Fix ref-counting rules to match native DCOM Dlls.
[wine] / dlls / d3d9 / vertexshader.c
1 /*
2  * IDirect3DVertexShader9 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3DVertexShader9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DVertexShader9)) {
33         IUnknown_AddRef(iface);
34         *ppobj = This;
35         return D3D_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39     return E_NOINTERFACE;
40 }
41
42 ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface) {
43     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
44     ULONG ref = InterlockedIncrement(&This->ref);
45
46     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
47
48     return ref;
49 }
50
51 ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface) {
52     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
53     ULONG ref = InterlockedDecrement(&This->ref);
54
55     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
56
57     if (ref == 0) {
58         IWineD3DVertexShader_Release(This->wineD3DVertexShader);
59         HeapFree(GetProcessHeap(), 0, This);
60     }
61     return ref;
62 }
63
64 /* IDirect3DVertexShader9 Interface follow: */
65 HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice) {
66     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
67     IWineD3DDevice *myDevice = NULL;
68     HRESULT hr = D3D_OK;
69     TRACE("(%p) : Relay\n", This);
70
71     if (D3D_OK == (hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice) && myDevice != NULL)) {
72         hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
73         IWineD3DDevice_Release(myDevice);
74     } else {
75         *ppDevice = NULL;
76     }
77     TRACE("(%p) returing (%p)", This, *ppDevice);
78     return hr;
79 }
80
81 HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
82     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
83
84     TRACE("(%p) : Relay\n", This);
85     return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
86 }
87
88
89 const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl =
90 {
91     /* IUnknown */
92     IDirect3DVertexShader9Impl_QueryInterface,
93     IDirect3DVertexShader9Impl_AddRef,
94     IDirect3DVertexShader9Impl_Release,
95     /* IDirect3DVertexShader9 */
96     IDirect3DVertexShader9Impl_GetDevice,
97     IDirect3DVertexShader9Impl_GetFunction
98 };
99
100
101 /* IDirect3DDevice9 IDirect3DVertexShader9 Methods follow: */
102 HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) {
103     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
104     HRESULT hrc = D3D_OK;
105     IDirect3DVertexShader9Impl *object;
106
107     /* Setup a stub object for now */
108     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
109     TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
110     if (NULL == object) {
111         FIXME("Allocation of memory failed\n");
112         *ppShader = NULL;
113         return D3DERR_OUTOFVIDEOMEMORY;
114     }
115
116     object->ref = 1;
117     object->lpVtbl = &Direct3DVertexShader9_Vtbl;
118     hrc= IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
119
120     if (FAILED(hrc)) {
121         /* free up object */
122         FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
123         HeapFree(GetProcessHeap(), 0, object);
124         *ppShader = NULL;
125     }else{
126         *ppShader = (IDirect3DVertexShader9 *)object;
127     }
128
129     TRACE("(%p) : returning %p\n", This, *ppShader);
130     return hrc;
131 }
132
133 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader) {
134     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
135     HRESULT hrc = D3D_OK;
136
137     TRACE("(%p) : Relay  \n", This);
138     hrc =  IWineD3DDevice_SetVertexShader(This->WineD3DDevice, pShader==NULL?NULL:((IDirect3DVertexShader9Impl *)pShader)->wineD3DVertexShader);
139
140     TRACE("(%p) : returning hr(%lu) \n", This, hrc);
141     return hrc;
142 }
143
144 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader) {
145     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
146     IWineD3DVertexShader *pShader;
147     HRESULT hrc = D3D_OK;
148
149     TRACE("(%p) : Relay  device@%p \n", This, This->WineD3DDevice);
150     hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
151     if(hrc == D3D_OK){
152        hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader);
153        IWineD3DVertexShader_Release(pShader);
154     } else {
155         WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %lu (device %p)\n", This, hrc, This->WineD3DDevice);
156     }
157     TRACE("(%p) : returning %p\n", This, *ppShader);
158     return hrc;
159 }
160
161 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
162     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
163     TRACE("(%p) : Relay\n", This);
164     return IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
165 }
166
167 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
168     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
169     TRACE("(%p) : Relay\n", This);
170     return IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
171 }
172
173 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
174     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
175     TRACE("(%p) : Relay\n", This);
176     return IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
177 }
178
179 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
180     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
181     TRACE("(%p) : Relay\n", This);
182     return IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
183 }
184
185 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
186     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
187     TRACE("(%p) : Relay\n", This);
188     return IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
189 }
190
191 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
192     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
193     TRACE("(%p) : Relay\n", This);
194     return IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
195 }