msxml3/tests: Correct variant type.
[wine] / dlls / d3d8 / tests / texture.c
1 /*
2  * Copyright (C) 2006 Henri Verbeet
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18 #define COBJMACROS
19 #include <d3d8.h>
20 #include "wine/test.h"
21
22 static HWND create_window(void)
23 {
24     WNDCLASS wc = {0};
25     wc.lpfnWndProc = DefWindowProc;
26     wc.lpszClassName = "d3d8_test_wc";
27     RegisterClass(&wc);
28
29     return CreateWindow("d3d8_test_wc", "d3d8_test",
30             0, 0, 0, 0, 0, 0, 0, 0, 0);
31 }
32
33 static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
34 {
35     IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
36     IDirect3D8 *d3d8_ptr = 0;
37     IDirect3DDevice8 *device_ptr = 0;
38     D3DPRESENT_PARAMETERS present_parameters;
39     D3DDISPLAYMODE               d3ddm;
40     HRESULT hr;
41
42     d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
43     ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
44     if (!d3d8_create) return NULL;
45
46     d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
47     if (!d3d8_ptr)
48     {
49         skip("could not create D3D8\n");
50         return NULL;
51     }
52
53     IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm );
54     ZeroMemory(&present_parameters, sizeof(present_parameters));
55     present_parameters.Windowed = TRUE;
56     present_parameters.hDeviceWindow = create_window();
57     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
58     present_parameters.BackBufferFormat = d3ddm.Format;
59
60     hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
61             NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
62
63     if(FAILED(hr))
64     {
65         skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
66         return NULL;
67     }
68
69     return device_ptr;
70 }
71
72 static void test_texture_stage_state(IDirect3DDevice8 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
73 {
74     DWORD value;
75
76     HRESULT hr = IDirect3DDevice8_GetTextureStageState(device_ptr, stage, type, &value);
77     ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
78         "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected);
79 }
80
81 /* Test the default texture stage state values */
82 static void test_texture_stage_states(IDirect3DDevice8 *device_ptr, int num_stages)
83 {
84     int i;
85     for (i = 0; i < num_stages; ++i)
86     {
87         test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
88         test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
89         test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
90         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
91         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
92         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
93         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
94         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
95         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
96         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
97         test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
98         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
99         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
100         test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
101         test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
102         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
103         test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
104     }
105 }
106
107 static void test_cube_texture_from_pool(IDirect3DDevice8 *device_ptr, DWORD caps, D3DPOOL pool, BOOL need_cap)
108 {
109     IDirect3DCubeTexture8 *texture_ptr = NULL;
110     HRESULT hr;
111
112     hr = IDirect3DDevice8_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr);
113     trace("pool=%d hr=0x%.8x\n", pool, hr);
114
115     if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap)
116         ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr);
117     else
118         ok(hr == D3DERR_INVALIDCALL, "hr=0x%.8x\n", hr);
119
120     if(texture_ptr) IDirect3DCubeTexture8_Release(texture_ptr);
121 }
122
123 static void test_cube_textures(IDirect3DDevice8 *device_ptr, DWORD caps)
124 {
125     trace("texture caps: 0x%.8x\n", caps);
126
127     test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE);
128     test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE);
129     test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE);
130     test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SCRATCH, FALSE);
131 }
132
133 START_TEST(texture)
134 {
135     D3DCAPS8 caps;
136     HMODULE d3d8_handle;
137     IDirect3DDevice8 *device_ptr;
138     ULONG refcount;
139
140     d3d8_handle = LoadLibraryA("d3d8.dll");
141     if (!d3d8_handle)
142     {
143         skip("Could not load d3d8.dll\n");
144         return;
145     }
146
147     device_ptr = init_d3d8(d3d8_handle);
148     if (!device_ptr) return;
149
150     IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps);
151
152     test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
153     test_cube_textures(device_ptr, caps.TextureCaps);
154
155     refcount = IDirect3DDevice8_Release(device_ptr);
156     ok(!refcount, "Device has %u references left\n", refcount);
157 }