2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name[100];
45 char device_name[100];
46 const GUID *device_guid;
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
53 &IID_IDirect3DTnLHalDevice,
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
60 &IID_IDirect3DHALDevice,
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
67 &IID_IDirect3DRGBDevice,
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
75 ddraw_null_wined3d_object_destroyed,
78 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
80 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
83 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
85 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
88 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
90 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
93 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
95 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
98 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
100 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
103 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
105 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
108 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
110 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
113 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
115 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
118 /*****************************************************************************
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
144 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
146 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
148 /* Can change surface impl type */
149 EnterCriticalSection(&ddraw_cs);
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
156 LeaveCriticalSection(&ddraw_cs);
157 return DDERR_INVALIDPARAMS;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
167 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
169 *obj = &This->IDirectDraw4_iface;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
172 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
177 LeaveCriticalSection(&ddraw_cs);
178 return E_NOINTERFACE;
180 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
182 *obj = &This->IDirectDraw2_iface;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
185 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
187 *obj = &This->IDirectDraw_iface;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
199 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType != SURFACE_OPENGL)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
212 This->d3dversion = 1;
213 *obj = &This->IDirect3D_iface;
214 TRACE(" returning Direct3D interface at %p.\n", *obj);
216 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
218 This->d3dversion = 2;
219 *obj = &This->IDirect3D2_iface;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
222 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
224 This->d3dversion = 3;
225 *obj = &This->IDirect3D3_iface;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
228 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
230 This->d3dversion = 7;
231 *obj = &This->IDirect3D7_iface;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
235 /* Unknown interface */
238 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239 LeaveCriticalSection(&ddraw_cs);
240 return E_NOINTERFACE;
243 IUnknown_AddRef( (IUnknown *) *obj );
244 LeaveCriticalSection(&ddraw_cs);
248 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
250 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
252 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
254 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
257 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
259 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
261 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
263 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
266 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
268 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
270 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
272 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
275 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
277 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
279 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
281 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
284 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
286 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
288 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
290 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
293 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
295 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
297 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
299 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
302 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
304 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
306 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
308 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
311 /*****************************************************************************
312 * IDirectDraw7::AddRef
314 * Increases the interfaces refcount, basically
316 * DDraw refcounting is a bit tricky. The different DirectDraw interface
317 * versions have individual refcounts, but the IDirect3D interfaces do not.
318 * All interfaces are from one object, that means calling QueryInterface on an
319 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
320 * IDirectDrawImpl object.
322 * That means all AddRef and Release implementations of IDirectDrawX work
323 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
324 * except of IDirect3D7 which thunks to IDirectDraw7
326 * Returns: The new refcount
328 *****************************************************************************/
329 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
331 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
332 ULONG ref = InterlockedIncrement(&This->ref7);
334 TRACE("%p increasing refcount to %u.\n", This, ref);
336 if(ref == 1) InterlockedIncrement(&This->numIfaces);
341 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
343 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
344 ULONG ref = InterlockedIncrement(&This->ref4);
346 TRACE("%p increasing refcount to %u.\n", This, ref);
348 if (ref == 1) InterlockedIncrement(&This->numIfaces);
353 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
355 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
356 ULONG ref = InterlockedIncrement(&This->ref2);
358 TRACE("%p increasing refcount to %u.\n", This, ref);
360 if (ref == 1) InterlockedIncrement(&This->numIfaces);
365 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
367 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
368 ULONG ref = InterlockedIncrement(&This->ref1);
370 TRACE("%p increasing refcount to %u.\n", This, ref);
372 if (ref == 1) InterlockedIncrement(&This->numIfaces);
377 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
379 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
381 TRACE("iface %p.\n", iface);
383 return ddraw7_AddRef(&This->IDirectDraw7_iface);
386 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
388 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
390 TRACE("iface %p.\n", iface);
392 return ddraw1_AddRef(&This->IDirectDraw_iface);
395 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
397 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
399 TRACE("iface %p.\n", iface);
401 return ddraw1_AddRef(&This->IDirectDraw_iface);
404 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
406 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
408 TRACE("iface %p.\n", iface);
410 return ddraw1_AddRef(&This->IDirectDraw_iface);
413 void ddraw_destroy_swapchain(IDirectDrawImpl *ddraw)
415 TRACE("Destroying the swapchain.\n");
417 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
418 ddraw->wined3d_swapchain = NULL;
420 if (DefaultSurfaceType == SURFACE_OPENGL)
424 for (i = 0; i < ddraw->numConvertedDecls; ++i)
426 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
428 HeapFree(GetProcessHeap(), 0, ddraw->decls);
429 ddraw->numConvertedDecls = 0;
431 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
433 ERR("Failed to uninit 3D.\n");
437 /* Free the d3d window if one was created. */
438 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
440 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
441 DestroyWindow(ddraw->d3d_window);
442 ddraw->d3d_window = 0;
446 ddraw->d3d_initialized = FALSE;
447 ddraw->d3d_target = NULL;
451 wined3d_device_uninit_gdi(ddraw->wined3d_device);
454 ddraw->swapchain_window = NULL;
456 TRACE("Swapchain destroyed.\n");
459 /*****************************************************************************
462 * Destroys a ddraw object if all refcounts are 0. This is to share code
463 * between the IDirectDrawX::Release functions
466 * This: DirectDraw object to destroy
468 *****************************************************************************/
469 static void ddraw_destroy(IDirectDrawImpl *This)
471 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
472 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
474 /* Destroy the device window if we created one */
475 if(This->devicewindow != 0)
477 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
478 DestroyWindow(This->devicewindow);
479 This->devicewindow = 0;
482 EnterCriticalSection(&ddraw_cs);
483 list_remove(&This->ddraw_list_entry);
484 LeaveCriticalSection(&ddraw_cs);
486 /* This can happen more or less legitimately for ddraw 1 and 2, where
487 * surfaces don't keep a reference to the ddraw object. The surfaces
488 * will of course be broken after this, (and on native trying to do
489 * anything with them in that state results in an access violation), but
490 * the release of the ddraw object should succeed without crashing. */
491 if (This->wined3d_swapchain)
493 WARN("DirectDraw object is being destroyed while the swapchain still exists.\n");
494 ddraw_destroy_swapchain(This);
496 wined3d_device_decref(This->wined3d_device);
497 wined3d_decref(This->wineD3D);
499 /* Now free the object */
500 HeapFree(GetProcessHeap(), 0, This);
503 /*****************************************************************************
504 * IDirectDraw7::Release
506 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
508 * Returns: The new refcount
509 *****************************************************************************/
510 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
512 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
513 ULONG ref = InterlockedDecrement(&This->ref7);
515 TRACE("%p decreasing refcount to %u.\n", This, ref);
517 if (!ref && !InterlockedDecrement(&This->numIfaces))
523 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
525 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
526 ULONG ref = InterlockedDecrement(&This->ref4);
528 TRACE("%p decreasing refcount to %u.\n", This, ref);
530 if (!ref && !InterlockedDecrement(&This->numIfaces))
536 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
538 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
539 ULONG ref = InterlockedDecrement(&This->ref2);
541 TRACE("%p decreasing refcount to %u.\n", This, ref);
543 if (!ref && !InterlockedDecrement(&This->numIfaces))
549 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
551 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
552 ULONG ref = InterlockedDecrement(&This->ref1);
554 TRACE("%p decreasing refcount to %u.\n", This, ref);
556 if (!ref && !InterlockedDecrement(&This->numIfaces))
562 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
564 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
566 TRACE("iface %p.\n", iface);
568 return ddraw7_Release(&This->IDirectDraw7_iface);
571 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
573 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
575 TRACE("iface %p.\n", iface);
577 return ddraw1_Release(&This->IDirectDraw_iface);
580 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
582 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
584 TRACE("iface %p.\n", iface);
586 return ddraw1_Release(&This->IDirectDraw_iface);
589 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
591 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
593 TRACE("iface %p.\n", iface);
595 return ddraw1_Release(&This->IDirectDraw_iface);
598 /*****************************************************************************
599 * IDirectDraw methods
600 *****************************************************************************/
602 static HRESULT ddraw_set_focus_window(IDirectDrawImpl *ddraw, HWND window)
604 /* FIXME: This looks wrong, exclusive mode should imply a destination
606 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
608 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
609 return DDERR_HWNDALREADYSET;
612 ddraw->focuswindow = window;
614 /* Use the focus window for drawing too. */
615 ddraw->dest_window = ddraw->focuswindow;
617 /* Destroy the device window, if we have one. */
618 if (ddraw->devicewindow)
620 DestroyWindow(ddraw->devicewindow);
621 ddraw->devicewindow = NULL;
627 /*****************************************************************************
628 * IDirectDraw7::SetCooperativeLevel
630 * Sets the cooperative level for the DirectDraw object, and the window
631 * assigned to it. The cooperative level determines the general behavior
632 * of the DirectDraw application
634 * Warning: This is quite tricky, as it's not really documented which
635 * cooperative levels can be combined with each other. If a game fails
636 * after this function, try to check the cooperative levels passed on
637 * Windows, and if it returns something different.
639 * If you think that this function caused the failure because it writes a
640 * fixme, be sure to run again with a +ddraw trace.
642 * What is known about cooperative levels (See the ddraw modes test):
643 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
644 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
645 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
646 * DDSCL_FULLSCREEN can be activated
647 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
649 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
650 * DDSCL_SETFOCUSWINDOW (partially),
651 * DDSCL_MULTITHREADED (work in progress)
653 * Unhandled flags, which should be implemented
654 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
655 * expect any difference to a normal window for wine)
656 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
657 * rendering (Possible test case: Half-Life)
659 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
661 * These don't seem very important for wine:
662 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
665 * DD_OK if the cooperative level was set successfully
666 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
667 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
668 * (Probably others too, have to investigate)
670 *****************************************************************************/
671 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
673 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
677 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
678 DDRAW_dump_cooperativelevel(cooplevel);
680 EnterCriticalSection(&ddraw_cs);
682 /* Get the old window */
683 window = This->dest_window;
685 /* Tests suggest that we need one of them: */
686 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
690 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
691 LeaveCriticalSection(&ddraw_cs);
692 return DDERR_INVALIDPARAMS;
695 /* Handle those levels first which set various hwnds */
696 if(cooplevel & DDSCL_SETFOCUSWINDOW)
698 /* This isn't compatible with a lot of flags */
699 if(cooplevel & ( DDSCL_MULTITHREADED |
700 DDSCL_CREATEDEVICEWINDOW |
705 DDSCL_SETDEVICEWINDOW |
710 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
711 LeaveCriticalSection(&ddraw_cs);
712 return DDERR_INVALIDPARAMS;
715 hr = ddraw_set_focus_window(This, hwnd);
716 LeaveCriticalSection(&ddraw_cs);
720 if(cooplevel & DDSCL_EXCLUSIVE)
722 if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
724 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
725 LeaveCriticalSection(&ddraw_cs);
726 return DDERR_INVALIDPARAMS;
730 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
731 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
732 wined3d_device_release_focus_window(This->wined3d_device);
734 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
736 if (This->cooperative_level & DDSCL_FULLSCREEN)
737 wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
739 if (cooplevel & DDSCL_FULLSCREEN)
741 WINED3DDISPLAYMODE display_mode;
743 wined3d_get_adapter_display_mode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
744 wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
745 display_mode.Width, display_mode.Height);
749 if ((cooplevel & DDSCL_EXCLUSIVE)
750 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
752 hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
755 ERR("Failed to acquire focus window, hr %#x.\n", hr);
756 LeaveCriticalSection(&ddraw_cs);
761 /* Don't override focus windows or private device windows */
762 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
763 This->dest_window = hwnd;
765 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
767 /* Don't create a device window if a focus window is set */
768 if( !(This->focuswindow) )
770 HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
771 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
772 NULL, NULL, NULL, NULL);
775 ERR("Failed to create window, last error %#x.\n", GetLastError());
776 LeaveCriticalSection(&ddraw_cs);
780 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
781 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
783 This->devicewindow = devicewindow;
784 This->dest_window = devicewindow;
788 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
789 wined3d_device_set_multithreaded(This->wined3d_device);
791 /* Unhandled flags */
792 if(cooplevel & DDSCL_ALLOWREBOOT)
793 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
794 if(cooplevel & DDSCL_ALLOWMODEX)
795 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
796 if(cooplevel & DDSCL_FPUSETUP)
797 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
799 /* Store the cooperative_level */
800 This->cooperative_level = cooplevel;
801 TRACE("SetCooperativeLevel retuning DD_OK\n");
802 LeaveCriticalSection(&ddraw_cs);
806 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
808 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
810 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
812 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
815 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
817 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
819 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
821 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
824 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
826 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
828 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
830 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
833 /*****************************************************************************
835 * Helper function for SetDisplayMode and RestoreDisplayMode
837 * Implements DirectDraw's SetDisplayMode, but ignores the value of
838 * ForceRefreshRate, since it is already handled by
839 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
840 * without worrying that ForceRefreshRate will override the refresh rate. For
841 * argument and return value documentation, see
842 * ddraw7_SetDisplayMode.
844 *****************************************************************************/
845 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
846 DWORD BPP, DWORD RefreshRate, DWORD Flags)
848 enum wined3d_format_id format;
849 WINED3DDISPLAYMODE Mode;
852 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
853 Height, BPP, RefreshRate, Flags);
855 EnterCriticalSection(&ddraw_cs);
856 if( !Width || !Height )
858 ERR("Width %u, Height %u, what to do?\n", Width, Height);
859 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
860 LeaveCriticalSection(&ddraw_cs);
866 case 8: format = WINED3DFMT_P8_UINT; break;
867 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
868 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
869 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
870 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
871 default: format = WINED3DFMT_UNKNOWN; break;
874 if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode)))
876 ERR("Failed to get current display mode, hr %#x.\n", hr);
878 else if (Mode.Width == Width
879 && Mode.Height == Height
880 && Mode.Format == format
881 && Mode.RefreshRate == RefreshRate)
883 TRACE("Skipping redundant mode setting call.\n");
884 LeaveCriticalSection(&ddraw_cs);
888 /* Check the exclusive mode
889 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
890 return DDERR_NOEXCLUSIVEMODE;
891 * This is WRONG. Don't know if the SDK is completely
892 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
893 * is returned, but Half-Life 1.1.1.1 (Steam version)
898 Mode.Height = Height;
899 Mode.RefreshRate = RefreshRate;
900 Mode.Format = format;
902 /* TODO: The possible return values from msdn suggest that
903 * the screen mode can't be changed if a surface is locked
904 * or some drawing is in progress
907 /* TODO: Lose the primary surface */
908 hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &Mode);
910 if (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
911 SetWindowPos(ddraw->dest_window, HWND_TOP, 0, 0, Width, Height, SWP_SHOWWINDOW | SWP_NOACTIVATE);
913 LeaveCriticalSection(&ddraw_cs);
916 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
921 /*****************************************************************************
922 * IDirectDraw7::SetDisplayMode
924 * Sets the display screen resolution, color depth and refresh frequency
925 * when in fullscreen mode (in theory).
926 * Possible return values listed in the SDK suggest that this method fails
927 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
928 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
929 * It seems to be valid to pass 0 for With and Height, this has to be tested
930 * It could mean that the current video mode should be left as-is. (But why
934 * Height, Width: Screen dimension
935 * BPP: Color depth in Bits per pixel
936 * Refreshrate: Screen refresh rate
942 *****************************************************************************/
943 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
944 DWORD BPP, DWORD RefreshRate, DWORD Flags)
946 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
948 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
949 iface, Width, Height, BPP, RefreshRate, Flags);
951 if (force_refresh_rate != 0)
953 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
954 RefreshRate, force_refresh_rate);
955 RefreshRate = force_refresh_rate;
958 return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
961 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
962 DWORD bpp, DWORD refresh_rate, DWORD flags)
964 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
966 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
967 iface, width, height, bpp, refresh_rate, flags);
969 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
972 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
973 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
975 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
977 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
978 iface, width, height, bpp, refresh_rate, flags);
980 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
983 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
985 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
987 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
989 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
992 /*****************************************************************************
993 * IDirectDraw7::RestoreDisplayMode
995 * Restores the display mode to what it was at creation time. Basically.
997 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
998 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
999 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1000 * -> DD_1 is released. The screen should be left at 1024x768x32.
1001 * -> DD_2 is released. The screen should be set to 1400x1050x32
1002 * This case is unhandled right now, but Empire Earth does it this way.
1003 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1005 * The msdn says that this method resets the display mode to what it was before
1006 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1010 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1012 *****************************************************************************/
1013 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1015 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1017 TRACE("iface %p.\n", iface);
1019 return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
1022 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1024 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1026 TRACE("iface %p.\n", iface);
1028 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1031 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1033 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1035 TRACE("iface %p.\n", iface);
1037 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1040 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1042 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1044 TRACE("iface %p.\n", iface);
1046 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1049 /*****************************************************************************
1050 * IDirectDraw7::GetCaps
1052 * Returns the drives capabilities
1054 * Used for version 1, 2, 4 and 7
1057 * DriverCaps: Structure to write the Hardware accelerated caps to
1058 * HelCaps: Structure to write the emulation caps to
1061 * This implementation returns DD_OK only
1063 *****************************************************************************/
1064 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1066 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1068 WINED3DCAPS winecaps;
1070 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1072 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1074 /* One structure must be != NULL */
1075 if( (!DriverCaps) && (!HELCaps) )
1077 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1078 return DDERR_INVALIDPARAMS;
1081 memset(&caps, 0, sizeof(caps));
1082 memset(&winecaps, 0, sizeof(winecaps));
1083 caps.dwSize = sizeof(caps);
1084 EnterCriticalSection(&ddraw_cs);
1085 hr = wined3d_device_get_device_caps(This->wined3d_device, &winecaps);
1088 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1089 LeaveCriticalSection(&ddraw_cs);
1093 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1094 LeaveCriticalSection(&ddraw_cs);
1096 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1100 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1101 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1102 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1103 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1104 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1105 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1106 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1107 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1108 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1109 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1110 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1111 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1112 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1113 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1114 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1116 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1119 if(DefaultSurfaceType == SURFACE_GDI) {
1120 caps.dwCaps &= ~DDCAPS_3D;
1121 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1123 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1124 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1125 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1130 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1131 if (TRACE_ON(ddraw))
1133 TRACE("Driver Caps :\n");
1134 DDRAW_dump_DDCAPS(DriverCaps);
1140 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1141 if (TRACE_ON(ddraw))
1143 TRACE("HEL Caps :\n");
1144 DDRAW_dump_DDCAPS(HELCaps);
1151 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1153 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1155 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1157 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1160 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1162 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1164 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1166 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1169 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1171 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1173 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1175 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1178 /*****************************************************************************
1179 * IDirectDraw7::Compact
1181 * No idea what it does, MSDN says it's not implemented.
1184 * DD_OK, but this is unchecked
1186 *****************************************************************************/
1187 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1189 TRACE("iface %p.\n", iface);
1194 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1196 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1198 TRACE("iface %p.\n", iface);
1200 return ddraw7_Compact(&This->IDirectDraw7_iface);
1203 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1205 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1207 TRACE("iface %p.\n", iface);
1209 return ddraw7_Compact(&This->IDirectDraw7_iface);
1212 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1214 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1216 TRACE("iface %p.\n", iface);
1218 return ddraw7_Compact(&This->IDirectDraw7_iface);
1221 /*****************************************************************************
1222 * IDirectDraw7::GetDisplayMode
1224 * Returns information about the current display mode
1226 * Exists in Version 1, 2, 4 and 7
1229 * DDSD: Address of a surface description structure to write the info to
1234 *****************************************************************************/
1235 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1237 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1239 WINED3DDISPLAYMODE Mode;
1242 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1244 EnterCriticalSection(&ddraw_cs);
1245 /* This seems sane */
1248 LeaveCriticalSection(&ddraw_cs);
1249 return DDERR_INVALIDPARAMS;
1252 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1253 * so one method can be used for all versions (Hopefully) */
1254 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
1257 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1258 LeaveCriticalSection(&ddraw_cs);
1262 Size = DDSD->dwSize;
1263 memset(DDSD, 0, Size);
1265 DDSD->dwSize = Size;
1266 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1267 DDSD->dwWidth = Mode.Width;
1268 DDSD->dwHeight = Mode.Height;
1269 DDSD->u2.dwRefreshRate = 60;
1270 DDSD->ddsCaps.dwCaps = 0;
1271 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1272 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1273 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1277 TRACE("Returning surface desc :\n");
1278 DDRAW_dump_surface_desc(DDSD);
1281 LeaveCriticalSection(&ddraw_cs);
1285 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1287 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1289 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1291 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1294 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1296 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1298 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1300 /* FIXME: Test sizes, properly convert surface_desc */
1301 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1304 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1306 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1308 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1310 /* FIXME: Test sizes, properly convert surface_desc */
1311 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1314 /*****************************************************************************
1315 * IDirectDraw7::GetFourCCCodes
1317 * Returns an array of supported FourCC codes.
1319 * Exists in Version 1, 2, 4 and 7
1322 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1323 * of enumerated codes
1324 * Codes: Pointer to an array of DWORDs where the supported codes are written
1328 * Always returns DD_OK, as it's a stub for now
1330 *****************************************************************************/
1331 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1333 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1334 static const enum wined3d_format_id formats[] =
1336 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1337 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1338 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1340 DWORD count = 0, i, outsize;
1342 WINED3DDISPLAYMODE d3ddm;
1344 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1346 wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
1348 outsize = NumCodes && Codes ? *NumCodes : 0;
1350 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1352 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
1353 d3ddm.Format, 0, WINED3DRTYPE_SURFACE, formats[i], DefaultSurfaceType);
1356 if (count < outsize)
1357 Codes[count] = formats[i];
1362 TRACE("Returning %u FourCC codes\n", count);
1369 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1371 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1373 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1375 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1378 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1380 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1382 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1384 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1387 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1389 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1391 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1393 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1396 /*****************************************************************************
1397 * IDirectDraw7::GetMonitorFrequency
1399 * Returns the monitor's frequency
1401 * Exists in Version 1, 2, 4 and 7
1404 * Freq: Pointer to a DWORD to write the frequency to
1407 * Always returns DD_OK
1409 *****************************************************************************/
1410 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1412 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1414 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1415 * but for now this should make the games happy
1421 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1423 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1425 TRACE("iface %p, frequency %p.\n", iface, frequency);
1427 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1430 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1432 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1434 TRACE("iface %p, frequency %p.\n", iface, frequency);
1436 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1439 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1441 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1443 TRACE("iface %p, frequency %p.\n", iface, frequency);
1445 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1448 /*****************************************************************************
1449 * IDirectDraw7::GetVerticalBlankStatus
1451 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1452 * too basically, but as it's a semi stub, I didn't create a function there
1455 * status: Pointer to a BOOL to be filled with the vertical blank status
1459 * DDERR_INVALIDPARAMS if status is NULL
1461 *****************************************************************************/
1462 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1464 static BOOL fake_vblank;
1466 TRACE("iface %p, status %p.\n", iface, status);
1469 return DDERR_INVALIDPARAMS;
1471 *status = fake_vblank;
1472 fake_vblank = !fake_vblank;
1477 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1479 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1481 TRACE("iface %p, status %p.\n", iface, status);
1483 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1486 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1488 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1490 TRACE("iface %p, status %p.\n", iface, status);
1492 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1495 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1497 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1499 TRACE("iface %p, status %p.\n", iface, status);
1501 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1504 /*****************************************************************************
1505 * IDirectDraw7::GetAvailableVidMem
1507 * Returns the total and free video memory
1510 * Caps: Specifies the memory type asked for
1511 * total: Pointer to a DWORD to be filled with the total memory
1512 * free: Pointer to a DWORD to be filled with the free memory
1516 * DDERR_INVALIDPARAMS of free and total are NULL
1518 *****************************************************************************/
1519 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1522 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1525 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1529 TRACE("(%p) Asked for memory with description: ", This);
1530 DDRAW_dump_DDSCAPS2(Caps);
1532 EnterCriticalSection(&ddraw_cs);
1534 /* Todo: System memory vs local video memory vs non-local video memory
1535 * The MSDN also mentions differences between texture memory and other
1536 * resources, but that's not important
1539 if( (!total) && (!free) )
1541 LeaveCriticalSection(&ddraw_cs);
1542 return DDERR_INVALIDPARAMS;
1546 *free = wined3d_device_get_available_texture_mem(This->wined3d_device);
1549 WINED3DADAPTER_IDENTIFIER desc = {0};
1551 hr = wined3d_get_adapter_identifier(This->wineD3D, WINED3DADAPTER_DEFAULT, 0, &desc);
1552 *total = desc.video_memory;
1555 LeaveCriticalSection(&ddraw_cs);
1559 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1560 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1562 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1564 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1566 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1569 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1570 DDSCAPS *caps, DWORD *total, DWORD *free)
1572 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1575 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1577 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1578 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1581 /*****************************************************************************
1582 * IDirectDraw7::Initialize
1584 * Initializes a DirectDraw interface.
1587 * GUID: Interface identifier. Well, don't know what this is really good
1591 * Returns DD_OK on the first call,
1592 * DDERR_ALREADYINITIALIZED on repeated calls
1594 *****************************************************************************/
1595 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1597 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1599 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1601 if (This->initialized)
1602 return DDERR_ALREADYINITIALIZED;
1604 /* FIXME: To properly take the GUID into account we should call
1605 * ddraw_init() here instead of in DDRAW_Create(). */
1607 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1609 This->initialized = TRUE;
1613 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1615 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1617 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1619 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1622 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1624 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1626 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1628 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1631 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1633 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1635 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1637 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1640 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1642 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1644 return DDERR_ALREADYINITIALIZED;
1647 /*****************************************************************************
1648 * IDirectDraw7::FlipToGDISurface
1650 * "Makes the surface that the GDI writes to the primary surface"
1651 * Looks like some windows specific thing we don't have to care about.
1652 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1653 * show error boxes ;)
1654 * Well, just return DD_OK.
1657 * Always returns DD_OK
1659 *****************************************************************************/
1660 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1662 FIXME("iface %p stub!\n", iface);
1667 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1669 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1671 TRACE("iface %p.\n", iface);
1673 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1676 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1678 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1680 TRACE("iface %p.\n", iface);
1682 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1685 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1687 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1689 TRACE("iface %p.\n", iface);
1691 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1694 /*****************************************************************************
1695 * IDirectDraw7::WaitForVerticalBlank
1697 * This method allows applications to get in sync with the vertical blank
1699 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1700 * redraw the screen, most likely because of this stub
1703 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1704 * or DDWAITVB_BLOCKEND
1705 * h: Not used, according to MSDN
1708 * Always returns DD_OK
1710 *****************************************************************************/
1711 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1715 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1717 /* This function is called often, so print the fixme only once */
1720 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1724 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1725 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1726 return DDERR_UNSUPPORTED; /* unchecked */
1731 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1733 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1735 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1737 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1740 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1742 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1744 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1746 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1749 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1751 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1753 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1755 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1758 /*****************************************************************************
1759 * IDirectDraw7::GetScanLine
1761 * Returns the scan line that is being drawn on the monitor
1764 * Scanline: Address to write the scan line value to
1767 * Always returns DD_OK
1769 *****************************************************************************/
1770 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1772 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1773 static DWORD cur_scanline;
1774 static BOOL hide = FALSE;
1775 WINED3DDISPLAYMODE Mode;
1777 TRACE("iface %p, line %p.\n", iface, Scanline);
1779 /* This function is called often, so print the fixme only once */
1782 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1786 EnterCriticalSection(&ddraw_cs);
1787 wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
1788 LeaveCriticalSection(&ddraw_cs);
1790 /* Fake the line sweeping of the monitor */
1791 /* FIXME: We should synchronize with a source to keep the refresh rate */
1792 *Scanline = cur_scanline++;
1793 /* Assume 20 scan lines in the vertical blank */
1794 if (cur_scanline >= Mode.Height + 20)
1800 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1802 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1804 TRACE("iface %p, line %p.\n", iface, line);
1806 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1809 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1811 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1813 TRACE("iface %p, line %p.\n", iface, line);
1815 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1818 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1820 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1822 TRACE("iface %p, line %p.\n", iface, line);
1824 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1827 /*****************************************************************************
1828 * IDirectDraw7::TestCooperativeLevel
1830 * Informs the application about the state of the video adapter, depending
1831 * on the cooperative level
1834 * DD_OK if the device is in a sane state
1835 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1836 * if the state is not correct(See below)
1838 *****************************************************************************/
1839 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1841 TRACE("iface %p.\n", iface);
1846 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1848 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1850 TRACE("iface %p.\n", iface);
1852 return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
1855 /*****************************************************************************
1856 * IDirectDraw7::GetGDISurface
1858 * Returns the surface that GDI is treating as the primary surface.
1859 * For Wine this is the front buffer
1862 * GDISurface: Address to write the surface pointer to
1865 * DD_OK if the surface was found
1866 * DDERR_NOTFOUND if the GDI surface wasn't found
1868 *****************************************************************************/
1869 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1871 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1873 TRACE("iface %p, surface %p.\n", iface, GDISurface);
1875 EnterCriticalSection(&ddraw_cs);
1877 if (!(*GDISurface = &This->primary->IDirectDrawSurface7_iface))
1879 WARN("Primary not created yet.\n");
1880 LeaveCriticalSection(&ddraw_cs);
1881 return DDERR_NOTFOUND;
1883 IDirectDrawSurface7_AddRef(*GDISurface);
1885 LeaveCriticalSection(&ddraw_cs);
1889 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
1891 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1892 IDirectDrawSurface7 *surface7;
1893 IDirectDrawSurfaceImpl *surface_impl;
1896 TRACE("iface %p, surface %p.\n", iface, surface);
1898 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
1904 surface_impl = impl_from_IDirectDrawSurface7(surface7);
1905 *surface = &surface_impl->IDirectDrawSurface4_iface;
1906 IDirectDrawSurface4_AddRef(*surface);
1907 IDirectDrawSurface7_Release(surface7);
1912 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
1914 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1915 IDirectDrawSurface7 *surface7;
1916 IDirectDrawSurfaceImpl *surface_impl;
1919 TRACE("iface %p, surface %p.\n", iface, surface);
1921 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
1927 surface_impl = impl_from_IDirectDrawSurface7(surface7);
1928 *surface = &surface_impl->IDirectDrawSurface_iface;
1929 IDirectDrawSurface_AddRef(*surface);
1930 IDirectDrawSurface7_Release(surface7);
1935 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
1937 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1938 IDirectDrawSurface7 *surface7;
1939 IDirectDrawSurfaceImpl *surface_impl;
1942 TRACE("iface %p, surface %p.\n", iface, surface);
1944 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
1950 surface_impl = impl_from_IDirectDrawSurface7(surface7);
1951 *surface = &surface_impl->IDirectDrawSurface_iface;
1952 IDirectDrawSurface_AddRef(*surface);
1953 IDirectDrawSurface7_Release(surface7);
1958 struct displaymodescallback_context
1960 LPDDENUMMODESCALLBACK func;
1964 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
1966 struct displaymodescallback_context *cbcontext = context;
1969 DDSD2_to_DDSD(surface_desc, &desc);
1970 return cbcontext->func(&desc, cbcontext->context);
1973 /*****************************************************************************
1974 * IDirectDraw7::EnumDisplayModes
1976 * Enumerates the supported Display modes. The modes can be filtered with
1977 * the DDSD parameter.
1980 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
1981 * versions (3 and older?) this is reserved and must be 0.
1982 * DDSD: Surface description to filter the modes
1983 * Context: Pointer passed back to the callback function
1984 * cb: Application-provided callback function
1988 * DDERR_INVALIDPARAMS if the callback wasn't set
1990 *****************************************************************************/
1991 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
1992 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
1994 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1995 unsigned int modenum, fmt;
1996 WINED3DDISPLAYMODE mode;
1997 DDSURFACEDESC2 callback_sd;
1998 WINED3DDISPLAYMODE *enum_modes = NULL;
1999 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2000 DDPIXELFORMAT pixelformat;
2002 static const enum wined3d_format_id checkFormatList[] =
2004 WINED3DFMT_B8G8R8X8_UNORM,
2005 WINED3DFMT_B5G6R5_UNORM,
2009 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2010 iface, Flags, DDSD, Context, cb);
2012 EnterCriticalSection(&ddraw_cs);
2013 /* This looks sane */
2016 LeaveCriticalSection(&ddraw_cs);
2017 return DDERR_INVALIDPARAMS;
2020 if(!(Flags & DDEDM_REFRESHRATES))
2022 enum_mode_array_size = 16;
2023 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2026 ERR("Out of memory\n");
2027 LeaveCriticalSection(&ddraw_cs);
2028 return DDERR_OUTOFMEMORY;
2032 pixelformat.dwSize = sizeof(pixelformat);
2033 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2036 while (wined3d_enum_adapter_modes(This->wineD3D, WINED3DADAPTER_DEFAULT,
2037 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2039 PixelFormat_WineD3DtoDD(&pixelformat, mode.Format);
2042 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
2043 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
2044 if(DDSD->dwFlags & DDSD_REFRESHRATE && mode.RefreshRate != DDSD->u2.dwRefreshRate) continue;
2045 if (DDSD->dwFlags & DDSD_PIXELFORMAT &&
2046 pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount) continue;
2049 if(!(Flags & DDEDM_REFRESHRATES))
2051 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2052 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2053 * to be reduced to a single unique result in such case.
2058 for (i = 0; i < enum_mode_count; i++)
2060 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
2061 enum_modes[i].Format == mode.Format)
2071 memset(&callback_sd, 0, sizeof(callback_sd));
2072 callback_sd.dwSize = sizeof(callback_sd);
2073 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2075 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2076 if(Flags & DDEDM_REFRESHRATES)
2078 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2081 callback_sd.dwWidth = mode.Width;
2082 callback_sd.dwHeight = mode.Height;
2084 callback_sd.u4.ddpfPixelFormat=pixelformat;
2086 /* Calc pitch and DWORD align like MSDN says */
2087 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2088 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2090 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2091 callback_sd.u2.dwRefreshRate);
2093 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2095 TRACE("Application asked to terminate the enumeration\n");
2096 HeapFree(GetProcessHeap(), 0, enum_modes);
2097 LeaveCriticalSection(&ddraw_cs);
2101 if(!(Flags & DDEDM_REFRESHRATES))
2103 if (enum_mode_count == enum_mode_array_size)
2105 WINED3DDISPLAYMODE *new_enum_modes;
2107 enum_mode_array_size *= 2;
2108 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2110 if (!new_enum_modes)
2112 ERR("Out of memory\n");
2113 HeapFree(GetProcessHeap(), 0, enum_modes);
2114 LeaveCriticalSection(&ddraw_cs);
2115 return DDERR_OUTOFMEMORY;
2118 enum_modes = new_enum_modes;
2121 enum_modes[enum_mode_count++] = mode;
2126 TRACE("End of enumeration\n");
2127 HeapFree(GetProcessHeap(), 0, enum_modes);
2128 LeaveCriticalSection(&ddraw_cs);
2132 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2133 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2135 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2137 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2138 iface, flags, surface_desc, context, callback);
2140 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2143 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2144 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2146 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2147 struct displaymodescallback_context cbcontext;
2148 DDSURFACEDESC2 surface_desc2;
2150 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2151 iface, flags, surface_desc, context, callback);
2153 cbcontext.func = callback;
2154 cbcontext.context = context;
2156 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2157 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
2158 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2161 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2162 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2164 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2165 struct displaymodescallback_context cbcontext;
2166 DDSURFACEDESC2 surface_desc2;
2168 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2169 iface, flags, surface_desc, context, callback);
2171 cbcontext.func = callback;
2172 cbcontext.context = context;
2174 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2175 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
2176 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2179 /*****************************************************************************
2180 * IDirectDraw7::EvaluateMode
2182 * Used with IDirectDraw7::StartModeTest to test video modes.
2183 * EvaluateMode is used to pass or fail a mode, and continue with the next
2187 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2188 * Timeout: Returns the amount of seconds left before the mode would have
2189 * been failed automatically
2192 * This implementation always DD_OK, because it's a stub
2194 *****************************************************************************/
2195 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2197 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2199 /* When implementing this, implement it in WineD3D */
2204 /*****************************************************************************
2205 * IDirectDraw7::GetDeviceIdentifier
2207 * Returns the device identifier, which gives information about the driver
2208 * Our device identifier is defined at the beginning of this file.
2211 * DDDI: Address for the returned structure
2212 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2215 * On success it returns DD_OK
2216 * DDERR_INVALIDPARAMS if DDDI is NULL
2218 *****************************************************************************/
2219 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2220 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2222 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2225 return DDERR_INVALIDPARAMS;
2227 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2228 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2229 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2230 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2231 * bytes too long. So only copy the relevant part of the structure
2234 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2238 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2239 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2241 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2242 DDDEVICEIDENTIFIER2 identifier2;
2245 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2247 hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2248 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2253 /*****************************************************************************
2254 * IDirectDraw7::GetSurfaceFromDC
2256 * Returns the Surface for a GDI device context handle.
2257 * Is this related to IDirectDrawSurface::GetDC ???
2260 * hdc: hdc to return the surface for
2261 * Surface: Address to write the surface pointer to
2264 * Always returns DD_OK because it's a stub
2266 *****************************************************************************/
2267 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2268 IDirectDrawSurface7 **Surface)
2270 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2271 struct wined3d_surface *wined3d_surface;
2274 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2276 if (!Surface) return E_INVALIDARG;
2278 hr = wined3d_device_get_surface_from_dc(This->wined3d_device, hdc, &wined3d_surface);
2281 TRACE("No surface found for dc %p.\n", hdc);
2283 return DDERR_NOTFOUND;
2286 *Surface = wined3d_surface_get_parent(wined3d_surface);
2287 IDirectDrawSurface7_AddRef(*Surface);
2288 TRACE("Returning surface %p.\n", Surface);
2292 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2293 IDirectDrawSurface4 **surface)
2295 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2296 IDirectDrawSurface7 *surface7;
2297 IDirectDrawSurfaceImpl *surface_impl;
2300 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2302 if (!surface) return E_INVALIDARG;
2304 hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2310 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2311 /* Tests say this is true */
2312 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2313 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2314 IDirectDrawSurface7_Release(surface7);
2319 /*****************************************************************************
2320 * IDirectDraw7::RestoreAllSurfaces
2322 * Calls the restore method of all surfaces
2327 * Always returns DD_OK because it's a stub
2329 *****************************************************************************/
2330 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2332 FIXME("iface %p stub!\n", iface);
2334 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2335 * get their parent and call their restore method. Do not implement
2336 * it in WineD3D, as restoring a surface means re-creating the
2342 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2344 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2346 TRACE("iface %p.\n", iface);
2348 return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2351 /*****************************************************************************
2352 * IDirectDraw7::StartModeTest
2354 * Tests the specified video modes to update the system registry with
2355 * refresh rate information. StartModeTest starts the mode test,
2356 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2357 * isn't called within 15 seconds, the mode is failed automatically
2359 * As refresh rates are handled by the X server, I don't think this
2360 * Method is important
2363 * Modes: An array of mode specifications
2364 * NumModes: The number of modes in Modes
2365 * Flags: Some flags...
2368 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2369 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2372 *****************************************************************************/
2373 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2375 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2376 iface, Modes, NumModes, Flags);
2378 /* This looks sane */
2379 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2381 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2382 * As it is not, DDERR_TESTFINISHED is returned
2383 * (hopefully that's correct
2385 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2386 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2392 /*****************************************************************************
2393 * ddraw_create_surface
2395 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2396 * with the passed parameters.
2399 * DDSD: Description of the surface to create
2400 * Surf: Address to store the interface pointer at
2405 *****************************************************************************/
2406 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2407 IDirectDrawSurfaceImpl **ppSurf, UINT level, UINT version)
2411 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2412 This, pDDSD, ppSurf, level);
2414 if (TRACE_ON(ddraw))
2416 TRACE(" (%p) Requesting surface desc :\n", This);
2417 DDRAW_dump_surface_desc(pDDSD);
2420 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != SURFACE_OPENGL)
2422 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2423 /* Do not fail surface creation, only fail 3D device creation. */
2426 /* Create the Surface object */
2427 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2430 ERR("(%p) Error allocating memory for a surface\n", This);
2431 return DDERR_OUTOFVIDEOMEMORY;
2434 hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, version);
2437 WARN("Failed to initialize surface, hr %#x.\n", hr);
2438 HeapFree(GetProcessHeap(), 0, *ppSurf);
2442 /* Increase the surface counter, and attach the surface */
2443 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2445 TRACE("Created surface %p.\n", *ppSurf);
2449 /*****************************************************************************
2450 * CreateAdditionalSurfaces
2452 * Creates a new mipmap chain.
2455 * root: Root surface to attach the newly created chain to
2456 * count: number of surfaces to create
2457 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2458 * effects on the caller
2459 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2460 * creates an additional surface without the mipmapping flags
2462 *****************************************************************************/
2464 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2465 IDirectDrawSurfaceImpl *root,
2467 DDSURFACEDESC2 DDSD,
2468 BOOL CubeFaceRoot, UINT version)
2470 UINT i, j, level = 0;
2472 IDirectDrawSurfaceImpl *last = root;
2474 for(i = 0; i < count; i++)
2476 IDirectDrawSurfaceImpl *object2 = NULL;
2478 /* increase the mipmap level, but only if a mipmap is created
2479 * In this case, also halve the size
2481 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2484 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2485 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2486 /* Set the mipmap sublevel flag according to msdn */
2487 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2491 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2493 CubeFaceRoot = FALSE;
2495 hr = ddraw_create_surface(This, &DDSD, &object2, level, version);
2501 /* Add the new surface to the complex attachment array */
2502 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2504 if(last->complex_array[j]) continue;
2505 last->complex_array[j] = object2;
2510 /* Remove the (possible) back buffer cap from the new surface description,
2511 * because only one surface in the flipping chain is a back buffer, one
2512 * is a front buffer, the others are just primary surfaces.
2514 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2519 /*****************************************************************************
2520 * ddraw_attach_d3d_device
2522 * Initializes the D3D capabilities of WineD3D
2525 * primary: The primary surface for D3D
2531 *****************************************************************************/
2532 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary,
2533 WINED3DPRESENT_PARAMETERS *presentation_parameters)
2535 HWND window = presentation_parameters->hDeviceWindow;
2538 TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2540 if (!window || window == GetDesktopWindow())
2542 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2543 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2544 NULL, NULL, NULL, NULL);
2547 ERR("Failed to create window, last error %#x.\n", GetLastError());
2551 ShowWindow(window, SW_HIDE); /* Just to be sure */
2552 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2554 presentation_parameters->hDeviceWindow = window;
2558 TRACE("Using existing window %p for Direct3D rendering.\n", window);
2560 ddraw->d3d_window = window;
2562 /* Store the future Render Target surface */
2563 ddraw->d3d_target = primary;
2565 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2566 * recursive loop until ram or emulated video memory is full. */
2567 ddraw->d3d_initialized = TRUE;
2568 hr = wined3d_device_init_3d(ddraw->wined3d_device, presentation_parameters);
2571 ddraw->d3d_target = NULL;
2572 ddraw->d3d_initialized = FALSE;
2576 ddraw->declArraySize = 2;
2577 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2580 ERR("Error allocating an array for the converted vertex decls.\n");
2581 ddraw->declArraySize = 0;
2582 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
2583 return E_OUTOFMEMORY;
2586 TRACE("Successfully initialized 3D.\n");
2591 static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *surface)
2593 WINED3DPRESENT_PARAMETERS presentation_parameters;
2594 IDirectDrawSurfaceImpl *target = surface;
2595 WINED3DDISPLAYMODE mode;
2596 HRESULT hr = WINED3D_OK;
2598 /* FIXME: wined3d_get_adapter_display_mode() would be more appropriate
2599 * here, since we don't actually have a swapchain yet, but
2600 * wined3d_device_get_display_mode() has some special handling for color
2602 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
2605 ERR("Failed to get display mode.\n");
2611 TRACE("Using primary %p.\n", ddraw->primary);
2612 target = ddraw->primary;
2615 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2616 presentation_parameters.BackBufferWidth = mode.Width;
2617 presentation_parameters.BackBufferHeight = mode.Height;
2618 presentation_parameters.BackBufferFormat = mode.Format;
2619 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2620 presentation_parameters.hDeviceWindow = ddraw->dest_window;
2621 presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2623 /* If the implementation is OpenGL and there's no d3ddevice, attach a
2624 * d3ddevice. But attach the d3ddevice only if the currently created
2625 * surface was a primary surface (2D app in 3D mode) or a 3DDEVICE surface
2626 * (3D app). The only case I can think of where this doesn't apply is when
2627 * a 2D app was configured by the user to run with OpenGL and it didn't
2628 * create the render target as first surface. In this case the render
2629 * target creation will cause the 3D init. */
2630 if (DefaultSurfaceType == SURFACE_OPENGL)
2632 TRACE("Attaching a D3DDevice, rendertarget = %p.\n", target);
2633 hr = ddraw_attach_d3d_device(ddraw, target, &presentation_parameters);
2635 else if (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2637 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &presentation_parameters);
2639 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
2644 if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain)))
2646 ERR("Failed to get swapchain, hr %#x.\n", hr);
2647 ddraw->wined3d_swapchain = NULL;
2652 ddraw->swapchain_window = ddraw->dest_window;
2657 /*****************************************************************************
2658 * IDirectDraw7::CreateSurface
2660 * Creates a new IDirectDrawSurface object and returns its interface.
2662 * The surface connections with wined3d are a bit tricky. Basically it works
2665 * |------------------------| |-----------------|
2666 * | DDraw surface | | WineD3DSurface |
2668 * | WineD3DSurface |-------------->| |
2669 * | Child |<------------->| Parent |
2670 * |------------------------| |-----------------|
2672 * The DDraw surface is the parent of the wined3d surface, and it releases
2673 * the WineD3DSurface when the ddraw surface is destroyed.
2675 * However, for all surfaces which can be in a container in WineD3D,
2676 * we have to do this. These surfaces are usually complex surfaces,
2677 * so this concerns primary surfaces with a front and a back buffer,
2680 * |------------------------| |-----------------|
2681 * | DDraw surface | | Container |
2683 * | Child |<------------->| Parent |
2684 * | Texture |<------------->| |
2685 * | WineD3DSurface |<----| | Levels |<--|
2686 * | Complex connection | | | | |
2687 * |------------------------| | |-----------------| |
2691 * | |------------------| | |-----------------| |
2692 * | | IParent | |-------->| WineD3DSurface | |
2694 * | | Child |<------------->| Parent | |
2695 * | | | | Container |<--|
2696 * | |------------------| |-----------------| |
2698 * | |----------------------| |
2699 * | | DDraw surface 2 | |
2701 * |<->| Complex root Child | |
2703 * | | WineD3DSurface |<----| |
2704 * | |----------------------| | |
2706 * | |---------------------| | |-----------------| |
2707 * | | IParent | |----->| WineD3DSurface | |
2709 * | | Child |<---------->| Parent | |
2710 * | |---------------------| | Container |<--|
2711 * | |-----------------| |
2713 * | ---More surfaces can follow--- |
2715 * The reason is that the IWineD3DSwapchain(render target container)
2716 * and the IWineD3DTexure(Texture container) release the parents
2717 * of their surface's children, but by releasing the complex root
2718 * the surfaces which are complexly attached to it are destroyed
2719 * too. See IDirectDrawSurface::Release for a more detailed
2723 * DDSD: Description of the surface to create
2724 * Surf: Address to store the interface pointer at
2725 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2726 * aggregation, so it has to be NULL
2730 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2731 * DDERR_* if an error occurs
2733 *****************************************************************************/
2734 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
2735 IDirectDrawSurfaceImpl **Surf, IUnknown *UnkOuter, UINT version)
2737 IDirectDrawSurfaceImpl *object = NULL;
2739 LONG extra_surfaces = 0;
2740 DDSURFACEDESC2 desc2;
2741 WINED3DDISPLAYMODE Mode;
2742 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2744 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
2746 /* Some checks before we start */
2747 if (TRACE_ON(ddraw))
2749 TRACE(" (%p) Requesting surface desc :\n", ddraw);
2750 DDRAW_dump_surface_desc(DDSD);
2752 EnterCriticalSection(&ddraw_cs);
2754 if (UnkOuter != NULL)
2756 FIXME("(%p) : outer != NULL?\n", ddraw);
2757 LeaveCriticalSection(&ddraw_cs);
2758 return CLASS_E_NOAGGREGATION; /* unchecked */
2763 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2764 LeaveCriticalSection(&ddraw_cs);
2765 return E_POINTER; /* unchecked */
2768 if (!(DDSD->dwFlags & DDSD_CAPS))
2770 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2771 DDSD->dwFlags |= DDSD_CAPS;
2774 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2776 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2777 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2780 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2782 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2783 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2784 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2787 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2788 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2790 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2793 LeaveCriticalSection(&ddraw_cs);
2794 return DDERR_NOEXCLUSIVEMODE;
2797 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2799 WARN("Application wanted to create back buffer primary surface\n");
2800 LeaveCriticalSection(&ddraw_cs);
2801 return DDERR_INVALIDCAPS;
2804 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2806 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2807 WARN("Application tries to put the surface in both system and video memory\n");
2808 LeaveCriticalSection(&ddraw_cs);
2810 return DDERR_INVALIDCAPS;
2813 /* Check cube maps but only if the size includes them */
2814 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2816 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2817 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2819 WARN("Cube map faces requested without cube map flag\n");
2820 LeaveCriticalSection(&ddraw_cs);
2821 return DDERR_INVALIDCAPS;
2823 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2824 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2826 WARN("Cube map without faces requested\n");
2827 LeaveCriticalSection(&ddraw_cs);
2828 return DDERR_INVALIDPARAMS;
2831 /* Quick tests confirm those can be created, but we don't do that yet */
2832 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2833 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2835 FIXME("Partial cube maps not supported yet\n");
2839 /* According to the msdn this flag is ignored by CreateSurface */
2840 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2841 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2843 /* Modify some flags */
2844 copy_to_surfacedesc2(&desc2, DDSD);
2845 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2847 /* Get the video mode from WineD3D - we will need it */
2848 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode);
2851 ERR("Failed to read display mode from wined3d\n");
2852 switch(ddraw->orig_bpp)
2855 Mode.Format = WINED3DFMT_P8_UINT;
2859 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
2863 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
2867 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
2871 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
2874 Mode.Width = ddraw->orig_width;
2875 Mode.Height = ddraw->orig_height;
2878 /* No pixelformat given? Use the current screen format */
2879 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2881 desc2.dwFlags |= DDSD_PIXELFORMAT;
2882 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2884 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2887 /* No Width or no Height? Use the original screen size
2889 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2890 !(desc2.dwFlags & DDSD_HEIGHT) )
2892 /* Invalid for non-render targets */
2893 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2895 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2897 LeaveCriticalSection(&ddraw_cs);
2898 return DDERR_INVALIDPARAMS;
2901 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2902 desc2.dwWidth = Mode.Width;
2903 desc2.dwHeight = Mode.Height;
2906 if (!desc2.dwWidth || !desc2.dwHeight)
2908 LeaveCriticalSection(&ddraw_cs);
2909 return DDERR_INVALIDPARAMS;
2912 /* Mipmap count fixes */
2913 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2915 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2917 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2919 /* Mipmap count is given, should not be 0 */
2920 if( desc2.u2.dwMipMapCount == 0 )
2922 LeaveCriticalSection(&ddraw_cs);
2923 return DDERR_INVALIDPARAMS;
2928 /* Undocumented feature: Create sublevels until
2929 * either the width or the height is 1
2931 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2932 desc2.dwWidth : desc2.dwHeight;
2933 desc2.u2.dwMipMapCount = 0;
2936 desc2.u2.dwMipMapCount += 1;
2943 /* Not-complex mipmap -> Mipmapcount = 1 */
2944 desc2.u2.dwMipMapCount = 1;
2946 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2948 /* There's a mipmap count in the created surface in any case */
2949 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2951 /* If no mipmap is given, the texture has only one level */
2953 /* The first surface is a front buffer, the back buffer is created afterwards */
2954 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2956 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2959 /* The root surface in a cube map is positive x */
2960 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2962 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2963 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2966 /* Create the first surface */
2967 hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
2970 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
2971 LeaveCriticalSection(&ddraw_cs);
2974 object->is_complex_root = TRUE;
2978 /* Create Additional surfaces if necessary
2979 * This applies to Primary surfaces which have a back buffer count
2980 * set, but not to mipmap textures. In case of Mipmap textures,
2981 * wineD3D takes care of the creation of additional surfaces
2983 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2985 extra_surfaces = DDSD->dwBackBufferCount;
2986 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2987 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2988 desc2.dwBackBufferCount = 0;
2992 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2994 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2995 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2996 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2997 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2998 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2999 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3000 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3001 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3002 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3003 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3004 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3005 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3006 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3007 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3008 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3009 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3010 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3013 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version);
3016 /* This destroys and possibly created surfaces too */
3019 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
3021 else if (version == 4)
3023 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
3027 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
3029 LeaveCriticalSection(&ddraw_cs);
3033 if (!ddraw->d3d_initialized && desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE))
3035 if (FAILED(hr = ddraw_create_swapchain(ddraw, object)))
3037 IDirectDrawSurfaceImpl *release_surf;
3038 ERR("Failed to create swapchain, hr %#x.\n", hr);
3041 /* The earlier created surface structures are in an incomplete
3042 * state here. Wined3d holds the reference on the parents, and it
3043 * released them on the failure already. So the regular release
3044 * method implementation would fail on the attempt to destroy
3045 * either the parents or the swapchain. So free the surface here.
3046 * The surface structure here is a list, not a tree, because
3047 * onscreen targets cannot be cube textures. */
3050 release_surf = object;
3051 object = object->complex_array[0];
3052 ddraw_surface_destroy(release_surf);
3054 LeaveCriticalSection(&ddraw_cs);
3059 if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3060 ddraw->primary = object;
3062 /* Create a WineD3DTexture if a texture was requested */
3063 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3065 ddraw->tex_root = object;
3066 ddraw_surface_create_texture(object);
3067 ddraw->tex_root = NULL;
3070 LeaveCriticalSection(&ddraw_cs);
3074 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3075 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3077 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3078 IDirectDrawSurfaceImpl *impl;
3081 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3082 iface, surface_desc, surface, outer_unknown);
3084 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3086 WARN("Application supplied invalid surface descriptor\n");
3087 return DDERR_INVALIDPARAMS;
3090 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3092 if (TRACE_ON(ddraw))
3094 TRACE(" (%p) Requesting surface desc :\n", iface);
3095 DDRAW_dump_surface_desc(surface_desc);
3098 WARN("Application tried to create an explicit front or back buffer\n");
3099 return DDERR_INVALIDCAPS;
3102 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 7);
3109 *surface = &impl->IDirectDrawSurface7_iface;
3110 IDirectDraw7_AddRef(iface);
3111 impl->ifaceToRelease = (IUnknown *)iface;
3116 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3117 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3119 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3120 IDirectDrawSurfaceImpl *impl;
3123 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3124 iface, surface_desc, surface, outer_unknown);
3126 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3128 WARN("Application supplied invalid surface descriptor\n");
3129 return DDERR_INVALIDPARAMS;
3132 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3134 if (TRACE_ON(ddraw))
3136 TRACE(" (%p) Requesting surface desc :\n", iface);
3137 DDRAW_dump_surface_desc(surface_desc);
3140 WARN("Application tried to create an explicit front or back buffer\n");
3141 return DDERR_INVALIDCAPS;
3144 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 4);
3151 *surface = &impl->IDirectDrawSurface4_iface;
3152 IDirectDraw4_AddRef(iface);
3153 impl->ifaceToRelease = (IUnknown *)iface;
3158 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3159 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3161 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3162 IDirectDrawSurfaceImpl *impl;
3164 DDSURFACEDESC2 surface_desc2;
3166 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3167 iface, surface_desc, surface, outer_unknown);
3169 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3171 WARN("Application supplied invalid surface descriptor\n");
3172 return DDERR_INVALIDPARAMS;
3175 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3176 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3178 if (TRACE_ON(ddraw))
3180 TRACE(" (%p) Requesting surface desc :\n", iface);
3181 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3184 WARN("Application tried to create an explicit front or back buffer\n");
3185 return DDERR_INVALIDCAPS;
3188 hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 2);
3195 *surface = &impl->IDirectDrawSurface_iface;
3196 impl->ifaceToRelease = NULL;
3201 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3202 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3204 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3205 IDirectDrawSurfaceImpl *impl;
3207 DDSURFACEDESC2 surface_desc2;
3209 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3210 iface, surface_desc, surface, outer_unknown);
3212 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3214 WARN("Application supplied invalid surface descriptor\n");
3215 return DDERR_INVALIDPARAMS;
3218 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3219 * primaries anyway. */
3220 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3221 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3222 hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 1);
3229 *surface = &impl->IDirectDrawSurface_iface;
3230 impl->ifaceToRelease = NULL;
3235 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3236 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3239 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3240 const DDPIXELFORMAT *provided)
3242 /* Some flags must be present in both or neither for a match. */
3243 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3244 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3245 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3247 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3250 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3253 if (requested->dwFlags & DDPF_FOURCC)
3254 if (requested->dwFourCC != provided->dwFourCC)
3257 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3258 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3259 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3262 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3263 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3264 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3267 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3268 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3271 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3272 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3274 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3277 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3278 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3284 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3293 #define CMP(FLAG, FIELD) \
3294 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3295 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3297 static const struct compare_info compare[] =
3299 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3300 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3302 CMP(CKDESTBLT, ddckCKDestBlt),
3303 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3304 CMP(CKSRCBLT, ddckCKSrcBlt),
3305 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3306 CMP(HEIGHT, dwHeight),
3307 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3308 CMP(LPSURFACE, lpSurface),
3309 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3310 CMP(PITCH, u1 /* lPitch */),
3311 /* PIXELFORMAT: manual */
3312 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3313 CMP(TEXTURESTAGE, dwTextureStage),
3314 CMP(WIDTH, dwWidth),
3315 /* ZBUFFERBITDEPTH: "obsolete" */
3322 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3325 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3327 if (requested->dwFlags & compare[i].flag
3328 && memcmp((const char *)provided + compare[i].offset,
3329 (const char *)requested + compare[i].offset,
3330 compare[i].size) != 0)
3334 if (requested->dwFlags & DDSD_PIXELFORMAT)
3336 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3337 &provided->u4.ddpfPixelFormat))
3344 #undef DDENUMSURFACES_SEARCHTYPE
3345 #undef DDENUMSURFACES_MATCHTYPE
3347 struct surfacescallback2_context
3349 LPDDENUMSURFACESCALLBACK2 func;
3353 struct surfacescallback_context
3355 LPDDENUMSURFACESCALLBACK func;
3359 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3360 DDSURFACEDESC2 *surface_desc, void *context)
3362 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3363 struct surfacescallback2_context *cbcontext = context;
3365 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3366 IDirectDrawSurface7_Release(surface);
3368 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3369 surface_desc, cbcontext->context);
3372 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3373 DDSURFACEDESC2 *surface_desc, void *context)
3375 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3376 struct surfacescallback_context *cbcontext = context;
3378 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3379 IDirectDrawSurface7_Release(surface);
3381 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3382 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3385 /*****************************************************************************
3386 * IDirectDraw7::EnumSurfaces
3388 * Loops through all surfaces attached to this device and calls the
3389 * application callback. This can't be relayed to WineD3DDevice,
3390 * because some WineD3DSurfaces' parents are IParent objects
3393 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3394 * DDSD: Description to filter for
3395 * Context: Application-provided pointer, it's passed unmodified to the
3397 * Callback: Address to call for each surface
3400 * DDERR_INVALIDPARAMS if the callback is NULL
3403 *****************************************************************************/
3404 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3405 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3407 /* The surface enumeration is handled by WineDDraw,
3408 * because it keeps track of all surfaces attached to
3409 * it. The filtering is done by our callback function,
3410 * because WineDDraw doesn't handle ddraw-like surface
3413 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3414 IDirectDrawSurfaceImpl *surf;
3416 DDSURFACEDESC2 desc;
3417 struct list *entry, *entry2;
3419 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3420 iface, Flags, DDSD, Context, Callback);
3422 all = Flags & DDENUMSURFACES_ALL;
3423 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3425 EnterCriticalSection(&ddraw_cs);
3429 LeaveCriticalSection(&ddraw_cs);
3430 return DDERR_INVALIDPARAMS;
3433 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3434 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3436 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3437 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3439 TRACE("Enumerating surface %p.\n", surf);
3440 desc = surf->surface_desc;
3441 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3442 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3444 LeaveCriticalSection(&ddraw_cs);
3449 LeaveCriticalSection(&ddraw_cs);
3453 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3454 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3456 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3457 struct surfacescallback2_context cbcontext;
3459 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3460 iface, flags, surface_desc, context, callback);
3462 cbcontext.func = callback;
3463 cbcontext.context = context;
3465 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc,
3466 &cbcontext, EnumSurfacesCallback2Thunk);
3469 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3470 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3472 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3473 struct surfacescallback_context cbcontext;
3474 DDSURFACEDESC2 surface_desc2;
3476 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3477 iface, flags, surface_desc, context, callback);
3479 cbcontext.func = callback;
3480 cbcontext.context = context;
3482 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3483 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
3484 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3487 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3488 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3490 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3491 struct surfacescallback_context cbcontext;
3492 DDSURFACEDESC2 surface_desc2;
3494 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3495 iface, flags, surface_desc, context, callback);
3497 cbcontext.func = callback;
3498 cbcontext.context = context;
3500 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3501 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
3502 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3505 /*****************************************************************************
3506 * DirectDrawCreateClipper (DDRAW.@)
3508 * Creates a new IDirectDrawClipper object.
3511 * Clipper: Address to write the interface pointer to
3512 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3516 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3517 * E_OUTOFMEMORY if allocating the object failed
3519 *****************************************************************************/
3521 DirectDrawCreateClipper(DWORD Flags,
3522 LPDIRECTDRAWCLIPPER *Clipper,
3525 IDirectDrawClipperImpl* object;
3528 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3529 Flags, Clipper, UnkOuter);
3531 EnterCriticalSection(&ddraw_cs);
3532 if (UnkOuter != NULL)
3534 LeaveCriticalSection(&ddraw_cs);
3535 return CLASS_E_NOAGGREGATION;
3538 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3539 sizeof(IDirectDrawClipperImpl));
3542 LeaveCriticalSection(&ddraw_cs);
3543 return E_OUTOFMEMORY;
3546 hr = ddraw_clipper_init(object);
3549 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3550 HeapFree(GetProcessHeap(), 0, object);
3551 LeaveCriticalSection(&ddraw_cs);
3555 TRACE("Created clipper %p.\n", object);
3556 *Clipper = &object->IDirectDrawClipper_iface;
3557 LeaveCriticalSection(&ddraw_cs);
3561 /*****************************************************************************
3562 * IDirectDraw7::CreateClipper
3564 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3566 *****************************************************************************/
3567 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3568 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3570 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3571 iface, Flags, Clipper, UnkOuter);
3573 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3576 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3577 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3579 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3581 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3582 iface, flags, clipper, outer_unknown);
3584 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3587 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3588 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3590 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3592 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3593 iface, flags, clipper, outer_unknown);
3595 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3598 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3599 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3601 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3603 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3604 iface, flags, clipper, outer_unknown);
3606 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3609 /*****************************************************************************
3610 * IDirectDraw7::CreatePalette
3612 * Creates a new IDirectDrawPalette object
3615 * Flags: The flags for the new clipper
3616 * ColorTable: Color table to assign to the new clipper
3617 * Palette: Address to write the interface pointer to
3618 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3622 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3623 * E_OUTOFMEMORY if allocating the object failed
3625 *****************************************************************************/
3626 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3627 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3629 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3630 IDirectDrawPaletteImpl *object;
3633 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3634 iface, Flags, ColorTable, Palette, pUnkOuter);
3636 EnterCriticalSection(&ddraw_cs);
3637 if(pUnkOuter != NULL)
3639 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3640 LeaveCriticalSection(&ddraw_cs);
3641 return CLASS_E_NOAGGREGATION;
3644 /* The refcount test shows that a cooplevel is required for this */
3645 if(!This->cooperative_level)
3647 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3648 LeaveCriticalSection(&ddraw_cs);
3649 return DDERR_NOCOOPERATIVELEVELSET;
3652 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3655 ERR("Out of memory when allocating memory for a palette implementation\n");
3656 LeaveCriticalSection(&ddraw_cs);
3657 return E_OUTOFMEMORY;
3660 hr = ddraw_palette_init(object, This, Flags, ColorTable);
3663 WARN("Failed to initialize palette, hr %#x.\n", hr);
3664 HeapFree(GetProcessHeap(), 0, object);
3665 LeaveCriticalSection(&ddraw_cs);
3669 TRACE("Created palette %p.\n", object);
3670 *Palette = &object->IDirectDrawPalette_iface;
3671 LeaveCriticalSection(&ddraw_cs);
3675 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3676 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3678 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3681 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3682 iface, flags, entries, palette, outer_unknown);
3684 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3685 if (SUCCEEDED(hr) && *palette)
3687 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3688 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3689 IDirectDraw4_AddRef(iface);
3690 impl->ifaceToRelease = (IUnknown *)iface;
3695 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3696 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3698 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3701 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3702 iface, flags, entries, palette, outer_unknown);
3704 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3705 if (SUCCEEDED(hr) && *palette)
3707 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3708 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3709 impl->ifaceToRelease = NULL;
3715 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3716 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3718 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3721 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3722 iface, flags, entries, palette, outer_unknown);
3724 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3725 if (SUCCEEDED(hr) && *palette)
3727 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3728 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3729 impl->ifaceToRelease = NULL;
3735 /*****************************************************************************
3736 * IDirectDraw7::DuplicateSurface
3738 * Duplicates a surface. The surface memory points to the same memory as
3739 * the original surface, and it's released when the last surface referencing
3740 * it is released. I guess that's beyond Wine's surface management right now
3741 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3742 * test application to implement this)
3745 * Src: Address of the source surface
3746 * Dest: Address to write the new surface pointer to
3749 * See IDirectDraw7::CreateSurface
3751 *****************************************************************************/
3752 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3753 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3755 IDirectDrawSurfaceImpl *Surf = unsafe_impl_from_IDirectDrawSurface7(Src);
3757 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3759 /* For now, simply create a new, independent surface */
3760 return IDirectDraw7_CreateSurface(iface,
3761 &Surf->surface_desc,
3766 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3767 IDirectDrawSurface4 **dst)
3769 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3770 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3771 IDirectDrawSurface7 *dst7;
3772 IDirectDrawSurfaceImpl *dst_impl;
3775 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3776 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3777 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3783 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3784 *dst = &dst_impl->IDirectDrawSurface4_iface;
3785 IDirectDrawSurface4_AddRef(*dst);
3786 IDirectDrawSurface7_Release(dst7);
3791 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3792 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3794 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3795 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3796 IDirectDrawSurface7 *dst7;
3797 IDirectDrawSurfaceImpl *dst_impl;
3800 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3801 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3802 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3805 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3806 *dst = &dst_impl->IDirectDrawSurface_iface;
3807 IDirectDrawSurface_AddRef(*dst);
3808 IDirectDrawSurface7_Release(dst7);
3813 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3814 IDirectDrawSurface **dst)
3816 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3817 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3818 IDirectDrawSurface7 *dst7;
3819 IDirectDrawSurfaceImpl *dst_impl;
3822 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3823 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3824 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3827 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3828 *dst = &dst_impl->IDirectDrawSurface_iface;
3829 IDirectDrawSurface_AddRef(*dst);
3830 IDirectDrawSurface7_Release(dst7);
3835 /*****************************************************************************
3836 * IDirect3D7::EnumDevices
3838 * The EnumDevices method for IDirect3D7. It enumerates all supported
3839 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3842 * callback: Function to call for each enumerated device
3843 * context: Pointer to pass back to the app
3846 * D3D_OK, or the return value of the GetCaps call
3848 *****************************************************************************/
3849 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3851 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
3852 D3DDEVICEDESC7 device_desc7;
3853 D3DDEVICEDESC device_desc1;
3857 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3860 return DDERR_INVALIDPARAMS;
3862 EnterCriticalSection(&ddraw_cs);
3864 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
3867 LeaveCriticalSection(&ddraw_cs);
3871 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3875 device_desc7.deviceGUID = *device_list7[i].device_guid;
3876 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3877 if (ret != DDENUMRET_OK)
3879 TRACE("Application cancelled the enumeration.\n");
3880 LeaveCriticalSection(&ddraw_cs);
3885 TRACE("End of enumeration.\n");
3887 LeaveCriticalSection(&ddraw_cs);
3892 /*****************************************************************************
3893 * IDirect3D3::EnumDevices
3895 * Enumerates all supported Direct3DDevice interfaces. This is the
3896 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3898 * Version 1, 2 and 3
3901 * callback: Application-provided routine to call for each enumerated device
3902 * Context: Pointer to pass to the callback
3905 * D3D_OK on success,
3906 * The result of IDirect3DImpl_GetCaps if it failed
3908 *****************************************************************************/
3909 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3911 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3913 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
3914 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3915 D3DDEVICEDESC7 device_desc7;
3918 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3919 * name string. Let's put the string in a sufficiently sized array in
3920 * writable memory. */
3921 char device_name[50];
3922 strcpy(device_name,"Direct3D HEL");
3924 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3927 return DDERR_INVALIDPARAMS;
3929 EnterCriticalSection(&ddraw_cs);
3931 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
3934 LeaveCriticalSection(&ddraw_cs);
3938 /* Do I have to enumerate the reference id? Note from old d3d7:
3939 * "It seems that enumerating the reference IID on Direct3D 1 games
3940 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3942 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3943 * EnumReference which enables / disables enumerating the reference
3944 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3945 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3946 * demo directory suggest this.
3948 * Some games(GTA 2) seem to use the second enumerated device, so I have
3949 * to enumerate at least 2 devices. So enumerate the reference device to
3952 * Other games (Rollcage) tell emulation and hal device apart by certain
3953 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3954 * limitation flag), and it refuses all devices that have the perspective
3955 * flag set. This way it refuses the emulation device, and HAL devices
3956 * never have POW2 unset in d3d7 on windows. */
3957 if (This->d3dversion != 1)
3959 static CHAR reference_description[] = "RGB Direct3D emulation";
3961 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3962 hal_desc = device_desc1;
3963 hel_desc = device_desc1;
3964 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3965 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3966 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3967 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3968 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3969 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3970 device_name, &hal_desc, &hel_desc, context);
3971 if (hr != D3DENUMRET_OK)
3973 TRACE("Application cancelled the enumeration.\n");
3974 LeaveCriticalSection(&ddraw_cs);
3979 strcpy(device_name,"Direct3D HAL");
3981 TRACE("Enumerating HAL Direct3D device.\n");
3982 hal_desc = device_desc1;
3983 hel_desc = device_desc1;
3984 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3985 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3986 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3987 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3988 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3989 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3990 device_name, &hal_desc, &hel_desc, context);
3991 if (hr != D3DENUMRET_OK)
3993 TRACE("Application cancelled the enumeration.\n");
3994 LeaveCriticalSection(&ddraw_cs);
3998 TRACE("End of enumeration.\n");
4000 LeaveCriticalSection(&ddraw_cs);
4004 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4006 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4008 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4010 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4013 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4015 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4017 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4019 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4022 /*****************************************************************************
4023 * IDirect3D3::CreateLight
4025 * Creates an IDirect3DLight interface. This interface is used in
4026 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4027 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4028 * uses the IDirect3DDevice7 interface with D3D7 lights.
4030 * Version 1, 2 and 3
4033 * light: Address to store the new interface pointer
4034 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4039 * DDERR_OUTOFMEMORY if memory allocation failed
4040 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4042 *****************************************************************************/
4043 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4044 IUnknown *outer_unknown)
4046 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4047 IDirect3DLightImpl *object;
4049 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4051 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4053 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4056 ERR("Failed to allocate light memory.\n");
4057 return DDERR_OUTOFMEMORY;
4060 d3d_light_init(object, This);
4062 TRACE("Created light %p.\n", object);
4063 *light = &object->IDirect3DLight_iface;
4068 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4070 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4072 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4074 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4077 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4079 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4081 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4083 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4086 /*****************************************************************************
4087 * IDirect3D3::CreateMaterial
4089 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4090 * and older versions. The IDirect3DMaterial implementation wraps its
4091 * functionality to IDirect3DDevice7::SetMaterial and friends.
4093 * Version 1, 2 and 3
4096 * material: Address to store the new interface's pointer to
4097 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4102 * DDERR_OUTOFMEMORY if memory allocation failed
4103 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4105 *****************************************************************************/
4106 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4107 IUnknown *outer_unknown)
4109 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4110 IDirect3DMaterialImpl *object;
4112 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4114 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4116 object = d3d_material_create(This);
4119 ERR("Failed to allocate material memory.\n");
4120 return DDERR_OUTOFMEMORY;
4123 TRACE("Created material %p.\n", object);
4124 *material = &object->IDirect3DMaterial3_iface;
4129 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4130 IUnknown *outer_unknown)
4132 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4133 IDirect3DMaterialImpl *object;
4135 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4137 object = d3d_material_create(This);
4140 ERR("Failed to allocate material memory.\n");
4141 return DDERR_OUTOFMEMORY;
4144 TRACE("Created material %p.\n", object);
4145 *material = &object->IDirect3DMaterial2_iface;
4150 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4151 IUnknown *outer_unknown)
4153 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4154 IDirect3DMaterialImpl *object;
4156 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4158 object = d3d_material_create(This);
4161 ERR("Failed to allocate material memory.\n");
4162 return DDERR_OUTOFMEMORY;
4165 TRACE("Created material %p.\n", object);
4166 *material = &object->IDirect3DMaterial_iface;
4171 /*****************************************************************************
4172 * IDirect3D3::CreateViewport
4174 * Creates an IDirect3DViewport interface. This interface is used
4175 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4176 * it has been replaced by a viewport structure and
4177 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4178 * uses the IDirect3DDevice7 methods for its functionality
4181 * Viewport: Address to store the new interface pointer
4182 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4187 * DDERR_OUTOFMEMORY if memory allocation failed
4188 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4190 *****************************************************************************/
4191 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4192 IUnknown *outer_unknown)
4194 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4195 IDirect3DViewportImpl *object;
4197 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4199 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4201 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4204 ERR("Failed to allocate viewport memory.\n");
4205 return DDERR_OUTOFMEMORY;
4208 d3d_viewport_init(object, This);
4210 TRACE("Created viewport %p.\n", object);
4211 *viewport = &object->IDirect3DViewport3_iface;
4216 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4218 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4220 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4222 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4226 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4228 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4230 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4232 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4236 /*****************************************************************************
4237 * IDirect3D3::FindDevice
4239 * This method finds a device with the requested properties and returns a
4240 * device description
4244 * fds: Describes the requested device characteristics
4245 * fdr: Returns the device description
4249 * DDERR_INVALIDPARAMS if no device was found
4251 *****************************************************************************/
4252 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4254 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4255 D3DDEVICEDESC7 desc7;
4256 D3DDEVICEDESC desc1;
4259 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4261 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4263 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4264 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4265 return DDERR_INVALIDPARAMS;
4267 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4268 && fds->dcmColorModel != D3DCOLOR_RGB)
4270 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4271 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4274 if (fds->dwFlags & D3DFDS_GUID)
4276 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4277 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4278 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4279 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4281 WARN("No match for this GUID.\n");
4282 return DDERR_NOTFOUND;
4287 hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc1, &desc7);
4288 if (hr != D3D_OK) return hr;
4290 /* Now return our own GUID */
4291 fdr->guid = IID_D3DDEVICE_WineD3D;
4292 fdr->ddHwDesc = desc1;
4293 fdr->ddSwDesc = desc1;
4295 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4300 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4302 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4304 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4306 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4309 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4311 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4313 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4315 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4318 /*****************************************************************************
4319 * IDirect3D7::CreateDevice
4321 * Creates an IDirect3DDevice7 interface.
4323 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4324 * DirectDraw surfaces and are created with
4325 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4326 * create the device object and QueryInterfaces for IDirect3DDevice
4329 * refiid: IID of the device to create
4330 * Surface: Initial rendertarget
4331 * Device: Address to return the interface pointer
4335 * DDERR_OUTOFMEMORY if memory allocation failed
4336 * DDERR_INVALIDPARAMS if a device exists already
4338 *****************************************************************************/
4339 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4340 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4342 IDirectDrawSurfaceImpl *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4343 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4344 IDirect3DDeviceImpl *object;
4347 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4349 EnterCriticalSection(&ddraw_cs);
4352 /* Fail device creation if non-opengl surfaces are used. */
4353 if (DefaultSurfaceType != SURFACE_OPENGL)
4355 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4356 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4358 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4359 * is caught in CreateSurface or QueryInterface. */
4360 LeaveCriticalSection(&ddraw_cs);
4364 if (This->d3ddevice)
4366 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4367 LeaveCriticalSection(&ddraw_cs);
4368 return DDERR_INVALIDPARAMS;
4371 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4374 ERR("Failed to allocate device memory.\n");
4375 LeaveCriticalSection(&ddraw_cs);
4376 return DDERR_OUTOFMEMORY;
4379 hr = d3d_device_init(object, This, target);
4382 WARN("Failed to initialize device, hr %#x.\n", hr);
4383 HeapFree(GetProcessHeap(), 0, object);
4384 LeaveCriticalSection(&ddraw_cs);
4388 TRACE("Created device %p.\n", object);
4389 *device = &object->IDirect3DDevice7_iface;
4391 LeaveCriticalSection(&ddraw_cs);
4395 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4396 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4398 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4399 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4400 IDirect3DDevice7 *device7;
4401 IDirect3DDeviceImpl *device_impl;
4404 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4405 iface, debugstr_guid(riid), surface, device, outer_unknown);
4407 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4409 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4410 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
4413 device_impl = impl_from_IDirect3DDevice7(device7);
4414 *device = &device_impl->IDirect3DDevice3_iface;
4420 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4421 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4423 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4424 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4425 IDirect3DDevice7 *device7;
4426 IDirect3DDeviceImpl *device_impl;
4429 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4430 iface, debugstr_guid(riid), surface, device);
4432 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4433 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
4436 device_impl = impl_from_IDirect3DDevice7(device7);
4437 *device = &device_impl->IDirect3DDevice2_iface;
4443 /*****************************************************************************
4444 * IDirect3D7::CreateVertexBuffer
4446 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4452 * desc: Requested Vertex buffer properties
4453 * vertex_buffer: Address to return the interface pointer at
4454 * flags: Some flags, should be 0
4458 * DDERR_OUTOFMEMORY if memory allocation failed
4459 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4460 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4462 *****************************************************************************/
4463 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4464 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4466 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4467 IDirect3DVertexBufferImpl *object;
4470 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4471 iface, desc, vertex_buffer, flags);
4473 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4475 hr = d3d_vertex_buffer_create(&object, This, desc);
4478 TRACE("Created vertex buffer %p.\n", object);
4479 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4482 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4487 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4488 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4490 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4491 IDirect3DVertexBufferImpl *object;
4494 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4495 iface, desc, vertex_buffer, flags, outer_unknown);
4498 return CLASS_E_NOAGGREGATION;
4499 if (!vertex_buffer || !desc)
4500 return DDERR_INVALIDPARAMS;
4502 hr = d3d_vertex_buffer_create(&object, This, desc);
4505 TRACE("Created vertex buffer %p.\n", object);
4506 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4509 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4514 /*****************************************************************************
4515 * IDirect3D7::EnumZBufferFormats
4517 * Enumerates all supported Z buffer pixel formats
4523 * callback: callback to call for each pixel format
4524 * context: Pointer to pass back to the callback
4528 * DDERR_INVALIDPARAMS if callback is NULL
4529 * For details, see IWineD3DDevice::EnumZBufferFormats
4531 *****************************************************************************/
4532 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4533 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4535 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4536 WINED3DDISPLAYMODE d3ddm;
4537 WINED3DDEVTYPE type;
4541 /* Order matters. Specifically, BattleZone II (full version) expects the
4542 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4543 static const enum wined3d_format_id formats[] =
4545 WINED3DFMT_S1_UINT_D15_UNORM,
4546 WINED3DFMT_D16_UNORM,
4547 WINED3DFMT_X8D24_UNORM,
4548 WINED3DFMT_S4X4_UINT_D24_UNORM,
4549 WINED3DFMT_D24_UNORM_S8_UINT,
4550 WINED3DFMT_D32_UNORM,
4553 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4554 iface, debugstr_guid(device_iid), callback, context);
4556 if (!callback) return DDERR_INVALIDPARAMS;
4558 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4559 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4560 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4562 TRACE("Asked for HAL device.\n");
4563 type = WINED3DDEVTYPE_HAL;
4565 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4566 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4568 TRACE("Asked for SW device.\n");
4569 type = WINED3DDEVTYPE_SW;
4571 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4573 TRACE("Asked for REF device.\n");
4574 type = WINED3DDEVTYPE_REF;
4576 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4578 TRACE("Asked for NULLREF device.\n");
4579 type = WINED3DDEVTYPE_NULLREF;
4583 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4584 type = WINED3DDEVTYPE_HAL;
4587 EnterCriticalSection(&ddraw_cs);
4588 /* We need an adapter format from somewhere to please wined3d and WGL.
4589 * Use the current display mode. So far all cards offer the same depth
4590 * stencil format for all modes, but if some do not and applications do
4591 * not like that we'll have to find some workaround, like iterating over
4592 * all imaginable formats and collecting all the depth stencil formats we
4594 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
4596 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4598 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
4599 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
4602 DDPIXELFORMAT pformat;
4604 memset(&pformat, 0, sizeof(pformat));
4605 pformat.dwSize = sizeof(pformat);
4606 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4608 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4609 hr = callback(&pformat, context);
4610 if (hr != DDENUMRET_OK)
4612 TRACE("Format enumeration cancelled by application.\n");
4613 LeaveCriticalSection(&ddraw_cs);
4619 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4620 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4621 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4622 * newer enumerate both versions, so we do the same(bug 22434) */
4623 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
4624 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, SURFACE_OPENGL);
4627 DDPIXELFORMAT x8d24 =
4629 sizeof(x8d24), DDPF_ZBUFFER, 0,
4630 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4632 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4633 callback(&x8d24, context);
4636 TRACE("End of enumeration.\n");
4638 LeaveCriticalSection(&ddraw_cs);
4642 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4643 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4645 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4647 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4648 iface, debugstr_guid(device_iid), callback, context);
4650 return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
4653 /*****************************************************************************
4654 * IDirect3D7::EvictManagedTextures
4656 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4657 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4662 * D3D_OK, because it's a stub
4664 *****************************************************************************/
4665 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4667 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4669 TRACE("iface %p!\n", iface);
4671 EnterCriticalSection(&ddraw_cs);
4672 if (This->d3d_initialized)
4673 wined3d_device_evict_managed_resources(This->wined3d_device);
4674 LeaveCriticalSection(&ddraw_cs);
4679 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4681 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4683 TRACE("iface %p.\n", iface);
4685 return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
4688 /*****************************************************************************
4689 * IDirect3DImpl_GetCaps
4691 * This function retrieves the device caps from wined3d
4692 * and converts it into a D3D7 and D3D - D3D3 structure
4693 * This is a helper function called from various places in ddraw
4696 * wined3d: The interface to get the caps from
4697 * desc1: Old D3D <3 structure to fill (needed)
4698 * desc7: D3D7 device desc structure to fill (needed)
4701 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4703 *****************************************************************************/
4704 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4706 WINED3DCAPS wined3d_caps;
4709 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4711 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4713 EnterCriticalSection(&ddraw_cs);
4714 hr = wined3d_get_device_caps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
4715 LeaveCriticalSection(&ddraw_cs);
4718 WARN("Failed to get device caps, hr %#x.\n", hr);
4722 /* Copy the results into the d3d7 and d3d3 structures */
4723 desc7->dwDevCaps = wined3d_caps.DevCaps;
4724 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4725 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4726 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4727 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4728 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4729 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4730 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4731 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4732 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4733 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4735 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4736 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4738 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4739 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4740 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4741 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4743 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4744 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4745 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4746 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4748 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4749 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4751 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4752 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4754 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4755 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4757 /* Remove all non-d3d7 caps */
4758 desc7->dwDevCaps &= (
4759 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4760 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4761 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4762 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4763 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4764 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4765 D3DDEVCAPS_HWRASTERIZATION);
4767 desc7->dwStencilCaps &= (
4768 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4769 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4770 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4774 desc7->dwTextureOpCaps &= (
4775 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4776 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4777 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4778 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4779 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4780 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4781 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4782 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4784 desc7->dwVertexProcessingCaps &= (
4785 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4786 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4788 desc7->dpcLineCaps.dwMiscCaps &= (
4789 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4790 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4791 D3DPMISCCAPS_CULLCCW);
4793 desc7->dpcLineCaps.dwRasterCaps &= (
4794 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4795 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4796 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4797 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4798 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4799 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4800 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4801 D3DPRASTERCAPS_ZFOG);
4803 desc7->dpcLineCaps.dwZCmpCaps &= (
4804 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4805 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4806 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4808 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4809 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4810 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4811 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4812 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4813 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4815 desc7->dpcLineCaps.dwDestBlendCaps &= (
4816 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4817 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4818 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4819 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4820 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4822 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4823 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4824 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4825 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4827 desc7->dpcLineCaps.dwShadeCaps &= (
4828 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
4829 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
4830 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
4831 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
4832 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
4833 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
4834 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
4836 desc7->dpcLineCaps.dwTextureCaps &= (
4837 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
4838 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
4839 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
4840 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
4842 desc7->dpcLineCaps.dwTextureFilterCaps &= (
4843 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
4844 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
4845 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
4846 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
4847 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
4848 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4850 desc7->dpcLineCaps.dwTextureBlendCaps &= (
4851 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
4852 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
4853 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
4855 desc7->dpcLineCaps.dwTextureAddressCaps &= (
4856 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
4857 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
4859 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4861 /* DirectX7 always has the np2 flag set, no matter what the card
4862 * supports. Some old games (Rollcage) check the caps incorrectly.
4863 * If wined3d supports nonpow2 textures it also has np2 conditional
4865 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4868 /* Fill the missing members, and do some fixup */
4869 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4870 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4871 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4872 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4873 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4874 desc7->dpcLineCaps.dwStippleWidth = 32;
4875 desc7->dpcLineCaps.dwStippleHeight = 32;
4876 /* Use the same for the TriCaps */
4877 desc7->dpcTriCaps = desc7->dpcLineCaps;
4879 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4880 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4881 desc7->dwMinTextureWidth = 1;
4882 desc7->dwMinTextureHeight = 1;
4884 /* Convert DWORDs safely to WORDs */
4885 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4886 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4887 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4888 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4890 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4891 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4892 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4893 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4895 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4897 desc7->dwReserved1 = 0;
4898 desc7->dwReserved2 = 0;
4899 desc7->dwReserved3 = 0;
4900 desc7->dwReserved4 = 0;
4902 /* Fill the old structure */
4903 memset(desc1, 0, sizeof(*desc1));
4904 desc1->dwSize = sizeof(D3DDEVICEDESC);
4905 desc1->dwFlags = D3DDD_COLORMODEL
4907 | D3DDD_TRANSFORMCAPS
4909 | D3DDD_LIGHTINGCAPS
4912 | D3DDD_DEVICERENDERBITDEPTH
4913 | D3DDD_DEVICEZBUFFERBITDEPTH
4914 | D3DDD_MAXBUFFERSIZE
4915 | D3DDD_MAXVERTEXCOUNT;
4917 desc1->dcmColorModel = D3DCOLOR_RGB;
4918 desc1->dwDevCaps = desc7->dwDevCaps;
4919 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4920 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4921 desc1->bClipping = TRUE;
4922 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4923 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4924 | D3DLIGHTCAPS_PARALLELPOINT
4925 | D3DLIGHTCAPS_POINT
4926 | D3DLIGHTCAPS_SPOT;
4928 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4929 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4931 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4932 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4933 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4934 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4935 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4936 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4937 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
4938 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
4939 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
4940 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
4941 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
4942 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
4943 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
4945 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
4946 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
4947 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
4948 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
4949 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
4950 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
4951 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
4952 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
4953 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
4954 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
4955 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
4956 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
4957 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
4959 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
4960 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
4961 desc1->dwMaxBufferSize = 0;
4962 desc1->dwMaxVertexCount = 65536;
4963 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
4964 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
4965 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
4966 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
4967 desc1->dwMinStippleWidth = 1;
4968 desc1->dwMinStippleHeight = 1;
4969 desc1->dwMaxStippleWidth = 32;
4970 desc1->dwMaxStippleHeight = 32;
4971 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
4972 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
4973 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
4974 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
4975 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
4976 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
4977 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
4978 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
4979 desc1->dwStencilCaps = desc7->dwStencilCaps;
4980 desc1->dwFVFCaps = desc7->dwFVFCaps;
4981 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
4982 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
4983 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
4988 /*****************************************************************************
4989 * IDirectDraw7 VTable
4990 *****************************************************************************/
4991 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4994 ddraw7_QueryInterface,
4999 ddraw7_CreateClipper,
5000 ddraw7_CreatePalette,
5001 ddraw7_CreateSurface,
5002 ddraw7_DuplicateSurface,
5003 ddraw7_EnumDisplayModes,
5004 ddraw7_EnumSurfaces,
5005 ddraw7_FlipToGDISurface,
5007 ddraw7_GetDisplayMode,
5008 ddraw7_GetFourCCCodes,
5009 ddraw7_GetGDISurface,
5010 ddraw7_GetMonitorFrequency,
5012 ddraw7_GetVerticalBlankStatus,
5014 ddraw7_RestoreDisplayMode,
5015 ddraw7_SetCooperativeLevel,
5016 ddraw7_SetDisplayMode,
5017 ddraw7_WaitForVerticalBlank,
5019 ddraw7_GetAvailableVidMem,
5021 ddraw7_GetSurfaceFromDC,
5023 ddraw7_RestoreAllSurfaces,
5024 ddraw7_TestCooperativeLevel,
5025 ddraw7_GetDeviceIdentifier,
5027 ddraw7_StartModeTest,
5031 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5034 ddraw4_QueryInterface,
5039 ddraw4_CreateClipper,
5040 ddraw4_CreatePalette,
5041 ddraw4_CreateSurface,
5042 ddraw4_DuplicateSurface,
5043 ddraw4_EnumDisplayModes,
5044 ddraw4_EnumSurfaces,
5045 ddraw4_FlipToGDISurface,
5047 ddraw4_GetDisplayMode,
5048 ddraw4_GetFourCCCodes,
5049 ddraw4_GetGDISurface,
5050 ddraw4_GetMonitorFrequency,
5052 ddraw4_GetVerticalBlankStatus,
5054 ddraw4_RestoreDisplayMode,
5055 ddraw4_SetCooperativeLevel,
5056 ddraw4_SetDisplayMode,
5057 ddraw4_WaitForVerticalBlank,
5059 ddraw4_GetAvailableVidMem,
5061 ddraw4_GetSurfaceFromDC,
5063 ddraw4_RestoreAllSurfaces,
5064 ddraw4_TestCooperativeLevel,
5065 ddraw4_GetDeviceIdentifier,
5068 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5071 ddraw2_QueryInterface,
5076 ddraw2_CreateClipper,
5077 ddraw2_CreatePalette,
5078 ddraw2_CreateSurface,
5079 ddraw2_DuplicateSurface,
5080 ddraw2_EnumDisplayModes,
5081 ddraw2_EnumSurfaces,
5082 ddraw2_FlipToGDISurface,
5084 ddraw2_GetDisplayMode,
5085 ddraw2_GetFourCCCodes,
5086 ddraw2_GetGDISurface,
5087 ddraw2_GetMonitorFrequency,
5089 ddraw2_GetVerticalBlankStatus,
5091 ddraw2_RestoreDisplayMode,
5092 ddraw2_SetCooperativeLevel,
5093 ddraw2_SetDisplayMode,
5094 ddraw2_WaitForVerticalBlank,
5096 ddraw2_GetAvailableVidMem,
5099 static const struct IDirectDrawVtbl ddraw1_vtbl =
5102 ddraw1_QueryInterface,
5107 ddraw1_CreateClipper,
5108 ddraw1_CreatePalette,
5109 ddraw1_CreateSurface,
5110 ddraw1_DuplicateSurface,
5111 ddraw1_EnumDisplayModes,
5112 ddraw1_EnumSurfaces,
5113 ddraw1_FlipToGDISurface,
5115 ddraw1_GetDisplayMode,
5116 ddraw1_GetFourCCCodes,
5117 ddraw1_GetGDISurface,
5118 ddraw1_GetMonitorFrequency,
5120 ddraw1_GetVerticalBlankStatus,
5122 ddraw1_RestoreDisplayMode,
5123 ddraw1_SetCooperativeLevel,
5124 ddraw1_SetDisplayMode,
5125 ddraw1_WaitForVerticalBlank,
5128 static const struct IDirect3D7Vtbl d3d7_vtbl =
5130 /* IUnknown methods */
5131 d3d7_QueryInterface,
5134 /* IDirect3D7 methods */
5137 d3d7_CreateVertexBuffer,
5138 d3d7_EnumZBufferFormats,
5139 d3d7_EvictManagedTextures
5142 static const struct IDirect3D3Vtbl d3d3_vtbl =
5144 /* IUnknown methods */
5145 d3d3_QueryInterface,
5148 /* IDirect3D3 methods */
5151 d3d3_CreateMaterial,
5152 d3d3_CreateViewport,
5155 d3d3_CreateVertexBuffer,
5156 d3d3_EnumZBufferFormats,
5157 d3d3_EvictManagedTextures
5160 static const struct IDirect3D2Vtbl d3d2_vtbl =
5162 /* IUnknown methods */
5163 d3d2_QueryInterface,
5166 /* IDirect3D2 methods */
5169 d3d2_CreateMaterial,
5170 d3d2_CreateViewport,
5175 static const struct IDirect3DVtbl d3d1_vtbl =
5177 /* IUnknown methods */
5178 d3d1_QueryInterface,
5181 /* IDirect3D methods */
5185 d3d1_CreateMaterial,
5186 d3d1_CreateViewport,
5190 /*****************************************************************************
5193 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5194 * if none was found.
5196 * This function is in ddraw.c and the DDraw object space because D3D7
5197 * vertex buffers are created using the IDirect3D interface to the ddraw
5198 * object, so they can be valid across D3D devices(theoretically. The ddraw
5199 * object also owns the wined3d device
5203 * fvf: Fvf to find the decl for
5206 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5208 *****************************************************************************/
5209 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5211 struct wined3d_vertex_declaration *pDecl = NULL;
5213 int p, low, high; /* deliberately signed */
5214 struct FvfToDecl *convertedDecls = This->decls;
5216 TRACE("Searching for declaration for fvf %08x... ", fvf);
5219 high = This->numConvertedDecls - 1;
5220 while(low <= high) {
5221 p = (low + high) >> 1;
5223 if(convertedDecls[p].fvf == fvf) {
5224 TRACE("found %p\n", convertedDecls[p].decl);
5225 return convertedDecls[p].decl;
5226 } else if(convertedDecls[p].fvf < fvf) {
5232 TRACE("not found. Creating and inserting at position %d.\n", low);
5234 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5235 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5236 if (hr != S_OK) return NULL;
5238 if(This->declArraySize == This->numConvertedDecls) {
5239 int grow = max(This->declArraySize / 2, 8);
5240 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5241 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5242 if (!convertedDecls)
5244 wined3d_vertex_declaration_decref(pDecl);
5247 This->decls = convertedDecls;
5248 This->declArraySize += grow;
5251 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5252 convertedDecls[low].decl = pDecl;
5253 convertedDecls[low].fvf = fvf;
5254 This->numConvertedDecls++;
5256 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5260 static inline struct IDirectDrawImpl *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5262 return CONTAINING_RECORD(device_parent, struct IDirectDrawImpl, device_parent);
5265 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5266 struct wined3d_device *device)
5268 TRACE("device_parent %p, device %p.\n", device_parent, device);
5271 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5272 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5273 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
5275 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5276 IDirectDrawSurfaceImpl *surf = NULL;
5278 DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5280 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5281 "\tpool %#x, level %u, face %u, surface %p.\n",
5282 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5284 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5287 case WINED3DCUBEMAP_FACE_POSITIVE_X:
5288 TRACE("Asked for positive x\n");
5289 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5291 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5293 surf = ddraw->tex_root; break;
5294 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5295 TRACE("Asked for negative x\n");
5296 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5297 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5298 TRACE("Asked for positive y\n");
5299 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5300 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5301 TRACE("Asked for negative y\n");
5302 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5303 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5304 TRACE("Asked for positive z\n");
5305 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5306 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5307 TRACE("Asked for negative z\n");
5308 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5309 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5314 IDirectDrawSurface7 *attached;
5315 IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
5316 surf = unsafe_impl_from_IDirectDrawSurface7(attached);
5317 IDirectDrawSurface7_Release(attached);
5319 if (!surf) ERR("root search surface not found\n");
5321 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5324 IDirectDrawSurface7 *attached;
5325 IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
5326 if(!attached) ERR("Surface not found\n");
5327 surf = impl_from_IDirectDrawSurface7(attached);
5328 IDirectDrawSurface7_Release(attached);
5332 /* Return the surface */
5333 *surface = surf->wined3d_surface;
5334 wined3d_surface_incref(*surface);
5336 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5341 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5343 struct IDirectDrawImpl *ddraw = parent;
5344 ddraw->wined3d_frontbuffer = NULL;
5347 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5349 ddraw_frontbuffer_destroyed,
5352 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5353 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5354 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5355 struct wined3d_surface **surface)
5357 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5360 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5361 "\tmultisample_quality %u, lockable %u, surface %p.\n",
5362 device_parent, container_parent, width, height, format, multisample_type,
5363 multisample_quality, lockable, surface);
5365 if (ddraw->wined3d_frontbuffer)
5367 ERR("Frontbuffer already created.\n");
5371 hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format, lockable, FALSE, 0,
5372 WINED3DUSAGE_RENDERTARGET, WINED3DPOOL_DEFAULT, multisample_type, multisample_quality,
5373 DefaultSurfaceType, ddraw, &ddraw_frontbuffer_parent_ops, surface);
5375 ddraw->wined3d_frontbuffer = *surface;
5380 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5381 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5382 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5384 ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5388 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5389 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5390 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
5392 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5393 "format %#x, pool %#x, usage %#x, volume %p.\n",
5394 device_parent, container_parent, width, height, depth,
5395 format, pool, usage, volume);
5397 ERR("Not implemented!\n");
5402 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5403 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
5405 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5408 TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent, present_parameters, swapchain);
5410 if (ddraw->wined3d_swapchain)
5412 ERR("Swapchain already created.\n");
5416 hr = wined3d_swapchain_create(ddraw->wined3d_device, present_parameters,
5417 DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5419 WARN("Failed to create swapchain, hr %#x.\n", hr);
5424 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5426 device_parent_wined3d_device_created,
5427 device_parent_create_surface,
5428 device_parent_create_rendertarget,
5429 device_parent_create_depth_stencil,
5430 device_parent_create_volume,
5431 device_parent_create_swapchain,
5434 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5439 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5440 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5441 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5442 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5443 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5444 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5445 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5446 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5447 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5448 ddraw->numIfaces = 1;
5451 /* Get the current screen settings. */
5453 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5455 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5456 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5458 ddraw->wineD3D = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS,
5459 &ddraw->IDirectDraw7_iface);
5460 if (!ddraw->wineD3D)
5462 WARN("Failed to create a wined3d object.\n");
5463 return E_OUTOFMEMORY;
5466 hr = wined3d_device_create(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type,
5467 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5470 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5471 wined3d_decref(ddraw->wineD3D);
5475 list_init(&ddraw->surface_list);