wined3d: Rename "wineD3DDevice" to "device".
[wine] / dlls / wined3d / swapchain_gdi.c
1 /*
2  *IDirect3DSwapChain9 implementation
3  *
4  *Copyright 2002-2003 Jason Edmeades
5  *Copyright 2002-2003 Raphael Junqueira
6  *Copyright 2005 Oliver Stieber
7  *Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8  *
9  *This library is free software; you can redistribute it and/or
10  *modify it under the terms of the GNU Lesser General Public
11  *License as published by the Free Software Foundation; either
12  *version 2.1 of the License, or (at your option) any later version.
13  *
14  *This library is distributed in the hope that it will be useful,
15  *but WITHOUT ANY WARRANTY; without even the implied warranty of
16  *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  *Lesser General Public License for more details.
18  *
19  *You should have received a copy of the GNU Lesser General Public
20  *License along with this library; if not, write to the Free Software
21  *Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wined3d_private.h"
26
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 WINE_DECLARE_DEBUG_CHANNEL(fps);
29
30 static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
31 {
32     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
33     WINED3DDISPLAYMODE mode;
34
35     TRACE("Destroying swapchain %p\n", iface);
36
37     IWineD3DSwapChain_SetGammaRamp(iface, 0, &This->orig_gamma);
38
39     /* release the ref to the front and back buffer parents */
40     if(This->frontBuffer) {
41         IWineD3DSurface_SetContainer(This->frontBuffer, 0);
42         if (IWineD3DSurface_Release(This->frontBuffer) > 0)
43         {
44             WARN("(%p) Something's still holding the front buffer\n",This);
45         }
46     }
47
48     if(This->backBuffer) {
49         UINT i;
50         for(i = 0; i < This->presentParms.BackBufferCount; i++) {
51             IWineD3DSurface_SetContainer(This->backBuffer[i], 0);
52             if (IWineD3DSurface_Release(This->backBuffer[i]) > 0)
53             {
54                 WARN("(%p) Something's still holding the back buffer\n",This);
55             }
56         }
57         HeapFree(GetProcessHeap(), 0, This->backBuffer);
58     }
59
60     /* Restore the screen resolution if we rendered in fullscreen
61      * This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
62      * this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
63      * before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
64      */
65     if(This->presentParms.Windowed == FALSE && This->presentParms.AutoRestoreDisplayMode) {
66         mode.Width = This->orig_width;
67         mode.Height = This->orig_height;
68         mode.RefreshRate = 0;
69         mode.Format = This->orig_fmt;
70         IWineD3DDevice_SetDisplayMode((IWineD3DDevice *)This->device, 0, &mode);
71     }
72
73     HeapFree(GetProcessHeap(), 0, This->context);
74     HeapFree(GetProcessHeap(), 0, This);
75 }
76
77 /*****************************************************************************
78  * x11_copy_to_screen
79  *
80  * Helper function that blts the front buffer contents to the target window
81  *
82  * Params:
83  *  This: Surface to copy from
84  *  rc: Rectangle to copy
85  *
86  *****************************************************************************/
87 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc)
88 {
89     IWineD3DSurfaceImpl *front = (IWineD3DSurfaceImpl *) This->frontBuffer;
90
91     if(front->resource.usage & WINED3DUSAGE_RENDERTARGET) {
92         POINT offset = {0,0};
93         HWND hDisplayWnd;
94         HDC hDisplayDC;
95         HDC hSurfaceDC = 0;
96         RECT drawrect;
97         TRACE("(%p)->(%p): Copying to screen\n", front, rc);
98
99         hSurfaceDC = front->hDC;
100
101         hDisplayWnd = This->win_handle;
102         hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
103         if(rc) {
104             TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
105                   rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y);
106         }
107
108         /* Front buffer coordinates are screen coordinates. Map them to the destination
109          * window if not fullscreened
110          */
111         if(This->presentParms.Windowed) {
112             ClientToScreen(hDisplayWnd, &offset);
113         }
114 #if 0
115         /* FIXME: This doesn't work... if users really want to run
116         * X in 8bpp, then we need to call directly into display.drv
117         * (or Wine's equivalent), and force a private colormap
118         * without default entries. */
119         if (front->palette) {
120         SelectPalette(hDisplayDC, front->palette->hpal, FALSE);
121         RealizePalette(hDisplayDC); /* sends messages => deadlocks */
122     }
123 #endif
124         drawrect.left   = 0;
125         drawrect.right  = front->currentDesc.Width;
126         drawrect.top    = 0;
127         drawrect.bottom = front->currentDesc.Height;
128
129 #if 0
130         /* TODO: Support clippers */
131         if (front->clipper)
132         {
133         RECT xrc;
134         HWND hwnd = ((IWineD3DClipperImpl *) front->clipper)->hWnd;
135         if (hwnd && GetClientRect(hwnd,&xrc))
136         {
137         OffsetRect(&xrc,offset.x,offset.y);
138         IntersectRect(&drawrect,&drawrect,&xrc);
139     }
140     }
141 #endif
142         if (rc) {
143             IntersectRect(&drawrect,&drawrect,rc);
144         }
145         else {
146             /* Only use this if the caller did not pass a rectangle, since
147             * due to double locking this could be the wrong one ...
148             */
149             if (front->lockedRect.left != front->lockedRect.right) {
150                 IntersectRect(&drawrect,&drawrect,&front->lockedRect);
151             }
152         }
153
154         BitBlt(hDisplayDC,
155                drawrect.left-offset.x, drawrect.top-offset.y,
156                drawrect.right-drawrect.left, drawrect.bottom-drawrect.top,
157                hSurfaceDC,
158                drawrect.left, drawrect.top,
159                SRCCOPY);
160         ReleaseDC(hDisplayWnd, hDisplayDC);
161     }
162 }
163
164 static HRESULT WINAPI IWineGDISwapChainImpl_SetDestWindowOverride(IWineD3DSwapChain *iface, HWND window) {
165     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
166
167     This->win_handle = window;
168     return WINED3D_OK;
169 }
170
171 static HRESULT WINAPI IWineGDISwapChainImpl_Present(IWineD3DSwapChain *iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
172     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *) iface;
173     IWineD3DSurfaceImpl *front, *back;
174
175     if(!This->backBuffer) {
176         WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL\n");
177         return WINED3DERR_INVALIDCALL;
178     }
179     front = (IWineD3DSurfaceImpl *) This->frontBuffer;
180     back = (IWineD3DSurfaceImpl *) This->backBuffer[0];
181
182     /* Flip the DC */
183     {
184         HDC tmp;
185         tmp = front->hDC;
186         front->hDC = back->hDC;
187         back->hDC = tmp;
188     }
189
190     /* Flip the DIBsection */
191     {
192         HBITMAP tmp;
193         tmp = front->dib.DIBsection;
194         front->dib.DIBsection = back->dib.DIBsection;
195         back->dib.DIBsection = tmp;
196     }
197
198     /* Flip the surface data */
199     {
200         void* tmp;
201
202         tmp = front->dib.bitmap_data;
203         front->dib.bitmap_data = back->dib.bitmap_data;
204         back->dib.bitmap_data = tmp;
205
206         tmp = front->resource.allocatedMemory;
207         front->resource.allocatedMemory = back->resource.allocatedMemory;
208         back->resource.allocatedMemory = tmp;
209
210         if(front->resource.heapMemory) {
211             ERR("GDI Surface %p has heap memory allocated\n", front);
212         }
213         if(back->resource.heapMemory) {
214             ERR("GDI Surface %p has heap memory allocated\n", back);
215         }
216     }
217
218     /* client_memory should not be different, but just in case */
219     {
220         BOOL tmp;
221         tmp = front->dib.client_memory;
222         front->dib.client_memory = back->dib.client_memory;
223         back->dib.client_memory = tmp;
224     }
225
226     /* FPS support */
227     if (TRACE_ON(fps))
228     {
229         static long prev_time, frames;
230
231         DWORD time = GetTickCount();
232         frames++;
233         /* every 1.5 seconds */
234         if (time - prev_time > 1500) {
235             TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time));
236             prev_time = time;
237             frames = 0;
238         }
239     }
240
241     x11_copy_to_screen(This, NULL);
242
243     return WINED3D_OK;
244 }
245
246 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl =
247 {
248     /* IUnknown */
249     IWineD3DBaseSwapChainImpl_QueryInterface,
250     IWineD3DBaseSwapChainImpl_AddRef,
251     IWineD3DBaseSwapChainImpl_Release,
252     /* IWineD3DSwapChain */
253     IWineD3DBaseSwapChainImpl_GetParent,
254     IWineGDISwapChainImpl_Destroy,
255     IWineD3DBaseSwapChainImpl_GetDevice,
256     IWineGDISwapChainImpl_Present,
257     IWineGDISwapChainImpl_SetDestWindowOverride,
258     IWineD3DBaseSwapChainImpl_GetFrontBufferData,
259     IWineD3DBaseSwapChainImpl_GetBackBuffer,
260     IWineD3DBaseSwapChainImpl_GetRasterStatus,
261     IWineD3DBaseSwapChainImpl_GetDisplayMode,
262     IWineD3DBaseSwapChainImpl_GetPresentParameters,
263     IWineD3DBaseSwapChainImpl_SetGammaRamp,
264     IWineD3DBaseSwapChainImpl_GetGammaRamp
265 };