dmloader: COM cleanup of IDirectMusicLoader object.
[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include <stdio.h>
28
29 #include "wined3d_private.h"
30 #include "winternl.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
35
36 /* The driver names reflect the lowest GPU supported
37  * by a certain driver, so DRIVER_AMD_R300 supports
38  * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
40 {
41     DRIVER_AMD_RAGE_128PRO,
42     DRIVER_AMD_R100,
43     DRIVER_AMD_R300,
44     DRIVER_AMD_R600,
45     DRIVER_INTEL_GMA800,
46     DRIVER_INTEL_GMA900,
47     DRIVER_INTEL_GMA950,
48     DRIVER_INTEL_GMA3000,
49     DRIVER_NVIDIA_TNT,
50     DRIVER_NVIDIA_GEFORCE2MX,
51     DRIVER_NVIDIA_GEFORCEFX,
52     DRIVER_NVIDIA_GEFORCE6,
53     DRIVER_UNKNOWN
54 };
55
56 enum wined3d_driver_model
57 {
58     DRIVER_MODEL_WIN9X,
59     DRIVER_MODEL_NT40,
60     DRIVER_MODEL_NT5X,
61     DRIVER_MODEL_NT6X
62 };
63
64 enum wined3d_gl_vendor
65 {
66     GL_VENDOR_UNKNOWN,
67     GL_VENDOR_APPLE,
68     GL_VENDOR_FGLRX,
69     GL_VENDOR_INTEL,
70     GL_VENDOR_MESA,
71     GL_VENDOR_NVIDIA,
72 };
73
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
76
77 /* Extension detection */
78 struct wined3d_extension_map
79 {
80     const char *extension_string;
81     enum wined3d_gl_extension extension;
82 };
83
84 static const struct wined3d_extension_map gl_extension_map[] =
85 {
86     /* APPLE */
87     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE          },
88     {"GL_APPLE_fence",                      APPLE_FENCE                   },
89     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS            },
90     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE      },
91     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422               },
92
93     /* ARB */
94     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT        },
95     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT        },
96     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP               },
97     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE             },
98     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS              },
99     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX },
100     {"GL_ARB_draw_instanced",               ARB_DRAW_INSTANCED            },
101     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM          },
102     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER           },
103     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT        },
104     {"GL_ARB_framebuffer_sRGB",             ARB_FRAMEBUFFER_SRGB          },
105     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4          },
106     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL          },
107     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX         },
108     {"GL_ARB_instanced_arrays",             ARB_INSTANCED_ARRAYS,         },
109     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT      },
110     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE          },
111     {"GL_ARB_multisample",                  ARB_MULTISAMPLE               }, /* needs GLX_ARB_MULTISAMPLE as well */
112     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE              },
113     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY           },
114     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT       },
115     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS          },
116     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE              },
117     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX          },
118     {"GL_ARB_shader_bit_encoding",          ARB_SHADER_BIT_ENCODING       },
119     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS            },
120     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD        },
121     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100      },
122     {"GL_ARB_shadow",                       ARB_SHADOW                    },
123     {"GL_ARB_sync",                         ARB_SYNC                      },
124     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP      },
125     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION       },
126     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC  },
127     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP          },
128     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD           },
129     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE       },
130     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3          },
131     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT             },
132     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT   },
133     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO  },
134     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE         },
135     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG                },
136     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA         },
137     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND              },
138     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT      },
139     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM            },
140     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER             },
141
142     /* ATI */
143     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER           },
144     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL          },
145     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC   },
146     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3      },
147     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE       },
148
149     /* EXT */
150     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR               },
151     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE   },
152     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE       },
153     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX              },
154     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT            },
155     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST         },
156     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2             },
157     {"GL_EXT_fog_coord",                    EXT_FOG_COORD                 },
158     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT          },
159     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE   },
160     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT        },
161     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS    },
162     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4               },
163     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL      },
164     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE          },
165     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS          },
166     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX          },
167     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR           },
168     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE          },
169     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP              },
170     {"GL_EXT_texture3D",                    EXT_TEXTURE3D                 },
171     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC  },
172     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC  },
173     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD           },
174     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE       },
175     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3          },
176     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC},
177     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS          },
178     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB              },
179     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE       },
180     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA         },
181
182     /* NV */
183     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP                },
184     {"GL_NV_fence",                         NV_FENCE                      },
185     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE               },
186     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM           },
187     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2          },
188     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION    },
189     {"GL_NV_half_float",                    NV_HALF_FLOAT                 },
190     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT         },
191     {"GL_NV_point_sprite",                  NV_POINT_SPRITE               },
192     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS         },
193     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2        },
194     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION          },
195     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4       },
196     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER             },
197     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2            },
198     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM             },
199     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1          },
200     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2            },
201     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION     },
202     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3            },
203
204     /* SGI */
205     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP          },
206 };
207
208 static const struct wined3d_extension_map wgl_extension_map[] =
209 {
210     {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT             },
211     {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL             },
212     {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
213 };
214
215 /**********************************************************
216  * Utility functions follow
217  **********************************************************/
218
219 const struct min_lookup minMipLookup[] =
220 {
221     /* NONE         POINT                       LINEAR */
222     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
223     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
224     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
225 };
226
227 const struct min_lookup minMipLookup_noFilter[] =
228 {
229     /* NONE         POINT                       LINEAR */
230     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
231     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
232     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
233 };
234
235 const struct min_lookup minMipLookup_noMip[] =
236 {
237     /* NONE         POINT                       LINEAR */
238     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
239     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
240     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
241 };
242
243 const GLenum magLookup[] =
244 {
245     /* NONE     POINT       LINEAR */
246     GL_NEAREST, GL_NEAREST, GL_LINEAR,
247 };
248
249 const GLenum magLookup_noFilter[] =
250 {
251     /* NONE     POINT       LINEAR */
252     GL_NEAREST, GL_NEAREST, GL_NEAREST,
253 };
254
255 /* drawStridedSlow attributes */
256 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc specular_func_3ubv;
259 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
261 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
262
263 /**
264  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
265  * i.e., there is no GL Context - Get a default rendering context to enable the
266  * function query some info from GL.
267  */
268
269 struct wined3d_fake_gl_ctx
270 {
271     HDC dc;
272     HWND wnd;
273     HGLRC gl_ctx;
274     HDC restore_dc;
275     HGLRC restore_gl_ctx;
276 };
277
278 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
279 {
280     TRACE("Destroying fake GL context.\n");
281
282     if (!wglMakeCurrent(NULL, NULL))
283         ERR("Failed to disable fake GL context.\n");
284
285     if (!wglDeleteContext(ctx->gl_ctx))
286     {
287         DWORD err = GetLastError();
288         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
289     }
290
291     ReleaseDC(ctx->wnd, ctx->dc);
292     DestroyWindow(ctx->wnd);
293
294     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
295         ERR("Failed to restore previous GL context.\n");
296 }
297
298 /* Do not call while under the GL lock. */
299 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
300 {
301     PIXELFORMATDESCRIPTOR pfd;
302     int iPixelFormat;
303
304     TRACE("getting context...\n");
305
306     ctx->restore_dc = wglGetCurrentDC();
307     ctx->restore_gl_ctx = wglGetCurrentContext();
308
309     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
310     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
311             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
312     if (!ctx->wnd)
313     {
314         ERR("Failed to create a window.\n");
315         goto fail;
316     }
317
318     ctx->dc = GetDC(ctx->wnd);
319     if (!ctx->dc)
320     {
321         ERR("Failed to get a DC.\n");
322         goto fail;
323     }
324
325     /* PixelFormat selection */
326     ZeroMemory(&pfd, sizeof(pfd));
327     pfd.nSize = sizeof(pfd);
328     pfd.nVersion = 1;
329     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
330     pfd.iPixelType = PFD_TYPE_RGBA;
331     pfd.cColorBits = 32;
332     pfd.iLayerType = PFD_MAIN_PLANE;
333
334     if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
335     {
336         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337         ERR("Failed to find a suitable pixel format.\n");
338         goto fail;
339     }
340     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
341     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
342
343     /* Create a GL context. */
344     if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
345     {
346         WARN("Failed to create default context for capabilities initialization.\n");
347         goto fail;
348     }
349
350     /* Make it the current GL context. */
351     if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
352     {
353         ERR("Failed to make fake GL context current.\n");
354         goto fail;
355     }
356
357     return TRUE;
358
359 fail:
360     if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
361     ctx->gl_ctx = NULL;
362     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
363     ctx->dc = NULL;
364     if (ctx->wnd) DestroyWindow(ctx->wnd);
365     ctx->wnd = NULL;
366     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
367         ERR("Failed to restore previous GL context.\n");
368
369     return FALSE;
370 }
371
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
374 {
375     adapter->UsedTextureRam += amount;
376     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
377     return adapter->UsedTextureRam;
378 }
379
380 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
381 {
382     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
383     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
384 }
385
386 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
387 {
388     ULONG refcount = InterlockedIncrement(&wined3d->ref);
389
390     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
391
392     return refcount;
393 }
394
395 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
396 {
397     ULONG refcount = InterlockedDecrement(&wined3d->ref);
398
399     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
400
401     if (!refcount)
402     {
403         unsigned int i;
404
405         for (i = 0; i < wined3d->adapter_count; ++i)
406         {
407             wined3d_adapter_cleanup(&wined3d->adapters[i]);
408         }
409         HeapFree(GetProcessHeap(), 0, wined3d);
410     }
411
412     return refcount;
413 }
414
415 /* Context activation is done by the caller. */
416 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
417 {
418     GLuint prog;
419     BOOL ret = FALSE;
420     const char *testcode =
421         "!!ARBvp1.0\n"
422         "PARAM C[66] = { program.env[0..65] };\n"
423         "ADDRESS A0;"
424         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425         "ARL A0.x, zero.x;\n"
426         "MOV result.position, C[A0.x + 65];\n"
427         "END\n";
428
429     while (gl_info->gl_ops.gl.p_glGetError());
430     GL_EXTCALL(glGenProgramsARB(1, &prog));
431     if(!prog) {
432         ERR("Failed to create an ARB offset limit test program\n");
433     }
434     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
435     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
436                                   strlen(testcode), testcode));
437     if (gl_info->gl_ops.gl.p_glGetError())
438     {
439         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
441         ret = TRUE;
442     } else TRACE("OpenGL implementation allows offsets > 63\n");
443
444     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
445     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
446     checkGLcall("ARB vp offset limit test cleanup");
447
448     return ret;
449 }
450
451 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
452         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
453 {
454     if (card_vendor != HW_VENDOR_AMD) return FALSE;
455     if (device == CARD_AMD_RADEON_9500) return TRUE;
456     if (device == CARD_AMD_RADEON_X700) return TRUE;
457     if (device == CARD_AMD_RADEON_X1600) return TRUE;
458     return FALSE;
459 }
460
461 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
462         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
463 {
464     if (card_vendor == HW_VENDOR_NVIDIA)
465     {
466         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
467             device == CARD_NVIDIA_GEFORCEFX_5600 ||
468             device == CARD_NVIDIA_GEFORCEFX_5800)
469         {
470             return TRUE;
471         }
472     }
473     return FALSE;
474 }
475
476 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
477         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
478 {
479     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
480      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
481      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
482      *
483      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
484      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
485      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
486      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
487      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
488      * the chance that other implementations support them is rather small since Win32 QuickTime uses
489      * DirectDraw, not OpenGL.
490      *
491      * This test has been moved into wined3d_guess_gl_vendor()
492      */
493     if (gl_vendor == GL_VENDOR_APPLE)
494     {
495         return TRUE;
496     }
497     return FALSE;
498 }
499
500 /* Context activation is done by the caller. */
501 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
502 {
503     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
504      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
505      * all the texture. This function detects this bug by its symptom and disables PBOs
506      * if the test fails.
507      *
508      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
509      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
510      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
511      * read back is compared to the original. If they are equal PBOs are assumed to work,
512      * otherwise the PBO extension is disabled. */
513     GLuint texture, pbo;
514     static const unsigned int pattern[] =
515     {
516         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
517         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
518         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
519         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
520     };
521     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
522
523     /* No PBO -> No point in testing them. */
524     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
525
526     while (gl_info->gl_ops.gl.p_glGetError());
527     gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
528     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
529
530     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
531     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
532     checkGLcall("Specifying the PBO test texture");
533
534     GL_EXTCALL(glGenBuffersARB(1, &pbo));
535     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
536     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
537     checkGLcall("Specifying the PBO test pbo");
538
539     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
540     checkGLcall("Loading the PBO test texture");
541
542     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
543
544     gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
545
546     memset(check, 0, sizeof(check));
547     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
548     checkGLcall("Reading back the PBO test texture");
549
550     gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
551     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
552     checkGLcall("PBO test cleanup");
553
554     if (memcmp(check, pattern, sizeof(check)))
555     {
556         WARN("PBO test failed, read back data doesn't match original.\n"
557                 "Disabling PBOs. This may result in slower performance.\n");
558         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
559     }
560     else
561     {
562         TRACE("PBO test successful.\n");
563     }
564 }
565
566 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
567         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
568 {
569     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
570 }
571
572 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
573         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
574 {
575     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
576     if (card_vendor != HW_VENDOR_AMD) return FALSE;
577     if (device == CARD_AMD_RADEON_X1600) return FALSE;
578     return TRUE;
579 }
580
581 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
582         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
583 {
584     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
585      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
586      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
587      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
588      * hardcoded
589      *
590      * dx10 cards usually have 64 varyings */
591     return gl_info->limits.glsl_varyings > 44;
592 }
593
594 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
595         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
596 {
597     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
598 }
599
600 /* A GL context is provided by the caller */
601 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
602         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
603 {
604     GLenum error;
605     DWORD data[16];
606
607     if (!gl_info->supported[EXT_SECONDARY_COLOR])
608         return FALSE;
609
610     while (gl_info->gl_ops.gl.p_glGetError());
611     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
612     error = gl_info->gl_ops.gl.p_glGetError();
613
614     if (error == GL_NO_ERROR)
615     {
616         TRACE("GL Implementation accepts 4 component specular color pointers\n");
617         return TRUE;
618     }
619     else
620     {
621         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
622               debug_glerror(error));
623         return FALSE;
624     }
625 }
626
627 /* A GL context is provided by the caller */
628 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
629         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
630 {
631     GLuint prog;
632     BOOL ret = FALSE;
633     GLint pos;
634     const char *testcode =
635         "!!ARBvp1.0\n"
636         "OPTION NV_vertex_program2;\n"
637         "MOV result.clip[0], 0.0;\n"
638         "MOV result.position, 0.0;\n"
639         "END\n";
640
641     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
642
643     while (gl_info->gl_ops.gl.p_glGetError());
644
645     GL_EXTCALL(glGenProgramsARB(1, &prog));
646     if(!prog)
647     {
648         ERR("Failed to create the NVvp clip test program\n");
649         return FALSE;
650     }
651     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
652     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
653                                   strlen(testcode), testcode));
654     gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
655     if(pos != -1)
656     {
657         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
658         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
659         ret = TRUE;
660         while (gl_info->gl_ops.gl.p_glGetError());
661     }
662     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
663
664     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
665     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
666     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
667
668     return ret;
669 }
670
671 /* Context activation is done by the caller. */
672 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
673         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
674 {
675     char data[4 * 4 * 4];
676     GLuint tex, fbo;
677     GLenum status;
678
679     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
680
681     memset(data, 0xcc, sizeof(data));
682
683     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
684     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
685     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
686     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
687     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
688     checkGLcall("glTexImage2D");
689
690     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
691     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
692     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
693     checkGLcall("glFramebufferTexture2D");
694
695     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
696     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
697     checkGLcall("glCheckFramebufferStatus");
698
699     memset(data, 0x11, sizeof(data));
700     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
701     checkGLcall("glTexSubImage2D");
702
703     gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
704     gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
705     checkGLcall("glClear");
706
707     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
708     checkGLcall("glGetTexImage");
709
710     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
711     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
712     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
713     checkGLcall("glBindTexture");
714
715     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
716     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
717     checkGLcall("glDeleteTextures");
718
719     return *(DWORD *)data == 0x11111111;
720 }
721
722 /* Context activation is done by the caller. */
723 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
724         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
725 {
726     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
727      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
728     GLuint tex;
729     GLint size;
730
731     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
732     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
733     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
734     checkGLcall("glTexImage2D");
735
736     gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
737     checkGLcall("glGetTexLevelParameteriv");
738     TRACE("Real color depth is %d\n", size);
739
740     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
741     checkGLcall("glBindTexture");
742     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
743     checkGLcall("glDeleteTextures");
744
745     return size < 16;
746 }
747
748 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
749         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
750 {
751     return gl_vendor == GL_VENDOR_FGLRX;
752 }
753
754 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
755 {
756     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
757      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
758      * allow 48 different offsets or other helper immediate values. */
759     TRACE("Reserving 12 GLSL constants for compiler private use.\n");
760     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
761 }
762
763 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
764 {
765     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
766      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
767      * If real NP2 textures are used, the driver falls back to software. We could just remove the
768      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
769      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
770      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
771      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
772      *
773      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
774      * has this extension promoted to core. The extension loading code sets this extension supported
775      * due to that, so this code works on fglrx as well. */
776     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
777     {
778         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
779         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
780         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
781     }
782 }
783
784 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
785 {
786     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
787      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
788      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
789      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
790      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
791      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
792      *
793      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
794      *  triggering the software fallback. There is not much we can do here apart from disabling the
795      *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
796      *  in wined3d_adapter_init_gl_caps).
797      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
798      *  post-processing effects in the game "Max Payne 2").
799      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
800     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
801     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
802     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
803 }
804
805 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
806 {
807     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
808      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
809      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
810      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
811      * according to the spec.
812      *
813      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
814      * makes the shader slower and eats instruction slots which should be available to the d3d app.
815      *
816      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
817      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
818      * this workaround is activated on cards that do not need it, it won't break things, just affect
819      * performance negatively. */
820     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
821     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
822 }
823
824 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
825 {
826     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
827 }
828
829 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
830 {
831     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
832 }
833
834 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
835 {
836     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
837 }
838
839 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
840 {
841     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
842 }
843
844 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
845 {
846     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
847 }
848
849 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
850 {
851     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
852 }
853
854 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
855 {
856     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
857        selected texture formats. They are apparently the only DX9 class GPUs
858        supporting VTF.
859        Also, DX9-era GPUs are somewhat limited with float textures
860        filtering and blending. */
861     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
862 }
863
864 struct driver_quirk
865 {
866     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
867             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
868     void (*apply)(struct wined3d_gl_info *gl_info);
869     const char *description;
870 };
871
872 static const struct driver_quirk quirk_table[] =
873 {
874     {
875         match_amd_r300_to_500,
876         quirk_amd_dx9,
877         "AMD normalized texrect quirk"
878     },
879     {
880         match_apple,
881         quirk_apple_glsl_constants,
882         "Apple GLSL uniform override"
883     },
884     {
885         match_geforce5,
886         quirk_no_np2,
887         "Geforce 5 NP2 disable"
888     },
889     {
890         match_apple_intel,
891         quirk_texcoord_w,
892         "Init texcoord .w for Apple Intel GPU driver"
893     },
894     {
895         match_apple_nonr500ati,
896         quirk_texcoord_w,
897         "Init texcoord .w for Apple ATI >= r600 GPU driver"
898     },
899     {
900         match_dx10_capable,
901         quirk_clip_varying,
902         "Reserved varying for gl_ClipPos"
903     },
904     {
905         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
906          * GL implementations accept it. The Mac GL is the only implementation known to
907          * reject it.
908          *
909          * If we can pass 4 component specular colors, do it, because (a) we don't have
910          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
911          * passes specular alpha to the pixel shader if any is used. Otherwise the
912          * specular alpha is used to pass the fog coordinate, which we pass to opengl
913          * via GL_EXT_fog_coord.
914          */
915         match_allows_spec_alpha,
916         quirk_allows_specular_alpha,
917         "Allow specular alpha quirk"
918     },
919     {
920         match_broken_nv_clip,
921         quirk_disable_nvvp_clip,
922         "Apple NV_vertex_program clip bug quirk"
923     },
924     {
925         match_fbo_tex_update,
926         quirk_fbo_tex_update,
927         "FBO rebind for attachment updates"
928     },
929     {
930         match_broken_rgba16,
931         quirk_broken_rgba16,
932         "True RGBA16 is not available"
933     },
934     {
935         match_fglrx,
936         quirk_infolog_spam,
937         "Not printing GLSL infolog"
938     },
939     {
940         match_not_dx10_capable,
941         quirk_limited_tex_filtering,
942         "Texture filtering, blending and VTF support is limited"
943     },
944 };
945
946 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
947  * reporting a driver version is moot because we are not the Windows driver, and we have different
948  * bugs, features, etc.
949  *
950  * The driver version has the form "x.y.z.w".
951  *
952  * "x" is the Windows version the driver is meant for:
953  * 4 -> 95/98/NT4
954  * 5 -> 2000
955  * 6 -> 2000/XP
956  * 7 -> Vista
957  * 8 -> Win 7
958  *
959  * "y" is the maximum Direct3D version the driver supports.
960  * y  -> d3d version mapping:
961  * 11 -> d3d6
962  * 12 -> d3d7
963  * 13 -> d3d8
964  * 14 -> d3d9
965  * 15 -> d3d10
966  * 16 -> d3d10.1
967  * 17 -> d3d11
968  *
969  * "z" is the subversion number.
970  *
971  * "w" is the vendor specific driver build number.
972  */
973
974 struct driver_version_information
975 {
976     enum wined3d_display_driver driver;
977     enum wined3d_driver_model driver_model;
978     const char *driver_name;            /* name of Windows driver */
979     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
980     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
981     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
982 };
983
984 /* The driver version table contains driver information for different devices on several OS versions. */
985 static const struct driver_version_information driver_version_table[] =
986 {
987     /* AMD
988      * - Radeon HD2x00 (R600) and up supported by current drivers.
989      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
990      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
991      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
992     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
993     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
994     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
995     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
996     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
997     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
998
999     /* Intel
1000      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1001      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1002      * igxprd32.dll but the GMA800 driver was never updated. */
1003     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1004     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1005     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1006     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1007     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1008     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1009
1010     /* Nvidia
1011      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1012      * - GeforceFX support is up to 173.x on <= XP
1013      * - Geforce2MX/3/4 up to 96.x on <= XP
1014      * - TNT/Geforce1/2 up to 71.x on <= XP
1015      * All version numbers used below are from the Linux nvidia drivers. */
1016     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1017     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1018     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1019     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1020     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1021 };
1022
1023 struct gpu_description
1024 {
1025     WORD vendor;                    /* reported PCI card vendor ID  */
1026     WORD card;                      /* reported PCI card device ID  */
1027     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1028     enum wined3d_display_driver driver;
1029     unsigned int vidmem;
1030 };
1031
1032 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1033  * found on a board containing a specific GPU. */
1034 static const struct gpu_description gpu_description_table[] =
1035 {
1036     /* Nvidia cards */
1037     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1038     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1039     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1040     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1041     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1042     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1043     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1044     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1045     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1046     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1047     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1048     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1049     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1050     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1051     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1052     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1053     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1054     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1055     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1056     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1057     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1058     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1059     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1060     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1061     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1062     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9300,       "NVIDIA GeForce 9300",              DRIVER_NVIDIA_GEFORCE6,  256 },
1063     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1064     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1065     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1066     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1067     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1068     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1069     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1070     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1071     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1072     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1073     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1074     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1075     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1076     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1077     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1078     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1079     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1080     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1081     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1082     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1083     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1084     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1085     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1086     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1087     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1088     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT520,      "NVIDIA GeForce GT 520",            DRIVER_NVIDIA_GEFORCE6,  1024},
1089     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1090     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1091     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1092     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1093     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1094     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT610,      "NVIDIA GeForce GT 610",            DRIVER_NVIDIA_GEFORCE6,  1024},
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT630M,     "NVIDIA GeForce GT 630M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT640M,     "NVIDIA GeForce GT 640M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT650M,     "NVIDIA GeForce GT 650M",           DRIVER_NVIDIA_GEFORCE6,  2048},
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670,     "NVIDIA GeForce GTX 670",           DRIVER_NVIDIA_GEFORCE6,  2048},
1101     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX680,     "NVIDIA GeForce GTX 680",           DRIVER_NVIDIA_GEFORCE6,  2048},
1102
1103     /* AMD cards */
1104     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1105     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1106     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1107     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1108     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1109     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1110     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1111     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1112     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1113     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1114     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1115     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1116     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1117     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1118     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1119     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1120     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1121     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1122     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1123     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1124     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1125     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1126     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1127     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1128     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1129     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1130     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6700,         "AMD Radeon HD 6700 Series",        DRIVER_AMD_R600,         1024},
1131     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1132     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1133     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7700,         "AMD Radeon HD 7700 Series",        DRIVER_AMD_R600,         1024},
1134     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7800,         "AMD Radeon HD 7800 Series",        DRIVER_AMD_R600,         2048},
1135     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7900,         "AMD Radeon HD 7900 Series",        DRIVER_AMD_R600,         2048},
1136     /* Intel cards */
1137     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1138     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1139     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1140     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1141     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1142     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1143     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1144     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1145     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1146     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1147     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1148     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1149     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1150     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1151     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1152     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1153     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1154     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1155     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1156     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1157     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1158     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1159     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1160     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1161     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1162     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1163     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1164     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1165     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1166     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1167     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1168     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1169     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1170     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1171 };
1172
1173 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1174         enum wined3d_driver_model driver_model)
1175 {
1176     unsigned int i;
1177
1178     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1179     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1180     {
1181         const struct driver_version_information *entry = &driver_version_table[i];
1182
1183         if (entry->driver == driver && entry->driver_model == driver_model)
1184         {
1185             TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1186                     entry->driver_name, entry->version, entry->subversion, entry->build);
1187             return entry;
1188         }
1189     }
1190     return NULL;
1191 }
1192
1193 static void init_driver_info(struct wined3d_driver_info *driver_info,
1194         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1195 {
1196     OSVERSIONINFOW os_version;
1197     WORD driver_os_version;
1198     unsigned int i;
1199     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1200     enum wined3d_driver_model driver_model;
1201     const struct driver_version_information *version_info;
1202
1203     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1204     {
1205         TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1206         vendor = wined3d_settings.pci_vendor_id;
1207     }
1208     driver_info->vendor = vendor;
1209
1210     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1211     {
1212         TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1213         device = wined3d_settings.pci_device_id;
1214     }
1215     driver_info->device = device;
1216
1217     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1218      * overrides the pci ids to a card which is not in our database. */
1219     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1220
1221     memset(&os_version, 0, sizeof(os_version));
1222     os_version.dwOSVersionInfoSize = sizeof(os_version);
1223     if (!GetVersionExW(&os_version))
1224     {
1225         ERR("Failed to get OS version, reporting 2000/XP.\n");
1226         driver_os_version = 6;
1227         driver_model = DRIVER_MODEL_NT5X;
1228     }
1229     else
1230     {
1231         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1232         switch (os_version.dwMajorVersion)
1233         {
1234             case 4:
1235                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1236                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1237                  */
1238                 driver_os_version = 4;
1239                 driver_model = DRIVER_MODEL_WIN9X;
1240                 break;
1241
1242             case 5:
1243                 driver_os_version = 6;
1244                 driver_model = DRIVER_MODEL_NT5X;
1245                 break;
1246
1247             case 6:
1248                 if (os_version.dwMinorVersion == 0)
1249                 {
1250                     driver_os_version = 7;
1251                     driver_model = DRIVER_MODEL_NT6X;
1252                 }
1253                 else
1254                 {
1255                     if (os_version.dwMinorVersion > 1)
1256                     {
1257                         FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1258                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1259                     }
1260                     driver_os_version = 8;
1261                     driver_model = DRIVER_MODEL_NT6X;
1262                 }
1263                 break;
1264
1265             default:
1266                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1267                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1268                 driver_os_version = 6;
1269                 driver_model = DRIVER_MODEL_NT5X;
1270                 break;
1271         }
1272     }
1273
1274     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1275      * This means that unless the ids are overridden, we will always find a GPU description. */
1276     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1277     {
1278         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1279         {
1280             TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1281
1282             driver_info->description = gpu_description_table[i].description;
1283             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1284             driver = gpu_description_table[i].driver;
1285             break;
1286         }
1287     }
1288
1289     if (wined3d_settings.emulated_textureram)
1290     {
1291         TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1292         driver_info->vidmem = wined3d_settings.emulated_textureram;
1293     }
1294
1295     /* Try to obtain driver version information for the current Windows version. This fails in
1296      * some cases:
1297      * - the gpu is not available on the currently selected OS version:
1298      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1299      *     version information for the current Windows version is returned instead of faked info.
1300      *     We do the same and assume the default Windows version to emulate is WinXP.
1301      *
1302      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1303      *     For now return the XP driver info. Perhaps later on we should return VESA.
1304      *
1305      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1306      *   This could be an indication that our database is not up to date, so this should be fixed.
1307      */
1308     version_info = get_driver_version_info(driver, driver_model);
1309     if (version_info)
1310     {
1311         driver_info->name = version_info->driver_name;
1312         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1313         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1314     }
1315     else
1316     {
1317         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1318         if (version_info)
1319         {
1320             driver_info->name = version_info->driver_name;
1321             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1322             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1323         }
1324         else
1325         {
1326             driver_info->description = "Direct3D HAL";
1327             driver_info->name = "Display";
1328             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1329             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1330
1331             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1332                     vendor, device, driver_model);
1333         }
1334     }
1335
1336     TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1337             driver_info->version_high, driver_info->version_low);
1338 }
1339
1340 /* Context activation is done by the caller. */
1341 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1342         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1343 {
1344     unsigned int i;
1345
1346     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1347     {
1348         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1349         TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1350         quirk_table[i].apply(gl_info);
1351     }
1352
1353     /* Find out if PBOs work as they are supposed to. */
1354     test_pbo_functionality(gl_info);
1355 }
1356
1357 static DWORD wined3d_parse_gl_version(const char *gl_version)
1358 {
1359     const char *ptr = gl_version;
1360     int major, minor;
1361
1362     major = atoi(ptr);
1363     if (major <= 0)
1364         ERR("Invalid OpenGL major version %d.\n", major);
1365
1366     while (isdigit(*ptr)) ++ptr;
1367     if (*ptr++ != '.')
1368         ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1369
1370     minor = atoi(ptr);
1371
1372     TRACE("Found OpenGL version %d.%d.\n", major, minor);
1373
1374     return MAKEDWORD_VERSION(major, minor);
1375 }
1376
1377 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1378         const char *gl_vendor_string, const char *gl_renderer)
1379 {
1380
1381     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1382      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1383      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1384      *
1385      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1386      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1387      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1388      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1389      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1390      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1391      * DirectDraw, not OpenGL. */
1392     if (gl_info->supported[APPLE_FENCE]
1393             && gl_info->supported[APPLE_CLIENT_STORAGE]
1394             && gl_info->supported[APPLE_YCBCR_422])
1395         return GL_VENDOR_APPLE;
1396
1397     if (strstr(gl_vendor_string, "NVIDIA"))
1398         return GL_VENDOR_NVIDIA;
1399
1400     if (strstr(gl_vendor_string, "ATI"))
1401         return GL_VENDOR_FGLRX;
1402
1403     if (strstr(gl_vendor_string, "Intel(R)")
1404             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1405             || strstr(gl_renderer, "Intel")
1406             || strstr(gl_vendor_string, "Intel Inc."))
1407         return GL_VENDOR_INTEL;
1408
1409     if (strstr(gl_vendor_string, "Mesa")
1410             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1411             || strstr(gl_vendor_string, "DRI R300 Project")
1412             || strstr(gl_vendor_string, "X.Org R300 Project")
1413             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1414             || strstr(gl_vendor_string, "VMware, Inc.")
1415             || strstr(gl_renderer, "Mesa")
1416             || strstr(gl_renderer, "Gallium"))
1417         return GL_VENDOR_MESA;
1418
1419     FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1420             debugstr_a(gl_vendor_string));
1421
1422     return GL_VENDOR_UNKNOWN;
1423 }
1424
1425 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1426 {
1427     if (strstr(gl_vendor_string, "NVIDIA")
1428             || strstr(gl_vendor_string, "Nouveau")
1429             || strstr(gl_vendor_string, "nouveau"))
1430         return HW_VENDOR_NVIDIA;
1431
1432     if (strstr(gl_vendor_string, "ATI")
1433             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1434             || strstr(gl_vendor_string, "X.Org R300 Project")
1435             || strstr(gl_renderer, "AMD")
1436             || strstr(gl_renderer, "R100")
1437             || strstr(gl_renderer, "R200")
1438             || strstr(gl_renderer, "R300")
1439             || strstr(gl_renderer, "R600")
1440             || strstr(gl_renderer, "R700"))
1441         return HW_VENDOR_AMD;
1442
1443     if (strstr(gl_vendor_string, "Intel(R)")
1444             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1445             || strstr(gl_renderer, "Intel")
1446             || strstr(gl_renderer, "i915")
1447             || strstr(gl_vendor_string, "Intel Inc."))
1448         return HW_VENDOR_INTEL;
1449
1450     if (strstr(gl_vendor_string, "Mesa")
1451             || strstr(gl_vendor_string, "Brian Paul")
1452             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1453             || strstr(gl_vendor_string, "VMware, Inc."))
1454         return HW_VENDOR_SOFTWARE;
1455
1456     FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1457
1458     return HW_VENDOR_NVIDIA;
1459 }
1460
1461 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1462 {
1463     UINT level = 0;
1464
1465     if (gl_info->supported[ARB_MULTITEXTURE])
1466         level = 6;
1467     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1468             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1469             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1470         level = 7;
1471     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1472             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1473         level = 8;
1474     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1475             && gl_info->supported[ARB_VERTEX_SHADER])
1476         level = 9;
1477     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1478         level = 10;
1479
1480     return level;
1481 }
1482
1483 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1484         const char *gl_renderer)
1485 {
1486     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1487     unsigned int i;
1488
1489     if (d3d_level >= 10)
1490     {
1491         static const struct
1492         {
1493             const char *renderer;
1494             enum wined3d_pci_device id;
1495         }
1496         cards[] =
1497         {
1498             {"GTX 680",     CARD_NVIDIA_GEFORCE_GTX680},    /* Geforce 600 - highend */
1499             {"GTX 670",     CARD_NVIDIA_GEFORCE_GTX670},    /* Geforce 600 - midend high */
1500             {"GT 650M",     CARD_NVIDIA_GEFORCE_GT650M},    /* Geforce 600 - midend mobile */
1501             {"GT 640M",     CARD_NVIDIA_GEFORCE_GT640M},    /* Geforce 600 - midend mobile */
1502             {"GT 630M",     CARD_NVIDIA_GEFORCE_GT630M},    /* Geforce 600 - midend mobile */
1503             {"GT 610",      CARD_NVIDIA_GEFORCE_GT610},     /* Geforce 600 - lowend */
1504             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1505             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1506             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1507             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1508             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1509             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1510             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1511             {"GT 520",      CARD_NVIDIA_GEFORCE_GT520},     /* Geforce 500 - lowend */
1512             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1513             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1514             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1515             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1516             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1517             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1518             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1519             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1520             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1521             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1522             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1523             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1524             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1525             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1526             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1527             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1528             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1529             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1530             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1531             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1532             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1533             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1534             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1535             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1536             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1537             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1538             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1539             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1540             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1541             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1542             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1543             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1544             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1545             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1546             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1547             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1548             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1549             {"9300",        CARD_NVIDIA_GEFORCE_9300},      /* Geforce 9 - lowend low */
1550             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1551             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1552             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1553             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1554             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1555             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1556             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1557             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1558             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1559             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1560             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1561             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1562             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1563             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1564         };
1565
1566         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1567         {
1568             if (strstr(gl_renderer, cards[i].renderer))
1569                 return cards[i].id;
1570         }
1571         return PCI_DEVICE_NONE;
1572     }
1573
1574     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1575      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1576      */
1577     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1578     {
1579         static const struct
1580         {
1581             const char *renderer;
1582             enum wined3d_pci_device id;
1583         }
1584         cards[] =
1585         {
1586             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1587             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1588             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1589             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1590             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1591             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1592             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1593             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1594             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1595             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1596             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1597             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1598             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1599         };
1600
1601         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1602         {
1603             if (strstr(gl_renderer, cards[i].renderer))
1604                 return cards[i].id;
1605         }
1606         return PCI_DEVICE_NONE;
1607     }
1608
1609     if (d3d_level >= 9)
1610     {
1611         /* GeforceFX - highend */
1612         if (strstr(gl_renderer, "5800")
1613                 || strstr(gl_renderer, "5900")
1614                 || strstr(gl_renderer, "5950")
1615                 || strstr(gl_renderer, "Quadro FX"))
1616         {
1617             return CARD_NVIDIA_GEFORCEFX_5800;
1618         }
1619
1620         /* GeforceFX - midend */
1621         if (strstr(gl_renderer, "5600")
1622                 || strstr(gl_renderer, "5650")
1623                 || strstr(gl_renderer, "5700")
1624                 || strstr(gl_renderer, "5750"))
1625         {
1626             return CARD_NVIDIA_GEFORCEFX_5600;
1627         }
1628
1629         /* GeforceFX - lowend */
1630         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1631     }
1632
1633     if (d3d_level >= 8)
1634     {
1635         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1636         {
1637             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1638         }
1639
1640         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1641     }
1642
1643     if (d3d_level >= 7)
1644     {
1645         if (strstr(gl_renderer, "GeForce4 MX"))
1646         {
1647             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1648         }
1649
1650         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1651         {
1652             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1653         }
1654
1655         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1656         {
1657             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1658         }
1659
1660         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1661     }
1662
1663     if (strstr(gl_renderer, "TNT2"))
1664     {
1665         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1666     }
1667
1668     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1669 }
1670
1671 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1672         const char *gl_renderer)
1673 {
1674     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1675
1676     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1677      *
1678      * Beware: renderer string do not match exact card model,
1679      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1680     if (d3d_level >= 10)
1681     {
1682         unsigned int i;
1683
1684         static const struct
1685         {
1686             const char *renderer;
1687             enum wined3d_pci_device id;
1688         }
1689         cards[] =
1690         {
1691             /* Southern Islands */
1692             {"HD 7900", CARD_AMD_RADEON_HD7900},
1693             {"HD 7800", CARD_AMD_RADEON_HD7800},
1694             {"HD 7700", CARD_AMD_RADEON_HD7700},
1695             /* Northern Islands */
1696             {"HD 6970", CARD_AMD_RADEON_HD6900},
1697             {"HD 6900", CARD_AMD_RADEON_HD6900},
1698             {"HD 6800", CARD_AMD_RADEON_HD6800},
1699             {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1700             {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1701             {"HD 6700", CARD_AMD_RADEON_HD6700},
1702             {"HD 6670", CARD_AMD_RADEON_HD6600},
1703             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1704             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1705             {"HD 6600", CARD_AMD_RADEON_HD6600},
1706             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1707             {"HD 6500", CARD_AMD_RADEON_HD6600},
1708             {"HD 6400", CARD_AMD_RADEON_HD6400},
1709             {"HD 6300", CARD_AMD_RADEON_HD6300},
1710             {"HD 6200", CARD_AMD_RADEON_HD6300},
1711             /* Evergreen */
1712             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1713             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1714             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1715             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1716             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1717             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1718             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1719             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1720             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1721             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1722             {"HD 5000", CARD_AMD_RADEON_HD5600},    /* Defaulting to HD 5600 */
1723             /* R700 */
1724             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1725             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1726             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1727             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1728             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1729             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1730             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1731             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1732             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1733             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1734             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1735             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1736             /* R600/R700 integrated */
1737             {"HD 3300", CARD_AMD_RADEON_HD3200},
1738             {"HD 3200", CARD_AMD_RADEON_HD3200},
1739             {"HD 3100", CARD_AMD_RADEON_HD3200},
1740             /* R600 */
1741             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1742             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1743             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1744             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1745             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1746             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1747             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1748             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1749             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1750             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1751             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1752             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1753             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1754         };
1755
1756         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1757         {
1758             if (strstr(gl_renderer, cards[i].renderer))
1759                 return cards[i].id;
1760         }
1761         return PCI_DEVICE_NONE;
1762     }
1763
1764     if (d3d_level >= 9)
1765     {
1766         /* Radeon R5xx */
1767         if (strstr(gl_renderer, "X1600")
1768                 || strstr(gl_renderer, "X1650")
1769                 || strstr(gl_renderer, "X1800")
1770                 || strstr(gl_renderer, "X1900")
1771                 || strstr(gl_renderer, "X1950"))
1772         {
1773             return CARD_AMD_RADEON_X1600;
1774         }
1775
1776         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1777          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1778         if (strstr(gl_renderer, "X700")
1779                 || strstr(gl_renderer, "X800")
1780                 || strstr(gl_renderer, "X850")
1781                 || strstr(gl_renderer, "X1300")
1782                 || strstr(gl_renderer, "X1400")
1783                 || strstr(gl_renderer, "X1450")
1784                 || strstr(gl_renderer, "X1550")
1785                 || strstr(gl_renderer, "X2300")
1786                 || strstr(gl_renderer, "X2500")
1787                 || strstr(gl_renderer, "HD 2300")
1788                 )
1789         {
1790             return CARD_AMD_RADEON_X700;
1791         }
1792
1793         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1794         if (strstr(gl_renderer, "Radeon Xpress"))
1795         {
1796             return CARD_AMD_RADEON_XPRESS_200M;
1797         }
1798     }
1799     return PCI_DEVICE_NONE;
1800 }
1801
1802 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1803         const char *gl_renderer)
1804 {
1805     unsigned int i;
1806
1807     static const struct
1808     {
1809         const char *renderer;
1810         enum wined3d_pci_device id;
1811     }
1812     cards[] =
1813     {
1814         /* Ivybridge */
1815         {"Ivybridge Server",            CARD_INTEL_IVBS},
1816         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1817         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1818         /* Sandybridge */
1819         {"Sandybridge Server",          CARD_INTEL_SNBS},
1820         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1821         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1822         /* Ironlake */
1823         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1824         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1825         /* G4x */
1826         {"B43",                         CARD_INTEL_B43},
1827         {"G41",                         CARD_INTEL_G41},
1828         {"G45",                         CARD_INTEL_G45},
1829         {"Q45",                         CARD_INTEL_Q45},
1830         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1831         {"GM45",                        CARD_INTEL_GM45},
1832         /* i965 */
1833         {"965GME",                      CARD_INTEL_965GME},
1834         {"965GM",                       CARD_INTEL_965GM},
1835         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1836         {"946GZ",                       CARD_INTEL_946GZ},
1837         {"965G",                        CARD_INTEL_965G},
1838         {"965Q",                        CARD_INTEL_965Q},
1839         /* i945 */
1840         {"Pineview M",                  CARD_INTEL_PNVM},
1841         {"Pineview G",                  CARD_INTEL_PNVG},
1842         {"IGD",                         CARD_INTEL_PNVG},
1843         {"Q33",                         CARD_INTEL_Q33},
1844         {"G33",                         CARD_INTEL_G33},
1845         {"Q35",                         CARD_INTEL_Q35},
1846         {"945GME",                      CARD_INTEL_945GME},
1847         {"945GM",                       CARD_INTEL_945GM},
1848         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1849         {"945G",                        CARD_INTEL_945G},
1850         /* i915 */
1851         {"915GM",                       CARD_INTEL_915GM},
1852         {"E7221G",                      CARD_INTEL_E7221G},
1853         {"915G",                        CARD_INTEL_915G},
1854         /* i8xx */
1855         {"865G",                        CARD_INTEL_865G},
1856         {"845G",                        CARD_INTEL_845G},
1857         {"855GM",                       CARD_INTEL_855GM},
1858         {"830M",                        CARD_INTEL_830M},
1859     };
1860
1861     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1862     {
1863         if (strstr(gl_renderer, cards[i].renderer))
1864             return cards[i].id;
1865     }
1866
1867     return PCI_DEVICE_NONE;
1868 }
1869
1870 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1871         const char *gl_renderer)
1872 {
1873     UINT d3d_level;
1874     unsigned int i;
1875
1876     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1877      *
1878      * Beware: renderer string do not match exact card model,
1879      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1880     if (strstr(gl_renderer, "Gallium"))
1881     {
1882         /* 20101109 - These are never returned by current Gallium radeon
1883          * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1884          *
1885          * These are returned but not handled: RC410, RV380. */
1886         static const struct
1887         {
1888             const char *renderer;
1889             enum wined3d_pci_device id;
1890         }
1891         cards[] =
1892         {
1893             /* Southern Islands */
1894             {"TAHITI",     CARD_AMD_RADEON_HD7900},
1895             {"PITCAIRN",   CARD_AMD_RADEON_HD7800},
1896             {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1897             /* Northern Islands */
1898             {"CAYMAN",  CARD_AMD_RADEON_HD6900},
1899             {"BARTS",   CARD_AMD_RADEON_HD6800},
1900             {"TURKS",   CARD_AMD_RADEON_HD6600},
1901             {"SUMO2",   CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1902             {"SUMO",    CARD_AMD_RADEON_HD6550D},
1903             {"CAICOS",  CARD_AMD_RADEON_HD6400},
1904             {"PALM",    CARD_AMD_RADEON_HD6300},
1905             /* Evergreen */
1906             {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1907             {"CYPRESS", CARD_AMD_RADEON_HD5800},
1908             {"JUNIPER", CARD_AMD_RADEON_HD5700},
1909             {"REDWOOD", CARD_AMD_RADEON_HD5600},
1910             {"CEDAR",   CARD_AMD_RADEON_HD5400},
1911             /* R700 */
1912             {"R700",    CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1913             {"RV790",   CARD_AMD_RADEON_HD4800},
1914             {"RV770",   CARD_AMD_RADEON_HD4800},
1915             {"RV740",   CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1916             {"RV730",   CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1917             {"RV710",   CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1918             /* R600/R700 integrated */
1919             {"RS880",   CARD_AMD_RADEON_HD3200},
1920             {"RS780",   CARD_AMD_RADEON_HD3200},
1921             /* R600 */
1922             {"R680",    CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1923             {"R600",    CARD_AMD_RADEON_HD2900},
1924             {"RV670",   CARD_AMD_RADEON_HD2900},
1925             {"RV635",   CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1926             {"RV630",   CARD_AMD_RADEON_HD2600},
1927             {"RV620",   CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1928             {"RV610",   CARD_AMD_RADEON_HD2350},
1929             /* R500 */
1930             {"R580",    CARD_AMD_RADEON_X1600},
1931             {"R520",    CARD_AMD_RADEON_X1600},
1932             {"RV570",   CARD_AMD_RADEON_X1600},
1933             {"RV560",   CARD_AMD_RADEON_X1600},
1934             {"RV535",   CARD_AMD_RADEON_X1600},
1935             {"RV530",   CARD_AMD_RADEON_X1600},
1936             {"RV516",   CARD_AMD_RADEON_X700},      /* X700 is actually R400. */
1937             {"RV515",   CARD_AMD_RADEON_X700},
1938             /* R400 */
1939             {"R481",    CARD_AMD_RADEON_X700},
1940             {"R480",    CARD_AMD_RADEON_X700},
1941             {"R430",    CARD_AMD_RADEON_X700},
1942             {"R423",    CARD_AMD_RADEON_X700},
1943             {"R420",    CARD_AMD_RADEON_X700},
1944             {"R410",    CARD_AMD_RADEON_X700},
1945             {"RV410",   CARD_AMD_RADEON_X700},
1946             /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1947             {"RS740",   CARD_AMD_RADEON_XPRESS_200M},
1948             {"RS690",   CARD_AMD_RADEON_XPRESS_200M},
1949             {"RS600",   CARD_AMD_RADEON_XPRESS_200M},
1950             {"RS485",   CARD_AMD_RADEON_XPRESS_200M},
1951             {"RS482",   CARD_AMD_RADEON_XPRESS_200M},
1952             {"RS480",   CARD_AMD_RADEON_XPRESS_200M},
1953             {"RS400",   CARD_AMD_RADEON_XPRESS_200M},
1954             /* R300 */
1955             {"R360",    CARD_AMD_RADEON_9500},
1956             {"R350",    CARD_AMD_RADEON_9500},
1957             {"R300",    CARD_AMD_RADEON_9500},
1958             {"RV370",   CARD_AMD_RADEON_9500},
1959             {"RV360",   CARD_AMD_RADEON_9500},
1960             {"RV351",   CARD_AMD_RADEON_9500},
1961             {"RV350",   CARD_AMD_RADEON_9500},
1962         };
1963
1964         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1965         {
1966             if (strstr(gl_renderer, cards[i].renderer))
1967                 return cards[i].id;
1968         }
1969         return PCI_DEVICE_NONE;
1970     }
1971
1972     d3d_level = d3d_level_from_gl_info(gl_info);
1973     if (d3d_level >= 9)
1974     {
1975         static const struct
1976         {
1977             const char *renderer;
1978             enum wined3d_pci_device id;
1979         }
1980         cards[] =
1981         {
1982             /* R700 */
1983             {"(R700",   CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1984             {"(RV790",  CARD_AMD_RADEON_HD4800},
1985             {"(RV770",  CARD_AMD_RADEON_HD4800},
1986             {"(RV740",  CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1987             {"(RV730",  CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1988             {"(RV710",  CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1989             /* R600/R700 integrated */
1990             {"RS880",   CARD_AMD_RADEON_HD3200},
1991             {"RS780",   CARD_AMD_RADEON_HD3200},
1992             /* R600 */
1993             {"(R680",   CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1994             {"(R600",   CARD_AMD_RADEON_HD2900},
1995             {"(RV670",  CARD_AMD_RADEON_HD2900},
1996             {"(RV635",  CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1997             {"(RV630",  CARD_AMD_RADEON_HD2600},
1998             {"(RV620",  CARD_AMD_RADEON_HD2350},    /* HD2300/HD2400/HD3400 - lowend */
1999             {"(RV610",  CARD_AMD_RADEON_HD2350},
2000         };
2001
2002         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2003         {
2004             if (strstr(gl_renderer, cards[i].renderer))
2005                 return cards[i].id;
2006         }
2007     }
2008     return PCI_DEVICE_NONE;
2009 }
2010
2011 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2012         const char *gl_renderer)
2013 {
2014     unsigned int i;
2015
2016     static const struct
2017     {
2018         const char *renderer;
2019         enum wined3d_pci_device id;
2020     }
2021     cards[] =
2022     {
2023         /* Kepler */
2024         {"NVE4",    CARD_NVIDIA_GEFORCE_GTX680},
2025         /* Fermi */
2026         {"NVD9",    CARD_NVIDIA_GEFORCE_GT520},
2027         {"NVCF",    CARD_NVIDIA_GEFORCE_GTX550},
2028         {"NVCE",    CARD_NVIDIA_GEFORCE_GTX560},
2029         {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2030         {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2031         {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2032         {"NVC1",    CARD_NVIDIA_GEFORCE_GT420},
2033         {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2034         /* Tesla */
2035         {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2036         {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2037         {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2038         {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2039         {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2040         {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2041         {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2042         {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2043         {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2044         {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2045         {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2046         {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2047         {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2048         {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2049         /* Curie */
2050         {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2051         {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2052         {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2053         {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2054         {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2055         {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2056         {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2057         {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2058         {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2059         {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2060         {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2061         {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2062         {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2063         {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2064         {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2065         {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2066         /* Rankine */
2067         {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2068         {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2069         {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2070         {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2071         {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2072         {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2073         /* Kelvin */
2074         {"nv28",    CARD_NVIDIA_GEFORCE4_TI4200},
2075         {"nv25",    CARD_NVIDIA_GEFORCE4_TI4200},
2076         {"nv20",    CARD_NVIDIA_GEFORCE3},
2077         /* Celsius */
2078         {"nv1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2079         {"nv1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2080         {"nv18",    CARD_NVIDIA_GEFORCE4_MX},
2081         {"nv17",    CARD_NVIDIA_GEFORCE4_MX},
2082         {"nv16",    CARD_NVIDIA_GEFORCE2},
2083         {"nv15",    CARD_NVIDIA_GEFORCE2},
2084         {"nv11",    CARD_NVIDIA_GEFORCE2_MX},
2085         {"nv10",    CARD_NVIDIA_GEFORCE},
2086         /* Fahrenheit */
2087         {"nv05",    CARD_NVIDIA_RIVA_TNT2},
2088         {"nv04",    CARD_NVIDIA_RIVA_TNT},
2089         {"nv03",    CARD_NVIDIA_RIVA_128},
2090     };
2091
2092     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2093     {
2094         if (strstr(gl_renderer, cards[i].renderer))
2095             return cards[i].id;
2096     }
2097     return PCI_DEVICE_NONE;
2098 }
2099
2100 static const struct gl_vendor_selection
2101 {
2102     enum wined3d_gl_vendor gl_vendor;
2103     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2104     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2105 }
2106 nvidia_gl_vendor_table[] =
2107 {
2108     {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2109     {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2110     {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2111 },
2112 amd_gl_vendor_table[] =
2113 {
2114     {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2115     {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2116     {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2117 },
2118 intel_gl_vendor_table[] =
2119 {
2120     {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2121     {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2122     {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2123 };
2124
2125 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2126 {
2127     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2128     if (d3d_level >= 10)
2129         return CARD_NVIDIA_GEFORCE_8800GTX;
2130     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2131         return CARD_NVIDIA_GEFORCE_6800;
2132     if (d3d_level >= 9)
2133         return CARD_NVIDIA_GEFORCEFX_5800;
2134     if (d3d_level >= 8)
2135         return CARD_NVIDIA_GEFORCE3;
2136     if (d3d_level >= 7)
2137         return CARD_NVIDIA_GEFORCE;
2138     if (d3d_level >= 6)
2139         return CARD_NVIDIA_RIVA_TNT;
2140     return CARD_NVIDIA_RIVA_128;
2141 }
2142
2143 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2144 {
2145     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2146     if (d3d_level >= 10)
2147         return CARD_AMD_RADEON_HD2900;
2148     if (d3d_level >= 9)
2149         return CARD_AMD_RADEON_9500;
2150     if (d3d_level >= 8)
2151         return CARD_AMD_RADEON_8500;
2152     if (d3d_level >= 7)
2153         return CARD_AMD_RADEON_7200;
2154     return CARD_AMD_RAGE_128PRO;
2155 }
2156
2157 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2158 {
2159     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2160     if (d3d_level >= 10)
2161         return CARD_INTEL_G45;
2162     return CARD_INTEL_915G;
2163 }
2164
2165 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2166         unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2167         const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2168 {
2169     unsigned int i;
2170
2171     for (i = 0; i < table_size; ++i)
2172     {
2173         if (table[i].gl_vendor != gl_vendor)
2174             continue;
2175
2176         TRACE("Applying card selector \"%s\".\n", table[i].description);
2177         return table[i].select_card(gl_info, gl_renderer);
2178     }
2179     FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2180             gl_vendor, debugstr_a(gl_renderer));
2181
2182     return PCI_DEVICE_NONE;
2183 }
2184
2185 static const struct
2186 {
2187     enum wined3d_pci_vendor card_vendor;
2188     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2189     const struct gl_vendor_selection *gl_vendor_selection;
2190     unsigned int gl_vendor_count;
2191     enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2192 }
2193 card_vendor_table[] =
2194 {
2195     {HW_VENDOR_NVIDIA,  "Nvidia",  nvidia_gl_vendor_table,
2196             sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2197             select_card_fallback_nvidia},
2198     {HW_VENDOR_AMD,     "AMD",     amd_gl_vendor_table,
2199             sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2200             select_card_fallback_amd},
2201     {HW_VENDOR_INTEL,   "Intel",   intel_gl_vendor_table,
2202             sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2203             select_card_fallback_intel},
2204 };
2205
2206
2207 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2208         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2209 {
2210     /* A Direct3D device object contains the PCI id (vendor + device) of the
2211      * videocard which is used for rendering. Various applications use this
2212      * information to get a rough estimation of the features of the card and
2213      * some might use it for enabling 3d effects only on certain types of
2214      * videocards. In some cases games might even use it to work around bugs
2215      * which happen on certain videocards/driver combinations. The problem is
2216      * that OpenGL only exposes a rendering string containing the name of the
2217      * videocard and not the PCI id.
2218      *
2219      * Various games depend on the PCI id, so somehow we need to provide one.
2220      * A simple option is to parse the renderer string and translate this to
2221      * the right PCI id. This is a lot of work because there are more than 200
2222      * GPUs just for Nvidia. Various cards share the same renderer string, so
2223      * the amount of code might be 'small' but there are quite a number of
2224      * exceptions which would make this a pain to maintain. Another way would
2225      * be to query the PCI id from the operating system (assuming this is the
2226      * videocard which is used for rendering which is not always the case).
2227      * This would work but it is not very portable. Second it would not work
2228      * well in, let's say, a remote X situation in which the amount of 3d
2229      * features which can be used is limited.
2230      *
2231      * As said most games only use the PCI id to get an indication of the
2232      * capabilities of the card. It doesn't really matter if the given id is
2233      * the correct one if we return the id of a card with similar 3d features.
2234      *
2235      * The code below checks the OpenGL capabilities of a videocard and matches
2236      * that to a certain level of Direct3D functionality. Once a card passes
2237      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2238      * least a GeforceFX. To give a better estimate we do a basic check on the
2239      * renderer string but if that won't pass we return a default card. This
2240      * way is better than maintaining a full card database as even without a
2241      * full database we can return a card with similar features. Second the
2242      * size of the database can be made quite small because when you know what
2243      * type of 3d functionality a card has, you know to which GPU family the
2244      * GPU must belong. Because of this you only have to check a small part of
2245      * the renderer string to distinguishes between different models from that
2246      * family.
2247      *
2248      * The code also selects a default amount of video memory which we will
2249      * use for an estimation of the amount of free texture memory. In case of
2250      * real D3D the amount of texture memory includes video memory and system
2251      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2252      * HyperMemory). We don't know how much system memory can be addressed by
2253      * the system but we can make a reasonable estimation about the amount of
2254      * video memory. If the value is slightly wrong it doesn't matter as we
2255      * didn't include AGP-like memory which makes the amount of addressable
2256      * memory higher and second OpenGL isn't that critical it moves to system
2257      * memory behind our backs if really needed. Note that the amount of video
2258      * memory can be overruled using a registry setting. */
2259
2260     int i;
2261     enum wined3d_pci_device device;
2262
2263     for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2264     {
2265         if (card_vendor_table[i].card_vendor != *card_vendor)
2266             continue;
2267
2268         TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2269         device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2270                 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2271         if (device != PCI_DEVICE_NONE)
2272             return device;
2273
2274         TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2275         return card_vendor_table[i].select_card_fallback(gl_info);
2276     }
2277
2278     FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2279             *card_vendor, debugstr_a(gl_renderer));
2280
2281     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2282     *card_vendor = HW_VENDOR_NVIDIA;
2283     return select_card_fallback_nvidia(gl_info);
2284 }
2285
2286 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2287 {
2288     int vs_selected_mode, ps_selected_mode;
2289
2290     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2291     if (ps_selected_mode == SHADER_GLSL)
2292         return &glsl_fragment_pipe;
2293     if (ps_selected_mode == SHADER_ARB)
2294         return &arbfp_fragment_pipeline;
2295     if (ps_selected_mode == SHADER_ATI)
2296         return &atifs_fragment_pipeline;
2297     if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2298         return &nvts_fragment_pipeline;
2299     if (gl_info->supported[NV_REGISTER_COMBINERS])
2300         return &nvrc_fragment_pipeline;
2301     return &ffp_fragment_pipeline;
2302 }
2303
2304 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2305 {
2306     int vs_selected_mode, ps_selected_mode;
2307
2308     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2309     if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2310     if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2311     return &none_shader_backend;
2312 }
2313
2314 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2315 {
2316     int vs_selected_mode, ps_selected_mode;
2317
2318     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2319     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2320             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2321     else return &ffp_blit;
2322 }
2323
2324 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2325         const struct wined3d_extension_map *map, UINT entry_count)
2326 {
2327     while (*extensions)
2328     {
2329         const char *start;
2330         size_t len;
2331         UINT i;
2332
2333         while (isspace(*extensions))
2334             ++extensions;
2335         start = extensions;
2336         while (!isspace(*extensions) && *extensions)
2337             ++extensions;
2338
2339         len = extensions - start;
2340         if (!len)
2341             continue;
2342
2343         TRACE("- %s.\n", debugstr_an(start, len));
2344
2345         for (i = 0; i < entry_count; ++i)
2346         {
2347             if (len == strlen(map[i].extension_string)
2348                     && !memcmp(start, map[i].extension_string, len))
2349             {
2350                 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2351                 gl_info->supported[map[i].extension] = TRUE;
2352                 break;
2353             }
2354         }
2355     }
2356 }
2357
2358 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2359 {
2360 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2361     GL_EXT_FUNCS_GEN;
2362 #undef USE_GL_FUNC
2363
2364 #ifndef USE_WIN32_OPENGL
2365     /* hack: use the functions directly from the TEB table to bypass the thunks */
2366     /* note that we still need the above wglGetProcAddress calls to initialize the table */
2367     gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2368 #endif
2369 }
2370
2371 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2372 {
2373     GLfloat gl_floatv[2];
2374     GLint gl_max;
2375
2376     gl_info->limits.blends = 1;
2377     gl_info->limits.buffers = 1;
2378     gl_info->limits.textures = 1;
2379     gl_info->limits.texture_coords = 1;
2380     gl_info->limits.fragment_samplers = 1;
2381     gl_info->limits.vertex_samplers = 0;
2382     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2383     gl_info->limits.vertex_attribs = 16;
2384     gl_info->limits.glsl_vs_float_constants = 0;
2385     gl_info->limits.glsl_ps_float_constants = 0;
2386     gl_info->limits.arb_vs_float_constants = 0;
2387     gl_info->limits.arb_vs_native_constants = 0;
2388     gl_info->limits.arb_vs_instructions = 0;
2389     gl_info->limits.arb_vs_temps = 0;
2390     gl_info->limits.arb_ps_float_constants = 0;
2391     gl_info->limits.arb_ps_local_constants = 0;
2392     gl_info->limits.arb_ps_instructions = 0;
2393     gl_info->limits.arb_ps_temps = 0;
2394
2395     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2396     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2397     TRACE("Clip plane support - max planes %d.\n", gl_max);
2398
2399     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2400     gl_info->limits.lights = gl_max;
2401     TRACE("Light support - max lights %d.\n", gl_max);
2402
2403     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2404     gl_info->limits.texture_size = gl_max;
2405     TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2406
2407     gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2408     gl_info->limits.pointsize_min = gl_floatv[0];
2409     gl_info->limits.pointsize_max = gl_floatv[1];
2410     TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2411
2412     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2413     {
2414         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2415         TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2416     }
2417     else
2418     {
2419         WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2420     }
2421     if (gl_info->supported[NV_REGISTER_COMBINERS])
2422     {
2423         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2424         gl_info->limits.general_combiners = gl_max;
2425         TRACE("Max general combiners: %d.\n", gl_max);
2426     }
2427     if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2428     {
2429         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2430         gl_info->limits.buffers = gl_max;
2431         TRACE("Max draw buffers: %u.\n", gl_max);
2432     }
2433     if (gl_info->supported[ARB_MULTITEXTURE])
2434     {
2435         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2436         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2437         TRACE("Max textures: %d.\n", gl_info->limits.textures);
2438
2439         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2440         {
2441             GLint tmp;
2442             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2443             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2444             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2445             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2446         }
2447         else
2448         {
2449             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2450             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2451         }
2452         TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2453         TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2454
2455         if (gl_info->supported[ARB_VERTEX_SHADER])
2456         {
2457             GLint tmp;
2458             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2459             gl_info->limits.vertex_samplers = tmp;
2460             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2461             gl_info->limits.combined_samplers = tmp;
2462             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2463             gl_info->limits.vertex_attribs = tmp;
2464
2465             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2466              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2467              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2468              * shader is used with fixed function vertex processing we're fine too because fixed function
2469              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2470              * used we have to make sure that all vertex sampler setups are valid together with all
2471              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2472              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2473              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2474              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2475              * a fixed function pipeline anymore.
2476              *
2477              * So this is just a check to check that our assumption holds true. If not, write a warning
2478              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2479             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2480                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2481             {
2482                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2483                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2484                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2485                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2486                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2487                 else
2488                     gl_info->limits.vertex_samplers = 0;
2489             }
2490         }
2491         else
2492         {
2493             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2494         }
2495         TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2496         TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2497     }
2498     if (gl_info->supported[ARB_VERTEX_BLEND])
2499     {
2500         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2501         gl_info->limits.blends = gl_max;
2502         TRACE("Max blends: %u.\n", gl_info->limits.blends);
2503     }
2504     if (gl_info->supported[EXT_TEXTURE3D])
2505     {
2506         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2507         gl_info->limits.texture3d_size = gl_max;
2508         TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2509     }
2510     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2511     {
2512         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2513         gl_info->limits.anisotropy = gl_max;
2514         TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2515     }
2516     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2517     {
2518         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2519         gl_info->limits.arb_ps_float_constants = gl_max;
2520         TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2521         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2522         gl_info->limits.arb_ps_native_constants = gl_max;
2523         TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2524                 gl_info->limits.arb_ps_native_constants);
2525         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2526         gl_info->limits.arb_ps_temps = gl_max;
2527         TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2528         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2529         gl_info->limits.arb_ps_instructions = gl_max;
2530         TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2531         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2532         gl_info->limits.arb_ps_local_constants = gl_max;
2533         TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2534     }
2535     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2536     {
2537         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2538         gl_info->limits.arb_vs_float_constants = gl_max;
2539         TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2540         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2541         gl_info->limits.arb_vs_native_constants = gl_max;
2542         TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2543                 gl_info->limits.arb_vs_native_constants);
2544         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2545         gl_info->limits.arb_vs_temps = gl_max;
2546         TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2547         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2548         gl_info->limits.arb_vs_instructions = gl_max;
2549         TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2550     }
2551     if (gl_info->supported[ARB_VERTEX_SHADER])
2552     {
2553         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2554         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2555         TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2556     }
2557     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2558     {
2559         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2560         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2561         TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2562         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2563         gl_info->limits.glsl_varyings = gl_max;
2564         TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2565     }
2566
2567     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2568         gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2569     else
2570         gl_info->limits.shininess = 128.0f;
2571
2572     if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2573             && wined3d_settings.allow_multisampling)
2574     {
2575         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2576         gl_info->limits.samples = gl_max;
2577     }
2578 }
2579
2580 /* Context activation is done by the caller. */
2581 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2582 {
2583     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2584     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2585     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2586     enum wined3d_pci_vendor card_vendor;
2587     struct fragment_caps fragment_caps;
2588     const char *WGL_Extensions = NULL;
2589     const char *GL_Extensions = NULL;
2590     enum wined3d_gl_vendor gl_vendor;
2591     enum wined3d_pci_device device;
2592     DWORD gl_version;
2593     HDC hdc;
2594
2595     TRACE("adapter %p.\n", adapter);
2596
2597     gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2598     TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2599     if (!gl_renderer_str)
2600     {
2601         ERR("Received a NULL GL_RENDERER.\n");
2602         return FALSE;
2603     }
2604
2605     gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2606     TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2607     if (!gl_vendor_str)
2608     {
2609         ERR("Received a NULL GL_VENDOR.\n");
2610         return FALSE;
2611     }
2612
2613     /* Parse the GL_VERSION field into major and minor information */
2614     gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2615     TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2616     if (!gl_version_str)
2617     {
2618         ERR("Received a NULL GL_VERSION.\n");
2619         return FALSE;
2620     }
2621     gl_version = wined3d_parse_gl_version(gl_version_str);
2622
2623     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2624     GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2625     if (!GL_Extensions)
2626     {
2627         ERR("Received a NULL GL_EXTENSIONS.\n");
2628         return FALSE;
2629     }
2630
2631     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2632     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2633
2634     TRACE("GL extensions reported:\n");
2635     parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2636             sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2637
2638     /* Now work out what GL support this card really has. */
2639     load_gl_funcs( gl_info );
2640
2641     hdc = wglGetCurrentDC();
2642     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2643     if (GL_EXTCALL(wglGetExtensionsStringARB))
2644         WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2645     if (!WGL_Extensions)
2646         WARN("WGL extensions not supported.\n");
2647     else
2648         parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2649                 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2650
2651     if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2652     {
2653         TRACE("GL CORE: GL_EXT_texture3D support.\n");
2654         gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2655         gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2656         gl_info->supported[EXT_TEXTURE3D] = TRUE;
2657     }
2658
2659     if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2660     {
2661         TRACE("GL CORE: GL_NV_point_sprite support.\n");
2662         gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2663         gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2664         gl_info->supported[NV_POINT_SPRITE] = TRUE;
2665     }
2666
2667     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2668     {
2669         TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2670         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2671     }
2672
2673     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2674
2675     if (gl_info->supported[APPLE_FENCE])
2676     {
2677         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2678          * The apple extension interacts with some other apple exts. Disable the NV
2679          * extension if the apple one is support to prevent confusion in other parts
2680          * of the code. */
2681         gl_info->supported[NV_FENCE] = FALSE;
2682     }
2683     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2684     {
2685         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2686          *
2687          * The enums are the same:
2688          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881a
2689          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881b
2690          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2691          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2692          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140b
2693          */
2694         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2695         {
2696             TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2697             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2698         }
2699         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2700         {
2701             TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2702             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2703         }
2704     }
2705     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2706     {
2707         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2708          * functionality. Prefer the ARB extension */
2709         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2710     }
2711     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2712     {
2713         TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2714         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2715     }
2716     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2717     {
2718         TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2719         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2720     }
2721     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2722     {
2723         TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2724         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2725     }
2726     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2727     {
2728         TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2729         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2730     }
2731     if (gl_info->supported[NV_TEXTURE_SHADER2])
2732     {
2733         if (gl_info->supported[NV_REGISTER_COMBINERS])
2734         {
2735             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2736              * are supported. The nv extensions provide the same functionality as the
2737              * ATI one, and a bit more(signed pixelformats). */
2738             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2739         }
2740     }
2741     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2742     {
2743         /* If we have full NP2 texture support, disable
2744          * GL_ARB_texture_rectangle because we will never use it.
2745          * This saves a few redundant glDisable calls. */
2746         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2747     }
2748     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2749     {
2750         /* Disable NV_register_combiners and fragment shader if this is supported.
2751          * generally the NV extensions are preferred over the ATI ones, and this
2752          * extension is disabled if register_combiners and texture_shader2 are both
2753          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2754          * fragment processing support. */
2755         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2756         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2757         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2758         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2759     }
2760     if (gl_info->supported[NV_HALF_FLOAT])
2761     {
2762         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2763         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2764     }
2765     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2766     {
2767         /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2768          * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2769          * we never render to sRGB surfaces). */
2770         gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2771     }
2772
2773     wined3d_adapter_init_limits(gl_info);
2774
2775     if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2776         gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2777
2778     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2779     {
2780         const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2781         unsigned int major, minor;
2782
2783         TRACE("GLSL version string: %s.\n", debugstr_a(str));
2784
2785         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2786         sscanf(str, "%u.%u", &major, &minor);
2787         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2788     }
2789
2790     checkGLcall("extension detection");
2791
2792     adapter->fragment_pipe = select_fragment_implementation(gl_info);
2793     adapter->shader_backend = select_shader_backend(gl_info);
2794     adapter->blitter = select_blit_implementation(gl_info);
2795
2796     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2797     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2798     TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2799
2800     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2801     {
2802         gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2803         gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2804         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2805         gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2806         gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2807         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2808         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2809         gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2810         gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2811         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2812         gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2813         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2814         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2815         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2816         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2817         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2818         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2819                 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2820         gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2821         gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2822     }
2823     else
2824     {
2825         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2826         {
2827             gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2828             gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2829             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2830             gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2831             gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2832             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2833             gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2834             gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2835             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2836             gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2837             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2838             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2839             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2840             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2841             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2842             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2843                     = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2844             gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2845         }
2846         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2847         {
2848             WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2849             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2850         }
2851         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2852         {
2853             gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2854         }
2855         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2856         {
2857             gl_info->fbo_ops.glRenderbufferStorageMultisample
2858                     = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2859         }
2860     }
2861
2862     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2863     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2864     TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2865
2866     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2867     TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2868
2869     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2870     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2871             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2872     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2873     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2874             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2875     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2876             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2877
2878     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2879     init_driver_info(driver_info, card_vendor, device);
2880     add_gl_compat_wrappers(gl_info);
2881
2882     return TRUE;
2883 }
2884
2885 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2886 {
2887     TRACE("wined3d %p, reporting %u adapters.\n",
2888             wined3d, wined3d->adapter_count);
2889
2890     return wined3d->adapter_count;
2891 }
2892
2893 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2894 {
2895     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2896
2897     return WINED3D_OK;
2898 }
2899
2900 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2901 {
2902     TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2903
2904     if (adapter_idx >= wined3d->adapter_count)
2905         return NULL;
2906
2907     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2908 }
2909
2910 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2911      of the same bpp but different resolutions                                  */
2912
2913 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2914 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2915         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2916 {
2917     const struct wined3d_adapter *adapter;
2918     const struct wined3d_format *format;
2919     unsigned int i = 0;
2920     unsigned int j = 0;
2921     UINT format_bits;
2922     DEVMODEW mode;
2923
2924     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2925             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2926
2927     if (adapter_idx >= wined3d->adapter_count)
2928         return 0;
2929
2930     adapter = &wined3d->adapters[adapter_idx];
2931     format = wined3d_get_format(&adapter->gl_info, format_id);
2932     format_bits = format->byte_count * CHAR_BIT;
2933
2934     memset(&mode, 0, sizeof(mode));
2935     mode.dmSize = sizeof(mode);
2936
2937     while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2938     {
2939         if (mode.dmFields & DM_DISPLAYFLAGS)
2940         {
2941             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2942                     && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2943                 continue;
2944
2945             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2946                     && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2947                 continue;
2948         }
2949
2950         if (format_id == WINED3DFMT_UNKNOWN)
2951         {
2952             /* This is for d3d8, do not enumerate P8 here. */
2953             if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2954         }
2955         else if (mode.dmBitsPerPel == format_bits)
2956         {
2957             ++i;
2958         }
2959     }
2960
2961     TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2962
2963     return i;
2964 }
2965
2966 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2967 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2968         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2969         UINT mode_idx, struct wined3d_display_mode *mode)
2970 {
2971     const struct wined3d_adapter *adapter;
2972     const struct wined3d_format *format;
2973     UINT format_bits;
2974     DEVMODEW m;
2975     UINT i = 0;
2976     int j = 0;
2977
2978     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2979             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2980
2981     if (!mode || adapter_idx >= wined3d->adapter_count)
2982         return WINED3DERR_INVALIDCALL;
2983
2984     adapter = &wined3d->adapters[adapter_idx];
2985     format = wined3d_get_format(&adapter->gl_info, format_id);
2986     format_bits = format->byte_count * CHAR_BIT;
2987
2988     memset(&m, 0, sizeof(m));
2989     m.dmSize = sizeof(m);
2990
2991     while (i <= mode_idx)
2992     {
2993         if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2994         {
2995             WARN("Invalid mode_idx %u.\n", mode_idx);
2996             return WINED3DERR_INVALIDCALL;
2997         }
2998
2999         if (m.dmFields & DM_DISPLAYFLAGS)
3000         {
3001             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3002                     && (m.u2.dmDisplayFlags & DM_INTERLACED))
3003                 continue;
3004
3005             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3006                     && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3007                 continue;
3008         }
3009
3010         if (format_id == WINED3DFMT_UNKNOWN)
3011         {
3012             /* This is for d3d8, do not enumerate P8 here. */
3013             if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3014         }
3015         else if (m.dmBitsPerPel == format_bits)
3016         {
3017             ++i;
3018         }
3019     }
3020
3021     mode->width = m.dmPelsWidth;
3022     mode->height = m.dmPelsHeight;
3023     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3024     if (m.dmFields & DM_DISPLAYFREQUENCY)
3025         mode->refresh_rate = m.dmDisplayFrequency;
3026
3027     if (format_id == WINED3DFMT_UNKNOWN)
3028         mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3029     else
3030         mode->format_id = format_id;
3031
3032     if (!(m.dmFields & DM_DISPLAYFLAGS))
3033         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3034     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3035         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3036     else
3037         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3038
3039     TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3040             m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3041
3042     return WINED3D_OK;
3043 }
3044
3045 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3046         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3047 {
3048     const struct wined3d_adapter *adapter;
3049     DEVMODEW m;
3050
3051     TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3052             wined3d, adapter_idx, mode, rotation);
3053
3054     if (!mode || adapter_idx >= wined3d->adapter_count)
3055         return WINED3DERR_INVALIDCALL;
3056
3057     adapter = &wined3d->adapters[adapter_idx];
3058
3059     memset(&m, 0, sizeof(m));
3060     m.dmSize = sizeof(m);
3061
3062     EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3063     mode->width = m.dmPelsWidth;
3064     mode->height = m.dmPelsHeight;
3065     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3066     if (m.dmFields & DM_DISPLAYFREQUENCY)
3067         mode->refresh_rate = m.dmDisplayFrequency;
3068     mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3069
3070     /* Lie about the format. X11 can't change the color depth, and some apps
3071      * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3072      * that GetDisplayMode still returns 24 bpp. This should probably be
3073      * handled in winex11 instead. */
3074     if (adapter->screen_format && adapter->screen_format != mode->format_id)
3075     {
3076         WARN("Overriding format %s with stored format %s.\n",
3077                 debug_d3dformat(mode->format_id),
3078                 debug_d3dformat(adapter->screen_format));
3079         mode->format_id = adapter->screen_format;
3080     }
3081
3082     if (!(m.dmFields & DM_DISPLAYFLAGS))
3083         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3084     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3085         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3086     else
3087         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3088
3089     if (rotation)
3090     {
3091         switch (m.u1.s2.dmDisplayOrientation)
3092         {
3093             case DMDO_DEFAULT:
3094                 *rotation = WINED3D_DISPLAY_ROTATION_0;
3095                 break;
3096             case DMDO_90:
3097                 *rotation = WINED3D_DISPLAY_ROTATION_90;
3098                 break;
3099             case DMDO_180:
3100                 *rotation = WINED3D_DISPLAY_ROTATION_180;
3101                 break;
3102             case DMDO_270:
3103                 *rotation = WINED3D_DISPLAY_ROTATION_270;
3104                 break;
3105             default:
3106                 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3107                 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3108                 break;
3109         }
3110     }
3111
3112     TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3113             mode->refresh_rate, debug_d3dformat(mode->format_id),
3114             mode->scanline_ordering);
3115     return WINED3D_OK;
3116 }
3117
3118 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3119         UINT adapter_idx, const struct wined3d_display_mode *mode)
3120 {
3121     struct wined3d_display_mode current_mode;
3122     const struct wined3d_format *format;
3123     struct wined3d_adapter *adapter;
3124     DEVMODEW devmode;
3125     RECT clip_rc;
3126     HRESULT hr;
3127     LONG ret;
3128
3129     TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3130             mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3131             mode->scanline_ordering);
3132
3133     if (adapter_idx >= wined3d->adapter_count)
3134         return WINED3DERR_INVALIDCALL;
3135
3136     adapter = &wined3d->adapters[adapter_idx];
3137     format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3138
3139     memset(&devmode, 0, sizeof(devmode));
3140     devmode.dmSize = sizeof(devmode);
3141     devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3142     devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3143     devmode.dmPelsWidth = mode->width;
3144     devmode.dmPelsHeight = mode->height;
3145
3146     devmode.dmDisplayFrequency = mode->refresh_rate;
3147     if (mode->refresh_rate)
3148         devmode.dmFields |= DM_DISPLAYFREQUENCY;
3149
3150     if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3151     {
3152         devmode.dmFields |= DM_DISPLAYFLAGS;
3153         if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3154             devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3155     }
3156
3157     /* Only change the mode if necessary. */
3158     if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3159     {
3160         ERR("Failed to get current display mode, hr %#x.\n", hr);
3161     }
3162     else if (current_mode.width == mode->width
3163             && current_mode.height == mode->height
3164             && current_mode.format_id == mode->format_id
3165             && (current_mode.refresh_rate == mode->refresh_rate
3166             || !mode->refresh_rate)
3167             && (current_mode.scanline_ordering == mode->scanline_ordering
3168             || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3169     {
3170         TRACE("Skipping redundant mode setting call.\n");
3171         return WINED3D_OK;
3172     }
3173
3174     ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3175     if (ret != DISP_CHANGE_SUCCESSFUL)
3176     {
3177         if (devmode.dmDisplayFrequency)
3178         {
3179             WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3180             devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3181             devmode.dmDisplayFrequency = 0;
3182             ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3183         }
3184         if (ret != DISP_CHANGE_SUCCESSFUL)
3185             return WINED3DERR_NOTAVAILABLE;
3186     }
3187
3188     /* Store the new values. */
3189     adapter->screen_format = mode->format_id;
3190
3191     /* And finally clip mouse to our screen. */
3192     SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3193     ClipCursor(&clip_rc);
3194
3195     return WINED3D_OK;
3196 }
3197
3198 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3199    and fields being inserted in the middle, a new structure is used in place    */
3200 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3201         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3202 {
3203     const struct wined3d_adapter *adapter;
3204     size_t len;
3205
3206     TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3207             wined3d, adapter_idx, flags, identifier);
3208
3209     if (adapter_idx >= wined3d->adapter_count)
3210         return WINED3DERR_INVALIDCALL;
3211
3212     adapter = &wined3d->adapters[adapter_idx];
3213
3214     if (identifier->driver_size)
3215     {
3216         const char *name = adapter->driver_info.name;
3217         len = min(strlen(name), identifier->driver_size - 1);
3218         memcpy(identifier->driver, name, len);
3219         identifier->driver[len] = '\0';
3220     }
3221
3222     if (identifier->description_size)
3223     {
3224         const char *description = adapter->driver_info.description;
3225         len = min(strlen(description), identifier->description_size - 1);
3226         memcpy(identifier->description, description, len);
3227         identifier->description[len] = '\0';
3228     }
3229
3230     /* Note that d3d8 doesn't supply a device name. */
3231     if (identifier->device_name_size)
3232     {
3233         if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3234                 identifier->device_name_size, NULL, NULL))
3235         {
3236             ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3237             return WINED3DERR_INVALIDCALL;
3238         }
3239     }
3240
3241     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3242     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3243     identifier->vendor_id = adapter->driver_info.vendor;
3244     identifier->device_id = adapter->driver_info.device;
3245     identifier->subsystem_id = 0;
3246     identifier->revision = 0;
3247     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3248     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3249     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3250     identifier->video_memory = adapter->TextureRam;
3251
3252     return WINED3D_OK;
3253 }
3254
3255 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3256         struct wined3d_raster_status *raster_status)
3257 {
3258     LONGLONG freq_per_frame, freq_per_line;
3259     LARGE_INTEGER counter, freq_per_sec;
3260     struct wined3d_display_mode mode;
3261     static UINT once;
3262
3263     if (!once++)
3264         FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3265                 wined3d, adapter_idx, raster_status);
3266     else
3267         WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3268                 wined3d, adapter_idx, raster_status);
3269
3270     /* Obtaining the raster status is a widely implemented but optional
3271      * feature. When this method returns OK StarCraft 2 expects the
3272      * raster_status->InVBlank value to actually change over time.
3273      * And Endless Alice Crysis doesn't care even if this method fails.
3274      * Thus this method returns OK and fakes raster_status by
3275      * QueryPerformanceCounter. */
3276
3277     if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3278         return WINED3DERR_INVALIDCALL;
3279     if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3280         return WINED3DERR_INVALIDCALL;
3281     if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3282         mode.refresh_rate = 60;
3283
3284     freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3285     /* Assume 20 scan lines in the vertical blank. */
3286     freq_per_line = freq_per_frame / (mode.height + 20);
3287     raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3288     if (raster_status->scan_line < mode.height)
3289         raster_status->in_vblank = FALSE;
3290     else
3291     {
3292         raster_status->scan_line = 0;
3293         raster_status->in_vblank = TRUE;
3294     }
3295
3296     TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3297             raster_status->in_vblank, raster_status->scan_line);
3298
3299     return WINED3D_OK;
3300 }
3301
3302 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3303         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3304 {
3305     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3306
3307     /* Float formats need FBOs. If FBOs are used this function isn't called */
3308     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3309
3310     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3311         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3312         {
3313             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3314             return FALSE;
3315         }
3316
3317         if(cfg->redSize < redSize)
3318             return FALSE;
3319
3320         if(cfg->greenSize < greenSize)
3321             return FALSE;
3322
3323         if(cfg->blueSize < blueSize)
3324             return FALSE;
3325
3326         if(cfg->alphaSize < alphaSize)
3327             return FALSE;
3328
3329         return TRUE;
3330     }
3331
3332     /* Probably a RGBA_float or color index mode */
3333     return FALSE;
3334 }
3335
3336 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3337         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3338 {
3339     BYTE depthSize, stencilSize;
3340     BOOL lockable = FALSE;
3341
3342     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3343     {
3344         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3345         return FALSE;
3346     }
3347
3348     /* Float formats need FBOs. If FBOs are used this function isn't called */
3349     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3350
3351     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3352         lockable = TRUE;
3353
3354     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3355      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3356      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3357     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3358         return FALSE;
3359
3360     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3361      * allow more stencil bits than requested. */
3362     if(cfg->stencilSize < stencilSize)
3363         return FALSE;
3364
3365     return TRUE;
3366 }
3367
3368 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3369         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3370         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3371 {
3372     const struct wined3d_format *rt_format;
3373     const struct wined3d_format *ds_format;
3374     const struct wined3d_adapter *adapter;
3375
3376     TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3377             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3378             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3379             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3380
3381     if (adapter_idx >= wined3d->adapter_count)
3382         return WINED3DERR_INVALIDCALL;
3383
3384     adapter = &wined3d->adapters[adapter_idx];
3385     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3386     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3387     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3388     {
3389         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3390                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3391         {
3392             TRACE("Formats match.\n");
3393             return WINED3D_OK;
3394         }
3395     }
3396     else
3397     {
3398         const struct wined3d_pixel_format *cfgs;
3399         unsigned int cfg_count;
3400         unsigned int i;
3401
3402         cfgs = adapter->cfgs;
3403         cfg_count = adapter->cfg_count;
3404         for (i = 0; i < cfg_count; ++i)
3405         {
3406             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3407                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3408             {
3409                 TRACE("Formats match.\n");
3410                 return WINED3D_OK;
3411             }
3412         }
3413     }
3414
3415     TRACE("Unsupported format pair: %s and %s.\n",
3416             debug_d3dformat(render_target_format_id),
3417             debug_d3dformat(depth_stencil_format_id));
3418
3419     return WINED3DERR_NOTAVAILABLE;
3420 }
3421
3422 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3423         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3424         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3425 {
3426     const struct wined3d_gl_info *gl_info;
3427
3428     TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3429             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3430             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3431             windowed, multisample_type, quality_levels);
3432
3433     if (adapter_idx >= wined3d->adapter_count)
3434         return WINED3DERR_INVALIDCALL;
3435
3436     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3437
3438     if (multisample_type > gl_info->limits.samples)
3439     {
3440         TRACE("Returning not supported.\n");
3441         if (quality_levels)
3442             *quality_levels = 0;
3443
3444         return WINED3DERR_NOTAVAILABLE;
3445     }
3446
3447     if (quality_levels)
3448     {
3449         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3450             /* FIXME: This is probably wrong. */
3451             *quality_levels = gl_info->limits.samples;
3452         else
3453             *quality_levels = 1;
3454     }
3455
3456     return WINED3D_OK;
3457 }
3458
3459 /* Check if we support bumpmapping for a format */
3460 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3461 {
3462     /* Ask the fixed function pipeline implementation if it can deal
3463      * with the conversion. If we've got a GL extension giving native
3464      * support this will be an identity conversion. */
3465     return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3466             && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3467 }
3468
3469 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3470 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3471         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3472 {
3473     /* Only allow depth/stencil formats */
3474     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3475
3476     /* Blacklist formats not supported on Windows */
3477     switch (ds_format->id)
3478     {
3479         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3480         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3481             TRACE("[FAILED] - not supported on windows.\n");
3482             return FALSE;
3483
3484         default:
3485             break;
3486     }
3487
3488     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3489     {
3490         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3491         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3492     }
3493     else
3494     {
3495         unsigned int i;
3496
3497         /* Walk through all WGL pixel formats to find a match */
3498         for (i = 0; i < adapter->cfg_count; ++i)
3499         {
3500             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3501             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3502                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3503                 return TRUE;
3504         }
3505     }
3506
3507     return FALSE;
3508 }
3509
3510 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3511 {
3512     /* The flags entry of a format contains the filtering capability */
3513     if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3514             || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3515         return TRUE;
3516
3517     return FALSE;
3518 }
3519
3520 /* Check the render target capabilities of a format */
3521 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3522         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3523 {
3524     /* Filter out non-RT formats */
3525     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3526     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3527     {
3528         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3529         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3530         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3531         unsigned int i;
3532
3533         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3534         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3535
3536         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3537          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3538         if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3539         {
3540             TRACE("[FAILED]\n");
3541             return FALSE;
3542         }
3543
3544         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3545          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3546         for (i = 0; i < adapter->cfg_count; ++i)
3547         {
3548             if (cfgs[i].windowDrawable
3549                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3550             {
3551                 TRACE("Pixel format %d is compatible with format %s.\n",
3552                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3553                 return TRUE;
3554             }
3555         }
3556     }
3557     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3558     {
3559         /* For now return TRUE for FBOs until we have some proper checks.
3560          * Note that this function will only be called when the format is around for texturing. */
3561         return TRUE;
3562     }
3563     return FALSE;
3564 }
3565
3566 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3567 {
3568     return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3569 }
3570
3571 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3572 {
3573     /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3574      * doing the color fixup in shaders.
3575      * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3576     if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3577     {
3578         int vs_selected_mode;
3579         int ps_selected_mode;
3580         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3581
3582         if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3583         {
3584             TRACE("[OK]\n");
3585             return TRUE;
3586         }
3587     }
3588
3589     TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3590     return FALSE;
3591 }
3592
3593 /* Check if a format support blending in combination with pixel shaders */
3594 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3595         const struct wined3d_format *format)
3596 {
3597     /* The flags entry of a format contains the post pixel shader blending capability */
3598     if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3599
3600     return FALSE;
3601 }
3602
3603 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3604 {
3605     /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3606      * but we have to report mipmapping so we cannot reject this flag. Tests show that
3607      * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3608      * that wrapping is supported. The lack of filtering will sort out the mipmapping
3609      * capability anyway.
3610      *
3611      * For now lets report this on all formats, but in the future we may want to
3612      * restrict it to some should games need that
3613      */
3614     return TRUE;
3615 }
3616
3617 /* Check if a texture format is supported on the given adapter */
3618 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3619 {
3620     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3621
3622     switch (format->id)
3623     {
3624         /*****
3625          *  supported: RGB(A) formats
3626          */
3627         case WINED3DFMT_B8G8R8_UNORM:
3628             TRACE("[FAILED] - Not enumerated on Windows.\n");
3629             return FALSE;
3630         case WINED3DFMT_B8G8R8A8_UNORM:
3631         case WINED3DFMT_B8G8R8X8_UNORM:
3632         case WINED3DFMT_B5G6R5_UNORM:
3633         case WINED3DFMT_B5G5R5X1_UNORM:
3634         case WINED3DFMT_B5G5R5A1_UNORM:
3635         case WINED3DFMT_B4G4R4A4_UNORM:
3636         case WINED3DFMT_A8_UNORM:
3637         case WINED3DFMT_B4G4R4X4_UNORM:
3638         case WINED3DFMT_R8G8B8A8_UNORM:
3639         case WINED3DFMT_R8G8B8X8_UNORM:
3640         case WINED3DFMT_B10G10R10A2_UNORM:
3641         case WINED3DFMT_R10G10B10A2_UNORM:
3642         case WINED3DFMT_R16G16_UNORM:
3643             TRACE("[OK]\n");
3644             return TRUE;
3645
3646         case WINED3DFMT_B2G3R3_UNORM:
3647             TRACE("[FAILED] - Not supported on Windows.\n");
3648             return FALSE;
3649
3650         /*****
3651          *  Not supported: Palettized
3652          *  Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3653          *  Since it is not widely available, don't offer it. Further no Windows driver offers
3654          *  WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3655          */
3656         case WINED3DFMT_P8_UINT:
3657         case WINED3DFMT_P8_UINT_A8_UNORM:
3658             return FALSE;
3659
3660         /*****
3661          *  Supported: (Alpha)-Luminance
3662          */
3663         case WINED3DFMT_L8_UNORM:
3664         case WINED3DFMT_L8A8_UNORM:
3665         case WINED3DFMT_L16_UNORM:
3666             TRACE("[OK]\n");
3667             return TRUE;
3668
3669         /* Not supported on Windows, thus disabled */
3670         case WINED3DFMT_L4A4_UNORM:
3671             TRACE("[FAILED] - not supported on windows\n");
3672             return FALSE;
3673
3674         /*****
3675          *  Supported: Depth/Stencil formats
3676          */
3677         case WINED3DFMT_D16_LOCKABLE:
3678         case WINED3DFMT_D16_UNORM:
3679         case WINED3DFMT_X8D24_UNORM:
3680         case WINED3DFMT_D24_UNORM_S8_UINT:
3681         case WINED3DFMT_S8_UINT_D24_FLOAT:
3682         case WINED3DFMT_D32_UNORM:
3683         case WINED3DFMT_D32_FLOAT:
3684             return TRUE;
3685
3686         case WINED3DFMT_INTZ:
3687             if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3688                     || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3689                 return TRUE;
3690             return FALSE;
3691
3692         /* Not supported on Windows */
3693         case WINED3DFMT_S1_UINT_D15_UNORM:
3694         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3695             TRACE("[FAILED] - not supported on windows\n");
3696             return FALSE;
3697
3698         /*****
3699          *  Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3700          *  GL_NV_texture_shader). Emulated by shaders
3701          */
3702         case WINED3DFMT_R8G8_SNORM:
3703         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3704         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3705         case WINED3DFMT_R8G8B8A8_SNORM:
3706         case WINED3DFMT_R16G16_SNORM:
3707             /* Ask the shader backend if it can deal with the conversion. If
3708              * we've got a GL extension giving native support this will be an
3709              * identity conversion. */
3710             if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3711             {
3712                 TRACE("[OK]\n");
3713                 return TRUE;
3714             }
3715             TRACE("[FAILED]\n");
3716             return FALSE;
3717
3718         case WINED3DFMT_DXT1:
3719         case WINED3DFMT_DXT2:
3720         case WINED3DFMT_DXT3:
3721         case WINED3DFMT_DXT4:
3722         case WINED3DFMT_DXT5:
3723             if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3724             {
3725                 TRACE("[OK]\n");
3726                 return TRUE;
3727             }
3728             TRACE("[FAILED]\n");
3729             return FALSE;
3730
3731
3732         /*****
3733          *  Odd formats - not supported
3734          */
3735         case WINED3DFMT_VERTEXDATA:
3736         case WINED3DFMT_R16_UINT:
3737         case WINED3DFMT_R32_UINT:
3738         case WINED3DFMT_R16G16B16A16_SNORM:
3739         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3740         case WINED3DFMT_R10G11B11_SNORM:
3741         case WINED3DFMT_R16:
3742         case WINED3DFMT_AL16:
3743             TRACE("[FAILED]\n"); /* Enable when implemented */
3744             return FALSE;
3745
3746         /*****
3747          *  WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3748          */
3749         case WINED3DFMT_R8G8_SNORM_Cx:
3750             TRACE("[FAILED]\n"); /* Enable when implemented */
3751             return FALSE;
3752
3753         /* YUV formats */
3754         case WINED3DFMT_UYVY:
3755         case WINED3DFMT_YUY2:
3756             if (gl_info->supported[APPLE_YCBCR_422])
3757             {
3758                 TRACE("[OK]\n");
3759                 return TRUE;
3760             }
3761             TRACE("[FAILED]\n");
3762             return FALSE;
3763         case WINED3DFMT_YV12:
3764             TRACE("[FAILED]\n");
3765             return FALSE;
3766
3767         case WINED3DFMT_R16G16B16A16_UNORM:
3768             if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3769             {
3770                 TRACE("[FAILED]\n");
3771                 return FALSE;
3772             }
3773             TRACE("[OK]\n");
3774             return TRUE;
3775
3776             /* Not supported */
3777         case WINED3DFMT_B2G3R3A8_UNORM:
3778             TRACE("[FAILED]\n"); /* Enable when implemented */
3779             return FALSE;
3780
3781             /* Floating point formats */
3782         case WINED3DFMT_R16_FLOAT:
3783         case WINED3DFMT_R16G16_FLOAT:
3784         case WINED3DFMT_R16G16B16A16_FLOAT:
3785             if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3786             {
3787                 TRACE("[OK]\n");
3788                 return TRUE;
3789             }
3790             TRACE("[FAILED]\n");
3791             return FALSE;
3792
3793         case WINED3DFMT_R32_FLOAT:
3794         case WINED3DFMT_R32G32_FLOAT:
3795         case WINED3DFMT_R32G32B32A32_FLOAT:
3796             if (gl_info->supported[ARB_TEXTURE_FLOAT])
3797             {
3798                 TRACE("[OK]\n");
3799                 return TRUE;
3800             }
3801             TRACE("[FAILED]\n");
3802             return FALSE;
3803
3804         /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3805          * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3806          * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3807          * We can do instancing with all shader versions, but we need vertex shaders.
3808          *
3809          * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3810          * to enable instancing. WineD3D doesn't need that and just ignores it.
3811          *
3812          * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3813          */
3814         case WINED3DFMT_INST:
3815             TRACE("ATI Instancing check hack\n");
3816             if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3817             {
3818                 TRACE("[OK]\n");
3819                 return TRUE;
3820             }
3821             TRACE("[FAILED]\n");
3822             return FALSE;
3823
3824         /* Some weird FOURCC formats */
3825         case WINED3DFMT_R8G8_B8G8:
3826         case WINED3DFMT_G8R8_G8B8:
3827         case WINED3DFMT_MULTI2_ARGB8:
3828             TRACE("[FAILED]\n");
3829             return FALSE;
3830
3831         /* Vendor specific formats */
3832         case WINED3DFMT_ATI2N:
3833             if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3834                     || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3835             {
3836                 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3837                         && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3838                 {
3839                     TRACE("[OK]\n");
3840                     return TRUE;
3841                 }
3842             }
3843             TRACE("[FAILED]\n");
3844             return FALSE;
3845
3846         /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3847          * format MAKEFOURCC('N','V','D','B') is used.
3848          * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3849          * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3850          * to test value.
3851          */
3852         case WINED3DFMT_NVDB:
3853             if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3854             {
3855                 TRACE("[OK]\n");
3856                 return TRUE;
3857             }
3858             TRACE("[FAILED]\n");
3859             return FALSE;
3860
3861         case WINED3DFMT_NVHU:
3862         case WINED3DFMT_NVHS:
3863             /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3864              * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3865              * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3866              * ATI refused to support formats which can easily be emulated with pixel shaders, so
3867              * Applications have to deal with not having NVHS and NVHU.
3868              */
3869             TRACE("[FAILED]\n");
3870             return FALSE;
3871
3872         case WINED3DFMT_NULL:
3873             if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3874                 return TRUE;
3875             return FALSE;
3876
3877         case WINED3DFMT_UNKNOWN:
3878             return FALSE;
3879
3880         default:
3881             ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3882             break;
3883     }
3884     return FALSE;
3885 }
3886
3887 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3888         const struct wined3d_format *adapter_format,
3889         const struct wined3d_format *check_format,
3890         enum wined3d_surface_type surface_type)
3891 {
3892     if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3893     {
3894         switch (check_format->id)
3895         {
3896             case WINED3DFMT_B8G8R8_UNORM:
3897                 TRACE("[FAILED] - Not enumerated on Windows.\n");
3898                 return FALSE;
3899             case WINED3DFMT_B8G8R8A8_UNORM:
3900             case WINED3DFMT_B8G8R8X8_UNORM:
3901             case WINED3DFMT_B5G6R5_UNORM:
3902             case WINED3DFMT_B5G5R5X1_UNORM:
3903             case WINED3DFMT_B5G5R5A1_UNORM:
3904             case WINED3DFMT_B4G4R4A4_UNORM:
3905             case WINED3DFMT_B2G3R3_UNORM:
3906             case WINED3DFMT_A8_UNORM:
3907             case WINED3DFMT_B2G3R3A8_UNORM:
3908             case WINED3DFMT_B4G4R4X4_UNORM:
3909             case WINED3DFMT_R10G10B10A2_UNORM:
3910             case WINED3DFMT_R8G8B8A8_UNORM:
3911             case WINED3DFMT_R8G8B8X8_UNORM:
3912             case WINED3DFMT_R16G16_UNORM:
3913             case WINED3DFMT_B10G10R10A2_UNORM:
3914             case WINED3DFMT_R16G16B16A16_UNORM:
3915             case WINED3DFMT_P8_UINT:
3916                 TRACE("[OK]\n");
3917                 return TRUE;
3918             default:
3919                 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3920                 return FALSE;
3921         }
3922     }
3923
3924     /* All format that are supported for textures are supported for surfaces as well */
3925     if (CheckTextureCapability(adapter, check_format)) return TRUE;
3926     /* All depth stencil formats are supported on surfaces */
3927     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3928
3929     /* If opengl can't process the format natively, the blitter may be able to convert it */
3930     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3931             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3932             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3933     {
3934         TRACE("[OK]\n");
3935         return TRUE;
3936     }
3937
3938     /* Reject other formats */
3939     TRACE("[FAILED]\n");
3940     return FALSE;
3941 }
3942
3943 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3944         const struct wined3d_format *format)
3945 {
3946     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3947
3948     if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3949         return FALSE;
3950
3951     switch (format->id)
3952     {
3953         case WINED3DFMT_R32G32B32A32_FLOAT:
3954         case WINED3DFMT_R32_FLOAT:
3955             return TRUE;
3956         default:
3957             return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3958     }
3959 }
3960
3961 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3962         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3963         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3964         enum wined3d_surface_type surface_type)
3965 {
3966     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3967     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3968     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3969     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3970     DWORD usage_caps = 0;
3971
3972     TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3973             "resource_type %s, check_format %s, surface_type %#x.\n",
3974             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3975             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3976             debug_d3dformat(check_format_id), surface_type);
3977
3978     if (adapter_idx >= wined3d->adapter_count)
3979         return WINED3DERR_INVALIDCALL;
3980
3981     switch (resource_type)
3982     {
3983         case WINED3D_RTYPE_CUBE_TEXTURE:
3984             /* Cubetexture allows:
3985              *      - WINED3DUSAGE_AUTOGENMIPMAP
3986              *      - WINED3DUSAGE_DEPTHSTENCIL
3987              *      - WINED3DUSAGE_DYNAMIC
3988              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3989              *      - WINED3DUSAGE_RENDERTARGET
3990              *      - WINED3DUSAGE_SOFTWAREPROCESSING
3991              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
3992              */
3993             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3994             {
3995                 TRACE("[FAILED]\n");
3996                 return WINED3DERR_NOTAVAILABLE;
3997             }
3998
3999             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4000             {
4001                 TRACE("[FAILED] - No cube texture support.\n");
4002                 return WINED3DERR_NOTAVAILABLE;
4003             }
4004
4005             if (!CheckTextureCapability(adapter, format))
4006             {
4007                 TRACE("[FAILED] - Cube texture format not supported.\n");
4008                 return WINED3DERR_NOTAVAILABLE;
4009             }
4010
4011             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4012             {
4013                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4014                     /* When autogenmipmap isn't around continue and return
4015                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4016                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4017                 else
4018                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4019             }
4020
4021             /* Always report dynamic locking. */
4022             if (usage & WINED3DUSAGE_DYNAMIC)
4023                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4024
4025             if (usage & WINED3DUSAGE_RENDERTARGET)
4026             {
4027                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4028                 {
4029                     TRACE("[FAILED] - No render target support.\n");
4030                     return WINED3DERR_NOTAVAILABLE;
4031                 }
4032                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4033             }
4034
4035             /* Always report software processing. */
4036             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4037                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4038
4039             if (usage & WINED3DUSAGE_QUERY_FILTER)
4040             {
4041                 if (!CheckFilterCapability(adapter, format))
4042                 {
4043                     TRACE("[FAILED] - No filter support.\n");
4044                     return WINED3DERR_NOTAVAILABLE;
4045                 }
4046                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4047             }
4048
4049             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4050             {
4051                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4052                 {
4053                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4054                     return WINED3DERR_NOTAVAILABLE;
4055                 }
4056                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4057             }
4058
4059             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4060             {
4061                 if (!CheckSrgbReadCapability(adapter, format))
4062                 {
4063                     TRACE("[FAILED] - No sRGB read support.\n");
4064                     return WINED3DERR_NOTAVAILABLE;
4065                 }
4066                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4067             }
4068
4069             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4070             {
4071                 if (!CheckSrgbWriteCapability(adapter, format))
4072                 {
4073                     TRACE("[FAILED] - No sRGB write support.\n");
4074                     return WINED3DERR_NOTAVAILABLE;
4075                 }
4076                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4077             }
4078
4079             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4080             {
4081                 if (!CheckVertexTextureCapability(adapter, format))
4082                 {
4083                     TRACE("[FAILED] - No vertex texture support.\n");
4084                     return WINED3DERR_NOTAVAILABLE;
4085                 }
4086                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4087             }
4088
4089             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4090             {
4091                 if (!CheckWrapAndMipCapability(adapter, format))
4092                 {
4093                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4094                     return WINED3DERR_NOTAVAILABLE;
4095                 }
4096                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4097             }
4098             break;
4099
4100         case WINED3D_RTYPE_SURFACE:
4101             /* Surface allows:
4102              *      - WINED3DUSAGE_DEPTHSTENCIL
4103              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4104              *      - WINED3DUSAGE_RENDERTARGET
4105              */
4106             if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4107             {
4108                 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4109                 return WINED3DERR_NOTAVAILABLE;
4110             }
4111
4112             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4113             {
4114                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4115                 {
4116                     TRACE("[FAILED] - No depth/stencil support.\n");
4117                     return WINED3DERR_NOTAVAILABLE;
4118                 }
4119                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4120             }
4121
4122             if (usage & WINED3DUSAGE_RENDERTARGET)
4123             {
4124                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4125                 {
4126                     TRACE("[FAILED] - No render target support.\n");
4127                     return WINED3DERR_NOTAVAILABLE;
4128                 }
4129                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4130             }
4131
4132             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4133             {
4134                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4135                 {
4136                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4137                     return WINED3DERR_NOTAVAILABLE;
4138                 }
4139                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4140             }
4141             break;
4142
4143         case WINED3D_RTYPE_TEXTURE:
4144             /* Texture allows:
4145              *      - WINED3DUSAGE_AUTOGENMIPMAP
4146              *      - WINED3DUSAGE_DEPTHSTENCIL
4147              *      - WINED3DUSAGE_DMAP
4148              *      - WINED3DUSAGE_DYNAMIC
4149              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4150              *      - WINED3DUSAGE_RENDERTARGET
4151              *      - WINED3DUSAGE_SOFTWAREPROCESSING
4152              *      - WINED3DUSAGE_TEXTAPI (d3d9ex)
4153              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
4154              */
4155             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4156             {
4157                 TRACE("[FAILED]\n");
4158                 return WINED3DERR_NOTAVAILABLE;
4159             }
4160
4161             if (!CheckTextureCapability(adapter, format))
4162             {
4163                 TRACE("[FAILED] - Texture format not supported.\n");
4164                 return WINED3DERR_NOTAVAILABLE;
4165             }
4166
4167             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4168             {
4169                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4170                     /* When autogenmipmap isn't around continue and return
4171                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4172                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4173                 else
4174                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4175             }
4176
4177             /* Always report dynamic locking. */
4178             if (usage & WINED3DUSAGE_DYNAMIC)
4179                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4180
4181             if (usage & WINED3DUSAGE_RENDERTARGET)
4182             {
4183                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4184                 {
4185                     TRACE("[FAILED] - No render target support.\n");
4186                     return WINED3DERR_NOTAVAILABLE;
4187                 }
4188                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4189             }
4190
4191             /* Always report software processing. */
4192             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4193                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4194
4195             if (usage & WINED3DUSAGE_QUERY_FILTER)
4196             {
4197                 if (!CheckFilterCapability(adapter, format))
4198                 {
4199                     TRACE("[FAILED] - No filter support.\n");
4200                     return WINED3DERR_NOTAVAILABLE;
4201                 }
4202                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4203             }
4204
4205             if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4206             {
4207                 if (!CheckBumpMapCapability(adapter, format))
4208                 {
4209                     TRACE("[FAILED] - No legacy bumpmap support.\n");
4210                     return WINED3DERR_NOTAVAILABLE;
4211                 }
4212                 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4213             }
4214
4215             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4216             {
4217                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4218                 {
4219                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4220                     return WINED3DERR_NOTAVAILABLE;
4221                 }
4222                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4223             }
4224
4225             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4226             {
4227                 if (!CheckSrgbReadCapability(adapter, format))
4228                 {
4229                     TRACE("[FAILED] - No sRGB read support.\n");
4230                     return WINED3DERR_NOTAVAILABLE;
4231                 }
4232                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4233             }
4234
4235             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4236             {
4237                 if (!CheckSrgbWriteCapability(adapter, format))
4238                 {
4239                     TRACE("[FAILED] - No sRGB write support.\n");
4240                     return WINED3DERR_NOTAVAILABLE;
4241                 }
4242                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4243             }
4244
4245             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4246             {
4247                 if (!CheckVertexTextureCapability(adapter, format))
4248                 {
4249                     TRACE("[FAILED] - No vertex texture support.\n");
4250                     return WINED3DERR_NOTAVAILABLE;
4251                 }
4252                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4253             }
4254
4255             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4256             {
4257                 if (!CheckWrapAndMipCapability(adapter, format))
4258                 {
4259                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4260                     return WINED3DERR_NOTAVAILABLE;
4261                 }
4262                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4263             }
4264
4265             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4266             {
4267                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4268                 {
4269                     TRACE("[FAILED] - No depth/stencil support.\n");
4270                     return WINED3DERR_NOTAVAILABLE;
4271                 }
4272                 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4273                 {
4274                     TRACE("[FAILED] - No shadow sampler support.\n");
4275                     return WINED3DERR_NOTAVAILABLE;
4276                 }
4277                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4278             }
4279             break;
4280
4281         case WINED3D_RTYPE_VOLUME_TEXTURE:
4282         case WINED3D_RTYPE_VOLUME:
4283             /* Volume is to VolumeTexture what Surface is to Texture, but its
4284              * usage caps are not documented. Most driver seem to offer
4285              * (nearly) the same on Volume and VolumeTexture, so do that too.
4286              *
4287              * Volumetexture allows:
4288              *      - D3DUSAGE_DYNAMIC
4289              *      - D3DUSAGE_NONSECURE (d3d9ex)
4290              *      - D3DUSAGE_SOFTWAREPROCESSING
4291              *      - D3DUSAGE_QUERY_WRAPANDMIP
4292              */
4293             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4294             {
4295                 TRACE("[FAILED]\n");
4296                 return WINED3DERR_NOTAVAILABLE;
4297             }
4298
4299             if (!gl_info->supported[EXT_TEXTURE3D])
4300             {
4301                 TRACE("[FAILED] - No volume texture support.\n");
4302                 return WINED3DERR_NOTAVAILABLE;
4303             }
4304
4305             if (!CheckTextureCapability(adapter, format))
4306             {
4307                 TRACE("[FAILED] - Format not supported.\n");
4308                 return WINED3DERR_NOTAVAILABLE;
4309             }
4310
4311             /* Filter formats that need conversion; For one part, this
4312              * conversion is unimplemented, and volume textures are huge, so
4313              * it would be a big performance hit. Unless we hit an application
4314              * needing one of those formats, don't advertize them to avoid
4315              * leading applications into temptation. The windows drivers don't
4316              * support most of those formats on volumes anyway, except for
4317              * WINED3DFMT_R32_FLOAT. */
4318             switch (check_format_id)
4319             {
4320                 case WINED3DFMT_P8_UINT:
4321                 case WINED3DFMT_L4A4_UNORM:
4322                 case WINED3DFMT_R32_FLOAT:
4323                 case WINED3DFMT_R16_FLOAT:
4324                 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4325                 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4326                 case WINED3DFMT_R16G16_UNORM:
4327                     TRACE("[FAILED] - No converted formats on volumes.\n");
4328                     return WINED3DERR_NOTAVAILABLE;
4329
4330                 case WINED3DFMT_R8G8B8A8_SNORM:
4331                 case WINED3DFMT_R16G16_SNORM:
4332                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4333                     {
4334                         TRACE("[FAILED] - No converted formats on volumes.\n");
4335                         return WINED3DERR_NOTAVAILABLE;
4336                     }
4337                     break;
4338
4339                 case WINED3DFMT_R8G8_SNORM:
4340                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4341                     {
4342                         TRACE("[FAILED] - No converted formats on volumes.\n");
4343                         return WINED3DERR_NOTAVAILABLE;
4344                     }
4345                     break;
4346
4347                 case WINED3DFMT_DXT1:
4348                 case WINED3DFMT_DXT2:
4349                 case WINED3DFMT_DXT3:
4350                 case WINED3DFMT_DXT4:
4351                 case WINED3DFMT_DXT5:
4352                     /* The GL_EXT_texture_compression_s3tc spec requires that
4353                      * loading an s3tc compressed texture results in an error.
4354                      * While the D3D refrast does support s3tc volumes, at
4355                      * least the nvidia windows driver does not, so we're free
4356                      * not to support this format. */
4357                     TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4358                     return WINED3DERR_NOTAVAILABLE;
4359
4360                 default:
4361                     /* Do nothing, continue with checking the format below */
4362                     break;
4363             }
4364
4365             /* Always report dynamic locking. */
4366             if (usage & WINED3DUSAGE_DYNAMIC)
4367                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4368
4369             /* Always report software processing. */
4370             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4371                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4372
4373             if (usage & WINED3DUSAGE_QUERY_FILTER)
4374             {
4375                 if (!CheckFilterCapability(adapter, format))
4376                 {
4377                     TRACE("[FAILED] - No filter support.\n");
4378                     return WINED3DERR_NOTAVAILABLE;
4379                 }
4380                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4381             }
4382
4383             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4384             {
4385                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4386                 {
4387                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4388                     return WINED3DERR_NOTAVAILABLE;
4389                 }
4390                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4391             }
4392
4393             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4394             {
4395                 if (!CheckSrgbReadCapability(adapter, format))
4396                 {
4397                     TRACE("[FAILED] - No sRGB read support.\n");
4398                     return WINED3DERR_NOTAVAILABLE;
4399                 }
4400                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4401             }
4402
4403             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4404             {
4405                 if (!CheckSrgbWriteCapability(adapter, format))
4406                 {
4407                     TRACE("[FAILED] - No sRGB write support.\n");
4408                     return WINED3DERR_NOTAVAILABLE;
4409                 }
4410                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4411             }
4412
4413             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4414             {
4415                 if (!CheckVertexTextureCapability(adapter, format))
4416                 {
4417                     TRACE("[FAILED] - No vertex texture support.\n");
4418                     return WINED3DERR_NOTAVAILABLE;
4419                 }
4420                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4421             }
4422
4423             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4424             {
4425                 if (!CheckWrapAndMipCapability(adapter, format))
4426                 {
4427                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4428                     return WINED3DERR_NOTAVAILABLE;
4429                 }
4430                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4431             }
4432             break;
4433
4434         default:
4435             FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4436             return WINED3DERR_NOTAVAILABLE;
4437     }
4438
4439     /* When the usage_caps exactly matches usage return WINED3D_OK except for
4440      * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4441      * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4442     if (usage_caps == usage)
4443         return WINED3D_OK;
4444     if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4445         return WINED3DOK_NOAUTOGEN;
4446
4447     TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4448             usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4449
4450     return WINED3DERR_NOTAVAILABLE;
4451 }
4452
4453 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4454         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4455 {
4456     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4457             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4458             debug_d3dformat(dst_format));
4459
4460     return WINED3D_OK;
4461 }
4462
4463 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4464         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4465         enum wined3d_format_id backbuffer_format, BOOL windowed)
4466 {
4467     UINT mode_count;
4468     HRESULT hr;
4469
4470     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4471             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4472             debug_d3dformat(backbuffer_format), windowed);
4473
4474     if (adapter_idx >= wined3d->adapter_count)
4475         return WINED3DERR_INVALIDCALL;
4476
4477     /* The task of this function is to check whether a certain display / backbuffer format
4478      * combination is available on the given adapter. In fullscreen mode microsoft specified
4479      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4480      * and display format should match exactly.
4481      * In windowed mode format conversion can occur and this depends on the driver. When format
4482      * conversion is done, this function should nevertheless fail and applications need to use
4483      * CheckDeviceFormatConversion.
4484      * At the moment we assume that fullscreen and windowed have the same capabilities. */
4485
4486     /* There are only 4 display formats. */
4487     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4488             || display_format == WINED3DFMT_B5G5R5X1_UNORM
4489             || display_format == WINED3DFMT_B8G8R8X8_UNORM
4490             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4491     {
4492         TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4493         return WINED3DERR_NOTAVAILABLE;
4494     }
4495
4496     /* If the requested display format is not available, don't continue. */
4497     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4498             display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4499     if (!mode_count)
4500     {
4501         TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4502         return WINED3DERR_NOTAVAILABLE;
4503     }
4504
4505     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4506      * it means 'reuse' the display format for the backbuffer. */
4507     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4508     {
4509         TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4510         return WINED3DERR_NOTAVAILABLE;
4511     }
4512
4513     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4514      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4515     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4516     {
4517         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4518                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4519         return WINED3DERR_NOTAVAILABLE;
4520     }
4521
4522     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4523      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4524      * WINED3DFMT_B5G5R5A1_UNORM. */
4525     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4526             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4527     {
4528         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4529                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4530         return WINED3DERR_NOTAVAILABLE;
4531     }
4532
4533     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4534      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4535      * WINED3DFMT_B8G8R8A8_UNORM. */
4536     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4537             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4538     {
4539         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4540                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4541         return WINED3DERR_NOTAVAILABLE;
4542     }
4543
4544     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4545      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4546     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4547             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4548     {
4549         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4550                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4551         return WINED3DERR_NOTAVAILABLE;
4552     }
4553
4554     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4555     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4556             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4557     if (FAILED(hr))
4558         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4559                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4560
4561     return hr;
4562 }
4563
4564 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4565         enum wined3d_device_type device_type, WINED3DCAPS *caps)
4566 {
4567     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4568     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4569     int vs_selected_mode;
4570     int ps_selected_mode;
4571     struct shader_caps shader_caps;
4572     struct fragment_caps fragment_caps;
4573     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4574
4575     TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4576             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4577
4578     if (adapter_idx >= wined3d->adapter_count)
4579         return WINED3DERR_INVALIDCALL;
4580
4581     select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4582
4583     /* ------------------------------------------------
4584        The following fields apply to both d3d8 and d3d9
4585        ------------------------------------------------ */
4586     /* Not quite true, but use h/w supported by opengl I suppose */
4587     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4588     caps->AdapterOrdinal           = adapter_idx;
4589
4590     caps->Caps                     = 0;
4591     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
4592                                      WINED3DCAPS2_FULLSCREENGAMMA |
4593                                      WINED3DCAPS2_DYNAMICTEXTURES;
4594     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4595         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4596
4597     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4598                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
4599                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4600
4601     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
4602                                      WINED3DPRESENT_INTERVAL_ONE;
4603
4604     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
4605                                      WINED3DCURSORCAPS_LOWRES;
4606
4607     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4608                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4609                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4610                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4611                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4612                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4613                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4614                                      WINED3DDEVCAPS_PUREDEVICE          |
4615                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4616                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4617                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4618                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4619                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4620                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX   |
4621                                      WINED3DDEVCAPS_RTPATCHES;
4622
4623     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4624                                      WINED3DPMISCCAPS_CULLCCW               |
4625                                      WINED3DPMISCCAPS_CULLCW                |
4626                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4627                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4628                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4629                                      WINED3DPMISCCAPS_MASKZ                 |
4630                                      WINED3DPMISCCAPS_BLENDOP               |
4631                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4632                                     /* TODO:
4633                                         WINED3DPMISCCAPS_NULLREFERENCE
4634                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4635                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4636                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4637
4638     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4639         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4640     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4641         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4642     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4643         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4644
4645     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4646                                      WINED3DPRASTERCAPS_PAT       |
4647                                      WINED3DPRASTERCAPS_WFOG      |
4648                                      WINED3DPRASTERCAPS_ZFOG      |
4649                                      WINED3DPRASTERCAPS_FOGVERTEX |
4650                                      WINED3DPRASTERCAPS_FOGTABLE  |
4651                                      WINED3DPRASTERCAPS_STIPPLE   |
4652                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4653                                      WINED3DPRASTERCAPS_ZTEST     |
4654                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4655                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4656                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4657
4658     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4659     {
4660         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4661                              WINED3DPRASTERCAPS_ZBIAS         |
4662                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4663     }
4664     if (gl_info->supported[NV_FOG_DISTANCE])
4665     {
4666         caps->RasterCaps          |= WINED3DPRASTERCAPS_FOGRANGE;
4667     }
4668                         /* FIXME Add:
4669                            WINED3DPRASTERCAPS_COLORPERSPECTIVE
4670                            WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4671                            WINED3DPRASTERCAPS_ANTIALIASEDGES
4672                            WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4673                            WINED3DPRASTERCAPS_WBUFFER */
4674
4675     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4676                       WINED3DPCMPCAPS_EQUAL        |
4677                       WINED3DPCMPCAPS_GREATER      |
4678                       WINED3DPCMPCAPS_GREATEREQUAL |
4679                       WINED3DPCMPCAPS_LESS         |
4680                       WINED3DPCMPCAPS_LESSEQUAL    |
4681                       WINED3DPCMPCAPS_NEVER        |
4682                       WINED3DPCMPCAPS_NOTEQUAL;
4683
4684     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4685                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4686                            WINED3DPBLENDCAPS_DESTALPHA       |
4687                            WINED3DPBLENDCAPS_DESTCOLOR       |
4688                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4689                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4690                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4691                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4692                            WINED3DPBLENDCAPS_ONE             |
4693                            WINED3DPBLENDCAPS_SRCALPHA        |
4694                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4695                            WINED3DPBLENDCAPS_SRCCOLOR        |
4696                            WINED3DPBLENDCAPS_ZERO;
4697
4698     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4699                            WINED3DPBLENDCAPS_DESTCOLOR       |
4700                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4701                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4702                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4703                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4704                            WINED3DPBLENDCAPS_ONE             |
4705                            WINED3DPBLENDCAPS_SRCALPHA        |
4706                            WINED3DPBLENDCAPS_SRCCOLOR        |
4707                            WINED3DPBLENDCAPS_ZERO;
4708     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4709      * according to the glBlendFunc manpage
4710      *
4711      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4712      * legacy settings for srcblend only
4713      */
4714
4715     if (gl_info->supported[EXT_BLEND_COLOR])
4716     {
4717         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4718         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4719     }
4720
4721
4722     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4723                           WINED3DPCMPCAPS_EQUAL        |
4724                           WINED3DPCMPCAPS_GREATER      |
4725                           WINED3DPCMPCAPS_GREATEREQUAL |
4726                           WINED3DPCMPCAPS_LESS         |
4727                           WINED3DPCMPCAPS_LESSEQUAL    |
4728                           WINED3DPCMPCAPS_NEVER        |
4729                           WINED3DPCMPCAPS_NOTEQUAL;
4730
4731     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4732                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4733                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4734                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4735                            WINED3DPSHADECAPS_COLORFLATRGB       |
4736                            WINED3DPSHADECAPS_FOGFLAT            |
4737                            WINED3DPSHADECAPS_FOGGOURAUD         |
4738                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4739
4740     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4741                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4742                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4743                           WINED3DPTEXTURECAPS_BORDER             |
4744                           WINED3DPTEXTURECAPS_MIPMAP             |
4745                           WINED3DPTEXTURECAPS_PROJECTED          |
4746                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4747
4748     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4749     {
4750         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4751                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4752     }
4753
4754     if (gl_info->supported[EXT_TEXTURE3D])
4755     {
4756         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4757                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4758         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4759         {
4760             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4761         }
4762     }
4763
4764     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4765     {
4766         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4767                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4768         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4769         {
4770             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4771         }
4772     }
4773
4774     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4775                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4776                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4777                                WINED3DPTFILTERCAPS_MINFPOINT        |
4778                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4779                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4780                                WINED3DPTFILTERCAPS_LINEAR           |
4781                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4782                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4783                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4784                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4785                                WINED3DPTFILTERCAPS_NEAREST;
4786
4787     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4788     {
4789         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4790                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4791     }
4792
4793     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4794     {
4795         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4796                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4797                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4798                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4799                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4800                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4801                                        WINED3DPTFILTERCAPS_LINEAR           |
4802                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4803                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4804                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4805                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4806                                        WINED3DPTFILTERCAPS_NEAREST;
4807
4808         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4809         {
4810             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4811                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4812         }
4813     }
4814     else
4815     {
4816         caps->CubeTextureFilterCaps = 0;
4817     }
4818
4819     if (gl_info->supported[EXT_TEXTURE3D])
4820     {
4821         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4822                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4823                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4824                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4825                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4826                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4827                                          WINED3DPTFILTERCAPS_LINEAR           |
4828                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4829                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4830                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4831                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4832                                          WINED3DPTFILTERCAPS_NEAREST;
4833     }
4834     else
4835     {
4836         caps->VolumeTextureFilterCaps = 0;
4837     }
4838
4839     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4840                                  WINED3DPTADDRESSCAPS_CLAMP  |
4841                                  WINED3DPTADDRESSCAPS_WRAP;
4842
4843     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4844     {
4845         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4846     }
4847     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4848     {
4849         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4850     }
4851     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4852     {
4853         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4854     }
4855
4856     if (gl_info->supported[EXT_TEXTURE3D])
4857     {
4858         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4859                                            WINED3DPTADDRESSCAPS_CLAMP  |
4860                                            WINED3DPTADDRESSCAPS_WRAP;
4861         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4862         {
4863             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4864         }
4865         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4866         {
4867             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4868         }
4869         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4870         {
4871             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4872         }
4873     }
4874     else
4875     {
4876         caps->VolumeTextureAddressCaps = 0;
4877     }
4878
4879     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4880                       WINED3DLINECAPS_ZTEST         |
4881                       WINED3DLINECAPS_BLEND         |
4882                       WINED3DLINECAPS_ALPHACMP      |
4883                       WINED3DLINECAPS_FOG;
4884     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4885      * idea how generating the smoothing alpha values works; the result is different
4886      */
4887
4888     caps->MaxTextureWidth = gl_info->limits.texture_size;
4889     caps->MaxTextureHeight = gl_info->limits.texture_size;
4890
4891     if (gl_info->supported[EXT_TEXTURE3D])
4892         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4893     else
4894         caps->MaxVolumeExtent = 0;
4895
4896     caps->MaxTextureRepeat = 32768;
4897     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4898     caps->MaxVertexW = 1.0f;
4899
4900     caps->GuardBandLeft = 0.0f;
4901     caps->GuardBandTop = 0.0f;
4902     caps->GuardBandRight = 0.0f;
4903     caps->GuardBandBottom = 0.0f;
4904
4905     caps->ExtentsAdjust = 0.0f;
4906
4907     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4908                           WINED3DSTENCILCAPS_INCRSAT |
4909                           WINED3DSTENCILCAPS_INVERT  |
4910                           WINED3DSTENCILCAPS_KEEP    |
4911                           WINED3DSTENCILCAPS_REPLACE |
4912                           WINED3DSTENCILCAPS_ZERO;
4913     if (gl_info->supported[EXT_STENCIL_WRAP])
4914     {
4915         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4916                               WINED3DSTENCILCAPS_INCR;
4917     }
4918     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4919     {
4920         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4921     }
4922
4923     caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4924
4925     caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4926     caps->MaxActiveLights = gl_info->limits.lights;
4927
4928     caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4929     caps->MaxVertexBlendMatrixIndex   = 0;
4930
4931     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4932     caps->MaxPointSize = gl_info->limits.pointsize_max;
4933
4934
4935     /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4936     caps->VertexProcessingCaps  = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4937                                   WINED3DVTXPCAPS_MATERIALSOURCE7   |
4938                                   WINED3DVTXPCAPS_POSITIONALLIGHTS  |
4939                                   WINED3DVTXPCAPS_LOCALVIEWER       |
4940                                   WINED3DVTXPCAPS_VERTEXFOG         |
4941                                   WINED3DVTXPCAPS_TEXGEN;
4942
4943     caps->MaxPrimitiveCount   = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4944     caps->MaxVertexIndex      = 0xfffff;
4945     caps->MaxStreams          = MAX_STREAMS;
4946     caps->MaxStreamStride     = 1024;
4947
4948     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4949     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4950                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4951     caps->MaxNpatchTessellationLevel        = 0;
4952     caps->MasterAdapterOrdinal              = 0;
4953     caps->AdapterOrdinalInGroup             = 0;
4954     caps->NumberOfAdaptersInGroup           = 1;
4955
4956     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4957
4958     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4959                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4960                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4961                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4962     caps->VertexTextureFilterCaps             = 0;
4963
4964     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4965     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4966
4967     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4968     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4969
4970     /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4971      * Ignore shader model capabilities if disabled in config
4972      */
4973     if (vs_selected_mode == SHADER_NONE)
4974     {
4975         TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4976         caps->VertexShaderVersion          = 0;
4977         caps->MaxVertexShaderConst         = 0;
4978     }
4979     else
4980     {
4981         caps->VertexShaderVersion = shader_caps.vs_version;
4982         caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4983     }
4984
4985     if (ps_selected_mode == SHADER_NONE)
4986     {
4987         TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4988         caps->PixelShaderVersion           = 0;
4989         caps->PixelShader1xMaxValue        = 0.0f;
4990     } else {
4991         caps->PixelShaderVersion = shader_caps.ps_version;
4992         caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4993     }
4994
4995     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
4996     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
4997     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
4998
4999     /* The following caps are shader specific, but they are things we cannot detect, or which
5000      * are the same among all shader models. So to avoid code duplication set the shader version
5001      * specific, but otherwise constant caps here
5002      */
5003     if (caps->VertexShaderVersion >= 3)
5004     {
5005         /* Where possible set the caps based on OpenGL extensions and if they
5006          * aren't set (in case of software rendering) use the VS 3.0 from
5007          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5008          * VS3.0 value. */
5009         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
5010         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5011         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5012         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
5013         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5014         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5015
5016         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5017         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5018     }
5019     else if (caps->VertexShaderVersion == 2)
5020     {
5021         caps->VS20Caps.caps = 0;
5022         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5023         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5024         caps->VS20Caps.static_flow_control_depth = 1;
5025
5026         caps->MaxVShaderInstructionsExecuted    = 65535;
5027         caps->MaxVertexShader30InstructionSlots = 0;
5028     }
5029     else
5030     { /* VS 1.x */
5031         caps->VS20Caps.caps = 0;
5032         caps->VS20Caps.dynamic_flow_control_depth = 0;
5033         caps->VS20Caps.temp_count = 0;
5034         caps->VS20Caps.static_flow_control_depth = 0;
5035
5036         caps->MaxVShaderInstructionsExecuted    = 0;
5037         caps->MaxVertexShader30InstructionSlots = 0;
5038     }
5039
5040     if (caps->PixelShaderVersion >= 3)
5041     {
5042         /* Where possible set the caps based on OpenGL extensions and if they
5043          * aren't set (in case of software rendering) use the PS 3.0 from
5044          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5045          * PS 3.0 value. */
5046
5047         /* Caps is more or less undocumented on MSDN but it appears to be
5048          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5049          * cards from Windows */
5050         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5051                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5052                 WINED3DPS20CAPS_PREDICATION          |
5053                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5054                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5055         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5056         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5057         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5058         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5059         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5060         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5061         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5062
5063         caps->MaxPShaderInstructionsExecuted = 65535;
5064         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5065                 adapter->gl_info.limits.arb_ps_instructions);
5066     }
5067     else if(caps->PixelShaderVersion == 2)
5068     {
5069         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5070         caps->PS20Caps.caps = 0;
5071         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5072         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5073         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5074         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5075         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5076
5077         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
5078         caps->MaxPixelShader30InstructionSlots  = 0;
5079     }
5080     else /* PS 1.x */
5081     {
5082         caps->PS20Caps.caps = 0;
5083         caps->PS20Caps.dynamic_flow_control_depth = 0;
5084         caps->PS20Caps.temp_count = 0;
5085         caps->PS20Caps.static_flow_control_depth = 0;
5086         caps->PS20Caps.instruction_slot_count = 0;
5087
5088         caps->MaxPShaderInstructionsExecuted    = 0;
5089         caps->MaxPixelShader30InstructionSlots  = 0;
5090     }
5091
5092     if (caps->VertexShaderVersion >= 2)
5093     {
5094         /* OpenGL supports all the formats below, perhaps not always
5095          * without conversion, but it supports them.
5096          * Further GLSL doesn't seem to have an official unsigned type so
5097          * don't advertise it yet as I'm not sure how we handle it.
5098          * We might need to add some clamping in the shader engine to
5099          * support it.
5100          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5101         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
5102                           WINED3DDTCAPS_UBYTE4N   |
5103                           WINED3DDTCAPS_SHORT2N   |
5104                           WINED3DDTCAPS_SHORT4N;
5105         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5106         {
5107             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5108                                WINED3DDTCAPS_FLOAT16_4;
5109         }
5110     }
5111     else
5112     {
5113         caps->DeclTypes = 0;
5114     }
5115
5116     /* Set DirectDraw helper Caps */
5117     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
5118                                         WINEDDCKEYCAPS_SRCBLT;
5119     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
5120                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
5121                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
5122                                         WINEDDFXCAPS_BLTROTATION90          |
5123                                         WINEDDFXCAPS_BLTSHRINKX             |
5124                                         WINEDDFXCAPS_BLTSHRINKXN            |
5125                                         WINEDDFXCAPS_BLTSHRINKY             |
5126                                         WINEDDFXCAPS_BLTSHRINKXN            |
5127                                         WINEDDFXCAPS_BLTSTRETCHX            |
5128                                         WINEDDFXCAPS_BLTSTRETCHXN           |
5129                                         WINEDDFXCAPS_BLTSTRETCHY            |
5130                                         WINEDDFXCAPS_BLTSTRETCHYN;
5131     blit_caps =                         WINEDDCAPS_BLT                      |
5132                                         WINEDDCAPS_BLTCOLORFILL             |
5133                                         WINEDDCAPS_BLTDEPTHFILL             |
5134                                         WINEDDCAPS_BLTSTRETCH               |
5135                                         WINEDDCAPS_CANBLTSYSMEM             |
5136                                         WINEDDCAPS_CANCLIP                  |
5137                                         WINEDDCAPS_CANCLIPSTRETCHED         |
5138                                         WINEDDCAPS_COLORKEY                 |
5139                                         WINEDDCAPS_COLORKEYHWASSIST         |
5140                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
5141     pal_caps =                          WINEDDPCAPS_8BIT                    |
5142                                         WINEDDPCAPS_PRIMARYSURFACE;
5143
5144     /* Fill the ddraw caps structure */
5145     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
5146                                         WINEDDCAPS_PALETTE                  |
5147                                         blit_caps;
5148     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
5149                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
5150                                         WINEDDCAPS2_PRIMARYGAMMA            |
5151                                         WINEDDCAPS2_WIDESURFACES            |
5152                                         WINEDDCAPS2_CANRENDERWINDOWED;
5153     caps->ddraw_caps.color_key_caps = ckey_caps;
5154     caps->ddraw_caps.fx_caps = fx_caps;
5155     caps->ddraw_caps.pal_caps = pal_caps;
5156     caps->ddraw_caps.svb_caps = blit_caps;
5157     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5158     caps->ddraw_caps.svb_fx_caps = fx_caps;
5159     caps->ddraw_caps.vsb_caps = blit_caps;
5160     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5161     caps->ddraw_caps.vsb_fx_caps = fx_caps;
5162     caps->ddraw_caps.ssb_caps = blit_caps;
5163     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5164     caps->ddraw_caps.ssb_fx_caps = fx_caps;
5165
5166     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
5167                                         WINEDDSCAPS_BACKBUFFER              |
5168                                         WINEDDSCAPS_FLIP                    |
5169                                         WINEDDSCAPS_FRONTBUFFER             |
5170                                         WINEDDSCAPS_OFFSCREENPLAIN          |
5171                                         WINEDDSCAPS_PALETTE                 |
5172                                         WINEDDSCAPS_PRIMARYSURFACE          |
5173                                         WINEDDSCAPS_SYSTEMMEMORY            |
5174                                         WINEDDSCAPS_VIDEOMEMORY             |
5175                                         WINEDDSCAPS_VISIBLE;
5176     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5177
5178     /* Set D3D caps if OpenGL is available. */
5179     if (adapter->opengl)
5180     {
5181         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
5182                                         WINEDDSCAPS_MIPMAP                  |
5183                                         WINEDDSCAPS_TEXTURE                 |
5184                                         WINEDDSCAPS_ZBUFFER;
5185         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
5186     }
5187
5188     return WINED3D_OK;
5189 }
5190
5191 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5192         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5193         struct wined3d_device **device)
5194 {
5195     struct wined3d_device *object;
5196     HRESULT hr;
5197
5198     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5199             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5200
5201     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5202      * number and create a device without a 3D adapter for 2D only operation. */
5203     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5204         return WINED3DERR_INVALIDCALL;
5205
5206     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5207     if (!object)
5208     {
5209         ERR("Failed to allocate device memory.\n");
5210         return E_OUTOFMEMORY;
5211     }
5212
5213     hr = device_init(object, wined3d, adapter_idx, device_type,
5214             focus_window, flags, surface_alignment, device_parent);
5215     if (FAILED(hr))
5216     {
5217         WARN("Failed to initialize device, hr %#x.\n", hr);
5218         HeapFree(GetProcessHeap(), 0, object);
5219         return hr;
5220     }
5221
5222     TRACE("Created device %p.\n", object);
5223     *device = object;
5224
5225     device_parent->ops->wined3d_device_created(device_parent, *device);
5226
5227     return WINED3D_OK;
5228 }
5229
5230 static void WINE_GLAPI invalid_func(const void *data)
5231 {
5232     ERR("Invalid vertex attribute function called\n");
5233     DebugBreak();
5234 }
5235
5236 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5237 {
5238     ERR("Invalid texcoord function called\n");
5239     DebugBreak();
5240 }
5241
5242 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5243  * the extension detection and are used in drawStridedSlow
5244  */
5245 static void WINE_GLAPI position_d3dcolor(const void *data)
5246 {
5247     DWORD pos = *((const DWORD *)data);
5248
5249     FIXME("Add a test for fixed function position from d3dcolor type\n");
5250     context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5251             D3DCOLOR_B_G(pos),
5252             D3DCOLOR_B_B(pos),
5253             D3DCOLOR_B_A(pos));
5254 }
5255
5256 static void WINE_GLAPI position_float4(const void *data)
5257 {
5258     const GLfloat *pos = data;
5259
5260     if (pos[3] != 0.0f && pos[3] != 1.0f)
5261     {
5262         float w = 1.0f / pos[3];
5263
5264         context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5265     }
5266     else
5267     {
5268         context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5269     }
5270 }
5271
5272 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5273 {
5274     DWORD diffuseColor = *((const DWORD *)data);
5275
5276     context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5277             D3DCOLOR_B_G(diffuseColor),
5278             D3DCOLOR_B_B(diffuseColor),
5279             D3DCOLOR_B_A(diffuseColor));
5280 }
5281
5282 static void WINE_GLAPI specular_d3dcolor(const void *data)
5283 {
5284     DWORD specularColor = *((const DWORD *)data);
5285     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5286             D3DCOLOR_B_G(specularColor),
5287             D3DCOLOR_B_B(specularColor)};
5288
5289     specular_func_3ubv(d);
5290 }
5291
5292 static void WINE_GLAPI warn_no_specular_func(const void *data)
5293 {
5294     WARN("GL_EXT_secondary_color not supported\n");
5295 }
5296
5297 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5298 {
5299     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5300     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5301     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
5302     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
5303     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
5304     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5305     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5306     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
5307     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5308     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5309     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5310     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5311     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5312     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5313     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5314     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5315     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5316
5317     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
5318     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
5319     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
5320     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
5321     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
5322     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
5323     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
5324     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
5325     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
5326     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
5327     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
5328     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
5329     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
5330     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
5331     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
5332     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
5333     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
5334
5335     /* No 4 component entry points here */
5336     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5337     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5338     if (gl_info->supported[EXT_SECONDARY_COLOR])
5339     {
5340         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5341     }
5342     else
5343     {
5344         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
5345     }
5346     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
5347     if (gl_info->supported[EXT_SECONDARY_COLOR])
5348     {
5349         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5350         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5351     }
5352     else
5353     {
5354         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5355     }
5356     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5357     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5358     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
5359     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5360     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5361     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5362     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5363     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5364     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5365     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5366     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5367     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5368
5369     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5370      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5371      */
5372     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
5373     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
5374     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
5375     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
5376     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
5377     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
5378     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
5379     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
5380     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
5381     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
5382     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
5383     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
5384     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
5385     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
5386     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
5387     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
5388     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
5389
5390     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5391     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5392     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5393     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5394     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
5395     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
5396     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5397     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5398     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
5399     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
5400     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
5401     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
5402     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
5403     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
5404     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
5405     if (gl_info->supported[NV_HALF_FLOAT])
5406     {
5407         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5408         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5409         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5410     } else {
5411         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5412         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5413     }
5414 }
5415
5416 /* Do not call while under the GL lock. */
5417 static BOOL InitAdapters(struct wined3d *wined3d)
5418 {
5419     struct wined3d_adapter *adapter = &wined3d->adapters[0];
5420     struct wined3d_gl_info *gl_info = &adapter->gl_info;
5421     BOOL ret;
5422     int ps_selected_mode, vs_selected_mode;
5423
5424     /* No need to hold any lock. The calling library makes sure only one thread calls
5425      * wined3d simultaneously
5426      */
5427
5428     TRACE("Initializing adapters\n");
5429
5430 /* Dynamically load all GL core functions */
5431 #ifdef USE_WIN32_OPENGL
5432     {
5433         HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5434 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5435         ALL_WGL_FUNCS
5436 #undef USE_GL_FUNC
5437         gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5438     }
5439 #else
5440     /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5441     {
5442         HDC hdc = GetDC( 0 );
5443         const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5444         ReleaseDC( 0, hdc );
5445         if (!wgl_driver || wgl_driver == (void *)-1) goto nogl_adapter;
5446         gl_info->gl_ops.wgl = wgl_driver->wgl;
5447         gl_info->gl_ops.gl = wgl_driver->gl;
5448     }
5449 #endif
5450
5451     glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5452     glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5453
5454     /* For now only one default adapter */
5455     {
5456         struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5457         struct wined3d_pixel_format *cfgs;
5458         int iPixelFormat;
5459         int res;
5460         DISPLAY_DEVICEW DisplayDevice;
5461         HDC hdc;
5462
5463         TRACE("Initializing default adapter\n");
5464         adapter->ordinal = 0;
5465         adapter->monitorPoint.x = -1;
5466         adapter->monitorPoint.y = -1;
5467
5468         if (!AllocateLocallyUniqueId(&adapter->luid))
5469         {
5470             DWORD err = GetLastError();
5471             ERR("Failed to set adapter LUID (%#x).\n", err);
5472             goto nogl_adapter;
5473         }
5474         TRACE("Allocated LUID %08x:%08x for adapter.\n",
5475                 adapter->luid.HighPart, adapter->luid.LowPart);
5476
5477         if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5478         {
5479             ERR("Failed to get a gl context for default adapter\n");
5480             goto nogl_adapter;
5481         }
5482
5483         ret = wined3d_adapter_init_gl_caps(adapter);
5484         if(!ret) {
5485             ERR("Failed to initialize gl caps for default adapter\n");
5486             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5487             goto nogl_adapter;
5488         }
5489         ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5490         if(!ret) {
5491             ERR("Failed to init gl formats\n");
5492             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5493             goto nogl_adapter;
5494         }
5495
5496         hdc = fake_gl_ctx.dc;
5497
5498         adapter->TextureRam = adapter->driver_info.vidmem;
5499         adapter->UsedTextureRam = 0;
5500         TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5501
5502         /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5503         DisplayDevice.cb = sizeof(DisplayDevice);
5504         EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5505         TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5506         strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5507
5508         if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5509         {
5510             GLint cfg_count;
5511             int attribute;
5512             int attribs[11];
5513             int values[11];
5514             int nAttribs = 0;
5515
5516             attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5517             GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5518             adapter->cfg_count = cfg_count;
5519
5520             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5521             cfgs = adapter->cfgs;
5522             attribs[nAttribs++] = WGL_RED_BITS_ARB;
5523             attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5524             attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5525             attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5526             attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5527             attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5528             attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5529             attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5530             attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5531             attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5532             attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5533
5534             for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5535             {
5536                 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5537
5538                 if(!res)
5539                     continue;
5540
5541                 /* Cache the pixel format */
5542                 cfgs->iPixelFormat = iPixelFormat;
5543                 cfgs->redSize = values[0];
5544                 cfgs->greenSize = values[1];
5545                 cfgs->blueSize = values[2];
5546                 cfgs->alphaSize = values[3];
5547                 cfgs->colorSize = values[4];
5548                 cfgs->depthSize = values[5];
5549                 cfgs->stencilSize = values[6];
5550                 cfgs->windowDrawable = values[7];
5551                 cfgs->iPixelType = values[8];
5552                 cfgs->doubleBuffer = values[9];
5553                 cfgs->auxBuffers = values[10];
5554
5555                 cfgs->numSamples = 0;
5556                 /* Check multisample support */
5557                 if (gl_info->supported[ARB_MULTISAMPLE])
5558                 {
5559                     int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5560                     int value[2];
5561                     if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5562                         /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5563                         * value[1] = number of multi sample buffers*/
5564                         if(value[0])
5565                             cfgs->numSamples = value[1];
5566                     }
5567                 }
5568
5569                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5570                         "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5571                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5572                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5573                         cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5574                 cfgs++;
5575             }
5576         }
5577         else
5578         {
5579             int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5580             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5581             adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5582
5583             cfgs = adapter->cfgs;
5584             for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5585             {
5586                 PIXELFORMATDESCRIPTOR ppfd;
5587
5588                 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5589                 if(!res)
5590                     continue;
5591
5592                 /* We only want HW acceleration using an OpenGL ICD driver.
5593                  * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5594                  * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5595                  */
5596                 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5597                 {
5598                     TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5599                     continue;
5600                 }
5601
5602                 cfgs->iPixelFormat = iPixelFormat;
5603                 cfgs->redSize = ppfd.cRedBits;
5604                 cfgs->greenSize = ppfd.cGreenBits;
5605                 cfgs->blueSize = ppfd.cBlueBits;
5606                 cfgs->alphaSize = ppfd.cAlphaBits;
5607                 cfgs->colorSize = ppfd.cColorBits;
5608                 cfgs->depthSize = ppfd.cDepthBits;
5609                 cfgs->stencilSize = ppfd.cStencilBits;
5610                 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5611                 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5612                 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5613                 cfgs->auxBuffers = ppfd.cAuxBuffers;
5614                 cfgs->numSamples = 0;
5615
5616                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5617                         "depth=%d, stencil=%d, windowDrawable=%d\n",
5618                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5619                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5620                         cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5621                 cfgs++;
5622                 adapter->cfg_count++;
5623             }
5624
5625             /* We haven't found any suitable formats. This should only happen
5626              * in case of GDI software rendering, which is pretty useless
5627              * anyway. */
5628             if (!adapter->cfg_count)
5629             {
5630                 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5631
5632                 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5633                 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5634                 goto nogl_adapter;
5635             }
5636         }
5637
5638         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5639
5640         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5641         fillGLAttribFuncs(&adapter->gl_info);
5642         adapter->opengl = TRUE;
5643     }
5644     wined3d->adapter_count = 1;
5645     TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5646
5647     return TRUE;
5648
5649 nogl_adapter:
5650     /* Initialize an adapter for ddraw-only memory counting */
5651     memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5652     wined3d->adapters[0].ordinal = 0;
5653     wined3d->adapters[0].opengl = FALSE;
5654     wined3d->adapters[0].monitorPoint.x = -1;
5655     wined3d->adapters[0].monitorPoint.y = -1;
5656
5657     wined3d->adapters[0].driver_info.name = "Display";
5658     wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5659     if (wined3d_settings.emulated_textureram)
5660         wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5661     else
5662         wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5663
5664     initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5665
5666     wined3d->adapter_count = 1;
5667     return FALSE;
5668 }
5669
5670 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5671
5672 const struct wined3d_parent_ops wined3d_null_parent_ops =
5673 {
5674     wined3d_null_wined3d_object_destroyed,
5675 };
5676
5677 /* Do not call while under the GL lock. */
5678 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5679 {
5680     wined3d->dxVersion = version;
5681     wined3d->ref = 1;
5682     wined3d->flags = flags;
5683
5684     if (!InitAdapters(wined3d))
5685     {
5686         WARN("Failed to initialize adapters.\n");
5687         if (version > 7)
5688         {
5689             MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5690             return E_FAIL;
5691         }
5692     }
5693
5694     return WINED3D_OK;
5695 }