMETERS localParameters;
569 BOOL resources_ok = TRUE;
573 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
575 wined3d_mutex_lock();
576 wined3d_device_set_index_buffer(This->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
577 for (i = 0; i < 16; ++i)
579 wined3d_device_set_stream_source(This->wined3d_device, i, NULL, 0, 0);
581 for (i = 0; i < 16; ++i)
583 wined3d_device_set_texture(This->wined3d_device, i, NULL);
586 wined3d_device_enum_resources(This->wined3d_device, reset_enum_callback, &resources_ok);
589 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset.\n");
591 wined3d_mutex_unlock();
593 return D3DERR_DEVICELOST;
596 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
597 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
598 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
599 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
600 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
601 localParameters.MultiSampleQuality = 0; /* d3d9 only */
602 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
603 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
604 localParameters.Windowed = pPresentationParameters->Windowed;
605 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
606 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
607 localParameters.Flags = pPresentationParameters->Flags;
608 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
609 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
610 localParameters.AutoRestoreDisplayMode = TRUE;
612 hr = wined3d_device_reset(This->wined3d_device, &localParameters);
615 hr = wined3d_device_set_render_state(This->wined3d_device, WINED3DRS_POINTSIZE_MIN, 0);
622 wined3d_mutex_unlock();
624 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
625 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
626 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
627 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
628 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
629 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
630 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
631 pPresentationParameters->Windowed = localParameters.Windowed;
632 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
633 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
634 pPresentationParameters->Flags = localParameters.Flags;
635 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
636 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
641 static HRESULT WINAPI IDirect3DDevice8Impl_Present(IDirect3DDevice8 *iface, const RECT *pSourceRect,
642 const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion)
644 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
647 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
648 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
650 wined3d_mutex_lock();
651 hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
652 wined3d_mutex_unlock();
657 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8 *iface,
658 UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
660 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
661 struct wined3d_surface *wined3d_surface = NULL;
664 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
665 iface, BackBuffer, Type, ppBackBuffer);
667 wined3d_mutex_lock();
668 hr = wined3d_device_get_back_buffer(This->wined3d_device, 0,
669 BackBuffer, (WINED3DBACKBUFFER_TYPE)Type, &wined3d_surface);
670 if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
672 *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
673 IDirect3DSurface8_AddRef(*ppBackBuffer);
674 wined3d_surface_decref(wined3d_surface);
676 wined3d_mutex_unlock();
681 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8 *iface,
682 D3DRASTER_STATUS *pRasterStatus)
684 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
687 TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
689 wined3d_mutex_lock();
690 hr = wined3d_device_get_raster_status(This->wined3d_device, 0, (WINED3DRASTER_STATUS *)pRasterStatus);
691 wined3d_mutex_unlock();
696 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8 *iface, DWORD Flags,
697 const D3DGAMMARAMP *pRamp)
699 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
701 TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
703 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
704 wined3d_mutex_lock();
705 wined3d_device_set_gamma_ramp(This->wined3d_device, 0, Flags, (const WINED3DGAMMARAMP *)pRamp);
706 wined3d_mutex_unlock();
709 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *pRamp)
711 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
713 TRACE("iface %p, ramp %p.\n", iface, pRamp);
715 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
716 wined3d_mutex_lock();
717 wined3d_device_get_gamma_ramp(This->wined3d_device, 0, (WINED3DGAMMARAMP *)pRamp);
718 wined3d_mutex_unlock();
721 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
722 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
723 D3DPOOL pool, IDirect3DTexture8 **texture)
725 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
726 IDirect3DTexture8Impl *object;
729 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
730 iface, width, height, levels, usage, format, pool, texture);
732 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
735 ERR("Failed to allocate texture memory.\n");
736 return D3DERR_OUTOFVIDEOMEMORY;
739 hr = texture_init(object, This, width, height, levels, usage, format, pool);
742 WARN("Failed to initialize texture, hr %#x.\n", hr);
743 HeapFree(GetProcessHeap(), 0, object);
747 TRACE("Created texture %p.\n", object);
748 *texture = &object->IDirect3DTexture8_iface;
753 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
754 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
755 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
757 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
758 IDirect3DVolumeTexture8Impl *object;
761 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
762 iface, width, height, depth, levels, usage, format, pool, texture);
764 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
767 ERR("Failed to allocate volume texture memory.\n");
768 return D3DERR_OUTOFVIDEOMEMORY;
771 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
774 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
775 HeapFree(GetProcessHeap(), 0, object);
779 TRACE("Created volume texture %p.\n", object);
780 *texture = &object->IDirect3DVolumeTexture8_iface;
785 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
786 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
788 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
789 IDirect3DCubeTexture8Impl *object;
792 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
793 iface, edge_length, levels, usage, format, pool, texture);
795 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
798 ERR("Failed to allocate cube texture memory.\n");
799 return D3DERR_OUTOFVIDEOMEMORY;
802 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
805 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
806 HeapFree(GetProcessHeap(), 0, object);
810 TRACE("Created cube texture %p.\n", object);
811 *texture = &object->IDirect3DCubeTexture8_iface;
816 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
817 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
819 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
820 IDirect3DVertexBuffer8Impl *object;
823 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
824 iface, size, usage, fvf, pool, buffer);
826 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
829 ERR("Failed to allocate buffer memory.\n");
830 return D3DERR_OUTOFVIDEOMEMORY;
833 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
836 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
837 HeapFree(GetProcessHeap(), 0, object);
841 TRACE("Created vertex buffer %p.\n", object);
842 *buffer = (IDirect3DVertexBuffer8 *)object;
847 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
848 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
850 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
851 IDirect3DIndexBuffer8Impl *object;
854 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
855 iface, size, usage, format, pool, buffer);
857 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
860 ERR("Failed to allocate buffer memory.\n");
861 return D3DERR_OUTOFVIDEOMEMORY;
864 hr = indexbuffer_init(object, This, size, usage, format, pool);
867 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
868 HeapFree(GetProcessHeap(), 0, object);
872 TRACE("Created index buffer %p.\n", object);
873 *buffer = (IDirect3DIndexBuffer8 *)object;
878 static HRESULT IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl *device, UINT Width,
879 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
880 IDirect3DSurface8 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
881 DWORD MultisampleQuality)
883 IDirect3DSurface8Impl *object;
886 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
887 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
888 device, Width, Height, Format, Lockable, Discard, Level, ppSurface,
889 Usage, Pool, MultiSample, MultisampleQuality);
891 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
894 FIXME("Failed to allocate surface memory.\n");
895 return D3DERR_OUTOFVIDEOMEMORY;
898 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage,
899 Pool, MultiSample, MultisampleQuality);
902 WARN("Failed to initialize surface, hr %#x.\n", hr);
903 HeapFree(GetProcessHeap(), 0, object);
907 TRACE("Created surface %p.\n", object);
908 *ppSurface = (IDirect3DSurface8 *)object;
913 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8 *iface, UINT Width,
914 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable,
915 IDirect3DSurface8 **ppSurface)
917 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
920 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
921 iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
923 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, Lockable,
924 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
930 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
931 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
932 IDirect3DSurface8 **ppSurface)
934 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
937 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
938 iface, Width, Height, Format, MultiSample, ppSurface);
940 /* TODO: Verify that Discard is false */
941 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, FALSE,
942 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
947 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
948 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8 *iface, UINT Width,
949 UINT Height, D3DFORMAT Format, IDirect3DSurface8 **ppSurface)
951 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
954 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
955 iface, Width, Height, Format, ppSurface);
957 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
958 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
959 D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
964 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface,
965 IDirect3DSurface8 *pSourceSurface, const RECT *pSourceRects, UINT cRects,
966 IDirect3DSurface8 *pDestinationSurface, const POINT *pDestPoints)
968 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
969 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
970 enum wined3d_format_id srcFormat, destFormat;
971 struct wined3d_resource_desc wined3d_desc;
972 struct wined3d_resource *wined3d_resource;
974 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
975 iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
977 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
978 * destination texture is in WINED3DPOOL_DEFAULT. */
980 wined3d_mutex_lock();
981 wined3d_resource = wined3d_surface_get_resource(Source->wined3d_surface);
982 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
983 srcFormat = wined3d_desc.format;
985 wined3d_resource = wined3d_surface_get_resource(Dest->wined3d_surface);
986 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
987 destFormat = wined3d_desc.format;
989 /* Check that the source and destination formats match */
990 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat)
992 WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n",
993 pSourceSurface, pDestinationSurface);
994 wined3d_mutex_unlock();
995 return D3DERR_INVALIDCALL;
997 else if (WINED3DFMT_UNKNOWN == destFormat)
999 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
1000 wined3d_surface_set_format(Dest->wined3d_surface, srcFormat);
1003 /* Quick if complete copy ... */
1004 if (!cRects && !pSourceRects && !pDestPoints)
1006 wined3d_surface_bltfast(Dest->wined3d_surface, 0, 0,
1007 Source->wined3d_surface, NULL, WINEDDBLTFAST_NOCOLORKEY);
1012 /* Copy rect by rect */
1013 if (pSourceRects && pDestPoints)
1015 for (i = 0; i < cRects; ++i)
1017 wined3d_surface_bltfast(Dest->wined3d_surface, pDestPoints[i].x, pDestPoints[i].y,
1018 Source->wined3d_surface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
1023 for (i = 0; i < cRects; ++i)
1025 wined3d_surface_bltfast(Dest->wined3d_surface, 0, 0,
1026 Source->wined3d_surface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
1030 wined3d_mutex_unlock();
1035 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8 *iface,
1036 IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
1038 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1041 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1043 wined3d_mutex_lock();
1044 hr = wined3d_device_update_texture(This->wined3d_device,
1045 ((IDirect3DBaseTexture8Impl *)src_texture)->wined3d_texture,
1046 ((IDirect3DBaseTexture8Impl *)dst_texture)->wined3d_texture);
1047 wined3d_mutex_unlock();
1052 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8 *iface,
1053 IDirect3DSurface8 *pDestSurface)
1055 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1056 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
1059 TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
1061 if (pDestSurface == NULL) {
1062 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
1063 return D3DERR_INVALIDCALL;
1066 wined3d_mutex_lock();
1067 hr = wined3d_device_get_front_buffer_data(This->wined3d_device, 0, destSurface->wined3d_surface);
1068 wined3d_mutex_unlock();
1073 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *iface,
1074 IDirect3DSurface8 *pRenderTarget, IDirect3DSurface8 *pNewZStencil)
1076 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1077 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
1078 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
1079 struct wined3d_surface *original_ds = NULL;
1082 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
1084 wined3d_mutex_lock();
1088 struct wined3d_resource_desc ds_desc, rt_desc;
1089 struct wined3d_resource *wined3d_resource;
1090 IDirect3DSurface8 *orig_rt = NULL;
1092 /* If no render target is passed in check the size against the current RT */
1095 hr = IDirect3DDevice8_GetRenderTarget(iface, &orig_rt);
1098 wined3d_mutex_unlock();
1101 pSurface = (IDirect3DSurface8Impl *)orig_rt;
1104 wined3d_resource = wined3d_surface_get_resource(pZSurface->wined3d_surface);
1105 wined3d_resource_get_desc(wined3d_resource, &ds_desc);
1106 wined3d_resource = wined3d_surface_get_resource(pSurface->wined3d_surface);
1107 wined3d_resource_get_desc(wined3d_resource, &rt_desc);
1108 if (orig_rt) IDirect3DSurface8_Release(orig_rt);
1110 if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1112 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1113 wined3d_mutex_unlock();
1114 return D3DERR_INVALIDCALL;
1118 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &original_ds);
1119 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1121 hr = wined3d_device_set_depth_stencil(This->wined3d_device, pZSurface ? pZSurface->wined3d_surface : NULL);
1122 if (SUCCEEDED(hr) && pRenderTarget)
1124 hr = wined3d_device_set_render_target(This->wined3d_device, 0, pSurface->wined3d_surface, TRUE);
1126 wined3d_device_set_depth_stencil(This->wined3d_device, original_ds);
1130 wined3d_surface_decref(original_ds);
1132 wined3d_mutex_unlock();
1137 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8 *iface,
1138 IDirect3DSurface8 **ppRenderTarget)
1140 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1141 struct wined3d_surface *wined3d_surface;
1144 TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
1146 if (ppRenderTarget == NULL) {
1147 return D3DERR_INVALIDCALL;
1150 wined3d_mutex_lock();
1151 hr = wined3d_device_get_render_target(This->wined3d_device, 0, &wined3d_surface);
1152 if (SUCCEEDED(hr) && wined3d_surface)
1154 *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1155 IDirect3DSurface8_AddRef(*ppRenderTarget);
1156 wined3d_surface_decref(wined3d_surface);
1160 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1161 *ppRenderTarget = NULL;
1163 wined3d_mutex_unlock();
1168 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8 *iface,
1169 IDirect3DSurface8 **ppZStencilSurface)
1171 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1172 struct wined3d_surface *wined3d_surface;
1175 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1177 if(ppZStencilSurface == NULL){
1178 return D3DERR_INVALIDCALL;
1181 wined3d_mutex_lock();
1182 hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1185 *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1186 IDirect3DSurface8_AddRef(*ppZStencilSurface);
1187 wined3d_surface_decref(wined3d_surface);
1191 if (hr != WINED3DERR_NOTFOUND)
1192 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1193 *ppZStencilSurface = NULL;
1195 wined3d_mutex_unlock();
1200 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8 *iface)
1202 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1205 TRACE("iface %p.\n", iface);
1207 wined3d_mutex_lock();
1208 hr = wined3d_device_begin_scene(This->wined3d_device);
1209 wined3d_mutex_unlock();
1214 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(IDirect3DDevice8 *iface)
1216 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1219 TRACE("iface %p.\n", iface);
1221 wined3d_mutex_lock();
1222 hr = wined3d_device_end_scene(This->wined3d_device);
1223 wined3d_mutex_unlock();
1228 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(IDirect3DDevice8 *iface, DWORD Count,
1229 const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
1231 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1234 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1235 iface, Count, pRects, Flags, Color, Z, Stencil);
1237 wined3d_mutex_lock();
1238 hr = wined3d_device_clear(This->wined3d_device, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1239 wined3d_mutex_unlock();
1244 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8 *iface,
1245 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1247 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1250 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1252 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1253 wined3d_mutex_lock();
1254 hr = wined3d_device_set_transform(This->wined3d_device, State, (const WINED3DMATRIX *)lpMatrix);
1255 wined3d_mutex_unlock();
1260 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8 *iface,
1261 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1263 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1266 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1268 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1269 wined3d_mutex_lock();
1270 hr = wined3d_device_get_transform(This->wined3d_device, State, (WINED3DMATRIX *)pMatrix);
1271 wined3d_mutex_unlock();
1276 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8 *iface,
1277 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1279 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1282 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1284 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1285 wined3d_mutex_lock();
1286 hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const WINED3DMATRIX *)pMatrix);
1287 wined3d_mutex_unlock();
1292 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8 *iface,
1293 const D3DVIEWPORT8 *pViewport)
1295 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1298 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1300 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1301 wined3d_mutex_lock();
1302 hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport);
1303 wined3d_mutex_unlock();
1308 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8 *iface,
1309 D3DVIEWPORT8 *pViewport)
1311 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1314 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1316 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1317 wined3d_mutex_lock();
1318 hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport);
1319 wined3d_mutex_unlock();
1324 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8 *iface,
1325 const D3DMATERIAL8 *pMaterial)
1327 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1330 TRACE("iface %p, material %p.\n", iface, pMaterial);
1332 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1333 wined3d_mutex_lock();
1334 hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial);
1335 wined3d_mutex_unlock();
1340 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8 *iface,
1341 D3DMATERIAL8 *pMaterial)
1343 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1346 TRACE("iface %p, material %p.\n", iface, pMaterial);
1348 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1349 wined3d_mutex_lock();
1350 hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial);
1351 wined3d_mutex_unlock();
1356 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(IDirect3DDevice8 *iface, DWORD Index,
1357 const D3DLIGHT8 *pLight)
1359 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1362 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1364 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1365 wined3d_mutex_lock();
1366 hr = wined3d_device_set_light(This->wined3d_device, Index, (const WINED3DLIGHT *)pLight);
1367 wined3d_mutex_unlock();
1372 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(IDirect3DDevice8 *iface, DWORD Index,
1375 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1378 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1380 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1381 wined3d_mutex_lock();
1382 hr = wined3d_device_get_light(This->wined3d_device, Index, (WINED3DLIGHT *)pLight);
1383 wined3d_mutex_unlock();
1388 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8 *iface, DWORD Index,
1391 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1394 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1396 wined3d_mutex_lock();
1397 hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1398 wined3d_mutex_unlock();
1403 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8 *iface, DWORD Index,
1406 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1409 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1411 wined3d_mutex_lock();
1412 hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1413 wined3d_mutex_unlock();
1418 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1419 const float *pPlane)
1421 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1424 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1426 wined3d_mutex_lock();
1427 hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1428 wined3d_mutex_unlock();
1433 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1436 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1439 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1441 wined3d_mutex_lock();
1442 hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1443 wined3d_mutex_unlock();
1448 /* This factor is the result of a trial-and-error search. Both ZBIAS and DEPTHBIAS require
1449 * guesswork by design. d3d9 apps usually use a DEPTHBIAS of -0.00002(Mass Effect 2, WoW).
1450 * d3d8 apps(Final Fantasy XI) set ZBIAS to 15 and still expect the depth test to sort
1451 * objects properly. */
1452 static const float zbias_factor = -0.000005f;
1454 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8 *iface,
1455 D3DRENDERSTATETYPE State, DWORD Value)
1457 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1465 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1467 wined3d_mutex_lock();
1471 wined3d_value.f = Value * zbias_factor;
1472 hr = wined3d_device_set_render_state(This->wined3d_device, WINED3DRS_DEPTHBIAS, wined3d_value.d);
1476 hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1478 wined3d_mutex_unlock();
1483 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8 *iface,
1484 D3DRENDERSTATETYPE State, DWORD *pValue)
1486 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1494 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1496 wined3d_mutex_lock();
1500 hr = wined3d_device_get_render_state(This->wined3d_device, WINED3DRS_DEPTHBIAS, &wined3d_value.d);
1501 if (SUCCEEDED(hr)) *pValue = (DWORD)(wined3d_value.f / zbias_factor);
1505 hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1507 wined3d_mutex_unlock();
1512 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8 *iface)
1514 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1517 TRACE("iface %p.\n", iface);
1519 wined3d_mutex_lock();
1520 hr = wined3d_device_begin_stateblock(This->wined3d_device);
1521 wined3d_mutex_unlock();
1526 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8 *iface, DWORD *pToken)
1528 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1529 struct wined3d_stateblock *stateblock;
1532 TRACE("iface %p, token %p.\n", iface, pToken);
1534 /* Tell wineD3D to endstateblock before anything else (in case we run out
1535 * of memory later and cause locking problems)
1537 wined3d_mutex_lock();
1538 hr = wined3d_device_end_stateblock(This->wined3d_device, &stateblock);
1541 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1542 wined3d_mutex_unlock();
1546 *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1547 wined3d_mutex_unlock();
1549 if (*pToken == D3D8_INVALID_HANDLE)
1551 ERR("Failed to create a handle\n");
1552 wined3d_mutex_lock();
1553 wined3d_stateblock_decref(stateblock);
1554 wined3d_mutex_unlock();
1559 TRACE("Returning %#x (%p).\n", *pToken, stateblock);
1564 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1566 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1567 struct wined3d_stateblock *stateblock;
1570 TRACE("iface %p, token %#x.\n", iface, Token);
1572 if (!Token) return D3D_OK;
1574 wined3d_mutex_lock();
1575 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1578 WARN("Invalid handle (%#x) passed.\n", Token);
1579 wined3d_mutex_unlock();
1580 return D3DERR_INVALIDCALL;
1582 hr = wined3d_stateblock_apply(stateblock);
1583 wined3d_mutex_unlock();
1588 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1590 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1591 struct wined3d_stateblock *stateblock;
1594 TRACE("iface %p, token %#x.\n", iface, Token);
1596 wined3d_mutex_lock();
1597 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1600 WARN("Invalid handle (%#x) passed.\n", Token);
1601 wined3d_mutex_unlock();
1602 return D3DERR_INVALIDCALL;
1604 hr = wined3d_stateblock_capture(stateblock);
1605 wined3d_mutex_unlock();
1610 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1612 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1613 struct wined3d_stateblock *stateblock;
1615 TRACE("iface %p, token %#x.\n", iface, Token);
1617 wined3d_mutex_lock();
1618 stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1622 WARN("Invalid handle (%#x) passed.\n", Token);
1623 wined3d_mutex_unlock();
1624 return D3DERR_INVALIDCALL;
1627 if (wined3d_stateblock_decref(stateblock))
1629 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1631 wined3d_mutex_unlock();
1636 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1637 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1639 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1640 struct wined3d_stateblock *stateblock;
1643 TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
1645 if (Type != D3DSBT_ALL
1646 && Type != D3DSBT_PIXELSTATE
1647 && Type != D3DSBT_VERTEXSTATE)
1649 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1650 return D3DERR_INVALIDCALL;
1653 wined3d_mutex_lock();
1654 hr = wined3d_stateblock_create(This->wined3d_device, (WINED3DSTATEBLOCKTYPE)Type, &stateblock);
1657 wined3d_mutex_unlock();
1658 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1662 *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1663 wined3d_mutex_unlock();
1665 if (*handle == D3D8_INVALID_HANDLE)
1667 ERR("Failed to allocate a handle.\n");
1668 wined3d_mutex_lock();
1669 wined3d_stateblock_decref(stateblock);
1670 wined3d_mutex_unlock();
1675 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1680 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8 *iface,
1681 const D3DCLIPSTATUS8 *pClipStatus)
1683 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1686 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1687 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1689 wined3d_mutex_lock();
1690 hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus);
1691 wined3d_mutex_unlock();
1696 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8 *iface,
1697 D3DCLIPSTATUS8 *pClipStatus)
1699 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1702 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1704 wined3d_mutex_lock();
1705 hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus);
1706 wined3d_mutex_unlock();
1711 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
1712 DWORD Stage, IDirect3DBaseTexture8 **ppTexture)
1714 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1715 struct wined3d_texture *wined3d_texture;
1718 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1720 if(ppTexture == NULL){
1721 return D3DERR_INVALIDCALL;
1724 wined3d_mutex_lock();
1725 hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1728 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
1729 wined3d_mutex_unlock();
1734 if (wined3d_texture)
1736 *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1737 IDirect3DBaseTexture8_AddRef(*ppTexture);
1738 wined3d_texture_decref(wined3d_texture);
1744 wined3d_mutex_unlock();
1749 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8 *iface, DWORD Stage,
1750 IDirect3DBaseTexture8 *pTexture)
1752 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1755 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1757 wined3d_mutex_lock();
1758 hr = wined3d_device_set_texture(This->wined3d_device, Stage,
1759 pTexture ? ((IDirect3DBaseTexture8Impl *)pTexture)->wined3d_texture : NULL);
1760 wined3d_mutex_unlock();
1765 static const struct tss_lookup
1772 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1773 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1774 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1775 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1776 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1777 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1778 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1779 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1780 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1781 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1782 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1783 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1784 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1785 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1786 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1787 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1788 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1789 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1790 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1791 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1792 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1793 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1794 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1795 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1796 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1797 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1798 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1799 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1800 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1803 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8 *iface,
1804 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1806 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1807 const struct tss_lookup *l;
1810 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1812 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1814 WARN("Invalid Type %#x passed.\n", Type);
1818 l = &tss_lookup[Type];
1820 wined3d_mutex_lock();
1821 if (l->sampler_state)
1822 hr = wined3d_device_get_sampler_state(This->wined3d_device, Stage, l->state, pValue);
1824 hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, l->state, pValue);
1825 wined3d_mutex_unlock();
1830 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8 *iface,
1831 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1833 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1834 const struct tss_lookup *l;
1837 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1839 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1841 WARN("Invalid Type %#x passed.\n", Type);
1845 l = &tss_lookup[Type];
1847 wined3d_mutex_lock();
1848 if (l->sampler_state)
1849 hr = wined3d_device_set_sampler_state(This->wined3d_device, Stage, l->state, Value);
1851 hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, l->state, Value);
1852 wined3d_mutex_unlock();
1857 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8 *iface,
1860 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1863 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1865 wined3d_mutex_lock();
1866 hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1867 wined3d_mutex_unlock();
1872 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
1873 DWORD info_id, void *info, DWORD info_size)
1875 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1880 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8 *iface,
1881 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1883 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1886 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1888 wined3d_mutex_lock();
1889 hr = wined3d_device_set_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
1890 wined3d_mutex_unlock();
1895 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8 *iface,
1896 UINT PaletteNumber, PALETTEENTRY *pEntries)
1898 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1901 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1903 wined3d_mutex_lock();
1904 hr = wined3d_device_get_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
1905 wined3d_mutex_unlock();
1910 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8 *iface,
1913 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1916 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1918 wined3d_mutex_lock();
1919 hr = wined3d_device_set_current_texture_palette(This->wined3d_device, PaletteNumber);
1920 wined3d_mutex_unlock();
1925 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8 *iface,
1926 UINT *PaletteNumber)
1928 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1931 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1933 wined3d_mutex_lock();
1934 hr = wined3d_device_get_current_texture_palette(This->wined3d_device, PaletteNumber);
1935 wined3d_mutex_unlock();
1940 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface,
1941 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1943 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1946 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1947 iface, PrimitiveType, StartVertex, PrimitiveCount);
1949 wined3d_mutex_lock();
1950 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1951 hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1952 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1953 wined3d_mutex_unlock();
1958 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1959 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT startIndex,
1962 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1965 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1966 iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1968 wined3d_mutex_lock();
1969 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1970 hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
1971 vertex_count_from_primitive_count(PrimitiveType, primCount));
1972 wined3d_mutex_unlock();
1977 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1978 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1979 UINT VertexStreamZeroStride)
1981 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1984 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1985 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1987 wined3d_mutex_lock();
1988 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1989 hr = wined3d_device_draw_primitive_up(This->wined3d_device,
1990 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1991 pVertexStreamZeroData, VertexStreamZeroStride);
1992 wined3d_mutex_unlock();
1997 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
1998 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
1999 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
2000 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
2002 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2005 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2006 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2007 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
2008 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
2010 wined3d_mutex_lock();
2011 wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2012 hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
2013 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
2014 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
2015 wined3d_mutex_unlock();
2020 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8 *iface,
2021 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer8 *pDestBuffer,
2024 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2026 IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
2028 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2029 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
2031 wined3d_mutex_lock();
2032 hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex,
2033 VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
2034 wined3d_mutex_unlock();
2039 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
2040 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
2042 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2043 IDirect3DVertexShader8Impl *object;
2044 DWORD shader_handle;
2048 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2049 iface, declaration, byte_code, shader, usage);
2051 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2054 ERR("Failed to allocate vertex shader memory.\n");
2056 return E_OUTOFMEMORY;
2059 wined3d_mutex_lock();
2060 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
2061 wined3d_mutex_unlock();
2062 if (handle == D3D8_INVALID_HANDLE)
2064 ERR("Failed to allocate vertex shader handle.\n");
2065 HeapFree(GetProcessHeap(), 0, object);
2067 return E_OUTOFMEMORY;
2070 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2072 hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
2075 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2076 wined3d_mutex_lock();
2077 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
2078 wined3d_mutex_unlock();
2079 HeapFree(GetProcessHeap(), 0, object);
2084 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
2085 *shader = shader_handle;
2090 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
2092 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
2094 int p, low, high; /* deliberately signed */
2095 struct FvfToDecl *convertedDecls = This->decls;
2097 TRACE("Searching for declaration for fvf %08x... ", fvf);
2100 high = This->numConvertedDecls - 1;
2101 while(low <= high) {
2102 p = (low + high) >> 1;
2104 if(convertedDecls[p].fvf == fvf) {
2105 TRACE("found %p\n", convertedDecls[p].decl);
2106 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
2107 } else if(convertedDecls[p].fvf < fvf) {
2113 TRACE("not found. Creating and inserting at position %d.\n", low);
2115 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
2116 if (!d3d8_declaration)
2118 ERR("Memory allocation failed.\n");
2122 hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
2125 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2126 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2130 if(This->declArraySize == This->numConvertedDecls) {
2131 int grow = This->declArraySize / 2;
2132 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2133 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2134 if(!convertedDecls) {
2135 /* This will destroy it */
2136 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
2139 This->decls = convertedDecls;
2140 This->declArraySize += grow;
2143 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
2144 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
2145 convertedDecls[low].fvf = fvf;
2146 This->numConvertedDecls++;
2148 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
2149 return d3d8_declaration;
2152 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2154 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2155 IDirect3DVertexShader8Impl *shader;
2158 TRACE("iface %p, shader %#x.\n", iface, pShader);
2160 if (VS_HIGHESTFIXEDFXF >= pShader) {
2161 TRACE("Setting FVF, %#x\n", pShader);
2163 wined3d_mutex_lock();
2164 wined3d_device_set_vertex_declaration(This->wined3d_device,
2165 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
2166 wined3d_device_set_vertex_shader(This->wined3d_device, NULL);
2167 wined3d_mutex_unlock();
2172 TRACE("Setting shader\n");
2174 wined3d_mutex_lock();
2175 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2178 WARN("Invalid handle (%#x) passed.\n", pShader);
2179 wined3d_mutex_unlock();
2181 return D3DERR_INVALIDCALL;
2184 hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2185 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
2187 hr = wined3d_device_set_vertex_shader(This->wined3d_device, shader->wined3d_shader);
2188 wined3d_mutex_unlock();
2190 TRACE("Returning hr %#x\n", hr);
2195 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2197 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2198 struct wined3d_vertex_declaration *wined3d_declaration;
2199 IDirect3DVertexDeclaration8 *d3d8_declaration;
2202 TRACE("iface %p, shader %p.\n", iface, ppShader);
2204 wined3d_mutex_lock();
2205 hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2208 wined3d_mutex_unlock();
2209 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2210 This, hr, This->wined3d_device);
2214 if (!wined3d_declaration)
2216 wined3d_mutex_unlock();
2221 d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2222 wined3d_vertex_declaration_decref(wined3d_declaration);
2223 wined3d_mutex_unlock();
2224 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
2226 TRACE("(%p) : returning %#x\n", This, *ppShader);
2231 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2233 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2234 IDirect3DVertexShader8Impl *shader;
2235 struct wined3d_shader *cur;
2237 TRACE("iface %p, shader %#x.\n", iface, pShader);
2239 wined3d_mutex_lock();
2240 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2243 WARN("Invalid handle (%#x) passed.\n", pShader);
2244 wined3d_mutex_unlock();
2246 return D3DERR_INVALIDCALL;
2249 cur = wined3d_device_get_vertex_shader(This->wined3d_device);
2252 if (cur == shader->wined3d_shader)
2253 IDirect3DDevice8_SetVertexShader(iface, 0);
2254 wined3d_shader_decref(cur);
2257 wined3d_mutex_unlock();
2259 if (IDirect3DVertexShader8_Release(&shader->IDirect3DVertexShader8_iface))
2261 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2267 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2268 DWORD Register, const void *pConstantData, DWORD ConstantCount)
2270 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2273 TRACE("iface %p, register %u, data %p, count %u.\n",
2274 iface, Register, pConstantData, ConstantCount);
2276 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2277 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2278 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2279 return D3DERR_INVALIDCALL;
2282 wined3d_mutex_lock();
2283 hr = wined3d_device_set_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2284 wined3d_mutex_unlock();
2289 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2290 DWORD Register, void *pConstantData, DWORD ConstantCount)
2292 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2295 TRACE("iface %p, register %u, data %p, count %u.\n",
2296 iface, Register, pConstantData, ConstantCount);
2298 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2299 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2300 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2301 return D3DERR_INVALIDCALL;
2304 wined3d_mutex_lock();
2305 hr = wined3d_device_get_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2306 wined3d_mutex_unlock();
2311 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2312 DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2314 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2315 IDirect3DVertexDeclaration8Impl *declaration;
2316 IDirect3DVertexShader8Impl *shader;
2318 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2319 iface, pVertexShader, pData, pSizeOfData);
2321 wined3d_mutex_lock();
2322 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2323 wined3d_mutex_unlock();
2327 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2328 return D3DERR_INVALIDCALL;
2330 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2332 /* If pData is NULL, we just return the required size of the buffer. */
2334 *pSizeOfData = declaration->elements_size;
2338 /* MSDN claims that if *pSizeOfData is smaller than the required size
2339 * we should write the required size and return D3DERR_MOREDATA.
2340 * That's not actually true. */
2341 if (*pSizeOfData < declaration->elements_size) {
2342 return D3DERR_INVALIDCALL;
2345 CopyMemory(pData, declaration->elements, declaration->elements_size);
2350 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2351 DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2353 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2354 IDirect3DVertexShader8Impl *shader = NULL;
2357 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2358 iface, pVertexShader, pData, pSizeOfData);
2360 wined3d_mutex_lock();
2361 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2364 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2365 wined3d_mutex_unlock();
2367 return D3DERR_INVALIDCALL;
2370 if (!shader->wined3d_shader)
2372 wined3d_mutex_unlock();
2377 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData);
2378 wined3d_mutex_unlock();
2383 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8 *iface,
2384 IDirect3DIndexBuffer8 *pIndexData, UINT baseVertexIndex)
2386 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2388 IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2390 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2392 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2393 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2394 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2395 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2398 wined3d_mutex_lock();
2399 wined3d_device_set_base_vertex_index(This->wined3d_device, baseVertexIndex);
2400 hr = wined3d_device_set_index_buffer(This->wined3d_device,
2401 ib ? ib->wineD3DIndexBuffer : NULL,
2402 ib ? ib->format : WINED3DFMT_UNKNOWN);
2403 wined3d_mutex_unlock();
2408 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8 *iface,
2409 IDirect3DIndexBuffer8 **ppIndexData, UINT *pBaseVertexIndex)
2411 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2412 struct wined3d_buffer *retIndexData = NULL;
2415 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
2417 if(ppIndexData == NULL){
2418 return D3DERR_INVALIDCALL;
2421 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2422 wined3d_mutex_lock();
2423 *pBaseVertexIndex = wined3d_device_get_base_vertex_index(This->wined3d_device);
2424 hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2425 if (SUCCEEDED(hr) && retIndexData)
2427 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2428 IDirect3DIndexBuffer8_AddRef(*ppIndexData);
2429 wined3d_buffer_decref(retIndexData);
2431 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2432 *ppIndexData = NULL;
2434 wined3d_mutex_unlock();
2439 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
2440 const DWORD *byte_code, DWORD *shader)
2442 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2443 IDirect3DPixelShader8Impl *object;
2444 DWORD shader_handle;
2448 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2452 TRACE("(%p) Invalid call\n", This);
2453 return D3DERR_INVALIDCALL;
2456 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2459 ERR("Failed to allocate pixel shader memmory.\n");
2460 return E_OUTOFMEMORY;
2463 wined3d_mutex_lock();
2464 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2465 wined3d_mutex_unlock();
2466 if (handle == D3D8_INVALID_HANDLE)
2468 ERR("Failed to allocate pixel shader handle.\n");
2469 HeapFree(GetProcessHeap(), 0, object);
2470 return E_OUTOFMEMORY;
2473 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2475 hr = pixelshader_init(object, This, byte_code, shader_handle);
2478 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2479 wined3d_mutex_lock();
2480 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2481 wined3d_mutex_unlock();
2482 HeapFree(GetProcessHeap(), 0, object);
2487 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2488 *shader = shader_handle;
2493 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2495 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2496 IDirect3DPixelShader8Impl *shader;
2499 TRACE("iface %p, shader %#x.\n", iface, pShader);
2501 wined3d_mutex_lock();
2505 hr = wined3d_device_set_pixel_shader(This->wined3d_device, NULL);
2506 wined3d_mutex_unlock();
2510 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2513 WARN("Invalid handle (%#x) passed.\n", pShader);
2514 wined3d_mutex_unlock();
2515 return D3DERR_INVALIDCALL;
2518 TRACE("(%p) : Setting shader %p\n", This, shader);
2519 hr = wined3d_device_set_pixel_shader(This->wined3d_device, shader->wined3d_shader);
2520 wined3d_mutex_unlock();
2525 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2527 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2528 struct wined3d_shader *object;
2530 TRACE("iface %p, shader %p.\n", iface, ppShader);
2532 if (NULL == ppShader) {
2533 TRACE("(%p) Invalid call\n", This);
2534 return D3DERR_INVALIDCALL;
2537 wined3d_mutex_lock();
2538 object = wined3d_device_get_pixel_shader(This->wined3d_device);
2541 IDirect3DPixelShader8Impl *d3d8_shader;
2542 d3d8_shader = wined3d_shader_get_parent(object);
2543 wined3d_shader_decref(object);
2544 *ppShader = d3d8_shader->handle;
2550 wined3d_mutex_unlock();
2552 TRACE("(%p) : returning %#x\n", This, *ppShader);
2557 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2559 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2560 IDirect3DPixelShader8Impl *shader;
2561 struct wined3d_shader *cur;
2563 TRACE("iface %p, shader %#x.\n", iface, pShader);
2565 wined3d_mutex_lock();
2567 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2570 WARN("Invalid handle (%#x) passed.\n", pShader);
2571 wined3d_mutex_unlock();
2572 return D3DERR_INVALIDCALL;
2575 cur = wined3d_device_get_pixel_shader(This->wined3d_device);
2578 if (cur == shader->wined3d_shader)
2579 IDirect3DDevice8_SetPixelShader(iface, 0);
2580 wined3d_shader_decref(cur);
2583 wined3d_mutex_unlock();
2585 if (IDirect3DPixelShader8_Release(&shader->IDirect3DPixelShader8_iface))
2587 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2593 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2594 DWORD Register, const void *pConstantData, DWORD ConstantCount)
2596 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2599 TRACE("iface %p, register %u, data %p, count %u.\n",
2600 iface, Register, pConstantData, ConstantCount);
2602 wined3d_mutex_lock();
2603 hr = wined3d_device_set_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2604 wined3d_mutex_unlock();
2609 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2610 DWORD Register, void *pConstantData, DWORD ConstantCount)
2612 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2615 TRACE("iface %p, register %u, data %p, count %u.\n",
2616 iface, Register, pConstantData, ConstantCount);
2618 wined3d_mutex_lock();
2619 hr = wined3d_device_get_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount);
2620 wined3d_mutex_unlock();
2625 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2626 DWORD pPixelShader, void *pData, DWORD *pSizeOfData)
2628 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2629 IDirect3DPixelShader8Impl *shader = NULL;
2632 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2633 iface, pPixelShader, pData, pSizeOfData);
2635 wined3d_mutex_lock();
2636 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2639 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2640 wined3d_mutex_unlock();
2642 return D3DERR_INVALIDCALL;
2645 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData);
2646 wined3d_mutex_unlock();
2651 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8 *iface, UINT Handle,
2652 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2654 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2657 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2658 iface, Handle, pNumSegs, pRectPatchInfo);
2660 wined3d_mutex_lock();
2661 hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2662 pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2663 wined3d_mutex_unlock();
2668 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8 *iface, UINT Handle,
2669 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2671 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2674 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2675 iface, Handle, pNumSegs, pTriPatchInfo);
2677 wined3d_mutex_lock();
2678 hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2679 pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2680 wined3d_mutex_unlock();
2685 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8 *iface, UINT Handle)
2687 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2690 TRACE("iface %p, handle %#x.\n", iface, Handle);
2692 wined3d_mutex_lock();
2693 hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2694 wined3d_mutex_unlock();
2699 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8 *iface,
2700 UINT StreamNumber, IDirect3DVertexBuffer8 *pStreamData, UINT Stride)
2702 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2705 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2706 iface, StreamNumber, pStreamData, Stride);
2708 wined3d_mutex_lock();
2709 hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2710 pStreamData ? ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
2711 0/* Offset in bytes */, Stride);
2712 wined3d_mutex_unlock();
2717 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8 *iface,
2718 UINT StreamNumber, IDirect3DVertexBuffer8 **pStream, UINT *pStride)
2720 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2721 struct wined3d_buffer *retStream = NULL;
2724 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2725 iface, StreamNumber, pStream, pStride);
2727 if(pStream == NULL){
2728 return D3DERR_INVALIDCALL;
2731 wined3d_mutex_lock();
2732 hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber,
2733 &retStream, 0 /* Offset in bytes */, pStride);
2734 if (SUCCEEDED(hr) && retStream)
2736 *pStream = wined3d_buffer_get_parent(retStream);
2737 IDirect3DVertexBuffer8_AddRef(*pStream);
2738 wined3d_buffer_decref(retStream);
2742 if (FAILED(hr)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr);
2745 wined3d_mutex_unlock();
2750 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2752 IDirect3DDevice8Impl_QueryInterface,
2753 IDirect3DDevice8Impl_AddRef,
2754 IDirect3DDevice8Impl_Release,
2755 IDirect3DDevice8Impl_TestCooperativeLevel,
2756 IDirect3DDevice8Impl_GetAvailableTextureMem,
2757 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2758 IDirect3DDevice8Impl_GetDirect3D,
2759 IDirect3DDevice8Impl_GetDeviceCaps,
2760 IDirect3DDevice8Impl_GetDisplayMode,
2761 IDirect3DDevice8Impl_GetCreationParameters,
2762 IDirect3DDevice8Impl_SetCursorProperties,
2763 IDirect3DDevice8Impl_SetCursorPosition,
2764 IDirect3DDevice8Impl_ShowCursor,
2765 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2766 IDirect3DDevice8Impl_Reset,
2767 IDirect3DDevice8Impl_Present,
2768 IDirect3DDevice8Impl_GetBackBuffer,
2769 IDirect3DDevice8Impl_GetRasterStatus,
2770 IDirect3DDevice8Impl_SetGammaRamp,
2771 IDirect3DDevice8Impl_GetGammaRamp,
2772 IDirect3DDevice8Impl_CreateTexture,
2773 IDirect3DDevice8Impl_CreateVolumeTexture,
2774 IDirect3DDevice8Impl_CreateCubeTexture,
2775 IDirect3DDevice8Impl_CreateVertexBuffer,
2776 IDirect3DDevice8Impl_CreateIndexBuffer,
2777 IDirect3DDevice8Impl_CreateRenderTarget,
2778 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2779 IDirect3DDevice8Impl_CreateImageSurface,
2780 IDirect3DDevice8Impl_CopyRects,
2781 IDirect3DDevice8Impl_UpdateTexture,
2782 IDirect3DDevice8Impl_GetFrontBuffer,
2783 IDirect3DDevice8Impl_SetRenderTarget,
2784 IDirect3DDevice8Impl_GetRenderTarget,
2785 IDirect3DDevice8Impl_GetDepthStencilSurface,
2786 IDirect3DDevice8Impl_BeginScene,
2787 IDirect3DDevice8Impl_EndScene,
2788 IDirect3DDevice8Impl_Clear,
2789 IDirect3DDevice8Impl_SetTransform,
2790 IDirect3DDevice8Impl_GetTransform,
2791 IDirect3DDevice8Impl_MultiplyTransform,
2792 IDirect3DDevice8Impl_SetViewport,
2793 IDirect3DDevice8Impl_GetViewport,
2794 IDirect3DDevice8Impl_SetMaterial,
2795 IDirect3DDevice8Impl_GetMaterial,
2796 IDirect3DDevice8Impl_SetLight,
2797 IDirect3DDevice8Impl_GetLight,
2798 IDirect3DDevice8Impl_LightEnable,
2799 IDirect3DDevice8Impl_GetLightEnable,
2800 IDirect3DDevice8Impl_SetClipPlane,
2801 IDirect3DDevice8Impl_GetClipPlane,
2802 IDirect3DDevice8Impl_SetRenderState,
2803 IDirect3DDevice8Impl_GetRenderState,
2804 IDirect3DDevice8Impl_BeginStateBlock,
2805 IDirect3DDevice8Impl_EndStateBlock,
2806 IDirect3DDevice8Impl_ApplyStateBlock,
2807 IDirect3DDevice8Impl_CaptureStateBlock,
2808 IDirect3DDevice8Impl_DeleteStateBlock,
2809 IDirect3DDevice8Impl_CreateStateBlock,
2810 IDirect3DDevice8Impl_SetClipStatus,
2811 IDirect3DDevice8Impl_GetClipStatus,
2812 IDirect3DDevice8Impl_GetTexture,
2813 IDirect3DDevice8Impl_SetTexture,
2814 IDirect3DDevice8Impl_GetTextureStageState,
2815 IDirect3DDevice8Impl_SetTextureStageState,
2816 IDirect3DDevice8Impl_ValidateDevice,
2817 IDirect3DDevice8Impl_GetInfo,
2818 IDirect3DDevice8Impl_SetPaletteEntries,
2819 IDirect3DDevice8Impl_GetPaletteEntries,
2820 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2821 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2822 IDirect3DDevice8Impl_DrawPrimitive,
2823 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2824 IDirect3DDevice8Impl_DrawPrimitiveUP,
2825 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2826 IDirect3DDevice8Impl_ProcessVertices,
2827 IDirect3DDevice8Impl_CreateVertexShader,
2828 IDirect3DDevice8Impl_SetVertexShader,
2829 IDirect3DDevice8Impl_GetVertexShader,
2830 IDirect3DDevice8Impl_DeleteVertexShader,
2831 IDirect3DDevice8Impl_SetVertexShaderConstant,
2832 IDirect3DDevice8Impl_GetVertexShaderConstant,
2833 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2834 IDirect3DDevice8Impl_GetVertexShaderFunction,
2835 IDirect3DDevice8Impl_SetStreamSource,
2836 IDirect3DDevice8Impl_GetStreamSource,
2837 IDirect3DDevice8Impl_SetIndices,
2838 IDirect3DDevice8Impl_GetIndices,
2839 IDirect3DDevice8Impl_CreatePixelShader,
2840 IDirect3DDevice8Impl_SetPixelShader,
2841 IDirect3DDevice8Impl_GetPixelShader,
2842 IDirect3DDevice8Impl_DeletePixelShader,
2843 IDirect3DDevice8Impl_SetPixelShaderConstant,
2844 IDirect3DDevice8Impl_GetPixelShaderConstant,
2845 IDirect3DDevice8Impl_GetPixelShaderFunction,
2846 IDirect3DDevice8Impl_DrawRectPatch,
2847 IDirect3DDevice8Impl_DrawTriPatch,
2848 IDirect3DDevice8Impl_DeletePatch
2851 static inline IDirect3DDevice8Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
2853 return CONTAINING_RECORD(device_parent, IDirect3DDevice8Impl, device_parent);
2856 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
2857 struct wined3d_device *device)
2859 TRACE("device_parent %p, device %p\n", device_parent, device);
2862 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
2863 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2864 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
2866 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2867 IDirect3DSurface8Impl *d3d_surface;
2868 BOOL lockable = TRUE;
2871 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2872 "\tpool %#x, level %u, face %u, surface %p.\n",
2873 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
2876 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2878 hr = IDirect3DDevice8Impl_CreateSurface(device, width, height,
2879 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2880 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2883 WARN("Failed to create surface, hr %#x.\n", hr);
2887 *surface = d3d_surface->wined3d_surface;
2888 wined3d_surface_incref(*surface);
2890 d3d_surface->container = container_parent;
2891 IUnknown_Release(d3d_surface->parentDevice);
2892 d3d_surface->parentDevice = NULL;
2894 IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface);
2895 d3d_surface->forwardReference = container_parent;
2900 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
2901 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
2902 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
2903 struct wined3d_surface **surface)
2905 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2906 IDirect3DSurface8Impl *d3d_surface;
2909 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2910 "\tmultisample_quality %u, lockable %u, surface %p.\n",
2911 device_parent, container_parent, width, height, format,
2912 multisample_type, multisample_quality, lockable, surface);
2914 hr = IDirect3DDevice8_CreateRenderTarget(&device->IDirect3DDevice8_iface, width, height,
2915 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2918 WARN("Failed to create rendertarget, hr %#x.\n", hr);
2922 *surface = d3d_surface->wined3d_surface;
2923 wined3d_surface_incref(*surface);
2925 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2926 /* Implicit surfaces are created with an refcount of 0 */
2927 IUnknown_Release((IUnknown *)d3d_surface);
2932 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
2933 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
2934 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
2936 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2937 IDirect3DSurface8Impl *d3d_surface;
2940 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2941 "\tmultisample_quality %u, discard %u, surface %p.\n",
2942 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
2944 hr = IDirect3DDevice8_CreateDepthStencilSurface(&device->IDirect3DDevice8_iface, width, height,
2945 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2948 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
2952 *surface = d3d_surface->wined3d_surface;
2953 wined3d_surface_incref(*surface);
2955 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2956 /* Implicit surfaces are created with an refcount of 0 */
2957 IUnknown_Release((IUnknown *)d3d_surface);
2962 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
2963 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2964 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
2966 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
2967 IDirect3DVolume8Impl *object;
2970 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2971 "format %#x, pool %#x, usage %#x, volume %p.\n",
2972 device_parent, container_parent, width, height, depth,
2973 format, pool, usage, volume);
2975 /* Allocate the storage for the device */
2976 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2979 FIXME("Allocation of memory failed\n");
2981 return D3DERR_OUTOFVIDEOMEMORY;
2984 hr = volume_init(object, device, width, height, depth, usage, format, pool);
2987 WARN("Failed to initialize volume, hr %#x.\n", hr);
2988 HeapFree(GetProcessHeap(), 0, object);
2992 *volume = object->wined3d_volume;
2993 wined3d_volume_incref(*volume);
2994 IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
2996 object->container = container_parent;
2997 object->forwardReference = container_parent;
2999 TRACE("Created volume %p.\n", object);
3004 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3005 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
3007 IDirect3DDevice8Impl *device = device_from_device_parent(device_parent);
3008 D3DPRESENT_PARAMETERS local_parameters;
3009 IDirect3DSwapChain8 *d3d_swapchain;
3012 TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent, present_parameters, swapchain);
3014 /* Copy the presentation parameters */
3015 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
3016 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
3017 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
3018 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
3019 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
3020 local_parameters.SwapEffect = present_parameters->SwapEffect;
3021 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
3022 local_parameters.Windowed = present_parameters->Windowed;
3023 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
3024 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
3025 local_parameters.Flags = present_parameters->Flags;
3026 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
3027 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
3029 hr = IDirect3DDevice8_CreateAdditionalSwapChain(&device->IDirect3DDevice8_iface,
3030 &local_parameters, &d3d_swapchain);
3033 WARN("Failed to create swapchain, hr %#x.\n", hr);
3038 *swapchain = ((IDirect3DSwapChain8Impl *)d3d_swapchain)->wined3d_swapchain;
3039 wined3d_swapchain_incref(*swapchain);
3040 IDirect3DSwapChain8_Release(d3d_swapchain);
3042 /* Copy back the presentation parameters */
3043 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3044 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3045 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3046 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3047 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3048 present_parameters->SwapEffect = local_parameters.SwapEffect;
3049 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3050 present_parameters->Windowed = local_parameters.Windowed;
3051 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3052 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3053 present_parameters->Flags = local_parameters.Flags;
3054 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3055 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
3060 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
3062 device_parent_wined3d_device_created,
3063 device_parent_create_surface,
3064 device_parent_create_rendertarget,
3065 device_parent_create_depth_stencil,
3066 device_parent_create_volume,
3067 device_parent_create_swapchain,
3070 static void setup_fpu(void)
3072 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3074 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3075 cw = (cw & ~0xf3f) | 0x3f;
3076 __asm__ volatile ("fldcw %0" : : "m" (cw));
3078 FIXME("FPU setup not implemented for this platform.\n");
3082 HRESULT device_init(IDirect3DDevice8Impl *device, IDirect3D8Impl *parent, struct wined3d *wined3d, UINT adapter,
3083 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
3085 WINED3DPRESENT_PARAMETERS wined3d_parameters;
3088 device->IDirect3DDevice8_iface.lpVtbl = &Direct3DDevice8_Vtbl;
3089 device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
3091 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3092 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
3093 if (!device->handle_table.entries)
3095 ERR("Failed to allocate handle table memory.\n");
3096 return E_OUTOFMEMORY;
3098 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
3100 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3102 wined3d_mutex_lock();
3103 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3104 &device->device_parent, &device->wined3d_device);
3107 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3108 wined3d_mutex_unlock();
3109 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3113 if (!parameters->Windowed)
3115 HWND device_window = parameters->hDeviceWindow;
3118 focus_window = device_window;
3119 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3121 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3122 wined3d_device_decref(device->wined3d_device);
3123 wined3d_mutex_unlock();
3124 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3129 device_window = focus_window;
3130 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3131 parameters->BackBufferWidth,
3132 parameters->BackBufferHeight);
3135 if (flags & D3DCREATE_MULTITHREADED)
3136 wined3d_device_set_multithreaded(device->wined3d_device);
3138 wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
3139 wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
3140 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
3141 wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
3142 wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
3143 wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
3144 wined3d_parameters.SwapEffect = parameters->SwapEffect;
3145 wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
3146 wined3d_parameters.Windowed = parameters->Windowed;
3147 wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
3148 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
3149 wined3d_parameters.Flags = parameters->Flags;
3150 wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
3151 wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
3152 wined3d_parameters.AutoRestoreDisplayMode = TRUE;
3154 hr = wined3d_device_init_3d(device->wined3d_device, &wined3d_parameters);
3157 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3158 wined3d_device_release_focus_window(device->wined3d_device);
3159 wined3d_device_decref(device->wined3d_device);
3160 wined3d_mutex_unlock();
3161 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3165 hr = wined3d_device_set_render_state(device->wined3d_device, WINED3DRS_POINTSIZE_MIN, 0);
3166 wined3d_mutex_unlock();
3169 ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
3173 parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
3174 parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
3175 parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
3176 parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
3177 parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
3178 parameters->SwapEffect = wined3d_parameters.SwapEffect;
3179 parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
3180 parameters->Windowed = wined3d_parameters.Windowed;
3181 parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
3182 parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
3183 parameters->Flags = wined3d_parameters.Flags;
3184 parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
3185 parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
3187 device->declArraySize = 16;
3188 device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
3191 ERR("Failed to allocate FVF vertex delcaration map memory.\n");
3196 device->d3d_parent = &parent->IDirect3D8_iface;
3197 IDirect3D8_AddRef(device->d3d_parent);
3202 wined3d_mutex_lock();
3203 wined3d_device_uninit_3d(device->wined3d_device);
3204 wined3d_device_release_focus_window(device->wined3d_device);
3205 wined3d_device_decref(device->wined3d_device);
3206 wined3d_mutex_unlock();
3207 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);