2 * Fixed function pipeline replacement using GL_ATI_fragment_shader
4 * Copyright 2008 Stefan Dösinger(for CodeWeavers)
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
30 /* Some private defines, Constant associations, etc.
31 * Env bump matrix and per stage constant should be independent,
32 * a stage that bump maps can't read the per state constant
34 #define ATI_FFP_CONST_BUMPMAT(i) (GL_CON_0_ATI + i)
35 #define ATI_FFP_CONST_CONSTANT0 GL_CON_0_ATI
36 #define ATI_FFP_CONST_CONSTANT1 GL_CON_1_ATI
37 #define ATI_FFP_CONST_CONSTANT2 GL_CON_2_ATI
38 #define ATI_FFP_CONST_CONSTANT3 GL_CON_3_ATI
39 #define ATI_FFP_CONST_CONSTANT4 GL_CON_4_ATI
40 #define ATI_FFP_CONST_CONSTANT5 GL_CON_5_ATI
41 #define ATI_FFP_CONST_TFACTOR GL_CON_6_ATI
43 /* GL_ATI_fragment_shader specific fixed function pipeline description. "Inherits" from the common one */
46 struct ffp_frag_desc parent;
48 unsigned int num_textures_used;
51 struct atifs_private_data
53 struct hash_table_t *fragment_shaders; /* A hashtable to track fragment pipeline replacement shaders */
57 static const char *debug_dstmod(GLuint mod) {
59 case GL_NONE: return "GL_NONE";
60 case GL_2X_BIT_ATI: return "GL_2X_BIT_ATI";
61 case GL_4X_BIT_ATI: return "GL_4X_BIT_ATI";
62 case GL_8X_BIT_ATI: return "GL_8X_BIT_ATI";
63 case GL_HALF_BIT_ATI: return "GL_HALF_BIT_ATI";
64 case GL_QUARTER_BIT_ATI: return "GL_QUARTER_BIT_ATI";
65 case GL_EIGHTH_BIT_ATI: return "GL_EIGHTH_BIT_ATI";
66 case GL_SATURATE_BIT_ATI: return "GL_SATURATE_BIT_ATI";
67 default: return "Unexpected modifier\n";
71 static const char *debug_argmod(GLuint mod) {
77 return "GL_2X_BIT_ATI";
79 return "GL_COMP_BIT_ATI";
80 case GL_NEGATE_BIT_ATI:
81 return "GL_NEGATE_BIT_ATI";
83 return "GL_BIAS_BIT_ATI";
85 case GL_2X_BIT_ATI | GL_COMP_BIT_ATI:
86 return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI";
87 case GL_2X_BIT_ATI | GL_NEGATE_BIT_ATI:
88 return "GL_2X_BIT_ATI | GL_NEGATE_BIT_ATI";
89 case GL_2X_BIT_ATI | GL_BIAS_BIT_ATI:
90 return "GL_2X_BIT_ATI | GL_BIAS_BIT_ATI";
91 case GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI:
92 return "GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI";
93 case GL_COMP_BIT_ATI | GL_BIAS_BIT_ATI:
94 return "GL_COMP_BIT_ATI | GL_BIAS_BIT_ATI";
95 case GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI:
96 return "GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
98 case GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI:
99 return "GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
100 case GL_2X_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI:
101 return "GL_2X_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
102 case GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_BIAS_BIT_ATI:
103 return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_BIAS_BIT_ATI";
104 case GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI:
105 return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI";
107 case GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI:
108 return "GL_2X_BIT_ATI | GL_COMP_BIT_ATI | GL_NEGATE_BIT_ATI | GL_BIAS_BIT_ATI";
111 return "Unexpected argmod combination\n";
114 static const char *debug_register(GLuint reg) {
116 case GL_REG_0_ATI: return "GL_REG_0_ATI";
117 case GL_REG_1_ATI: return "GL_REG_1_ATI";
118 case GL_REG_2_ATI: return "GL_REG_2_ATI";
119 case GL_REG_3_ATI: return "GL_REG_3_ATI";
120 case GL_REG_4_ATI: return "GL_REG_4_ATI";
121 case GL_REG_5_ATI: return "GL_REG_5_ATI";
123 case GL_CON_0_ATI: return "GL_CON_0_ATI";
124 case GL_CON_1_ATI: return "GL_CON_1_ATI";
125 case GL_CON_2_ATI: return "GL_CON_2_ATI";
126 case GL_CON_3_ATI: return "GL_CON_3_ATI";
127 case GL_CON_4_ATI: return "GL_CON_4_ATI";
128 case GL_CON_5_ATI: return "GL_CON_5_ATI";
129 case GL_CON_6_ATI: return "GL_CON_6_ATI";
130 case GL_CON_7_ATI: return "GL_CON_7_ATI";
132 case GL_ZERO: return "GL_ZERO";
133 case GL_ONE: return "GL_ONE";
134 case GL_PRIMARY_COLOR: return "GL_PRIMARY_COLOR";
135 case GL_SECONDARY_INTERPOLATOR_ATI: return "GL_SECONDARY_INTERPOLATOR_ATI";
137 default: return "Unknown register\n";
141 static const char *debug_swizzle(GLuint swizzle) {
143 case GL_SWIZZLE_STR_ATI: return "GL_SWIZZLE_STR_ATI";
144 case GL_SWIZZLE_STQ_ATI: return "GL_SWIZZLE_STQ_ATI";
145 case GL_SWIZZLE_STR_DR_ATI: return "GL_SWIZZLE_STR_DR_ATI";
146 case GL_SWIZZLE_STQ_DQ_ATI: return "GL_SWIZZLE_STQ_DQ_ATI";
147 default: return "unknown swizzle";
151 static const char *debug_rep(GLuint rep) {
153 case GL_NONE: return "GL_NONE";
154 case GL_RED: return "GL_RED";
155 case GL_GREEN: return "GL_GREEN";
156 case GL_BLUE: return "GL_BLUE";
157 default: return "unknown argrep";
161 #define GLINFO_LOCATION (*gl_info)
162 static GLuint register_for_arg(DWORD arg, const WineD3D_GL_Info *gl_info,
163 unsigned int stage, GLuint *mod, GLuint *rep, GLuint tmparg)
167 if(mod) *mod = GL_NONE;
168 if(arg == ARG_UNUSED)
170 if (rep) *rep = GL_NONE;
171 return -1; /* This is the marker for unused registers */
174 switch(arg & WINED3DTA_SELECTMASK) {
175 case WINED3DTA_DIFFUSE:
176 ret = GL_PRIMARY_COLOR;
179 case WINED3DTA_CURRENT:
180 /* Note that using GL_REG_0_ATI for the passed on register is safe because
181 * texture0 is read at stage0, so in the worst case it is read in the
182 * instruction writing to reg0. Afterwards texture0 is not used any longer.
183 * If we're reading from current
186 ret = GL_PRIMARY_COLOR;
192 case WINED3DTA_TEXTURE:
193 ret = GL_REG_0_ATI + stage;
196 case WINED3DTA_TFACTOR:
197 ret = ATI_FFP_CONST_TFACTOR;
200 case WINED3DTA_SPECULAR:
201 ret = GL_SECONDARY_INTERPOLATOR_ATI;
208 case WINED3DTA_CONSTANT:
209 FIXME("Unhandled source argument WINED3DTA_TEMP\n");
214 FIXME("Unknown source argument %d\n", arg);
218 if(arg & WINED3DTA_COMPLEMENT) {
219 if(mod) *mod |= GL_COMP_BIT_ATI;
221 if(arg & WINED3DTA_ALPHAREPLICATE) {
222 if(rep) *rep = GL_ALPHA;
224 if(rep) *rep = GL_NONE;
229 static GLuint find_tmpreg(const struct texture_stage_op op[MAX_TEXTURES])
231 int lowest_read = -1;
232 int lowest_write = -1;
234 BOOL tex_used[MAX_TEXTURES];
236 memset(tex_used, 0, sizeof(tex_used));
237 for(i = 0; i < MAX_TEXTURES; i++) {
238 if(op[i].cop == WINED3DTOP_DISABLE) {
242 if(lowest_read == -1 &&
243 (op[i].carg1 == WINED3DTA_TEMP || op[i].carg2 == WINED3DTA_TEMP || op[i].carg0 == WINED3DTA_TEMP ||
244 op[i].aarg1 == WINED3DTA_TEMP || op[i].aarg2 == WINED3DTA_TEMP || op[i].aarg0 == WINED3DTA_TEMP)) {
248 if(lowest_write == -1 && op[i].dst == tempreg) {
252 if(op[i].carg1 == WINED3DTA_TEXTURE || op[i].carg2 == WINED3DTA_TEXTURE || op[i].carg0 == WINED3DTA_TEXTURE ||
253 op[i].aarg1 == WINED3DTA_TEXTURE || op[i].aarg2 == WINED3DTA_TEXTURE || op[i].aarg0 == WINED3DTA_TEXTURE) {
258 /* Temp reg not read? We don't need it, return GL_NONE */
259 if(lowest_read == -1) return GL_NONE;
261 if(lowest_write >= lowest_read) {
262 FIXME("Temp register read before being written\n");
265 if(lowest_write == -1) {
266 /* This needs a test. Maybe we are supposed to return 0.0/0.0/0.0/0.0, or fail drawprim, or whatever */
267 FIXME("Temp register read without being written\n");
269 } else if(lowest_write >= 1) {
270 /* If we're writing to the temp reg at earliest in stage 1, we can use register 1 for the temp result.
271 * there may be texture data stored in reg 1, but we do not need it any longer since stage 1 already
276 /* Search for a free texture register. We have 6 registers available. GL_REG_0_ATI is already used
277 * for the regular result
279 for(i = 1; i < 6; i++) {
281 return GL_REG_0_ATI + i;
284 /* What to do here? Report it in ValidateDevice? */
285 FIXME("Could not find a register for the temporary register\n");
290 static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], const WineD3D_GL_Info *gl_info)
292 GLuint ret = GL_EXTCALL(glGenFragmentShadersATI(1));
294 GLuint arg0, arg1, arg2, extrarg;
295 GLuint dstmod, argmod0, argmod1, argmod2, argmodextra;
296 GLuint rep0, rep1, rep2;
298 GLuint tmparg = find_tmpreg(op);
302 ERR("Failed to generate a GL_ATI_fragment_shader shader id\n");
305 GL_EXTCALL(glBindFragmentShaderATI(ret));
306 checkGLcall("GL_EXTCALL(glBindFragmentShaderATI(ret))");
308 TRACE("glBeginFragmentShaderATI()\n");
309 GL_EXTCALL(glBeginFragmentShaderATI());
310 checkGLcall("GL_EXTCALL(glBeginFragmentShaderATI())");
312 /* Pass 1: Generate sampling instructions for perturbation maps */
313 for(stage = 0; stage < GL_LIMITS(textures); stage++) {
314 if(op[stage].cop == WINED3DTOP_DISABLE) break;
315 if(op[stage].cop != WINED3DTOP_BUMPENVMAP &&
316 op[stage].cop != WINED3DTOP_BUMPENVMAPLUMINANCE) continue;
318 TRACE("glSampleMapATI(GL_REG_%d_ATI, GL_TEXTURE_%d_ARB, GL_SWIZZLE_STR_ATI)\n",
320 GL_EXTCALL(glSampleMapATI(GL_REG_0_ATI + stage,
321 GL_TEXTURE0_ARB + stage,
322 GL_SWIZZLE_STR_ATI));
323 if(op[stage + 1].projected == proj_none) {
324 swizzle = GL_SWIZZLE_STR_ATI;
325 } else if(op[stage + 1].projected == proj_count4) {
326 swizzle = GL_SWIZZLE_STQ_DQ_ATI;
328 swizzle = GL_SWIZZLE_STR_DR_ATI;
330 TRACE("glPassTexCoordATI(GL_REG_%d_ATI, GL_TEXTURE_%d_ARB, %s)\n",
331 stage + 1, stage + 1, debug_swizzle(swizzle));
332 GL_EXTCALL(glPassTexCoordATI(GL_REG_0_ATI + stage + 1,
333 GL_TEXTURE0_ARB + stage + 1,
336 /* We need GL_REG_5_ATI as a temporary register to swizzle the bump matrix. So we run into
337 * issues if we're bump mapping on stage 4 or 5
340 FIXME("Bump mapping in stage %d\n", stage);
344 /* Pass 2: Generate perturbation calculations */
345 for(stage = 0; stage < GL_LIMITS(textures); stage++) {
346 if(op[stage].cop == WINED3DTOP_DISABLE) break;
347 if(op[stage].cop != WINED3DTOP_BUMPENVMAP &&
348 op[stage].cop != WINED3DTOP_BUMPENVMAPLUMINANCE) continue;
350 /* Nice thing, we get the color correction for free :-) */
351 if(op[stage].color_correction == WINED3DFMT_V8U8) {
352 argmodextra = GL_2X_BIT_ATI | GL_BIAS_BIT_ATI;
357 TRACE("glColorFragmentOp3ATI(GL_DOT2_ADD_ATI, GL_REG_%d_ATI, GL_RED_BIT_ATI, GL_NONE, GL_REG_%d_ATI, GL_NONE, %s, ATI_FFP_CONST_BUMPMAT(%d), GL_NONE, GL_NONE, GL_REG_%d_ATI, GL_RED, GL_NONE)\n",
358 stage + 1, stage, debug_argmod(argmodextra), stage, stage + 1);
359 GL_EXTCALL(glColorFragmentOp3ATI(GL_DOT2_ADD_ATI, GL_REG_0_ATI + stage + 1, GL_RED_BIT_ATI, GL_NONE,
360 GL_REG_0_ATI + stage, GL_NONE, argmodextra,
361 ATI_FFP_CONST_BUMPMAT(stage), GL_NONE, GL_2X_BIT_ATI | GL_BIAS_BIT_ATI,
362 GL_REG_0_ATI + stage + 1, GL_RED, GL_NONE));
364 /* FIXME: How can I make GL_DOT2_ADD_ATI read the factors from blue and alpha? It defaults to red and green,
365 * and it is fairly easy to make it read GL_BLUE or BL_ALPHA, but I can't get an R * B + G * A. So we're wasting
366 * one register and two instructions in this pass for a simple swizzling operation.
367 * For starters it might be good enough to merge the two movs into one, but even that isn't possible :-(
369 * NOTE: GL_BLUE | GL_ALPHA is not possible. It doesn't throw a compilation error, but an OR operation on the
370 * constants doesn't make sense, considering their values.
372 TRACE("glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_5_ATI, GL_RED_BIT_ATI, GL_NONE, ATI_FFP_CONST_BUMPMAT(%d), GL_BLUE, GL_NONE)\n", stage);
373 GL_EXTCALL(glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_5_ATI, GL_RED_BIT_ATI, GL_NONE,
374 ATI_FFP_CONST_BUMPMAT(stage), GL_BLUE, GL_NONE));
375 TRACE("glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_5_ATI, GL_GREEN_BIT_ATI, GL_NONE, ATI_FFP_CONST_BUMPMAT(%d), GL_ALPHA, GL_NONE)\n", stage);
376 GL_EXTCALL(glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_5_ATI, GL_GREEN_BIT_ATI, GL_NONE,
377 ATI_FFP_CONST_BUMPMAT(stage), GL_ALPHA, GL_NONE));
378 TRACE("glColorFragmentOp3ATI(GL_DOT2_ADD_ATI, GL_REG_%d_ATI, GL_GREEN_BIT_ATI, GL_NONE, GL_REG_%d_ATI, GL_NONE, %s, GL_REG_5_ATI, GL_NONE, GL_NONE, GL_REG_%d_ATI, GL_GREEN, GL_NONE)\n",
379 stage + 1, stage, debug_argmod(argmodextra), stage + 1);
380 GL_EXTCALL(glColorFragmentOp3ATI(GL_DOT2_ADD_ATI, GL_REG_0_ATI + stage + 1, GL_GREEN_BIT_ATI, GL_NONE,
381 GL_REG_0_ATI + stage, GL_NONE, argmodextra,
382 GL_REG_5_ATI, GL_NONE, GL_2X_BIT_ATI | GL_BIAS_BIT_ATI,
383 GL_REG_0_ATI + stage + 1, GL_GREEN, GL_NONE));
386 /* Pass 3: Generate sampling instructions for regular textures */
387 for(stage = 0; stage < GL_LIMITS(textures); stage++) {
388 if(op[stage].cop == WINED3DTOP_DISABLE) {
392 if(op[stage].projected == proj_none) {
393 swizzle = GL_SWIZZLE_STR_ATI;
394 } else if(op[stage].projected == proj_count3) {
395 swizzle = GL_SWIZZLE_STR_DR_ATI;
397 swizzle = GL_SWIZZLE_STQ_DQ_ATI;
400 if((op[stage].carg0 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE ||
401 (op[stage].carg1 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE ||
402 (op[stage].carg2 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE ||
403 (op[stage].aarg0 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE ||
404 (op[stage].aarg1 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE ||
405 (op[stage].aarg2 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE ||
406 op[stage].cop == WINED3DTOP_BLENDTEXTUREALPHA) {
409 (op[stage - 1].cop == WINED3DTOP_BUMPENVMAP ||
410 op[stage - 1].cop == WINED3DTOP_BUMPENVMAPLUMINANCE)) {
411 TRACE("glSampleMapATI(GL_REG_%d_ATI, GL_REG_%d_ATI, GL_SWIZZLE_STR_ATI)\n",
413 GL_EXTCALL(glSampleMapATI(GL_REG_0_ATI + stage,
414 GL_REG_0_ATI + stage,
415 GL_SWIZZLE_STR_ATI));
417 TRACE("glSampleMapATI(GL_REG_%d_ATI, GL_TEXTURE_%d_ARB, %s)\n",
418 stage, stage, debug_swizzle(swizzle));
419 GL_EXTCALL(glSampleMapATI(GL_REG_0_ATI + stage,
420 GL_TEXTURE0_ARB + stage,
426 /* Pass 4: Generate the arithmetic instructions */
427 for(stage = 0; stage < MAX_TEXTURES; stage++) {
428 if(op[stage].cop == WINED3DTOP_DISABLE) {
430 /* Handle complete texture disabling gracefully */
431 TRACE("glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, GL_PRIMARY_COLOR, GL_NONE, GL_NONE)\n");
432 GL_EXTCALL(glColorFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
433 GL_PRIMARY_COLOR, GL_NONE, GL_NONE));
434 TRACE("glAlphaFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_PRIMARY_COLOR, GL_NONE, GL_NONE)\n");
435 GL_EXTCALL(glAlphaFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE,
436 GL_PRIMARY_COLOR, GL_NONE, GL_NONE));
441 if(op[stage].dst == tempreg) {
442 /* If we're writing to D3DTA_TEMP, but never reading from it we don't have to write there in the first place.
443 * skip the entire stage, this saves some GPU time
445 if(tmparg == GL_NONE) continue;
449 dstreg = GL_REG_0_ATI;
452 arg0 = register_for_arg(op[stage].carg0, gl_info, stage, &argmod0, &rep0, tmparg);
453 arg1 = register_for_arg(op[stage].carg1, gl_info, stage, &argmod1, &rep1, tmparg);
454 arg2 = register_for_arg(op[stage].carg2, gl_info, stage, &argmod2, &rep2, tmparg);
456 argmodextra = GL_NONE;
459 switch(op[stage].cop) {
460 case WINED3DTOP_SELECTARG2:
464 case WINED3DTOP_SELECTARG1:
465 TRACE("glColorFragmentOp1ATI(GL_MOV_ATI, %s, GL_NONE, GL_NONE, %s, %s, %s)\n",
466 debug_register(dstreg), debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1));
467 GL_EXTCALL(glColorFragmentOp1ATI(GL_MOV_ATI, dstreg, GL_NONE, GL_NONE,
468 arg1, rep1, argmod1));
471 case WINED3DTOP_MODULATE4X:
472 if(dstmod == GL_NONE) dstmod = GL_4X_BIT_ATI;
473 case WINED3DTOP_MODULATE2X:
474 if(dstmod == GL_NONE) dstmod = GL_2X_BIT_ATI;
475 dstmod |= GL_SATURATE_BIT_ATI;
476 case WINED3DTOP_MODULATE:
477 TRACE("glColorFragmentOp2ATI(GL_MUL_ATI, %s, GL_NONE, %s, %s, %s, %s, %s, %s, %s)\n",
478 debug_register(dstreg), debug_dstmod(dstmod),
479 debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1),
480 debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2));
481 GL_EXTCALL(glColorFragmentOp2ATI(GL_MUL_ATI, dstreg, GL_NONE, dstmod,
483 arg2, rep2, argmod2));
486 case WINED3DTOP_ADDSIGNED2X:
487 dstmod = GL_2X_BIT_ATI;
488 case WINED3DTOP_ADDSIGNED:
489 argmodextra = GL_BIAS_BIT_ATI;
491 dstmod |= GL_SATURATE_BIT_ATI;
492 TRACE("glColorFragmentOp2ATI(GL_ADD_ATI, %s, GL_NONE, %s, %s, %s, %s, %s, %s, %s)\n",
493 debug_register(dstreg), debug_dstmod(dstmod),
494 debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1),
495 debug_register(arg2), debug_rep(rep2), debug_argmod(argmodextra | argmod2));
496 GL_EXTCALL(glColorFragmentOp2ATI(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, dstmod,
498 arg2, rep2, argmodextra | argmod2));
501 case WINED3DTOP_SUBTRACT:
502 dstmod |= GL_SATURATE_BIT_ATI;
503 TRACE("glColorFragmentOp2ATI(GL_SUB_ATI, %s, GL_NONE, %s, %s, %s, %s, %s, %s, %s)\n",
504 debug_register(dstreg), debug_dstmod(dstmod),
505 debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1),
506 debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2));
507 GL_EXTCALL(glColorFragmentOp2ATI(GL_SUB_ATI, dstreg, GL_NONE, dstmod,
509 arg2, rep2, argmod2));
512 case WINED3DTOP_ADDSMOOTH:
513 argmodextra = argmod1 & GL_COMP_BIT_ATI ? argmod1 & ~GL_COMP_BIT_ATI : argmod1 | GL_COMP_BIT_ATI;
514 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_SATURATE_BIT_ATI, %s, %s, %s, %s, %s, %s, %s, %s, %s)\n",
515 debug_register(dstreg),
516 debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2),
517 debug_register(arg1), debug_rep(rep1), debug_argmod(argmodextra),
518 debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1));
519 /* Dst = arg1 + * arg2(1 -arg 1)
520 * = arg2 * (1 - arg1) + arg1
522 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI, dstreg, GL_NONE, GL_SATURATE_BIT_ATI,
524 arg1, rep1, argmodextra,
525 arg1, rep1, argmod1));
528 case WINED3DTOP_BLENDCURRENTALPHA:
529 if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_CURRENT, gl_info, stage, NULL, NULL, -1);
530 case WINED3DTOP_BLENDFACTORALPHA:
531 if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TFACTOR, gl_info, stage, NULL, NULL, -1);
532 case WINED3DTOP_BLENDTEXTUREALPHA:
533 if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1);
534 case WINED3DTOP_BLENDDIFFUSEALPHA:
535 if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_DIFFUSE, gl_info, stage, NULL, NULL, -1);
536 TRACE("glColorFragmentOp3ATI(GL_LERP_ATI, %s, GL_NONE, GL_NONE, %s, GL_ALPHA, GL_NONE, %s, %s, %s, %s, %s, %s)\n",
537 debug_register(dstreg),
538 debug_register(extrarg),
539 debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1),
540 debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2));
541 GL_EXTCALL(glColorFragmentOp3ATI(GL_LERP_ATI, dstreg, GL_NONE, GL_NONE,
542 extrarg, GL_ALPHA, GL_NONE,
544 arg2, rep2, argmod2));
547 case WINED3DTOP_BLENDTEXTUREALPHAPM:
548 arg0 = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1);
549 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_NONE, %s, %s, %s, %s, GL_ALPHA, GL_COMP_BIT_ATI, %s, %s, %s)\n",
550 debug_register(dstreg),
551 debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2),
552 debug_register(arg0),
553 debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1));
554 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI, dstreg, GL_NONE, GL_NONE,
556 arg0, GL_ALPHA, GL_COMP_BIT_ATI,
557 arg1, rep1, argmod1));
560 /* D3DTOP_PREMODULATE ???? */
562 case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR:
563 argmodextra = argmod1 & GL_COMP_BIT_ATI ? argmod1 & ~GL_COMP_BIT_ATI : argmod1 | GL_COMP_BIT_ATI;
564 case WINED3DTOP_MODULATEALPHA_ADDCOLOR:
565 if(!argmodextra) argmodextra = argmod1;
566 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_SATURATE_BIT_ATI, %s, %s, %s, %s, GL_ALPHA, %s, %s, %s, %s)\n",
567 debug_register(dstreg),
568 debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2),
569 debug_register(arg1), debug_argmod(argmodextra), debug_register(arg1), debug_rep(rep1), debug_argmod(arg1));
570 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI, dstreg, GL_NONE, GL_SATURATE_BIT_ATI,
572 arg1, GL_ALPHA, argmodextra,
573 arg1, rep1, argmod1));
576 case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA:
577 argmodextra = argmod1 & GL_COMP_BIT_ATI ? argmod1 & ~GL_COMP_BIT_ATI : argmod1 | GL_COMP_BIT_ATI;
578 case WINED3DTOP_MODULATECOLOR_ADDALPHA:
579 if(!argmodextra) argmodextra = argmod1;
580 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_SATURATE_BIT_ATI, %s, %s, %s, %s, %s, %s, %s, GL_ALPHA, %s)\n",
581 debug_register(dstreg),
582 debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2),
583 debug_register(arg1), debug_rep(rep1), debug_argmod(argmodextra),
584 debug_register(arg1), debug_argmod(argmod1));
585 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI, dstreg, GL_NONE, GL_SATURATE_BIT_ATI,
587 arg1, rep1, argmodextra,
588 arg1, GL_ALPHA, argmod1));
591 case WINED3DTOP_DOTPRODUCT3:
592 TRACE("glColorFragmentOp2ATI(GL_DOT3_ATI, %s, GL_NONE, GL_4X_BIT_ATI | GL_SATURATE_BIT_ATI, %s, %s, %s, %s, %s, %s)\n",
593 debug_register(dstreg),
594 debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1 | GL_BIAS_BIT_ATI),
595 debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2 | GL_BIAS_BIT_ATI));
596 GL_EXTCALL(glColorFragmentOp2ATI(GL_DOT3_ATI, dstreg, GL_NONE, GL_4X_BIT_ATI | GL_SATURATE_BIT_ATI,
597 arg1, rep1, argmod1 | GL_BIAS_BIT_ATI,
598 arg2, rep2, argmod2 | GL_BIAS_BIT_ATI));
601 case WINED3DTOP_MULTIPLYADD:
602 TRACE("glColorFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, GL_SATURATE_BIT_ATI, %s, %s, %s, %s, %s, %s, %s, %s, %s)\n",
603 debug_register(dstreg),
604 debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1),
605 debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2),
606 debug_register(arg0), debug_rep(rep0), debug_argmod(argmod0));
607 GL_EXTCALL(glColorFragmentOp3ATI(GL_MAD_ATI, dstreg, GL_NONE, GL_SATURATE_BIT_ATI,
610 arg0, rep0, argmod0));
613 case WINED3DTOP_LERP:
614 TRACE("glColorFragmentOp3ATI(GL_LERP_ATI, %s, GL_NONE, GL_NONE, %s, %s, %s, %s, %s, %s, %s, %s, %s)\n",
615 debug_register(dstreg),
616 debug_register(arg1), debug_rep(rep1), debug_argmod(argmod1),
617 debug_register(arg2), debug_rep(rep2), debug_argmod(argmod2),
618 debug_register(arg0), debug_rep(rep0), debug_argmod(argmod0));
619 GL_EXTCALL(glColorFragmentOp3ATI(GL_LERP_ATI, dstreg, GL_NONE, GL_NONE,
622 arg2, rep2, argmod2));
625 case WINED3DTOP_BUMPENVMAP:
626 case WINED3DTOP_BUMPENVMAPLUMINANCE:
627 /* Those are handled in the first pass of the shader(generation pass 1 and 2) already */
630 default: FIXME("Unhandled color operation %d on stage %d\n", op[stage].cop, stage);
633 arg0 = register_for_arg(op[stage].aarg0, gl_info, stage, &argmod0, NULL, tmparg);
634 arg1 = register_for_arg(op[stage].aarg1, gl_info, stage, &argmod1, NULL, tmparg);
635 arg2 = register_for_arg(op[stage].aarg2, gl_info, stage, &argmod2, NULL, tmparg);
637 argmodextra = GL_NONE;
640 switch(op[stage].aop) {
641 case WINED3DTOP_DISABLE:
642 /* Get the primary color to the output if on stage 0, otherwise leave register 0 untouched */
644 TRACE("glAlphaFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE, GL_PRIMARY_COLOR, GL_NONE, GL_NONE)\n");
645 GL_EXTCALL(glAlphaFragmentOp1ATI(GL_MOV_ATI, GL_REG_0_ATI, GL_NONE,
646 GL_PRIMARY_COLOR, GL_NONE, GL_NONE));
650 case WINED3DTOP_SELECTARG2:
653 case WINED3DTOP_SELECTARG1:
654 TRACE("glAlphaFragmentOp1ATI(GL_MOV_ATI, %s, GL_NONE, %s, GL_NONE, %s)\n",
655 debug_register(dstreg),
656 debug_register(arg1), debug_argmod(argmod1));
657 GL_EXTCALL(glAlphaFragmentOp1ATI(GL_MOV_ATI, dstreg, GL_NONE,
658 arg1, GL_NONE, argmod1));
661 case WINED3DTOP_MODULATE4X:
662 if(dstmod == GL_NONE) dstmod = GL_4X_BIT_ATI;
663 case WINED3DTOP_MODULATE2X:
664 if(dstmod == GL_NONE) dstmod = GL_2X_BIT_ATI;
665 dstmod |= GL_SATURATE_BIT_ATI;
666 case WINED3DTOP_MODULATE:
667 TRACE("glAlphaFragmentOp2ATI(GL_MUL_ATI, %s, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
668 debug_register(dstreg), debug_dstmod(dstmod),
669 debug_register(arg1), debug_argmod(argmod1),
670 debug_register(arg2), debug_argmod(argmod2));
671 GL_EXTCALL(glAlphaFragmentOp2ATI(GL_MUL_ATI, dstreg, dstmod,
672 arg1, GL_NONE, argmod1,
673 arg2, GL_NONE, argmod2));
676 case WINED3DTOP_ADDSIGNED2X:
677 dstmod = GL_2X_BIT_ATI;
678 case WINED3DTOP_ADDSIGNED:
679 argmodextra = GL_BIAS_BIT_ATI;
681 dstmod |= GL_SATURATE_BIT_ATI;
682 TRACE("glAlphaFragmentOp2ATI(GL_ADD_ATI, %s, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
683 debug_register(dstreg), debug_dstmod(dstmod),
684 debug_register(arg1), debug_argmod(argmod1),
685 debug_register(arg2), debug_argmod(argmodextra | argmod2));
686 GL_EXTCALL(glAlphaFragmentOp2ATI(GL_ADD_ATI, dstreg, dstmod,
687 arg1, GL_NONE, argmod1,
688 arg2, GL_NONE, argmodextra | argmod2));
691 case WINED3DTOP_SUBTRACT:
692 dstmod |= GL_SATURATE_BIT_ATI;
693 TRACE("glAlphaFragmentOp2ATI(GL_SUB_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
694 debug_register(dstreg), debug_dstmod(dstmod),
695 debug_register(arg1), debug_argmod(argmod1),
696 debug_register(arg2), debug_argmod(argmod2));
697 GL_EXTCALL(glAlphaFragmentOp2ATI(GL_SUB_ATI, dstreg, dstmod,
698 arg1, GL_NONE, argmod1,
699 arg2, GL_NONE, argmod2));
702 case WINED3DTOP_ADDSMOOTH:
703 argmodextra = argmod1 & GL_COMP_BIT_ATI ? argmod1 & ~GL_COMP_BIT_ATI : argmod1 | GL_COMP_BIT_ATI;
704 TRACE("glAlphaFragmentOp3ATI(GL_MAD_ATI, %s, GL_SATURATE_BIT_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
705 debug_register(dstreg),
706 debug_register(arg2), debug_argmod(argmod2),
707 debug_register(arg1), debug_argmod(argmodextra),
708 debug_register(arg1), debug_argmod(argmod1));
709 /* Dst = arg1 + * arg2(1 -arg 1)
710 * = arg2 * (1 - arg1) + arg1
712 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_MAD_ATI, dstreg, GL_SATURATE_BIT_ATI,
713 arg2, GL_NONE, argmod2,
714 arg1, GL_NONE, argmodextra,
715 arg1, GL_NONE, argmod1));
718 case WINED3DTOP_BLENDCURRENTALPHA:
719 if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_CURRENT, gl_info, stage, NULL, NULL, -1);
720 case WINED3DTOP_BLENDFACTORALPHA:
721 if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TFACTOR, gl_info, stage, NULL, NULL, -1);
722 case WINED3DTOP_BLENDTEXTUREALPHA:
723 if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1);
724 case WINED3DTOP_BLENDDIFFUSEALPHA:
725 if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_DIFFUSE, gl_info, stage, NULL, NULL, -1);
726 TRACE("glAlphaFragmentOp3ATI(GL_LERP_ATI, %s, GL_NONE, %s, GL_ALPHA, GL_NONE, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
727 debug_register(dstreg),
728 debug_register(extrarg),
729 debug_register(arg1), debug_argmod(argmod1),
730 debug_register(arg2), debug_argmod(argmod2));
731 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_LERP_ATI, dstreg, GL_NONE,
732 extrarg, GL_ALPHA, GL_NONE,
733 arg1, GL_NONE, argmod1,
734 arg2, GL_NONE, argmod2));
737 case WINED3DTOP_BLENDTEXTUREALPHAPM:
738 arg0 = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1);
739 TRACE("glAlphaFragmentOp3ATI(GL_MAD_ATI, %s, GL_NONE, %s, GL_NONE, %s, %s, GL_ALPHA, GL_COMP_BIT_ATI, %s, GL_NONE, %s)\n",
740 debug_register(dstreg),
741 debug_register(arg2), debug_argmod(argmod2),
742 debug_register(arg0),
743 debug_register(arg1), debug_argmod(argmod1));
744 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_MAD_ATI, dstreg, GL_NONE,
745 arg2, GL_NONE, argmod2,
746 arg0, GL_ALPHA, GL_COMP_BIT_ATI,
747 arg1, GL_NONE, argmod1));
750 /* D3DTOP_PREMODULATE ???? */
752 case WINED3DTOP_DOTPRODUCT3:
753 TRACE("glAlphaFragmentOp2ATI(GL_DOT3_ATI, %s, GL_4X_BIT_ATI | GL_SATURATE_BIT_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
754 debug_register(dstreg),
755 debug_register(arg1), debug_argmod(argmod1 | GL_BIAS_BIT_ATI),
756 debug_register(arg2), debug_argmod(argmod2 | GL_BIAS_BIT_ATI));
757 GL_EXTCALL(glAlphaFragmentOp2ATI(GL_DOT3_ATI, dstreg, GL_4X_BIT_ATI | GL_SATURATE_BIT_ATI,
758 arg1, GL_NONE, argmod1 | GL_BIAS_BIT_ATI,
759 arg2, GL_NONE, argmod2 | GL_BIAS_BIT_ATI));
762 case WINED3DTOP_MULTIPLYADD:
763 TRACE("glAlphaFragmentOp3ATI(GL_MAD_ATI, %s, GL_SATURATE_BIT_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
764 debug_register(dstreg),
765 debug_register(arg1), debug_argmod(argmod1),
766 debug_register(arg2), debug_argmod(argmod2),
767 debug_register(arg0), debug_argmod(argmod0));
768 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_MAD_ATI, dstreg, GL_SATURATE_BIT_ATI,
769 arg1, GL_NONE, argmod1,
770 arg2, GL_NONE, argmod2,
771 arg0, GL_NONE, argmod0));
774 case WINED3DTOP_LERP:
775 TRACE("glAlphaFragmentOp3ATI(GL_LERP_ATI, %s, GL_SATURATE_BIT_ATI, %s, GL_NONE, %s, %s, GL_NONE, %s, %s, GL_NONE, %s)\n",
776 debug_register(dstreg),
777 debug_register(arg1), debug_argmod(argmod1),
778 debug_register(arg2), debug_argmod(argmod2),
779 debug_register(arg0), debug_argmod(argmod0));
780 GL_EXTCALL(glAlphaFragmentOp3ATI(GL_LERP_ATI, dstreg, GL_SATURATE_BIT_ATI,
781 arg1, GL_NONE, argmod1,
782 arg2, GL_NONE, argmod2,
783 arg0, GL_NONE, argmod0));
786 case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR:
787 case WINED3DTOP_MODULATEALPHA_ADDCOLOR:
788 case WINED3DTOP_MODULATECOLOR_ADDALPHA:
789 case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA:
790 case WINED3DTOP_BUMPENVMAP:
791 case WINED3DTOP_BUMPENVMAPLUMINANCE:
792 ERR("Application uses an invalid alpha operation\n");
795 default: FIXME("Unhandled alpha operation %d on stage %d\n", op[stage].aop, stage);
799 TRACE("glEndFragmentShaderATI()\n");
800 GL_EXTCALL(glEndFragmentShaderATI());
801 checkGLcall("GL_EXTCALL(glEndFragmentShaderATI())");
804 #undef GLINFO_LOCATION
806 #define GLINFO_LOCATION stateblock->wineD3DDevice->adapter->gl_info
807 static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
808 IWineD3DDeviceImpl *This = stateblock->wineD3DDevice;
809 const struct atifs_ffp_desc *desc;
810 struct ffp_frag_settings settings;
811 struct atifs_private_data *priv = (struct atifs_private_data *) This->fragment_priv;
815 gen_ffp_frag_op(stateblock, &settings, TRUE);
816 desc = (const struct atifs_ffp_desc *)find_ffp_frag_shader(priv->fragment_shaders, &settings);
818 struct atifs_ffp_desc *new_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*new_desc));
821 ERR("Out of memory\n");
824 new_desc->num_textures_used = 0;
825 for(i = 0; i < GL_LIMITS(texture_stages); i++) {
826 if(settings.op[i].cop == WINED3DTOP_DISABLE) break;
827 new_desc->num_textures_used = i;
830 memcpy(&new_desc->parent.settings, &settings, sizeof(settings));
831 new_desc->shader = gen_ati_shader(settings.op, &GLINFO_LOCATION);
832 add_ffp_frag_shader(priv->fragment_shaders, &new_desc->parent);
833 TRACE("Allocated fixed function replacement shader descriptor %p\n", new_desc);
837 /* GL_ATI_fragment_shader depends on the GL_TEXTURE_xD enable settings. Update the texture stages
838 * used by this shader
840 for(i = 0; i < desc->num_textures_used; i++) {
841 mapped_stage = This->texUnitMap[i];
842 if(mapped_stage != -1) {
843 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
844 checkGLcall("glActiveTextureARB");
845 texture_activate_dimensions(i, stateblock, context);
849 GL_EXTCALL(glBindFragmentShaderATI(desc->shader));
852 static void state_texfactor_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
854 D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_TEXTUREFACTOR], col);
856 GL_EXTCALL(glSetFragmentShaderConstantATI(ATI_FFP_CONST_TFACTOR, col));
857 checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_TFACTOR, col)");
860 static void set_bumpmat(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
861 DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
864 mat[0][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]);
865 mat[1][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT01]);
866 mat[0][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT10]);
867 mat[1][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT11]);
868 /* GL_ATI_fragment_shader allows only constants from 0.0 to 1.0, but the bumpmat
869 * constants can be in any range. While they should stay between [-1.0 and 1.0] because
870 * Shader Model 1.x pixel shaders are clamped to that range negative values are used occasionally,
871 * for example by our d3d9 test. So to get negative values scale -1;1 to 0;1 and undo that in the
872 * shader(it is free). This might potentially reduce precision. However, if the hardware does
873 * support proper floats it shouldn't, and if it doesn't we can't get anything better anyway
875 mat[0][0] = (mat[0][0] + 1.0) * 0.5;
876 mat[1][0] = (mat[1][0] + 1.0) * 0.5;
877 mat[0][1] = (mat[0][1] + 1.0) * 0.5;
878 mat[1][1] = (mat[1][1] + 1.0) * 0.5;
879 GL_EXTCALL(glSetFragmentShaderConstantATI(ATI_FFP_CONST_BUMPMAT(stage), (float *) mat));
880 checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_BUMPMAT(stage), mat)");
883 static void textransform(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
884 if(!isStateDirty(context, STATE_PIXELSHADER)) {
885 set_tex_op_atifs(state, stateblock, context);
889 #undef GLINFO_LOCATION
891 static const struct StateEntryTemplate atifs_fragmentstate_template[] = {
892 {STATE_RENDER(WINED3DRS_TEXTUREFACTOR), { STATE_RENDER(WINED3DRS_TEXTUREFACTOR), state_texfactor_atifs }, 0 },
893 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
894 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
895 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
896 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG0), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
897 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
898 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
899 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
900 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG0), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
901 {STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
902 {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
903 {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
904 {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT10), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
905 {STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT11), { STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
906 {STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
907 {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
908 {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
909 {STATE_TEXTURESTAGE(1, WINED3DTSS_COLORARG0), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
910 {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
911 {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
912 {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
913 {STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAARG0), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
914 {STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
915 {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
916 {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
917 {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT10), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
918 {STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT11), { STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
919 {STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
920 {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
921 {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
922 {STATE_TEXTURESTAGE(2, WINED3DTSS_COLORARG0), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
923 {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
924 {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
925 {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
926 {STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAARG0), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
927 {STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
928 {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
929 {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
930 {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT10), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
931 {STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT11), { STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
932 {STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
933 {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
934 {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
935 {STATE_TEXTURESTAGE(3, WINED3DTSS_COLORARG0), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
936 {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
937 {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
938 {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
939 {STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAARG0), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
940 {STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
941 {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
942 {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
943 {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT10), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
944 {STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT11), { STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
945 {STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
946 {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
947 {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
948 {STATE_TEXTURESTAGE(4, WINED3DTSS_COLORARG0), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
949 {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
950 {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
951 {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
952 {STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAARG0), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
953 {STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
954 {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
955 {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
956 {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT10), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
957 {STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT11), { STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
958 {STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
959 {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
960 {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
961 {STATE_TEXTURESTAGE(5, WINED3DTSS_COLORARG0), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
962 {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
963 {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
964 {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
965 {STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAARG0), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
966 {STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
967 {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
968 {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
969 {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT10), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
970 {STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT11), { STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
971 {STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
972 {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
973 {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
974 {STATE_TEXTURESTAGE(6, WINED3DTSS_COLORARG0), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
975 {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
976 {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
977 {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
978 {STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAARG0), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
979 {STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
980 {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
981 {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
982 {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT10), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
983 {STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT11), { STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
984 {STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
985 {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
986 {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
987 {STATE_TEXTURESTAGE(7, WINED3DTSS_COLORARG0), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
988 {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
989 {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG1), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
990 {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG2), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
991 {STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAARG0), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
992 {STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG), { STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), set_tex_op_atifs }, 0 },
993 {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
994 {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT01), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
995 {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT10), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
996 {STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT11), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), set_bumpmat }, 0 },
997 { STATE_SAMPLER(0), { STATE_SAMPLER(0), sampler_texdim }, 0 },
998 { STATE_SAMPLER(1), { STATE_SAMPLER(1), sampler_texdim }, 0 },
999 { STATE_SAMPLER(2), { STATE_SAMPLER(2), sampler_texdim }, 0 },
1000 { STATE_SAMPLER(3), { STATE_SAMPLER(3), sampler_texdim }, 0 },
1001 { STATE_SAMPLER(4), { STATE_SAMPLER(4), sampler_texdim }, 0 },
1002 { STATE_SAMPLER(5), { STATE_SAMPLER(5), sampler_texdim }, 0 },
1003 { STATE_SAMPLER(6), { STATE_SAMPLER(6), sampler_texdim }, 0 },
1004 { STATE_SAMPLER(7), { STATE_SAMPLER(7), sampler_texdim }, 0 },
1005 {STATE_TEXTURESTAGE(0,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(0, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform }, 0 },
1006 {STATE_TEXTURESTAGE(1,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(1, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform }, 0 },
1007 {STATE_TEXTURESTAGE(2,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(2, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform }, 0 },
1008 {STATE_TEXTURESTAGE(3,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(3, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform }, 0 },
1009 {STATE_TEXTURESTAGE(4,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(4, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform }, 0 },
1010 {STATE_TEXTURESTAGE(5,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(5, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform }, 0 },
1011 {STATE_TEXTURESTAGE(6,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(6, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform }, 0 },
1012 {STATE_TEXTURESTAGE(7,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(7, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform }, 0 },
1013 {0 /* Terminate */, { 0, 0 }, 0 },
1016 static void atifs_enable(IWineD3DDevice *iface, BOOL enable) {
1018 glEnable(GL_FRAGMENT_SHADER_ATI);
1019 checkGLcall("glEnable(GL_FRAGMENT_SHADER_ATI)");
1021 glDisable(GL_FRAGMENT_SHADER_ATI);
1022 checkGLcall("glDisable(GL_FRAGMENT_SHADER_ATI)");
1026 static void atifs_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct fragment_caps *caps)
1028 caps->TextureOpCaps = WINED3DTEXOPCAPS_DISABLE |
1029 WINED3DTEXOPCAPS_SELECTARG1 |
1030 WINED3DTEXOPCAPS_SELECTARG2 |
1031 WINED3DTEXOPCAPS_MODULATE4X |
1032 WINED3DTEXOPCAPS_MODULATE2X |
1033 WINED3DTEXOPCAPS_MODULATE |
1034 WINED3DTEXOPCAPS_ADDSIGNED2X |
1035 WINED3DTEXOPCAPS_ADDSIGNED |
1036 WINED3DTEXOPCAPS_ADD |
1037 WINED3DTEXOPCAPS_SUBTRACT |
1038 WINED3DTEXOPCAPS_ADDSMOOTH |
1039 WINED3DTEXOPCAPS_BLENDCURRENTALPHA |
1040 WINED3DTEXOPCAPS_BLENDFACTORALPHA |
1041 WINED3DTEXOPCAPS_BLENDTEXTUREALPHA |
1042 WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA |
1043 WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
1044 WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
1045 WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1046 WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
1047 WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
1048 WINED3DTEXOPCAPS_DOTPRODUCT3 |
1049 WINED3DTEXOPCAPS_MULTIPLYADD |
1050 WINED3DTEXOPCAPS_LERP |
1051 WINED3DTEXOPCAPS_BUMPENVMAP;
1053 /* TODO: Implement WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE
1054 and WINED3DTEXOPCAPS_PREMODULATE */
1056 /* GL_ATI_fragment_shader always supports 6 textures, which was the limit on r200 cards
1057 * which this extension is exclusively focused on(later cards have GL_ARB_fragment_program).
1058 * If the current card has more than 8 fixed function textures in OpenGL's regular fixed
1059 * function pipeline then the ATI_fragment_shader backend imposes a stricter limit. This
1060 * shouldn't be too hard since Nvidia cards have a limit of 4 textures with the default ffp
1061 * pipeline, and almost all games are happy with that. We can however support up to 8
1062 * texture stages because we have a 2nd pass limit of 8 instructions, and per stage we use
1063 * only 1 instruction.
1065 * The proper fix for this is not to use GL_ATI_fragment_shader on cards newer than the
1066 * r200 series and use an ARB or GLSL shader instead
1068 caps->MaxTextureBlendStages = 8;
1069 caps->MaxSimultaneousTextures = 6;
1071 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_TSSARGTEMP;
1074 static HRESULT atifs_alloc(IWineD3DDevice *iface) {
1075 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
1076 struct atifs_private_data *priv;
1078 This->fragment_priv = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct atifs_private_data));
1079 if(!This->fragment_priv) {
1080 ERR("Out of memory\n");
1081 return E_OUTOFMEMORY;
1083 priv = (struct atifs_private_data *) This->fragment_priv;
1084 priv->fragment_shaders = hash_table_create(ffp_frag_program_key_hash, ffp_frag_program_key_compare);
1088 #define GLINFO_LOCATION This->adapter->gl_info
1089 static void atifs_free_ffpshader(void *value, void *device) {
1090 IWineD3DDeviceImpl *This = device;
1091 struct atifs_ffp_desc *entry_ati = value;
1094 GL_EXTCALL(glDeleteFragmentShaderATI(entry_ati->shader));
1095 checkGLcall("glDeleteFragmentShaderATI(entry->shader)");
1096 HeapFree(GetProcessHeap(), 0, entry_ati);
1100 static void atifs_free(IWineD3DDevice *iface) {
1101 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
1102 struct atifs_private_data *priv = (struct atifs_private_data *) This->fragment_priv;
1104 hash_table_destroy(priv->fragment_shaders, atifs_free_ffpshader, This);
1106 HeapFree(GetProcessHeap(), 0, priv);
1107 This->fragment_priv = NULL;
1109 #undef GLINFO_LOCATION
1111 static BOOL atifs_conv_supported(WINED3DFORMAT fmt) {
1112 TRACE("Checking shader format support for format %s:", debug_d3dformat(fmt));
1114 case WINED3DFMT_V8U8:
1115 case WINED3DFMT_V16U16:
1124 const struct fragment_pipeline atifs_fragment_pipeline = {
1129 atifs_conv_supported,
1130 atifs_fragmentstate_template,
1131 TRUE /* We can disable projected textures */