vbscript: Make VBScriptFactory_CreateInstance() static.
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
27
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
39
40 extern const struct wined3d_parent_ops ddraw_surface_wined3d_parent_ops DECLSPEC_HIDDEN;
41 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
42
43 /* Typdef the interfaces */
44 typedef struct IDirectDrawImpl            IDirectDrawImpl;
45 typedef struct IDirectDrawSurfaceImpl     IDirectDrawSurfaceImpl;
46 typedef struct IDirectDrawClipperImpl     IDirectDrawClipperImpl;
47 typedef struct IDirectDrawPaletteImpl     IDirectDrawPaletteImpl;
48 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
49 typedef struct IDirect3DLightImpl         IDirect3DLightImpl;
50 typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
51 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
52 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
53 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
54
55 /* Global critical section */
56 extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
57
58 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
59
60 /*****************************************************************************
61  * IDirectDraw implementation structure
62  *****************************************************************************/
63 struct FvfToDecl
64 {
65     DWORD fvf;
66     struct wined3d_vertex_declaration *decl;
67 };
68
69 struct IDirectDrawImpl
70 {
71     /* Interfaces */
72     IDirectDraw7 IDirectDraw7_iface;
73     IDirectDraw4 IDirectDraw4_iface;
74     IDirectDraw3 IDirectDraw3_iface;
75     IDirectDraw2 IDirectDraw2_iface;
76     IDirectDraw IDirectDraw_iface;
77     IDirect3D7 IDirect3D7_iface;
78     IDirect3D3 IDirect3D3_iface;
79     IDirect3D2 IDirect3D2_iface;
80     IDirect3D IDirect3D_iface;
81     struct wined3d_device_parent device_parent;
82
83     /* See comment in IDirectDraw::AddRef */
84     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
85
86     /* WineD3D linkage */
87     struct wined3d *wineD3D;
88     struct wined3d_device *wined3d_device;
89     BOOL                    d3d_initialized;
90
91     /* Misc ddraw fields */
92     UINT                    total_vidmem;
93     DWORD                   cur_scanline;
94     BOOL                    fake_vblank;
95     BOOL                    initialized;
96
97     /* DirectDraw things, which are not handled by WineD3D */
98     DWORD                   cooperative_level;
99
100     DWORD                   orig_width, orig_height;
101     DWORD                   orig_bpp;
102
103     /* D3D things */
104     IDirectDrawSurfaceImpl  *d3d_target;
105     HWND                    d3d_window;
106     IDirect3DDeviceImpl     *d3ddevice;
107     int                     d3dversion;
108
109     /* Various HWNDs */
110     HWND                    focuswindow;
111     HWND                    devicewindow;
112     HWND                    dest_window;
113
114     /* The surface type to request */
115     WINED3DSURFTYPE         ImplType;
116
117     /* Helpers for surface creation */
118     IDirectDrawSurfaceImpl *tex_root;
119     BOOL                    depthstencil;
120
121     /* For the dll unload cleanup code */
122     struct list ddraw_list_entry;
123     /* The surface list - can't relay this to WineD3D
124      * because of IParent
125      */
126     struct list surface_list;
127     LONG surfaces;
128
129     /* FVF management */
130     struct FvfToDecl       *decls;
131     UINT                    numConvertedDecls, declArraySize;
132 };
133
134 #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
135
136 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
137
138 /* Utility functions */
139 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
140 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
141 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf,
142         DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN;
143 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
144
145 /* The default surface type */
146 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
147
148 /*****************************************************************************
149  * IDirectDrawSurface implementation structure
150  *****************************************************************************/
151
152 struct IDirectDrawSurfaceImpl
153 {
154     /* IUnknown fields */
155     IDirectDrawSurface7 IDirectDrawSurface7_iface;
156     IDirectDrawSurface4 IDirectDrawSurface4_iface;
157     IDirectDrawSurface3 IDirectDrawSurface3_iface;
158     IDirectDrawSurface2 IDirectDrawSurface2_iface;
159     IDirectDrawSurface IDirectDrawSurface_iface;
160     IDirectDrawGammaControl IDirectDrawGammaControl_iface;
161     const IDirect3DTexture2Vtbl *IDirect3DTexture2_vtbl;
162     const IDirect3DTextureVtbl *IDirect3DTexture_vtbl;
163
164     LONG                     ref, ref3, ref2, iface_count;
165     IUnknown                *ifaceToRelease;
166
167     int                     version;
168
169     /* Connections to other Objects */
170     IDirectDrawImpl         *ddraw;
171     struct wined3d_surface *wined3d_surface;
172     struct wined3d_texture *wined3d_texture;
173     struct wined3d_swapchain *wined3d_swapchain;
174
175     /* This implementation handles attaching surfaces to other surfaces */
176     IDirectDrawSurfaceImpl  *next_attached;
177     IDirectDrawSurfaceImpl  *first_attached;
178
179     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
180      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
181      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
182      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
183      */
184 #define MAX_COMPLEX_ATTACHED 6
185     IDirectDrawSurfaceImpl  *complex_array[MAX_COMPLEX_ATTACHED];
186     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
187      * but no pointer to prevent temptations to traverse it in the wrong direction.
188      */
189     BOOL                    is_complex_root;
190
191     /* Surface description, for GetAttachedSurface */
192     DDSURFACEDESC2          surface_desc;
193
194     /* Misc things */
195     DWORD                   uniqueness_value;
196     UINT                    mipmap_level;
197     WINED3DSURFTYPE         ImplType;
198
199     /* For D3DDevice creation */
200     BOOL                    isRenderTarget;
201
202     /* Clipper objects */
203     IDirectDrawClipperImpl  *clipper;
204
205     /* For the ddraw surface list */
206     struct list             surface_list_entry;
207
208     DWORD                   Handle;
209 };
210
211 HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
212 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
213 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
214         DDSURFACEDESC2 *desc, UINT mip_level, WINED3DSURFTYPE surface_type, UINT version) DECLSPEC_HIDDEN;
215
216 static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
217 {
218     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture_vtbl));
219 }
220
221 static inline IDirectDrawSurfaceImpl *surface_from_texture2(IDirect3DTexture2 *iface)
222 {
223     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture2_vtbl));
224 }
225
226 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
227 {
228     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface_iface);
229 }
230
231 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
232 {
233     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface2_iface);
234 }
235
236 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
237 {
238     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface3_iface);
239 }
240
241 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
242 {
243     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface4_iface);
244 }
245
246 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
247 {
248     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface7_iface);
249 }
250
251 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
252 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
253 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
254
255 /* Get the number of bytes per pixel for a given surface */
256 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
257 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
258
259 #define DDRAW_INVALID_HANDLE ~0U
260
261 enum ddraw_handle_type
262 {
263     DDRAW_HANDLE_FREE,
264     DDRAW_HANDLE_MATERIAL,
265     DDRAW_HANDLE_MATRIX,
266     DDRAW_HANDLE_STATEBLOCK,
267     DDRAW_HANDLE_SURFACE,
268 };
269
270 struct ddraw_handle_entry
271 {
272     void *object;
273     enum ddraw_handle_type type;
274 };
275
276 struct ddraw_handle_table
277 {
278     struct ddraw_handle_entry *entries;
279     struct ddraw_handle_entry *free_entries;
280     UINT table_size;
281     UINT entry_count;
282 };
283
284 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
285 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
286 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
287 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
288 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
289
290 struct IDirect3DDeviceImpl
291 {
292     /* IUnknown */
293     const IDirect3DDevice7Vtbl *lpVtbl;
294     const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
295     const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
296     const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
297     LONG                    ref;
298
299     /* Other object connections */
300     struct wined3d_device *wined3d_device;
301     IDirectDrawImpl         *ddraw;
302     struct wined3d_buffer *indexbuffer;
303     IDirectDrawSurfaceImpl  *target;
304
305     /* Viewport management */
306     struct list viewport_list;
307     IDirect3DViewportImpl *current_viewport;
308     D3DVIEWPORT7 active_viewport;
309
310     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
311     BOOL legacyTextureBlending;
312
313     /* Light state */
314     DWORD material;
315
316     /* Rendering functions to wrap D3D(1-3) to D3D7 */
317     D3DPRIMITIVETYPE primitive_type;
318     DWORD vertex_type;
319     DWORD render_flags;
320     DWORD nb_vertices;
321     LPBYTE vertex_buffer;
322     DWORD vertex_size;
323     DWORD buffer_size;
324
325     /* Handle management */
326     struct ddraw_handle_table handle_table;
327     D3DMATRIXHANDLE          world, proj, view;
328 };
329
330 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
331         IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
332
333 /* The IID */
334 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
335
336 /* Helper functions */
337 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
338         D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
339 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
340
341 static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
342 {
343     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
344 }
345
346 static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
347 {
348     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
349 }
350
351 static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
352 {
353     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
354 }
355
356 /*****************************************************************************
357  * IDirectDrawClipper implementation structure
358  *****************************************************************************/
359 struct IDirectDrawClipperImpl
360 {
361     IDirectDrawClipper IDirectDrawClipper_iface;
362     LONG ref;
363
364     struct wined3d_clipper *wineD3DClipper;
365     BOOL initialized;
366 };
367
368 HRESULT ddraw_clipper_init(IDirectDrawClipperImpl *clipper) DECLSPEC_HIDDEN;
369 IDirectDrawClipperImpl *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
370
371 /*****************************************************************************
372  * IDirectDrawPalette implementation structure
373  *****************************************************************************/
374 struct IDirectDrawPaletteImpl
375 {
376     /* IUnknown fields */
377     const IDirectDrawPaletteVtbl *lpVtbl;
378     LONG ref;
379
380     struct wined3d_palette *wineD3DPalette;
381
382     /* IDirectDrawPalette fields */
383     IUnknown                  *ifaceToRelease;
384 };
385
386 HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
387         IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
388
389 /* Helper structures */
390 struct object_creation_info
391 {
392     const CLSID *clsid;
393     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
394                                  void **ppObj);
395 };
396
397 /******************************************************************************
398  * IDirect3DLight implementation structure - Wraps to D3D7
399  ******************************************************************************/
400 struct IDirect3DLightImpl
401 {
402     IDirect3DLight IDirect3DLight_iface;
403     LONG ref;
404
405     /* IDirect3DLight fields */
406     IDirectDrawImpl           *ddraw;
407
408     /* If this light is active for one viewport, put the viewport here */
409     IDirect3DViewportImpl     *active_viewport;
410
411     D3DLIGHT2 light;
412     D3DLIGHT7 light7;
413
414     DWORD dwLightIndex;
415
416     struct list entry;
417 };
418
419 /* Helper functions */
420 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
421 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
422 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
423 IDirect3DLightImpl *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
424
425 /******************************************************************************
426  * IDirect3DMaterial implementation structure - Wraps to D3D7
427  ******************************************************************************/
428 struct IDirect3DMaterialImpl
429 {
430     IDirect3DMaterial3 IDirect3DMaterial3_iface;
431     IDirect3DMaterial2 IDirect3DMaterial2_iface;
432     IDirect3DMaterial IDirect3DMaterial_iface;
433     LONG  ref;
434
435     /* IDirect3DMaterial2 fields */
436     IDirectDrawImpl               *ddraw;
437     IDirect3DDeviceImpl           *active_device;
438
439     D3DMATERIAL mat;
440     DWORD Handle;
441 };
442
443 /* Helper functions */
444 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
445 IDirect3DMaterialImpl *d3d_material_create(IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
446
447 /*****************************************************************************
448  * IDirect3DViewport - Wraps to D3D7
449  *****************************************************************************/
450 struct IDirect3DViewportImpl
451 {
452     const IDirect3DViewport3Vtbl *lpVtbl;
453     LONG ref;
454
455     /* IDirect3DViewport fields */
456     IDirectDrawImpl           *ddraw;
457
458     /* If this viewport is active for one device, put the device here */
459     IDirect3DDeviceImpl       *active_device;
460
461     DWORD                     num_lights;
462     DWORD                     map_lights;
463
464     int                       use_vp2;
465
466     union
467     {
468         D3DVIEWPORT vp1;
469         D3DVIEWPORT2 vp2;
470     } viewports;
471
472     struct list entry;
473     struct list light_list;
474
475     /* Background material */
476     IDirect3DMaterialImpl     *background;
477 };
478
479 /* Helper functions */
480 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
481 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
482
483 /*****************************************************************************
484  * IDirect3DExecuteBuffer - Wraps to D3D7
485  *****************************************************************************/
486 struct IDirect3DExecuteBufferImpl
487 {
488     /* IUnknown */
489     const IDirect3DExecuteBufferVtbl *lpVtbl;
490     LONG                 ref;
491
492     /* IDirect3DExecuteBuffer fields */
493     IDirectDrawImpl      *ddraw;
494     IDirect3DDeviceImpl  *d3ddev;
495
496     D3DEXECUTEBUFFERDESC desc;
497     D3DEXECUTEDATA       data;
498
499     /* This buffer will store the transformed vertices */
500     void                 *vertex_data;
501     WORD                 *indices;
502     int                  nb_indices;
503
504     /* This flags is set to TRUE if we allocated ourselves the
505      * data buffer
506      */
507     BOOL                 need_free;
508 };
509
510 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
511         IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
512
513 /* The execute function */
514 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
515         IDirect3DDeviceImpl *device, IDirect3DViewportImpl *viewport) DECLSPEC_HIDDEN;
516
517 /*****************************************************************************
518  * IDirect3DVertexBuffer
519  *****************************************************************************/
520 struct IDirect3DVertexBufferImpl
521 {
522     IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
523     IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
524     LONG ref;
525
526     /*** WineD3D and ddraw links ***/
527     struct wined3d_buffer *wineD3DVertexBuffer;
528     struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
529     IDirectDrawImpl *ddraw;
530
531     /*** Storage for D3D7 specific things ***/
532     DWORD                Caps;
533     DWORD                fvf;
534 };
535
536 HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, IDirectDrawImpl *ddraw,
537         D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
538 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
539 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
540
541 /*****************************************************************************
542  * Helper functions from utils.c
543  *****************************************************************************/
544
545 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
546     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
547
548 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
549     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
550
551 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
552 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
553 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
554 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
555 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
556 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
557 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
558 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
559
560 /* This only needs to be here as long the processvertices functionality of
561  * IDirect3DExecuteBuffer isn't in WineD3D */
562 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
563
564 /* Used for generic dumping */
565 typedef struct
566 {
567     DWORD val;
568     const char* name;
569 } flag_info;
570
571 #define FE(x) { x, #x }
572
573 typedef struct
574 {
575     DWORD val;
576     const char* name;
577     void (*func)(const void *);
578     ptrdiff_t offset;
579 } member_info;
580
581 /* Structure copy */
582 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
583
584 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size)                 \
585     do {                                                          \
586         DWORD __size = (to)->dwSize;                              \
587         DWORD __copysize = min(__size, from_size);                \
588         assert(to != from);                                       \
589         memcpy(to, from, __copysize);                             \
590         memset((char*)(to) + __copysize, 0, __size - __copysize); \
591         (to)->dwSize = __size; /* restore size */                 \
592     } while (0)
593
594 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
595
596 #define SIZEOF_END_PADDING(type, last_field) \
597     (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
598
599 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
600 {
601     DWORD from_size = from->dwSize;
602     if (from_size == sizeof(DDSURFACEDESC))
603         from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
604     to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
605     DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
606 }
607
608 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
609
610 #endif