2 * IWineD3DSurface Implementation of management(non-rendering) functions
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2002-2005 Jason Edmeades
7 * Copyright 2002-2003 Raphael Junqueira
8 * Copyright 2004 Christian Costa
9 * Copyright 2005 Oliver Stieber
10 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
11 * Copyright 2007 Henri Verbeet
12 * Copyright 2006-2007 Roderick Colenbrander
14 * This library is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU Lesser General Public
16 * License as published by the Free Software Foundation; either
17 * version 2.1 of the License, or (at your option) any later version.
19 * This library is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
22 * Lesser General Public License for more details.
24 * You should have received a copy of the GNU Lesser General Public
25 * License along with this library; if not, write to the Free Software
26 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
30 #include "wine/port.h"
31 #include "wined3d_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
37 /* See also float_16_to_32() in wined3d_private.h */
38 static inline unsigned short float_32_to_16(const float *in)
41 float tmp = fabs(*in);
42 unsigned int mantissa;
45 /* Deal with special numbers */
46 if(*in == 0.0) return 0x0000;
47 if(isnan(*in)) return 0x7C01;
48 if(isinf(*in)) return (*in < 0.0 ? 0xFC00 : 0x7c00);
50 if(tmp < pow(2, 10)) {
55 }while(tmp < pow(2, 10));
56 } else if(tmp >= pow(2, 11)) {
61 }while(tmp >= pow(2, 11));
64 mantissa = (unsigned int) tmp;
65 if(tmp - mantissa >= 0.5) mantissa++; /* round to nearest, away from zero */
67 exp += 10; /* Normalize the mantissa */
68 exp += 15; /* Exponent is encoded with excess 15 */
70 if(exp > 30) { /* too big */
71 ret = 0x7c00; /* INF */
73 /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers */
75 mantissa = mantissa >> 1;
78 ret = mantissa & 0x3ff;
80 ret = (exp << 10) | (mantissa & 0x3ff);
83 ret |= ((*in < 0.0 ? 1 : 0) << 15); /* Add the sign */
88 /* Do NOT define GLINFO_LOCATION in this file. THIS CODE MUST NOT USE IT */
90 /* *******************************************
91 IWineD3DSurface IUnknown parts follow
92 ******************************************* */
93 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj)
95 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
96 /* Warn ,but be nice about things */
97 TRACE("(%p)->(%s,%p)\n", This,debugstr_guid(riid),ppobj);
99 if (IsEqualGUID(riid, &IID_IUnknown)
100 || IsEqualGUID(riid, &IID_IWineD3DBase)
101 || IsEqualGUID(riid, &IID_IWineD3DResource)
102 || IsEqualGUID(riid, &IID_IWineD3DSurface)) {
103 IUnknown_AddRef((IUnknown*)iface);
108 return E_NOINTERFACE;
111 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) {
112 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
113 ULONG ref = InterlockedIncrement(&This->resource.ref);
114 TRACE("(%p) : AddRef increasing from %d\n", This,ref - 1);
118 /* ****************************************************
119 IWineD3DSurface IWineD3DResource parts follow
120 **************************************************** */
121 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice) {
122 return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
125 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
126 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
129 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
130 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
133 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) {
134 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
137 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) {
138 return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
141 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) {
142 return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
145 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) {
146 TRACE("(%p) : calling resourceimpl_GetType\n", iface);
147 return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
150 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) {
151 TRACE("(%p) : calling resourceimpl_GetParent\n", iface);
152 return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
155 /* ******************************************************
156 IWineD3DSurface IWineD3DSurface parts follow
157 ****************************************************** */
159 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer) {
160 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
161 IWineD3DBase *container = 0;
163 TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
166 ERR("Called without a valid ppContainer.\n");
170 * If the surface is created using CreateImageSurface/CreateOffscreenPlainSurface, CreateRenderTarget,
171 * or CreateDepthStencilSurface, the surface is considered stand alone. In this case,
172 * GetContainer will return the Direct3D device used to create the surface.
174 if (This->container) {
175 container = This->container;
177 container = (IWineD3DBase *)This->resource.wineD3DDevice;
180 TRACE("Relaying to QueryInterface\n");
181 return IUnknown_QueryInterface(container, riid, ppContainer);
184 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) {
185 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
187 TRACE("(%p) : copying into %p\n", This, pDesc);
188 if(pDesc->Format != NULL) *(pDesc->Format) = This->resource.format;
189 if(pDesc->Type != NULL) *(pDesc->Type) = This->resource.resourceType;
190 if(pDesc->Usage != NULL) *(pDesc->Usage) = This->resource.usage;
191 if(pDesc->Pool != NULL) *(pDesc->Pool) = This->resource.pool;
192 if(pDesc->Size != NULL) *(pDesc->Size) = This->resource.size; /* dx8 only */
193 if(pDesc->MultiSampleType != NULL) *(pDesc->MultiSampleType) = This->currentDesc.MultiSampleType;
194 if(pDesc->MultiSampleQuality != NULL) *(pDesc->MultiSampleQuality) = This->currentDesc.MultiSampleQuality;
195 if(pDesc->Width != NULL) *(pDesc->Width) = This->currentDesc.Width;
196 if(pDesc->Height != NULL) *(pDesc->Height) = This->currentDesc.Height;
200 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) {
201 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
202 TRACE("(%p)->(%x)\n", This, Flags);
206 case WINEDDGBS_CANBLT:
207 case WINEDDGBS_ISBLTDONE:
211 return WINED3DERR_INVALIDCALL;
215 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) {
216 /* XXX: DDERR_INVALIDSURFACETYPE */
218 TRACE("(%p)->(%08x)\n",iface,Flags);
220 case WINEDDGFS_CANFLIP:
221 case WINEDDGFS_ISFLIPDONE:
225 return WINED3DERR_INVALIDCALL;
229 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) {
230 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
231 TRACE("(%p)\n", This);
233 /* D3D8 and 9 loose full devices, ddraw only surfaces */
234 return This->Flags & SFLAG_LOST ? WINED3DERR_DEVICELOST : WINED3D_OK;
237 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) {
238 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
239 TRACE("(%p)\n", This);
241 /* So far we don't lose anything :) */
242 This->Flags &= ~SFLAG_LOST;
246 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) {
247 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
248 IWineD3DPaletteImpl *PalImpl = (IWineD3DPaletteImpl *) Pal;
249 TRACE("(%p)->(%p)\n", This, Pal);
251 if(This->palette == PalImpl) {
252 TRACE("Nop palette change\n");
256 if(This->palette != NULL)
257 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
258 This->palette->Flags &= ~WINEDDPCAPS_PRIMARYSURFACE;
260 This->palette = PalImpl;
262 if(PalImpl != NULL) {
263 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
264 (PalImpl)->Flags |= WINEDDPCAPS_PRIMARYSURFACE;
267 return IWineD3DSurface_RealizePalette(iface);
269 else return WINED3D_OK;
272 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, const WINEDDCOLORKEY *CKey)
274 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
275 TRACE("(%p)->(%08x,%p)\n", This, Flags, CKey);
277 if ((Flags & WINEDDCKEY_COLORSPACE) != 0) {
278 FIXME(" colorkey value not supported (%08x) !\n", Flags);
279 return WINED3DERR_INVALIDCALL;
282 /* Dirtify the surface, but only if a key was changed */
284 switch (Flags & ~WINEDDCKEY_COLORSPACE) {
285 case WINEDDCKEY_DESTBLT:
286 This->DestBltCKey = *CKey;
287 This->CKeyFlags |= WINEDDSD_CKDESTBLT;
290 case WINEDDCKEY_DESTOVERLAY:
291 This->DestOverlayCKey = *CKey;
292 This->CKeyFlags |= WINEDDSD_CKDESTOVERLAY;
295 case WINEDDCKEY_SRCOVERLAY:
296 This->SrcOverlayCKey = *CKey;
297 This->CKeyFlags |= WINEDDSD_CKSRCOVERLAY;
300 case WINEDDCKEY_SRCBLT:
301 This->SrcBltCKey = *CKey;
302 This->CKeyFlags |= WINEDDSD_CKSRCBLT;
307 switch (Flags & ~WINEDDCKEY_COLORSPACE) {
308 case WINEDDCKEY_DESTBLT:
309 This->CKeyFlags &= ~WINEDDSD_CKDESTBLT;
312 case WINEDDCKEY_DESTOVERLAY:
313 This->CKeyFlags &= ~WINEDDSD_CKDESTOVERLAY;
316 case WINEDDCKEY_SRCOVERLAY:
317 This->CKeyFlags &= ~WINEDDSD_CKSRCOVERLAY;
320 case WINEDDCKEY_SRCBLT:
321 This->CKeyFlags &= ~WINEDDSD_CKSRCBLT;
329 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) {
330 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
331 TRACE("(%p)->(%p)\n", This, Pal);
333 *Pal = (IWineD3DPalette *) This->palette;
337 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) {
338 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
340 TRACE("(%p)\n", This);
342 /* DXTn formats don't have exact pitches as they are to the new row of blocks,
343 where each block is 4x4 pixels, 8 bytes (dxt1) and 16 bytes (dxt2/3/4/5)
344 ie pitch = (width/4) * bytes per block */
345 if (This->resource.format == WINED3DFMT_DXT1) /* DXT1 is 8 bytes per block */
346 ret = ((This->currentDesc.Width + 3) >> 2) << 3;
347 else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 ||
348 This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5) /* DXT2/3/4/5 is 16 bytes per block */
349 ret = ((This->currentDesc.Width + 3) >> 2) << 4;
351 unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
352 ret = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */
353 ret = (ret + alignment - 1) & ~(alignment - 1);
355 TRACE("(%p) Returning %d\n", This, ret);
359 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) {
360 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
363 TRACE("(%p)->(%d,%d) Stub!\n", This, X, Y);
365 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
367 TRACE("(%p): Not an overlay surface\n", This);
368 return WINEDDERR_NOTAOVERLAYSURFACE;
371 w = This->overlay_destrect.right - This->overlay_destrect.left;
372 h = This->overlay_destrect.bottom - This->overlay_destrect.top;
373 This->overlay_destrect.left = X;
374 This->overlay_destrect.top = Y;
375 This->overlay_destrect.right = X + w;
376 This->overlay_destrect.bottom = Y + h;
378 IWineD3DSurface_DrawOverlay(iface);
383 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) {
384 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
387 TRACE("(%p)->(%p,%p)\n", This, X, Y);
389 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
391 TRACE("(%p): Not an overlay surface\n", This);
392 return WINEDDERR_NOTAOVERLAYSURFACE;
394 if(This->overlay_dest == NULL) {
396 hr = WINEDDERR_OVERLAYNOTVISIBLE;
398 *X = This->overlay_destrect.left;
399 *Y = This->overlay_destrect.top;
403 TRACE("Returning 0x%08x, position %d, %d\n", hr, *X, *Y);
407 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref) {
408 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
409 IWineD3DSurfaceImpl *RefImpl = (IWineD3DSurfaceImpl *) Ref;
411 FIXME("(%p)->(%08x,%p) Stub!\n", This, Flags, RefImpl);
413 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
415 TRACE("(%p): Not an overlay surface\n", This);
416 return WINEDDERR_NOTAOVERLAYSURFACE;
422 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
423 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX)
425 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
426 IWineD3DSurfaceImpl *Dst = (IWineD3DSurfaceImpl *) DstSurface;
427 TRACE("(%p)->(%p, %p, %p, %08x, %p)\n", This, SrcRect, Dst, DstRect, Flags, FX);
429 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
431 WARN("(%p): Not an overlay surface\n", This);
432 return WINEDDERR_NOTAOVERLAYSURFACE;
433 } else if(!DstSurface) {
434 WARN("(%p): Dest surface is NULL\n", This);
435 return WINED3DERR_INVALIDCALL;
439 This->overlay_srcrect = *SrcRect;
441 This->overlay_srcrect.left = 0;
442 This->overlay_srcrect.top = 0;
443 This->overlay_srcrect.right = This->currentDesc.Width;
444 This->overlay_srcrect.bottom = This->currentDesc.Height;
448 This->overlay_destrect = *DstRect;
450 This->overlay_destrect.left = 0;
451 This->overlay_destrect.top = 0;
452 This->overlay_destrect.right = Dst ? Dst->currentDesc.Width : 0;
453 This->overlay_destrect.bottom = Dst ? Dst->currentDesc.Height : 0;
456 if(This->overlay_dest && (This->overlay_dest != Dst || Flags & WINEDDOVER_HIDE)) {
457 list_remove(&This->overlay_entry);
460 if(Flags & WINEDDOVER_SHOW) {
461 if(This->overlay_dest != Dst) {
462 This->overlay_dest = Dst;
463 list_add_tail(&Dst->overlays, &This->overlay_entry);
465 } else if(Flags & WINEDDOVER_HIDE) {
466 /* tests show that the rectangles are erased on hide */
467 This->overlay_srcrect.left = 0; This->overlay_srcrect.top = 0;
468 This->overlay_srcrect.right = 0; This->overlay_srcrect.bottom = 0;
469 This->overlay_destrect.left = 0; This->overlay_destrect.top = 0;
470 This->overlay_destrect.right = 0; This->overlay_destrect.bottom = 0;
471 This->overlay_dest = NULL;
474 IWineD3DSurface_DrawOverlay(iface);
479 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper)
481 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
482 TRACE("(%p)->(%p)\n", This, clipper);
484 This->clipper = clipper;
488 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper)
490 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
491 TRACE("(%p)->(%p)\n", This, clipper);
493 *clipper = This->clipper;
495 IWineD3DClipper_AddRef(*clipper);
500 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) {
501 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
503 TRACE("This %p, container %p\n", This, container);
505 /* We can't keep a reference to the container, since the container already keeps a reference to us. */
507 TRACE("Setting container to %p from %p\n", container, This->container);
508 This->container = container;
513 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) {
514 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
515 const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(format, NULL, NULL);
517 if (This->resource.format != WINED3DFMT_UNKNOWN) {
518 FIXME("(%p) : The format of the surface must be WINED3DFORMAT_UNKNOWN\n", This);
519 return WINED3DERR_INVALIDCALL;
522 TRACE("(%p) : Setting texture format to (%d,%s)\n", This, format, debug_d3dformat(format));
523 if (format == WINED3DFMT_UNKNOWN) {
524 This->resource.size = 0;
525 } else if (format == WINED3DFMT_DXT1) {
526 /* DXT1 is half byte per pixel */
527 This->resource.size = ((max(This->pow2Width, 4) * formatEntry->bpp) * max(This->pow2Height, 4)) >> 1;
529 } else if (format == WINED3DFMT_DXT2 || format == WINED3DFMT_DXT3 ||
530 format == WINED3DFMT_DXT4 || format == WINED3DFMT_DXT5) {
531 This->resource.size = ((max(This->pow2Width, 4) * formatEntry->bpp) * max(This->pow2Height, 4));
533 unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
534 This->resource.size = ((This->pow2Width * formatEntry->bpp) + alignment - 1) & ~(alignment - 1);
535 This->resource.size *= This->pow2Height;
538 if (format != WINED3DFMT_UNKNOWN) {
539 This->bytesPerPixel = formatEntry->bpp;
541 This->bytesPerPixel = 0;
544 This->Flags |= (WINED3DFMT_D16_LOCKABLE == format) ? SFLAG_LOCKABLE : 0;
546 This->resource.format = format;
548 TRACE("(%p) : Size %d, bytesPerPixel %d\n", This, This->resource.size, This->bytesPerPixel);
553 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) {
554 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
560 const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format, NULL, NULL);
563 switch (This->bytesPerPixel) {
566 /* Allocate extra space to store the RGB bit masks. */
567 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + 3 * sizeof(DWORD));
571 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER));
575 /* Allocate extra space for a palette. */
576 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
577 sizeof(BITMAPINFOHEADER)
579 * (1 << (This->bytesPerPixel * 8)));
584 return E_OUTOFMEMORY;
586 /* Some apps access the surface in via DWORDs, and do not take the necessary care at the end of the
587 * surface. So we need at least extra 4 bytes at the end of the surface. Check against the page size,
588 * if the last page used for the surface has at least 4 spare bytes we're safe, otherwise
589 * add an extra line to the dib section
591 GetSystemInfo(&sysInfo);
592 if( ((This->resource.size + 3) % sysInfo.dwPageSize) < 4) {
594 TRACE("Adding an extra line to the dib section\n");
597 b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
598 /* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */
599 b_info->bmiHeader.biWidth = IWineD3DSurface_GetPitch(iface) / This->bytesPerPixel;
600 b_info->bmiHeader.biHeight = -This->currentDesc.Height -extraline;
601 b_info->bmiHeader.biSizeImage = ( This->currentDesc.Height + extraline) * IWineD3DSurface_GetPitch(iface);
602 b_info->bmiHeader.biPlanes = 1;
603 b_info->bmiHeader.biBitCount = This->bytesPerPixel * 8;
605 b_info->bmiHeader.biXPelsPerMeter = 0;
606 b_info->bmiHeader.biYPelsPerMeter = 0;
607 b_info->bmiHeader.biClrUsed = 0;
608 b_info->bmiHeader.biClrImportant = 0;
610 /* Get the bit masks */
611 masks = (DWORD *)b_info->bmiColors;
612 switch (This->resource.format) {
613 case WINED3DFMT_R8G8B8:
614 usage = DIB_RGB_COLORS;
615 b_info->bmiHeader.biCompression = BI_RGB;
618 case WINED3DFMT_X1R5G5B5:
619 case WINED3DFMT_A1R5G5B5:
620 case WINED3DFMT_A4R4G4B4:
621 case WINED3DFMT_X4R4G4B4:
622 case WINED3DFMT_R3G3B2:
623 case WINED3DFMT_A8R3G3B2:
624 case WINED3DFMT_A2B10G10R10:
625 case WINED3DFMT_A8B8G8R8:
626 case WINED3DFMT_X8B8G8R8:
627 case WINED3DFMT_A2R10G10B10:
628 case WINED3DFMT_R5G6B5:
629 case WINED3DFMT_A16B16G16R16:
631 b_info->bmiHeader.biCompression = BI_BITFIELDS;
632 masks[0] = formatEntry->redMask;
633 masks[1] = formatEntry->greenMask;
634 masks[2] = formatEntry->blueMask;
638 /* Don't know palette */
639 b_info->bmiHeader.biCompression = BI_RGB;
646 HeapFree(GetProcessHeap(), 0, b_info);
647 return HRESULT_FROM_WIN32(GetLastError());
650 TRACE("Creating a DIB section with size %dx%dx%d, size=%d\n", b_info->bmiHeader.biWidth, b_info->bmiHeader.biHeight, b_info->bmiHeader.biBitCount, b_info->bmiHeader.biSizeImage);
651 This->dib.DIBsection = CreateDIBSection(ddc, b_info, usage, &This->dib.bitmap_data, 0 /* Handle */, 0 /* Offset */);
654 if (!This->dib.DIBsection) {
655 ERR("CreateDIBSection failed!\n");
656 HeapFree(GetProcessHeap(), 0, b_info);
657 return HRESULT_FROM_WIN32(GetLastError());
660 TRACE("DIBSection at : %p\n", This->dib.bitmap_data);
661 /* copy the existing surface to the dib section */
662 if(This->resource.allocatedMemory) {
663 memcpy(This->dib.bitmap_data, This->resource.allocatedMemory, This->currentDesc.Height * IWineD3DSurface_GetPitch(iface));
665 /* This is to make LockRect read the gl Texture although memory is allocated */
666 This->Flags &= ~SFLAG_INSYSMEM;
668 This->dib.bitmap_size = b_info->bmiHeader.biSizeImage;
670 HeapFree(GetProcessHeap(), 0, b_info);
672 /* Now allocate a HDC */
673 This->hDC = CreateCompatibleDC(0);
674 This->dib.holdbitmap = SelectObject(This->hDC, This->dib.DIBsection);
675 TRACE("using wined3d palette %p\n", This->palette);
676 SelectPalette(This->hDC,
677 This->palette ? This->palette->hpal : 0,
680 This->Flags |= SFLAG_DIBSECTION;
682 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
683 This->resource.heapMemory = NULL;
688 void convert_r32f_r16f(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
692 unsigned short *dst_s;
694 TRACE("Converting %dx%d pixels, pitches %d %d\n", w, h, pitch_in, pitch_out);
695 for(y = 0; y < h; y++) {
696 src_f = (const float *)(src + y * pitch_in);
697 dst_s = (unsigned short *) (dst + y * pitch_out);
698 for(x = 0; x < w; x++) {
699 dst_s[x] = float_32_to_16(src_f + x);
704 struct d3dfmt_convertor_desc {
705 WINED3DFORMAT from, to;
706 void (*convert)(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h);
709 const struct d3dfmt_convertor_desc convertors[] =
711 {WINED3DFMT_R32F, WINED3DFMT_R16F, convert_r32f_r16f},
714 static inline const struct d3dfmt_convertor_desc *find_convertor(WINED3DFORMAT from, WINED3DFORMAT to)
717 for(i = 0; i < (sizeof(convertors) / sizeof(convertors[0])); i++) {
718 if(convertors[i].from == from && convertors[i].to == to) {
719 return &convertors[i];
725 /*****************************************************************************
726 * surface_convert_format
728 * Creates a duplicate of a surface in a different format. Is used by Blt to
729 * blit between surfaces with different formats
732 * source: Source surface
733 * fmt: Requested destination format
735 *****************************************************************************/
736 IWineD3DSurfaceImpl *surface_convert_format(IWineD3DSurfaceImpl *source, WINED3DFORMAT to_fmt) {
737 IWineD3DSurface *ret = NULL;
738 const struct d3dfmt_convertor_desc *conv;
739 WINED3DLOCKED_RECT lock_src, lock_dst;
742 conv = find_convertor(source->resource.format, to_fmt);
744 FIXME("Cannot find a conversion function from format %s to %s\n",
745 debug_d3dformat(source->resource.format), debug_d3dformat(to_fmt));
749 IWineD3DDevice_CreateSurface((IWineD3DDevice *) source->resource.wineD3DDevice,
750 source->currentDesc.Width,
751 source->currentDesc.Height,
757 WINED3DRTYPE_SURFACE,
760 WINED3DMULTISAMPLE_NONE, /* TODO: Multisampled conversion */
761 0, /* MultiSampleQuality */
762 NULL, /* SharedHandle */
763 IWineD3DSurface_GetImplType((IWineD3DSurface *) source),
766 ERR("Failed to create a destination surface for conversion\n");
770 memset(&lock_src, 0, sizeof(lock_src));
771 memset(&lock_dst, 0, sizeof(lock_dst));
773 hr = IWineD3DSurface_LockRect((IWineD3DSurface *) source, &lock_src, NULL, WINED3DLOCK_READONLY);
775 ERR("Failed to lock the source surface\n");
776 IWineD3DSurface_Release(ret);
779 hr = IWineD3DSurface_LockRect(ret, &lock_dst, NULL, WINED3DLOCK_READONLY);
781 ERR("Failed to lock the dest surface\n");
782 IWineD3DSurface_UnlockRect((IWineD3DSurface *) source);
783 IWineD3DSurface_Release(ret);
787 conv->convert(lock_src.pBits, lock_dst.pBits, lock_src.Pitch, lock_dst.Pitch,
788 source->currentDesc.Width, source->currentDesc.Height);
790 IWineD3DSurface_UnlockRect(ret);
791 IWineD3DSurface_UnlockRect((IWineD3DSurface *) source);
793 return (IWineD3DSurfaceImpl *) ret;
796 /*****************************************************************************
799 * Helper function that fills a memory area with a specific color
802 * buf: memory address to start filling at
803 * width, height: Dimensions of the area to fill
804 * bpp: Bit depth of the surface
805 * lPitch: pitch of the surface
806 * color: Color to fill with
808 *****************************************************************************/
810 _Blt_ColorFill(BYTE *buf,
811 int width, int height,
812 int bpp, LONG lPitch,
820 #define COLORFILL_ROW(type) \
822 type *d = (type *) buf; \
823 for (x = 0; x < width; x++) \
824 d[x] = (type) color; \
829 case 1: COLORFILL_ROW(BYTE)
830 case 2: COLORFILL_ROW(WORD)
834 for (x = 0; x < width; x++,d+=3)
836 d[0] = (color ) & 0xFF;
837 d[1] = (color>> 8) & 0xFF;
838 d[2] = (color>>16) & 0xFF;
842 case 4: COLORFILL_ROW(DWORD)
844 FIXME("Color fill not implemented for bpp %d!\n", bpp*8);
845 return WINED3DERR_NOTAVAILABLE;
850 /* Now copy first row */
852 for (y = 1; y < height; y++)
855 memcpy(buf, first, width * bpp);
860 /*****************************************************************************
861 * IWineD3DSurface::Blt, SW emulation version
863 * Performs blits to a surface, eigher from a source of source-less blts
864 * This is the main functionality of DirectDraw
867 * DestRect: Destination rectangle to write to
868 * SrcSurface: Source surface, can be NULL
869 * SrcRect: Source rectangle
870 *****************************************************************************/
871 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
872 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter)
874 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
875 IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface;
877 HRESULT ret = WINED3D_OK;
878 WINED3DLOCKED_RECT dlock, slock;
879 WINED3DFORMAT dfmt = WINED3DFMT_UNKNOWN, sfmt = WINED3DFMT_UNKNOWN;
880 int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
882 const StaticPixelFormatDesc *sEntry, *dEntry;
885 TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags, DDBltFx);
887 if (TRACE_ON(d3d_surface))
889 if (DestRect) TRACE("\tdestrect :%dx%d-%dx%d\n",
890 DestRect->left, DestRect->top, DestRect->right, DestRect->bottom);
891 if (SrcRect) TRACE("\tsrcrect :%dx%d-%dx%d\n",
892 SrcRect->left, SrcRect->top, SrcRect->right, SrcRect->bottom);
895 DDRAW_dump_DDBLT(Flags);
896 if (Flags & WINEDDBLT_DDFX)
899 DDRAW_dump_DDBLTFX(DDBltFx->dwDDFX);
904 if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED)))
906 WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
907 return WINEDDERR_SURFACEBUSY;
910 if(Filter != WINED3DTEXF_NONE && Filter != WINED3DTEXF_POINT) {
911 /* Can happen when d3d9 apps do a StretchRect call which isn't handled in gl */
912 FIXME("Filters not supported in software blit\n");
915 /* First check for the validity of source / destination rectangles. This was
916 * verified using a test application + by MSDN.
918 if ((Src != NULL) && (SrcRect != NULL) &&
919 ((SrcRect->bottom > Src->currentDesc.Height)||(SrcRect->bottom < 0) ||
920 (SrcRect->top > Src->currentDesc.Height)||(SrcRect->top < 0) ||
921 (SrcRect->left > Src->currentDesc.Width) ||(SrcRect->left < 0) ||
922 (SrcRect->right > Src->currentDesc.Width) ||(SrcRect->right < 0) ||
923 (SrcRect->right < SrcRect->left) ||(SrcRect->bottom < SrcRect->top)))
925 WARN("Application gave us bad source rectangle for Blt.\n");
926 return WINEDDERR_INVALIDRECT;
928 /* For the Destination rect, it can be out of bounds on the condition that a clipper
929 * is set for the given surface.
931 if ((/*This->clipper == NULL*/ TRUE) && (DestRect) &&
932 ((DestRect->bottom > This->currentDesc.Height)||(DestRect->bottom < 0) ||
933 (DestRect->top > This->currentDesc.Height)||(DestRect->top < 0) ||
934 (DestRect->left > This->currentDesc.Width) ||(DestRect->left < 0) ||
935 (DestRect->right > This->currentDesc.Width) ||(DestRect->right < 0) ||
936 (DestRect->right < DestRect->left) ||(DestRect->bottom < DestRect->top)))
938 WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n");
939 return WINEDDERR_INVALIDRECT;
942 /* Now handle negative values in the rectangles. Warning: only supported for now
943 in the 'simple' cases (ie not in any stretching / rotation cases).
945 First, the case where nothing is to be done.
947 if ((DestRect && ((DestRect->bottom <= 0) || (DestRect->right <= 0) ||
948 (DestRect->top >= (int) This->currentDesc.Height) ||
949 (DestRect->left >= (int) This->currentDesc.Width))) ||
950 ((Src != NULL) && (SrcRect != NULL) &&
951 ((SrcRect->bottom <= 0) || (SrcRect->right <= 0) ||
952 (SrcRect->top >= (int) Src->currentDesc.Height) ||
953 (SrcRect->left >= (int) Src->currentDesc.Width)) ))
955 TRACE("Nothing to be done !\n");
966 xdst.bottom = This->currentDesc.Height;
968 xdst.right = This->currentDesc.Width;
980 xsrc.bottom = Src->currentDesc.Height;
982 xsrc.right = Src->currentDesc.Width;
986 memset(&xsrc,0,sizeof(xsrc));
990 /* The easy case : the source-less blits.... */
991 if (Src == NULL && DestRect)
994 RECT temp_rect; /* No idea if intersect rect can be the same as one of the source rect */
998 full_rect.right = This->currentDesc.Width;
999 full_rect.bottom = This->currentDesc.Height;
1000 IntersectRect(&temp_rect, &full_rect, DestRect);
1005 /* Only handle clipping on the destination rectangle */
1006 int clip_horiz = (DestRect->left < 0) || (DestRect->right > (int) This->currentDesc.Width );
1007 int clip_vert = (DestRect->top < 0) || (DestRect->bottom > (int) This->currentDesc.Height);
1008 if (clip_vert || clip_horiz)
1010 /* Now check if this is a special case or not... */
1011 if ((((DestRect->bottom - DestRect->top ) != (xsrc.bottom - xsrc.top )) && clip_vert ) ||
1012 (((DestRect->right - DestRect->left) != (xsrc.right - xsrc.left)) && clip_horiz) ||
1013 (Flags & WINEDDBLT_DDFX))
1015 WARN("Out of screen rectangle in special case. Not handled right now.\n");
1021 if (DestRect->left < 0) { xsrc.left -= DestRect->left; xdst.left = 0; }
1022 if (DestRect->right > This->currentDesc.Width)
1024 xsrc.right -= (DestRect->right - (int) This->currentDesc.Width);
1025 xdst.right = (int) This->currentDesc.Width;
1030 if (DestRect->top < 0)
1032 xsrc.top -= DestRect->top;
1035 if (DestRect->bottom > This->currentDesc.Height)
1037 xsrc.bottom -= (DestRect->bottom - (int) This->currentDesc.Height);
1038 xdst.bottom = (int) This->currentDesc.Height;
1041 /* And check if after clipping something is still to be done... */
1042 if ((xdst.bottom <= 0) || (xdst.right <= 0) ||
1043 (xdst.top >= (int) This->currentDesc.Height) ||
1044 (xdst.left >= (int) This->currentDesc.Width) ||
1045 (xsrc.bottom <= 0) || (xsrc.right <= 0) ||
1046 (xsrc.top >= (int) Src->currentDesc.Height) ||
1047 (xsrc.left >= (int) Src->currentDesc.Width))
1049 TRACE("Nothing to be done after clipping !\n");
1057 IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
1058 dfmt = This->resource.format;
1061 sEntry = getFormatDescEntry(sfmt, NULL, NULL);
1066 dfmt = This->resource.format;
1067 dEntry = getFormatDescEntry(dfmt, NULL, NULL);
1070 if(This->resource.format != Src->resource.format) {
1071 Src = surface_convert_format(Src, dfmt);
1073 /* The conv function writes a FIXME */
1074 WARN("Cannot convert source surface format to dest format\n");
1078 IWineD3DSurface_LockRect((IWineD3DSurface *) Src, &slock, NULL, WINED3DLOCK_READONLY);
1079 sfmt = Src->resource.format;
1081 sEntry = getFormatDescEntry(sfmt, NULL, NULL);
1083 IWineD3DSurface_LockRect(iface, &dlock, &xdst, 0);
1085 IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
1088 if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~WINEDDBLT_DDFX;
1090 if (sEntry->isFourcc && dEntry->isFourcc)
1092 if (!DestRect || Src == This)
1094 memcpy(dlock.pBits, slock.pBits, This->resource.size);
1099 bpp = This->bytesPerPixel;
1100 srcheight = xsrc.bottom - xsrc.top;
1101 srcwidth = xsrc.right - xsrc.left;
1102 dstheight = xdst.bottom - xdst.top;
1103 dstwidth = xdst.right - xdst.left;
1104 width = (xdst.right - xdst.left) * bpp;
1106 assert(width <= dlock.Pitch);
1108 if (DestRect && Src != This)
1109 dbuf = (BYTE*)dlock.pBits;
1111 dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp);
1113 if (Flags & WINEDDBLT_WAIT)
1115 Flags &= ~WINEDDBLT_WAIT;
1117 if (Flags & WINEDDBLT_ASYNC)
1119 static BOOL displayed = FALSE;
1121 FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n");
1123 Flags &= ~WINEDDBLT_ASYNC;
1125 if (Flags & WINEDDBLT_DONOTWAIT)
1127 /* WINEDDBLT_DONOTWAIT appeared in DX7 */
1128 static BOOL displayed = FALSE;
1130 FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n");
1132 Flags &= ~WINEDDBLT_DONOTWAIT;
1135 /* First, all the 'source-less' blits */
1136 if (Flags & WINEDDBLT_COLORFILL)
1138 ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp,
1139 dlock.Pitch, DDBltFx->u5.dwFillColor);
1140 Flags &= ~WINEDDBLT_COLORFILL;
1143 if (Flags & WINEDDBLT_DEPTHFILL)
1145 FIXME("DDBLT_DEPTHFILL needs to be implemented!\n");
1147 if (Flags & WINEDDBLT_ROP)
1149 /* Catch some degenerate cases here */
1150 switch(DDBltFx->dwROP)
1153 ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0);
1155 case 0xAA0029: /* No-op */
1158 ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0);
1160 case SRCCOPY: /* well, we do that below ? */
1163 FIXME("Unsupported raster op: %08x Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern);
1166 Flags &= ~WINEDDBLT_ROP;
1168 if (Flags & WINEDDBLT_DDROPS)
1170 FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern);
1172 /* Now the 'with source' blits */
1176 int sx, xinc, sy, yinc;
1178 if (!dstwidth || !dstheight) /* hmm... stupid program ? */
1180 sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp;
1181 xinc = (srcwidth << 16) / dstwidth;
1182 yinc = (srcheight << 16) / dstheight;
1186 /* No effects, we can cheat here */
1187 if (dstwidth == srcwidth)
1189 if (dstheight == srcheight)
1191 /* No stretching in either direction. This needs to be as
1192 * fast as possible */
1195 /* check for overlapping surfaces */
1196 if (Src != This || xdst.top < xsrc.top ||
1197 xdst.right <= xsrc.left || xsrc.right <= xdst.left)
1199 /* no overlap, or dst above src, so copy from top downwards */
1200 for (y = 0; y < dstheight; y++)
1202 memcpy(dbuf, sbuf, width);
1203 sbuf += slock.Pitch;
1204 dbuf += dlock.Pitch;
1207 else if (xdst.top > xsrc.top) /* copy from bottom upwards */
1209 sbuf += (slock.Pitch*dstheight);
1210 dbuf += (dlock.Pitch*dstheight);
1211 for (y = 0; y < dstheight; y++)
1213 sbuf -= slock.Pitch;
1214 dbuf -= dlock.Pitch;
1215 memcpy(dbuf, sbuf, width);
1218 else /* src and dst overlapping on the same line, use memmove */
1220 for (y = 0; y < dstheight; y++)
1222 memmove(dbuf, sbuf, width);
1223 sbuf += slock.Pitch;
1224 dbuf += dlock.Pitch;
1228 /* Stretching in Y direction only */
1229 for (y = sy = 0; y < dstheight; y++, sy += yinc) {
1230 sbuf = sbase + (sy >> 16) * slock.Pitch;
1231 memcpy(dbuf, sbuf, width);
1232 dbuf += dlock.Pitch;
1238 /* Stretching in X direction */
1240 for (y = sy = 0; y < dstheight; y++, sy += yinc)
1242 sbuf = sbase + (sy >> 16) * slock.Pitch;
1244 if ((sy >> 16) == (last_sy >> 16))
1246 /* this sourcerow is the same as last sourcerow -
1247 * copy already stretched row
1249 memcpy(dbuf, dbuf - dlock.Pitch, width);
1253 #define STRETCH_ROW(type) { \
1254 const type *s = (const type *)sbuf; \
1255 type *d = (type *)dbuf; \
1256 for (x = sx = 0; x < dstwidth; x++, sx += xinc) \
1257 d[x] = s[sx >> 16]; \
1262 case 1: STRETCH_ROW(BYTE)
1263 case 2: STRETCH_ROW(WORD)
1264 case 4: STRETCH_ROW(DWORD)
1269 for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
1273 s = sbuf+3*(sx>>16);
1274 pixel = s[0]|(s[1]<<8)|(s[2]<<16);
1275 d[0] = (pixel )&0xff;
1276 d[1] = (pixel>> 8)&0xff;
1277 d[2] = (pixel>>16)&0xff;
1283 FIXME("Stretched blit not implemented for bpp %d!\n", bpp*8);
1284 ret = WINED3DERR_NOTAVAILABLE;
1289 dbuf += dlock.Pitch;
1296 LONG dstyinc = dlock.Pitch, dstxinc = bpp;
1297 DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF;
1298 DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF;
1299 if (Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
1301 /* The color keying flags are checked for correctness in ddraw */
1302 if (Flags & WINEDDBLT_KEYSRC)
1304 keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
1305 keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
1307 else if (Flags & WINEDDBLT_KEYSRCOVERRIDE)
1309 keylow = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue;
1310 keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue;
1313 if (Flags & WINEDDBLT_KEYDEST)
1315 /* Destination color keys are taken from the source surface ! */
1316 destkeylow = Src->DestBltCKey.dwColorSpaceLowValue;
1317 destkeyhigh = Src->DestBltCKey.dwColorSpaceHighValue;
1319 else if (Flags & WINEDDBLT_KEYDESTOVERRIDE)
1321 destkeylow = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue;
1322 destkeyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue;
1331 keymask = sEntry->redMask |
1335 Flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE);
1338 if (Flags & WINEDDBLT_DDFX)
1340 LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp;
1343 dTopRight = dbuf+((dstwidth-1)*bpp);
1344 dBottomLeft = dTopLeft+((dstheight-1)*dlock.Pitch);
1345 dBottomRight = dBottomLeft+((dstwidth-1)*bpp);
1347 if (DDBltFx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY)
1349 /* I don't think we need to do anything about this flag */
1350 WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n");
1352 if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT)
1355 dTopRight = dTopLeft;
1358 dBottomRight = dBottomLeft;
1360 dstxinc = dstxinc *-1;
1362 if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORUPDOWN)
1365 dTopLeft = dBottomLeft;
1368 dTopRight = dBottomRight;
1370 dstyinc = dstyinc *-1;
1372 if (DDBltFx->dwDDFX & WINEDDBLTFX_NOTEARING)
1374 /* I don't think we need to do anything about this flag */
1375 WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n");
1377 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE180)
1380 dBottomRight = dTopLeft;
1383 dBottomLeft = dTopRight;
1385 dstxinc = dstxinc * -1;
1386 dstyinc = dstyinc * -1;
1388 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE270)
1391 dTopLeft = dBottomLeft;
1392 dBottomLeft = dBottomRight;
1393 dBottomRight = dTopRight;
1398 dstxinc = dstxinc * -1;
1400 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE90)
1403 dTopLeft = dTopRight;
1404 dTopRight = dBottomRight;
1405 dBottomRight = dBottomLeft;
1410 dstyinc = dstyinc * -1;
1412 if (DDBltFx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST)
1414 /* I don't think we need to do anything about this flag */
1415 WARN("Flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n");
1418 Flags &= ~(WINEDDBLT_DDFX);
1421 #define COPY_COLORKEY_FX(type) { \
1423 type *d = (type *)dbuf, *dx, tmp; \
1424 for (y = sy = 0; y < dstheight; y++, sy += yinc) { \
1425 s = (const type*)(sbase + (sy >> 16) * slock.Pitch); \
1427 for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \
1428 tmp = s[sx >> 16]; \
1429 if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) && \
1430 ((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) { \
1433 dx = (type*)(((LPBYTE)dx)+dstxinc); \
1435 d = (type*)(((LPBYTE)d)+dstyinc); \
1440 case 1: COPY_COLORKEY_FX(BYTE)
1441 case 2: COPY_COLORKEY_FX(WORD)
1442 case 4: COPY_COLORKEY_FX(DWORD)
1446 BYTE *d = dbuf, *dx;
1447 for (y = sy = 0; y < dstheight; y++, sy += yinc)
1449 sbuf = sbase + (sy >> 16) * slock.Pitch;
1451 for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
1453 DWORD pixel, dpixel = 0;
1454 s = sbuf+3*(sx>>16);
1455 pixel = s[0]|(s[1]<<8)|(s[2]<<16);
1456 dpixel = dx[0]|(dx[1]<<8)|(dx[2]<<16);
1457 if (((pixel & keymask) < keylow || (pixel & keymask) > keyhigh) &&
1458 ((dpixel & keymask) >= destkeylow || (dpixel & keymask) <= keyhigh))
1460 dx[0] = (pixel )&0xff;
1461 dx[1] = (pixel>> 8)&0xff;
1462 dx[2] = (pixel>>16)&0xff;
1471 FIXME("%s color-keyed blit not implemented for bpp %d!\n",
1472 (Flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp*8);
1473 ret = WINED3DERR_NOTAVAILABLE;
1475 #undef COPY_COLORKEY_FX
1481 if (Flags && FIXME_ON(d3d_surface))
1483 FIXME("\tUnsupported flags: %08x\n", Flags);
1487 IWineD3DSurface_UnlockRect(iface);
1488 if (Src && Src != This) IWineD3DSurface_UnlockRect((IWineD3DSurface *) Src);
1489 /* Release the converted surface if any */
1490 if (Src && SrcSurface != (IWineD3DSurface *) Src) IWineD3DSurface_Release((IWineD3DSurface *) Src);
1494 /*****************************************************************************
1495 * IWineD3DSurface::BltFast, SW emulation version
1497 * This is the software implementation of BltFast, as used by GDI surfaces
1498 * and as a fallback for OpenGL surfaces. This code is taken from the old
1499 * DirectDraw code, and was originally written by TransGaming.
1504 * Source: Source surface to copy from
1505 * rsrc: Source rectangle
1509 * WINED3D_OK on success
1511 *****************************************************************************/
1512 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
1513 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans)
1515 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
1516 IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) Source;
1518 int bpp, w, h, x, y;
1519 WINED3DLOCKED_RECT dlock,slock;
1520 HRESULT ret = WINED3D_OK;
1522 RECT lock_src, lock_dst, lock_union;
1525 const StaticPixelFormatDesc *sEntry, *dEntry;
1527 if (TRACE_ON(d3d_surface))
1529 TRACE("(%p)->(%d,%d,%p,%p,%08x)\n", This,dstx,dsty,Src,rsrc,trans);
1533 TRACE("\tsrcrect: %dx%d-%dx%d\n",rsrc->left,rsrc->top,
1534 rsrc->right,rsrc->bottom);
1538 TRACE(" srcrect: NULL\n");
1542 if ((This->Flags & SFLAG_LOCKED) ||
1543 (Src->Flags & SFLAG_LOCKED))
1545 WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
1546 return WINEDDERR_SURFACEBUSY;
1551 WARN("rsrc is NULL!\n");
1554 rsrc2.right = Src->currentDesc.Width;
1555 rsrc2.bottom = Src->currentDesc.Height;
1559 /* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/
1560 if ((rsrc->bottom > Src->currentDesc.Height) || (rsrc->bottom < 0) ||
1561 (rsrc->top > Src->currentDesc.Height) || (rsrc->top < 0) ||
1562 (rsrc->left > Src->currentDesc.Width) || (rsrc->left < 0) ||
1563 (rsrc->right > Src->currentDesc.Width) || (rsrc->right < 0) ||
1564 (rsrc->right < rsrc->left) || (rsrc->bottom < rsrc->top))
1566 WARN("Application gave us bad source rectangle for BltFast.\n");
1567 return WINEDDERR_INVALIDRECT;
1570 h = rsrc->bottom - rsrc->top;
1571 if (h > This->currentDesc.Height-dsty) h = This->currentDesc.Height-dsty;
1572 if (h > Src->currentDesc.Height-rsrc->top) h=Src->currentDesc.Height-rsrc->top;
1573 if (h <= 0) return WINEDDERR_INVALIDRECT;
1575 w = rsrc->right - rsrc->left;
1576 if (w > This->currentDesc.Width-dstx) w = This->currentDesc.Width-dstx;
1577 if (w > Src->currentDesc.Width-rsrc->left) w = Src->currentDesc.Width-rsrc->left;
1578 if (w <= 0) return WINEDDERR_INVALIDRECT;
1580 /* Now compute the locking rectangle... */
1581 lock_src.left = rsrc->left;
1582 lock_src.top = rsrc->top;
1583 lock_src.right = lock_src.left + w;
1584 lock_src.bottom = lock_src.top + h;
1586 lock_dst.left = dstx;
1587 lock_dst.top = dsty;
1588 lock_dst.right = dstx + w;
1589 lock_dst.bottom = dsty + h;
1591 bpp = This->bytesPerPixel;
1593 /* We need to lock the surfaces, or we won't get refreshes when done. */
1598 UnionRect(&lock_union, &lock_src, &lock_dst);
1600 /* Lock the union of the two rectangles */
1601 ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0);
1602 if(ret != WINED3D_OK) goto error;
1604 pitch = dlock.Pitch;
1605 slock.Pitch = dlock.Pitch;
1607 /* Since slock was originally copied from this surface's description, we can just reuse it */
1608 assert(This->resource.allocatedMemory != NULL);
1609 sbuf = This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp;
1610 dbuf = This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp;
1611 sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL);
1616 ret = IWineD3DSurface_LockRect(Source, &slock, &lock_src, WINED3DLOCK_READONLY);
1617 if(ret != WINED3D_OK) goto error;
1618 ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0);
1619 if(ret != WINED3D_OK) goto error;
1623 TRACE("Dst is at %p, Src is at %p\n", dbuf, sbuf);
1625 sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL);
1626 dEntry = getFormatDescEntry(This->resource.format, NULL, NULL);
1629 /* Handle first the FOURCC surfaces... */
1630 if (sEntry->isFourcc && dEntry->isFourcc)
1632 TRACE("Fourcc -> Fourcc copy\n");
1634 FIXME("trans arg not supported when a FOURCC surface is involved\n");
1636 FIXME("offset for destination surface is not supported\n");
1637 if (Src->resource.format != This->resource.format)
1639 FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n");
1640 ret = WINED3DERR_WRONGTEXTUREFORMAT;
1643 /* FIXME: Watch out that the size is correct for FOURCC surfaces */
1644 memcpy(dbuf, sbuf, This->resource.size);
1647 if (sEntry->isFourcc && !dEntry->isFourcc)
1649 /* TODO: Use the libtxc_dxtn.so shared library to do
1650 * software decompression
1652 ERR("DXTC decompression not supported by now\n");
1656 if (trans & (WINEDDBLTFAST_SRCCOLORKEY | WINEDDBLTFAST_DESTCOLORKEY))
1658 DWORD keylow, keyhigh;
1659 TRACE("Color keyed copy\n");
1660 if (trans & WINEDDBLTFAST_SRCCOLORKEY)
1662 keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
1663 keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
1667 /* I'm not sure if this is correct */
1668 FIXME("WINEDDBLTFAST_DESTCOLORKEY not fully supported yet.\n");
1669 keylow = This->DestBltCKey.dwColorSpaceLowValue;
1670 keyhigh = This->DestBltCKey.dwColorSpaceHighValue;
1673 #define COPYBOX_COLORKEY(type) { \
1674 const type *s = (const type *)sbuf; \
1675 type *d = (type *)dbuf; \
1677 for (y = 0; y < h; y++) { \
1678 for (x = 0; x < w; x++) { \
1680 if (tmp < keylow || tmp > keyhigh) d[x] = tmp; \
1682 s = (const type *)((const BYTE *)s + slock.Pitch); \
1683 d = (type *)((BYTE *)d + dlock.Pitch); \
1689 case 1: COPYBOX_COLORKEY(BYTE)
1690 case 2: COPYBOX_COLORKEY(WORD)
1691 case 4: COPYBOX_COLORKEY(DWORD)
1699 for (y = 0; y < h; y++)
1701 for (x = 0; x < w * 3; x += 3)
1703 tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x + 2] << 16);
1704 if (tmp < keylow || tmp > keyhigh)
1706 d[x + 0] = s[x + 0];
1707 d[x + 1] = s[x + 1];
1708 d[x + 2] = s[x + 2];
1717 FIXME("Source color key blitting not supported for bpp %d\n",bpp*8);
1718 ret = WINED3DERR_NOTAVAILABLE;
1721 #undef COPYBOX_COLORKEY
1722 TRACE("Copy Done\n");
1726 int width = w * bpp;
1727 INT sbufpitch, dbufpitch;
1729 TRACE("NO color key copy\n");
1730 /* Handle overlapping surfaces */
1733 sbuf += (h - 1) * slock.Pitch;
1734 dbuf += (h - 1) * dlock.Pitch;
1735 sbufpitch = -slock.Pitch;
1736 dbufpitch = -dlock.Pitch;
1740 sbufpitch = slock.Pitch;
1741 dbufpitch = dlock.Pitch;
1743 for (y = 0; y < h; y++)
1745 /* This is pretty easy, a line for line memcpy */
1746 memmove(dbuf, sbuf, width);
1750 TRACE("Copy done\n");
1756 IWineD3DSurface_UnlockRect(iface);
1760 IWineD3DSurface_UnlockRect(iface);
1761 IWineD3DSurface_UnlockRect(Source);
1767 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags)
1769 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
1771 TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n",
1772 This, pRect, Flags, pLockedRect, This->resource.allocatedMemory);
1774 pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface);
1778 pLockedRect->pBits = This->resource.allocatedMemory;
1779 This->lockedRect.left = 0;
1780 This->lockedRect.top = 0;
1781 This->lockedRect.right = This->currentDesc.Width;
1782 This->lockedRect.bottom = This->currentDesc.Height;
1784 TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n",
1785 &This->lockedRect, This->lockedRect.left, This->lockedRect.top,
1786 This->lockedRect.right, This->lockedRect.bottom);
1790 TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n",
1791 pRect, pRect->left, pRect->top, pRect->right, pRect->bottom);
1793 /* DXTn textures are based on compressed blocks of 4x4 pixels, each
1794 * 16 bytes large (8 bytes in case of DXT1). Because of that Pitch has
1795 * slightly different meaning compared to regular textures. For DXTn
1796 * textures Pitch is the size of a row of blocks, 4 high and "width"
1797 * long. The x offset is calculated differently as well, since moving 4
1798 * pixels to the right actually moves an entire 4x4 block to right, ie
1799 * 16 bytes (8 in case of DXT1). */
1800 if (This->resource.format == WINED3DFMT_DXT1)
1802 pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 2);
1804 else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 ||
1805 This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5)
1807 pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 4);
1811 pLockedRect->pBits = This->resource.allocatedMemory +
1812 (pLockedRect->Pitch * pRect->top) +
1813 (pRect->left * This->bytesPerPixel);
1815 This->lockedRect.left = pRect->left;
1816 This->lockedRect.top = pRect->top;
1817 This->lockedRect.right = pRect->right;
1818 This->lockedRect.bottom = pRect->bottom;
1821 /* No dirtifying is needed for this surface implementation */
1822 TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch);
1827 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface) {
1828 ERR("Should not be called on base texture\n");
1832 /* TODO: think about moving this down to resource? */
1833 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface)
1835 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
1837 /* This should only be called for sysmem textures, it may be a good idea
1838 * to extend this to all pools at some point in the future */
1839 if (This->resource.pool != WINED3DPOOL_SYSTEMMEM)
1841 FIXME("(%p) Attempting to get system memory for a non-system memory texture\n", iface);
1843 return This->resource.allocatedMemory;