2 * Copyright (C) 2006 Vitaliy Margolen
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
24 static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
26 static int get_refcount(IUnknown *object)
28 IUnknown_AddRef( object );
29 return IUnknown_Release( object );
32 #define CHECK_CALL(r,c,d,rc) \
34 int tmp1 = get_refcount( (IUnknown *)d ); \
36 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
38 trace("%s failed: %s\n", c, DXGetErrorString8(r)); \
40 #define CHECK_RELEASE(obj,d,rc) \
42 int tmp1, rc_new = rc; \
43 IUnknown_Release( obj ); \
44 tmp1 = get_refcount( (IUnknown *)d ); \
45 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
47 #define CHECK_REFCOUNT(obj,rc) \
50 int count = get_refcount( (IUnknown *)obj ); \
51 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
54 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
57 int count = IUnknown_Release( (IUnknown *)obj ); \
58 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
61 static void check_mipmap_levels(
62 IDirect3DDevice8* device,
63 int width, int height, int count)
66 IDirect3DBaseTexture8* texture = NULL;
67 HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0,
68 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture );
71 DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture);
72 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
74 trace("CreateTexture failed: %s\n", DXGetErrorString8(hr));
76 if (texture) IUnknown_Release( texture );
79 static void test_mipmap_levels(void)
85 IDirect3D8 *pD3d = NULL;
86 IDirect3DDevice8 *pDevice = NULL;
87 D3DPRESENT_PARAMETERS d3dpp;
90 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
91 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
92 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
93 ok(hwnd != NULL, "Failed to create window\n");
94 if (!pD3d || !hwnd) goto cleanup;
96 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
97 ZeroMemory( &d3dpp, sizeof(d3dpp) );
98 d3dpp.Windowed = TRUE;
99 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
100 d3dpp.BackBufferFormat = d3ddm.Format;
102 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
103 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
104 ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
105 if (FAILED(hr)) goto cleanup;
107 check_mipmap_levels(pDevice, 32, 32, 6);
108 check_mipmap_levels(pDevice, 256, 1, 9);
109 check_mipmap_levels(pDevice, 1, 256, 9);
110 check_mipmap_levels(pDevice, 1, 1, 1);
113 if (pD3d) IUnknown_Release( pD3d );
114 if (pDevice) IUnknown_Release( pDevice );
115 DestroyWindow( hwnd );
118 static void test_swapchain(void)
122 IDirect3D8 *pD3d = NULL;
123 IDirect3DDevice8 *pDevice = NULL;
124 IDirect3DSwapChain8 *swapchain1 = NULL;
125 IDirect3DSwapChain8 *swapchain2 = NULL;
126 IDirect3DSwapChain8 *swapchain3 = NULL;
127 IDirect3DSurface8 *backbuffer = NULL;
128 D3DPRESENT_PARAMETERS d3dpp;
129 D3DDISPLAYMODE d3ddm;
131 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
132 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
133 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
134 ok(hwnd != NULL, "Failed to create window\n");
135 if (!pD3d || !hwnd) goto cleanup;
137 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
138 ZeroMemory( &d3dpp, sizeof(d3dpp) );
139 d3dpp.Windowed = TRUE;
140 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
141 d3dpp.BackBufferFormat = d3ddm.Format;
142 d3dpp.BackBufferCount = 0;
144 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
145 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
146 ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
147 if (FAILED(hr)) goto cleanup;
149 /* Check if the back buffer count was modified */
150 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
152 /* Create a bunch of swapchains */
153 d3dpp.BackBufferCount = 0;
154 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
155 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
156 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
158 d3dpp.BackBufferCount = 1;
159 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
160 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
162 d3dpp.BackBufferCount = 2;
163 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
164 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
166 /* Swapchain 3, created with backbuffercount 2 */
167 backbuffer = (void *) 0xdeadbeef;
168 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
169 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString8(hr));
170 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
171 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
173 backbuffer = (void *) 0xdeadbeef;
174 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
175 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString8(hr));
176 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
177 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
179 backbuffer = (void *) 0xdeadbeef;
180 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
181 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
182 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
183 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
185 backbuffer = (void *) 0xdeadbeef;
186 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
187 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
188 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
189 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
192 /* Check the back buffers of the swapchains */
193 /* Swapchain 1, created with backbuffercount 0 */
194 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
195 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
196 ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString8(hr));
197 if(backbuffer) IDirect3DSurface8_Release(backbuffer);
199 backbuffer = (void *) 0xdeadbeef;
200 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
201 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
202 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
203 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
205 /* Swapchain 2 - created with backbuffercount 1 */
206 backbuffer = (void *) 0xdeadbeef;
207 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
208 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
209 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
210 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
212 backbuffer = (void *) 0xdeadbeef;
213 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
214 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
215 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
216 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
218 backbuffer = (void *) 0xdeadbeef;
219 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
220 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
221 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
222 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
225 if(swapchain1) IDirect3DSwapChain8_Release(swapchain1);
226 if(swapchain2) IDirect3DSwapChain8_Release(swapchain2);
227 if(swapchain3) IDirect3DSwapChain8_Release(swapchain3);
228 if(pDevice) IDirect3DDevice8_Release(pDevice);
229 if(pD3d) IDirect3DDevice8_Release(pD3d);
230 DestroyWindow( hwnd );
233 static void test_refcount(void)
237 IDirect3D8 *pD3d = NULL;
238 IDirect3DDevice8 *pDevice = NULL;
239 IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
240 IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
241 DWORD dVertexShader = -1;
242 DWORD dPixelShader = -1;
243 IDirect3DCubeTexture8 *pCubeTexture = NULL;
244 IDirect3DTexture8 *pTexture = NULL;
245 IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
246 IDirect3DSurface8 *pStencilSurface = NULL;
247 IDirect3DSurface8 *pImageSurface = NULL;
248 IDirect3DSurface8 *pRenderTarget = NULL;
249 IDirect3DSurface8 *pTextureLevel = NULL;
250 IDirect3DSurface8 *pBackBuffer = NULL;
251 DWORD dStateBlock = -1;
252 IDirect3DSwapChain8 *pSwapChain = NULL;
254 D3DPRESENT_PARAMETERS d3dpp;
255 D3DDISPLAYMODE d3ddm;
256 int refcount = 0, tmp;
261 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
262 D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
265 static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
266 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
267 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
268 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
269 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
270 0x0000FFFF}; /* END */
271 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
272 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
273 0x00000042, 0xB00F0000, /* tex t0 */
274 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
275 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
276 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
277 0x0000FFFF}; /* END */
280 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
281 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
282 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
283 ok(hwnd != NULL, "Failed to create window\n");
284 if (!pD3d || !hwnd) goto cleanup;
286 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
287 ZeroMemory( &d3dpp, sizeof(d3dpp) );
288 d3dpp.Windowed = TRUE;
289 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
290 d3dpp.BackBufferFormat = d3ddm.Format;
291 d3dpp.EnableAutoDepthStencil = TRUE;
292 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
294 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
295 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
296 ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
297 if (FAILED(hr)) goto cleanup;
299 refcount = get_refcount( (IUnknown *)pDevice );
300 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
303 * Check refcount of implicit surfaces. Findings:
304 * - they hold a refernce to the device
305 * - they are created with a refcount of 0 (Get/Release returns orignial refcount)
307 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
308 todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
311 todo_wine CHECK_REFCOUNT( pRenderTarget, 1);
312 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
313 todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
314 todo_wine CHECK_REFCOUNT( pRenderTarget, 2);
315 todo_wine CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
316 todo_wine CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
317 pRenderTarget = NULL;
319 CHECK_REFCOUNT( pDevice, --refcount);
321 hr = IDirect3DDevice8_GetDepthStencilSurface(pDevice, &pStencilSurface);
322 todo_wine CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
325 todo_wine CHECK_REFCOUNT( pStencilSurface, 1);
326 todo_wine CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
327 pStencilSurface = NULL;
329 CHECK_REFCOUNT( pDevice, --refcount);
331 hr = IDirect3DDevice8_GetBackBuffer(pDevice, 0, 0, &pBackBuffer);
332 todo_wine CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
335 todo_wine CHECK_REFCOUNT( pBackBuffer, 1);
336 todo_wine CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
339 CHECK_REFCOUNT( pDevice, --refcount);
342 hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
343 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
346 tmp = get_refcount( (IUnknown *)pIndexBuffer );
348 hr = IDirect3DDevice8_SetIndices(pDevice, pIndexBuffer, 0);
349 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
350 hr = IDirect3DDevice8_SetIndices(pDevice, NULL, 0);
351 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
354 hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
355 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
358 tmp = get_refcount( (IUnknown *)pVertexBuffer );
360 hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, pVertexBuffer, 3 * sizeof(float));
361 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
362 hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, NULL, 0);
363 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
366 hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
367 CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
368 hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
369 CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
371 hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
372 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
375 tmp = get_refcount( (IUnknown *)pTexture );
377 /* SetTexture should not increase refcounts */
378 hr = IDirect3DDevice8_SetTexture(pDevice, 0, (IDirect3DBaseTexture8 *) pTexture);
379 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
380 hr = IDirect3DDevice8_SetTexture(pDevice, 0, NULL);
381 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
383 /* This should not increment device refcount */
384 hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
385 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
386 /* But should increment texture's refcount */
387 CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
389 hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
390 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
391 hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
392 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
394 hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
395 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
396 hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
397 CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount );
398 hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget );
399 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
401 hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
402 CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
403 hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
404 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
407 /* check implicit back buffer */
408 hr = IDirect3DSwapChain8_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
409 todo_wine CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
410 todo_wine CHECK_REFCOUNT( pSwapChain, 1);
413 todo_wine CHECK_REFCOUNT( pBackBuffer, 1);
414 todo_wine CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
417 CHECK_REFCOUNT( pSwapChain, 1);
418 CHECK_REFCOUNT( pDevice, --refcount);
424 /* Vertex buffers can be locked multiple times */
425 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
426 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08x\n", hr);
427 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
428 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08x\n", hr);
429 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
430 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08x\n", hr);
431 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
432 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08x\n", hr);
436 CHECK_RELEASE(pDevice, pDevice, --refcount);
439 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
440 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
442 if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
443 if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
445 /* pTextureLevel is holding a reference to the pTexture */
446 CHECK_RELEASE(pTexture, pDevice, refcount);
447 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
448 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
449 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
451 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
452 CHECK_RELEASE(pImageSurface, pDevice, --refcount);
453 CHECK_RELEASE(pRenderTarget, pDevice, --refcount);
455 if (dStateBlock != -1) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
456 /* This will destroy device - cannot check the refcount here */
457 if (pSwapChain) CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
459 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
461 DestroyWindow( hwnd );
464 static void test_cursor(void)
468 IDirect3D8 *pD3d = NULL;
469 IDirect3DDevice8 *pDevice = NULL;
470 D3DPRESENT_PARAMETERS d3dpp;
471 D3DDISPLAYMODE d3ddm;
473 IDirect3DSurface8 *cursor = NULL;
476 memset(&info, 0, sizeof(info));
477 info.cbSize = sizeof(info);
478 hr = GetCursorInfo(&info);
481 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
482 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
483 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
484 ok(hwnd != NULL, "Failed to create window\n");
485 if (!pD3d || !hwnd) goto cleanup;
487 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
488 ZeroMemory( &d3dpp, sizeof(d3dpp) );
489 d3dpp.Windowed = TRUE;
490 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
491 d3dpp.BackBufferFormat = d3ddm.Format;
493 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
494 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
495 ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
496 if (FAILED(hr)) goto cleanup;
498 IDirect3DDevice8_CreateImageSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, &cursor);
499 ok(cursor != NULL, "IDirect3DDevice8_CreateOffscreenPlainSurface failed with %08x\n", hr);
501 /* Initially hidden */
502 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
503 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
505 /* Not enabled without a surface*/
506 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
507 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
510 hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, NULL);
511 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetCursorProperties returned %08x\n", hr);
513 hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, cursor);
514 ok(hr == D3D_OK, "IDirect3DDevice8_SetCursorProperties returned %08x\n", hr);
516 IDirect3DSurface8_Release(cursor);
518 memset(&info, 0, sizeof(info));
519 info.cbSize = sizeof(info);
520 hr = GetCursorInfo(&info);
521 ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
522 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
523 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
526 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
527 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
530 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
531 ok(hr == TRUE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
533 /* GDI cursor unchanged */
534 memset(&info, 0, sizeof(info));
535 info.cbSize = sizeof(info);
536 hr = GetCursorInfo(&info);
537 ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
538 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
539 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
542 if(pD3d) IDirect3D8_Release(pD3d);
543 if(pDevice) IDirect3D8_Release(pDevice);
548 HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
550 pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
551 if (pDirect3DCreate8)
555 test_mipmap_levels();